#β•™πŸ–‡mods-making-discussion

1 messages Β· Page 124 of 1

analog zephyr
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Vibe?

slow bolt
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Using only AI to generate code

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it's useless

analog zephyr
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Ohh you mean vibe AI coding? it doesn't work? dayumpepesludge

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Dayum, I was hoping AI could at least make a basic running system to build off of. pepesludge

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It did make some scripts from earlier when I told it to, can you take a look?

slow bolt
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It can make programs and stuff

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but stalker mods? Nah

analog zephyr
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I had it change some parts of it earlier and haven't generated an updated script but that's the first iteration

modest sequoia
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not dishing on you but i'd rather learn the hard way to script then use something i don't understand to make something i don't understand how it's working

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(<--- also doesn't know how to write much code)

analog zephyr
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True, just wanted to check ways to make things not consume too much time so I get to play gamma instead LOL

modest sequoia
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i get it. i spent 2 hours yesterday in excel to make it easier in the future to change 6 lines of code πŸ™‚

grizzled gorge
misty mulch
# analog zephyr

the thing is if you don't at least understand the basics of how to follow code, how are you meant to know whether or not it's giving you anything useful?

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we aren't even going into "how are you going to troubleshoot" when you aren't able to follow what the actual problem is

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i have seen someone begging copilot to troubleshoot their copilot generated code and it ain't pretty

analog zephyr
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I did study basics of on how to code but barely understood much of it LOL. I get some of the ideas on how the script is working when I'm reading through it but I can't make the script itself coz I don't know the correct process or how to approach things as a modder. Like finding out what callback to use for something. I totally don't know how to do that so I have gemini normally review it for me and I have it breakdown what those lines do so I get the gist of it at least.

modest sequoia
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yeah i gotta learn about callbacks too.. that's in my future

analog zephyr
misty mulch
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the problem is that you're running into a "not even wrong" problem if you ever want to ask actual anomaly modders for help

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like. i'm not the greatest lua modder. but i went over the mcm documentations and just

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why do you need to dynamically insert faction tabs with no options in them? why are those your MCM options? we're not getting into the part where you're missing all the text strings explaining what the fuck those options actually will say

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and i know for a fact you can't explain them, because you didn't make that decision

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so what is the point of giving feedback?

analog zephyr
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There's no options in the faction tabs? dayum, you're far ahead, I haven't read that part of the code yet. I'm still working LOL. Thanks for going through it though.

misty mulch
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this is exactly what i mean

modest sequoia
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hey ask gemini if excel can pick rgb values out of 3 diff cells and make another cell that color

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please πŸ™‚

analog zephyr
analog zephyr
modest sequoia
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im tweaking muzzle flash size and color. the colors are r g b but in values 0 to 1

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so that lower right part is converting to rgb and im punching those numbers into photoshop to see what the color looks like

analog zephyr
modest sequoia
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yeah

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so like u3 w3 and t3 has the color value for shotguns

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i want excel to figure out which color that is πŸ™‚

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or display it

analog zephyr
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I don't know if gemini can help but it can't hurt to try right? Send me the excel LOL

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What exactly do you wanna figure out?

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The values for the color you want?

modest sequoia
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i just want to know if excel can read a cell and go 'that's the red portion of a color'

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then read 2 more for green and blue and say this cell is that color

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but i doubt it.

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maybe in vb but that's another can of worms πŸ™‚

analog zephyr
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Don't know much about vibe. Didn't even know it existed up until a few minutes ago when @slow bolt mentioned it and I googled it LOL

modest sequoia
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visual basic

misty mulch
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and if you need a single col with the rgb values just concat your shit in another column.

regal bolt
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worst part is arti override few ammo and made it insanely "better"

modest sequoia
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oh lookatthat - thanks veerserif

regal bolt
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lord my brain

misty mulch
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the secret is knowing how to search and not using whole sentences as your search query, honestly.

analog zephyr
# misty mulch why do you need to dynamically insert faction tabs with *no options in them*? wh...

I see what you mean here, just went through the code of the MCM options real quick. From what I understand, I think Gemini tried to follow my instructions to make options dynamically appear as soon as a new identity is created. That new identity isn't immediately visible in the MCM until it's created. Then it uses a combination of placeholder text IDs (I think this is the randomly generated name when you generate an identity the first time, which are then translated by the game into the actual text you see) and dynamically generated strings. When the identity has been fully created, what you'll see I think is a name and it's reputation beside it. I also told it to make the random names it comes up with editable and a goodwill display of that identity against every faction so I think it added those in too

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I'm not sure this would work though, would it?

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I guess I can test it later after work anyway

signal bobcat
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Anyone know what editable value allows you to change the view box for scopes with dragable HUD editor?

I got the mosin shouldering in a position that makes sense so the bolt doesn't get thrown into your eye if you cycle it while aiming, but now the scope view point is tiny tiny tiny lol

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Sorry for no screenshot couldn't get it to not close gamma when trying to screen cap

fair canopy
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Use the s3ds scope editor on moddb and play with the settings

celest forge
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Least insane "muh immershun over gameplay" moment

fair canopy
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What about the people that want a shit and piss mod?

signal bobcat
sonic bolt
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Probably yeah

signal bobcat
misty mulch
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damage is an awful rabbithole

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not to mention the HP-ammo "no penetration damage penalty" only against stalkers

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and also that all of these changes only affect damage dealt by the player. but changing k_hit affects damage dealt by NPCs using that ammo too

signal bobcat
# misty mulch did you also peep the mutant specific damage mults

I haven't looked at that yet, I do want to start editing that tho eventually tho, because I think a chimera taking about 12 23x76mm shotgun shells is a bit excessive considering you can shoot a tree down from the stump with about that many 23mm shot gun shells

misty mulch
slow bolt
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but hidden

misty mulch
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i suggest you re-enable GBO logging and doublechecking the outputs

misty mulch
# signal bobcat Thank you!

(which for the record, is done by reinstalling Tosox Mini Mods Repo without the "log spam remover" option)

signal bobcat
misty mulch
signal bobcat
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Omg definitely turning on the NPCs can't see through foliage option

misty mulch
signal bobcat
misty mulch
# signal bobcat I haven't looked at that yet, I do want to start editing that tho eventually tho...

also while i'm here - just cos i told someone else similar info

  • damage that the player receives from NPCs works differently to damage that the player deals to NPCs
  • NPC armor values have nothing to do with the actual armor outfits you equip
  • NPC armor values come from their visual model
  • play around with my damage simulator + read the writeup underneath, i go through all of the sources for damage info https://veerserif.pythonanywhere.com/
signal bobcat
misty mulch
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a different person trying to make a damage overhaul mod, and then i came in and ruined their whole day as well

signal bobcat
misty mulch
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oh also learn to use MO2 file search and never use windows file search to look through gamma mods

misty mulch
misty mulch
# signal bobcat Oh for why?

!mo2search // because as a modder, the only file that matters is the one that wins file conflicts, none of the other copies have any effect once you play. so only use the file searcher because it displays 1. the winning file and 2. tells you which mod provides it

queen pineBOT
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@signal bobcat Use the mod name search bar to find mods in MO2, and use the mod files search bar to find which files are from which mods. ||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​|| _ _ _ _ _ _ https://cdn.discordapp.com/attachments/1098945649929617478/1165045267637211156/mo2-search.png

misty mulch
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(wait till you learn about override files sadlad)

signal bobcat
signal bobcat
misty mulch
signal bobcat
misty mulch
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imagine it's all one giant texture mod overwrite fight, and everyone is using loose files all the time

signal bobcat
signal bobcat
misty mulch
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and that's why conflicts can actually be critical to make a modpack work, for certain patch mods

signal bobcat
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Usually conflict in Bethesda shit makes the engine cry

misty mulch
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it's definitely more primitive than e.g. creation engine anything

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especially since e.g. script patching aka monkeypatches can have arbitrary (and therefore unsearchable) names

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at least config overwrite files (DLTX) have a standardized filename convention

sonic bolt
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I dread having to go back to modding FO4

signal bobcat
signal bobcat
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You can do just about everything you want to do in 4, in the older engines

sonic bolt
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I kinda want to go back after seeing some clips 😭

quartz hill
sonic bolt
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But the suffering I had to deal with was immense.

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Modding Stalger is easier KEK

signal bobcat
misty mulch
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and that's the clearest indication of intention

sonic bolt
signal bobcat
misty mulch
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you could imagine a refactor of it that breaks it out into subfunctions, and incidentally, one that wasn't so goddamn redundant

sonic bolt
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Unrelated do you think we could get people to start using y's or other letters to prevent z stacking KekSkew id do it

misty mulch
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once upon a time i dreamed of a really dirty python script that you could run to rename dltx files using 000_ number prefixes

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to force a specific DLTX load order

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but the thing is, unless you can mind control every current and future modder: no

sonic bolt
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I'm gonna do my part 🫑

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Does your dltx guide mention it? Maybe we can force anyone moving forward to use that instead omegakekw

misty mulch
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i write an entire section on how to resolve dltx conflicts and never once do i mention "put a z in it"

signal bobcat
misty mulch
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you asked me this earlier, i believe, and my response is the same: the responsible thing to do is to figure out how to name your file such that it minimally loads after whatever you're conflicting with.

misty mulch
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not users

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arguably it's not a great idea to let non-modders use such a tool, even, because it becomes even more comically easy to shoot yourself in the foot

sonic bolt
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Yeah sorry, some of that probably flew over my head dumb

misty mulch
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z-stacking is what you do out of frustration, through trying to race to the bottom against other people z-stacking, or because you don't actually understand how conflict resolution/DLTXes work and therefore are doing it because you're just copying shit without knowing why it works

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because as soon as one person starts doing it, everyone else is forced into doing it as well, as ATHI can tell you

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and the best thing to do is never pre-emptively do this shit in the first place, because you don't know if someone in the future will have a good reason to overwrite your files

sonic bolt
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You saying it's the prisoner analogy really is true huh

misty mulch
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100%

faint raven
lilac ibex
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ez

celest forge
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And to make it future proof

misty mulch
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That's what I mean. Once one person starts, it's a race to the bottom

celest forge
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Sadly yeah

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I guess one type of patch you can make is overwriting the LTX file you want to edit but atp we're back to square one like if we didn't have DLTX at all

misty mulch
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If I had a magic wand I'd have made the convention be x-stacking because it's funnier

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And you still get two letters for overwrites

celest forge
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I mean I wish it started with like

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Idk

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Q stacking

misty mulch
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Just normal ass names

celest forge
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And that left plenty of room

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But people z stacking from the get go is just very aggressive

misty mulch
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Yup. Just don't go straight to the end of the alphabet

celest forge
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Does that order scheme also take into account numbers?

sonic bolt
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So if it weren't for someone using Z right off the bat it wouldn't have been so bad? Damn

misty mulch
misty mulch
sonic bolt
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So if I were to upload a mod, should I try to use other letters? My AIDS mod uses Zs cuz some of the other mods in the list have Zs too iirc

misty mulch
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At this point it's just about not trying to make the problem worse, and figuring out when you have to use it versus doing it by default

sonic bolt
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Could I just subdivide this helmet in blender to get a higher poly one without issues?

celest forge
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Not sure if the subdivide modifier alters the UV map

sonic bolt
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Shading it flat in blender worked somehow omegakekw

celest forge
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That also works

undone spruce
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Maybe the ogf had sharp corners on every edge

flat phoenix
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can i make a custom shader and apply it just by placing a new .ps in the anomaly shaders folder or is it more complicated than that

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im assigning it in ogf tool but in game its just clear, idk if its applying and not working or not applying at all

lapis vortex
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what does this mean? i'm editing pizza's BAS 3DSS mod to work with gamma. some scopes work, others give me this error

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specifically the leupold and march-f

lament current
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is there anyway to mod away the new yellow to blue color cross fade color on every single holopoint, eotech etc.
it is driving me insane

faint sable
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You need to edit the prs sight texture it has in blender that sits on the sight itself

lament current
summer stream
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it is possible

lament current
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anyone, can give me the PRS sight texutre number in GAMMA. so i can locate the correct files.

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i tried searching PRS, but they dont show up

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alright i tried. searching paralax. and ( 398- Parallax Reflex Sights - party_50 ) came up.
however its not activated.
I did try and add Parallax.Reflex.Sights.For.GAMMA-1, myself prior to all this.
but my game wont launch if its activated.
so im a bit confused now.
sorry for the dumb questions

verbal siren
lament current
verbal siren
lament current
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and everone else that helped ofc ^^

lament current
verbal siren
faint sable
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Yea forgot they got ltx stuff

modest sequoia
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tracer_length_max = 12
tracer_length_min = 4
tracer_length_k = 1.2f

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what does tracer_length_k mean?

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or do

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this is under bullet manager

lilac ibex
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  • Tracer length modifier added to the bullet_manager section, tracer_length_k
modest sequoia
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modifies how?

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adds fuzziness to length?

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i know to get tracers they are capped at minimum length - in this case 4. so max length doesn't really matter. i wonder if tracer_length_k makes that 4 a fuzzy range like 3.8 to 4.2 for example.

lilac ibex
modest sequoia
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that was fascinating to learn thanks a bunch for posting that link

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so it's just a multiplier.

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u8 colorID,
float speed,
bool bActor)

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i think that last one should be a comma?

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from that code

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nm

sonic bolt
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Is there a fast way to teleport to certain locations to debug?

weary root
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between levels jump_to command on level freecam to fly to spot and enter or num enter to spawn player

sonic bolt
weary root
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hints after you complete command

signal bobcat
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I've figured out with the dragable HUD editor mod, when you copy the values from the change.dtx file or whatever it's called, the entries into that are usually NOT ACCURATE to what is represented onto your screen, so you have to copy what the values on your screen are from dragable HUD editor to the change.dtx file because all the values are usually off by about 30%

frozen fjord
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is there any way to add the radiation hot spots to the garbage heaps/trash piles in garbage map back?

fair canopy
signal bobcat
# fair canopy Position depends on the animation and origin points

I don't think I articulated what I was saying well above.

From me messing around with 4 different guns with dragable HUD editor, for some reason for me at least what is represented with the dragable HUD editor UI does not accurately get translated to cache_dbg, so I've had to cross reference what dragable HUD editor UI says with what's written in the file, change it to be what is represented by DHEs UI because the numbers in cache_dbg were not at all what was on DHEs UI if that makes sense

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I was mainly making edits along I think the Y axis in DHE and whenever I'd save the changes and make my own personal mod with the the gun would be randomly shifted like randomly, till I figured out that the cache_dbg file had random numbers not the real ones lol

regal bolt
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Hi, I want to create textures for weapons, but I don't know what programs to use to create them or how to extract the file from Stalker so I can retexturize it.

fair canopy
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Then something is wrong with your dhe or you aren't overwriting the actual values

signal bobcat
# fair canopy Then something is wrong with your dhe or you aren't overwriting the actual value...

No the actual values were getting over written, usually id lightly look through to see if there were any Z overwrites for X gun, then make the mod and then be confused why the gun was shifted up and to the right out of my hands once I added the mod to my modlist. Then I looked at what was written in cache_dbg, it was not recorded correctly till I started cross referencing them. Like the actual values in cache_dbg were off by about 30-50% compared to what was directly on DHEs UI with DHE being the accurate one and cache_dbg having inaccurate information.

I mean either way tho I'm getting the results I want, I just figured I'd share in case anyone else is experiencing what I was

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I do have the modded EXE, and the prerequisites for DHE

fair canopy
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I have no idea what the issue could be. I've done thousands of positions and never ran into numbers being off

signal bobcat
balmy quiver
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Good evening! Are the 2048x2048 .dds font files actually used in the game? I did some tests at 4096x2160 and 3840x2160 resolutions, and only the fonts in 1024 and 512 are being used.

sand tinsel
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Hi. Sorry to butt in with a new question but if anyone has time later... I'm trying to enable fire_modes 2 and/or -1 (Auto) for double-barrel shotguns in the weapon *.ltx files. That has worked for me in the past for SoC OGSR+Gunslinger, and so did full auto for a glock - but not in GAMMA. All that happens is that I can click the switch firemode button and get animation + sound, but the firemode stays at 1. Anyone know why? It seems to be a known fact of Stalker modding that fire_modes only work for some weapons. What I'm really wondering is if there's anything I can do to hack together something that works. Or if it is impossible.

regal bolt
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i have 1 problem

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<text>Mantener tu equipo en buen estado te ha enseΓ±ado a ser mΓ‘s eficiente con tus herramientas.\n \n
%c[ui_gray_3]EFECTOS:\n
%c[d_blue] - %c[ui_gray_2] Reparar o limpiar tiene un %c[d_green]5β€―% %c[ui_gray_]de probabilidad de no consumir el objeto de reparaciΓ³n utilizado

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I did a translation for a mod that I really like and I plan to upload it to modb. The thing is, it's the only % that comes out wrong for me. In the mod, they are all the same and come out right, because the 5% comes out like this.

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The others appear correctly in terms of number and color, but this one does not.

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others % if they turn out well

balmy quiver
regal bolt
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I'll try that.

balmy quiver
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I am the translator of the French version. I have been working on it for weeks. If you need any advice... πŸ˜‰

regal bolt
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%c[d_blue] - %c[ui_gray_2] Reparar o limpiar tiene un %c[d_green]5β€―% %c[ui_gray_2]de probabilidad de no consumir el objeto de reparaciΓ³n utilizado

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I'll try it out.

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It didn't work. I'll try removing the color values and just leaving the % number.

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Can you press F5 to reload the game so you don't have to keep opening and closing it to see if the mod's % values have been updated?

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or I have to close the game.

balmy quiver
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When there is an error in an .XML file (an unclosed tag, for example), the game crashes on startup, before reaching the title screen. I imagine that the game β€œscans” the text on startup. I'm not sure, but I think you have to restart the game each time. That's what I do. It's... time-consuming!

regal bolt
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I don't have any errors in the XML, only in the translation. The strings are fine.

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OK, I'll delete the color data, and now I have to fix the accents. I'll see how I can add them.

balmy quiver
balmy quiver
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Where is the ID β€œst_perk_repair_junkie_desc_1” from your screenshot? It looks like the text from β€œui_st_encyclopedia_achievements.xml,” but the rewards are not the same for me.

regal bolt
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I don't have access and I don't know why.

balmy quiver
regal bolt
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tnks

balmy quiver
hybrid sigil
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Can we get anomalous lean that has a 50/50 chance of giving you insanely good benefits or completely murdering you

slow bolt
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...what

sonic bolt
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What dictates the model a ranked NPC uses? I saw a picture of an Expert loner wearing a tourist jacket and that seemed quite out of place, so I'm wondering if that can be changed

verbal siren
shy shuttle
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Has anyone encountered this kind of problem before.how to change the circular mini map to a square?

left magnet
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Hey so how does the english voicelines for mercs mod work? I want to make a mod that'd allow the user to switch their character's voice in the mod configuration. Did anyone try this? Is this possible?

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excuse my laziness but I really dont have the energy to reverse engineer it from scratch

primal pond
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Hi, how about a mod that mark a stash you have just received ? Look helpful when you have a lot of stashes markstomfoolery

hot salmon
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Will probably require changing file names

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And then adding it to scripts

left magnet
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go on

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cause like there is a mod that does it, midifier being the player faction. Would it require making the player a separate entitity? Just adding in a configuration option?

hot salmon
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Like

if new_voice_lines then
local voice_line = voice_line .. tag
end
left magnet
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thats why im asking how it works right now cause this can range from 30 min adventure to absolute coding CBT

hot salmon
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CBT for sure

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Especially if you didn't code mod for stalker before

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You need to add new option to MCM

hot salmon
shy shuttle
shy shuttle
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ah ha .i fixed.

regal bolt
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hi guys is there any mod for all texture overhaul?

regal bolt
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sorry

misty mulch
#

what you are seeing is almost certainly an encoding issue

misty mulch
sly knoll
#

Hey people, I hope I am in the right space. I am new to mod making and I have no idea where to start.
I am a designer and I wanted to design some ui. those are the concepts I made and I appreciate any help

simple scaffold
# sly knoll Hey people, I hope I am in the right space. I am new to mod making and I have no...

inventory xml: ui_inventory.xml and ui_inventory_16.xml for wide screen. this file controls the location and textures for the inventory UI. as assembled by ui_inventory.script

i'd say most of what you want can be done by editing that xml.

(your screen shots are missing the "picker" the ui in the middle that shows up when you click on a stack of items and lets you pick a particular one out of the stack. turning staking off so the picker isn't needed is possible. )

the item wheel you should find the item wheel mod and dig out it's xml to see how to reskin it.

sly knoll
simple scaffold
# sly knoll thanks a lot this should get me started πŸ˜„ do you have any idea on how to render...

There are a limited number of fonts in the game. their names are hard coded in the engine, so while one can modify them one cannot add more.

the text display is also limited, and text scales independently of the rest of the UI, so can be hard to accommodate.

to get really good control of text display i would just make a texture for each letter and put them on screen myself via a script. Fortunately for my laziness i don't care if the text looks off so i just use the default fonts

sly knoll
simple scaffold
sly knoll
trim jungle
#

Anyone know which file is responsible for the radio option configs in the menu? The page where you can edit playlist names. Or, more directly, where the playlist names are stored?

sonic bolt
regal bolt
#

Hello, I have a question about creating weapons.

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this is uv template for sig sauger p220 ok, the problem is this uv created for me

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this is my template (uv)

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problem 1

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problem 2

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but from this side it looks beautiful

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How can I fix it?

slow bolt
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take screenshots with light shining on it or something

regal bolt
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The problem is that you can't see the trigger hole. in the problem 1

slow bolt
regal bolt
#

mmmm

slow bolt
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you can't just change the shape

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Like it is mega different in places

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you need to edit the model to correctly apply the texture

regal bolt
#

Okay, I'll try to fix it. It's the first time I've created something like this. I used to just translate mods, but I play at 4K and the graphics are good, it runs smoothly, but the weapons all look like cardboard toys.****

slow bolt
#

also why the hell one is overlaid over another

#

textures are 2d

#

this means a chunk of the second one is literally missing

slow bolt
#

like the fuck is this even

#

oh no. You did Ai generate it

regal bolt
#

:v

#

but one tries

slow bolt
#

Please, dont tell me you just used AI to generate a texture

#

probably chatgpt

#

cause colors look like chatgpt image gen

#

@summer stream get exposed to this

#

i can't bear it alone

regal bolt
#

I'll try to do it manually with GIMP xd.

slow bolt
#

@random fulcrum

#

hell this is @every1 worthy

regal bolt
#

But don't make fun of me. xd

slow bolt
#

I wanna bleach my eyes

#

If you want higher res texture - just use AI upscaler

#

But dear god no ChatGPT

regal bolt
#

AI upscaler?

slow bolt
#

Just google

regal bolt
#

and no, I don't use ChatGPT

#

i use perplexity xd

slow bolt
#

Well it looks like chatGPT

regal bolt
fair canopy
#

These overlaps are great

sonic bolt
#

Get a "legal license" for substance painter and practice KekSkew

faint sable
#

Chatgpt this shit

#

We ballin

slow bolt
#

way easier

sonic bolt
#

Is there an orthographic view from the side or is that too much?

slow bolt
#

all you need to do is position it like you want and press a button

#

orthographic is really not needed

sonic bolt
#

Hope they'll look good PepeHands

#

I'm willing to work a lil hard for quality

slow bolt
#

It's just your rendered item

#

that's what icon should show

sonic bolt
#

How do you save the image? With a screenshot?

slow bolt
#

it shows in the viewport what to press

sonic bolt
slow bolt
#

It should show help in the top-right corner iirc

#

click in the viewport and press H maybe

undone spruce
#

try pressing h

slow bolt
#

or F1

sonic bolt
#

Get this, I'm mashing I but dunno where it gets saved

slow bolt
#

wherever your project folder is iirc

#

you set it

undone spruce
#

i do believe it in the images folder that you set in settings

sonic bolt
rancid steppe
#

Ah, bug fixing... Idfk why this bug is happening. But hey, at least I know what's messed up

slow bolt
#

what bug

sonic bolt
#

Ah, there we go

slow bolt
#

what are you talking about

rancid steppe
#

A bug in my mod

#

I'm trying to make COTI for NVGs, but something is making my game unhappy

sonic bolt
#

Now I don't need to beg Juan for icons kek1

#

I might still give Blender a try tho

slow bolt
#

It will look the same essentially

sonic bolt
#

Maybe the lighting would be different if I changed it think

#

I'd 100% do this for mag renders

rancid steppe
#

I have graduated from a variable error to stack overflow. I'm a true master kodr

undone spruce
summer stream
#

no.

upbeat kiln
#

Hello, I want to make a language translation mod. Can anyone give me some advice?

summer stream
#

on what language do you want to translate on? worryHmm2

upbeat kiln
#

Thai language I want to translate it for my own use and share it with others who need Thai language πŸ™‚

summer stream
#

alright so, what do you need is to have program to edit XML's

#

i mostly use visual studio code for it

crimson salmon
#

why did you do that

#

why did you think that would work

jade onyx
#

vibe coding is so cool (derogatory)

torpid badge
#

Is there a list somewhere that has the itemids of all current 'valid' weapons in GAMMA? I want to update a lootbox pool but I want to make sure I'm not adding blacklisted weapons

strong beacon
#

Fellas, I edited the maid poster file to a custom one I made and now it's crashing my save, anyone know what I messed up?

lethal pelican
#

what mod adds the 9x21 ammo? im trying to get the bullet icon

misty mulch
upbeat kiln
#

That's what I'm trying to do because Thai language is not supported in Windows-1251

upbeat kiln
#

I changed the language and it became ?????

novel ruin
misty mulch
#

If you put a single " quote mark in a character name it WILL crash the whole game out

#

so uhhh i don't think it can handle Thai

novel ruin
upbeat kiln
#

I won't deny it because if I could do it, I wouldn't have to ask you guys.

misty mulch
#

especially since thai writing system doesn't have 1:1 matching with latin alphabets

upbeat kiln
#

I edited the text and it worked, but it came up as an unreadable language instead

upbeat kiln
#

This was quite difficult for me to begin with:((

regal bolt
#

do you know which file location that you can use to change Attachment stats like grid and kelva armor @misty mulch

misty mulch
#

the answer to "how do i edit the config for whatever" is almost always "You should be making a dltx override and not directly editing the config itself"

#

haven't you already done that? you were editing ammo configs

regal bolt
#

i did

#

i have DLTX file now

misty mulch
#

yeah so... do that again but for attachments

#

to figure out attachments, run a find-in-file search on either the gamma mods folder or the unpacked anomaly folder, for the section ID of any attachment you want to edit

#

that should get you the base config file

#

and then you do the usual "find root file" thing

regal bolt
#

im doing it

#

thank you for the guide

mystic bluff
#

Hello there. I want to add a speed modifier to some artifacts in a mod that reworks all artifacts. I already added everything needed to the interface and wrote a script to change the character's speed, but for some reason at a speed of ~150% of normal during sprinting, small damage is dealt and the character loses speed.

Does anyone know what the problem could be?

slow bolt
#

there is a speed limit you can't cross

mystic bluff
celest forge
#

Anyone knows how the LTX damage values translate into the GAMMA stat card?

#

Like if I want a "65" damage value what should I put in the LTX

rough lion
celest forge
#

So 0.75 = 75 dmg in GAMMA?

fair canopy
#

not exactly

#

i dont remember what it is, but that doesnt just translate to 75 damage straight

celest forge
#

If you could pull an example from the files I'd be extremely grateful prayge

celest forge
#

Not a single thing can be normal, can it

fair canopy
#

not in gambla

rough lion
#

GSC like their code like spaghetti

celest forge
#

That's not GSC

#

Because in vanilla Anomaly and the OGs stats are not displayed in numbers

#

But rather bars

#

But I'm doing a gun for someone who plays gamma and he asked the gun has specifically 65 DMG

fair canopy
celest forge
#

5.56

fair canopy
#

that's going to make it the strongest 556 gun in gamma lmao

celest forge
#

Yeah well that's his call not mine

#

What is the values of the strongest 5.56 gun in gamma tho just so I can do it aprox

fair canopy
#

lemme load up and check

slow bolt
#

wouldn't take that long

celest forge
#

Id have to rely on someone to look in gamma for me each time I changed the value

#

So yeah it would take long

fair canopy
#

so it seems that hit_power = displayed damage. but that might be because of my ui

#

lemme try a raw gamma

#

LOL it is different based on ui

slow bolt
fair canopy
#

yeah, seems it only displays hit_power

fair canopy
#

that should display about 65 hit

celest forge
slow bolt
#

150 is with all the download files

#

they are not needed after the install is complete

celest forge
#

Yeah and after one update everything can go to complete fucking shit so you do need the downloads

#

And 80 is still fucking insane

#

80gbs is a modern battelfield game

#

A ghost recon game

#

A modern Assassins creed game

celest forge
slow bolt
slow bolt
floral briar
#

What is the standard way of porting ogf models to blender? Xray addon still or?

#

What do moders use nowdays?

summer stream
#

xray addon

floral briar
#

found it, and tried it with 4.5 but it's not working, and I can't for the life of me find for which version the addon is made

summer stream
#

and it's made for 4.4

floral briar
#

tnx

#

oh so it is being updated, nice

#

i was expecting i had to instal 2.7 or something

floral briar
summer stream
#

these are not required

#

these? yes

floral briar
#

OK great, it found those automatically it seems.

#

this addon is much more advanced it seems then I have expected. I am impressed.

#

How do I load an ogf model, will it detect it if I just drag it over?

summer stream
#

for the game that it was made, it's a bit too much advanced

floral briar
#

or do i have to use the addon importer among one of these options

#

?

summer stream
#

a lot of the stuff that you can see here

#

can be investigated further via anomaly modding book

floral briar
#

Oh dear

#

There's a book??

#

Yes please

summer stream
#

yes

#

enjoy it

#

a lot of anomaly stuff is simple to learn

#

buuut most of it works on

#

dreams and hopes

floral briar
#

hahaha

#

nice

#

Well, tnx a lot bud, I was meaning to go to sleep shortly.

#

Not so it seems!

summer stream
#

the 2 am motivation :

floral briar
#

TRUTH

#

right in the middle XD

summer stream
#

i lowk want to play the game

#

but as a modder it never lets me

floral briar
#

love it

floral briar
# summer stream but as a modder it never lets me

Even tho I am not a modder...yet. I know what you mean.
I just recently realized its been 10 years since Fallout 4 came out and in my mind that was 3 months ago.
I was like, i got time, I'll play it later its fine. ADHD gods always make me make something relating to what I want to do, instead of doing it. So I think I was born a modder and mislabeled as an idiot.

summer stream
#

free buff at the start

floral briar
summer stream
#

autism is not a debuff

#

it's a buff in some way

floral briar
#

truth, wish I had more control of it tho. XD

#

why am I not obsessed with making millions instead of arranging pixels

summer stream
#

idk

floral briar
#

such is the way XD

summer stream
#

tbh the entire reason why i got into modding stuff is

#

making girl stuff jokerge

#

why?
yes

floral briar
#

hahaha, nuff said.

#

not a single percent more of a reason, you don't need!

summer stream
#

some people r calling me insane of how many projects i have on me

#

ill try playing the game now

floral briar
#

tnx for all the info

#

Good luck out there stalker.

#

Blowout soon, seek shelter!

edgy atlas
#

What is hud_low_inertia? I noticed some hud sections of weapons inherit it

undone spruce
#

im bout to lock up on gun movement, just work the hands from now on

#

nah its still not good

tawny prawn
#

can anybody assist me regarding modding? im a noob and im trying to make my first mod for gamma which is a main menu mod

tawny prawn
#

I just want to change the background of the main menu to a Image file, while not conflicting with UI Rework by Sota as an example(because im using it and its nice ;p)

simple scaffold
# tawny prawn I just want to change the background of the main menu to a Image file, while not...

main menu appearance is controlled by a script and an xml. 99% of main menu mods can and do ignore the script.

the xml is this one: https://github.com/RAX-Anomaly/Anomaly-Mod-Configuration-Menu/blob/main/gamedata/configs/ui/ui_mm_main_16.xml

note this is the base MCM version. it is likely that gamma has modified it more. you will need to search in mo2 for the active version of this file in gamma.

in my version line 4 has the background texture name. convert your background image of choice to .dds and put it in gamedata/textures/ and type its name in that place. note the file used by this xml is actually in gamedata/textures/ui and the file name in the xml has the ui\ in front of it. the xml takes a path-name starting in the textures folder.

in theory you can make the edits to the xml with the dxml system to reduce conflicts but that is a bigger fish and probably overkill for a first mod.

https://igigog.github.io/anomaly-modding-book/index.html

lyric grove
tawny prawn
#

@simple scaffold Also do you think if i manage to do it and change the picture, will it stil be compatible with ex: UI rework by Sota? or it may cause issues with other UI and menu mods?? ( Because i just literally want the background to be different..nothing else) cheers!

simple scaffold
# tawny prawn <@155830872027693057> Also do you think if i manage to do it and change the pict...

if you take the xml from their mod and change name of the background image it will contain all of thier other changes. You should generally ask permission before publishing that kind of derived work.

option 2 you could look at their xml file, find out what they named their background image and have your mod just be your image with that name , and let mo2 replace theirs with yours.

option 3 (and again this is over kill for this kind of thing) use a dxml script to change the xml file once it has been loaded into the games memory to use a difernt background image.

options 2 is what you should do if you only want to change the one image.

option 1 would be if you wanted to do something like move the menu to one side, or add another badge at the bottom.

option 3 takes option1 as a prototype and makes it something that doesn't contain anyone else's work. but requires some knowledge of lua and is only mentioned because i am pedantic, not because it is something you should look at for mod number 1.

lethal pelican
#

if I wanted to exclude an item from being sold to any merchant, do I literally have to DLTX every trade ltx?? they're all roots

undone spruce
tardy flicker
#

Anyone have experience with making new outfits/backpacks compatible with FDDA? Getting a crash when trying to equip them

simple scaffold
#

why does my username look drunk.

lethal pelican
#

oh well

simple scaffold
# lethal pelican ah, didn't know that was a thing. I kind of just made dltxs for all the merchant...

it has advantages and disadvantages. For "removing one item from everyone" it is way easier. and for my use case of giving evey merchant that sells a fort pistol a fort pistol mag it is way easier and won't break when someone like you removes the fort from sids trade profile.

but setting up a new trader from scratch, or changing the inventory drasitcly based on reputation, the ltx's work better.

lethal pelican
#

hmmm tbf its more of, I'm removing the 19ish custom ammos I made from being sold to traders, so it probably wouldn't break anything

#

I just dltx-ed them to the list of ammo/ammo_bad/ammo_verybad that is used to exclude items from traders

late temple
#

Im trying to make a mod that will spawn artifacts - it's not showing in mcm at all, could anyone check why?

hot salmon
hot salmon
#

RegisterScriptCallback("on_option_change", on_option_change)

#
  1. wtf is this code about
    why not to store all of this in varuables?
#

like this
Disregard this

#

and also why local gr? Just options bro

#

plus return options

late temple
novel ruin
jade onyx
#

lol

late temple
#

I do not know how to make mods and I need spawner for ironman PepeHands

novel ruin
late temple
novel ruin
jade onyx
#

why bother with invictus if you're gonna ignore the reqs of it

novel ruin
late temple
novel ruin
late temple
#

This workaround crashes game with protect, should I disable it?

misty mulch
misty mulch
# celest forge Anyone knows how the LTX damage values translate into the GAMMA stat card?

Default gun damage stat calc:
( (hit_power * first bullet in gun config's k_hit) ) / 150
This is because every stat for display, is normalized to 0 - 150 by default, because that's the range for the stat bars.

For actual damage on hit, use my simulator.

And yes the easy way is just to copy the value from another gun in the same caliber, those are essentially listed out in the weapons database I made (just divide by 100)

#

I'm on my phone so would need to double check how the normalizing function actually works, but close enough

copper meteor
#

Hi guys,I’m learning to make hard surface weapon models in Blender and I have a question about texturing them for Unreal Engine 5 (or in general). I’ve seen different workflows: some people keep the weapon as one solid mesh with one big texture, while others keep it split into parts (like stock, muzzle, body) and texture each separately.My issue is that when I tried one big model, the texture quality was too low because the pixel density per part dropped. So what’s the better approach for weapons β€” one combined mesh (except for animated parts like the magazine or bolt), or keeping everything separate and assembling in the engine?

tepid trellis
#

hello i am trying to make merc_combat_scientific_outfit to have light_merc_outfit hands , if anybody knows.

misty mulch
#

obviously, replace the name of the original armor + the name of the visual section you want to swap out

#

as in, point 3, find ![merc_combat_scientific_outfit], point 4, replace with whatever it said for [light_merc_outfit]

tepid trellis
#

somewhere here right?

misty mulch
#

oh you have war nymph

tepid trellis
#

yeah

misty mulch
#

you'd have to figure out which dltx wins the conflicts then

misty mulch
#

i suggest you make notes of what you changed in case it doesn't work

tepid trellis
#

pretty sure its warnymph, the LASS section is empty.

tepid trellis
#

change that hud section to light_merc_outfit?

#

if not work ill just revert changes

#

player_hud_section = actor_hud_merc_light_outfit ? hmm

fringe herald
#

Hi, Stalkers! lurking
A quick question.
Is there a value in the game engine to reduce the cursor scale?
Something like cursor_scale 0.8?
Even though I have the game set to the nominal monitor resolution, it is not displayed at a 1:1 scale, which makes it blurry. Reducing its texture does not solve the problem, because it then loses resolution and detail.

misty mulch
#

replace the line under ![merc_combat_scientific_outfit] with the one you just copied

azure bluff
#

Is anyone aware of a binoculars quickdraw.script equivalent?
I want to keep knife in binos-slot and upon middle mouse button I want to quick use binoculars - return to previous active item on key release

#

I'm looking at G.A.M.M.A. Close Quarter Combat , specifically quickdraw.script but with all the magic constants and shortened var/function names it's black magic... And at some point it freaking deletes the knife (or animation? Are animations also objects in the same sense as NPCs or items) and then recreates it? What!?

#

So why are slots 0-5 special? This is 6 slots and my understanding is that there are 5 "weapon slots" [main, secondary, knife, binos, grenade] so what is the sixth slot?

local hit_slot = {
    [0] = true,
    [1] = true,
    [2] = true,
    [3] = true,
    [4] = true,
    [5] = true,
}
...
if not (hit_slot[db.actor:active_slot()]) then return end

But I must off the target entirely because why would we interrupt quickdraw with a knife when a weapon is active? Are slots in active_slot even what I'm thinking about (the items activated on 1,2,3,4,5,6,g etc key press)?

#

ok, so apparently copilot can help me understanding all that, you can ignore my questions i guess because by the time someone answers I'll probably be on a different issue anyway.

simple scaffold
hot salmon
#

oh wait

#

oh I'm stupid

#

well

#

Anyway...

#

There is already way of no turning backKekSkew

simple scaffold
#

all this stuff where ppl use the options change callback to fetch MCM values is simply so they can have defaults to use if MCM is missing.

but gamma always has MCM. so you can just fetch the value from MCM every time you need it no worries. simpler code. less ram.

hot salmon
#

I think it will require to much ui_mcm.get()

#

plus to much code to change

ocean scroll
#

Hey, I'm Chebatenka, an aspiring 3D artist from St. Petersburg, I took the course of Andrey Smirnov (diploma in front of you). If you have an idea for a mod, or you are already creating something, I could help you with your idea. the characters and "exact models" (which should perfectly repeat the proportions of the original to the millimeter) are beyond my power, but the food, appliances, surroundings, etc. - no problem! write at any time, I will be glad to cooperate. .. And yes, I don't know anything specifically about anomaly modding, I'm just a stalker fan here.

azure bluff
#

Why is the loop unrolled? Is there some penalty to having loops in lua?

local knifesm = { 
                    "wpn_knife",
                    "wpn_knife2",
                    "wpn_knife3",
                    "wpn_knife4",
                    "wpn_knife5",
                    "wpn_knife6",
                    "wpn_knife7",
                    "wpn_knife8",
                 }    

lilac ibex
simple scaffold
azure bluff
#

thanks

tawny prawn
# simple scaffold if you take the xml from their mod and change name of the background image it wi...

Thank you so much for the reply and all the info ❀️ cheers!

I already contacted Sota, explained that im a total noob and that this main menu mod would be my first mod(if just changing the gamma main menu to a still jpeg can even be considered a mod hahaha), told him what I wanted to do and all that, but I didnt quite get the answer I was looking for hahaha... Im all against plagiarism in any form of way so ofcourse I wouldnt publish something like that, BUT the thing Im interested in is will his mod conflict with me attempting to change gamma background? Do you maybe know?

Because Sota DIDNT change the gamma main menu image in his mod, his mod only sends the main menu options to the left side of the screen with a new font and all that (the image is still gamma image)...sooo my question is would I need to mod GAMMA base files? or his mod files?.... Like I dont understand whats the right choice...( keep in mind i want to keep both the new image that i want to put in paired with Sota rework)

If the correct way to do it requires changing his mod then thats a completely different thing right, I would once again need to reach out to Sota which I will ofcourse!

PS: I think the gamma main menu that we have now isnt a still image(correct me if im wrong) but i think its either a gif or mp4 right?

Will that conflict with me just wanting it to be a still jpeg?

azure bluff
#

Is there any way to trigger a callback precisely at the moment an activation animation finishes?
I'm calling db.actor:activate_slot(slot_number) and I want to execute this logic as soon as binocs activation animation finishes.

local firekey = bind_to_dik(key_bindings.kWPN_FIRE)
level.press_action(firekey)
simple scaffold
# tawny prawn Thank you so much for the reply and all the info ❀️ cheers! I already contacted...

can't be jpeg, needs to be dds

if the existing file is one of the animation formats they will take precedence over a dds so the option 2 i mentioned before won't actually work. you will need a different file name and edit the xml to point to that.

If Sota's mod has the main menu xml in it you will need to edit that file. if sota uses a dltx script you will need to edit the gamma xml.

to be honest if you search for the xml file in the mo2 data tab it will give you the active file and tell you what mod it is from. it is the active file you need to edit. so it doesn't really matter what mod it is from. unless you want to clear up permissions before publishing.

tawny prawn
#

Is this correct? ( I used the online converter)

summer stream
#

hooray

#

he doesnt know about BC1, BC2 or any other compressions

#

do em uncompressed via converters

#

or photopea

azure bluff
quasi narwhal
#

congrats to whoever wrote this code, there isn't one single line i wouldn't change thumbsUp2x

summer stream
#

ifelse

#

ifelse
ifelse
ifelse
ifelse

hot salmon
#

for knifesm doLeJokerge

azure bluff
#

sooooooo why no output to console?

quasi narwhal
azure bluff
#

I'm 100% certain on_key_press gets called because it used to do something a couple of edits ago

#

i'll try printf

#

nah, printf is silent too

quasi narwhal
#

your line 71 has a syntax error too

azure bluff
#

yea i noticed, fixing now

#

no output:

#

funny, from debug menu executing printf / log prints to console as expected, but this snippet does nothing:

#

yeeeee, ~ only works for comparisons, not as a unary operator... so x-ray just ignores malformed scripts.

random flame
#

So. how retarded is it to try and make a mod for anomaly as your first foray into modding lmao

#

and where would a guy even get started looking for resources to learn

misty mulch
#

it depends on what you're trying to do

#

we all started somewhere

celest forge
#

I never modded any game before getting into anomaly modding

#

And look at me

#

I wanna fucking kill myself

random flame
#

well. i had an idea for more complicated cooking recipes using the other food items in combination with mutant meat to make proper "meals" that gave benefits to sitting down and eating at a campfire instead of just scarfing food down on the go

#

i am sure this is hilariously more complicated than i can even comprehend.

undone spruce
#

Ive played with GTASA as a kid but nothing substantial, but the thing i want to say is that you either fly into a single game or engine and try tondo everything about it, or simply pick a thing you want to do (3d, nimations, sound, ui, scripts) and try to be good at it, if you feel content go after smth else

Trying to learn and do everything (good) will be pretty impossible

regal bolt
#

Hi, how can I edit texture for weapons? Like adding different skin. Do I need to have blender or all I need is a paint?

regal bolt
regal bolt
regal bolt
# summer stream no

how can I create this? It's not photoshop, but some programm that can handle this

summer stream
regal bolt
lapis vortex
#

which line of code is responsible for ballistic res

#

I wanna edit the Ghillie Suit to be a decent medium armor

#

give it okay stats

sonic bolt
#

Maybe try fire_wound?

#

Cuz strike sounds like impact, wound sounds like rupture

tepid trellis
#

So i changed AEK to 60 mag in the config , its type C ( rifle_5 ) in ltx. If i want to change the AEK to D class , this screenshot is mk14 ( dclass ) which is rifle_7. do i change the repair type in aek ltx to rifle_7 to make it a D class weapon after making it a 60 mag?

#

thats a yes i guess!

#

I did the same with hk416, made it a 60mag, but making it D class, along with AEK 60mag

sonic bolt
#

60 mag with normal 30 round sized mags? KekSkew

tepid trellis
#

I mean you cant change the mags lool

#

even with mag mod, they dont change

#

the mags will be a 60rnd in inventory with mag mod, but the mag is still a 30 visually when you reload.

#

so same difference. lol

rough lion
celest forge
#

Just very complicated

sonic bolt
#

Oh I thought you just changed the ammo count like how the MP5SD6 has 40 rounds now

summer stream
regal bolt
#

@summer stream for example I want to recolor and add some sticker to this gun, it seems difficult to edit every detail here, tried looking for how to wrap uv map in blender, but haven't found, how would you solve this problem?

summer stream
#
  1. go into blender
  2. select required zone via L and selecting the UV
  3. go into UV editor
  4. look at the UV that it uses
  5. put sticker above it using Photoshop or anything else
regal bolt
summer stream
#

you put them ON THE COLOR TEXTURE

#

substance painter can be used to make

#

the textures

#

first is base color

#

after that, normal, roughness and metallic

regal bolt
summer stream
#

please use Photoshop

#

im literally gonna hang myself with these kind of questions

summer stream
#

i need something insane to do

#

how do i implement physics to hair

lilac ibex
summer stream
#

or anything bouncy, like a ball

summer stream
summer stream
summer stream
#

i also need something to do first, that is not really gonna make my head go boom

#

so after that i can break the entire engine

#

❀️

crimson salmon
lilac ibex
summer stream
lilac ibex
#

πŸ’”

#

physics engine used by stalkuh

summer stream
#

what the fuck

#

does that shit actually has one lmao

lilac ibex
#

yes

summer stream
#

lemme see it

#

i lowk never thought that stalker had one omegakekw

lilac ibex
summer stream
#

holy fucking shit lmao

#

well i guess now i need to know how to make it apply on a model

#

like using weights n stuff

#

time to enjoy understanding it

lilac ibex
#

sdk has a whole fuckton of material properties etc

summer stream
#

like with weights

#

from one point
very
and slowly going down so it won't be

#

i think i need to explain stuff better catdespair

acoustic wigeon
#

how hard is it to modify a gun? I really want the bas groza to be able to take a supressor

sonic bolt
sonic bolt
#

adding the suppressor is easy enough, but the groza's grenade launcher shortening the barrel makes it finicky

sonic bolt
acoustic wigeon
#

…both if its not too much trouble

acoustic wigeon
sonic bolt
#

Nah I'm good, this was easier than I thought KEK

sonic bolt
#

It uses a 9A-91 suppressor

acoustic wigeon
#

( due to work, thank you so much tho! )

sonic bolt
wraith willow
#

This sounds lofty but I'm gonna make a tranq system and eventually redo the AI to make metal gear solid style tactics

#

I just started but I imagine that'd be fun. I wanna add a jail and bribe system too

fair canopy
sonic bolt
slow bolt
#

jesus

sonic bolt
fair canopy
#

you could use the bone hiding script to make it work

sonic bolt
#

I think your Groza Custom suppressor fits it perfectly already

lilac idol
tawny prawn
#

Ladiez n Gentz I just made my first mod.

Its a Main Menu mod that changes the music and background of base gamma.

I will make updates to it such as making even better quality image and louder and compressed audio track but for now I need to go sleep hahah... PLEASE let me know if you like it!

INSTALLATION: Very simple just install using MO2, put it at the bottom of MO2 and you are all done, enjoy and cheers! ❀️

PS: Please send me a messages if you like it or if you have any suggestions or something like that...

NOTE: I WILL BE UPLOADING IT TO MODDB LATER AFTER I WAKE UP!

SUGGESTION: My mod works and looks sooooo goood paired up with Sota's UI Rework G.A.M.M.A. Style by - Sota
https://discord.com/channels/912320241713958912/1115558016608120863
Trust me its a must have combo!

Happy hunting stalkers!

regal bolt
#

Guys, what are those artifacts on a gun when editing a texture on uv? also tried to quick edit in krita, but after exporting changes and clicking apply in blender nothing happend, how to fix it?
And how to export texture in dds? blender couldn't save it in dds, haven't found any plugin for that

tawny prawn
#

UPDATE: Moddb wont let me upload my 7zip file...any help please? What am I missing, i tried uploading directly from PC the zipped file, i also tried the URL option by uploading it to google drive...it still didnt let me upload ughh....

slow bolt
#

not let how?

tawny prawn
#

can you come to a vc please?

slow bolt
#

never had any problems with uploading to moddb

slow bolt
tawny prawn
#

this is my first time...maybe i didnt do something right

#

so i created a 7ZIp

#

folder

#

aaaaand when i try to upload it

#

it just starts and then immediately stops

#

and gives me a stoopid error

#

unknown

slow bolt
#

add screenshots and the error

tawny prawn
#

:C

#

ok 1 sec

#

@slow bolt

#

I even tried renaming it with _ instead of spaces

#

didnt work...

#

i uploaded it to my google drive and put in the URL link but I always get the same error.......

#

@slow bolt any insight? :p

#

@simple scaffold πŸ˜›

#

ohh wait...was it me trying to upload to the "files" section of moddb? Should i click on "mod" section instead?

#

(sorry everybody its my first upload!)

acoustic wigeon
tawny prawn
#

ohh that page looks completely different than mine, THANKS, i will let you know if it worked ❀️ cheers stalker!

#

@slow bolt NOPE...

#

still the same error................

slow bolt
#

well idk, use a vpn

#

seems like a you problem

tawny prawn
#

you think VPN will solve my issue?

#

omg

#

do you recommend any VPN for uploading mods?

#

well VPN doesnt work....

#

i tested it now

#

i dont get it...what should i attempt to do?

#

ok so im reading about A LOT of people having this issue regarding moddb IN GENERAL...... i dont know what to do

#

btw my mod is 5.34 MB.... so its impossible for that to cause the issue and my PC and internet are very good

slow bolt
#

never had this problem. Try different browser maybe

tawny prawn
tawny prawn
#

Im using Google btw

simple scaffold
slow bolt
#

(in this case)

#

try with it

tawny prawn
#

oh i didnt know about that... I might do that but like why the fuck cant i upload a 5.34MB file....their site is in shambles

#

i got super frustrated since im trying to upload for hours now...

tawny prawn
#

what should i look into?

#

this what happens when I try to use google drive link apart from getting the same error when upload starts aswell.....
@slow bolt @simple scaffold

slow bolt
tawny prawn
#

can you please tell me what should use then?

slow bolt
#

a file itself

#

.7z

tawny prawn
#

i guess i didnt understand the URL upload thing... doesnt change the fact i get the same upload error

slow bolt
#

idk upload it here to show

tawny prawn
#

I did

tawny prawn
#

yes

slow bolt
#

it opens fine. Idk why you can't upload it

#

are you logged in on moddb?

tawny prawn
#

THATS WHAT IM SAYING :C

#

yes I am

#

I am logged in wtf...

#

idk what to do

slow bolt
#

Write to their support

#

ask in anomaly discord

#

idk

tawny prawn
#

ok so

#

i used Chreome extension VPN

#

and now i manage to come to 100 percent immediately

wraith willow
tawny prawn
#

but now its stuck......

simple scaffold
wraith willow
tawny prawn
#

ok so when i turned on Google chrome extension VPN now the file immediately uploads to 100% within 3-5 seconds

#

BUT its now always STUCK at 100.....

#

and after some time the same undefined error appears...

misty mulch
# lapis vortex which line of code is responsible for ballistic res

bones_coeff_protection. obviously, it is not a number, instead you need to find the section actor_armor_ghillie in damages.ltx (...or at least i think that's the file) and check its numbers/use DLTX to alter its figures. GAMMA only cares about the bip_01_spine (ballistic res for body) and bip_01_head (ballistic res for head) figures

misty mulch
sonic bolt
#

Omw to spread misinformation GrokChadGAMMA

misty mulch
#

@honest dust the file you want to look at is your GAMMA folder\mods\G.A.M.M.A. Guns Have No Condition\gamedata\configs\mod_system_zzzzzzzzzz_streamlined_misfire_probability.ltx

honest dust
#

Curious if anyone knows the main area to modify weapon jamming basically to reduce it on healthy weapons? Arti_jamming and the WP{PO?

#

thanks man

honest dust
#

so he did some of his own changes as part of gamma correct like as

misty mulch
#

or look at what changes that mod does

honest dust
#

Ok great thanks, I just want to about 1/2 the chance I do like it happening

misty mulch
#

if by "he" you mean Oleh lmao

honest dust
#

Ty for your help ill mess around with stuff

fair inlet
honest dust
#

I appreciate it man ty awesome

fair inlet
#

actually nvm, that only works if you want to increase chance

honest dust
#

We will see how I did lol I lowered the start probability of each weapon I want to try

#

Thanks for all the guidance

keen meadow
#

Guys, I've downloaded a mod for additional armors. The mod has models, and everything works... BUT in first-person view, the body seems to be without armor

summer stream
#

i wonder why

rough lion
#

The mod was not made with Visible leg mods in mind

slow bolt
#

He is asking how to add it to Visible body mod

summer stream
keen meadow
#

it seems to me that the mod code is quite strange...

rough lion
keen meadow
rough lion
#

you forgot to add "_legs" after the outfit name

keen meadow
keen meadow
rough lion
#

It should look something like this. first half is outfit filename, second part is the suffix you need to add "_legs"

#

visual determines the filepath for the leg model inside "meshes" folder

keen meadow
rough lion
#

Then i have no idea what to say shrug

keen meadow
#

do you have information about where a similar file is located, but for vanilla armor?

slow bolt
rough lion
#

Yeah thats possible if thats the case

keen meadow
#

and the mod for additional space suits also does not apply to third-party mods.

#

hahahahaha I found a solution

#

it was necessary to change the code not in the SWM itself, but in the GAMMA hands legs models swap mode

keen meadow
#

thanks guys

barren pilot
#

can somebody send me default settings for SSS and ES in mo2?

knotty sierra
#

Small question. If i want change stuff on backpacks like how many mags it can carry and so on, which file i need to change?

simple scaffold
knotty sierra
slow bolt
#

whichever one is loaded last and has the file

sonic bolt
#

Does anyone know how to solve this?

#

Trying to add 3DSS back to an old Frosty mod

tawny prawn
#

@simple scaffold Thanks for pointing me in the right directions, I managed to upload the mod minutes ago!

I did contact ModDB via email, the only question i have is how do i "submit this form"?

You can see in the screenshot it says the file has been uploaded but it tells me i must submit a form in order to save it??

I cant find where or how to submit a form..also what form do they mean by refeering it to "this form"?

simple scaffold
#

it is a silly named button

tawny prawn
acoustic wigeon
#

how can i modify the gloves of an outfit? just go into the ltx from the gloves i want and swap em? ( or its more complicated?)

wraith willow
#

By the end of this I will have a whole system that has patrols respond in various ways to unconscious bodies, capture system and drug overdose overhauls for the player using meds.

wraith willow
#

MGS style alert states too

#

Getting the gun and the initial state working was fun though, I'm happy I started this

slow bolt
#

arms you can swap

#

gloves? That is a part of the model

#

and since you don't know - you wont be able to do it

acoustic wigeon
#

( i just really wanna spice up some armors, especially no battery exos, their gloves suck )

#

( or the wastelander and then merc ace, their gloves are so basic xD)

slow bolt
#

yeah you just swap gloves

#

in the config

wraith willow
nocturne night
#

hey I found a gun that plays the reload animation even if there is no ammo for it to reload

#

how could I fix that?

acoustic wigeon
summer girder
wraith willow
summer girder
wraith willow
summer girder
#

It's fine

#

But the modification is not open source yet

undone spruce
#

forgo the arms

verbal siren
wraith willow
#

so far so good

wraith willow
wraith willow
#

I've got it to where they drop their weapon and enter a passive, amnesia state , sleeping. And they wake up confused and don't remember you. Which is neat!

#

So far no animations to match but

simple scaffold
rough lion
#

How do i add static anomalies? Want to fill the garbage hills with rads

wise notch
#

Does anyone know what the :r and the number mean in loadout.ltx? For example

celest forge
#

Random

#

One is attachments and the other ammo types, don't remember which is first

misty mulch
#

that is where the explanation for all of it is

wise notch
#

thank you both

simple scaffold
#

which is to say look at the dyamic anomalies script

slow bolt
#

static anomalies are registered on NPC pathing while dynamic ones are not

simple scaffold
#

I have never seen any evidence of that.

slow bolt
#

Wdym

#

they literally walk right into them

#

that is the problem with the dynamic anomalies mod

#

the other one is that it can create anomalies anywhere - even campsites. But for this purpose that is not an issue

rough lion
#

There's only dynamic_anomalies.ltx and it only controls anomalies that will shuffle between off/on state

plain prawn
#

Hi, is there a way to know what bone is for what part of the models, in the ballistics script ? Like an image or a list

limber heron
#

How 2 learn to mod Stalker in a instant?

lilac ibex
#

"mod". mod what? engine? shaders?

#

learn CPP and HLSL then.
textures? look for tutorials, read anomaly modding book
meshes? learn blender, maybe maya? again, modding book
maps? watch ru tutorials

limber heron
#

damn there's a 'Anomaly modding book'?

azure bluff
#

maps? watch ru tutorials
But i can't into russiancry

lilac ibex
azure bluff
limber heron
#

oh shi

#

nice

undone spruce
undone spruce
sonic bolt
#

Does anyone know where this texture or file is stored? I assume it's part of base anomaly or something cuz it doesn't show up in the data search

crimson salmon
slow bolt
crimson salmon
#

it would be better if you did it like iwp pistols

#

besides that its good

sonic bolt
#

I guess the hard part is finding where it's stored Wahh

undone spruce
undone spruce
#

extending the arms as well

sonic bolt
#

Is there a command to force a jam?

slow bolt
#

kill a dude, take his gun

#

easy jam galore

undone spruce
sonic bolt
rose hull
#

Anyone know where the script is that adds the RF receiver to the 'add to loadout' section on the new game screen? Trying to make that section blank

#

I found the Thompson script and removed the text contents and boom, no more Thompson, but I've no clue where the 'detector_radio' / RF receiver is hiding

sacred osprey
#

how hard would it be to replace the texture of the "photo of a loved one" item? i want to replace it with somethign funny

fair canopy
#

You and a bunch of other people