#╙🖇mods-making-discussion

1 messages · Page 127 of 1

slow bolt
dusk orbit
#

Anyone know if the Reputation Editor mod is updated? Wanted to use it to adjust my goodwill since when I do it via debug mode; the game takes a shit.

dusk orbit
dusk orbit
#

Just plop it at the bottom of the 'End of list' seperator in MO2.

sudden inlet
sudden inlet
fair canopy
#

@dreamy spindle is there a way to adjust the rotation of bullet travel?

fair canopy
#

I wish professor x was here pepesludge

ember condor
#

These icons look awesome (LA EE)

gritty lynx
sudden inlet
simple scaffold
sudden inlet
#

It looks so good, god damn, I'm already downloading LA and hoping it's possible to rip these icons

novel ruin
dreamy spindle
sudden inlet
novel ruin
fair canopy
novel ruin
fair canopy
#

I got iron sights aligned but scopes just don't work

dreamy spindle
#

aye, trying to work with a wonky model will yield wonky results at some level

fair canopy
#

Though I wonder if that's a 3db thing or s3ds thing

dreamy spindle
#

it's not a 3DSS thing; i designed around it

#

still need to go back and finish applying all the hud_to_world magic in shader land at some point...

#

but for center-screen stuff, it's accurate

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my tinkering was primarily around introducing GoldenEye-style free aim

balmy quiver
#

'lo! What's going on with FOMOD Creation Kit? This is my first time using this software, and it's not working. Am I missing something?

orchid plank
#

278 (Kar 98 Remodel and Reanimation - JadeyMoyaison) - all the .ogg sound are classified as weapons_shooting . even inspect and reload animations.

#

is this intentional?

main plover
sudden inlet
main plover
sudden inlet
#

Yea

main plover
#

Let's see what we can unpack from that jokerge

novel ruin
narrow coyote
#

what function returns active tasks or quest list

#

is it true what chatgpt says?

novel ruin
#

wtf is the difference

#

gamma isnt rebuild anomaly script you know KekSkew

narrow coyote
#

I do something wrong then, For me
task_manager.tasks db.actor:get_active_task()

  • do not work
novel ruin
#

read the anomaly book, or the lua_help.script thingy

#

search up task and you will find some function for it

#

i would say these

    function set_active_task(CGameTask*)
    function give_task(CGameTask*, number, boolean, number)
    function get_task_state(string)
    function get_task(string, boolean)
#

db.actor:[function you like]

novel ruin
sudden inlet
novel ruin
#

maybe someone will make one repo for that

narrow coyote
sudden inlet
olive pendant
#

One message removed from a suspended account.

crisp burrow
#

Hey everyone!
Does anyone know the name of the animation string for the easy throw? There's an animation called "anm_throw, anm_throw_idle, anm_throw_begin," but they're specific to the left-click throw. Is there a similar animation for the right-click throw?

slow bolt
#

it's the same left click animation

#

that just pauses at a certain point

crisp burrow
slow bolt
#

what am i seeing

slow bolt
#

so no config, naturally

crisp burrow
slow bolt
#

uuuh

crisp burrow
#

I'll try to reimplement this somehow, since the author is offline
If it works, I'll definitely let you know, in case it helps someone else

willow flame
#

does anyone know how I can see which mods overwrite the OKP-7 reticle, since it just doesnt have a reticle on any gun that I use and every other sight works fine

#

sorry if its a stupid question, but i truly have no idea

final nebula
#

Having the same issue

ashen hatch
#

which lines should I modify to make mercs friendly and freedom enemies for cs?

novel ruin
ashen hatch
#

Through a different app?

lost berry
#

from what i saw its just left to right same as the ingame one

ashen hatch
#

The thing is that this is less than half of the numbers

lost berry
#

so if you were to match those to the values in PDA it would be the same

ashen hatch
#

I tried that and it didn't work

novel ruin
lost berry
ashen hatch
lost berry
#

csky or csky_actor?

ashen hatch
lost berry
#

hmm

ashen hatch
#

made both neutral to merc

#

still -2000

lost berry
#

interesting

novel ruin
ashen hatch
#

yep

lost berry
#

yeah i mean, this mod would be better if it was structured better in the ltx

#

easier to read/decipher

ashen hatch
#

I guess Ill just grind -2000 rep with mercsdread

novel ruin
# ashen hatch

if i have to guess then line for csky is 4 and freedom is 11, so you change the number in the coordinate 4,11 and 11,4

lost berry
#

yeah that checks out

novel ruin
#

i thought you were making a mod kek1

ashen hatch
#

Fair enough, I probably used the wrong threadpepesludge

lost berry
#

also what mod?

#

did you use

ashen hatch
#

I guess I should've asked there

lost berry
#

maybe

#

idk

novel ruin
lost berry
#

because like, the creator just made it for an express purpose

final nebula
#

does anyone know how I can see which mods overwrite the OKP-7 reticle, since it just doesnt have a reticle on any gun that I use and every other sight works fine

lost berry
#

what mods have you added?

#

actually, im too tired for helping people, sorry man, its late

final nebula
#

all good

peak quest
#

how do i change the camera recoil for a gun?

simple scaffold
peak quest
#

theres also fire dispersion

#

im just gonna half fire_dispersion_base on this hk from fwp

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see what that does

peak quest
#

Yea tried changing all the different dispersion values, no difference

sturdy plaza
#

Grok_bo_recoil_enchanment.ltx

#

I think it was named like that.

simple scaffold
stoic prawn
#

guys is there a way to change the model of your legs in first person

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or rather the textures

slow bolt
#

yes

stoic prawn
#

do you know how

summer stream
#

reverse engineering or well uhh

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you look into SWM

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or the GAMMA Legs and Hands Swap

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they decide the models for em

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you look at the way it uses

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then go down that path and change it

proven stratus
#

Does anyone know how to edit quest rewards?
Random bonus rewards like Items, or Stash Cordinates

misty mulch
crisp burrow
#

Hello, mates!
Are there any options for changing LTX parameters directly from the game, like if I connect MCM? Or is that impossible? Right now, even with the LTX loader, it won't change until I restart the game

Здравствуйте, товарищи!
Есть ли возможность менять параметры LTX прямо из игры, например если я это в МСМ подключу? Или это невозможно? Сейчас, даже с загрузчиком LTX, они не меняются до перезапуска

proven stratus
# misty mulch alter the quest config reward switch conditions

I looked into some files from mod GAMMA quests rebalance,
I saw quest reward sections and reward_stash things I guess this is the one giving you Stash Cordinates upon completing quests
I thought at first random stash cords given is related with some random chance but it seems its just binary of true of false
thanks for the answer

misty mulch
#

and yes, it means if you want to make a task that has a "50%" chance of giving you stash coords, you make two identical copies of it, one that gives you a stash and one that doesn't

misty mulch
#

or just reload a save

#

all that does is drop a save and instantly load it

crisp burrow
primal rover
#

hey anyone made the mp7 custom kit already?

proven stratus
misty mulch
fickle cargo
celest forge
#

Depends on the mod

fickle cargo
#

Coding mod.

lilac ibex
#

if its shaders - send me a dm

celest forge
#

Probably the modding book server

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That's were most of knowledgeable coders for Anomaly are

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Although most of them don't take comms

lilac ibex
#

details:

brisk crown
#

is it hard to make the outfit remember the equiped mags? i mean everytime i switch outfits, i've to add every mag again to the outfit slot

hushed drum
#

i have an idea for a mod that would be cool, i wanna make it myself as im a programmer for profession and have experience modding other games, never touched the modding in this game, whats the process? any good guides?

lilac ibex
#

anomaly modding book.

hushed drum
lilac ibex
#

google

gritty lynx
south steeple
#

does anyone here know where the Eviction Notice task is scripted out? It's the one that gives you 3 companions to clear out the farmhouse in darkvalley. I want to adjust how many companions it hands you but I'm having a hard time actually finding the script. Is it just an assult task in disguise?

south steeple
peak quest
#

uses RWAP animations

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so ive been told

proven stratus
rough lion
#

Is it better to only compress textures, mesh and audio files into a .db file while leaving configs and scripts untouched when adding mods?

lilac ibex
#

no difference. i pack shit into .dbs because i don't use mo2

rough lion
#

Would dltx-ified files work fine in db files, still?

lilac ibex
gritty raptor
slow bolt
#

use search

gritty raptor
weary root
#

from:x in:channel

cyan beacon
#

hello, what's the basic difference between OGF editor and Blender?

fair pollen
#

Plus, it ain't that hard keeping the scroll at the bottom and just let it do its job CluelessBlind

balmy quiver
#

I've tried everything. FOMOD Creation Tool 1.7-6821-1-7 just won't work! 🙁

simple scaffold
rough lion
#

That's what I was thinking

primal rover
#

anyone made a mp7 custom kit

cyan beacon
#

i finally got this fucking model to work in game....

summer stream
#

i think you should adjust bump a bit

next zinc
#

Finally a SR25 replacer

summer stream
#

it's literally the same work as i did KekSkew

#

but instead of being shit
it's just shiny

fair canopy
#

It looks like the same model on outdated anims

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Except with a bipod

cyan beacon
#

yuh, all i did was take the wpn_sr25new model and added the M98B bipod to it

#

ive been stressing out on why it wasn't working for 2 days so im just glad i found out why it wasn't working...

fair canopy
#

Parenting issue?

cyan beacon
#

i have never modded nor used blender before so ive have little to no experience in these kinds of things Wahh

fair canopy
#

Makes sense. That's how I started

brave tartan
#

New levels mod, those new maps we can enter and roam without turning off brain scoarcher, but if fair fast travel (or fast travel over all) turned on whole maps are marked as not available, can it somehow be changed, I gues somewhere in the files its marked as an north map or smth

cyan beacon
#

do the bump maps have to be specifically green-ish?

lilac ibex
#

eh

#

red - specular
green - normal z
blue - normal y
alpha - normal x

summer stream
#

you turn on alpha channel

#

and adjust red channel

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it should have green and yellow spots

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why?

#

green - not reflective
yellow - reflective

next zinc
#

I wish there were working bipods on this game

#

But either its impossible or will requires a tremendous amount of working on the engine that will take like 5 years and theres probably someone trying to do this right now and shitting themselves in anger dealing with the engine

fair canopy
#

Pissing and shitting in anger

verbal siren
next zinc
#

Oh really

#

?

next zinc
next zinc
#

@verbal siren have u tested weapon sway with the true pip ?

fair canopy
#

It works well

slow bolt
crude bramble
#

If anyome has the ability to make mods based off of some things from dayz, for example, the old school gun rattle sounds when running. Or really anything from guns, attachments… I am not a modder so I don’t know if it is even possible but could be something really cool if the right person knows how to do it.

main plover
hushed drum
#

Just finished the getting started section of the anomaly modding book, whats next?

I wanna make a little addon that allows for easier attachment swapping, i have no clue how to properly setup my mod zip file, where to add or edit scripts (to my knowledge im supposed to add callbacks or function pointers but im not sure in which files to add them)

#

Anyone got any good tips to start?

fair canopy
#

Well, what do you mean by easier?

sudden inlet
rough lion
#

Idk what I did or even install to constantly get this random error message

shadow egret
#

yall know how to increase player protection? like just change it and stuff

gloomy sluice
#

i'd like to ask about which xml file responsible for the psy & rad bar that i could modify to adjust its position? pepefridge
oh also ammo count/firemode i forgot

tacit sentinel
summer girder
hushed drum
# fair canopy Well, what do you mean by easier?

I wanna make a sort of UI overlay that u can open that displays the attachments available for ur gun similar to games like unturned or bf 2042so you can hotswap attachments without opening ur inventory,

From what i understand (correct me if im wrong) mods are just a mixture of gamedata/\* edits and additions no? And i suppose i need to use the ImGUI thing for the ui?

#

This will be my first mod so i just wanna get accustomed to the workflow and such, or should i preferably go to the anomaly discord for this kinds of questions?

verbal siren
regal bolt
# hushed drum Just finished the getting started section of the anomaly modding book, whats nex...

Rn trying to create modular system like in tarkov, just wait several months or a year, maybe I could do it (or someone)
Redux already have it: https://youtu.be/T9F6lq1lNj0?t=669

📺 Для тех, у кого имеются сложности с воспроизведением видео на Ютубе:

  1. VK Видео - https://vk.com/video/@megaatiesto96
  2. Rutube - https://rutube.ru/channel/24772254
    ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
    Друзья, всем привет....
▶ Play video
hushed drum
hushed drum
hushed drum
#

Just at the simple ui part, without all the modular stuff

#

Also a good way to learn the modding

#

Whats the best approach to starting something like this? Do i just begin with latching keybinds in a script and trying to display an imgui ui or something?

regal bolt
hushed drum
#

Yeah for me i just wanna make a hotswapling system similar to unturned so u dont have to open ur UI or use quick wheel to swap ur attached

regal bolt
#

also want to add ability to paint guns, but, idk how to do it, maybe I won't do it, but I like the idea when you can put any image from pc on your gun without opening blender (like in forza horizon)

hushed drum
#

Decal system would be dope yeah

#

How did u start with it? Did u just compare other mods and figure shit out or is there aome good guideline on how to start a mod project

regal bolt
#

I came up with the modular system idea on my own, before seeing any videos about it in stalker games, then I saw redux's implementation of it

hushed drum
#

Yeah but i mean specifically the actual making of the mod

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Or did u already have experience modding stalker

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Cuz for me this will be a first on stalker and even with the anomaly modding book im struggling to find out how to start

regal bolt
hushed drum
#

So when u wanna make a mod like this is it just adding .script files to gamedata/scripts or is there more steps?

#

If i want to do nothing more than check if a keybind (lets say V) is pressed do i just add a script to the scripts folder and go ham?

regal bolt
hushed drum
#

Cuz i can figure out the scripting itself but the setup around that qirh configs is where im kinda stuck

hushed drum
regal bolt
#

I guess with this modular system you can attach anything to everything, just create a config for needed items, you can put vodka as a suppressor for example

lilac ibex
#

there is scripted attachments in modded exes. don't try to reinvent the wheel.
write some fancy UI for allat.

regal bolt
hushed drum
lilac ibex
hushed drum
#

For my mod i need nothing else then making a uo when a button is pressed, showing the Attachments available for the gun and allowing u to hotswap em

lilac ibex
#

scripted attachemnts should be described somewhere in anomaly modding book

hushed drum
hushed drum
#

Or should i just make a second install of gamma somewhere on my pc just for modding?

lilac ibex
#

i dont know anything about gamma/modpacks/moddb addons

cyan beacon
#

gonna try getting this baby into the game jokerge

next zinc
#

Hell yeah brother

#

Keep going

#

Bring more DMRs to us

#

Fuck what everyone else says

next zinc
brave tartan
#

alphalion new player arrow (green) stretches to look like a square on 21:9 even with DARTUI (because that one I think fixing it if its from player.dds not custom alphalion one)

I tried editing script to

        local res = xml_obj:query("actor_level_spot_p")
        if res[1] then
            local el = res[1]
            local aspect_fix = 21/16
            xml_obj:setElementAttr(el, {width=14 / aspect_fix, height=14, location_level=-10})
        end

        local res = xml_obj:query("actor_level_spot_p > texture")
        if res[1] then
            local el = res[1]
            xml_obj:setText(el, "ui_AlphaLion_PlayerPDAtip")
        end

added aspect_fix into it, do u think it can be done like that or that potentially can cause some other problems?

novel ruin
#

You can try to use base anomaly ui and preferably, the new imgui system

novel ruin
novel ruin
brave tartan
sudden inlet
novel ruin
sudden inlet
hushed drum
#

Havent attempted it yet but we will see

#

My endgoal is to replace the Y menu for ammo with my custom menu that allows swapping ammo, scopes and taking on/off supressor

#

Bare minimum

fair canopy
#

You can do all of that with qaw though

brave tartan
#

local res = xml_obj:query("actor_level_spot_p")
if res[1] then
local el = res[1]
local aspect_fix = 21/16
xml_obj:setElementAttr(el, {width=14 / aspect_fix, height=14, location_level=-10})
end

        local res = xml_obj:query("actor_level_spot_p > texture")
        if res[1] then
            local el = res[1]
            xml_obj:setText(el, "ui_AlphaLion_PlayerPDAtip")
        end

still doesnt seem to work, idk how and why it worked for one time but next game launch arrow is again stretched on the pick its pointing to the left but I barely can notice difference

simple scaffold
fair canopy
#

True

hushed drum
misty mulch
#

Quick Action Wheel, mod that is already in GAMMA 0.9.4 by default, it's the thing that brings up the radial menu when you hold F

fair canopy
#

It's better if yo remove the grok balance mod too

brisk crown
#

the rf receiver mod gives packages, sometimes these packages gives repair tools, imo when they do this, they kinda break the economy for me, i tried to look for the table of in the file: TB_RF_Receiver_Packages.script

but i didn't find anything related to repair stuff or ammo

#

this function in itms_manager.script was the closest i've got into trying to find how the loop iterate in the creation of the itens in the content of the package, but still my rookie knowledge don't get it from wich array or object it's using to pick the items from

function use_package_random(obj)
    local sec = obj:section()
    local content = ini_manager:r_string_ex("package_content",sec)
    if not content then return end

    local t = str_explode(content,",")
    local pick = {}
    for i=1,#t do
        if (#pick < 6) and (math.random(100) < 50) then
            pick[#pick+1] = t[i]
        end
    end
    pick = #pick > 1 and pick or {t[1],t[2],t[3],t[4]}
    
    utils_item.delay_event(pick, {obj:id()}, "package_content", true, 5)
end
#

i suspect it's something here

local content = ini_manager:r_string_ex("package_content",sec)
brisk crown
#

hmm so it's something deep in stalker anomaly and not a mod on top of it, i forgot there was packages in stalker anomaly

quartz hill
#

well they're for the delivery tasks

low nest
#

Hey guys, I'll write here, since I was referred here from newbies chat, sorry if it doesn't fit.

In GAMMA, I encountered some very strange NPC behavior: they very rarely speak to each other using voice dialogue. In the regular Anomaly, everything seems to work as in the original, but in GAMMA, I often see lone stalkers by the campfire talking to themselves, while large groups of stalkers sit in silence. The bar is very quiet, with the exception of the newbie village, but even there it can be quite quiet. Does anyone know what exactly is responsible for the trigger? Grok's AI mods?

brave tartan
cyan beacon
#

i should probably ask this now since i have no idea, but is giving a gun 3DSS support complicated?

verbal siren
#

I think Frosty made a video. Athi made another.

cyan beacon
fair canopy
#

I have a sickness

verbal siren
fair canopy
verbal siren
#

Pizza kind of did. I mean in the way of taking on a lot of tedious work.

fair canopy
#

Kinda, but I also had to show her a lot of my homework ohno

verbal siren
fair canopy
#

Tedious is the name of the game

slow bolt
fair canopy
next zinc
#

Is anybody working on new scopes ?

#

Specially nightforce ones

undone spruce
#

slowly going insane

verbal siren
teal mauve
#

how many mods have been made so far that take advantage of IMGUI?

slow bolt
#

A couple for sure

fair canopy
#

3 so far i think?

slow bolt
#

3 for sure

#

most likely more

celest forge
#

Can someone do me a solid and send me the files that modify the ammo values for GAMMA?

brisk crown
#

recording 2 hours straight of droping a water bottle in the ground to make the sound for redux refillable canteen mod (this audio is when you rng and spill the water)

#

now i'm making the gunshot hit the canteen ooh noo canteen is dead oooh noo no more water

brisk crown
#

question is there a way to know each exactly bone? i mean bip01_spine, bip01_spine1, bip01_spine2, etc?

#

i have no idea where exactly are those bones

#

for actor

fair sail
#

@cursive charm I want to try out DLAA FSR features in Beta but paypal is banned in my country. Is there another way for me to make the payment?

#

Also I want to support your work

cunning wigeon
#

Hey how do I remove the gray boxes when I zoom in on a scope?

cunning wigeon
#

Never mind I know what the problem is, so how do I fix the scopes brightness, it’s to dark

brave tartan
#

is that radiation icon at the top is indicator for radaition field? if so can it be turned off? as idk why but I Stood in it without items equipped and no radiation/damage received

cunning wigeon
cunning wigeon
next zinc
verbal siren
blissful parrot
#

Is anyone aware if there is a mod that adds more scope options to the default mosin? I looked around and only found something from 2022

fair canopy
#

None afaik

simple scaffold
simple scaffold
brave tartan
uneven prawn
#

does anybody know how tweak 3d ballistics for specific weapons? want to make some patches for old weapon mods like uzi and beretta 70 so that i don't shoot into the floor
cuz on moddb there isn't really any info what needs and how stuff needs to be with weapon model

simple scaffold
regal bolt
#

hey guys
just wondering
how do I adjust the zoom levels for this gun?
I'm looking to make it go from 1x to 8x zoom since that's what the real one does

fair canopy
#

Scope zoom factor to 15

regal bolt
fair canopy
#

Yeah. It already has dynamic zoom

regal bolt
#

ah alright
if you don't mind, what does each of the values mean?

#

or like

#

what scale are they on?

fair canopy
#

Remove min scope zoom line

#

Values are based on a hudfov formula

regal bolt
#

ah
alr then
so does increasing the scope zoom factor reduce or increase the zoom?

#

does it work like
15 = 8x zoom, 30 = 4x zoom, and so on?

fair canopy
#

Yeah exactly

#

As far as vanilla gamma is concerned

regal bolt
#

huh
so 120 is the default value for minimum zoom?

fair canopy
#

No, no value

#

120 should not be used tor represent 1x

regal bolt
#

ah
I'm just wondering why it was there

fair canopy
#

Hud fov is weird. But to get your gamma correct zoom you use 120/zoom to get your scope zoom factor number

regal bolt
#

alr
thanks

regal bolt
# fair canopy No, no value

so now it works, but the zoom factor setting in MCM makes the 1x zoom into 1.5
but whenever I use the CQBSS scope with other guns, it only shows up as 1x

#

is there any way to fix that?

verbal siren
regal bolt
#

3DSS for GAMMA is an adaptation for GAMMA
S3DS is the original mod

#

Shader 3D Scopes

verbal siren
verbal siren
#

s3ds_reticle_size

regal bolt
#

thanks

verbal siren
#

You have 3ds

regal bolt
#

oh wait

verbal siren
regal bolt
#

nevermind
I get what you mean

#

just misunderstood what you said

verbal siren
regal bolt
#

you're saying that s3ds in the GAMMA scripts are the same as 3ds for this script right?

verbal siren
#

It's not recognized by the scripts

regal bolt
#

i mean
it's doing something

#

when I adjusted the values, the scope did change

#

or rather
the zoom of the scope

verbal siren
regal bolt
#

for s3ds_min_zoom_1x?

verbal siren
balmy gate
#

how can i add more weapons at the menu select choice?

regal bolt
regal bolt
fair canopy
#

BTW I don't use min zoom

#

Except for the pka

verbal siren
fair canopy
#

There's a reason why I don't

#

Other than liking the lensing effect

verbal siren
fair canopy
#

Because gammas 3dss enables true zoom to gets real 1x hud fov, but if you have that enabled then the 1x lensing is in effect until hud fov reaches the original "1x" value

#

Meaning you have a larger dead zone between where the lensing starts than you would normally

#

Without the true zoom option enabled, all sights are closer to 2.5x at the minimum when ads

#

It's like between 2.5-3x

regal bolt
#

I don't see anything on debug menu

celest forge
#

ATHI

#

Can you do me a lil favour

verbal siren
regal bolt
#

alr I'll check it out, thanks

fair canopy
main plover
#

Is it possible to make crafting recipie require to have two diffrent recipe books hmmtakenote

cunning wigeon
simple scaffold
# cunning wigeon Oh thanks mate

now that i have time to look: wpn_crosshair_add_r and wpn_crosshair_add_l

which are subsections of the texture file: wpn\wpn_crosshair_class as described here

gamma is messing with them slightly as in base anomaly they are actualy clear. so there is probably a mod that changes either the scopes xmls (there are three), the texture description i linked or the dds itself.

celest forge
fair canopy
#

i know grok's balistic overhaul does some stuff

tender scaffold
#

Does anyone know what controls the behavior of Npc's not looting? It's not the mod that stops Npc's from looting before you give me that suggestion, it actually only works for Stalkers not looting mutants and their equipped gun going into their inventory, i mean Stalkers looting Stalkers

queen pineBOT
#

@tender scaffold
To make NPC's stop claiming loot from dead bodies, disable:

  • G.A.M.M.A. NPC Loot Claim Remade
    If you want to make NPC's actually loot the dead bodies:
  1. Disable 311- NPC Stop Looting Dead Bodies - DTTheGunslinger
  2. Go to the Mod Configuration Menu - Useful Idiots and disable Only companions can loot or gather items _ _||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​|| _ _ _ _ _ https://cdn.discordapp.com/attachments/1036388023903989862/1416835825156489358/IMG_20250914_191912.png?ex=68c84ab0&is=68c6f930&hm=09b2c1f6206a9214506bb9b1acd0b171c2e77b23618920f54555013428c569f5&
tender scaffold
#

Thanks

sudden inlet
undone spruce
#

why'd i ever thought this would work

celest forge
#

The frame is too small for that

#

Did you look for the RoN reloads for inspo or what

undone spruce
#

no

#

repositioning helped it a little, but i don think itll fly

#

so there comes messing with modifiers again

#

i believe revolver reload should be fiddly

#

but most reload disciplines doesnt show well on fps

undone spruce
#

ill keep it till the ejection then exhange hands for the speedloader

undone spruce
crimson salmon
#

wait

#

bruh

#

i forgot

#

i exported in 609

#

60 fps

cyan beacon
#

good news, the gun now appears in the debug menu

#

bad news, the moment i pull it out, it just ctds Angry

crimson salmon
#

you fucked up something with animations or paths to the model

cyan beacon
#

hmm then i think i might know why

true otter
#

Hey is it possible to completely remove tinnitus sound effects when you get hit?

fair canopy
#

Yup. Check moddb

lilac idol
#

also why would you animate in 60 fps when 30 exists

crimson salmon
#

i mean

#

30

#

and then exproted in 60 later

#

cuz i wanted to see what it looks in 60

lilac idol
#

it still hangs for too long

crimson salmon
#

ye ik

#

ill fix that

topaz owl
#

is it possible to remove the hit red markers and replace them with something more subtle?

topaz owl
#

just those big direction markers are helpful but not the prettiest things to look at. Id even give it a go just playing without it.

crimson salmon
#

waut

#

i didnt evenr ender it

#

fuck

fair canopy
# topaz owl yeah man

Iirc it's one big texture. I'm pretty sure there are mods on moddb to make it smaller/more subtle

topaz owl
lilac idol
crimson salmon
#

i dont want it to be too fast

lilac idol
#

you also need an in between pose for the hand to catch onto the slide

junior rampart
#

also when racking the slide it might looks better if the guy pushes the gun a bit further away

verbal siren
crimson salmon
verbal siren
blissful parrot
#

I have a silly idea. Does anyone know how the radiation sources in gamma work? I just found a github project with FOSS firmware for common geiger counters, they are cheap, around 60euros. if i could get sievert or anything out of stalker, i could pipe it into a custom firmware so that an IRL geiger counter displays the radiation. anyone knows where to look in the stalker files?

tender scaffold
solar flume
#

does anyone know a mod that allows the ks23m to go into the melee slot?

#

yay i found it!

gritty lynx
azure bluff
#

so there's the mod "G.A.M.M.A. NPCs cannot see through foliage - Tosox Version" that decreases NPC sight acuity through bushes. Is there a section like that for "small grass" rather than "bushes" which I imagine means the larger vegetation? I play with somewhat enlarged normal grass and if I fight an NPC on a downward slope they tend to see me before i see them through the grass.

#

content of the tosox mod:

azure bluff
#

do you mean that:

  1. this mod as shown on the screenshot does not work for "small grass"
  2. or that the general idea of achieving the same for the small grass using dltx will not work in general because there's no susch section for "small grass" or it's an engine limitation?
verbal siren
azure bluff
# verbal siren Even now the mod is wonky: NPCs treat bushes as solid walls; can't see through t...

i think you're mistaking the mods. I think you're talking about

  1. G.A.M.M.A. NPCs cannot see through foliage
  2. but I'm talking about G.A.M.M.A. NPCs cannot see through foliage - Tosox Version

My understanding is that the first mod does in fact make foliage into solid walls while the second mod just decreases NPC sight acuity through bushes. I'd like to replicate the functionality of the second mod but for grass rather than only bushes as the original mod works right now.

tender scaffold
azure bluff
#

i figured since increasing the grass density puts a strain on CPU that at some point the grass is processed the same way other foliage/object in general is, and as such it's possible to achieve the same things for grass as for bushes, but i guess that was a naive hope.

blissful parrot
#

@sudden inlet thanks

celest forge
crimson salmon
teal compass
#

how do you make several reload sounds like magin magout bolt sound into a single reload sound synced to the animations? I was trying to make reload sounds but found out that the reload uses only one sound file. do you just edit the sounds together based on the animation time or there is some other trick?

celest forge
#

It's tricky

#

There's a few way to do that

#

Best way is to record with an old sound, then put that on a editing software, sync the old sound to get the starting point reference, then mute the old sound and sync up your new sounds to the recording and render the new audio with the starting reference of the old one

teal compass
#

makes sense

celest forge
#

I'm sure there's other methods

#

But that's what I used myself

#

Later I just did the sound based on the raw render of the animations I made

#

But i'm guessing you're remaking sounds for an existing animation, so getting a raw render of it is probably not possible

teal compass
undone spruce
hybrid pollen
tidal thunder
#

anybody modded in the ability to turn looted enemy pdas into player pdas?

slow bolt
tidal thunder
#

by just equipping them? no you cant

#

..wait a second

slow bolt
#

Worked just fine for me. At some point spent an hour using it till i realised

tidal thunder
#

no youre right, fuck me

#

ok you cant do everything, cant set waypoints

slow bolt
#

Allat is modded, so idk

#

idk why you can't. Works like a normal pda

wintry oracle
#

How do I make a loadout injection script, I found a malyuk mod but I doubt theyve made it compatible with gamma

low ravine
#

hey i wanna change the bullet hit factor for stalkers only but i cant anymore in the settings because of groks ballistic changes. is there any way to change them now?

young acorn
#

Does anyone know which config file holds lua_gcstep value?

cerulean totem
#

guys i have a problem everytime i go to a new zone the reload keybind keep changing back to f10 is there a way to fix it?

#

i do have mag enable

queen pineBOT
#

@cerulean totem If you have a question or need help with G.A.M.M.A., please use the correct channel for your problem:

For vanilla G.A.M.M.A. modlist (this means that your modlist is unchanged and untouched): #🔨base-gamma-support

For custom G.A.M.M.A. modlists (this includes mods added by yourself and also mods that are disabled by default in G.A.M.M.A.: #🔨modded-gamma-support

If you are having issues with the installer, or with your G.A.M.M.A. installation: #1026866080347603065

Any other channel ARE NOT support channels. If your question is a support question, you may be asked to go to the proper channel.

#

@cerulean totem _ _||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​|| _ _ _ _ _ _ https://cdn.discordapp.com/attachments/789624196615372815/1159979001989845002/slap_1.mp4?ex=66073f21&is=65f4ca21&hm=f62cbd201a0c93cc5e23f39d1721ad9c6ddb27dbaa8102469a7adf383056aaf1&

weary crag
#

how do u add certain weapons to loadouts? theres a few high quality weapons that arent utilised in gamma that i'd like to see

fair canopy
#

Make a loadout ltx to dltx the into load outs

#

Any recent mod gun mod will have an example of how it should be set uo

celest forge
#

Inb4 "this weapon doesn't have 3D Scopes/many attachments for it how fix"

fair canopy
cyan beacon
verbal siren
cyan beacon
#

i just finally got the gun into the game properly sorry mb

verbal siren
#

And congrats.

cyan beacon
verbal siren
cyan beacon
teal compass
#

nice one

cyan beacon
next zinc
teal compass
cyan beacon
#

i stole the model off of sketchfab (im going to credit it promise frfr) dread

teal compass
regal bolt
#

will someone make famas? not that one from debug

summer stream
teal compass
#

if you want 3dss athi made one upon that

regal bolt
#

ty

rough lion
#

What is the name for the original cossacks vodka's world model texture?

proven plinth
#

hey i was wondering how to edit stats for armor belt slots i used to be able in og games to use an fsgame config file to play with the modification tree

#

wondering if theres a file directory i cant find for a config file

#

for gamma

rough lion
#

Change "artefact_count" under a specific outfit. Outfit stats are usually found at "configs\items\outfits"

proven plinth
#

would i find the config folder in gamedata like the old games or elsewhere?

rough lion
#

gamma uses custom armor stats iirc so it should be in gamedata

proven plinth
#

i think the filename has changed, possibly the file format, from the first three games sadly not finding it

#

just went through gamedata configs nothing seems relevant to it oddly enough might be in a new format

rough lion
#

that is where you find outfits stats for default anomaly outfits, though.

proven plinth
#

are you finding these in gamedata configs for gamma or anomaly?

rough lion
#

I think this is the file you're looking for

proven plinth
#

ah i see i was looking through file explorer originally, MO2 helped me find the right directory

#

i appreciate it a lot i like tinkering with my modpack a bit

daring barn
#

does anyone know how draw order in icon layers work? what exactly determines order in which they will be drawn?

twin flame
#

Someone should make a mod that makes dialogue have audible voices using ai if it's even possible.

celest forge
#

Waiter more AI slop in my mods please

teal compass
fair canopy
#

Hey chatgpt make me a mod that adds a sex dungeon to rostock

#

And make it as good as those Skyrim gooner mods

undone spruce
undone spruce
wintry oracle
#

hey, im trying to port a gun into gamma, ive noticed free zoom works funny, works on iron sights but the gun fov is unaffected while ADS, and red dots dont zoom at all, any idea?

slow bolt
#

Remove forced hud fov from the gun

wintry oracle
slow bolt
#

In the gun's config, remove hud_fov line

wintry oracle
#

ok, ty appreciate it

wintry oracle
slow bolt
#

You need to delete every hud_fov field

#

all attachments are a separate "gun"

wintry oracle
#

yeah hud_fov was only found in one line, the rest of the attachments dont use hud_fov

#

maybe scope status being set to 1 is causing it

wintry oracle
#

turns out the mod creator made the red dot sights act like actual scopes, red dots disappeared the moment scope_status was set to 0

primal steeple
#

Good afternoon! Does anyone know if there is a mod for incendiary ammunition?

modest sequoia
#

in m_stalker.ltx use_limping_state = off - does this make them limp when wounded or a zombie thing?

fair canopy
#

They should have been wpn_body

#

You need to go into blender to change it

azure bluff
modest sequoia
#

thx - ive seen the second one. i seem to remb it didnt work during combat.

#

ill look or just test it :0

slow bolt
#

shame

fair canopy
slow bolt
#

Show this when you are asked why aren't you making more sights

fair canopy
#

fucking nintendo

cyan beacon
fair canopy
#

they basically patented all of video games

#

cant summon anything to help you anymore

#

cant have anyone help you attack

#

cant use scopes on guns

cyan beacon
fair canopy
#

They already have the stones

main plover
#

Is there a way to change how fast certain weapon wear?

summer stream
#

i think there is a mod in gamma that works like that with suppressors

#

you can try looking into it

#

but it's probably just written down in ltx file of the gun

fair canopy
main plover
teal compass
#

having real fun modding the unique characters lol

tawny prawn
#

does anybody know which file i need to edit in order to increase the number of cigarretes per pack and make it more realistic?

#

I cant find the file for hours... its not Asnen's

south steeple
#

Here's a more generalized question: Is there a better way of calling a function on a regular interval than this? This is the best I've been able to come up with but obviously it's a little imprecise due to frames not always perfectly lining up with the interval...

`
local function actor_on_first_update()
old_tg = 0
interval = 1000
end

local function actor_on_update()
if(time_global() - old_tg >= interval) then
old_tg = time_global()
example.do_something()
end
end
`

south steeple
#

Also I feel like I might be stupid, but the stamina calculations in this engine seem like they might just be fucked? Because:

#

The above implies the intention for the values in actor.ltx (like stand_power) is for them to be a function of time (ie. stand_power = 0.1 is 10% of your stamina bar per second), however when you actually test this in-game:

#

you actually are receiving exactly 6x that value. (in this example I set stand_power to 0.00175, sorry for the weird number)

#

super weird, I wonder why that is.

tawny prawn
tame gyro
#

I heard word that there was a mod to craft gunpowder at one point. Anyone got any ideas if that is still a thing?

#

@fair canopy Seems you're the one that made the OG mod

#

Though after a brief look the file no longer exists

teal compass
cyan beacon
#

2 weeks of progress gone because my dumbahh didnt realize i deleted my whole game folder cry

teal compass
#

I edited it hell a lot since Im not glad with it

cyan beacon
#

they look good tho

#

idk if this one's from the original kvma mod but he gives me the

#

Spartan Ranger vibes

teal compass
teal compass
cyan beacon
teal compass
cyan beacon
teal compass
cyan beacon
teal compass
cyan beacon
#

i feel like that is entirely possible since im pretty sure the devs of metro were also former GSC devs

teal compass
teal compass
cyan beacon
teal compass
#

everyelse was fine

cyan beacon
#

time to start a new save + probably install INERVO

teal compass
#

🔥

cyan beacon
#

but only after i actually complete the SSR so i can be at peace knowing its done lol

teal compass
undone spruce
#

this first wrist spasm is a pain

celest forge
#

I'd play with the right elbow a bit more

#

Make it a bit further in the entire thing and then bring it back in the back 2 idle

#

This arm should be more like this

undone spruce
#

but thats it for now

#

I don't what's next, maybe some rotation jittering

#

And lag the arms after wrist rotation

celest forge
#

I'd fix that twitch down the right hand does after the cylinder opens

sonic bolt
sonic bolt
#

I dunno if I should dip my toes into using KVMA for my mod now

teal compass
sonic bolt
#

The base coats look like ass imo

#

I just want them to be more open

teal compass
#

yeah I like this hd version

#

same face but better coat

#

looked better than him in cs intro imo lol

wintry oracle
cyan beacon
#

this scope i found has some goofy ahh shading to it but thats ok ig

next zinc
#

they are free anyway

#

now I took a closer look on it, I think its the same model lol

cyan beacon
#

i think i know which model ur talking abt lol

next zinc
#

guys, question time, whats the next step after finishing editing an existent model

cyan beacon
#

in blender?

next zinc
#

I just a gun put a wrapped suppressor and a bipod on it on blender, I dont want change animations and anything just edited the model, what is the next step ?

next zinc
cyan beacon
#

assign the model's armature to the gun model

next zinc
#

how ?

cyan beacon
# next zinc how ?

here's a good video on the blender stuff: https://www.youtube.com/watch?v=HwTYYH5zLjo&t=0

We're modding a Sig Sauer P210 from purchase of the model to shooting it in-game. The guide is structured in 5 parts, covering the following topics:

00:27 intro
01:36 tools of the trade
03:30 content overview

Part 1: having a plan
04:01 intro to planning

Part 2: editing textures
06:57 intro to textures
29:27 thm files

Part 3: working on mesh...

▶ Play video
next zinc
#

I didnt know how to follow the tutorials for doing since they all talk about making a model from zero and thats not what Im doing

next zinc
#

ok

#

so

#

I edited the world model

#

should I apply the armature to the OGF model ?

#

the hud model*

cyan beacon
#

yeah

#

and for the bones, assign the suppressor to wpn_silencer

#

that way it'll only appear on the gun when you have a suppressor on it

#

^ What staring at blender models and errors do to a mf

#

also if u need help with some other stuff, check the channel pins

#

they might have what you're looking for already

fair canopy
#

The way he did it isn't "broken", it just doesnt work for gammas mods.

#

It's perfectly fine for vanilla

wintry oracle
#

nvm, disregard my stupidity

#

so to correct myself, how do I change the vertex group to the wpn_body

cyan beacon
undone spruce
#

I still have like the other 5 pistols to redo, but the colt should be the hardest one

#

Also have to remesh it and retexture since i fucked the UV up

regal bolt
#

I'm sorry don't have time making modular weapon system

celest thorn
#

Are there any good tutorials on converting EFT models and animations to Gamma? I would love to get some more healing items and the appropriate animations?

brisk crown
#

i guess it's a good oportunity to try trae now

slow bolt
next zinc
#

In the best it was simple as dragging and dropping them into gamma folder

celest thorn
next zinc
#

Oh

#

Its just a mod

#

All u have to do is identify the mod and install it on gamma

#

But deactivate the healing mod in gamma

#

Its all from BHS if I remenber correctly

celest thorn
# next zinc Its all from BHS if I remenber correctly

There are no animations for a CMS for example, that's what I would like to build. I know that there are animations for the survival kit for example, but not for so many other healing items. Like same goes for e.g. a splint, the current mods all use the bandage animation for that.

lilac idol
#

import the animation from eft into blender and using the stalker rig make a retarget

pure lion
#

Does the gamma mod manager work with stalker 2?

naive snow
teal compass
#

anyone knows what's this transparent blank texture for? I saw lot of them in rwap which takes a lot of spaces since they are 21mb each

summer stream
#

we mostly dont use those and just put a small square as the texture so it wont lag out when you take the gun in hands

teal compass
summer stream
#

basically yeah shrug

#

BUT

#

also bump# is used for parallax effect

#

like a height map

#

i never really tried using it myself

teal compass
#

since tons of 21mb transparent texture are eating my hardrive😭

summer stream
#

since it didnt make sense

teal compass
#

ok then

summer stream
#

OR just scale it down

teal compass
#

i just want to delete it but incase I broke it or not

#

yeah

summer stream
#

easy to do that tbh

#

there's like a tool

#

that will come out soon

#

which will make the best quality on bump

#

probably bump# too

#

like w/out the BC7 format

teal compass
#

🤯

#

soon

summer stream
#

soon

teal compass
#

I'll just remove them first and see if will brick my game lol

#

yeah it doesnt look broken or lag at all

#

idk why its there but lol

naive snow
#

When we generate the bump map, the compression to a game format texture, the .dds, the DXT5, we compress the channels of R, G and B differently. Green is the least compressed channel, followed by Red and finally blue. Because we're storing part of the normal map in the bump and that contains the light information, if we lose part of that data (lets say you lose 10% of the correct value of your green and 20% of your other channel),the engine is able to check the difference with the source file in the SDK (where we generate the Bump# normally) and writes that difference to a texture so it can add it back when rendering the model. It might seem much of a change, but it can change the whole way light hits your weapon or the values you're putting for the specular values

naive snow
#

Well empty ones dont give you much other than the fact that the engine doesn't have to throw a warning and fetch its default #bump

#

Ideally, if you're loading one, at least have something in there. Or do the lazy way and use a 4x4 empty

teal compass
#

I was annoyed that its a 4k empty texture

#

😭

#

21mb for each

naive snow
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You can just find a small one from any other mod and use that

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Be careful, just because it visually appears empty, there might still be info encoded in the other 3 channels

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You should inspect the other channels to be sure. You could also just reduce the texture resolution to 2k for ¼th the memory cost, or a 1k for a 16th of the cost

naive snow
teal compass
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I'd save some space for my drive so that's helpful

naive snow
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Send one over and I'll show you if there's data in there

naive snow
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Empty:

teal compass
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I'd just change it to 4x4 then

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21mb of nothing

naive snow
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I think the minimum size might be 16x16, but I haven't fucked with that in a while

teal compass
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thanks for the info

naive snow
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A properly made bump# would have some measure of information in there:

teal compass
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yeah that acutally has stuff in it

summer stream
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i wonder how do you even make bump# without sdk

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since i tried getting ix-ray SDK
and miserably failed
even though that SDK is the best we can use rn

naive snow
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It's a lost art and unused technique in modern game dev, so aside from the X-ray SDK, I don't believe there another piece of software out there that can micmicry this compression artifact offset texture

summer stream
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dang samsung_sob

naive snow
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I mean most ''compressors'' of textures, like crunch bin, have built -in offset that are added back in the texture as it is finalized

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Nowadays at least

summer stream
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me remembering compressor

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as someone pointed out

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the uh
worst thing that you can use for compression

naive snow
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I believe I did a full post about crunch compressor on here and how it managed to get rid of that awful green tint/purple splotches on very dark weapons

summer stream
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oh wait

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you cant change the gloves ONLY

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you need to modify the model itself

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so it will actually have different kind of gloves

summer stream
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well, all of the installments after that are using it

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main problem?
they are using non-BC7 which resulted in actual hell

naive snow
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Machines pretty much only read DXT ready textures, so every engine uses the .dds format

summer stream
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so you mostly need to fix em via manual handling of colors or redoing the texture

naive snow
summer stream
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they r probably down in the ltx file for non mod_system file

summer stream
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that's what im talking about

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a lot of stuff isnt up with third person model

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no one tried to make it look right with it

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why?
no idea

summer stream
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who are trying to achieve best possible quality on BC3 AND BC1

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making a whole new different system of compression

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specially for this hell of an engine

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i can see the gloves

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but gamma uses mhp

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not thap anymore

naive snow
summer stream
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wym

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mod_system? maybe

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it didn't change anything so much in the system, probably keeping the mod system too

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but its written down as

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THAP Re-work

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idk why

summer stream
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it all started because of my ass helping a clueless person with his small project of importing cyberpunk hands in stalker

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which ended up in him
thinking about textures n other stuff
god help me

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just call it a ltx file

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it misses the names cuz they are written down in DIFFERENT ltx

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that's deeper in the configs

summer stream
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maybe thap has it, and MHP doesn't do anything about them

summer stream
naive snow
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What's the main issue that they're trying to solve?

summer stream
summer stream
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they are trying to make it less visible on the bump

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while with that they are doing bump#

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maybe

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no idea if its right

naive snow
summer stream
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basically you can find the right model
you can get ogf editor from pins here and look at em
then find the right one and then....

use blender, yeah sounds scary but you need to modify the gloves, or remove em and change to something else

summer stream
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so people will move to something more innovational and more..idk to call it

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better in some ways

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sadly no

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we dont have a system that could do such stuff

naive snow
summer stream
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it would require more bones for this

summer stream
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i ain't no god damn expert, you are

naive snow
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But you sparked the whole darn thing!

summer stream
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i never asked them why
but as they briefly explained

naive snow
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I guess I'm just trying to understand what visual thing they're trying to fix

summer stream
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they want to make the bump has less visual ERRORS, since they made a comparison tool where they compare the original AND compressed variant in DDS format

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it's mostly used for bumps

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no idea how it will work for albedo or etc

naive snow
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Oh if that's the thing they're trying to fix, I've already found a workaround kekl

summer stream
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what do you mean, smart guy

naive snow
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There's the ''Crunch'' library that was introduced in 2016 or 17 which is maintained by Binomial, it's been used by a whole slew of company. The catch is that there's no GUI for it and the flags are half documented. When I was trying to fix visual artifacts I fucked around plenty with the options and found a good set of flags.
The settings flag I found to work pretty darn well:
crunch_x64.exe -file T_Gun_BaseColor.png -fileformat dds -dxt5 -Quality 100 -mipmode Generate -mipfilter kaiser -blurriness 0.5 -uniformMetrics
-UniformMetrics removes those dark/green/purple splotches that you often see in black gun textures or models and also removes 98% of the need for bump# corrections, since the compressor doesn't try to prioritize a channel more than the rest

summer stream
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god fucking damn it
some smart nonsense
nurse give me my meds

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but anyways yeah i get that

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funny how they didnt implement any ui whatsoever

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you know im curious

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what kind of tool

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does cod developers use to compress stuff

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but it doesn't really matter since all of it is in BC7

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so almost no compression can be seen

naive snow
summer stream
naive snow
summer stream
naive snow
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It's no wonder games are now 100+gig

summer stream
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about that

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The locations are the problems.

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textures aren't that bad

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they are mostly in 1k or 2k

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4k is almost never seen

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cod basically just made itself that big via locations

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textures are not the problem here

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another problemo if you decided to pay me
my ahh is NOT american not european
so it will be hard to pay me CluelessBlind

naive snow
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Well it's not necessarily the size of the textures, but their usage and quantity.
See it like this, CoD uses a base color, a normal map, a specular/roughness/metallic, a mask map, etc. So for every material definition or weapon you're loading a hecking lot of textures.
Things like normal map, they're compressed in BC3, which is twice the size of a BC1. All those things add up really really fucking quick

summer stream
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well

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only MW19 USES

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that technique

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why?

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MW19 are basically made just like you said

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AND THE NEW ONES

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are just hell

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first we have base color WITH alpha that has metallic

naive snow
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A fucking slew of blendmaps and whatever else nonesense

summer stream
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normal map? hell

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red channel is roughness

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rest is the same

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but alpha is red channel

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NOW
the funny part

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fucking non sense map

naive snow
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Huh I thought for sure they'd have packed the roughness information into the alpha channel of the base color

summer stream
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with different metallics?

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i don't know what is it used for

naive snow
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Grunge and dirt maps

summer stream
naive snow
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For environmental built ups like sand, snow, wet, etc

summer stream
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god damn that sounds silly

naive snow
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I haven't touched a CoD since the fucking wii era

summer stream
summer stream
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at least one snow mission

summer stream
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na im good clueless
there's price difference too

lilac ibex
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gamma players can read and other we wuz kangz posts

naive snow
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Hey they actual explain their texture packer, that's neat!

summer stream
lilac ibex
naive snow
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I actually coded part of their light influence mesh for lights in unreal not long ago

summer stream
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what

naive snow
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based on one of their old sigraph paper

summer stream
summer stream
naive snow
summer stream
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aw hell nah

lilac ibex
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cod papers = gold mine

naive snow
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Preach

summer stream
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it's probably good for people who wants to know some of the stuff for engine n other things

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but for the games they make
it doesn't really matter anymore

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i just remember the time mw19 went live and people were glazing over realistic graphics thonk

summer stream
naive snow
naive snow
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We implemented something similar, light proxy meshes

summer stream
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there's a lot of people who made stuff like that in here

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you can even ask the creator of mhp about that

summer stream
summer stream
lilac ibex
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could be nice to restore DBT in stalkuh. AMD has extensions for DX11 TROLLED

summer stream
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can we just tell that to demonized or anyone else that works on the anomaly engine

naive snow
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Are we really GPU bound in most scenarios even?

summer stream
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so we can have some nice stuff

lilac ibex
summer stream