#╙🖇mods-making-discussion

1 messages · Page 128 of 1

naive snow
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Yeah that's what I figured from a couple of nsight captures last time

summer stream
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ill just bombard him with the activision files

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instead of telling anything

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imagine it as a cake but instead of a firecracker inside of it
there's a tsar bomb inside

lilac ibex
lilac ibex
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cuz yall lazy af KEK ||/s, #acab #say_no_to_r1||

summer stream
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i call testicular torsion upon ye

naive snow
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Y'a just learn, you're not born with the knowledge omegakekw

lilac ibex
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^

summer stream
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and i wouldn't like to overload myself even more after

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like over a shit ton stuff i got in blender

naive snow
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Do worst: Make it your job

summer stream
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if i will somehow end up learning it

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i will use it as a pillow

summer stream
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he has a job
i just can't prove it

naive snow
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If you like rendering shit, just become a 3D graphix prog, I did

summer stream
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i dont like no render shit

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let me enjoy making stuff in peace

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or else i end up like kmack

naive snow
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Do it right, make that bump#

summer stream
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doing textures or even worse

naive snow
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Do it

summer stream
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let me be free

celest forge
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I really like rendering icons, that's why I make them so good

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🥵

naive snow
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The price of wisdom is eternal vigilance, now that you now, you must do it

naive snow
celest forge
summer stream
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i no wanna

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i wanna give my knowledge to other person and leave

naive snow
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Pull an MFB

summer stream
naive snow
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Really interesting read on the texture packer of cod. They fused together some of the texture information

summer stream
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dang

naive snow
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and they're able to derived a bunch of data from reserving certain color ranges of certain channels

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I might just throw this at my boss tomorrow kekl

summer stream
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and what

naive snow
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We've been looking at trying to reduce memory footprint of the game, brainstorming ideas

summer stream
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uh huh

naive snow
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~11-20% memory saving doesn't sound horrible

lilac ibex
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there's this funny 'labpbr' thing
https://shaderlabs.org/wiki/LabPBR_Material_Standard

This is a standard covering the material data storage using only two textures in resource packs, as well as the decoding done by shader packs. They can use this data for physically based rendering (PBR), but be aware that normal and specular textures themselves are not directly related to PBR in any way.
This format has been created in the shade...

naive snow
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making the packer is going to be a pain, but there's a bit of pseudo code

summer stream
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aw hell na

naive snow
wanton topaz
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Hey up. I've got an idea for a Mod if anyone's interested in making it. Basically a Sound Mod but with a bit of nuance. In general, a stream of background military radio chatter that plays constantly BUT fades in and out for varying and random periods of time. I'll post a link if I can after this description. So it could have an adjustable volume via MCM so people can adjust to their liking, plus maybe settings for amount of random silences and durartions etc.

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Step into the secret world of Cold War surveillance during a stormy Berlin night shift in 1982.
Experience life inside a covert listening post as an operator monitors eerie numbers station broadcasts, live military communications, and mysterious wire intercept signals. The constant rumble of thunder and rain against the windows creates the perfe...

▶ Play video
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Something SIMILLAR to this- but you get the idea. I've no idea of what they're talking about but even if it was indistinct chatter it'd still work. I think it'd add a lot of immersion- esp when there's periods of quiet and suddenly you get a burst of static and chatter come thru, only to fade away again. Wether it's Ukrainian or Russian I don't know but it's just to explain the idea of this. I'm assuming this is Russian?

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Anyway- just an idea- would love to see someone pick it up..!

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Some good breaks/static/sqeulches in this one too, although NOT the chatter language itself:

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And in general less background noises like rain/wind etc- more just the chatter and maybe some gunfire/explosions in the distance at times?

undone spruce
summer stream
south mason
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can someone send me the m_zombie.ltx file from Gamma mutants overhaul? i messed up mine and now they are walking in slowmo. C:\Gamma\mods\G.A.M.M.A. Mutants Overhaul\gamedata\configs\creatures

misty mulch
south mason
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didnt know they were in there ty <3

misty mulch
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np, that modpack_addons folder basically contains a copy of every mod that's hosted on the github gamma, which are generally the mods that are specific to the modpack

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very useful to use as a backup or a reference

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(editing them will not have any effect on the mods, though, the "live" copies are in GAMMA/mods as you know)

south mason
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very good to know. now it makes sense i couldnt find them on moddb😅

misty mulch
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yeah at this point a solid half of the modpack is on github

misty mulch
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how to resolve it = figure out a way to hire a bunch of voice actors or get your hands on some audio files and start editing

wanton topaz
misty mulch
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as for "how to put it in the game", you can and should look at other "chatter" mods like Better Merc Voices that is included in GAMMA, but arguably that's the easy part

misty mulch
wanton topaz
dry willow
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HELLO, is there a mod that adds trader or technician to agroprom clearsky/loner base?

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i cant find anything

verbal siren
# dry willow HELLO, is there a mod that adds trader or technician to agroprom clearsky/loner ...
ModDB

The addon expands the player's points of interest by adding missing key NPCs (medics and mechanics) to faction bases. In addition to the basic functionality of these NPCs, they have also been given unique dialogs and created separate character models.

south steeple
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Do any of you xray experts know how I might correctly check if a given NPC is one of the actor's companions? I am mostly fumbling my way through this and I am fairly certain I am going in completely the wrong direction about it:

            local function actor_companion(id)
                local st = db.storage[db.actor:id()]
                if st and st.companions then
                    for _, comp_id in ipairs(st.companions) do
                        if id == comp_id then
                            return true 
                        end
                    end
                end
                return false
            end
dawn holly
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Could anyone direct me to a guide or information on editing maps? I'm wanting to do something with the stash room on the Jupiter Quarry mining machine.

brisk crown
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hello, does print or printf actually sends the message to the console, if not, where does it send?

south steeple
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printf("This is an example, this is an example value: %s", example_value)

south steeple
# dawn holly Could anyone direct me to a guide or information on editing maps? I'm wanting to...
ModDB

On the New Year's eve, the S.T.A.L.K.E.R. project team has prepared a special present for mod-makers and all the game fans. Following your multiple requests, we decided to put the Software Development Kit for X-Ray 1.6 engine (S.T.A.L.K.E.R.: Call of...

undone spruce
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6 more to go

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but first ill have to remesh and retexture the 38]

brave kernel
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Question from someone who's never once made a mod before: How hard would it be to make a mod that adds some tasks and spawns drivable vehicles in certain areas as well as enemy patrols?

celest forge
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Veeeeeeeeeeeeeery

teal compass
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you can start look at the anomaly modding book

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it might give you some clue

brave kernel
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I see pain
I may check it out then, but in the meantime, anyone know of any modders who take requests/mod ideas?

celest forge
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Pretty much none

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Everyone is too busy with their own ideas to be taking in new ones that they aren't particularly passionate about

brave kernel
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Rip, that's fair
Maybe one day then I'll figure out how to do it 🤞

cyan beacon
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do u guys have any recommended fake start levels apart from the one with the grassy fields?

summer stream
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shrug
there's the default one and one in custom, but it's probably only in test builds?

verbal siren
# cyan beacon do u guys have any recommended fake start levels apart from the one with the gra...

https://www.moddb.com/mods/stalker-anomaly/addons/alternate-fake-start-testing-map

There was also a shooting range, but I can't find it.

ModDB

Alternate, bigger fake_start map that you can visit by pressing F2 when in main menu, in debug mode, and don't have a save loaded ("new game" button availible). I did not make it, i got it from the anomaly discord. Apparently, the map was made by Vehtam...

simple scaffold
# brave kernel Question from someone who's never once made a mod before: How hard would it be t...

spawning a car isn't hard, bit of lua code, or maybe inserting some new spawn logic into a smart terrain.

New tasks and new NPC with custom job logic (using existing behaviors like patrol) are up there in the difficulty for a new person because you need to learn lua, and the basics of how objects and NPC are manipulated via lua, condlist(a stalker macro language), the dialog xml data format, npc logic data format, and at least one task data format (some tasks share data formats, some don't), posibly smart terrain logic as well. not to mention the data needed to define a custom NPC (its spread across several files/systems) and any custom items (much simpler)

once you know that you that have to implement your task and job logic via those systems which can vary in complexity based on the type of tasks and jobs and how they interact.

its like building a house. it isn't a single skill, there is cement work, plumbing, framing, electrical , roofing all of which are full professions in and of themselves you must learn first and then the actual work for you house may be harder or easier based on the design of the house.

gusty jackal
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Where do i put extra gamedata edits i want to make, like disable ads sway while strafing for example? Into anomaly's gamedata or somewhere else?

summer stream
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MO2 as another mod
AT the bottom of the list

regal bolt
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lets say I spent an hour with freedom and now i want actual recreational drug use to be accurate, is it possible to request a mod to be made that makes you realistically high depending on the drug you use?

summer stream
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yes

regal bolt
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just a channel or nah

summer stream
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you just
put out a commission somewhere

weary crystal
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@ruby plinth What DDS edit tool did you use to edit the "Photo of a Loved One"?

south steeple
weary crystal
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Ty (:

ruby plinth
summer stream
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photoshop is the best software to edit stuff

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but paint net has the same stuff and it's also pretty useful

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since different compression n stuff

next zinc
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Ok guys

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I did work on editing a model, changed the suppressor and added a bipod, rendered the hud model and world model, but it crashes when I put it on the inventory

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What I did wrong ?

misty mulch
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well what's the crash message

next zinc
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its saying it cant find textures

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funny

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because it has textures

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its an already existing model

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how do I specify the textures folder

crimson salmon
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for blender

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find the xray addon

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show more

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youll find it there

next zinc
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ok

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could load it into inventory

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but when I equip

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it crahses

teal compass
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could you just show the error

next zinc
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I cant find it XD

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really

teal compass
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ok there is no error

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wtf

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😭

next zinc
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damn

misty mulch
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not that rare

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i mean, unfortunately for all of us

next zinc
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next step ?

teal compass
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does that happen everytime?

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like can you load into fake start and try

next zinc
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how to fake start ?

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you mean the test map ?

teal compass
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debug mode f2

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yeah

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or you are already there

teal compass
next zinc
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with ogf editor ?

teal compass
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yeah this thing

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check if the path matches with where you put the texture

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I remember I onced crashed the game without errors too but I forget why

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it's something related to the animations

next zinc
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hmm

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ye]

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it doesnt

teal compass
teal compass
next zinc
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now it mtches

teal compass
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then it should load the texture

next zinc
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ok

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still crashing

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no error

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thats it for today

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thanks guys !

teal compass
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😭

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better look in your animations

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omf path too

misty yarrow
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Is there any mod that adds new mutants besides re:spawn?

fair canopy
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nope

paper mango
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anyone know if there's a mod or a way to change human enemy strafe speed?

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that shit is so wack

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nvm found it 👍

misty yarrow
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I wish somebody makes a mod that introduces the Blind Ones from Metro Exodus. Would be really cool to see that accomplished

sonic bolt
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Pretty sure that's already a thing somewhere

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I think they even used to be in Gamma (citation required)

buoyant dragon
brave kernel
brisk crown
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i think i like modding now PepeHappy

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if you run with both legs broken, you can "ragdoll" your canteen to the ground

paper mango
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You can also then change the values yourself which is what i ended up doing

brave tartan
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anyone knows which mod changed icon of picture of beloved one to sidorovich? inside inventory ?

brave tartan
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smth changes it to sidor picture and I cant find what

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found it... sneaky one

orchid agate
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Chat i have a question
how can I put a custom image in the "photo of a loved one"
so that it shows in game I wanna put some girl with fat jugs GrokChadGAMMA

orchid agate
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would be easier to know if the texture for the picture is in a specific folder or has a specific suffix to it so I can find it a bit easier mate

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nvm i found it

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I think I did it I wanna try and see if the game will load and display the thing

simple scaffold
# orchid agate Chat i have a question how can I put a custom image in the "photo of a loved on...

set it up as an item to be used with the addon Pinup Collector.

just need to add a use functor to the photo item to activate the pinup mod(this needs to be dltx'd into the [picture_woman] section:

use1_functor                                 = item_pinup_collect.menu_pinup
use1_action_functor                          = item_pinup_collect.func_pinup
use1_allow_db                                        =true

and then add a file to the pinup mods settings telling it what picture to open, and of course the picture. this goes in a new file in gamedata/configs/plugins/pinup/ with a name that stats with pinup_

[pinup_photo_love] ; section name can be anything but try and be unique.
item     = picture_woman ; the section of the itme that will be opening pinup collect.
path    = pinup_collect\photo_love\ ;the path starting in the texture folder of the file named on the next line. a unique path here can let the file names be generic. 
texture    = somegirl.dds 
artist     = missing_artist; will be transalted if posible, can't be blank. 
desc     = some_description ; will be transalted if posible, cant be blank.

add the dds of the picture you want show with the name and path

you could add a whole collection of diff photos by defining alot of these sections.

orchid agate
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what the fuck

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can't I just backup the original texture and then replace it with whatever I want?

simple scaffold
# hot salmon Find and replace texture

gamma already has some mod making the picture show something? silly thing to have a dedicated mod for when there is an entire framework for adding picures to things.

orchid agate
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it worked

simple scaffold
# orchid agate what the fuck

i didn't realize gamma already had a thing to show a picture. I was answering how to do it in base anomaly. + one mod.

orchid agate
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I will NOT show the bottom of the picture

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CluelessBlind for certain reasons

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@obtuse isle

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this newfound ability brings many opportunities @simple scaffold

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Niiice

simple scaffold
# orchid agate <@155830872027693057>

you could still tie pinup collect to that item. pinup collect does delete the items that trigger it. I need to add a way to make that optional.

Pinup collect has built in support for adding more magazines in a way that doesn't mess with item spawns or trade profiles, but any item can be used to trigger pinup collects system. I thought about adding a picture of Sid to the dirty underwear trash item as an easter egg.

and pinup collect can be any kind of picture. i also thought about doing baseball cards for famous stalkers at one point.

i just like to plug my framework mods so that creative ppl will expand on them.

patent dune
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Hi, i dont know where should i ask this so im gonna ask it here, did any of you know where i can find the repo for the xray monolith engine source code? Im a beginner graphics programmer and i would like to take a look at the source code and study it

slow bolt
misty yarrow
olive pendant
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One message removed from a suspended account.

teal compass
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I might be wrong but afaik that changes weapon firing sounds

olive pendant
teal compass
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other sound effects like reload is in oleh

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at least for ak5c and m4 protector I found them in dark signal

olive pendant
olive pendant
teal compass
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well you can also just change the snd_shoot in the oleh one

olive pendant
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One message removed from a suspended account.

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One message removed from a suspended account.

teal compass
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or you could just create a new dltx that has so many z to override all other one lol

fair inlet
celest forge
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time to mod_system_zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzm4sound

olive pendant
primal magnet
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Can someone point me to the SDK? I want to edit map files but every link for the SDK is removed. What gives???

orchid agate
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interesting thing I've noticed while browsing the SoC ogg files

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they have individual files for left and right

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at least it appears that this is L and R

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was it done like so to save on space? compared to stereo ogg files or for ease of use when developing?
Does anyone know?

lilac ibex
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maybe soc doesnt support stereo files for ambient, idk

orchid agate
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ah

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could be

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Could be a limitation of the original engine

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What the fuck

orchid agate
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gamedata db4 btw

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peak

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this is fascinatiing stuff

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Ooo I found the map files

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ooo map that isn't in the game

rough lion
orchid agate
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I found it in the gamedata files for SoC

rough lion
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Yeah, one of the many cut features

orchid agate
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Cool...and fascinating

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finding the car ogg files was cool too

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there were also quite a few other unused maps I found

orchid agate
rough lion
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A lot of cool maps that could be part of Anomaly but modding it is an absolute pain in the ass due to how Level IDs work

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Anthology comes close

orchid agate
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why so?

rough lion
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You add more levels, Level and Game vertex IDs change across the whole game, and cause huge compatibility issues

orchid agate
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For the record I got completely bored and downloaded SoC cuz I wanted to rip the ambient tracks straight from there

rough lion
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Anthology adds a bunch of maps including from other popular story mods like Spatial Anomaly, even some of the storylines from SoC and CoP

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as far as i heard

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I havent tried it out yet

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But it looks like a huge breath of fresh air from other Anomaly modpacks

rough lion
orchid agate
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tbh this isn't much for mod making discussion but I share anyway

jade pulsar
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Has anyone had experience with MtacwPack mod? Is it safe to use or are there any issues? I've linked the mod below

fair canopy
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Try it and see

jade pulsar
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game doesn't want to start with the weapon pack mod activated

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starts normally without it. I wonder what could be causing that, since no error message appears

misty mulch
naive plaza
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How can we change reload speed of weapons?
Like, say that I want gun X to have a faster reload speed and gun Y to have a slower reload speed.
Is there a multiplier we can change somewhere?

fair canopy
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You can change the animation speed but you also have to adjust the sound file manually to match, unless you don't care

naive plaza
fair canopy
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The number at the end is the speed modifier for the anim. Sound speed can't be changed dynamically

naive plaza
fair canopy
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Tbh I'm not sure. I think you have to speed all the animations in the chain for a tri state reload gun

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It's always at the end. Its (hand anim), (gun anim), (anim speed)

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If there is no set speed then it's played at 1:1 speed

dire rain
rough lion
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I've never seen this map in multiplayer

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then again, i barely played multiplayer because the netcode is ass

dire rain
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That village it's used on two maps by AMK Team, Predbannik and Derevnya.

teal compass
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I think many cut contents of soc are in lost Oblivion or something

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and they made maps playable including the mp maps iirc lol

dire rain
teal compass
dire rain
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Hi-Flyer (the author of OLR) didn't made playable none level, but... u can see every actual Oblivion Lost level in Oblivion Lost Remake.
Dezowawe Team restored a few levels but are very different to the thingis that was supposed to be.

teal compass
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I see

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oh yeah I think I messed up the maps

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I remember watching a vid talking about soc development history

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and it talked about those stuff together

dire rain
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And others modders restored/recreated:
Level 12.
Cartographer Place.
Bridge of Pripyat River.
Black digger stash.
CoP Dead City.
Deadmil.
Milrad.

daring barn
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is it possible to create recipe that produces more than one box of ammo?

honest shoal
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Is it possible to make ur own npc model

summer stream
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Yes, it is.

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There is a lot of "if" and "how".

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Since most of the bones AND weights are pretty hard to get.

honest shoal
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Any tutorial?

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Just wanna try it out

celest forge
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Depends on what you mean "make your own NPC model"

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Make the actual mesh?
Import an existing model into the game?
Make a new NPC?
Replace an existing NPC?

honest shoal
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Like putting Batman in the game

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Like that

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Anyone know?

simple scaffold
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idk how useful those guides are. i am not art person

honest shoal
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Much appreciated

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Hope this works

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Some pages are deleted

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Aw man

simple scaffold
honest shoal
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alright

simple scaffold
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maybe the links broke and can be fixed quickly

regal bolt
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WHERE DO I GET THE ID FOR GAUSS BATTERIES AND BATTERIES? CREATE A MOD FOR CRAFTING ITEMS SUCH AS SHARPENING STONES AND SO ON, BUT I DON'T KNOW IF GAUSS BATTERIES IS JUST THE ITEM IN ENGLISH LIKE SHARPENING_STONES.

quartz hill
shut elm
#

Please make a mod for knife inspection animations RatgePray

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I really miss this feature in the game

flat phoenix
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im changing this gun with scope in blender but in game it looks the same, anyone know why? for gun with no sscope it works just fine

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this one works in game, is there something weird about guns with a scope on it

teal compass
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also in order to export the model with whatever you changed has to be in the parent to the weapon ogf in relations

flat phoenix
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also where is relations?

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o you mean this right

teal compass
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what bone is the stock on

flat phoenix
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do you mean this, sorry idk

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also im just doing this as proof of concept because what i was trying to do was not working

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so i just duplicated a random part of the mesh

teal compass
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ok holdon I think I know something

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where did you put this changed ogf

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I am afraid its benn overriden by 3dss ogfs

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since 3dss doesnt touch base ogfs that doesnt get overriden

flat phoenix
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i knew it omg

teal compass
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yeah so 3dss changes the scope meshes

flat phoenix
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i thought it was that but i didnt know what could be overwriting it

teal compass
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so you have to change the 3dss ogf one to make it apply

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or just dont use 3dss

flat phoenix
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is there even a way to check this kind of thing or

flat phoenix
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o how?

teal compass
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in mo2 go to the right box

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where it say data

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u can search the file name in there

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and it clearly shows what's the last file that's going to be in the game

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and also shows what it overriden

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so u just put the ogf name into that search box and find it

flat phoenix
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thats amazing ty

teal compass
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also since 3dss mesh and the org mesh is different, you want to edit upon the 3dss one

flat phoenix
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yes

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i tried replacing a sound file once without knowing this

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pain

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good to know now

teal compass
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yeah we have many mods here overriding each other so it might be a pain to find the right one

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but at least I showed u a way to find it

wraith willow
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does anyone have the original gamma MCM values folder? I need it since I don't wanna have to reinstall to refresh the mcm and mods being cached in my game.

Despite clearing shader cache, some mods are 'active' despite clearing it, and i'm thinking they're locked to mcm values as well, so if anyone can link me that zip, i'd appreciate it

wraith willow
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nvm I fixed it

frail totem
#

Is there some forum/discord for Anomaly modding in EN? Cause I feel that I need some more guidance on best practices than just green field approach based on https://anomaly-modding-book.netlify.app/
Or some example of good mod with source code open and some good Readme how to have testing and such setup.

Anomaly Modding Book

Introductory book for S.T.A.L.K.E.R. Anomaly modding

simple scaffold
stoic prawn
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does anyone know where the PDAs are located?

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like the files for them

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textures models etc

next zinc
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Man I really miss ultimate gun pack

next zinc
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And that infamous russian modpack

simple scaffold
# stoic prawn does anyone know where the PDAs are located?

base anomaly db files.

in the tools folder there is a bat file called unpacker_all it will decompress the base anomaly game files and make a reference copy of them. It will take up a few gigs of space.

there is a repo on gitbhub that has the anomaly 1.5.2 files. for the PDA they are probably the same as the 1.5.3 ones.

here is the item definiton

The visual in the primary section is the world model

the hud section contains the model you see in your hands

using the ogf editor you can get the texture path for the models out of the model files, they are not listed anywhere else. at a guess i'd say this goes with the hud model linked above but i'm guessing.

PDA functionality is spread across base anomaly scripts, mod scripts and the engine its self. I don't have time to list that. the base game scripts all have PDA in their name. some, like pda.script itself, are replaced by scripts from mods so check mo2 data tab to see if that is the case.

and ofcourse look in the mod list for mods that say PDA like Milspec PDA or the taskbaord

stoic prawn
#

thank you!

simple scaffold
# stoic prawn thank you!

all those are for the basic PDA you start with. the other tiers of PDA are listed lower in the file.

also note that mods can edit item definitions via dltx. you may need to do a file contents search of your mo2 mods folder to find those. use notepad++ hit control F and then change to search in files and put device_pda_1 and set it to search in the mo2 mods folder. that should find any dltx files that are modifying that section in the base game files, need to do this for every section you are interested in changing or the other mod may undo your changes, can be frustrating.

gamma is a bit of a soup so finding exactly what changes something can be hard. to the point where i don't bother. I only make mods for base anomaly. (many work with gamma fine, some are part of gamma and have been since day 1, but i made them for base anomaly)

solemn marlin
#

Guys, which file I should modify if I want to edit Individual Mutants stats? stuff like their health, damage, and stuff. I plan to buff them a bit

misty mulch
#

check anomaly modding book to see if there's a guide on the params

solemn marlin
#

Thanks, I'll see what I can do

summer stream
#

Question.

How do you make some parts of the gun EMMISIVE using ONLY the texture?
Like, without separating it using different shaders and etc.

crimson salmon
#

i dont think thats possible

lilac ibex
#

definitely possible. i've explained allat on anomaly discord

#

requires basic c++/hlsl skillz

crimson salmon
lilac ibex
crimson salmon
#

w lvutner

summer stream
#

W

#

thanks lvunter

#

ill try implementing it later

lilac ibex
last canyon
#

Hi everyone, I would like to start making mods, but I don't know where to start or what to install. Is there a list of apps and literature or videos to start learning how to make mods?

rotund lotus
loud bone
#

Today marks the start of a journey, I’m going to port X-Ray Monolith into UE5.

azure bluff
lilac otter
#

Hello! I'm creating a mod for Stalker featuring the Mosin Nagant. I need the vanilla gamma Mosin Nagant shooting sound with all its sound layers. How can I implement that in my .ltx file, and what structure do I need to use?

loud bone
#

However I appreciate the fat gotenks.

celest forge
#

What do you mean "porting X-Ray monolith to UE5"

#

You mean port Anomaly to UE5?

lilac ibex
lilac ibex
brave tartan
#

Anyone might know how are maps being assigned as a northern map? So its marked as map accessible before BS or after it?

teal compass
#

so beyond BS

brave tartan
quartz hill
brave tartan
#

Will check that one thanks

teal compass
quartz hill
#

there's just a table of maps inaccessible before bs

teal compass
# brave tartan Will check that one thanks
    ["l10_limansk"] = true,
    ["l10_red_forest"] = true,
    ["l10_radar"] = false,
    ["zaton"] = true,
    ["jupiter"] = true,
    ["pripyat"] = true,
    ["l11_hospital"] = true,
    ["l11_pripyat"] = true,
    ["l12_stancia"] = true,
    ["l12_stancia_2"] = true,
    ["l13_generators"] = true,
    ["jupiter_underground"] = true,
    ["l12u_sarcofag"] = true,
    ["l12u_control_monolith"] = true,
    ["l13u_warlab"] = true,
}```
brave tartan
#

Thing is New Levels mod maps u can run before BS but teleportation blocked in them as if they are northern maps

teal compass
#

in grok_psy_fields_in_the_north.script

quartz hill
teal compass
#

yeah that one too if u mean fast travel

brave tartan
#

Its just bothering me as inconsistent thing and want to fix that 🤣

quartz hill
brave tartan
#

They are accessible before bs

#

Just tp part is locked

teal compass
#

I just disabled the fft

brave tartan
#

And tp for free? Yee nah I then never walk and only to 🤣 this one at least give me an option if I want but prevents me to do it constantly coz of price xD

teal compass
#

its personal preference but I'm not sure which script controls the fast travel maps in fft

brave tartan
#

Tee Ill check on it coz smth definitely doing that for those maps

teal compass
# brave tartan Tee Ill check on it coz smth definitely doing that for those maps

so I found ```function scorcher_blocks_travel(start_map, end_map)
if monolith_science_toys_off() then return false end
--vl("scorcher_blocks_travel: %s -> %s | start_map north %s | end_map north %s",start_map,end_map,northern_maps[start_map],northern_maps[end_map])
return gate_northern_travel and (northern_maps[start_map] ~= northern_maps[end_map])
end

#

pretty much means if bs is not turned off, northern maps travel are blocked

#

idk where to identify that northern_maps but its some clue

quartz hill
teal compass
#

which is a anomaly file I guess?

quartz hill
#

nah it's from fft

teal compass
#

oh I see it

#

ok that make things easy

#

find the new levels map name

#

put it as false in [northern_maps] ; Whether or not a map is considered "northern" for the purposes of fast travel logic zaton = true jupiter = true jupiter_underground = true pripyat = true labx8 = true k00_marsh = false k01_darkscape = false k02_trucks_cemetery = false l01_escape = false l02_garbage = false l03_agroprom = false l04_darkvalley = false l05_bar = false l06_rostok = false l07_military = false l08_yantar = false l09_deadcity = false l10_limansk = true l10_radar = true l10_red_forest = true l11_hospital = true l11_pripyat = true l12_stancia = true l12_stancia_2 = true l12u_sarcofag = true l13_generators = true l10u_bunker = true l12u_control_monolith = true l13u_warlab = true y04_pole = false

#

done

worthy mortar
summer stream
worthy mortar
#

I just saw a video of it in action kekl

#

Bish this project runs better than stalker 2

summer stream
worthy mortar
#

Probably because it's barebones as fuck, map geometry is 100 times less expensive, no grass kekw

teal compass
#

in this ltx

#

not the script

brave tartan
#

Yes those maps not in the list

teal compass
#

?

#

what

#

its clearly in my 2.7+ version

brave tartan
#

Maps from new levels are not in that list

teal compass
quartz hill
brave tartan
#

Okay that makes sense because ya said edit it xD

teal compass
#

when I say find

#

it means find it in new level and add it here

brave tartan
#

I thought find in the list ahahha xD

teal compass
#

since fft never considered new level ones

#

maybe my wording is confusing but yeah find it in new level

brave tartan
#

Yeah I got the names from diff mod I did so will add them and see if it works

teal compass
#

should mention it somewhere

#

great

#

give it false and it should be able to fast travel

brave tartan
#

Cool

quartz hill
#

i believe the fast travel block is only from south to north and vice versa

brave tartan
#

Still think their placement bit bad in the world but maps are fun

teal compass
#

and the default boolean seem to be true for whether north or not

quartz hill
#

this should evaluate to false if both maps are northern no?

#

i.e. no blocking

teal compass
#

should be

#

like for monolith gameplay maybe?

#

yeah so north to north is fine

#

but crossing is not

celest forge
peak dew
#

Anyone one can help me with this? I’m trying to find the default vis_transparency_factor values for bush and bush_sux.
I was having some trouble with NPCs not shooting me through bushes, so I “fixed” it by changing the values in the Tosox "NPCs cannot see through Foliage" mod to this: @[materials\bush]
vis_transparency_factor = 1

@[materials\bush_sux]
vis_transparency_factor = 1

#

From what I’ve seen, the default values are in gamemtl.xr, but I still haven’t figured out how to access it. Can someone help me with that?

teal compass
slow bolt
celest forge
#

Haven't played S2, couldn't say

#

Looks like Anomaly with SSS tho

teal compass
#

the graphic looks glitchy

#

at least in launch when I played it

peak dew
#

OMG!!!! I can’t believe you have the file, thank you so much. I was looking for this everywhere with no luck. I was having a problem with the vis_transparency_factor values for bush and bush_sux, because NPCs weren’t shooting at me through bushes. You’re really a lifesaver.

random fulcrum
#

?????????

peak dew
#

i was searching for the gamemtl.xr file and looking in previous messages, you have it posted before.

lilac ibex
#

they reply p fast when it comes to legal stuff

brave tartan
#

wonder if osmeone knows how do I properly check coordinates, guess there an option in debug menu or console command for it?

as well as how to do I get that gvid?

lc_extra_level_transition = true ;; mandatory field
story_id = lc_meadows_to_garbage ;; story_id, without it the item wont be added
pos = -118.3,0.4,114.6 ;; position of item
gvid = 5315 ;; Gvid of item
spot = level_changer_left ;; texture to use for spot on the map
hint = esc_space_restrictor_to_garbage_descr ;; string id for hint description, defined in xml files
to_pos = 164.2,-0.2,-200.2 ;; position where to teleport actor
to_gvid = 748 ;; Gvid where to teleport actor

rough lion
#

Open debug menu, press P to save your position, look for positional_info.txt in your MO2 folder

brave tartan
#

another small question, what determines two things

  1. timer over buff icons (RPG system mods XP buff doesnt have that timer wonder how to add it)
  2. tooltip information, some potions of RPG system doesnt show their usage info, like how long they last for example, this information only visible in debugmenu spawner
next zinc
#

SOC still has the most playthrough value of all stalker games

#

S2 really ruins it self in the ending

#

ITS SO LONG

celest spire
#

The problem with stalker 2 and modern games, is the heavy reliance on DLSS and equivalents to upscale.

#

I can't play with DLSS I find it hurts my eyes.

lilac ibex
#

💯

tidal thunder
#

are pda emission warnings modded behaviour?

restive robin
#

Hey can anyone point me towards what lines I need to edit in a guns file to change its recoil control ?

celest forge
#

A lot, it's not a single value

#

Also you can just change the camera climb, not the camera shake and the physical movement of the gun

restive robin
#

Darn, I was hoping it was one value like changing bullet speed

#

I’m starting to mess around with Draggable hud editor. Are there any tools out there to help keep repositions consistent? Kind of like a crosshair with angles and stuff ?

#

I guess I’m looking for an overlay with lines and angles to help with the whole repositioning process

fair canopy
#

@naive snow is there a way to copy the same mesh onto multiple armatures?

#

trying to replace the laser dot for this gun on all the scope ogfs and it takes forever to do them one by one

brave tartan
brave tartan
#

another small question for whoever knows by chance, what determines two things

  1. timer over buff icons (RPG system mods XP buff doesnt have that timer wonder how to add it)
  2. tooltip information, some potions of RPG system doesnt show their usage info, like how long they last for example, this information only visible in debugmenu spawner
high tinsel
#

По какому пути находятся файлы конфигов неписей , хочу использовать их для создания своего

#

How do I properly create a mod that adds a new NPC to GAMMA 0.9.4? The mod displays as 'incomplete' in MO2 and the NPC doesn't spawn.

Specific clarifications:
1.
What should the folder structure be for a mod with N?

#
  1. "Which folder should NPC configs be located in: character_desc or character_desc_stalker?"
  2. "Is a system.ltx file needed in a mod?"
  3. "Why does MO2 show the mod as 'incomplete'?"
  4. "How do I force GA?"
dire rain
lilac ibex
#

💔

dire rain
lilac ibex
#

isn't that a yakushev's remodels for cop/ixray?

dire rain
lilac ibex
#

Ah, thats pretty

naive snow
#

You got a scene or something concrete you could show me?

vagrant chasm
#

i love you

fair canopy
#

its basically just the laser dot im resizing and moving to every ogf to make it work with 3d ballistics

brave tartan
#

another small question for whoever knows by chance, what determines two things

  1. timer over buff icons (RPG system mods XP buff doesnt have that timer wonder how to add it)
  2. tooltip information, some potions of RPG system doesnt show their usage info, like how long they last for example, this information only visible in debugmenu spawner
orchid agate
#

Idk if this is the correct channel to ask
my question is about the way audio functions in the engine.
the other day I was unpacking the shadow of chernobyl files and noticed that nearlyevery file has a left and right preset to them for I believe majority of music and other stuff
ie: ambient 15_L and ambient15_R
other files had this form factor as well
my question is.
is gamma the same in the way it handles anything audio related
it had one mono for left and one mono for right
because that seems incredibly inefficient unless its a limitation of the engine

#

I'm asking because idk if gamma uses the same audio stuff
or if anomaly or the modded exes changes it so there's native stereo 2.0 support

high tinsel
#

How do I properly create a mod that adds a new NPC to GAMMA 0.9.4? The mod displays as 'incomplete' in MO2 and the NPC doesn't spawn.

Specific clarifications:
1.What should the folder structure be for a mod with Npc?
2. "Which folder should NPC configs be located in: character_desc or character_desc_stalker?"
3. "Is a system.ltx file needed in a mod?"
4. "Why does MO2 show the mod as 'incomplete'?"
5. "How do I force GAMMA?"

verbal siren
high tinsel
verbal siren
celest thorn
#

Can I alter the speed the player can move/run around while using an item? E.g. I want to limit the movement speed while using certain healing items.

regal bolt
#

Hey. Do you guys think Artifacts Inspection V2 is safe to try and install with Gamma 0.9.3.1?

#

If no one did it beforehand I'll test it out

summer stream
#

it should be

regal bolt
#

Thanks for the vote of confidence XD

#

I'mma try it and see if it works

verbal siren
#

FAFO first, ask questions later. KekSkew

regal bolt
#

COMPASS IS SO FUCKIN' TRIPPY ON DX8 XDDDDD

#

But yeah. Looks like it works well

regal bolt
#

Hmmmm.

#

Just got this error. Tho I feel like it's possibly Catspaw's Milspec PDA rather than artifact inspection

summer stream
#

yes it is

#

it's pda ohno

teal compass
regal bolt
#

Will look further into it, but so far the Artifact inspection works without issues. The only Issue I have with it personally is that you cannot move while holding the artefact

teal compass
#

I think s2 did the same lol

regal bolt
#

But otherwise it works. The "gravity waves" around it are also off for whatever reason

#

Like off center

#

The only artefact that looks good with those is HotO because of the branch actually putting the artefact in the center of those waves

#

Otherwise nothing more to say for right now.

#

I wish I could ask for someone to test it on DX9 and DX11 if possible

#

But I suppose that is just wishful thinking

#

Anyway. Time to pester Catspaw! XD

high tinsel
naive snow
fair canopy
#

Vertex group can be wpn body

#

And pretty much yeah, either mesh copy and paste or information translations to the existing mesh

#

In this case I've just been copy pasting the mesh

naive snow
#

Do you just want the laser mesh or the whole laser module too (+ the dot plane )?

#

Oh wait, is it only the small dot plane that you need added?

fair canopy
#

Tbh I just need the dot plane moved

#

Yeah

#

I'm just adjusting that on every model that has a laser

#

If I start from a fresh model I don't have to worry about it

naive snow
#

Is it a static location every time?

fair canopy
#

Yup

naive snow
#

Alright I think I got the jist of it, I'll cook you up a small python script

summer stream
naive snow
# fair canopy Yup

Alright try this on for size, this duplicates whatever is the active selection (the object with the square selection around it, the first element of a selection) and for other element of that selection it joins a copy of that duplicate mesh, adds in it's armature modifier the parent object and tries to assign the vertex group of WPN_Body first, if not fallback to ''body'' and if all fails, leave blank.

#

So you just pick the laser dot plane first, select all the ogf in the hiearchy you want it duplicated to, hit the script and voila. Do you want a side tool bar button to launch it while at it?

fair canopy
#

that would be great

#

it'll make the job go a lot easier when i get back into 3dssg to fix all those lasers too

naive snow
fair canopy
teal compass
#

🔥

orchid agate
#

would anyone know where the sounds for the miracle machine are stored at?

naive snow
fair canopy
#

yeah perfect

#

is there any way to batch export?

naive snow
#

but I reckon it would be possible to automate some of it yeah

orchid agate
#

ngl ripping the anomaly/gamma radio files and putting them into a shuffled radio mix would be a big vibe

fair canopy
#

at the very least the process doesnt take forever anymore

teal compass
#

laser, grips, stocks, whatever and more?

fair canopy
#

retroactively, kinda

#

my reason is to go back and fix the position of a single mesh across multiple ogfs where i dont want to redo all the scope positions and such

#

but if you start with a fresh gun you shouldnt need to do it

teal compass
orchid agate
#

wait a minute
the voice where the miracle machine goes "VNIMANIE , VNIMANIE" is that from a seperate mod gamma uses?

#

yeah it is actually

#

I guess the alarm sound is layered on top of it

#

i thought it was one ogg lmao

teal compass
orchid agate
#

yeah

#

i didnt know that

teal compass
#

I always remember that annoying loud alarm along with that

#

just the right vibe

orchid agate
#

after the second or third lever the miracle machine turns on the loud alarm and goes AVARIA

#

i like it as well so i unpscked the anomaly data files but only found the original ones

#

then i checked in gamma and its actually desmans mod that apparently adds it

#

"horror overhaul"

teal compass
#

interesting

orchid agate
#

i do think so ye

#

i do enjoy delving deep into the ogg files from time to time

teal compass
#

yeah I checked it seem like its combined several oggs

teal compass
#

find secrets...

orchid agate
#

the loud ass one

teal compass
#

I'm trying to find

orchid agate
#

peak

teal compass
orchid agate
#

no joke

teal compass
#

oh god I found it

orchid agate
#

klaxon

#

yeah ok

orchid agate
teal compass
#

19- Horror Overhaul - DesmanMetzger\gamedata\sounds\ambient\x16

orchid agate
#

ofc

#

shouldve known

teal compass
#

I just search x16 and there it is

orchid agate
#

AMBIENT

#

WDYM AMBIENT

#

IN WHAT UNIVERSE

teal compass
#

lamo

#

its uhhhh

#

ambient compared to emission

orchid agate
#

well true

#

now i need to find a way to overlay the two

#

and i have the complete thing

#

to post and do the funny

teal compass
orchid agate
#

oh?

teal compass
#

which I guess its after first lever, second lever, and third lever

orchid agate
#

ah

#

yes

teal compass
#

each uses a different ogg

#

well 2 and 3 just combines the previous one and add one more annoying alarm

orchid agate
#

ye true

teal compass
#

so 3 has like 3 alarms lmao

orchid agate
#

they loop s

teal compass
#

yep

#

the human voice also has 3 based on the number

orchid agate
#

idk this is so fascinating to me

teal compass
#

so its 6 files to replace lmao

#

yep its indeed intersting to figure out

orchid agate
#

i found the files where stalkers tell jokes

#

and stories

#

the one about the bomb artifact is my favorite kekl

teal compass
orchid agate
orchid agate
#

and it escalated from there

#

me when avaria

#

she avaria on my machine untill i miracle

slow bolt
# teal compass

@opal void This + a screenshot of Iedy posting gooning material would go wild

#

"WARNING! GOONING DETECTED!"

orchid agate
#

literally

teal compass
orchid agate
#

REALLL

slow bolt
#

Shit's unironically scary in game

teal compass
slow bolt
#

Not first time. Every time

teal compass
#

😭 ture

slow bolt
#

Especially on a blowout

#

Perfection

orchid agate
opal void
#

Ill do it tomorrow

slow bolt
teal compass
#

I'll wait for it...

slow bolt
#

Anywhere within a year will do

opal void
#

sure

#

remind me tomorrow

orchid agate
orchid agate
#

literally

slow bolt
# orchid agate

In my fallout modpack(rip) i had rad storms be almost as dangerous as emissions.
But, not the place

slow bolt
orchid agate
#

we need more horror elements in gamma and less tacticool aks and m4s

teal compass
#

ogo I've fine with both tbh

#

it can coexist for me

orchid agate
#

both are good but the horror stuff needs to be increased a bit

rough lion
#

gamma players are too concerned about overly bloated loot and tacticool guns instead of making Gamma actually fun and stalker-like

orchid agate
#

that's when stalker is truly peak

teal compass
#

that's true

#

I'm think of scp5k kinda thing lol

orchid agate
#

its funny how base anomaly and even the og games are spookier than gamba

rough lion
#

gamma is overrated

#

ban me

teal compass
orchid agate
#

youd understand

#

anyway

#

gn

naive snow
fair canopy
fair canopy
#

importing all the models takes a minute but between the first script and this batch export script it takes like 2/3 minutes to do what used to take 30-45 minutes because i'd get bored

teal compass
#

🔥

naive snow
#

Vibe code away all the silly brute force steps away

fair canopy
timid estuary
#

i downlaoded this mat49 mod and deleted the trade folder, and I wanted to make sure that the weapon is spawning on npcs

#

any help?

teal compass
timid estuary
#

ok just making sure wasnt too sure what the difference between the ones with 0:0:X and with out those meant

orchid agate
#

@teal compass I did a thing @slow bolt

teal compass
orchid agate
#

spliced them in 2 audio tracks in audacity

#

fun fact

#

the speech one is longer than the alarm

#

for some fuckign reason...

teal compass
#

so they'd be unsynced or not

orchid agate
#

I think its because the speech is slower

#

MAYBE

#

idk

teal compass
#

🤯

orchid agate
#

but if you put the 2 audio tracks its visibly noticable how the avariya is slightly longer however in game that doesn't appear to cause issues

regal bolt
#

Guys. If you need something tested for DX8 specifically do tell. I'd be happy to oblige and provide data to prevent the screw ups for the future mods like the AKs got shafted in 0.9.4.

Just ping me. When needed ^^

Also I see what are you all doing here and I feel proud af for being a part of this community. I can't code for shit, but I'll gladly playtest if possible! ^^

teal compass
#

🫡

ruby rover
#

How would I go about replacing the firing sound for the G43?

#

I've got a reanimation mod for it but the LTX file doesn't seem to direct to any firing sounds, I can't find anything in GAMMA or Anomaly that refer to a G43/Gewehr firing sound.

fair inlet
ruby rover
#

Thx

#

Checking all the files in GAMMA that match that name and it seems that it just uses the SVT40 fire sound.

#

I'm fine with replacing that if I need to, I just want to replace the firing sound of the G43.

#

I can't actually find a file for the SVT40 fire sound.

#

I'm pretty sure I could change the firing sound of the G43 by editing it's reanimation mod LTX file and adding a line of code to direct it to a new firing sound, but I'm not 100% sure how that works.

#

Like for the SVT I just don't understand this code path "snd_shoot = wpn_svt40_snd_shoot
snd_shoot_actor = wpn_svt40_snd_shoot_actor"

fair inlet
ruby rover
#

Testing if I got it working

#

I think it does because I now just goddamn deafened myself with it.

#

10/10

#

I realised I should've just looked at custom weapons that have their own sounds, and copy how their code works.

#

Yeah I understand now how it loads sound files.

#

Still no idea what the shoot actor means really, different impact shot?

#

Thanks anyways.

fair inlet
ruby rover
#

Ah thanks.

proper socket
#

Do I have to unlocalize this entry if I'm monkey patching the variables?

opal void
#

@slow bolt you asked me for the meme yesterday

#

working on it

slow bolt
#

Kino incoming

high ginkgo
#

Idk where to put this request but is there anyway to download groks version of the free zoom mod?

teal compass
#

that way its like stereo sound for actor and mono sound for npc?

teal compass
high ginkgo
orchid agate
#

hooooooly shit there's so many audio files in the anomaly DB

#

my god

#

tryna find the "anu cheeeki breeki i v damke" ogg but there's so many to go through lord

proper socket
misty mulch
misty mulch
fringe parrot
#

(I think this is more appropriate for here)
Is there a way to rip the fonts and UI elements out of the game? Ive already ended up just remaking most elements here in illustrator cuz i couldnt find them in the DB textures, but I need the font for the text here

#

Im pulling these out for stalker 2, but I still need to know what font that is called at the least and I can use the binary data from the textures db at least

#

there are just so many fonts in the db files that I need to know the name before trying to create text with it lol

dense wadi
#

Does anyone know who the original mod author of EFT hands for THAP is? I wanted to ask their permission if I could redistribute the original mod

summer stream
dense wadi
summer stream
#

no

#

i tried working with it but
they were mid at the best

dense wadi
#

You put out quality stuff so I'm not surprised. Thought it be a cool option for people that wanted an alternative

#

Just trying to learn how to make an fomod since I have no experience w/ this stuff besides consuming haha

summer stream
dense wadi
#

Guess you gotta start somewhere 🤷🏾‍♂️

summer stream
#

eh

orchid agate
#

Chat

#

how can I change the stalker profile picture in the upper right of the inventory

#

I want to put ironman jarvis meme there

#

are the files in gamma or anomaly?

orchid agate
#

@misty mulch

orchid agate
#

its weird that all the icons are stored in one file instead of seperate

#

but I guess its easier this way

orchid agate
misty mulch
#

why are you pinging me

pine echo
#

Um... Hello? I need a volunteer to test my small addon for the latest Gamma update; this won't supposed to take much time. Who could help me?

azure bluff
#

So pcall wrapping the original body of the function cuts my GAMMA crashes by at least 50% if not more. Especially the crashes at level transition times are cut by a lot. Game seems to work fine and plying is much more pleasant. What am I breaking by just naively wrapping it in pcall?

The fallback path was there in the original code.

450- Useful Idiots - bellyillish\gamedata\scripts\illish\patches\utils_obj.lua

function utils_obj.safe_bone_pos(obj, bone)
  -- no patch needed
  local status, result_or_error = pcall(function()
    if obj:get_bone_id(bone) ~= 65535 then
      return obj:bone_position(bone)
    end
  
    -- try to match head or spine
    for match, aliases in pairs(PATCH.BONE_ALIASES) do
      if bone:find(match) then
        for i, alias in ipairs(aliases) do
          if obj:get_bone_id(alias) ~= 65535 then
            return obj:bone_position(alias)
          end
        end
      end
    end
  end)

  if status then
    return result_or_error
  else
    -- fallback to generic position
    return vec(obj:position()):add(0, 0.5, 0)
  end
end
cyan ginkgo
#

guys how can i convert an mp4 file to an ogm file

verbal siren
#

Oops, links are dead.

#

I'm not even sure if that is the required software, or if any converter would work. The Stalker trilogy had specific requirements; it didn't accept OGMs from newer Theora versions. Hopefully xray-monolith isn't as picky.

jade tulip
#

Not sure if this is the right channel to ask but is the GAMMA Close Quarter mod available for download somewhere? I wanted to use it in vanilla Anomaly

sudden inlet
orchid agate
sonic bolt
queen pineBOT
orchid agate
#

bro pinging me nearly an entire day after I was able to do it

sonic bolt
#

Mb omegakekw

orchid agate
#

forgiven thumbsUp2x

orchid agate
#

I even posted

jade tulip
#

I dont have it

jade tulip
# sudden inlet nope

Is the quick melee binded to mouse3, pressing it does nothing, i have it binded to freelook maybe that is the problem?

#

Actually it isnt binded to anything

sudden inlet
sudden inlet
jade tulip
#

I cant rebind the quick melee

#

I dont have the mcm page and in the controls it doesnt appear

#

It should be installed correctly

sudden inlet
jade tulip
#

But mo2 doesnt show any conflict

sudden inlet
jade tulip
#

How

sudden inlet
jade tulip
#

I dont know how to install reposities so installed each file manual and i thought this was useless as there was written "remove scope" or something like that

rough lion
sudden inlet
teal compass
#

try it and seeKekSkew

rough lion
#

One issue, I don't have GAMMA installed right now and i dont want to download 100gb worth of data just to get one mod

sudden inlet
#

@jade tulip actually, Bazinga is right, you might want to remove other scripts except quickdraw.script because they can affect damage calculations

#

You can always download it file by file manually

rough lion
#

yeah, bit of a hassle, though

jade tulip
#

Btw the quick melee doesnt work

#

But now its on the controls tab

teal compass
#

give a directory and it will pack

rough lion
#

Oh thats really convenient

teal compass
#

yep its really helpful if u just want to download one folder from hundreds of folder lol

rough lion
#

Should have known about this sooner

teal compass
#

🫡

#

now u know

rough lion
sudden inlet
teal compass
#

some other script then

#

😭

sudden inlet
#

Well, research is the only way pepew

teal compass
#

you could if u find the script to make it work

#

which is

#

hard

jade tulip
#

Why is Grok like Sony?

sudden inlet
#

Wish Grok also had some iconic sound

teal compass
wide canopy
#

Здравствуйте кто знает как импортировать анимацию из гаррис мод в гамму?

wide canopy
summer stream
#

Только заебешься чинить её jokerge

wide canopy
#

Платить

summer stream
wide canopy
#

Не че то не хочу пока

summer stream
#

Не знаешь про такое? lenya

wide canopy
#

И что

#

Все ок

summer stream
#

А я всё сразу из игры беру, чтобы проблем не было

#

А так автор берёт всё от ДРУГОГО автора с которым я работаю lenya

wide canopy
#

А ты можешь сделать?

#

Или скинуть?

#

Анимку гризли

#

Как бинта так и аптеки

summer stream
#

Потому что я работаю над колдой

wide canopy
#

Скинь

#

Анимку

#

Файл

summer stream
#

А сам чи не? lenya

wide canopy
#

А как?1800 платить?

#

Или качать пиратку

summer stream
wide canopy
#

Которая может быть с вирусами

summer stream
#

То всё ок будет

wide canopy
wide canopy
wide canopy
summer stream
summer stream
wide canopy
#

Ластгеймс?

#

Там норм?

summer stream
#

советую даже не называть сайты подобного рода

#

а так да

wide canopy
#

Ок

#

Спасибо

#

А как модель хип заменить на тун тун тун сахур?

#

Юмор чтобы

summer stream
wide canopy
#

Это где

#

В дс?

#

Скидывали

summer stream
#

Нет

#

В тг

wide canopy
#

Гаммы?

summer stream
#
  1. Нет
  2. Задаёшь слишком много тупых вопросов
summer stream
#

Смотри на других ретаргетеров

#

Тот который АФАК портировал в кредитах указывал человека который его учил

wide canopy
#

Ок

#

Спасибо ты очень помог

#

Даже не знаю что сказать

vagrant chasm
#

guys is greh the id for sin? like for example if i wanna change the loadout on legend sin members i should modifiy greh_legend_primary and secondary?

celest forge
#

Yeah

#

Dolg is for duty, killer for merc

viral gust
#

Парни, а нет вариантов грозы с Нормальным здоровым глушаком? нашел только в ганслингере что то подобное. Тут есть обычная гроза и гроза долга но они все без глушаков, может можно как то на мододела этого пака выйти и его лично попросить им глушаки накрутить я хз

wintry oracle
#

lets say I wanted to change the laser on a gun from green to red, what needs to be changed?

regal bolt
#

Hey guys. How does one make a keybind toggle?

#

I wanna try to make a mod that uses the "Time factor" command to decrease GPU and CPU load, and since I have no idea how to automate it I wanna make a V.1 as just a toggle

lilac ibex
#

Bruh xd

#

You wont decrease GPU load this way

regal bolt
#

CPU tho yes

#

Less scripts at once per frame

lilac ibex
#

Maybe. Is it worth the hassle when AO+E exists?

regal bolt
#

Or point me to where I can read about it?

lilac ibex
#

See DMs

regal bolt
#

Will do

verbal siren
old berry
#

anyone knows how to compress textures into bc7 without nvidia texture tools exporter, since when i used that my game would crash

old berry
#

nvm i didnt see the option

#

thanks

crimson salmon
ashen hatch
#

Is it possible to prevent zcp from handling mutant spawns to make it work with RE:Spawn?

sudden inlet
ashen hatch
#

I recall seeing on moddb that zcp can interfere with the respawn mutants

#

Nevermind it conflicts with this one

#

Do I delete the mutant scrips in the zcp script folder or is it more complicated?

sudden inlet
ashen hatch
#

Apparently the mod maker tried to make a patch in the past but he wasnt able to succeed sadge

regal bolt
#

Is X24 scope on DX8 renderer possible?

celest forge
#

The zoom on scopes is just FOV decrease so it should be

orchid agate
#

start new game debug yourself a gun with rail and the scope and try it out