#╙🖇mods-making-discussion

1 messages · Page 118 of 1

summer stream
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А там уже он разгружает другую модель

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Ээээ
нет

crisp burrow
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Фомод каждый раз перетыкивать, в игру перезаходить

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Запара

hot salmon
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да

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а через МСМ как?

crisp burrow
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Ну как обычно

hot salmon
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пиздец, ладно

crisp burrow
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Хз, я просто тырю у остальных, смотрю примерно как оно работает и переписываю под себя

crisp burrow
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А тут по другому не делают я заметил)

summer stream
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Reverse Engineering ёпта

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По такому же принципу и многопоток сюда впендюривают

summer stream
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Я серьёзно

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Тырят откуда могут

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Демонайзед маладес

hot salmon
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"Так и надо!"

summer stream
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Ну да

crisp burrow
crisp burrow
crisp burrow
main plover
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Is there any good AR platform drum mag weapon that uses different animation than BAS ones? hmm

lilac idol
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nah

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it's just the ones shinyhaxorus did afaik

main plover
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It is what it is then :/

crimson salmon
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what do people usually name mag bones besides mag mag_30 magazin and magazine

lilac idol
crimson salmon
safe nimbus
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I need to talk to someone who works on animations. Need help with a little something.

safe nimbus
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Let me make a short video for you.

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How do I fix, or at least negate that.

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I narrowed it down to it being an F.D.D.A problem, and not stemming from me.

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I feel like it has to do with the textures of the backpack in a moving state, vs. the static state at full resolution.

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I've tried halving the textures hoping it would resolve the issue, but it hasn't.

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This is my mod, by the way. Not asking for mod help.

lilac idol
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best possible solution would be importing the animation in blender and reducing the movement and rotation curves for those frames

safe nimbus
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Welp, I don't have blender nor do I know how to do that. I have never touched animations in my life.

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Thank you for your time.

lilac idol
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well it certainly doesn't feel like a texture problem but more of an animation one yeah

safe nimbus
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That's what I was thinking.

lilac idol
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it shouldn't be difficult to fix

safe nimbus
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Regular F.D.D.A backpack animations do the same thing, so I knew it wasn't my textures.

lilac idol
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it's just import> tweak 5 frames> export

safe nimbus
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Blender free, no?

lilac idol
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yeah

safe nimbus
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Can you help me real quick? I'd greatly appreciate it.

lilac idol
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yeah for sure

safe nimbus
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Thank you very much.

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Just message me privately.

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If you don't mind.

lilac idol
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I'm hitting the sack soon but I'll try to stick around for a bit

safe nimbus
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Alright, I appreciate you doing this for me.

safe nimbus
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I learned animations today.

barren spruce
safe nimbus
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Edited and fixed my mod.

barren spruce
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whats ur mod

barren spruce
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what does it do

undone spruce
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The S is for Sex

safe nimbus
strange stone
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How do I change the picture of a loved one to this

safe nimbus
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What do you guys think?

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Kinda like a breathing animation.

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Subtle.

novel ruin
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for now its still good

safe nimbus
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I'm still tweaking it.

agile parcel
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Good day people, tell me if there is some kind of tool to see what is connected with what? I want to change the NPC texture

summer stream
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ogf editor

dire gust
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Greetings.
Just wandering about the mod "Classes and talents".
Does anybody can handle to modify it in the way that any talent can be learnt from any class?
Basically I am looking for the possibility to open all the time the classes menu if you already selected it.

pseudo forum
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hello guys i want to ask smthing is there an mod that make you able to craft the explosives in the game

dire gust
hot salmon
misty mulch
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yeah you absolutely can

safe nimbus
sonic bolt
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Does anyone know what I'm missing? Trying to add some retextured sleeves but keep getting this crash for THAP hands

copper bolt
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TL;DR explaining a very long post - Attempting Metal Gear Solid style First-Third Person Aim Toggle by modifying PTP Camera, absolutely ZERO scripting skills or knowledge, probably giving up again, but here's what I learned and how far I got. Screenshot is the function in ptp_camera.script, with a comment I added about disabling the mods POV change without crashing, txt file is the TL;DR
I'll take this to Anomaly Discord if that makes more sense. Just occurred to me.

barren spruce
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rare ranger dave W

safe nimbus
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I'm learning.

main plover
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Is that too much tacticoolness for simple mpx that will shoot 9x21 isntead of 9x19?

lilac ibex
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straight from some CS 1.6 mod

main plover
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My idea is that it's Freedom tinkered one they have too much 9x21 laying around and they made drum loaded version

barren spruce
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not sure about the drum

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but rest is cool

main plover
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If I leave it 30 bullets it's just cooler veresk with better scopes

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I was considering middle ground and make it 40 long mag then I could ditch foregrip and make it shorter because right now with animations that are available I made very long "Small" Machine Gun

safe nimbus
barren spruce
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dont listen to dave

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hes as clueless as it gets

barren spruce
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would have to see a diff variant with the drum off

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preferably ingame

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overall is cool tho

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just not digging the drum as i said

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gotta ask juan what he thinks tho

main plover
safe nimbus
barren spruce
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nah thats some femboy shit dave

barren spruce
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although the barrel is maybe too short

safe nimbus
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It looks nice as a CQB version, but I like the look of the drum variant for medium range. Even if you use a 40 rnd magazine instead.

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Super clean though.

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Tasty grip.

main plover
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supperssor longer than body

safe nimbus
barren spruce
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bro wdym CQB 😭

safe nimbus
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CQC*

barren spruce
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its not ready or not

safe nimbus
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My b

main plover
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COQ and Ball torture

barren spruce
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ye cock tumbling

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tell us about it dave

safe nimbus
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All day er' day

barren spruce
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i dont speak australian sorry

safe nimbus
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I like my tacticool weapons. 🤣

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Makes sense for the zone.

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Black marketed Western weapons.

barren spruce
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youre brainrotted by ready or not bro

safe nimbus
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Yes it does. The Mercenaries and UNISG are western based factions.

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They're being supplied with weapons from outside the zone.

barren spruce
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tell me more

safe nimbus
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No.

main plover
barren spruce
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theres your femboy grip dave

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what do u think

upbeat wedge
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dual laser

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mindfuck freedom garbage

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realistically a canted sight but i mean freedom cant focus that well onto a small reticle

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too high out of their minds yknow

safe nimbus
safe nimbus
sonic bolt
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Does anyone know how I can make a DLTX for this file? No matter what I do I have to edit this specific file in order to get changes. Even having an ltx with the exact same name at a higher priority doesn't change it

quartz hill
sonic bolt
quartz hill
sonic bolt
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Actually come to think of it I don't think I need to make a dltx cuz I'm not overwriting anything, just adding new stuff

quartz hill
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i think you might still need to but idk what exactly you are doing so hellonewstalker3

sonic bolt
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sweet, it still works poggies

crimson salmon
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this g3a3 from sketchfab or the g3a3 from insurgency sandstorm, asking for when i start work on the g3 in my mod

sonic bolt
crimson salmon
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was gonna remove the picatinny anyways lol

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ill compare the textures

lilac ibex
crimson salmon
lilac ibex
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CoC ahh shaders

crimson salmon
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shrug iwp weapons look good

undone spruce
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hmm, ok, did Moddb just empty the mod add page after i try to upload or it is processing smth

main plover
undone lily
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Yeah the 41 mag makes it different meta wise

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Always looking for new 9x21 guns

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(Although yeah it’s 9x19 normally)

sonic bolt
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Aw hell it's only for the exo arm I modded in pepew

main plover
undone lily
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Will it use UDP animations ?

main plover
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Entirely different in purpose than gryuza but you you see the vision KEK

main plover
celest forge
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What about the drum mag

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And the foregrip

main plover
summer stream
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silly long smg

main plover
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Like it looks like proper AR with small drum mag that doesn't match size of a gun

celest forge
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No but I mean

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What are you gonnna do for the animations on that front

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Because unless i'm wrong the UDP has a stick mag and no foregrip

main plover
main plover
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I already have it rigged with that animation rest is proof of concept

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But in the end plan is to make two variants classic mpx 9x19 with very basic look 30 mag etc
Starting loadout for nato factions

And distinct "freedom" 9x21 version internally suppressed in stock with laser sight maybe some small paint job "Воля", green cloth wrap, hand guard from different weapon all together garage work looking gun, for higher rank freedomers and legends from other factions with upgrade kit available at nimble and freedom traders at maxed out lvl

lilac idol
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that's just relevant since some of the animations are holding the mag by the bottom of I remember correctly

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also just so you know I once rigged an mpx in my other anims for shits and giggles and wasn't nearly as bad as I expected

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you could also use that if you are willing to ignore/fix the obvious errors

summer stream
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silly

lilac idol
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truly yeah

random fulcrum
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that bolt release hit is almost way too violent

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considering how much screen free estate it uses, even if for just a couple of frames

lilac idol
lilac idol
summer stream
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also pillii

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what's your opinion on animating fingers

lilac idol
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it's so cool when you get it right

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other than that it makes my life miserable

lilac idol
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manually?

summer stream
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yes

lilac idol
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hell nah

summer stream
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you cant do shit about bones

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from gmod

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they are like rotated -90

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on Z

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as nekyo explained

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so it's compliated asf

lilac idol
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can't you apply an offset to bones using modifiers or something

summer stream
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idk i didnt try it

lilac idol
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idk then try to see if there's anything like that on blender

summer stream
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overly complicated skeleton for 203 bones against 60 bones in stalker

main plover
lilac idol
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nah no clue honestly

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maybe 15 or something

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why though

main plover
lilac idol
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it's about the same

main plover
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I will need to check later

summer stream
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tbh gloss does makes a big difference
my gun doesnt look like shit

main plover
summer stream
main plover
summer stream
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and that hand is from TARKOV

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so both are not small or big

lament current
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does anyone know where to find the textures for the backpack animations

main plover
lament current
hot salmon
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Can someone datamine for me certain voice lines from S2? Considering adding all lore stuff from S2 Swamps to #1394305689752436801

lament current
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you will ned a key most likely.. for some encryption.. but its not that hard to do

hot salmon
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and S2

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bruh

lament current
hot salmon
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And i probably need S2 for it to datamine somethinh

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and i don't have it installed

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so this is why i asking someone else

lament current
lament current
# hot salmon so this is why i asking someone else

in my little experience with stalker modding, its hard to get people to do stuff for you.
but its easier to ask on how to do it. and do it yourself.. just talking from experience.. everyone buisy with there own projects.
but you could get lucky.. try searching around nexus mods in the stalker 2 section.. you might find something you could use is already there

hot salmon
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already searched half of internet

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even S2 wiki is unfinished

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bruh

lament current
hot salmon
lament current
main plover
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I would kill for psd files for HD models textures nooo

main plover
lament current
main plover
lament current
main plover
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HD models are gone i need project files

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Where you have split texture in layers

lament current
lament current
main plover
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As an action?

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No

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I should have done it tho

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Because I made like 50 textures for ISG

lament current
lament current
main plover
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Anyway I need to find better Photoshop instalation because cs6 doesn't handle alpha channels well omegakekw

lament current
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put those plugins in your ps plugins folder.
along with qubemaps

main plover
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Thx

lament current
main plover
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I see you use Intel texture works I use nvidia plugin. I will make action myself later I guess

lament current
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first link is the solution i use 🙂

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now merc you said?

main plover
lament current
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damn sorry, dont have them anymore.. i did some work on mercs.. and i had PS files for those. but ive deleted it

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sorry

main plover
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If they were in German language they prob from the same source as mine

lament current
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but as you can see it didnt quite work out haha

main plover
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Hmm I would try to check details of compression of original animated texture from this mod

lament current
main plover
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I was using it myself but even without animations it was laggy

lament current
main plover
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Maybe @woven terrace has some psd files from HD models laying around think
For 3 years in trash bin keksad

lament current
lament current
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HUDm PDA, Nightvision, and backpack. all in a black white and red style

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oh yeah and 4 radio channels

main plover
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I know you did retexture whooping 3 years ago but maybe you have backed it up somewhere

woven terrace
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For sure. What exactly do you need and to what end?
I am working on a larger camo pack right now, so I can't share those, I hope you understand. But I can surely try and help you with whatever you are working on

main plover
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Missing mainly nosorog/exo armor project files, and hats/caps

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It's unisg taz camo retexture

woven terrace
main plover
pseudo forum
celest forge
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@undone spruce made some icons for your guns if you want em

undone spruce
tawdry pier
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Evening, any modders online with weapon modding experience? I have a question about a model bug ive run into in my playtrou.

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I battled a merc that wielded a AEK-971 and i saw him holding it in a weird way.
After (lucky) looting i double checked the AEK-971 on the player model and when equipping it with any scope the weapon is floating below the hands. (see pictures) (Only exception is the 1p59 which is fine because it uses the default AEK + PSO)
I ve made a little override mod, only for w_aek.ltx to revert to the AEK-971 + PSO if any scope is equipped, which ofc isnt ideal because this puts all those specific ones into the trash bin.

Long story short : Is the placement of the weapon embedded into the model or a config file that i havent found yet?
I would like to fix it myself but i need to know if i have to dive into blender or if there is a simpler way to fix it?

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(forgot : The AEK is also fine if no scope is equipped)

crimson salmon
tawdry pier
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hm k ty, so i will try to find it then 😉

crimson salmon
tawdry pier
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OH holy thanks man!

tawdry pier
livid lintel
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Gun

solemn harness
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Hello there. Is there a legal way to put SV-98 nimble back in the drop? I don't want to just spawn it wia debug menu

sonic bolt
sonic bolt
fair canopy
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You're probably missing the configs for whatever adds that screen

sonic bolt
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The hard part is finding which config edits it pepew

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I assume it's items_anm_exo.ltx

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I also assume FDDAR changes it I can't find any files that pertain to the screen/arms

sonic bolt
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Good lord, can someone explain why my files aren't overwriting? I opted to just rename my new texture files to overwrite Teivaz's exoskeleton textures but the conflicts box doesn't show it despite my files appearing in the data search

opal moss
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Hello guys, does anyone have a mod that allows you to use NPC animations(sitting by the fire, just sitting)?

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I remember installing this mod 2 years ago, but can't find it now(

hardy hound
# opal moss Hello guys, does anyone have a mod that allows you to use NPC animations(sittin...
ModDB

Improved version of the original mod. Created for stalker-themed content makers. A convenient tool for filming videos, game story films and screenshots. Suitable for simple use in the game, for the general atmosphere and full immersion in the gameplay...

pale mason
#

anyopne know how to rip ogf iles from the games? I tried the axr toolkit but my antivirus flagged it with malware, anyone know how to get it officially? or do so properly?

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this is for a blender animation

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figured out I could unpack from the tools in anomaly and get ogfs that way, still not sure if the axr toolset is legit or not since most tutorials point towards it

tardy flicker
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Does anyone have experience with adding hud progress bars? I need some help figuring out how I'm supposed to align the background and bar, or if there's an easier way I can test. I've been going in & out of game changing the x,y positions by 1 each time & it's still not aligning properly unless I use decimals.

slow bolt
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this is what happens if you use new thap without fixes for exos

slow bolt
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Oh, lets see if discord still has the shitty "antivirus"

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check in a couple of minutes if my message gets edited

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Oh, there it goes

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They never fixed their "av", naturally

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anyway, get what the tutorials are pointing you at

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and disable windows defender permanently in favour of actually working av

pale mason
sonic bolt
#

Can you point me in the right direction then?

slow bolt
slow bolt
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Current thap has removed wrist pc thing

pale mason
sonic bolt
sonic bolt
slow bolt
sonic bolt
sonic bolt
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Got it to work somewhat, thanks

lost berry
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i tried as hard as i could, i couldnt figure it out

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anon made it, told me it wasnt functional, and sure enough, its not

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so if anyone could help, thatd be amazing

tawdry pier
#

Morning, can anyone explain to me what fire_point2 in the weapon ltx is?
(Description : Coordinates of the fire particle from the shot, when viewed from the 3rd person from the holster)

Can anyone elaborate "from the holster" ?

novel ruin
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probably for GL

summer stream
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i never saw ANY guns use it

lost berry
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anyone got an answer to my question?

summer stream
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this

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this makes my brain go disabled

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why did he : it

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when it's supposed to be something like this?

dull bramble
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может кто помочь с этой проблемой

queen pineBOT
#

@dull bramble _ _||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​|| _ _ _ _ _ _ https://cdn.discordapp.com/attachments/789624196615372815/1159979001989845002/slap_1.mp4?ex=66073f21&is=65f4ca21&hm=f62cbd201a0c93cc5e23f39d1721ad9c6ddb27dbaa8102469a7adf383056aaf1&

summer stream
lost berry
#

is that the issue? or is there more?

summer stream
#

it IS the issue

lost berry
#

ok, so if i remove the colons, and put it like you have it there, it should work?

summer stream
#

since the thing about [wpn_...]:wpn_ak
suppose to mean that it's to use properities of that specific thing

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but it's overwriting so that thing not supposed to even look like that

lost berry
#

hmm ok, they did say theyre not amazing at DTLX

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so to be fair, its better than what id do

summer stream
main plover
hot salmon
#

i've ported Dead Air Shaders to Anomaly

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looking... not too good

lilac ibex
#

and theres a little point in porting DA shaders. most of the code is in combine2naa - so its postprocess

hot salmon
lilac ibex
#

there's no dust shaders

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it's particles

hot salmon
#

zero idea how its calls

lilac ibex
#

welp, static particles

hot salmon
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well, anyway, i was looking for this

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small white dots

lilac ibex
#

level.ps_static

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or maybe he's spawning them through script, i don't remember. there isn't any shader for dust other than mine and KD's

hot salmon
#

oh god i made it even worse

lilac ibex
#

mmmm normals

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aha, you will need additional engine edits for FXAA, all constant buffers (+shader defines)

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and some tweaks for sun shafts (screen-space) rendering
lens dirt shader requires new texture (blender_combine.cpp)
then it should work w/o issues

hot salmon
lilac ibex
#

it's not about the shader 😛

hot salmon
#

Alright, will try looking in scripts

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huh, its vanilla

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no way they just commented it

lilac ibex
#

probably caused issues

hot salmon
#

time to find out

barren crown
#

Does anyone know how to add scopes to weapons?

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I know how to make the blender ogfs

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and make the code so its like:
scopes = acog, eot, e0t2

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I just need help with the rest

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ok nvm figured it out myself

misty mulch
barren crown
#

how do i change reticle size

barren crown
#

is this correct

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the sights wont attach

lilac idol
barren crown
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i did

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they still wont

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except for Eotech and Acog + AC106

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C-more wont even attach

main plover
#

Because it doesn't have anything to override so it doesn't work properly

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Simply remove esclamation mark from brand new parts of weapon config

barren crown
#

the top part

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or all

main plover
#

All if you add new scopes instead of changing existing ones remove the esclamation mark from the parts

barren crown
#

ok so all

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ty

main plover
barren crown
main plover
barren crown
#

It works

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now how do I change reticle size

main plover
#

That's texture work

barren crown
#

The other guns have a bigger reticle

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Hold on let me get an example

main plover
#

Which mod do you use for ace21

#

Alright found it

fair canopy
#

If you're going to dltx scopes In, don't redefine the scopes parameter, instead use the '>' operator in front of scopes and list your new scopes you want to add

main plover
#

and make ltx separate file with just new definitions you just rewritten whole weapon confing

misty mulch
#

that. in a DLTX file, do not list parameters you are not modifying.

misty mulch
# barren crown

the point of DLTX is that you only change things that need changing

main plover
#

Like if you do it for your own use and want to edit mod file itself(because propably that what happend) it's fine but it's nice practice for future okaycathappy

barren crown
barren crown
misty mulch
#

honestly deranged of them to make a DLTX instead of a normal LTX for that

fair canopy
#

If you're doing a normal ltx then you should make new sections all together, not dltx changes

barren crown
#

auhh

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still having problems understanding

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im stupid

undone spruce
#

The least youd need to do is create a new sections about the gun with scope and its hud and add the scope name into the scope list

barren crown
#

thats what i did

main plover
#

But you edited main file you should just add it in separate file with a name for example

mod_system_ace21_scopes.ltx

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and with approach as it is diffrent mod
so it's own file structure

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especially because you add your own ogf

undone spruce
#

So id guess you make a ltx like this

![wpn_gun]

scopes = yourscope

the parameters youd need to change

The parameters youd need for scopes hud

barren crown
#

okay

undone spruce
#

dltx i.e. the ! operator (and others) are used to change parameters of already existing sections

You have to create new section for the gun and gun hud that alters it to have the scope, but by using the : operator after the section name means it'll copy whatever is not declared from the mentioned section

barren crown
#

ouhh

#

this is like einstein talking to a toddler

undone spruce
#

Focus on the previously message

#

Im not on pc rn so i can wrong rn

But you will need to create a mod_system_something.ltx file with the text and data mentioned

barren crown
#

ok

#

they should make your guide a command

#

like !dltx

#

if it isnt already

misty mulch
barren crown
#

oh

#

is this correct

#

inside the LTX

misty mulch
#

best to do a portable install of Anomaly rather than a global one.

misty mulch
#

do not alter one that you've downloaded.

#

this is ESPECIALLY true if you are trying to make a modpack.

misty mulch
# barren crown inside the LTX

as for contents - since this is DLTX, you must add a ! in front of all sections you modify. Reread the DLTX syntax links in the Anomaly modding guidebook, I link to it in my guide

barren crown
misty mulch
#

ok, good

#

then yes refer back to the DLTX syntax section - you need the !

barren crown
#

Okay

#

I thought it would be the same as affecting the base system

misty mulch
#

not quite

barren crown
#

also made the models

misty mulch
barren crown
#

yeah i'll take the base code from the system, remove the new sights added in the old one and move it to the new sys

#

does this need to be moved too or is it unneccesary

misty mulch
#

don't copy anything you are not going to alter shrug

barren crown
#

Okay okay

#

this does need the old sights too right

misty mulch
#

with that syntax? yes

#

scopes = whatever = "overwrite the old scopes parameter with what i type here"
>scopes = whatever = ADD "whatever" to the list of stuff already in scopes

barren crown
#

Ohhh

#

Now i understand the > part

misty mulch
barren crown
#

yeah i get it now

#

its just i am pretty illiterate when it comes to this type of stuff

#

all the people using big words

#

this is correct right

fair canopy
#

You don't need to redefine the hud pointer

#

You also don't need to add inheritance to sections you're modifying

barren crown
#

huh

#

how do i config something to use a scope png

#

still need to learn a lot..

lost berry
#

@summer stream yeah that was the issue, i tested it now, the game runs, no crashes with the dltx file

#

so those colons were the issue indeed

#

im gonna go put this in mods posting for the people who wanted it, thank you for helping me find the issue

#

(i gotta test it first tho, im not trying to fix it after people say it doesnt work)

lost berry
#

ok, maybe its NOT working

#

how the hell would i test if an item drops

sonic bolt
#

If it doesn't show up after a lot of bodies something's gone wrong

lost berry
#

so i think its not working

#

hmm

#

alchem do you know anything about dtlx and loadouts?

#

ANYTHING

#

even basic troubleshooting

sonic bolt
#

Lil bit, don't really know if NPCs can drop tools though

lost berry
#

they can drop other tools

#

pretty sure they can drop anything you tell them to

sonic bolt
#

But Veer's guide should be everything you need to know tho

lost berry
#

for the most part

lost berry
sonic bolt
#

I'd ask the pros, but can't help to look

lost berry
#

maybe file structure is off

#

idk

#

ive been killing shit with the KS-12 for like 10 min

#

all master/legend like the file says

barren crown
#

Who knows how to edit the size of reticles on guns?

#

My reticles are currently abysmally tiny

sonic bolt
misty mulch
misty mulch
sonic bolt
misty mulch
#

use LTXDiff

barren crown
sonic bolt
#

Eh, I was just throwing stuff at the wall and hoping something would stick

misty mulch
sonic bolt
quartz hill
misty mulch
misty mulch
quartz hill
sonic bolt
#

Modder hazing omegakekw

quartz hill
#

not sure if he is up to it dread

lost berry
misty mulch
#

also first line is kind of fucked

[basic_kit][basic_kit]
itm_basickit                                                = 0.5
lost berry
#

ive been doing math all day

misty mulch
lost berry
#

oh i got a crash

#

hmmm

#

time to look at log and be confused

misty mulch
#

anyway as for the file itself - if you look at death_generic.ltx you will notice every item has TWO listed values, not just one

Additionally this is not how you do inheritance

![army_private_master]
advanced_kit

This is how you do inheritance

![army_private_master]:advanced_kit
lost berry
#

so it was right the first time?

misty mulch
#

but if you were going to do that - you may as well write them all out in full

lost berry
#

and that means that the issue lies elsewhere, correct?

misty mulch
lost berry
#

ok, just means i need to use my brain more

#

im gonna go back to anon's version pre tweaks, because it was closer to correct

quartz hill
#

also veer do you know why community_private_rank is used instead of community_rank

misty mulch
#

nope

#

you'd have to read the actual death_manager.script to figure out why

#

ditto whether you need 1 or 2 values for items

#

and why

#

since none of it is documented

quartz hill
misty mulch
#

it's in this for loop, lines 51-74

-- Collect community items
for k1,v1 in pairs(community_list) do
    for k2,v2 in pairs(private) do
        for k3,v3 in pairs(ranks) do
            local x = v1 .. v2 .. v3
            item_by_community[x] = {}
            if death_ini:section_exist(x) then
                local n = death_ini:line_count(x)
                local id, value = "", ""
                local cnt = 0
                for i=0,n-1 do
                    result, id, value= death_ini:r_line_ex(x,i,"","")
                    local temp = not (death_ini:line_exist("exclude_from_multi",id)) and diff_multi or 1
                    cnt = cnt + 1
                    item_by_community[x][cnt] = {}
                    item_by_community[x][cnt].sec = id
                    item_by_community[x][cnt].cha = value and tonumber(value) * temp or 0
                    --printf("item by community difficulty multi %s : %s",temp,item_by_community[x][id])
                end
                shuffle_table(item_by_community[x])
            end
        end
    end
end
quartz hill
#

in the create_release_item function the create_item_list function is called like so
create_item_list(npc, npc_comm, npc_rank, true)
and when that 4th param is true it uses the community_private_rank sections

local spawn_section
    if is_private then
        local sect = npc_comm .. "_private_" .. npc_rank
        if item_by_community[sect] then
            spawn_section = sect
        elseif item_by_community[character_community(npc) .. "_private"] then
            spawn_section = character_community(npc) .. "_private"
        end
    else
        local sect = npc_comm .. "_" .. npc_rank
        if item_by_community[sect] then
            spawn_section = sect
        elseif item_by_community[character_community(npc)] then
            spawn_section = character_community(npc)
        end
    end
misty mulch
#

so two variants of drop lists. why? for what reason? shrug

lost berry
#

so how would i implement the 2 value thing?

lost berry
#

i looked at it, and i dont exactly understand what that means...

misty mulch
#

"items only shown in NPC inventory on death, versus on trade"

misty mulch
lost berry
#

shit

quartz hill
lost berry
#

either youre serious, or trying to make me do the work

#

so i will just go try my best

misty mulch
lost berry
misty mulch
#

no idea

#

genuinely, no idea.

lost berry
#

then how am I expected to do this?

misty mulch
#

read the script with the rest of us

lost berry
#

script?

#

im slow ok?

misty mulch
#

death_manager.script, the script that actually reads the configs and does something with all the values listed

lost berry
#

oh ok

misty mulch
#

figure out how it's using the config, you figure out what the values mean

#

and then you can figure out how to change the config to achieve what you want

lost berry
#

lemme go look it up in MO2 data

#

ok i got it

misty mulch
#

it won't be in GAMMA fyi, you need to unpack anomaly

#

if you haven't already

lost berry
#

wut?

misty mulch
#

GAMMA doesn't have a copy of death_manager.script, it's part of the packed basegame files

lost berry
#

i mean... i sure see death_manager.script here

#

so i probably did

misty mulch
#

so, you have to run db_unpacker.bat

#

and look in _unpacked/scripts. this is not part of GAMMA, the modpack.

quartz hill
#

also i think the two value thing is to determine the amount of that item spawning if it is chosen to spawn
something like section = min_value, max_value

misty mulch
#

oh my bad gamma DOES have a copy. fuckin of course

lost berry
#

yeah it do

misty mulch
#

just one, which i have to assume is probability of spawn, and only single items

misty mulch
#

oh fuckin it IS min max

wary scroll
#

@misty mulch may i ask a little question in your dm (needs to be privet)?

misty mulch
#

wow i really am having trouble following shit

misty mulch
lost berry
#

and which fucking ltx are we on currently?

quartz hill
#

death_generic

lost berry
#

ah ok

misty mulch
lost berry
#

ah ok

#

so should i put 2 values?

misty mulch
#

no idea

wary scroll
misty mulch
#

generic as hell but ok

quartz hill
#

you may need to add lines for the toolkits to the item_count section for them to spawn since i don't think they are already defined there

misty mulch
#

nothing in death_items.ltx has min/max count and everything is a 0 to 1 float, which makes me assume this is probability of spawn?

quartz hill
#

thats what it looks like to me yeah

lost berry
#

veer, is there a way to verify that something drops ingame? or do you literally run debug and kill tons

misty mulch
#

so e.g. itm_basickit = 1 so that they, presumably, always drop

#

just to make sure you know it works

lost berry
#

wouldnt that be 50/50?

misty mulch
#

why? if you're testing to see if your DLTX even works, set it to 1 so it always drops first.

lost berry
#

i didnt think about it tbh

#

looking back, it would be easier if it was 1

misty mulch
#

this should reload configs

lost berry
#

i will check it out

#

once test map loads

misty mulch
#

so you don't have to restart the whole game to make the change lmao

lost berry
#

loading it rn

lost berry
#

i really should have read debug mode

misty mulch
sonic bolt
#

It took me a while to realize that I could test my loadout changes by just F2ing KekSkew

quartz hill
main plover
#

Does it look plausible?

lost berry
#

just changed a thing

lost berry
#

are those rounds flatheads?

#

they look like a flathead screwdriver

#

plausible? how so?

sonic bolt
#

Anomalous ammo kek1

misty mulch
#

not just gamedata/configs

sonic bolt
#

or is this me being dumbge dumb

lost berry
#

didnt drop

#

fuck

quartz hill
lost berry
#

it doesnt work tho...

#

hmm

lost berry
sonic bolt
#

Also can you explain how the function executor thingy works 🥹

misty mulch
quartz hill
lost berry
misty mulch
#

Could even put it in the same DLTX file

#

Somewhere up top

itm_basickit = 1,1

And so on

quartz hill
misty mulch
lost berry
#

why is there always a space between the item name, and the = x part

#

im curious

#

its always like across the .ltx

misty mulch
#

Because then it's readable for humans?

lost berry
#

ah ok

#

but if i were to put 1 space for instance, it would work

misty mulch
#

White space (tabs, indents, spaces before or after) don't matter for the machine

#

It's entirely for human readability

main plover
lost berry
#

the bullet just wouldnt fit

#

but yeah to some extent

quartz hill
lilac idol
#

if it doesn't fit just scale on either Y or Z, whichever makes it longer/shorter

quartz hill
sonic bolt
lost berry
#

PROGRESS

#

we have something to go off of, kinda

misty mulch
lost berry
#

oh fuck

#

i see the issue

#

i think

#

i forgor !

misty mulch
lost berry
#

THANKS FOR TELLING ME

#

anyways

#

i think it should work once i slap the ! in there

#

we hope

misty mulch
#

every day people in support ask me how I do it and I just tell them I read the error messages

lost berry
#

when i dont get them is when im fucked

#

because that means its time to get the logs and bug the helpers

#

because idk what the logs mean

quartz hill
sonic bolt
quartz hill
#

their primaries for all ranks

misty mulch
#

10 Loner loadouts of every rank

sonic bolt
#

interesting

#

is it only the primaries or their whole loadout?

lost berry
#

loading test map... again

misty mulch
#

only primary. Because of the last argument

sonic bolt
#

I see, thanks

quartz hill
fair canopy
#

Irl the difference looks very minor, so if you want some kinda justification , it looks like you could convert it if you knew what you were doing

main plover
#

ye I will just remove this screw tip

lost berry
#

IT FUCKING WORKS @misty mulch

#

ok so now im gonna make it a 0.5 again

misty mulch
#

honestly given how many high ranking stalkers you kill, 0.5 seems like way too high a chance

#

look at the drop chances for the other stuff in death_items.ltx to get an idea

lost berry
#

to make it 25%?

#

which one would i change... i forgot which was which when i left

#

i left for like 1 hour and a bit, and forgot which value handles chance

misty mulch
lost berry
#

now im gonna credit you in my mods posting post

#

you made this whole thing possible

quartz hill
lost berry
#

dw

#

anon did like half the work, giving me all the section names

#

then you did the other half

misty mulch
lost berry
lost berry
#

i think i could do DLTX in the future myself

#

lets hope next time i have an idea, i can make it work with no help

quartz hill
#

might want to get ltxdiff for next time

lost berry
#

no

quartz hill
lost berry
#

manual DLTX or give me death

#

XD

#

then i can be smarter glorptard

quartz hill
#

i meant to find root files but shrug

lost berry
#

ah ok

#

or i can just do it manually

quartz hill
lost berry
#

no lol

#

kidding

#

i will

quartz hill
quartz hill
lost berry
#

i really need to read that book

quartz hill
lost berry
#

there was a mod i had that had a little explanation on .ltx files

#

but i dont know where it is or which one

#

sooo yeh

quartz hill
sonic bolt
#

Does anyone know how to add the upgraded arrow icon to mags?

quartz hill
#

seems to add an icon layer field to the item ig

fair canopy
#

You need base. Upgrade only adds an extra icon denoting its an upgraded mag but it's not necessary at all

quartz hill
fair canopy
#

Yeye

sonic bolt
#

Works, nice

#

Now I just gotta rename the extended mag properly KekSkew

#

I see the arrow is tch_mag_alt, so I can choose which icons I want too

lost berry
#

sounds like steven seagal if he was a pistol

sonic bolt
#

I was just copying the mag name from the normal deagle omegakekw

jagged minnow
#

how do i speed up all shotguns reload? is there global config somewhere?

lost berry
#

so you would need to speed up animation AND the gun's reload

jagged minnow
#

so to edit 2 lines for each gun

#

where it is located? could you show me

summer stream
#

omf editor

jagged minnow
#

so i need tro speed up these anims

lost berry
#

i literally use a double barrel, i dont have issues with reload times

#

i reload more than i shoot on average XD

jagged minnow
summer stream
#

that's for cam editor

jagged minnow
#

is there animation for each shell?

summer stream
#

yes

jagged minnow
#

Oh fck me sideways

brazen delta
#

Hey everyone! 👋

Quick question about weapon mechanics in GAMMA:

Is there any way to disable or tweak the damage reduction that happens when a weapon’s barrel is damaged? I really like the realism, but for my current playthrough I'd prefer to keep weapon damage consistent regardless of condition.

If there's a config setting, script, or file I should be looking at to change this behavior, I’d really appreciate any pointers.

Thanks in advance for any help or guidance! 🙏

misty mulch
#

would suggest you make an overwriting copy as your own mod so that your edits don't disappear on updates

#

ctrl-f barrel, you should be able to find and comment out the entire if loop

#

or e.g. always set that variable to 1

celest forge
#

Doing it directly in the omf files is a way more convoluted thing

jagged minnow
brazen delta
# misty mulch direct edits to `grok_bo.script`, the overwrite-winning copy provided by GAMMA C...

So, in the original script, the damage multiplier related to the weapon’s barrel condition was calculated like this:

barrel_condition_corrected = (130 - (1.12 * barrel_condition)) * (barrel_condition * 1.12) / 100

if barrel_condition_corrected > 1 then
barrel_condition_corrected = 1
end

What I did was replace this entire formula with:

barrel_condition_corrected = 1

From what I understand, this avoids messing with the rest of the damage calculation but effectively disables damage reduction from barrel condition.

Does that sound accurate to you? Or could the original formula have other side effects I’m overlooking?

misty mulch
#

but both solutions should work

#

e.g. lines 495, 869, 873 simply remove * barrel_condition_corrected

#

which to be clear -

  • line 495 covers player damage vs mutants
  • line 869 covers AP against humans
  • line 873 covers player damage vs humans
brazen delta
#

Ok I see, but dsnt what I did covers all this ?

misty mulch
brazen delta
#

I'm trying to do something a little more exotic but don't think it's possible in the same file, could be mistaking, but trying to increase dispersion based on barrel condition

misty mulch
#

that'd need a separate script, yeah

#

i can read lua but can't write it well, so i am prob not the best person to ask

brazen delta
#

Thanks anyway for the already really helpful advices

patent flume
#

STALKER Anomaly is a sandbox free roam FPS survival horror game.
It's a FREE standalone mod based on STALKER series.

STALKER Anomaly 1.5.1.2 + mods

Mods used and installed in this order for this gameplay;

EFT-weapon_reposition.10

JSRS_Port_3.6_Sound_Overhaul

Souvlakis_FAL_2.0

Awar

EFT repos + AWAR 0.97 patch

BlindsidesReanimationPackL...

▶ Play video
jagged minnow
#

I added multiplier to anm_add_cartridge too

rough lion
#

Any way to edit the properties of "wpn_gauss_quest" ?
I cannot find it

#

there really should be a fix to crashing when shooting Edilion and Prometheus in the head with the "Item N62" gauss rifle by now

lost berry
#

would it be possible to change where the player spawns in the rostok -> AW transition?

#

like instead of in the road, where it is now, it could be to the left near the village or something?

main plover
#

It should be possible I had mod that changed that but idk what that was either redone or new levels

drifting moat
barren spruce
analog blade
#

???

barren spruce
analog blade
#

AH

#

Sorry

barren spruce
#

the install instructions for this mod are in the description

#

of this mod

#

just uhhhhhh

#

read it

#

it should say everything u need

analog blade
#

Sorry by my part

barren spruce
analog blade
#

I'm really sorry

barren spruce
#

its okay

tardy crown
#

has anyone put catgirl waifus into this game yet ?

summer stream
tardy crown
#

it's all i need for my stalker rp to be complete, i can have home ,fridge, mutant parts but no catgirl waifu????

summer stream
#

hip as catgirl waifu jokir

analog blade
#

💀

#

🗿

summer stream
#

i have power to make it
so
yea

analog blade
undone spruce
#

Hip as Shun Akiyama

summer stream
#

my face when scope is literally the entire gun

summer stream
#

i was paid to do the AM180

#

what a silly thing

#

can i use your small calibers framework for it

#

since i want to make it both 9x18 and 22 lr

undone spruce
#

Sure, thats the intention to make it separate

#

Im thinking of making the 25acp and 32acp being optional on the mod

#

As of now i could think of some other 32acp but mostly are also 380

And not many more 25s

summer stream
#

danke clearly

next zinc
summer stream
#

it's m3 super

#

ak 50 is being made by frosty rn

summer stream
#

make it again

barren spruce
#

its proportional to the quality of that ragebait

summer stream
#

errr..

#

that means your quality of reshades sucks clearly

barren spruce
summer stream
barren spruce
#

clear 1 15;00

#

remember that

summer stream
#

nuh uh

#

im playing with memory of home chad

#

also i just noticed

barren spruce
#

fr tho

#

with the old one

summer stream
#

mods-making discussion only has modders

#

is it me or what

barren spruce
#

ye its u

summer stream
#

peak insanity

barren spruce
#

fuckin

#

newbies chat

#

also has modders only

summer stream
#

52

barren spruce
lilac idol
shy osprey
#

Can I install these mods at the same time? Grass_And_trees_by_PanceRide_
C Consciousness Grass Overhaul

#

And do I need to disable the following mods in order for them to work?
Aydins grass tweaks
Grass tweaks

summer stream
#

in the name of god

#

are you a fucking helper

novel ruin
#

idk

summer stream
#

peak insanity

novel ruin
#

Ask dry

barren spruce
#

KUTE HELPER

novel ruin
fair canopy
#

Spend enough time in the helper mines

summer stream
#

now we know who we should ping to pin stuff

#

@novel ruin get ready to be our pin helper

novel ruin
#

ok

candid vectorBOT
quasi narwhal
#

uhhhhhh guys I think you gave Kute the wrong role

#

I ain't seeing the clown next to his name

drifting moat
crimson salmon
summer stream
#

na

#

the gun itself is made by me

#

i just asked him to do scopes

crimson salmon
#

ahh okey

summer stream
#

also

#

do you want to look at new thing i made clearly

crimson salmon
#

sure

summer stream
#

funny thing that american calls angry bees

crimson salmon
#

oh god

#

what am i looking at right now

summer stream
#

that is

#

180 round mag

sonic bolt
#

NATO PPsh equivalent?

summer stream
#

with 1200 rpm

#

and 22 lr

#

smg

#

called AM180

#

or
"Angry Bees"

#

or "Swarm of Bees"

sonic bolt
#

Will it use its own proprietary 22LR or will it be rechambered?

crimson salmon
summer stream
summer stream
#

i will make it 22 lr by default using small caliber framework

sonic bolt
#

Are there any guns that use 22LR 🥹