#╙🖇mods-making-discussion

1 messages · Page 117 of 1

safe nimbus
#

I didn't like the symbol on the back of the saiga, so I took it off.

summer stream
#

Frosty's mod doesn't have proper bumps.

#

So eitherwise it will look like shit.

safe nimbus
#

I just want it to look decent.

#

Uniform.

barren spruce
#

.

safe nimbus
#

Hello, Picnic.

barren spruce
summer stream
#

Then do as above :
THM file for color map : DXT5, Kaiser, OrenNayar Blin, Material Weight 0
THM file for bump : DXT5, Kaiser, Flags : Generate Mip Maps, Has Alpha

#

That's all shrug

safe nimbus
#

Thanks, Maka.

summer stream
barren spruce
summer stream
safe nimbus
#

I kinda like the faded look, @summer stream

#

Looks decent enough for me.

summer stream
#

also guess what im doing

safe nimbus
#

PM

summer stream
#

nah

safe nimbus
#

IT'S A KNIFE

#

oooooo

summer stream
safe nimbus
#

LET'S GO

#

Has there been any new animations made so you don't have to use universal animations?

safe nimbus
#

Sweet

crisp burrow
grizzled bison
#

Hey I've been trying to install pavelblend's xray addon for Blender but when it finishes the install nothing new shows up in addons. I've tried it with versions 3.5 3.6 4.4. addon is zipped. log on blender shows it being put in the addons folder but nothing. Any ideas?

polar prawn
#

@crisp burrow сюда кинуть?

summer stream
grizzled bison
#

thank

polar prawn
summer stream
#

and that's how its named

sonic bolt
#

I was installing the wrong one the whole time I was trying to get it to work KekSkew

crisp burrow
sonic bolt
#

Also, does anyone know how the freezoom works on some guns? Not getting the same effect for some of Juan's guns and I wanna standardize it

undone spruce
grizzled bison
summer stream
#

do you have this? clearly

grizzled bison
#

I install from local drive

summer stream
#

okay i see it

#

remove enabled only

#

that's why you dont see it

grizzled bison
#

but nah

summer stream
#

ah KekSkew

grizzled bison
summer stream
#

and how did you download it

grizzled bison
#

zip

summer stream
#

yep i see it

#

download from here

sonic bolt
#

Make sure its this one KekSkew I made the mistake of not doing so

grizzled bison
#

yall did it! thanks so much

random copper
#

how does one go about adding more than 1 custom poster to the game?

azure bluff
#

jesus, if this works it's a game changer

prisma brook
#

Is there any chance to see the mod which changes NPC animations and gravity field around them? Or this engine will not let to make it ?

naive snow
random fulcrum
azure bluff
# random fulcrum what even is that

a way to attach a debugger to a running script integrated into the engine. no more guessing what keys lua table holds, you can just inspect an object in VSCode.

sudden inlet
azure bluff
#

why are there so many seemingly active, independent forks of x-ray? There's demonized, IX-Ray, OGSR, OpenXRay. All of them seem to copy some features from the others and leave some out.

summer stream
#

ix-ray is the most advanced one there yet

naive snow
#

Because someone looking at the 4 ''standards'' decides that there should be a new version that encompasses all the best and leaves out the worst of each version. Results, there's now 5 standards.

Honestly, its simply because every big project will at somepoint branch off one of the engine versions for their own needs, stop integrating new changes because it would mess up their own thing and there you have it, all these different versions

azure bluff
#

eh, so same old story. I thought maybe there are some licensing shenanigans or some modder beef. I hate to see the effort so splintered.

#

oh shit, that's the 5th standard mindset, gotta be careful.

random fulcrum
#

MY fork will be THE foundation for the future, it'll be UNIVERSAL, you just wait and see

#

and then another team/dude pops up and says the same thing

fair canopy
#

USB c was supposed to be the chosen one

random fulcrum
#

c for chosen

sonic bolt
#

USB C talk as soon as mine breaks Wahh

undone spruce
#

C for conked charging chip after 3 days of use

sudden inlet
#

Looking for some ideas how such animation can look like, really struggling with finding inspirations for this

steady apex
ocean ermine
#

how do i access the models and textures of anomaly? i want to create new animations and imporved textures for it

toxic frost
#

I can't really think of anything off the top of my head that you could use as a reference or inspiration. Despite that, this could be implemented as is and I would be okay with it. Some other modders who have experience with animation might be able to give you some pointers.

sudden inlet
misty mulch
#

or go full bore and just unpack everything with db_unpacker_all.bat in the tools folder in Anomaly

granite mauve
#

hello! could someone much smarter than myself tell me if this is possible? https://www.youtube.com/watch?v=dMGtpRflMZc

STALKER 2 is shaping up to be an incredible game—but there’s still one core element missing: a gameplay loop that creates real tension, real risk, and real consequence. In this video, I break down a custom mod concept inspired by Road to Vostok—a system of dynamic Dark Zones, permadeath-lite mechanics, and a fully customizable home bunker ...

▶ Play video
granite mauve
# lilac ibex some tldr would be nice

It's kinda hard to explain without writing a novel, but it would be a mod that kinda works like Road to Vostok with moving dynamic areas you lose your stuff in

#

if you die

lilac ibex
#

so yeh thats possible

slow bolt
#

tldr

lilac ibex
#

thanks i aint reading allat. too long

slow bolt
lilac ibex
#

you could put it as "solyanka ahh zones"

#

where you lose entire eq

slow bolt
#

PvP tarkov ass mechanic

granite mauve
#

it would work off of a better alife system like if a faction took over an area in the zone it would turn into the "DARK ZONE'' like Vostok in that game

sudden inlet
granite mauve
novel ruin
nocturne night
#

Hey how can I change Hip's default gun?

#

like instead of her spawning with a makarov she spawns with another gun how do I do that?

wide bobcat
#

So when you guys make weapon lists, how many times do you do it to make it appear SOMEWHAT commonly? I know the normal probability doesn't work but what specifically is the amount of entries should I do?

#

I know one entry isn't enough, but like... how many?

celest forge
#

Hey wait a second

wide bobcat
#

Yeah I've been editing them to be more common but also specific to certain factions by hiding some trade scripts

#

Like say the L86 is held by Mercs and ISG primarily with Freedom on the side

#

Nimble sells a lot of the guns still but not all of em stuff like that

#

My ultimate goal is just to integrate them into my playthrough more

#

Not just purchase but find and repair

#

Fought through a horde in Limansk but no new weaponry found*, so I'm trying to up the ante a bit.

#

I just don't know by HOW much I should increase the spawn list

#

I'm mainly just frustrated how the same weapons keep respawning over and over with little variance. Its like CMON give me something different

naive snow
#

I'm pretty sure with the weighted loadout that gamma runs, adding multiple times the same gun doesn't do anything.
Also any "upper" tier, veteran for example, inherits from the previous tier and any other under. So adding the gun to rookie will add it up until legend.

#

You can open up the loadout file of the weighted loadout mod and you'll have a full breakdown of how it works

wide bobcat
#

Where is this file?

naive snow
#

In the weighted loadout mod pepew

wide bobcat
#

O h I didn't know that existed. Well that works out, GAMMA has so many mods its kinda hard to think of what to search for exactly.

#

Especially as an outsider looking in

naive snow
#

You can also just search on discord, multiple people have answered multiple times and broke it all down several times

wide bobcat
#

I did it get a snippet from it apparently, but I wasn't aware it was from a thing I could just access at any point.

#

So I just took what I saw from the image and put it to practice.

naive snow
#

Welcome to modding, most of it is FAFO

wide bobcat
#

Well this will allow for some more simple editing and stretching out

#

Also one last question

#

Instead of rookie status it says novice correct? I've also seen some loadouts just say [experienced_loadout] with no faction tag what does that mean?

#

Like its universal or just a general addition?

naive snow
#

Correct, every loadout inherits from those

wide bobcat
#

Gotchaaaa that's what I thought, my second theory was it was for loners or something else I wasn't aware of.

#

Well I'm gonna read through the NPC file extensively and apply it

naive snow
#

There's a full breakdown of the tiers in every faction file. At the top you can find what inherits from what

faint sable
# wide bobcat

the more entries of that gun makes it drop more often, only in gamma though, if not using gamma then you need to add : and then the percent for it to drop

#

wpn_l86_lsw:1:0:15
the :15 is 15% etc

naive snow
wide bobcat
#

Do you do it like... this (1) or this (2)? Or does it not matter?

faint sable
faint sable
wide bobcat
faint sable
wide bobcat
#

Perfect I'll study it

faint sable
#

it'd repeat for each section you want the loadout to come out

wide bobcat
#

Ah so secondary way of formatting

faint sable
#

if it's a pistol then yes

#

secondary is for sidearms, primary is for rifles any long rifle etc

wide bobcat
#

Last question, what happens if a weapon has an integrated scope but you put 0 on the first part? Does it glitch out or just ignore it

#

I always wondered that

faint sable
#

If it's integrated it doesn't matter, that'd be model based

wide bobcat
#

Gotcha so my assumption was correct there

naive snow
faint sable
#

like example is the G28, model has integrated scope within blender, but even if it's 0 or 1 it won't actually care

naive snow
#

We should get this pinned at some point

wide bobcat
#

yeahhhhh

wide bobcat
# naive snow

By chance threshold if probability with GAMMA isn't being taken into account what is the chance based off of when it reads the entire enemy loadout? I'm confused on that part

#

"If using my edited version of NPC Loadouts, the chance threshold is rolled for the entire loadout of the enemy. Then, all weapons that succeed with that threshold will be put into a separate list."

#

I reread it multiple times and I'm confuzzled

naive snow
#

Everything is pretty much explained there

wide bobcat
#

Gotcha

fair canopy
wide bobcat
#

So both entries and weight play a role. Man that is hard to understand since it seems so off...

faint sable
#

oh fr?

#

just spam the entries

wide bobcat
#

I know what I need to do its just something that can punch a hole in your brain if you are taking all in at once like me

faint sable
#

big brain

wide bobcat
#

Like this is paragraph upon paragraph for me, but adding weight to the entries seems to just work.

#

So the chance threshold for the entire loadout is based on weights and if they can meet or are greater than it, then they are put into that collected group and then its randomly picked out.

#

So thus adding more entries causes the weight to have a better chance and with more entries on top of that they can be picked more commonly at random

#

No no I spelt that wrong

#

Higher weight equals more capacity to beat the chance cull, more entries with higher weight means the random selection of the collected list is higher.

#

So entries labeled zero are virtually impossible to show unless a zero is rolled so like say these entries in the duty list are labeled 100 so they are heavily focused on to spawn. Thus why Duty always spawns with these AKs so much

#

Jesus that took forever to fully understand but I think I did it! Now I'm gonna apply this to Juan's weapons and make 'em show up more often.

#

OH wait that's the scope chance I'm a dummy but still I get it

#

No wonder the Val spawns so much on 'em it has a chance of 25 compared to the other specialty weaponry

fair canopy
#

Add all the weight numbers and then divide by the weapons weight to figure out it's chance to spawn

#

You don't need more entries, just give it a higher weight

wide bobcat
#

Yep that's what I'm doing

#

I realized the problem wasn't the lack of multiple entries it was the lack of the weight addition

#

So it defaulted to 10

#

So something like 40 or 30 is more than enough

summer girder
wide bobcat
tardy flicker
#

On scripting animation functions, is there anything I should know to avoid triggering busyhands?

lament current
#

its comoing along decent. my issue is white gets lost in the game. or is weak in expression. and color. like red points to it being DUTY theme. when it has to be universal.
and color everything makes is not fit in to the dark theme of stalker.. oh man my brain

random fulcrum
#

brotherman red is health

#

there are no players as idiotic to only associate red with duty

#

like what would you color the bandit hud

#

if coloring was meant to represent a faction

#

or what color would be associated with the bandit faction

#

is white the color of the monolith so it musn't be used as it's thematically already reserved?

#

is black the same but for bandits?

#

red is universally health

#

red draws attention too

#

which makes sense for a hud element as important as the health display

lament current
lament current
#

does anyone have some knowledge with the minimap, the xml and placement. im editing it. but i keep getting xml errors.

#

im trying to acomplish this

main plover
#

Finally sit to the mpx loaded with 9x21 to mag dump stalkers

lament current
misty mulch
#

dumping this here because fuck searching in the suggestions channels for info

#

Selective XML overwrites using late-loading files (i.e. not a direct overwrite of XML files)
Also on Github.

Practical example: #1364286250428923914 message (look at configs/text for how I override the descriptions of ammo)

Written example:
Let's say you have some string ID st_mystring, and two files with it, st_strings.xml and z_st_strings.xml.

st_strings.xml

<string id="st_mystring">
  <text>This is my string.</text>
</string>
<string id="st_mystring_2">
  <text>This is my other string.</text>
</string>

z_st_strings.xml

<string id="st_mystring">
  <text>This is altered text!</text>
</string>

Because z_st_strings comes AFTER st_strings if you order it alphabetically, the game will display "This is altered text!" when it looks for st_mystring. However, when the game looks for st_mystring_2, it will still display "This is my other string."

What's the benefit?

  • By using an override xml, you don't overwrite things that you don't include.
    • This means that, if the file you're overriding updates and adds new string IDs, they will display properly instead of breaking the display.
    • This means less chances to introduce typos, less unnecessary overwriting, and overall a "cleaner" mod.
    • This also means if the mod you overwrite, has an update, you are under way less pressure to immediately update as well.
  • It's easy for you, or anyone using your mod, to clearly see which XML files your mod edits and how. This makes it IMMENSELY easier to do troubleshooting or quick fixes like hiding specific files, etc.

The problem is that you run into the z-stacking war, but for now, since XML direct overrides are rare (and you can "beat" all of them with DXML) it's not too much of an issue.

fair canopy
misty mulch
lament current
misty mulch
#

oh right i need to disclaimer the FUCK out of it now

lament current
# misty mulch oh right i need to disclaimer the FUCK out of it now

i did manage to understand the XML, and change what i needed.
so now im adjusting the finer tuning of what i want.
would you possibly know if there is a software, homepage. where to can plot in XML placemments in the 2D space of a resolution. to get a visual representation, to cut down the amount of time it takes to make comprehensive hud rearrangements.
since changing a value load up the game. over and over takes forever.

misty mulch
misty mulch
#

instead of trying to start from scratch, look at what mods like the one you want to make have already done

lament current
# misty mulch instead of trying to start from scratch, look at what mods *like the one you wan...

that is what im doing. however. if i just wanted to move it to another corner. some simple math would do the trick.
but when moving and resize, and moving around various elements.
it aint gonna cut it.
so if i could put someting on a x.y. and see a representation of it.
it would effectively progress development, and allow making more complicated things.
with dds desgins.
i guess i can put in a easy number.
and represent it with a screenshot in photoshop.
then double or dividing that representation to get closer to my wanted placement

misty mulch
#

yeah i don't do UI modding so. good luck?

lament current
misty mulch
#

i was trying to convey that i cannot help at all for UI modding and what I wrote can only confidently apply to text string XMLs

#

so i am a bad source to ask about UI modding.

#

and, in fairness, you started with

sorry bud, im a fucking retard with discord. i have a boomer brain. and im fucking newborn to modding.

#

so "go look at mods that do what you want to do" is pretty valid as advice.

lament current
#

WhEn i Waaa yOunG ventrillo and teamspeak were only for chattinhhg

limber heron
#

How does one properly do a russian text for a item description?

lament current
limber heron
lament current
limber heron
#

no

limber heron
lament current
fair inlet
misty mulch
#

if you saved the file in UTF-8 - it does that

limber heron
fair inlet
sudden inlet
tardy flicker
#

Does anyone know how I could get an npc to move away from its target using obj:position():distance_to(pos) ? I can understand moving towards but not how to move away without comparing to tertiary positions

sudden inlet
limber heron
# fair inlet notepad++ or vs code

I dusted off the VSC and set Files: Encoding to Cyrillic (Windows 1251) in Settings but now the description reverted to the one in base Anomaly (porn mags)

tardy flicker
misty mulch
limber heron
misty mulch
#

yeah but what changes are you making, to which files?

#

hence why sharing your in progress work will be way easier to troubleshoot

limber heron
misty mulch
#

ok - got a work meeting but can take a look after

misty mulch
# limber heron

final thing before i gotta go - the & character is special in XML, you should always replace it with &amp; to avoid issues

#

or just don't use & in the text

sudden inlet
azure bluff
#

I'm trying to make this behavior go away: https://www.youtube.com/watch?v=Mr4yzTtrO7M

repro steps:

  • disguise
  • get spotted by an enemy
  • go somewhere where they obviously cannot see you
  • rip the patch to lose disguise
  • every enemy in the vicinity is immediately alarmed - i want this to stop.

Any disguise expert here? I went over the gameplay_disguise.script multiple times and I do not see any place this behavior could be caused by. My current working theory is that it is related to NPC memory, I'm testing it out and it seems that after about 2 minutes after hiding you can safely lose the disguise and no one will aggro but I still cannot pin-point what part of the script would be responsible for triggering aggro on enemies if you lose disguise before memories of all NPCs expire.

azure bluff
#

gameplay_disguise.script doesn't even exactly trigger any sort of aggro itsel it just sets the "community" (which i guess is faction) which seems to trigger the hostility, so the aggro on losing disguise comes from somewhere else, like some other script or game engine feature that keeps track of who has seen player recently and if the NPC/player communities are hostile the NPCs become hostile.

thin elm
#

if anyone know anything about frostys wepon pack could anyone tell me how to fix a cant find wpn mp9 error

livid lintel
#

I need me some prop.govno

weary root
#

maybe you want prop_kuha KekSkew (hope i didn’t screw name)

sudden inlet
azure bluff
#

i haven't, i'll try there later. Thanks.

azure bluff
limber heron
narrow orbit
#

how can i adjust the scope positioning on the weapon rail for the ak-12?

#

trying to edit the positioning for the xps3-0 on ak-12

celest forge
#

Open the model in blender and move the mesh

crisp burrow
#

кто скажет "вырубай" - тому сношу ебало

sudden inlet
# crisp burrow

Если не получится, придется пробовать еще раз clearly

crisp burrow
# crisp burrow

Кто знает есть ли вариант как-то выставить в мсм выбор модельки? Оно будет так работать? Я умею добавлять в мсм приколы(просто спиздить у кого то кусок кода лол), но не пробовал туда модельку сувать... В swm вроде можно хз, надо попробовать
Does anyone know if there is an option to somehow set the model selection in MСM? Will it work like that? I can add jokes to MСM (just steal a piece of code from someone lol), but I haven't tried to put a model in there...

#

Весело было бы, если бы можно было прямо в игре менять ей костюмчикperplexe

#

Или типа от группировки зависимость сделать хз... Бля я псих

sudden inlet
#

@azure bluff btw, do you have a savefile for that issue with disguising?

azure bluff
#

ye, sure but i have a couple of mods on top, i can give a full list. I doubt the save file will work without them

sudden inlet
#

Oh, nvm then, will try to reproduce it myself

azure bluff
azure bluff
#

what, this is available!? I thought Stalker's versions of lua doesn't support requiring stuff and it just loads all the *.script files and that's it. Useful Idiots uses standard Lua files and all.

sudden inlet
summer stream
azure bluff
lilac ibex
#

yes

#

CoC "patch"

#
snip

sudden inlet
sonic bolt
#

How do character portraits work? Is there a way for me to find these values in gimp or photopea?

summer stream
lilac ibex
#

it's not a complete script tho

sonic bolt
#

I dunno what these coordinates are supposed to mean

summer stream
#

you can find the coordinates via stalker icon editor

azure bluff
sonic bolt
#

Oh, didn't know it wasn't any different from normal icons, thanks

sudden inlet
azure bluff
#

and how did you print the npcs memory to the screen?

azure bluff
sonic bolt
summer stream
#

so you don't need to touch anything

sudden inlet
azure bluff
#

ok so my working theory was basically correct - NPCs remember the actor it's just that actor's community changes and that's how we get aggro, right?

sudden inlet
#

Theoretically )

azure bluff
#

is there like some reference for available operation on the npc object?

#

i'm thinking of making NPCs forget actor on outfit change if actor is out of sight

sudden inlet
sonic bolt
#

Cuz the grid doesn't seem to match the positions of the portraits

summer stream
#

select the exact coordinates via holding down left hand

azure bluff
# sudden inlet That sounds like an another crutch, lol. There should be "honest" solution

why do you think it's a crutch? The condition probably should include that they're not already combat/aggroed against the player.

Unless I'm understanding the consequences wrong this would make that NPCs basically do not give a shit about if you go behind a wall in a disguise and strip naked there. How would they know what you're doing if they can't see you?

summer stream
sonic bolt
# summer stream mhm

I see, still don't know how helpful the grid is considering how it's not 1:1 with the portraits

summer stream
sonic bolt
#

Gotta zoom in but I can't figure out how to dumb

sudden inlet
summer stream
#

Ctrl + +

sonic bolt
summer stream
#

see

sonic bolt
#

50x50 wasn't enough tho 😤

hardy hound
azure bluff
# sudden inlet Just because the fact that you need to "clear" npc memory manually. We for sure ...

tell me more because i genuinely do not even have a concept of such a solution. Disguise is not an original feature and i think NPC memory is - so the entire memory logic is very likely not adapted in anyway to handle disguise mechanic. That reasoning takes me to the conclusion that since we're already putting an entire fist into the nose (disguise mechanic) we just need to push harder if it doesn't fit. I don't see an alternative yet to be honest.

#

i'll let the problem sit in my head for some time, maybe i'll come up with something else.

#

thanks for the help, i need to sleep

#

and also about scripts not manipulating memory - i think they do.

sudden inlet
sonic bolt
#

Is there any way to speed up an animation or reload? I'm trying to fix the Ithaca Trench not having shells when reloading but giving it the base Ithaca's reload is very slow

summer stream
#

omf editor can set up the speed

sonic bolt
summer stream
#

yes

sonic bolt
#

Is it not possible for me to make the speed 1.5 or shorten the length for OMF animations? 😭

bronze apex
#

i did this for the vssk and it worked so shrudge

sonic bolt
nocturne night
#

hey I'm trying to add a new gun part but I'm getting a crash saying that the game can't read the end description

#

Expression : false
Function : CXml::LoadFromString
File : E:\Anomaly-1.5.1\xray-monolith\src\xrXMLParser\xrXMLParser.cpp
Line : 154
Description : XML file:text\eng\st_revolver_parts.xml value: errDescr:Error reading end tag.

stack trace:

#

what did I messed up?

faint sable
#

It's missing the ends

nocturne night
#

thx I'll try that

summer stream
#

i love when people purposefully break the string table

nocturne night
#

I copy that straight from the game files lol

nocturne night
#

to make a new part I need the ltx in tems and what else

summer stream
#

it doesnt mean it will be read

nocturne night
#

cause it was supposed to be in the debug menu and it is not here

summer stream
#

ltx for the item
then put it for traders
after that write it into parts for the revolvers

nocturne night
#

have I done something wrong again?

summer stream
#

CluelessBlind
looks good

nocturne night
#

yet it is not in debug menu

summer stream
#

it just couldn't read the xml

tardy flicker
#

Does anyone know what's up with the mutant lie_sleep animation not working or crashing the game when called? I can't get blender xray working to check if the animation works properly but it used to be in game right?

summer stream
#

strange

nocturne night
#

it should be here

summer stream
#

try to call it via the name
prt_w_cylinder_revolver_1

nocturne night
#

oh non

summer stream
nocturne night
#

mine was from the gas tube

bronze apex
summer stream
#

try using bolt carrier

nocturne night
#

items_parts_revolver

summer stream
#

mod_system_zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz_revolvercylinder.ltx

summer stream
nocturne night
#

by adding zzzzz to it?

summer stream
#

no

bronze apex
summer stream
#

put it into configs

nocturne night
#

oh it is already in

summer stream
#

then mod_system_zzzzz(any amount of zzz)_revolvercylinder.ltx

#

OH THAT'S WHY KekSkew

nocturne night
#

ah

#

it is in config/items

#

not configs

summer stream
#

if you wanted to add it via NON dltx
go configs/items/items

nocturne night
#

ok I will move to config and see if it works

bronze apex
sonic bolt
#

How do I use the Stalker Icon Editor to position scopes?

nocturne night
#

no dice

nocturne night
sonic bolt
nocturne night
#

I could kiss you

#

now how to change the texture

summer stream
#

make an icon for it

nocturne night
#

no in the ltx

#

do I just add a line saying icon?

#

icon= dicpic357

summer stream
#

you need to forward it to an icon

#

like this

nocturne night
#

width and height is how big the texture will be in the game right?

summer stream
#

yes

nocturne night
#

and x y is where the icon is in grid

summer stream
#

yes

#

god damn it ohno

nocturne night
#

if not grid then just set 0

summer stream
#

i keep forgetting the language

summer stream
sonic bolt
#

Stalker Icon Editor also gives you more precise locations

#

No need for guesswork

#

At least for normal icons and not scopes so far (for me) pepew

nocturne night
sonic bolt
#

Damnit what am I doing wrong Wahh

summer stream
#

trunk :

sonic bolt
fair canopy
#

Did you save the positions in the ltx?

sonic bolt
#

They were actually fine before I did it KekSkew

#

I just wanted to use the new clean icons as a test

undone spruce
nocturne night
#

oh thank you

fair canopy
sonic bolt
fair canopy
#

i probably adjusted it with a different icon for the gun

#

most likely a 1x tall icon instead of the 2x tall one

sonic bolt
fair canopy
#

whatever icon youre using, unless you plan to share it

#

otherwise, whatever the default icon is when you install the mod

sonic bolt
#

So just ignore the clean icons for now? That's a shame, I'd love to get them working

sonic bolt
fair canopy
#

huh

#

i mean the gun icon

sonic bolt
#

Oh I was talking about the scopes

fair canopy
#

take a look at how they're named in the 3dss configs

#

in the dummy scopes ltx you can find the icon name youre looking for

sonic bolt
# fair canopy

I think I have this part figured out, its just that the icon editor doesn't seem to want to play nice with the scope compared to in game

fair canopy
#

what do you mean?

sonic bolt
fair canopy
#

probably a dltx override somewhere for the icon

sonic bolt
#

Not enough z's again Wahh

cunning grove
#

Leaving here for myself and anybody else who wants to fix the redline fall damage from sprinting meme: increase the value of ph_crash_speed_min in actor.ltx files of the ABF mod, Fixed Player Thermal Res, and GAMMA Artefacts Reinvention

sonic bolt
#

But I also can't help but feel like the icon editor is just wrong for some reason

#

Cuz I copied values from an older version and they were just fine

fair canopy
#

just edit the values directly in the g43 ltx in 3dss

sonic bolt
#

I did before, but they just completely stopped me from being able to add the scope to the G43 at all omegakekw so I pulled out an older version and it seemed to work

fair canopy
#

you may have touched something then

sonic bolt
#

I'm using a G43 reanimation, it only broke when I updated to the latest version

fair canopy
#

i h avent touched the g43 in months

sonic bolt
#

Gah screw it, I'll just stick this in here in case the icon is the issue

#

Credits to Day of Infamy in case they sue me

fair canopy
sonic bolt
fair canopy
#

also i just remembered, but i use renegades fixed ports collection, since it was supposed to be added to gamma

#

and i use the icon for the g43 from it

celest forge
#

Is that icon from base GAMMA

fair canopy
#

which?

sonic bolt
#

Mine or Athis?

fair canopy
#

the gun itself?

#

thats essentially the crepis icon

sonic bolt
#

Zamn, I'd argue it looks better than DOI's KekSkew

fair canopy
#

im pretty sure the model and texture from the reanimation are just the ones from doi

#

technically also the wrong scope i guess but it doesnt matter much

sonic bolt
#

Oh damn right, I guess that's why the icon fits

#

Also I may have found the culprit for the bad scope positioning

#

Fml it works. I made the mistake copying the scope_x/y instead of 1icon_layer_x/y

#

Welp, at least I know now KekSkew

crisp burrow
#

vot staraya es 4e

nocturne night
#

ok just one more thing the icon is not showing up in the menu

#

I tried to set it for 50x50 like Ron said but it didn't work

fair canopy
#

you have to scale it to a 50x50 section of the sheet

#

and then you have to figure out the coordiantes of where your icon is and plug that into the ltx

nocturne night
#

ah now I understand

sonic bolt
#

Use the stalker icon editor so its easier

nocturne night
#

where can I get it?

nocturne night
#

thx

sonic bolt
nocturne night
#

mine would be H50 W50 and X0 Y0?

#

oh no

#

would be 1 1

#

thx I figured how this magic thing works

undone spruce
#

youd have to change the image

nocturne night
#

nvm

undone spruce
#

lemme do it

nocturne night
#

the icon diapered

nocturne night
undone spruce
#

basically have the entire icon inside a 50x50 square

#

or multiples of it if you want it to be bigger

nocturne night
#

like this?

undone spruce
#

check the ui_icon_equipment

undone spruce
undone spruce
#

and try to have it smth like this

nocturne night
#

is this correct?

nocturne night
#

Yep the icon is not showing up anymore

sonic bolt
sonic bolt
#

If you're using a photo editing software, add a grid and set it to 50x50 and scale your item accordingly

#

Snap to grid also makes things a bit easier sometimes

undone spruce
#

so it should be 0,0,1,1

#

inv_grid_x = 0
inv_grid_y = 0
inv_grid_height = 1
inv_grid_width = 1

nocturne night
#

Thx mate

crisp burrow
#

вот что за криволапка так умудрилась сделать...

#

приходится чинить за ними

crisp burrow
undone spruce
nocturne night
#

American 180?

#

was it that the name?

undone spruce
#

yeah

hazy vault
#

funny 22.lr drum mag gun from new vegas

gaunt pawn
#

I have fallen in a bit of a rabbit hole these past few days thinking of stuff that could be added to the furniture mod + some simple crafting recipies and other small stuff. I dont know anything about modding but someone that does could make this happen (i'm guessing). Where is a good place to start ?

misty mulch
# gaunt pawn I have fallen in a bit of a rabbit hole these past few days thinking of stuff th...

Well, I can show you how to do crafting recipes - here's my example crafting zip file. https://drive.google.com/file/d/1UTViiNg656Ey_0p7tL3DkJam9oe86RAL/view?usp=drive_link You don't need to read the ammo crafting file (the one inside the ammo folder)

As for how to target furniture crafting specifically - you can check out how my "add crafting recipes for existing decor that doesn't have them" mod works. You'll want to look, specifically, at the "Appliances-only" folder. https://discord.com/channels/912320241713958912/1382005565462544475

I don't know how to actually add furnitures, but if you need help walking through either crafting example, feel free to ping me

fair canopy
#

Iirc there's a guide in the hideout furniture files

misty mulch
#

oh neat

gaunt pawn
misty mulch
#

the filepath is important, too

#

(you can even see it in the GDrive preview)

#

if you still have a problem finding it, i can upload it directly

safe nimbus
#

Who does texture work and would like to help me out real fast? I can't get the colors right for this UNISG bag I'm working on and I'm about to pull my hair out. I need the teal and burgundy color much more vibrant without killing out the white. I'd really appreciate some assistance.

barren spruce
azure bluff
# opal void

naah, this design is too sigma for gamma players

opal void
#

about time shit is gonna change

safe nimbus
#

Need to separate the two. I'll probably separate the alpha and do it myself.

fluid wharf
safe nimbus
#

Ye

opal void
#

no

safe nimbus
#

Nevermind.

fluid wharf
#

mask by selecting color ranges

#

divide by 3 layers or do in a single pass. done

safe nimbus
fluid wharf
opal void
barren spruce
opal void
#

Disbelief, right?

barren spruce
opal void
#

He is smiling

#

:)

barren spruce
safe nimbus
#

I hate it here.

safe nimbus
safe nimbus
#

That's what I'm wondering. I guess being ignorant means retarded nowadays.

rough lion
#

two totally different words but the internet is a miserable place

faint sable
#

We either rage bait or get rage baited

fair canopy
#

Master rager

safe nimbus
#

Yeah, I'm susceptible to the bait. Tim and Pip are pros.

azure bluff
sudden inlet
azure bluff
#

do you think changing faction through debug menu also require fix? If you're playing around with debug menu just set yourself to invisible or something is what i'd say. That being said i can just add the same logic to the debug menu function too.

sonic bolt
# nocturne night

The fact that it's a black square means it can't find the asset, is your folder structure correct?

nocturne night
#

gamedata/configs/ui.......

#

I think I know now what is going o

#

I've done goofed up

#

ok so now is on gamedata/config/textures/ui

#

so it should work right?

#

changed the file name in the ltx and on the file itself for good measure

sonic bolt
#

ui\icon_filename should be fine

nocturne night
#

no change

#

I can't figure it out

late ravine
#

Someone know where in anomaly folders are located the global items models*? like the box and items, campfires etc?

lament current
#

mission accomplished.. almost 😛

#

its nice when you can toggle

sonic bolt
quartz hill
#

also if you are using dltx you need a "!" before the section name

sonic bolt
#

also you put it in the wrong file structure

#

textures doesn't go into configs, it goes into the normal gamedata

summer stream
#

it's only for it to be OVERWRITTEN

quartz hill
#

then @

summer stream
#

if you want to add it into some section

#

you need to do that yeah

quartz hill
#

i don't think you need dltx for what they are doing in the first place though

summer stream
quartz hill
sonic bolt
quartz hill
sonic bolt
#

Goldless

quartz hill
#

delete it

sonic bolt
faint storm
#

Hey guys, I'm trying to mod the AK74M "Venom" to permit grenade launcher attachment. I've gotten as far as the game letting me attach GP-25 to it, but then the entire weapon is invisible on screen, can't shoot or reload, and you can't switch to another weapon or item until you unequip it and/or dismount the grenade launcher. Can anyone tell me what I'm missing?

upbeat wedge
# fluid wharf

yeah its a lil difficult to make this keep that teal color when you go to make the light purple into a whiter tone

#

cause its not supposed to be light purple it was just as close that he could get at the time

nocturne night
#

THANK YOU GUYS SO MUCH

#

now

#

let's make the rest of the cylinders

upbeat wedge
#

cause unisg is white, teal, and a kind of pastel red

upbeat wedge
#

bigger weapons sir

nocturne night
#

5 shots

upbeat wedge
#

aw man

nocturne night
#

it is a cylinder for a 9mm revolver

upbeat wedge
#

well i mean other guns

nocturne night
#

I'm making the 357 and 12x57

upbeat wedge
#

if youre making any

upbeat wedge
nocturne night
#

exactly

upbeat wedge
#

rad

nocturne night
#

so now revolvers don't have just 2 parts

upbeat wedge
#

i pray for the day i can add a long range scope onto an rsh12 in gamma

nocturne night
#

you know what

#

I'll also do a 12x57 short barrel

upbeat wedge
#

what the hell its not even the same gun at this point

upbeat wedge
nocturne night
#

just wpo for now

#

I just learned how to do proper folder management lol

lament current
#

mono nvgs with re vingette

nocturne night
#

that is actually really nice

lament current
fluid wharf
#

I just did it in 1 minute

upbeat wedge
#

unless my eyes played tricks on me hold on

fluid wharf
#

I need the teal and burgundy color much more vibrant without killing out the white.

#

it needs no further explanation

upbeat wedge
#

alright man my bad

#

itll likely just be tweaked more though to try to get that light purple fixed

#

thats all im saying

nocturne night
#

YESSSSS

fluid wharf
#

I can make it black and gold

#

he asked how to change those colors without blowing the white, not "uhhhh i need exactly #F2F2D4 color on this pixel, uhhh not purple", and i showed how to do it. i dont care exactly which color is needed because same method can be used to achieve any color

nocturne night
#

my ass thinking: "I should do a nice description for this part I've made with some details and what not"

summer stream
nocturne night
#

anomaly dev:

summer stream
nocturne night
#

also

#

noticed the difference?

#

an A

#

that is it

summer stream
#

what

fair canopy
#

gmtop moment

sonic bolt
#

Is GMTOP an abandoned project now or something?

nocturne night
#

the cylinders are ready

summer stream
#

smack the cylinder

#

do it

nocturne night
#

now this fix

summer stream
#

st_name

nocturne night
#

instead of showing the name of the part is showing st_name

sonic bolt
#

Also, is the font for the parts the same as the ones on scopes?

nocturne night
#

I do that on the ltx for the parts?

misty mulch
fair canopy
#

I've had people ask me why mags descriptions are empty. Don't know why gmtop needed to copy them into itself and blank all the mag descriptions

summer stream
#

question
wth is gmtop CluelessBlind

fathom wagon
#

GAMMA Massive Text Overhaul Project

summer stream
#

ah

fair canopy
#

It's the text overhaul for gamma that diddled every xml

summer stream
#

the mod that broke like 99% of xmls clearly

fathom wagon
#

Has its fingers everywhere yeah

nocturne night
#

The good thing is that the parts are working

crimson salmon
barren spruce
#

cyberpunk hands have 200k+ tris and work

crimson salmon
barren spruce
#

(somehow)

crimson salmon
#

180k vertice drum mag

crimson salmon
#

half of the vertice were bullets that wouldnt even be rendered

barren spruce
#

they can spare the perf tho

#

we dont

crimson salmon
barren spruce
#

gotta respect the dedication

#

even tho it never sees daylight

crimson salmon
#

i think for the different ammo types?

#

idk

barren spruce
#

ye diff caliber

crimson salmon
#

atleast those will be hidden

celest forge
#

Also I guess it massively depends on attachments

#

Some cod attachments like mags or grips can be like 20k on their own

crimson salmon
late ravine
#

can someone help me? im trying to change the wooden box of anomaly, from one from stalker 2

#

after doing all the necessary work with blender, when i enter the game, the wooden boxes just break

#

why?

crisp burrow
#

strashno?

#

ne boisya

blissful marsh
#

Hello boys and girls, how is it goin ?ž

#

Had a good idea, why not combine FEARs GOAP combat system and Mantella for dialogue for Stalker 2

#

If Im not mistaken I saw Grok is working on the 2nd

#

Stalker 2 is so lame.... but than agian sheeple will buy anything... sad existence indded, if they only had intelligence... they would not be slaves...

celest forge
#

Are you making these mods?

random fulcrum
#

like god damn

celest forge
#

You're not making mods either anymore fuck off

fair canopy
#

Good lord the cringe in that post

summer stream
#

amazing comment from someone who doesnt make that good of mods

random fulcrum
#

if only you had intelligence

#

bet you played stalker 2

celest forge
#

!noalife

celest forge
summer stream
random fulcrum
#

if only you had intelligence

summer stream
undone spruce
#

I can't even fanthom why a sdk would have more than 5gb

summer stream
candid quail
#

Hey all,
I'm looking for advice on best practices for organizing monkey patches. Specifically, I have a few scripts, each targeting different features.
Should I place the related monkey patches within those individual scripts, or is it better to consolidate all patches into a single script for easier management?
Right now, I have them all in one script, which makes it easier to track and debug any errors. However, I also feel like it might be better to keep each patch within the script it's designed to modify.

celest forge
#

Did you spend all of this time looking for that gif or did you boot up the game yourself and upload it to tenor

random fulcrum
#

nah i just forgot to reply at the moment

#

i have that gif at the top of my list

drifting moat
# candid quail Hey all, I'm looking for advice on best practices for organizing monkey patches....

I usually keep them in separate scripts. Much easier to solve load order issues and it's better from both readibility and general code organization.

So if I want to patch 2 functions in this file xyz.script then I will create a new file called xyz_patch.script and put my 2 monkey patches there.
If I also want to patch somethingElse.script then I will create another file called simethingElse_patch.script and put my monkey patches for that file there.

novel ruin
#

dont follow the guy above, hes an "alfa" modder or something. I just slam everything into 1 file, if it ran, it fucking ran

summer stream
#

🔥

candid quail
candid quail
blissful marsh
#

No did not buy nor play stalker2, I game from like 97 so I can recognise a turd when I see one, yt videos disclosing how actually sad of the state gaame is confirms this

#

That is why I would like to play gmma Warfare but.... limitations

#

Just looking in to see how are things are progressing, asking questions and perhaps give a good (or bad) idea here and there

#

I am one of the rare ppl who would like to see full potential, stalker 2 (unreal 5 is actully to credit here) with gull GOAP and Mantella ..... the role plying one can acheve

#

I give 0 fucks for companies, regulations... its a game, it is supposed to be messed with

#

to tailor ur own experience, just like nomaly and Gamm

novel ruin
#

Just use TALKER and move on bro, no need to apply even more ai stuff

blissful marsh
#

will do, ill go play scum now 😉

#

have a nice day

novel ruin
#

Ok, sorry for being offensive but I just dont like AI and people who have grand ideas but dont actually make anything yet whatever

blissful marsh
#

no hrd feelings my mn, we re here to discuss

#

dissagreement is a form of dialoge 😉

#

as stated some dys ago, Im not modder so I do not know of all the mods made, but I am un ufraid to ask stupid questions

tardy flicker
#

Trying to mirror a hud icon is driving me crazy lol, is there a simple way to do it using SetWndPos or another function?

late ravine
#

Can someone help me with something?

#

i feel like this thread is more a meme thread that a really helpful mod makiing discussion peepostarechamp2

late ravine
#

for real pepew from all the times i have asking for some help or advice on something anomaly modding related, i have been answered none hmm

wraith tinsel
#

can someone pls help me add ammo check anim to toz34? Theres anim that allow to open barrels but if i add this anim to anm_ammo_check no anim is playing

novel ruin
late ravine
#

yhea, well thats sucks, because i really need to learn some things about anomaly and i dont find any serious thread

#

In that i think the russians are better, they really help each other, here they just ignore you

novel ruin
#

People would like to help, they just dont know whatever

late ravine
#

but they at least can pin point some documentation or something idk

novel ruin
#

Russian modder generally have more knowledge about the game because they dont just mod Anomaly

late ravine
#

yhea haha, they mod the very fabric on xray, soviet tecnho omegakekw

novel ruin
hot salmon
late ravine
#

by anyperchance, anyone knows if the campfires are meshes? because i dont find them, or are intrisicated place on the maps itself?

novel ruin
#

Stalker modding for me is just reverse engineering other people work plus trial and error

late ravine
#

Thank you Kute, i will look into it lovepat

drifting moat
late ravine
#

Yhea, i cant write on anomaly discord, i think they banned me or something when the stalker 2 leaks start leaking years ago and i commented something about that

#

dont know, tried to talk to some admin with no avail

drifting moat
#

Oopsie daisy

hot salmon
#

I remember downloading a leaked videos of S2 from youtube and uploading them to VK...

#

damn that was so long ago

lament current
#
  1. can anyone explaing why this to me.
    SSS 23_3 No atmospherics

  2. SSS 22_1 With Atmospherics

#

should be same settings.. theres even more graphics settings with 23.3

#

must be a me problem rite? i did something wrong

hot salmon
#

Nobody expect S2 Great Swamps in AnomalyLeJokerge

azure bluff
#

oh wait you mean the left screenshot is the newer SSS ? then i have no idea what happened

safe nimbus
#

Cooking something up. Fomod is almost finished and has been tested. Main and Alternate textures/ camos work properly. I just need the photos of each category to add to the fomod and then I'm ready to publish. banditpepe

@barren spruce Wanna test it out and give some feedback on the bags? I'm mainly wondering if I should make the Main - Mercenary bag a little less vibrant.

#

Old photo, but you get the point. New ones are completed and polished.

narrow orbit
#

can anyone point me to a good resource to teach me how to make mods for anamoly?
the only thing i can find is this book online but it really doesn't explain things well and lacks a lot in terms of content coverage

hot salmon
#

Or ask modders how to do stuff

#

Reverse engineer stuff

#

Helps a lot

narrow orbit
#

trust me if reverse engineering was as easy i would have not come here in the first place 😂
but thnx

hot salmon
#

Just look how other people do >> copy >> enhance

narrow orbit
#

it seems really stupid that one of the most heavily modded games out there doesn't have a proper modding guide

hot salmon
#

Use AI to understand meaning of scripts

narrow orbit
#

guess I will have to do the hardwork
thanks mate

hot salmon
narrow orbit
#

well, can't we just use our trusty chatGPT to translate?

narrow orbit
#

just point me to where i can find themn

hot salmon
hot salmon
narrow orbit
#

u russian?

hot salmon
#

Almost

narrow orbit
misty mulch
lament current
pseudo forum
#

guys i want to ask is there's any mod that make tools compatible backward ?

#

like you can use adv tools to craft the type a weapon repair kit

sonic bolt
#

Advanced count as Basic tools too

lament current
#

does anyone know where the level transitions icons from the PDA is located folder wise? or what the texture DDS is called.

pseudo forum
#

i dont know

lilac ibex
celest forge
#

It explains what things are but not really how to use them to make mods

misty mulch
#

Which is why I asked the guy what kind of mods he wanted to make. We can give far more helpful tutorial recs/advice if we know that.

#

The anomaly modding book is vague cos it's a reference, which frankly is fine

celest forge
#

It's more of a dictionary than a writing class

misty mulch
#

Yeah. You have to already know what you're trying to make, to use it well.

#

Granted, if the problem is that you don't know what you want to make, tutorials can't really fix that

wispy mica
#

hi, are all weapons in configs\items\settings\npc_loadouts\npc_loadouts.ltx are obtainable in gamma?

summer girder
wispy mica
#

i am asking because i made script that fetches all weapons from loadouts, and there is wpn_p90 which is not in Weapons Database

#

marked as not obtainable

misty mulch
#

plus, the guns you get from nimble trade or kits

#

easier to just use my weapons spreadsheet.

wispy mica
#

are there is scripts somewhere that despawns some guns
btw i found script with nimble guns trades (forgot where it is)

misty mulch
#

it sure is

misty mulch
#

they are simply prevented from being in traders stock at all + not in npc loadouts. that's it

#

that's how you can still get "disallowed" guns if you e.g. use Black Market or from certain scripted spawns

wispy mica
misty mulch
misty mulch
#

you'll note the vast majority of those DLTX files targeting npc loadouts are blank

wispy mica
#

it doesn't matter if script checking sections

wispy mica
misty mulch
#

they are

wispy mica
#

some scoped variants not

#

i dont remember which, so it is useless objection

lilac idol
#

Where can I edit the players stat need gains?

thorny steeple
#

Any suggestions for where to look to start replacing music in-game? Ambient tracks in particular, as opposed to the radio? The only mod I'm seeing pertaining to that would be "Ambient Music Pack" and I experimented with replacing the tracks it has but I'm not hearing anything I've added. Also can't seem to find any config files in it that I assumed would point the game at the folder or something like that.

azure bluff
#

and it overwrites Ambient Music Pack so maybe that's why your changes didn't matter

lament current
#

so i managed to get alot of stuff working that i wanted. with looking at other mods and making my own.. BUT.. the battery logo is basicly only a DDS placed static image.
is there any clever head. that knows if and how to possibly put a PDA battery % Stats.
the plan was to combine it with PDA /Minimap drain

thorny steeple
#

I just wonder what dictates how the Ambient Music Pack gets added to begin with because as far as I can tell it just looks like a bunch of loose music files in a folder.

lament current
#

the blue Level Transition Icons. does anyone know what DDS file handles them.. been trying forever to find them

azure bluff
thorny steeple
thorny steeple
fair canopy
#

That's not the original sheet

lament current
thorny steeple
lament current
#

nope they not there either

azure bluff
wraith willow
azure bluff
lament current
#

hmmm

azure bluff
#

StalkerAnomaly\tools_unpacked\textures\ui\ui_common.dds

fair canopy
#

BTW textures don't need to be in any specific folder. It's just for organization

#

Everything could just be dumped in textures\ if you wanted

lament current
azure bluff
fair canopy
#

Afaik you need to set the texture in the configs and then call the individual elements based on their grid coordinates

azure bluff
#

htid? what is that?

lament current
azure bluff
# lament current yeah it would seem so. but since its the original. and that it alos contains all...

btw "ui_pda2_exit_point" dont exist in the unpacked anomaly repository. so maybe that file is a GAMMA thing.

ui_pda2_exit_point is a name of a texture and as I said in my previous post: it seems that what XRay calls a "texture" is a specific piece of DDS. So assuming you know texture id you still need to look for some XML that connects that texture id to some actual DDS file along with coordinates in that DDS file

lament current
# azure bluff

maybe its: "zone_map" regardless. wont bother you anymore with it. ill just have to do the work.. but thank you.. ill look further 🙂

azure bluff
lament current
lament current
#

missions succcsssseesssss

random fulcrum
lament current
random fulcrum
#

character from san andreas, it's because of the R blip in the map

#

gamer joke!!!!!

lament current
random fulcrum
#

that's a crazy cursor icon

lament current
fair canopy
#

@summer girder

faint sable
#

No he gots a point

#

Best mod discussion helper so far

#

More info than anything

random fulcrum
#

how does one even fall for that scam when there's no links to click

void sluice
void sluice
#

dreaming of toasters

fair canopy
#

Goobin pepew

summer stream
#

goober

hot salmon
sonic bolt
#

How do I add these icons up and arrow icons to a magazine?

crisp burrow
#

ny za 4to mne eto

summer stream
#

Переделывай в BC3 используя paint.net

crisp burrow
crisp burrow
#

Я понял да

summer stream
#

Только для UI

#

Очень много жрёт по памяти

#

Просто сделай BC3

crisp burrow
#

Ладна

#

ясделяль

summer stream
#

Норм

crisp burrow
#

Я еблан или мудак? Почему он мне не дает продолжить нажать?😭

summer stream
crisp burrow
#

ебаное имя администратора

crisp burrow
hot salmon
#

не, creation tool

#

тоже оттуда?

crisp burrow
crisp burrow
hot salmon
#

уже нашёл

#

спс

#

дядя KILIMANJARO

crisp burrow
#

😰

hot salmon
crisp burrow
peak quest
#

why are we still porting guns

#

we need to port trees

crisp burrow
#

Когда ты хотя бы на полчасика популярнее гигантов модостроя😅

patent remnant
#

anyone know how to work around this in blender?

#

or another program idk

hot salmon
#

я могу рассказать как это сделать через fomod

summer stream
hot salmon
#

ыыы

#

понял

crisp burrow
hot salmon
#

просто мсм писал

crisp burrow
hot salmon
#

этож модель

#

и текстуры

summer stream
hot salmon
#

через fomod только

summer stream
#

А как SWM это делает?

crisp burrow
hot salmon
summer stream
#

У него есть опция HD Models

crisp burrow
#

И я о том

#

Да

hot salmon
#

легче через fomod, чем куча скриптов