#╙🖇mods-making-discussion

1 messages · Page 115 of 1

summer stream
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check dms btw

proven rivet
undone spruce
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forgot to make mags omegakekw

crimson salmon
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why do you not like baked lighting

proven rivet
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are its ok to delete this lol

summer stream
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dont

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dont touch that

proven rivet
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oh

undone spruce
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textures on dx9 are a bit weird

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but i dont really care much

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yeah really showing

summer stream
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boolet

proven rivet
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ok its works and not crash

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nvm lmao

summer stream
sonic bolt
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GIMME

summer stream
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forgot omf file for it

proven rivet
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its either something error with stuff bc its there

summer stream
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lemme look at the ogf

proven rivet
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yeah i forgot to change the animation file directory

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it has mas patch

summer stream
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skill issue

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(nah jk u good)

summer stream
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jarvis, deepfry this man's balls

proven rivet
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if i could fix the damn eye relief

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im lazy to add scope models one by one for gamma patch

summer stream
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what's with the eye relief STARE

proven rivet
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idk honestly ive tried to make the scope closer and its still like that on some scopes

summer stream
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avg 3dss

proven rivet
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amazing

celest forge
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Finally

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bbq rifle

summer stream
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bbq

undone spruce
sonic bolt
proven rivet
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medium rare kilo

proven rivet
proven rivet
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how do i make it not compat with any supressor

summer stream
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remove suppressor name from it

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and type in suppresor status 1

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which is built in

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(NOT THE SECTION OR ELSE IT WILL IMPLODE)

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like this

crisp burrow
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ну похвалите меня, пожалуйста, оно все работает, я маладес😰

crimson salmon
proven rivet
summer stream
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then just set 0

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smart innit?

proven rivet
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ok the pic just load

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💀

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time to test it

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ill just fuck it with the eye relief

undone spruce
crimson salmon
undone spruce
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Cause its only a 6 shot otherwise

sonic bolt
proven rivet
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ok i think just uploading this is enough first mod i ever do

summer stream
crimson salmon
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gamma weapons are so inconsistent

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some weapons feel too small

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some too big

summer stream
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animators

fair canopy
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That's what happens when there's no standardization

summer stream
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true

fair canopy
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Not even the animation rigs are the same, and then you have some people using thap sized hands or standard vanilla hands

crimson salmon
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true

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if only we had a weapon pack for gamma that was made by a group of people with consistency

fair canopy
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If only

crimson salmon
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we can only wish

fair canopy
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Yup

novel ruin
crimson salmon
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resizing them

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m4a1 tactical or whatever it was called in gamma feels absurdly tiny

novel ruin
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Gamma is a lot of mods smashed together with some consistency patched up by Grok and the team

proven rivet
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where do i put my mod release or ill just wait lol

celest forge
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Moddb

proven rivet
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so ill need just wait for this then

novel ruin
crimson salmon
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yup

fair canopy
crimson salmon
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yeah the hands in anomaly are a bit weird too

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hud and hud_fov issues squish everything and make it look weir

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d

celest forge
fair canopy
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Thap is a blight

sonic bolt
stuck spear
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Are the hand animations done per gun? Or calculated based on gun bones?

stuck spear
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ah..

fair canopy
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Yup

stuck spear
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hud_fov is a nightmare

lament current
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Black Carbon Blade, with green camo grip

summer stream
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wth r those anims

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im curious

lament current
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its a combination of a repos i found and a reanimation i mashed together. cant remember what exactly.. but i can try and figure out.
im typically dumbsmart stubborn. you know i keep trying stuff, until it works. without knowing what i did

summer stream
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fire

lament current
# summer stream fire

im trying to make a compendium of different knife textures. for the various knifes in the game. ranging from lore friendly, to crazy non lore styles.
when i want to relax, or having a bad day.
painting knife textures always helps hehe

summer stream
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i literally have mw19 knives and mw22-mw23 in my pocket lmao

lament current
summer stream
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are you su

lament current
# summer stream are you su

i wish there were a mod, with hotkey togglers to attack with knifes. with different animations.
and throwing also.
and lock on, doom like but stalker animations of various violent ways you can end a life.
would play amazing into a modpack where ammo and guns are extreme extremly rare

summer stream
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dang

lament current
summer stream
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i can but why

lament current
# summer stream i can but why

more reason i should get into learning porting.
i want more blades and swords.. if only i could also pick up plastic bags and kill stalkers with that

undone spruce
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ok, apart from making the fomod script my pack is done

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tomorrow i may finish it

gilded barn
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By any chance, does anyone know where to get the mod that made walking more immersive, the mod where if you're not in combat and you start walking, the character keeps the weapon down without having it on their chest all the time?

gilded barn
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Beautiful...

languid canopy
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so I got a question for fellow anomaly modders but in base game anomaly you can unpack the gamedate files and config your own gun like for example if I wanted too I can turn a m1911 into a a l96a1 make it do the same damage as or more and use the same sounds and partical effects, is there a way I can unpack existing mods within BAS in gamma? looked into BAS config and weapons data and it doesn't even look like half the weapons that exist in the game are in the folder.

bronze apex
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limit the search to *.ltx files

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it might not be added by the mod you're looking into

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like the m1014 has it's own mod

languid canopy
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gonna be more annoying to build the file but it should work PepeHands

tardy flicker
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Is there a way I can add a non-companion NPC's health bar to the companion health bar list on the hud temporarily or would I have to make it a separate hud element?

unborn crest
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если описание/название предмета в игре выглядит как иероглифы что это значит? Когда появляются иероглифы, а когда вместо текста файловое название предмета?

random copper
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trying to make a custom poster using the guide in #🤖bot-commands . is the maid_poster_vertical.dds supposed to look like this? i expected to see actual poster images i can overwrite with my own

proper relic
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Hello. Got the same issue as the EaredGen (can't craft any artifact related containers). I used the sent script to overwrite the one for the Keep Crafting Window Opened mod, but it didn't work for me. Workshop Optimization is installed and is on top of the priority list, I'm playing on the older version of GAMMA (0.9.1). I apologize if this isn't the place for this kind of questions, but it's the only one where I found any mention of this issue.

proper relic
summer stream
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don't

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install like that

proper relic
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Got this fatal error while trying to craft a lead-line container:

drifting moat
lament current
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is there a BHS version with "animated" elements.
aking to Tarkov. where depending on you standing up. or crouching.
there is a change of the picture that illustrates the player.
how complicated, would it be to write something.
that checks for actions, and then makes a "animation".
is there something i can look into to learn it...
thanks

proper relic
summer stream
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isn't it an animation but just an overlay just kept in the same position as BHS ui

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you just make three different version of them

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one with standing
one with crouching
one with laying

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you check the status of character if he's laying or crouching

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updating the ui

drifting moat
summer stream
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and that's all

lament current
summer stream
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the said xml can be found via stalker icon editor

lament current
proper relic
proper relic
summer stream
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every ui has their own xml for each thing

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BHS is the same

lament current
unborn crest
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If the description/name of an item in the game looks like a random set of characters, what does it mean? Under what conditions do they appear, and when does the file name of the item appear instead of the text?

summer stream
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russian symbols?

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the reason is wrong coding

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all of the russian xmls(almost all of them) are using windows-1251

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if they were saved in wrong format, it will result in the mess

crimson salmon
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do i keep this weird thing on the suppresor on the amb 17 that is in the newer versions or do i do it like in the first prototypes?

undone spruce
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Are you a machinist cutting costs?

crimson salmon
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no

undone spruce
crimson salmon
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alright

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it wont make sense since this is the prototype version but it looks cool

undone spruce
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Removing knurling out is the first sign of poverty

undone spruce
crimson salmon
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yeah

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i think itll look good in the finished product

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the only models that depict the newer versions are warface but i dont like the models/textures from there

hot salmon
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Can someone explain how install_upgrade() work? Cuz i tried everything, but it does nothing. This script should transfer upgrade from one item to another (CreateTimeEvent add cuz otherwise engine did not register new_item)

hot salmon
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Just added this and it work now...

fair canopy
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what are you trying to do anyway?

hot salmon
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after it gets damaged or broken

rocky basin
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Any mod for rework the skin for toz 194 ?

hot salmon
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Am i stupid or what?

summer stream
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so god wont help me
there is 131k animations here

hot salmon
summer stream
#

бог
не
спасёт
меня
нахуй

hot salmon
sonic bolt
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Does anyone have an old copy of the MP9's inventory icon? It got shrunk this update and I'm not a fan of it

fair canopy
sonic bolt
fair canopy
sonic bolt
plain thicket
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Do trees and other props like vehicles have their own shader?

barren spruce
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not really

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why dont you just lower the hemi from max and then worry about brightening stuff up with shaders

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instead of having hemi on max and then trying to figure out how to fix it

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😭

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these may interest you tho

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since im guessing its about branches

lilac ibex
peak quest
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Revising the icon right now because it was darker than I’d liked it to be for some reason

tardy flicker
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I'm working on a mutant that's panic threshold goes up as hp goes down and it seems to be working but I want to prevent its hp from going below 5% - is anyone aware of a simple way I can do this?
I've tried modifying the 'companions don't die' npc on before hit callback conditions but I can't get it working with the mutant
Edit: figured it out, I needed monster on before hit instead of npc, but now the mutant isn't panicking after this change, weird

deep edge
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Is it impossible to develop a mod that allows lets the player tell the game to load his map of choice into memory before he warps into the map?
Like, imagine I am in Cordon. I plan to get into Garbage. I'm a minute away from Garbage. I pull up my PDA and I right click anywhere in Garbage and click load map. The game loads the map into the background. When I reach the map transition trigger point, I immediately get warped into the new area, with minimum extra loading.

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For that matter, can something be done to prevent the game from reloading the entire map when reloading a save in which the map is the same as the map in which the player was when he initiated loading?

cursive anvil
slow bolt
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every time you transition the game loads a save

livid lintel
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someone should replace armor camos with winter ones frfr…. (I’ll do disgusting things for whoever does this)

deep edge
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I wonder if it's possible to direct the engine to only unload items from memory
a. if the memory usage crosses a certain threshold
b. if the item does not belong in the present map

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Are there any engine modders I can get in touch with to discuss this?

hot salmon
celest forge
deep edge
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The prefetcher doesn't make any significant difference to load times even with 32 gigs of ram.

kindred topaz
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А чё там, Modded exes поправили, качать можно по новой?

unborn crest
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it absolutely does not help to solve the problem

quasi narwhal
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those aren't LODs, that's the good ole gray terrain texture

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gimme some sex there's a fix for that

naive snow
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Holy necro posting

quasi narwhal
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but yes

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what a necro bump

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well it was in the MoH thread and thing got sacked so I guess install Aydins Autumn and rip it out of the files

naive snow
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Is there a .bump associated with the far terrain texture?

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My guess is that the spec of that bump is just super high

quasi narwhal
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nah, it's just a single terrain texture per map and the vanilla one is gray/white

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some mods change that, but it affects all ground textures too

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more context here and a download link above

naive snow
humble parrot
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Hey, is there a way to change the magnification on the 2.8 acog? I need it to be 3.5x or 4x because the 2.8 seems a little useless

quasi narwhal
naive snow
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I might still have aydin's autumn installed hold up

quasi narwhal
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but iirc it was just the gamedata\levels included in default Aydins autumn

naive snow
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Pretty darn drastic huh

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I thought the LOD maker generated a new one?

summer stream
main plover
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How to spawn companion in debug map?

naive snow
quasi narwhal
main plover
quasi narwhal
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like, the render order is:

  1. normal ground textures (i.e. ground_grass_...)
  2. LODs (the tiled ones that LOD generator handles)
  3. this stupid ahh looking texture
naive snow
#

How's it even generated? From the SDK?

quasi narwhal
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and then the texture from 3 is always applied to the layers 1 and 2, like a slight tone/color change on them

quasi narwhal
naive snow
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If Aydin colored those by hand, he's done a banged up job

unborn crest
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I still don't understand what is the reason for these white LODs?

unborn crest
naive snow
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Because this is the texture you most likely have

unborn crest
naive snow
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Grab the Aydiin's Autumn textures in the level folder and use those as overrides for whatever your last mod that writes to terrain is

summer stream
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@unborn crest Хуйней не майся и LOD'ы в максимум поставь KekSkew

unborn crest
summer stream
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Да да да ohno

unborn crest
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как поставить больше чем в настройках гений?

#

в консоли тоже пробовал

summer stream
#

ohno
Ты ваще на каком DirectX играешь?

summer stream
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Не, смотря на твой графон
Я думаю то что ты аж на 9 сидишь

unborn crest
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че вот все так угорает, даже не понимая проблемы, тут уже выше пояснили что проблема не в дх или чем то
а в текстуре террейна которая белая

unborn crest
#

это тот графон который выйдет если убрать туман

summer stream
#

Я угараю то что у тебя такое

unborn crest
summer stream
#

У меня нету такого потому что у меня нормальные текстуры

unborn crest
summer stream
#

Наверное не проблема гаммы?

#

А то что ты погоду трогал?

unborn crest
summer stream
#

lenya
разраба?

unborn crest
summer stream
#

Потому что погода закрывает эту проблему

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А так ты сам решай это, исследуя другие моды ohno

unborn crest
summer stream
#

Сборка сделана под осень/весну
А ты ставишь лето

unborn crest
unborn crest
summer stream
#

Да

unborn crest
summer stream
#

Окак clearly
Чёт я такой весны не видел

unborn crest
#

хотя вообще в сборке осень основная так то

unborn crest
summer stream
#

Нет, в городе

unborn crest
#

а ну ясно, видимо природы даже не видел...

#

бывает

summer stream
#

Бля и с кем я говорю.. CluelessBlind

#

Дед попей таблетки

unborn crest
#

че ты несешь старый?

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ты вообще гений, начал срач по поводу моего графона которого даже не видел

summer stream
#

Ну с первого взгляда он не очень хороший clearly

unborn crest
naive snow
unborn crest
naive snow
#

Did you check what the texture looked like in your MO2?

unborn crest
#

For example, one is correct, the other is still white.

naive snow
#

I meant in your Outliner, on the right side, what's the last mod writting to the gamedata/levels/the name of your levels

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Aydinn's might not have all the maps done, could be a possibility. I don't even recognize what that map is on the right

naive snow
undone spruce
#

Have your maps rotated

naive snow
#

This is what I have for Yantar. Guess Aydinn never did that one

unborn crest
naive snow
#

Maybe or he did them in different season presets, you could try reinstalling it to pick a diffrent season to see if they've been done

unborn crest
#

is it possible to find all the textures anywhere else?

naive snow
#

I don't think anyone else bothered making those. Maybe C-Con, but I highly doubt it

#

You could also have a look at the various texture packs like ATO or Rotten Life

unborn crest
naive snow
#

Then you're out of luck as far as I'm aware. Make your own mod and make them omegakekw

unborn crest
quasi narwhal
#

like, I think Aydins just included one from CoC or something

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it's one of those things no one used to notice because fog would cover that texture 99% of the time

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but Ascii has plans to rework the way ground textures work afaik

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I think we'll end up having just ground textures and LODs after that

naive snow
#

Oh yeah I saw the list from Hippo the other day

quasi narwhal
#

imho best thing to do right now is use the files from aydins autumn as a temporary fix + use ssfx_terrain_quality 40 so that it uses the LODs the farthest it can

#

you'll barely see the terrain texture after that, even with less fog

naive snow
#

I'll check which maps hasn't had a version made and probably try and do them myself whenever I've got time. In a month's time pepew

quasi narwhal
naive snow
#

I don't know if I can handle the sheer brain rot I witnessed in the ccon thread

#

Y'all proper degenerates

quasi narwhal
#

it's all fun and games 'til pipnik starts prompting AI to generate furry images

naive snow
#

As much as I could use some stupid content to take my mind off things, I don't want to lose my actual mind

quasi narwhal
naive snow
#

I've got notary appointments today, so I'll probably have a bit of time before moving day, I'll join then

naive snow
#

Huh Yantar do be dark as shit, Aydiin actually made the proper texture pepew

humble parrot
#

Hi guys, does anyone know if its possible to change the static magnification on the 2.8 ACOG? I'd like to have it at 3.5 or 4x but got no idea where to look

weary root
naive snow
weary root
#

?

naive snow
naive snow
# weary root ?

I'm loading textures from my Gamma install, so those would be from ATO on my end

weary root
#

buut in sdk you have proper colored files

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if you still have that one kryiron shared

naive snow
#

Yeah just checked the file path used in blender, shame I thought Pavel would have made a blending shader at this point for previewing the masks

naive snow
#

@weary root btw maybe you know, how's the flora variation being done by Ascii? Is it a noise texture that defines the patch or a new texture being loaded overlayed with the masks?

#

I want to try back again the NPC paths thing since I'll hopefully be able to drive the color/size

weary root
languid canopy
#

anyone here know what mod adds the underbarrel gl to gamma?

naive snow
naive snow
weary root
#

i think yes

languid canopy
#

but its impossible to find out which mod its added in

unborn crest
weary root
#

i can send here ones that are missing in aydin if you tell me which ones you need

#

no point in downloading 20gb of crap for 3-5textures

unborn crest
unborn crest
lilac ibex
#

its a hash function

deffer_grass.ps - line 136
deffer_grass.vs - line 162

weary root
pine hatch
unborn crest
pine hatch
unborn crest
summer stream
#

(он не знает)

unborn crest
summer stream
#

Да не это

unborn crest
#

а вообще я видел уже дп-27 на аномали в swp, но там он был немного хуже по качеству

unborn crest
unborn crest
summer stream
summer stream
#

увы

pine hatch
#

чё там блия?

summer stream
unborn crest
summer stream
#

А ниче

#

Хуй через плечо

pine hatch
#

@summer stream с тебя на будущее ебануть текстурки для свч
а ещё дай мне текстуры камуляжа побратске

languid canopy
pine hatch
summer stream
#

Я сижу делаю

pine hatch
languid canopy
languid canopy
#

hopefully thats the right one

pine hatch
languid canopy
pine hatch
# languid canopy so i should just pull the script straight from anoamly

not a script
this is all written in the .ltx configs
(more specifically, you can look through the jsrs file structure and see there individual layers in the sound_layers folder and the sound config in weapon_sound.ltx)
you can find lines related to m209 and use their template to add an effect for vog

#

more specifically - dltx

pine hatch
#

dude, these are caliber parameters

languid canopy
#

like what

pine hatch
#

but you are talking about jsrs which is generally a sound addon

languid canopy
pine hatch
pine hatch
languid canopy
#

some retards said it couldn't be done so Im do it

pine hatch
#

But you will need a script to change the logic of grenade launchers in order to implement the ammo parameter for grenade launchers
otherwise you will receive a single-shot under-barrel shotgun

languid canopy
pine hatch
#

oh, well, if so then fine

languid canopy
#

trust the process brother I won't disappoint

pine hatch
languid canopy
#

just pulling script for a base most of it will change

languid canopy
pine hatch
#

so, just cook dud

#

just cook

fair canopy
fair granite
#

the codes that dictates how much damage a mutant takes on a headshot are on grok_bo, right?

#

like these

pine hatch
blissful marsh
#

Greetings fellow staklers, how is it hanging ?

#

Ive been watching F.E.A.R. and thinking.... would it be possible to implement G.O.A.P. (goal orientated action planning) ???

#

that would be F sweet

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In addition, I have noticed in WarFare thgere are too many "cap points" which leads to (at least in my oppinion) crowded zones and game needing to spawn many npcs to cap said points and can lead to system drag and affects performance the longer one plays...

lilac ibex
pine hatch
blissful marsh
#

I would suggest: 3 types of cap points, 1: base to trade, spawn, etc. 2: outposts, for every base perhaps 3 outposts in strategic places to control the parameter, 3: forward observatories to give visibility and lift the fog of war and scout enemies and mutants

pine hatch
#

wait...... goap in ix-ray?

blissful marsh
#

some parts dude said

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nice but I would love to see its potential 😉

lilac ibex
#

yeah and large soda + salsa

pine hatch
crisp burrow
#

Hi!
Does anyone know what to write in the script to play a random audio track from the provided ones, instead of one specific one? Maybe someone has a mod with such a function? I would like to see how it works there myself. Unfortunately, I just haven't found such a thing😰

pine hatch
blissful marsh
#

well in gamma warfare works in icraments of 1-1,5h

#

than crash

lilac ibex
#

i suggest to implement basic goap, show some progress - then maybe you will find more coders willing to work on it

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maybe isobolevski (xray2ue) guy can help you

blissful marsh
#

Nice man, I would love to help but im not that learned in tom coding

lilac ibex
#

rip goap then pepew

blissful marsh
#

i can do script and configs

#

that basicly micro word 😉

blissful marsh
#

and lear as well

#

learn*

fair inlet
blissful marsh
#

Ill need to find a dude who would know this stuff

#

perhaps I know one...

lilac ibex
#

RU community has a bunch of talented engine coders

crisp burrow
fair inlet
crisp burrow
#

если я в ltx вот так запишу оно сработает(не сработает.)? или надо отдельный ltx создавать для названий звуков?
[stimulator_sounds]
snd_1 = interface\item_usage\stimulator_use
snd_2 = interface\item_usage\stimulator_use1
snd_3 = interface\item_usage\stimulator_use2
snd_4 = interface\item_usage\stimulator_use3
shuffle = rnd

snd = stimulator_sounds

#

я чето уже пятую версию пробую и ниче не работает(

lilac ibex
blissful marsh
lilac ibex
#

then you're stuck with original AI /s
don't look for excuses ||/s|| DeepL exists - and it works pretty well

blissful marsh
#

whats that my man, in not deep in to coding

lilac ibex
crisp burrow
#

дипл гавно

#

а вообще лучше в google ai studio у gemini 2.5 pro спросить

crimson salmon
crisp burrow
#

бля может я чето не понимаю? может я не в том чате спрашиваю? может вам тут похуй всем на зелёных боровичков вроде меня? куда мне обратиться, чтоб мне хоть раз помогли? или я хуйню спрашиваю? тип это очевидно и я просто безмозглый

pine hatch
pine hatch
#

daym

lilac ibex
#

ask ru questions on an en server
then be surprised that not everyone understands your language
man, you linked some AI translator - just use it

crisp burrow
crisp burrow
#

oi blya... uchitivaya chto dlya etogo okazivaetsya nyzhno script propisivat' otdelniy - ne pohui li che ya tam napisal? ili code tozhe napisаn na fuckin ruski?

undone spruce
#

i mean it is, but

crimson salmon
undone spruce
#

it look like something is imprinting color on the normal map

#

actually let me see

#

ok, it´s not

#

thats actually fine

undone spruce
#

the thing is, the resolution is too low and the details are too fine, i don't think it'll be a problem in game anyways

crimson salmon
#

okej

undone spruce
#

its a 2k map, so thats probably fine as it is

crimson salmon
#

ight

naive snow
stiff canyon
#

with SSS 23 now supporting TAA, does this make a DLSS or FSR mod possible in any way now?

naive snow
#

Not right now, but it's a planned addition to futur version of SSS

stiff canyon
#

ah, nice!

#

I assume upscaler only?

naive snow
#

probably no frame gen

stiff canyon
#

yeah imo that would be out of scope for SSS but DLSS 4 upscaling would be killer

lilac ibex
#

it takes ~30 minutes to implement dlss/fsr

#

(w/o scaling ofc)

#

you will need to scale mv properly (FSR has a motionVectorScale param)

summer stream
lilac ibex
#

i successfully implemented fsr in modded exes. its not worth it at native resolution 🤷‍♂️

#

indeed, it looks better on thin geometry (wires/grass), and it's much slower than your average taa

summer stream
#

makes sense

#

i saw like one of the person that works at multithreading engine trying to implement it

#

he said it's not worth it

lilac ibex
#

if you can't hit 60fps without upscaler - you suck 🤷‍♂️

summer stream
#

nah it was just FSR

#

w/out upscaler

lilac ibex
#

v2 is too smart to use random ass upscalers xd

summer stream
#

that wasnt v2 but the one who paid for the work shrug

lilac ibex
#

and the one who paid for the work doesn't know a lot about modding

summer stream
#

that's right

lilac ibex
#

fixing core issues with dlss

that's how you spot an idiot / nvidia fanboy

summer stream
#

that dude is amd user btw

#

the one who paid

#

also fun part accured on the npc side while using it

lilac ibex
#

ixr runs so well i dont even use fsr keksad
taa is more than enough for me

summer stream
#

some npc's had NAN coordinates in them

#

resulting in absolute massacre on fps

#

calculating bones of a model that just doesn't exist shrug

#

150 miliseconds to process it and giving you perfect 4 fps

#

isnt that beautiful

#

anyways time to fuck around with UV map because this BF2042 gun had the fucking textures inverted on vertical 2_4

lilac ibex
#

make sure to suggest it 5000 times

summer stream
#

v2 fixed it anyways

#

he gave me the test build that fixed those issues

lilac ibex
#

yeah but a*e is a virus, goger

crimson salmon
summer stream
lilac ibex
#

and its CLOSED source!!!!!!!

summer stream
#

errr....

#

my argument :

lilac ibex
#

like making it open source changes anything...

summer stream
#

you dont own an air fryer

summer stream
#

WHAT KekSkew

lilac ibex
#

yeh, thats what im talking about

#

"taa is closed source" - bitch, i left the code in ixr repo

summer stream
#

but you're too dumb to implement it clearly

#

what a beauty

#

and four fucking UDIM tiles
i'm gonna kill myself (i love bf2042)

crimson salmon
#

bf2042 svch lowk buns

#

svch from cod is better

crimson salmon
#

why

#

lmao

naive snow
summer stream
#

he's an idiot

#

@pine hatch далпаеп лучше бы взяли из каладуду

#

я бы не ебался тут

#

also the textures was inverted on vertical so i had to do the same on original one

naive snow
crimson salmon
crimson salmon
#

theres a app for this

summer stream
#

but i did it manually ohno

crimson salmon
#

search up like substance painter texture combiner

summer stream
#

this shit is old

naive snow
#

You don't need that, just do it in Blender and reexport your fbx

crimson salmon
#

i exported normal in dx

naive snow
summer stream
#

should i touch any of that

naive snow
#

Depends of whats in your scene, do you need to have only the selected objects?

summer stream
#

yea, and also i need to combine the UDIM CluelessBlind

#

so i don't need to force myself on doing stuff like doing each thm files

naive snow
#

Just go into the UV layout view and move them back to the first 0-1 UV space

#

Use the transform option to snap them to 0-1

#

They should all overlay one another without overdrawing

summer stream
#

i may be dumb

naive snow
#

Send me your FBX and I'll do it alongside you, I don't have a gun or example to show you right now

summer stream
naive snow
#

is the scope meant to be part of the same model? or will it have its own texture?

summer stream
#

it has its own texture

naive snow
#

So what are you trying to combine?

summer stream
#

base

#

base 01 and base 02

#

both r chunky as hell CluelessBlind

#

(base 02 is in 4k)

summer stream
#

i'm also gonna kms ohno

#

the dude which ported that model

#

had it mirrored on Y Axis

crimson salmon
#

lmaoaoaoa

#

where did u get it

summer stream
#

fucking l4d2

crimson salmon
#

WHY L4D2

summer stream
#

im gonna kill vitalik KekSkew

naive snow
summer stream
naive snow
#

It's trivial to fix

crimson salmon
#

ts shi sucks

summer stream
#

ts pmo IXRay_pepe_pray

sonic bolt
#

Would I need permission from Dux to make a mod that changes the current player models?

naive snow
#

@summer stream Just select the tiles in your UV Editing, move roughly with the move tool, open up the small move at the bottom with the drop down, just move according to the number of tiles -1, -2 ,-3 ,etc
Do it for every tile, and voila

summer stream
#

aight thanks, ill do that to the textures thumbsUp2x

naive snow
#

Re-export and do whatever you want

summer stream
#

danke

summer stream
#

just realized that normal sucks ohno

crimson salmon
#

bf2042 is buns

summer stream
#

i want to use

#

mw3 so badly

#

this shit sucks ⛓️‍💥

crimson salmon
#

this shwat my svch reciever looks like baking

#

lowk looks way better

summer stream
#

lowk did this 💔

crimson salmon
summer stream
#

fully white one

crimson salmon
#

how

summer stream
#

i low exposure for it to look better

crimson salmon
#

send me

summer stream
crimson salmon
#

full white

summer stream
#

here ya go

crimson salmon
#

earlier i was using soft 1 low contrast 2 backs

summer stream
#

put it down this way : Documents\Allegorithmic\Substance Painter\shelf\environments

crimson salmon
#

lemme try it rn

summer stream
#

yep

#

that's MUCH better

crimson salmon
#

i lowk prefer my way

summer stream
crimson salmon
#

ill see what it looks like in game

summer stream
#

yours add more depth

#

mine bakes on details
rest is being made by bump

#

ak made this way

crimson salmon
#

reference

#

i thin in my way itll fit into iwp more

summer stream
#

your choice

crimson salmon
#

im like trying to do a vanilla + weapon pack so i think itll be better that way

summer stream
#

btw you can make your own enviroment map

crimson salmon
#

yeah

#

they are like just images right?

summer stream
#

made it via photoshop

crimson salmon
#

Okay

#

ill try making my own

#

maybe ill even ask lead iwp dev if they could share the enviroment map

#

not sure if they will

summer stream
#

na u will be fine

#

i got banned there anyways ohno

#

but i know a lot of good guys from there, so they will give you one

crimson salmon
#

porting iwp weapons?

crimson salmon
#

bassically taught me where to look for models/textures

summer stream
#

showed a guide how to make proper bump map to frosty

crimson salmon
#

bruhhhhhhhhh

summer stream
crimson salmon
summer stream
#

looks very nice

crimson salmon
#

yes

summer stream
#

clearly
can i have i- nah jk jk

crimson salmon
#

thanks

summer stream
#

btw that texture does look good

#

ngl

crimson salmon
#

i can give you the textures just credit me, ill have to do some textures for like rails or some bs

#

for tactical

summer stream
#

if u want to thumbsUp2x

crimson salmon
#

when im done

summer stream
#

i'll try to find some proper animations on that bulky boy

crimson salmon
#

charging handle can be swapped

#

to right side

#

or left

#

irl

#

im keeping it on left so i can edit anims to look cooler

crimson salmon
#

i mightve screwed the size

#

illl make the rest of the textures for it

#

like the mag

summer stream
#

i hate this gun so much

crimson salmon
#

it looks so buns tbh

summer stream
#

true mate KekSkew

crimson salmon
#

bf2042 models are weirddd

#

i looked at the am17 there

#

its the newer ver that went into production

#

the picatinny rails in bf2042 are ugly

summer stream
#

so fucking true

#

time to remake the bumps

crimson salmon
summer stream
#

metallic on normal is easy

#

insanity

crimson salmon
#

bruh

summer stream
#

absolutely sucks

#

alright finally

#

bullet

undone spruce
#

galvanized steel casing

summer stream
crimson salmon
#

chukervin

summer stream
#

chuvak

crimson salmon
summer stream
#

goofy iron sights

crimson salmon
#

just take the one from mw3

crisp burrow
#

даааа! я поборол эту хуйню!
вот как заставить воcпроизовить случайный звук напримере трех стимуляторов, которым я прописал выбирать случайный звук из 4ех.
"random sound" для поиска, если кому это тоже понадобится. Инглишмэны - just use translator

Нужно прописать отдельный скрипт под это дело:

local stim_sounds = {
"interface\item_usage\stimulator_use",
"interface\item_usage\stimulator_use1",
"interface\item_usage\stimulator_use2",
"interface\item_usage\stimulator_use3"
}

local stimpack_sections = {
["stimpack"] = true,
["stimpack_army"] = true,
["stimpack_scientic"] = true
}

local function on_item_use(item)
if not item then
return
end

local section = item:section()

if stimpack_sections[section] then
    local random_sound_path = stim_sounds[math.random(#stim_sounds)]
    
    if db.actor then
        local snd = sound_object(random_sound_path)
        snd:play_at_pos(db.actor, db.actor:position(), 0, sound_object.s2d)
    end
end

end

function on_game_start()
RegisterScriptCallback("actor_on_item_use", on_item_use)
end

crimson salmon
#

it could look slightly better that way

summer stream
#

lazy

sudden inlet
crisp burrow
#

тут никто не подсказал

sudden inlet
# crisp burrow у меня не получилось найти как это сделать исключительно в рамках конфига

Вроде нужна структура типо такой

[stimpack]
stimulator_use
stimulator_use1
stimulator_use2
stimulator_use3

[stimpack_army]
...

А потом просто тянешь весь лтх и с ним потом работаешь как с любой другой.
Тут вообще вариантов примерно 100500 как можно сделать

crisp burrow
naive snow
crisp burrow
#

я как только не пробовал

naive snow
#

No I mean the surface normal, not the one you put in the bump.

summer stream
#

surface..normal 1000yard_stare

sudden inlet
# crisp burrow у меня так почему то не работало

Сори, неправильно прочитал твой ответ
Я просто про то, чтобы в конфигах хранить информацию для каких предметов какие звуки, а в коде самому читать конфиги и их проигрывать

celest forge
#

The humble rifle made out of clay:

naive snow
summer stream
#

face weighted, soft edges..

#

so stuff like this

naive snow
#

Those are creases no?

crisp burrow
# sudden inlet Сори, неправильно прочитал твой ответ Я просто про то, чтобы в конфигах хранить ...

это да) это я тесщу) плюс там баг небольшой, который мне в падлу фиксить. в анимацию стимулятора уже вшит звук и если подавать звук скриптом, без строки snd, то вопроизводится паралельно еще и звук из анимации

summer stream
#

basically here is vertexes

#

what the hell am i supposed to do with them

#

so they wont look like absolute buns

naive snow
#

Hold up, let me load back up your riffle

sudden inlet
naive snow
naive snow
#

So just fix the bump map, maybe play around with a baked ambient occlusion map and composite it on top and you'll have something pretty decent

crisp burrow
# sudden inlet Звук скорее всего задается в конфиге этого айтема и наверняка его можно выпилить...

В конфиге ничего(
Я вот специально тишину поставил, чтобы он ее воспроизводил, а не стандартный звук шприца. А сам звук уже скриптом

![stimpack]
anm = item_rmk_stimpack
snd = ambient\silence
anm = item_rmk_stimpack
cam = itemuse_anm_effects\apteka.anm
tm = 2000
helm = true

![stimpack_army]:stimpack
anm = item_rmk_stimpack_army

![stimpack_scientic]:stimpack
anm = item_rmk_stimpack_scientic

naive snow
#

Just make one

summer stream
#

and put it into Y channel

naive snow
#

You can do it in blender even if you want

summer stream
#

yea?

summer stream
#

ok that's interesting

naive snow
#

Nah, just multiply your base color with it

summer stream
#

ima do that rq

sudden inlet
crisp burrow
summer stream
#

poor
poor magazine.

sudden inlet
naive snow
crisp burrow
summer stream
#

only magazine is dying

#

yea for some reason magazine is fucked

sudden inlet
naive snow
crisp burrow
crisp burrow
sudden inlet
crisp burrow
#

да блен😰 а че делать то? я даже первого шага не представляю

sudden inlet
# crisp burrow да блен😰 а че делать то? я даже первого шага не представляю

Ну надо найти как используется поле snd .
Если звук чисто в скриптах проигрывается - вообще лафа, чисто туда добавить поддержку нескольких звуков
А если в движке еще какие-то махинации есть, то там тоже поддержку добавить

crisp burrow
#

А как узнать то?😰 Я в такие дебри не залазил никогда. Даже гайдов не читал никаких(

summer stream
#

@naive snow stupid question, but is there a way to combine normal and normaldetail?

summer stream
#

so i need to work with photoshop, dang

#

that will be so much fun

naive snow
#

I guess you could also do it in blender?

summer stream
#

also here is the difference between two :

#

one is 512x512, other is in 4k

sudden inlet
# crisp burrow А как узнать то?😰 Я в такие дебри не залазил никогда. Даже гайдов не читал ник...

Ну короче открываешь vscode или n++ в папке со скриптами и ищешь в поиске где snd забирается из секции, что-то типо ini:get_string(section, 'snd') или ini:get_string_ex(section, 'snd')

А так, и текущее твое решение тоже балдеж если что

summer stream
#

so i either need to cope or somehow bake it using blender

naive snow
summer stream
#

uhhh

#

4k

#

or 2k just in case

crisp burrow
naive snow
# summer stream 4k

Then you'll have to stretch the low res map pretty darn big
Either way, this node setup is mathematically somewhat correct

summer stream
#

now another question

#

how do i get that normal out of blender

#

into png or tga

naive snow
#

If you're using substance painter, it would be much easier

summer stream
#

i do have it

#

but it's

#

pretty old to begin with

crisp burrow
#

суко.

summer stream
#

still can be used

naive snow
#

Substance does additive normals like a champ and it's much easier to get shit out of there

summer stream
#

well let's try that then

#

the main question still raised, how to combine normal and normal detail

#

IN substance painter

#

because i'm a complete idiot to begin with and only worked with normals, but not detail maps

naive snow
#

Just load one as the base mesh normal, add the other as a texture ressource and put it in a fill layer

#

detail normals are the same as normal...normals

summer stream
#

but just adds more details to it, right?

summer stream
#

that works too

#

thanks burn

naive snow
#

We just refer to them as ''detail'' normals because they usually only contain small detail, creases, pinches or bumps

#

They can be omitted on low-end platform since they only add detail up close

#

You wouldn't see skin pores from afar after all

summer stream
#

that's from cyberpunk ohno

crimson salmon
#

Ao goes in green of bump

summer stream
#

so that makes A LOT
a lot of sense

#

yes

#

it goes in green

crimson salmon
#

okay good

summer stream
#

as burn said previously

crimson salmon
#

it now looks like this

summer stream
#

R - roughness/specular/metalness (or roughness mixed with metalness)
G - green channel (ao, to be simple, or just plain white like tarkov ones)
B - blue channel
A - red channel

crimson salmon
#

roughness inverted dont forget

summer stream
#

never did that

#

since i mix it with metalness

naive snow
#

Don't do the green channel, it's for the normal map

crimson salmon
#

i dont get it

summer stream
#

i always thought it went into green channel

#

mine was always white or had AO

#

never tried to apply AO to the red channel

naive snow
#

You want to reduce the specular where there's no ''light' so you'd make the specular channel darker in those areas

crimson salmon
#

aaaah

#

makes sense

naive snow
#

If you start adding the AO to the green channel, you're shifting the whole normal map orientation

lilac ibex
naive snow
#

Unless I've gone insane and forgotten how bump maps are composited

lilac ibex
#

R - roughness/specular/metalness (or roughness mixed with metalness)
G - green channel (ao, to be simple, or just plain white like tarkov ones)
B - blue channel
A - red channel
pepew pepew pepew

#
r - ur specular
g - normal z (not AO)
b - normal y 
a - normal x
#

its plain white in tarkov cause you reconstruct Z from XY

summer stream
#

alright that's

summer stream
summer stream
#

i can't lie

naive snow
#

R - Gloss/Specular
G - Blue Channel of your normal map (or Z+)
B - Green Channel of your normal map (-Y of DX, +Y of OpenGL)
A - Red Channel of your normal map (+X)

summer stream
#

shit adds so many details i died ohno

lilac ibex
naive snow
#

I might have messed up the Y +-

summer stream
#

how does correct Y suppose to look like

naive snow
lilac ibex
#
vec3 normal;
normal.xy = normal_tex.xy * 2.0 - 1.0; //-1 - 1 range
normal.z = sqrt(1.0-dot(normal.xy, normal.xy)); //reconstruct Z

probably dot needs to be clamped (sqrt shits itself with neg/nan values)

summer stream
naive snow
#

It shouldn't ever be black

#

at most it will be a grey

summer stream
#

well uhhh
these are black

naive snow
#

0.16 linear or something

summer stream
#

(they have black channels)

#

(at Z)

naive snow
#

Then you're missing one channel of your normal map

lilac idol
#

just invert the channel

lilac ibex
#

xd

naive snow
#

The angle will look off when hit with lighitng because the tangeant will be broken

lilac ibex
#

ain't reading allat. write simple macro to generate Z from X&Y

lilac idol
#

it will be back to normal, at least that's how it was with fallout

summer stream
#

lemme just compile my brain to even do macro on it

#

my ass never really worked a lot with scripts

crimson salmon
#

what if regenerate normal using uhhh substance?

naive snow
#

Just recomposite your X/Y and run it through Xnormal's normalized filter, that'll spit you out the missing channel

summer stream
#

man this shi gonna make me go insane KekSkew

#

but it will make me do stuff much better

#

time to get this thing on my pc

naive snow
#

You'll get the photoshop filters out of it

summer stream
#

i saw it

#

one problem

naive snow
#

Welcome to 91' with that interface

summer stream
#

my photoshop is portable

summer stream
naive snow
#

You can use this on a normal map missing it's z channel :

naive snow
#

Just repackage it afterwards in your bump

summer stream
#

holy shit that 2013 TAKES A TON OF TIME TO INSTALL KekSkew

summer stream
#

amazing

#

holy shit that UI IS S OFUCKING OLD ohno

naive snow
#

Told you, 91'

summer stream
#

i love it

naive snow
#

You can right off close it, there's some cool utilities in there, but it's old game dev stuff

#

the normal to cavity is pretty nifty

#

but you can do it in photoshop too

summer stream
#

the other question is how do i let it appear as a filter in photoshop thonk

#

since i already told what kinda stuff i had

naive snow
#

Oh it should install automatically, so just restart photoshop

summer stream
#

still uhhh

#

na

naive snow
#

Otherwise, just open up the install location and find the photoshop_plugins

summer stream
#

found it

#

time to force feed it

naive snow
#

Dump those in your photoshop plugin folder

summer stream
naive snow
#

Yeah you should have them on a restart

summer stream
#

we're all good

#

now let's see it in action

naive snow
#

the Dilation filter is one of my favorites for icons and anything with an alpha

summer stream
#

so here is Z channel for normal

#

looks like this

naive snow
#

Something seems to have gone horribly wrong

#

what was your base normal?

summer stream
#

it is base normal

#

it's

#

base normal

#

i swear

#

that's how it came

#

just bloated

naive snow
#

The base file you got looks like this? Pre-filter?

summer stream
#

it looks like this
without any filters n stuff

naive snow
#

Ah they stored the metalness or roughness channel in there

summer stream
#

yes

#

different engines

naive snow
#

You could do this in pretty much any engine to be honest

#

So yeah you can clear out that blue channe l

#

Run the filter and it should fill it back up with some info

summer stream
#

make it like gray?

naive snow
#

White

#

Ehhh

#

no gray

#

sorry

summer stream
naive snow
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127/255

summer stream
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ran it

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dang it

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gray it is

naive snow
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Undo that and put it gray, my bad, I forgot it was meant to be gray

summer stream
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gray'ed

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OOOKAY

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THAT DID THE WRONG THING HOLY SHI

naive snow
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Yeah white was correct kekl

summer stream
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that scared shit out of me

naive snow
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I haven't messed around with this since 2002 pepew

summer stream
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oh hey

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it ACTUALLY added some details

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they were less noticable

naive snow
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Yeah that works

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There's your normal

summer stream
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before/after

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yea i'm running this bih now

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thank you very much burn