#╙🖇mods-making-discussion

1 messages · Page 112 of 1

lost berry
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i dont wanna, ive done enough

quartz hill
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just remove the semicolon in the specified line

lost berry
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i already tweaked the ENTIRE starting loadouts

quartz hill
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that is all you need to do

lost berry
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also, what is the starting loadout for loner?

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what weapons (i think i have an outdated set)

sudden inlet
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Time to evolve i guess jokerge

lost berry
sudden inlet
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People modding anomaly from 2017: TROLLED

lost berry
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the people who actively mod this game have my respect

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i just couldnt

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this shit is too much for even energy drinks and three days grace (listening to this rn) to get me through

sudden inlet
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We got almost all tools:
debugger for scripts
sandbox for scripts to prevent crashing
github

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Just a lil bit and I sure it will be soooo much easier to mod

summer stream
lost berry
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crazy

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so wait why was it removed?

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do you know?

quartz hill
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shrug thought it was redundant i guess

lost berry
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well i cant craft it, since it wasnt so simple

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theres no longer survival kit in the file

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at all

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and im not putting it in

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i used to buy it anyways

quartz hill
lost berry
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i never really craft meds, aside from rebirth

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i mean survival kit was likely removed due to OP

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since it was a rebirth but no downsides

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lasted longer

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45 seconds too

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difference was no temp heals

quartz hill
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i have never touched either the rebirth or the survival kit clueless

summer stream
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hey guys you want to know much fun it is to waste 4 hours of your life
just to realize you exported stuff in wrong way

quartz hill
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not really

summer stream
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me too

quartz hill
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good luck with that though salute

lost berry
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and why i just type shit into .ltx files

summer stream
lost berry
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also because my coding knowledge is less than a primates

summer stream
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please lord help me

summer stream
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i don't like doing ltx files

lost berry
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.ltx files are easy

summer stream
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i mostly do models n shit

lost berry
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DTLX is on my plate

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once i learn that, then i might get my orange role

quartz hill
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dxml dread

lost berry
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because then i can do more

summer stream
summer stream
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it's no fun IXRay_sad_hamster

lost berry
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TDG will carry me through, i believe

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but yeah, good luck in your asylum

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and take your crazy pills mr modder man

summer stream
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lemme just show

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followed me for entire day

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it resulted in this bs

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also wait no forearm is just small asf

lost berry
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looks silly

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yeah teeny forearm

summer stream
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also have a look at default weights

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poor finger

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now the one i pulled from cyberpunk

lost berry
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not bad at all

summer stream
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sir what do you mean not bad at all
they are GOOD

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imagine if I do the same to male hands

lost berry
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that was intended as a compliment sir

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schizo moment

summer stream
summer stream
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I only see bad stuff

summer stream
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oh yeah and with that

summer stream
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we can pull out cod hands

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you know what that means

Fish

summer stream
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you know how much fun it is

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to do under 40 bones with the use of 200+

lost berry
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im confused

summer stream
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and that your fingers can stretch out

lost berry
summer stream
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basically weights are something like that

lost berry
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ok so weights are important to how things bend?

summer stream
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it says to the game
how much it can stretch

lost berry
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ah ok, i have a question

summer stream
lost berry
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theres 2 types of rigs afaik, FK and IK right? does stalker use either?

summer stream
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it can use IK

lost berry
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really?

summer stream
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yes

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people made it work

lost berry
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im not exactly familiar with animation, but thats neato

summer stream
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but stalker uses FK on hands i think

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or idfk

lost berry
summer stream
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pretty good thing

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doesnt let stuff stretch out like crazy

lost berry
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yeah inverse kinematics are software based

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right?

summer stream
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i think so

lost berry
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or was that RK

summer stream
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i never got that deep into it

lost berry
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FK*

summer stream
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but IK is very good for animations

lost berry
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no, FK is animator controlled

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you have full control, like in a sequenced animation (reloading)

summer stream
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so stalker is FK

lost berry
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while IK is more body related

summer stream
lost berry
summer stream
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while NPCs are IK

lost berry
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inverse handles dynamic movement iirc

summer stream
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yea

lost berry
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forward handles rigid movements

summer stream
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i remember someone

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implementing that into stalker

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like a year or two ago

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anyways

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have a look at cyberpunk rig

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do you see how many bones there is

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then look at stalker ones
clearly

summer stream
lost berry
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btw im actively in a shootout ingame, and im tabbing out to yap about my limited animation knowledge, this is good

summer stream
lost berry
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or do you mean speech-wise?

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because one is a stranger question than the other

summer stream
lost berry
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since i have a good gpu

summer stream
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good to hear

lost berry
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why do you ask?

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im curious

sudden inlet
# summer stream i mostly do models n shit

Do you mind to help tomorow with finishing a guide for anomaly book about making arms hud animation?
I figured out import/export blender stuff and now stuck at playing actual animation in game, lol

summer stream
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first into hud

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then item

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like open item up in ogf

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look at motion ref

sudden inlet
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I am so fed by looking at examples, lol. Thought you could jump on a call or something jokerge

summer stream
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if it doesn't match
change the name of it
then do the same for hud

summer stream
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but i can speed run it and be there in 30 mins

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if u want to

sudden inlet
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It's 12 am now, lol, tomorrow pls pepew

summer stream
lost berry
summer stream
sudden inlet
summer girder
summer stream
summer girder
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Looks like a shit texture

summer stream
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indeed

summer girder
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Leopard print
Damn they letting 60 year old women in the Zone?

summer stream
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idfk KekSkew

summer girder
#

Fucken' granny hauling a jar of homemade pickles to her grandson in Dark Valley

summer stream
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yea no

lost berry
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always peach preserves

summer girder
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Knowing my great aunt, it would've been preserved home grown peppers

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So spicy it makes passerbys cry

lost berry
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oh christ, just one whiff and its like huffing sawdust

misty mulch
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  • give me a link to which comment needs to be pinned
  • in the future, ping me in your actual mod thread, it doesn't really make "sense" for me to be notified in here (where I'm expecting people to be asking about e.g. DLTX help) about a problem in a completely different channel
true solstice
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Hi, I'm new to modding in x-ray. I made some textures in substance painter, what mesh maps do x-ray use for normals, roughness and metallic? Or what is the current workflow from painter to x-ray?

cold temple
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Heya, i'm using Arszi's Radiation Overhaul which changes the whole rads system and i want to edit/remove radiation damage coming from vanilla/GAMMA, is there an ltx and line someone could point me to? Or is it something more complex than that?

slow bolt
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Arszis rads are not compatible with gamma

cold temple
# slow bolt Arszis rads are not compatible with gamma

Not even the newer demonized version? Did some testing and it seemed to work alongside toxic air pretty well, only problem i noticed is me taking damage (although lower than normal i believe) even with minimum rads in the body which is not supposed to happen. Which aspects of it are not compatible?

sonic belfry
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Hello, I'm wondering how can I edit and add some weapon upgrades?

For example, adding an upgrade to the saiga shotgun to switch calibers to the 23mm rounds, adding upgrade to the 7.62x54mm snipers so they can also fire the PKM ammos.

sudden inlet
misty mulch
true solstice
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Nevermind, found the pins button haha

slow bolt
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so that is why

cold temple
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Oh yeah i get that, but it doesn't seem to lead to crashes or anything, not sure if the wind mechanic works but that's fine, what i'm interested in is the effects rads have on you so it'd be cool if i could find a way to remove the rads damage from GAMMA to make it a bit more compatible i guess

undone spruce
# true solstice Hi, I'm new to modding in x-ray. I made some textures in substance painter, what...

you can start from here: https://igigog.github.io/anomaly-modding-book/tutorials/texturing/сreating-and-preparing-textures.html

check the (*.dds *_bump.dds *_bump#.dds) pages on the beginning sector to understand how bumpx works, the LUN4AT1C video in it explains it as well

i also have a substance painter export preset that already exports the textures in the proper channels, cant say its game-ready since you have to create the .thm files if they're needed
https://github.com/RonMaxx/subpaintanomaly-export-presets

GitHub

Contribute to RonMaxx/subpaintanomaly-export-presets development by creating an account on GitHub.

true solstice
# undone spruce you can start from here: https://igigog.github.io/anomaly-modding-book/tutorials...

Hey! Thanks man, I followed LUN4T1C's video and helped me all the way, except for one weird thing. I basically replaced the coffee cup model with a model I made myself. I replaced the .OGS and the .DDS files for the ones I made. Now, I can see the model I made in game and the bump map working fine, but for some reason it keeps using the original model's base color map, which is really weird because I replaced it. There's no trace of the original file in my computer yet it keeps showing up in game. I watched and rewatched LUN4T1C's video and I still dont see what I'm missing.

crisp burrow
undone spruce
true solstice
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Good shout, I'll give it a try

true solstice
steady heath
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does anyone know how to get the pick up animations?

sonic bolt
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Is there any way to view OGF files? I'm thinking of making a mod that replaces the third person models so they more closely match the icons in the inventory. Dux has a lot so there's bound to be some that look good

undone spruce
sonic bolt
# slow bolt It shows with textures

Oh, which one has that? I see different ones online, one from Gamebanana and another from Github, and Lunatic just says to use blender with a plugin

undone spruce
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My ogf tool didnt load up f3d for any reason
Had to download ot from their website and just chugged files in the ogf folder till it worked, but doesn't load textures

slow bolt
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It's all in the modding book

regal bolt
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Is there a way to bring back the old arm textures?

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I really dislike these new sleeves textures

true solstice
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I was annoyed with the low poly coffee cup, so I replaced it with one I made ages ago

rough lion
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Now make a high poly version of every static objects LeJokerge

reef axle
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Is scripting knowledge necessary for making edits to levels? Would like to remove a specific door in rostok

true solstice
rough lion
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I wish you'll be able to find another job soon!

true solstice
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Thanks man, me too haha

celest forge
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Only a literal handful of people have been able to

reef axle
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Unfortunate :/

summer stream
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nvm i found it

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i fucking want to kill this

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piece of shi

misty mulch
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not really a mod making q

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a "disable this part of gamma modpack" q technically

regal bolt
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Oh

summer stream
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also mhp pack is bad clearly

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even author says so

regal bolt
regal bolt
misty mulch
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i don't remember if it will Just Work if you disable it without altering anything else tbh

regal bolt
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I hope disabling it midsave is not a death sentence

summer stream
regal bolt
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XD

fair canopy
fair canopy
true solstice
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Hey, as I said before I lost my job recently so I have tons of spare time. I'm a 3D artist, so if anybody was looking for a specific weapon to mod into the game, I don't mind making the model. Free of charge of course.

regal bolt
elfin quarry
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Hey I was pointed to the channel to ask how to change mag size of guns in the files

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I am not a mod creator so sorry for the basic question

misty mulch
misty mulch
elfin quarry
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Thanks! The weapon is a modded weapon so I just changed the value in the .ltx file

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Appreciate you sending me what you sent me, though.

misty mulch
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it's generally safest to make your own DLTX edits ngl because if that mod ever updates, you'll lose your edit

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but if it's just a personal change, yeah, editing the config will work

lost berry
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what is k_air_resistance?

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its here in this ammo.ltx im editing

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and i dont know what it does

random fulcrum
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handles both the slowdown rate and also damage scaling

lost berry
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ok thanks, i guess i dont really need to do anything with that

random fulcrum
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due to gbo it's confined to ]0, 1.1[

lost berry
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yeah so i dont need to do anything there

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might be funny to just crank impulse (that affects ragdolling iirc)

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what was the name of the velocity modifier? because i want to add it to this ammo type

regal bolt
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Hey guys. Let me ask you something. How heavy is the new THAP? After disabling it today midday I had literally 0 crashes and I played for like almost 12 hours straight. I had around 10 yesterday before I deactivated it due to RAM shortage on my laptop. Can anyone confirm this isn't just the X-Ray in the mood today?

rough lion
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How do you DLTX items_artefacts.ltx or similar files?

Tried doing it the usual way but i can’t get the changes to work

random fulcrum
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the artefacts dltx in gamma has 17 (seventeen) z'd

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you do it exactly the same

kindred topaz
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!updateru

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Sry

keen fjord
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Guys can we get real lasers that are not just a dot on your screen but a visible beam that changes size/dot position depending on what you are pointing it at? Ground branch is a great example of laser sights done right. Something like that for gamma would be peak. I am willing to pay money to make this a reality.

summer stream
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it would require another shader for that

keen fjord
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and working through all of BaS guns since thats where the lasers come from

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if anyone is willing, name a price for the love of god.

summer stream
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you can ask people who are working with shaders for anomaly

sonic bolt
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Are there any resources for adding a custom mag? Trying to add one to the Lynx but I'm getting crashes

summer stream
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it's reverse engineering

sonic bolt
summer stream
summer stream
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dont add dots there

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or i may be wrong

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but it depends

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im just insane

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also

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what is the error you get?

sonic bolt
summer stream
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mfw

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did you type it to the gun

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like wrote

sonic bolt
summer stream
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Sir

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wait

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does it launch WITHOUT the ltx file for it? CluelessBlind

sonic bolt
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Uhhh wdym? I was able to launch the game but crashed on debug map startup

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Unless it's a file structure issue

summer stream
sonic bolt
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Ah, I might have found the culprit omegakekw

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The base type for the mag was wrong

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At least I know how do add em now poggies

summer girder
keen fjord
summer stream
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material clearly

sonic bolt
strange ibex
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Чисто в теории тяжело сделать чтобы все торговцы торговали и НАТО и ВП шмотками?

summer stream
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Вписать строчки от НАТО к ВП
И наоборот

strange ibex
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В экономике гаммы всё

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?

summer stream
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Да

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Там трейд и другая шняга

restive flicker
#

Народ всем привет! ✊🏻
Подскажите пожалуйста, что за оружие на этих скринах?
Если есть ссылки на них, скиньте

strange ibex
#

Всск выхлоп или СВУ

restive flicker
true otter
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I want to disable the tinnitus sounds when getting hit or nearby explosions. Can anyone help?

slow bolt
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people already made it IIRC

summer stream
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how do i add transparency to texture clearly

summer girder
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Make it png /j

naive snow
summer stream
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now how do i apply it in game clearly

naive snow
summer stream
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it's models\model

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since im doing npc model rn

naive snow
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the THM also needs to have the flags setup for it

summer stream
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so basically i just enable has alpha

naive snow
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Pretty much otherwise the engine discards the channel

summer stream
naive snow
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You can take a look at the eco suits, the window on their helmet is half transparent, copy the shader setup from there

summer stream
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its just

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models\window

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i can use it for glasses n stuff

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but i use it for hair

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just dont ask wtf im doing clearly

naive snow
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Why not use the fur model instead for hair?

summer stream
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no

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let me make the stalker engine pray for mercy

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let it cry

naive snow
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The window shader is going to look wack on hair

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but you do you

summer stream
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it already broke all of my mental state
so i have 71k polygons

summer stream
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i will just leave it as models\model

naive snow
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I don't think models/model takes transparency, it's an opaque shader as far as I know

summer stream
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whatever
depends

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ill look into shaders

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you mean that?

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i have a question doe, how does it even work

naive snow
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Yeah that's the one for hair

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What do you mean, how it works?

summer stream
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yes, how does the shader looks like IN game

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like is it any different from model or na

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oh wait i can see it here

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model_fur accepts alpha
model doesnt

naive snow
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It's a copy/child of model

summer stream
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also god fucking damn it what is this flashba

summer stream
naive snow
#

Yeah

summer stream
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understandable, thank you burn clearly

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the goated one always comes back when he is always needed

naive snow
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Have fun furry modeling

summer stream
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(the insane one has got his hands on cyberpunk stuff)

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wait

naive snow
#

The Aref is transparency but with smooth gradients instead of being a sharp cutout

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Hair is typically sharp cutouts

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You can also try the models\pautina even tho it's for webs and such

sudden inlet
#

@summer stream would you know why my hands disappear when I try to play my custom hands hud animation?
I am so lost 😭

summer stream
sudden inlet
# summer stream Да бля шо ты там проигрываешь Плюсом ты как прописывал в конфиг

Та простую анимку с протиранием маски. А конфиг 1в1 слизал с anim_mask_clean

[anim_my_sec]
hands_position                = 0.021,-0.16,-0.1025
hands_orientation            = -0.5,1,1.15
hands_position_16x9            = 0.053,-0.1805,-0.1
hands_orientation_16x9        = 2.35,2.75,2.85

anm_my_anim                 = gasmask_sweep_right_hand
;run_string game.play_hud_motion(2, "anim_my_sec", "anm_my_anim", 0, 1)
summer stream
#

Короче time_scale сделай в 0.001

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Потом нажми на кнопку которая проигрывает анимацию

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Посмотри где она

sudden inlet
#

Та я просто команду в консоли пишу

sudden inlet
sudden inlet
sudden inlet
summer stream
#

Это time_factor

summer stream
sudden inlet
summer stream
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А хелпер clearly

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Путаешь

sudden inlet
summer stream
#

Это надо в игру зайти

sudden inlet
#

Чето я вообще не понимаю, соре ))

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Ааа

summer stream
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И потом смотри за анимацией

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Бля

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чёт я плыву

sudden inlet
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Понял, типо чтобы анимация медленно проигрывалась типо?

summer stream
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Да

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Чтобы ты понял чзх там

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Или позиция, или анимация

sudden inlet
# summer stream Да

Ну ты реально голова, видно что хуйня происходит ❤️
А не знаешь как так? Сама анимка то нормальная и в самом блендере проигрывается норм когда я omf импортирую

summer stream
#

а в сталкере чё

kindred topaz
#

Ребят, приветствую, может тут кто подскажет, как сделать возможность открывать рюкзаки в инвентаре, т.е. полностью превратить их в отдельный предмет со своей вместимостью и складывать туда различный хлам и ненужные в инвентаре вещи

sudden inlet
summer stream
#

Бля..

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Ты не можешь надеть противогаз и потом пробовать его затригерить нормальным способом?

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Потому что эта хуйня, возвращение в исходное положение

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Я это ловил из-за неправильного название анимации и то что неправильно указал его

sudden inlet
# kindred topaz Ребят, приветствую, может тут кто подскажет, как сделать возможность открывать р...

Я так глянул, есть 2 типа инвентарей, нпс и ящики.
Если ебаться не очень хочется, я бы предложил покопать в сторону iterate_inventory_box и UIInventory:ParseInventory
Ну а так все открывания трупов, рюкзаков и торговля в UIInventory написана

kindred topaz
sudden inlet
kindred topaz
sudden inlet
sudden inlet
kindred topaz
sudden inlet
sudden inlet
#

О боже xd

summer stream
#

anomaly_weapons\hud_hands_animations

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Именно в мешах

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Потом он к нему будет обращаться

slow bolt
#

нет нормального мода такого

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Они все хрень

sudden inlet
#

Реально про папку нигде ничего не написано было, грусна

kindred topaz
summer stream
#

Короче да

slow bolt
#

эти моды все работают через жопу

sudden inlet
# summer stream Короче да

Ага, оттуда все анимации и воровал jokerge
А чего еще можно проверить из-за чего анимка не работает?

summer stream
#

Я ваще работал с пушками онли, а там уже надо в ogf залезать

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И вот там уже вписывать нужные пути

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Но это для пушек

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Для айтемов я хз

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Там отдельные имена в анимках которые он проигрывать должен

sudden inlet
#

Угу, ебучий движок короче
Но спасибо за помощь, дорогой Chadge Буду знать кому писать, ахаха

sudden inlet
summer stream
#

Спроси у лиззарда

sudden inlet
slow bolt
#

(Если он еще жив)

slow bolt
#

все что я помню

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или он просто прячет вещи в твоем инвентаре

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или еще что

sudden inlet
#

Хм, @kindred topaz , если будешь с ним играть и будут проблемы - пиши
Просто по коду там просто под тобой спавнится, в него грузится айдишка рюкзака и дальше оно работает как обычный схрон

#

Ааа, так подождите, парни, в какой-то сборке же все рюкзаки через этот мод открываются, ща поищу

sudden inlet
kindred topaz
#

А вообще это из ареа вроде пошло

kindred topaz
sudden inlet
#

Скинь потом, пж, посмотрим что они добавили

kindred topaz
#

Если найду - обязательноohno

hot salmon
#

Is Milspec enabled by default?

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Need to create a patch for gamma

misty mulch
hot salmon
misty mulch
#

often the case caden

regal bolt
#

I reinstalled Milspec twice befor getting it to pop up in the crafting menu for whatever reason

limber radish
#

hi guys im making a mod that makes artifacts spawn inside singular anomalies (not just the cluster ones) based on emissions & chance
any tips on best ways to test the edge cases? if anyone interested in helping me test stuff id love some help, its my first mod

celest crystal
#

Hey, anyone know which parameters in the ltx files affect aggro ranges/behaviours?

sudden inlet
sonic belfry
#

I made a mod to allow upgrades to the SVD to fire the PKM ammo, why is it not allowing me to click on the PKM ammo on the bottom left? I can only get it if I press Y and then 7.

slow bolt
daring barn
#

hi! where i can find list of all event callbacks i can subscribe to?

slow bolt
#

in the vanilla scripts

#

or the callbacks file i cant remember the name of

quartz hill
#

axr_main?

daring barn
slow bolt
#

wait

#

yes actually

slow bolt
slow bolt
#

unpack your data files

daring barn
#

ah. ok

sonic bolt
#

how hard would it to be to copy paste 3dss from the akms to the akm if they share the same anims? hmm

daring barn
slow bolt
#

but you do need blender

sonic bolt
#

RAHHH I LOVE COPY PASTING AND RENAMING STUFF

slow bolt
#

and what did you do?

#

cause you nee to physically add the scopes to the model file

sonic bolt
slow bolt
#

which removes the entire point of the switch

sonic bolt
#

Yeah I just wanted a wood AK KekSkew

slow bolt
#

now it is exactly the same gun

slow bolt
#

and now you made it an AKM

#

why not just use an AKM

#

what is the point

sonic bolt
#

Yeah it's a tiny thing but wood stock Aks are just a vibe imo

slow bolt
#

why make an AKMS into an AKM instead of just using an AKM

sonic bolt
#

I just wanted a single wood stock 7.62 AK in the game, nothing else really. It's dumb but I like it omegakekw

celest forge
#

But

#

That was the AKM

#

It needed no modification

slow bolt
#

which has a wood stock

#

...what

sonic bolt
slow bolt
#

you know, whatever

#

trying to understand this hurts my head

sonic bolt
slow bolt
#

AKM has wood furniture

sonic bolt
#

The AKM didn't have 3DSS, so I wanted it to have functional 3DSS like the AKMS

#

Hmm, I seem to have realized my blunder

#

Guess I really do need to use blender for this one pepew

sonic bolt
#

Guess now I gotta ask where the resource for adding scopes in blender is

slow bolt
#

Not having 3dss on an AKM is a sin

#

the best rifle in the game

sonic bolt
#

I'll get that AKM with 3DSS one day

fair canopy
#

The process for that couldn't be easier because they're essentially the same model with a different stock

#

Copy and paste the scopes from the akms onto the akm in the exact same position then copy the 3dss ltx and change the section names

#

Idk why grok chose the akms instead of the akm tbh

#

also funny cause now tarkov has a stock adapter for the akms but why wouldn't you just use the akm?

fair canopy
summer stream
drifting moat
#

Damn @fair canopy congrats. And the alpha role got that nice shining boosty stuff

#

Wait I see we got a surge of alpha modders now with oleh and hippo too

#

Oleh was long due tbh

summer stream
drifting moat
sacred token
#

👀

fair canopy
novel ruin
#

@drifting moat kekpoint

drifting moat
summer stream
#

alpha modder
laugh at him

novel ruin
#

Imagine being red clueless

summer stream
novel ruin
summer girder
#

I'm afraid that's Grok's job

summer stream
#

fuck

quasi narwhal
fair canopy
daring barn
#

hi! i'm trying to register some events in my script. some of them are successfully captured (actor_on_weapon_reload, actor_on_item_use, npc_on_fighting_actor etc.) but some not - actor_on_hit_callback. code looks literally identical, what might be the reason?

misty mulch
#

Can you share your script?

#

Or at least the relevant parts?

jade oxide
#

someone said modding ?

daring barn
# misty mulch Or at least the relevant parts?

registerer:
RegisterScriptCallback("actor_on_hit_callback", actor_hit_handler.handler) -- not triggered
RegisterScriptCallback("actor_on_before_hit", actor_before_hit_handler.handler) -- triggered

handlers are in separate files

on before file:
local function on_actor_before_hit(s_hit, bone_id, flags, unused_param){log event}
return {
handler = on_actor_before_hit
}

on hit file:
local function on_actor_hit_callback(obj, amount, direction, who, bone_id){log event}
return {
handler = on_actor_hit_callback
}

literally the same. maybe parameters are wrong?

drowsy shadow
#

Hello! I was told to come here to talk about aligning sights and stuff? It's a question from a big dumb idiot who doesn't know how to edit stuff (me) so if it's too much of a hassle to answer I totally get it.

#

I want to use this gun but I think I would end up throwing myself into the sea.

summer stream
#

hud editor for that

drowsy shadow
#

There's a HUD editor?

#

I'll go looking, sorry. THank you

summer stream
stoic lance
#

Hello, I want to make a mod that changes mutant health and resistances, right now I want to experiment but I do not know where the mutant files are

#

Nevermind, I was able to figure it out

celest forge
fair canopy
#

the sights lining up doesnt matter as long as the dot is where the blade should be

true solstice
true solstice
novel ruin
#

And dont use local function, use function for monkey patch. Look at your scripts I have no idea how the first one even work tho KekSkew

#

There isnt seem to be any connection between the function you register and shown

undone spruce
hot salmon
#

smoke too much with freedom

nocturne night
#

Where is Hip's file located?

hot salmon
#

Is there any script that can dynamically inject values in .ltx files? Not DLTX, script.

left badge
#

Any1 have an idea on what mod or setting would cause the tooltips to double up? And the icon colours to change (white meds becoming red meds for example)

left badge
hot salmon
left badge
#

Thanks for the help!

sonic bolt
#

It's getting late so I might not reply, but does anyone know how to fix this error? I'm trying to transfer the 3DSS scopes from the AKMS to the AKM, but it seems to be missing a vertex group. I noticed the AKMS has a joint called lens too but I'm unsure if this is something I also need to fix

summer stream
#

the skeleton you have

#

doesnt have any lens bones or etc

sonic bolt
#

Yeah I noticed, do I have to add the bone myself? I don't think the base AKM has OGFs with that bone

summer stream
#

select your skeleton

#

then go into edit mode

#

press this

#

add the bone

#

look at where your wpn_scope bone is

#

basically here you have it

#

you have data for it

#

copy XYZ on head and tail to the bone you just added

sonic bolt
summer stream
#

your bone is now in the same location as it

summer stream
#

that's all

#

(well, not all)

summer stream
sonic bolt
#

Aight, I'll do this in the morning. It's like 3 AM for me rn KekSkew

summer stream
#

here it shows as new bone

summer stream
#

dont worry

#

so right below in here, press the green bone

#

open up relations

#

make wpn_body the parent of it

#

like this

#

now it's tied

#

after that you load in omf file for the gun

#

it's usually in anomaly_weapons\hud_animation

#

after you loaded it in, go into animation

#

select the first animation, play active motion

#

here you have the dope sheet

#

and then just press I in the view mode

#

so it will create data of lens on ur gun

#

do it for every gun animation

#

after you're done with that

#

oh yeah i forgot about one thing

#

assign it to a bone collection

#

or else it wont import

#

now select ur skeleton

#

export as omf

#

set it as this

#

and then import

#

ur done now

#

you have ur new animations for lens

#

it's not that complicated

#

just tedious

sonic bolt
#

Thanks a ton, hopefully I can get it to work pepew

summer stream
#

there is even a video guide from andtheherois

#

i think CluelessBlind

summer stream
#

just dont do it so fast and u will be fine

fallen aspen
#

Hello don't know if someone could help me but Im follwing this guide: https://igigog.github.io/anomaly-modding-book/tutorials/index.html
Right now I'm trying to create a simple mod that adds birdshot ammo to the game.
I've located the file that i need to change: configs\items\weapons\weapon_ammo.ltx
I just don't understand how do I create the mod itself, the file structe etc.. so I can install/import it in MO2
Thank you in advance 🙂

summer stream
#

create empty mod in mo2, go into it
create gamedata folder, inside of it create a folder named configs
after it create a file named "mod_system_xxx_xxx.ltx"
then write down everything you want in it,
like the section you want to change

every change under it```
then save it and you need to see it in game
fallen aspen
summer stream
#

i never used this tool, but you can try it CluelessBlind

fallen aspen
summer stream
#

yep

#

the same process

#

but you can make it in the same folder

#

just as a different file name and different section

fallen aspen
#

@summer stream Ineed to use '@' instead of ! because I want to create a new entry right?

slow bolt
#

for new entry you dont need anything

fallen aspen
#

Btw If I want to make the new ammo compatible with GAMMA and the values closer to what's expected, which mods i should based on?
181- Ballistics Overhaul (GBOOBS) - Grokitach
182- GBOOBS vanilla ammo - Grokitach

rocky basin
#

What is the mod for mark stashes ?

limber radish
#

guys yall should really use MCP servers with your copilot (unless youre olds school anti AI which im sure some of you are)

this MCP server will connect your agent to github, so essentially if you want to develop anomaly mods just tell it to look for referance of other public mods

OR
use web scraping MCP to read the x-ray docs

fallen aspen
#

Anyone know the damage formula for ammo?
In game buckshot = 22.2 * 9 dmg
And slugs = 147 dmg
What's the formula behind this damages?
AI got me this one but I do not believe it:
Damage =
hit_power ×
k_hit ×
k_dist ×
k_bullet_speed^0.75 ×
impair^0.75 ×
(1 / k_air_resistance) ×
bone_multiplier ×
100

random fulcrum
#

holy fucking shit omegakekw omegakekw omegakekw omegakekw omegakekw omegakekw omegakekw omegakekw

quasi narwhal
#

it is so weird how GH runs their MCP in a fucking Docker container

#

makes no sense to me

opaque ravine
#

is there any mod to narrate discussions with npcs?

rough lion
#

TALKER

sudden inlet
limber radish
# sudden inlet So what's the difference with regular copilot?

regular copilot is just an agent that communicated with llms like GPT, Claude etc
with an MCP server you can connect that Agent to a service such as github, or any other service with an API

what it means is if you ask your agent (say copilot) to lets say add an MCM option to your mod, what my agent did was look up the official MCM repo in github, and use the "read_code" tool i gave it off the MCP to see what it needed to write

#

its not always 100% but at least it stops it from hallucinating and actually using documentation as intended

sudden inlet
slow bolt
sudden inlet
slow bolt
#

all it does is summarise texts with voice

limber radish
#

well anything with an API can be turned into an MCP server

slow bolt
#

and answer questions on them

sudden inlet
limber radish
#

instead of endpoints and routes you have the "tools" the LLM uses (basically the services themselves, CRUD and such)

sudden inlet
limber radish
#

plenty really

sudden inlet
#

Sounds good, gonna take a look

limber radish
slow bolt
limber radish
#

also mind you its new tech so be causious and dont use ANY mcp, especially unofficial ones

limber radish
#

if it fails, the AGENT will start scraping docs using another MCP

#

im having 70% + success rate modding anomaly

#

made him create all this documentation for himself so he can code with more success rate and less bugs

sudden inlet
sudden inlet
limber radish
#

github, google ecosystem, excel files

#

github is good for reading repositories and helping the agent have more sources
google stuff is usually gmail or drive (asking the agent to read or send an email or wtvr)
got some web scraping MCPS

slow bolt
#

Share the MCP server on github

limber radish
#

add this if you want the agnet to package your mod so you dont have to lol

slow bolt
#

not a screenshot

#

reason most have github pages is so it can be automated

slow bolt
#

this is the official github MCP

limber radish
#

Yes

#

I stick to official whenever there’s an access token involved

#
"github": {
            "command": "docker",
            "args": [
                "run",
                "-i",
                "--rm",
                "-e",
                "GITHUB_PERSONAL_ACCESS_TOKEN",
                "ghcr.io/github/github-mcp-server"
            ],
            "env": {
                "GITHUB_PERSONAL_ACCESS_TOKEN": "<token>",
            }
        },
#

Let me clarify, there is no “Anomaly MCP”, I mean we can make one but what purpose will it serve? I use MCP with daily stuff as I’ve said, to help copilot by giving him access to the repositories

sonic bolt
#

how in tarnation do I import an omf file in blender? Wahh

lilac idol
#

you can't import it by itself

sonic bolt
lilac idol
#

if it didn't give any errors then it's done

sonic bolt
lilac idol
#

oh yeah you need to go into the dope sheet

#

forgot to mention it mb

sonic bolt
lilac idol
#

now select the action editor to see the actual animations

sonic bolt
celest forge
#

What bone are you adding

slow bolt
sonic bolt
limber radish
sonic bolt
celest forge
#

It'd be easier to parent it to something like a trigger bone or something like that

fair canopy
sonic bolt
fair canopy
fair canopy
#

if you really want to learn how to do it yourself, ive got a video up on youtube

sonic bolt
fair canopy
#

wpn_scope is a holdover from the old way scopes were done in the engine

#

what i do in most cases is change wpn_Scope to lens

#

that requires modifying the animation in omf editor to change the bone name

sonic bolt
#

Yeah Maka made a guide for me and i'm tryna follow it, but when I added the OMF the gun went off the center

sonic bolt
#

Followed it well enough until I noticed that it's severely off center

#

I dunno if I can parent the vertex group to the bone or something so it doesn't get left behind

celest forge
#

That's not a side loader so it would need completely different animations

#

But yeah, not in GAMMA

#

Or even an extra mod for anomaly to begin with

dapper bloom
#

Shoot

#

I mean

#

Wouldn't be too hard to make the animations my self.

celest forge
#

Are you a viewmodel animator

dapper bloom
#

I've dabbled

#

We'll see if I can work something out by the end of the day

dapper bloom
#

Just need a Winchester 1895 model that'll work
If I can't find that
The hard part begins - and I'm fine with that

fair canopy
#

Here's the basic one for adding a bone to a model

sonic bolt
#

oh damn I saw this one but didn't realize it was you KekSkew

fair canopy
#

This one takes it the next step for adding lens hider

celest forge
#

ATHI voice reveal

fair canopy
sonic bolt
fair canopy
dapper bloom
#

Sooooooooooooooo
Anyone have any 1895 model recommendations?
If not
Wish me luck. For I choose to lose my mind on a new project.

celest forge
#

You could lift the BF1 one

dapper bloom
#

Aye that'll probably be the best option

#

Quick question
Stripper clip loading is still not a thing, right?
I want to know before I go off on a wild goose chase

celest forge
#

Wdym

fair canopy
#

its just an animation

undone spruce
fallen aspen
#

Hello anyone knows what function returns the current weapon in hand? from the db.actor? or if even exists?

sonic bolt
#

I'm so freaking close death

#

is this an OGF issue or an LTX issue?

fair canopy
#

Ltx

sonic bolt
#

Hmm, I copied and pasted the values from the AKMS alt, odd

sonic bolt
fair canopy
#

You should be able to just copy and paste the ak74values

sonic bolt
fair canopy
#

You need to Change the section names to match the akm

sonic bolt
#

So far I'm only testing on the 1P29, haven't done the other scopes yet in case I messed up

lethal garden
#

Ive noticed that prices when selling ammunition are nowhere near as high as they used to be. Where or how can I change this?

sonic bolt
quartz hill
#

does the task_giver_id point to the task giver npc's object id?

fair canopy
sonic bolt
azure bluff
azure bluff
# quartz hill got it, thank you

this is how i worked with task_giver_id

  local task_giver_lines = task_giver and miittp_task_text_formatter.build_character_text(task_giver, {
    rank=miittp_mcm.SHOW_TASK_GIVER_RANK,
    reputation=miittp_mcm.SHOW_TASK_GIVER_REPUTATION,
    location_and_goal=true
  })
quartz hill
minor bolt
#

how correctly change stats for armor? I want make exo-merc 3 artifact slot. not 2

fallen aspen
#

Hello anyone knows what does GAMMA change in the damage formula?
I'm creating a new type of ammo, in clean anomaly is working fine, killing in 4 shots
In gamma it always kills in one shot, can someone point me out to the differences or what mods are changing the damage formula
I would like it to make it Gamma compatible 🙂

simple barn
#

Is it even possible to make character control like in tarkov? I mean adjusting the height of the character's stance and lean

jade oxide
celest forge
#

So does anyone who watched the tutorial I have on YT

drifting moat
dapper bloom
#

danke

#

those are both en block clip guns

#

...i have an idea

#

you shall see what ive got by the end of the week

celest forge
#

You can do tri-state + empty reload with scripts afaik

#

I tried with a gun once but couldn't get it working

upbeat badger
#

hey can someone tell me which file is responsible for AI aim? I would like to transfer this file from one modpack and make a mod for gamma/efp from it

dapper bloom
dapper bloom
# fair canopy its just an animation

i genuinely just wanted to see how other people did it, if they had
and either get some inspiration or maybe something i could use or even iterate upon after i ask for permission to do so

fair canopy
#

Iirc the sks loads with a stripper clip. Take a look at how it's done there. I think the mosin does too

dapper bloom
#

thank you

celest forge
#

It's literally just a normal animation set up with no "empty reload" and using the stripper clip for both reloads

fair canopy
#

The game doesn't care if it's a magazine or not

celest forge
#

Yeah

#

That's how my Garand works, really

dapper bloom
#

well ive got to ask still

undone spruce
#

yeah checked rn, youd have to work with scripts to make anything work properly

either a script that simply block the reload process, or spoof the game into thinking the gun is full

#

but, you could always work into abstraction, theres no need for it to be 100% like real life

fair canopy
undone spruce
#

95% is the industry standard

fair canopy
#

This is anomaly

undone spruce
#

which doesnt even have hud empty click animations

lilac idol
#

or just use _ammoX

fair canopy
#

Does ammox work with a full reload?

lilac idol
#

wdym

#

like when the gun is empty

fair inlet
#

pretty sure it works on teivaz's revolver

lilac idol
#

for that you'd use _empty

#

and yeah I think teivaz's revolver uses it

#

I also use it for my honey badger

fair canopy
#

ah yeah

lilac idol
#

although in my case is comically useless and unnecessary, but it's still there for you to look at

dapper bloom
#

i feel like im going into this with less tools than id like to have, so this is honestly incredibly informational.

fair canopy
#

wtf do you use ammox for?

undone spruce
#

partial animations

#

like differentiate a 3bullet reload from a 5 bullet one

fair canopy
#

pilli

lilac idol
#

again as useless as it gets, but I wanted to check it out

fair canopy
#

that seems so unecessary lmao

lilac idol
#

I only use it for the last few bullets

fair canopy
#

you tarkin the mag?

lilac idol
#

so that when you have one bullet left, you actually have the correct amount

#

autistic as hell if you ask me thokekw

fair canopy
#

that is kinda cool

#

but yeah so much work for nothing

celest forge
#

You wanna see a GREAT use of it??????????????????????????

fair canopy
#

yeah show me how you used it

fair inlet
#

inb4 30 animation variants for a transparent mag jokerge

fair canopy
celest forge
lilac idol
#

I'd actually do that if rigging springs wasn't such a pain

undone spruce
#

i am contemplating making one for a future transparent mag

but its a 180 rnd one

fair canopy
undone spruce
#

i think i'll just paint it black

celest forge
#

The world if you could animate scale for X-Ray

dapper bloom
#

man, i have carpal tunnel
im doing this in the easiest way thats visually attractive from the players perspective

fair canopy
#

maybe one day

#

once AOE is done

lilac idol
#

nah I don't think that can be done, it's a matter of what an ogf itself is and how it works

celest forge
lilac idol
#

with scripted attachments you can scale meshes independent from the bone tho

celest forge
#

ARE YOU CRAZY

#

YOU CAN'T SAY THAT NAME HERE

fair canopy
fair canopy
celest forge
#

Which would make animating something like a spring very easy

lilac idol
celest forge
#

Oh cool

lilac idol
#

didn't elaborate much further tho

celest forge
#

We'll have that when 1.6 comes out

lilac idol
#

I don't expect it to be easy ngl

celest forge
#

Right after GAMMA 1.0 and CWWP!!!!!!!!!!!!!!!!!!

lilac idol
#

nah 1.6 is actually comically close to releasing from what it seems

fair canopy
#

imma say gamma 1.0, anomaly 1.6, stalker 3, cwwp

celest forge
#

Didn't they want a full arsenal remake for 1.6

lilac idol
#

it will probably be remade anyways to match scripted attachments

#

but idk ask awt people

dapper bloom
#

I'm buying a Winchester 1895, not a Russian contract
but it'll help make an animation that looks right... also I've wanted a reason to buy one for a while and the husband begrudgingly allowed it

#

so im committed to the project, i have a 3D model and ill be custom tailoring some decent animations

im excited and apprehensive.

lilac idol
#

is it one of those lever action guns

celest forge
#

Yeah

#

But it's different than the winchester that is on GAMMA

#

this one is a top loader iirc

sweet notch
#

I'm annoyed by limited-use items that realistically wouldn't be (multitool, files, etc) and am trying to change that on my end using DLTX but I can't figure out the variables I need to include/change to get it to work, does anyone know what I'd need to do?

dapper bloom
# lilac idol is it one of those lever action guns

its john moses browning's last lever gun
the guy who made the M2 browning, the m1911, and every winchester lever gun that was good

300,000 examples of the winchester 1895 served in the russian military during the first world war, modified to fire 7.62x54mmR and to load from stripper clips

a lot of people are convinced the gun used an integral box mag to avoid chain detonations (if a pointed bullet where to hit a primer)
this is in fact not even the top 3 reasons this change was made
it was mostly to do with weight shifting as you fire and barrel harmonics

#

im obsessed with it and have been for years, my uncle has one in .30-40 Krag and it's a dream to shoot

#

basically
it's the only lever gun purpose designed for military use and chambered for a "proper" full sized military cartridge during the first world war
and it is the only lever gun i know to have a packet loading system, which is neat

vagrant gull
#

Hey quick question does anyone have any experience importing stalker maps into blender and making them look nice?

celest forge
#

Can't be done

#

Atleast not for Anomaly/GAMMA

vagrant gull
near dirge
#

It has 100% been done

quasi narwhal
vagrant gull
#

I don’t need to do anything fancy just import and make the textures look nice since I kind of have it half way where I have the map imported and the textures do show up but it looks like ass with like white splotches everywhere, on phone right now can drop a as later

quasi narwhal
#

use the Blender plugin

celest forge
#

Which hasn't been done for Anomaly afaik

near dirge
#

It has tho

celest forge
#

You can change some bounding boxes as seen on that fixed stairs mod but that's about it

near dirge
#

The moddb one has many new trees in different places and new ponds all over the place

vagrant gull
#

Like not modifying geometry just want the textures to not look blotchy

celest forge
#

You don't need blender to edit textures

#

Thats an entirely different thing

vagrant gull
#

No no when I mean I import the map the textures show up but they look wrong, i can drop a screenshot in a bit when I get back home

celest forge
vagrant gull
quasi narwhal
#

Mob Boss is typing...

weary root
bronze apex
#

how do i create a new item in the game? Wahh

summer stream
#

which item do you need

bronze apex
#

i want to create a new casing item

#

like one that doesn't exist already in anomaly

#

i can't think of a mod that adds an item to go looking inside the files and see for myself

summer stream
#

casing item?

bronze apex
#

like ammo casings

#

pistol casings, shotgun, rifle...etc

undone spruce
#

rimfire casing

bronze apex
#

do you have a link lurking

undone spruce
#

you made me remember i did not yet add to trader list

undone spruce
#

should be out soon

#

but you could check the artigrok for how it sets something like artifact powder and ammo maker

bronze apex
#

true

undone spruce
#

ammo maker is the one that introduces the casing system for crafting

#

but in thesis what you need is declare a new part in a mod_system .ltx

bronze apex
#

you reminded me i think i saw a msg from veerserif here about the ammomaker's crafting system, might be useful

undone spruce
#

such as this

bronze apex
#

tried this but it didn't show up in the debug menu

undone spruce
#

and create a mod_craft ltx that adds the crafting recipe to a bullet

undone spruce
bronze apex
#

investigating bandit_smile

undone spruce
#

also, really check on the list on the debug menu to see if there isnt really your item on the game or if it just doesnt have a icon

bronze apex
#

are they not alphabetically sorted? hmm

#

will check again

undone spruce
#

they are

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on the list only, the icons follow some kind of size hierarchy

bronze apex
#

i found the issue! artefactpepe

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||my dumbass misplaced the dltx file inside of /config/items pepew ||

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moved it back to /config and now it works perfectly

#

thanks @undone spruce

undone spruce
#

thats a classic

vagrant gull
#

Hey so I followed Burns messages to get Limansk into Blender, is it supposed to look like this with the random white walls and the white blobs around the trees and the dotted lines?

#

Is there something else I need to import using pavelblend to help with the look?

#

Completely new to to this so sorry if this seems arbitrary

#

Fixed the lines, they were relationship lines

fallen aspen
#

Hey guys a question:
I have this function right:
monster_on_before_hit = {}, -- Params: (<game_object>,<SHit>,<number>,<table>)

How do I know the attributes and functions associated with a Param?
Example:
SHit object has parameters and functions associated
SHit.power
SHit.draftsman

Where can I get or chek this info?
Thanks in advance 🙂

rough lion
#

How do you remove stuttering for equipping detectors from "Devices Of Anomaly Redone"

vagrant gull
#

Was able to figure it out, thank!

naive snow
quasi narwhal
#

the man himself has answered and he's red Chadge

naive snow
bronze apex
#

happend like 2 days ago, some modders got upgraded like athi, serious, and catspaw

naive snow
#

You cheeky ol dog

#

Did you ever finish the fog/mist particle spawner for Swamps and other maps?

quasi narwhal
#

I was almost finished with the piss mod, then I moved places and haven't set up my PC since then lol

naive snow
fallen aspen
#

Can someone help me understand unexpected behavior on grok damage formula?

local armor_loss_increment = 0
    -- BS_CHANGE START
    if ammo_section == "ammo_12x70_bird" then
        armor_loss_increment = 0 -- birdshot will never destroy armors at any significant rate
    else
        armor_loss_increment = tonumber(k_ap * 0.60) -- reduce bone armor depending on k_ap
        alife_create_item("underwear", alife():object(0))
    end
    -- BS_CHANGE END

    if k_ap < custom_bone_armor then
        local new_bone_armor = tonumber( tonumber(custom_bone_armor) - tonumber(armor_loss_increment) )-- armor reduce
        custom_bone_value[custom_bone_id] = new_bone_armor
        if k_ap > new_bone_armor then -- if bullet damaged armor enough and pen with reduced power
            shit.power = shit.power * custom_bone_hitfraction
            alife_create_item("underwear", alife():object(0))
        else
            -- BS_CHANGE START
            if ammo_section == "ammo_12x70_bird" then
                shit.power = 0 * shit.power * custom_bone_hitfraction -- there is next to none blunt force trauma of birdshot                
            else
                shit.power = 0.025 * shit.power * custom_bone_hitfraction -- residual concussion damage if bullet didn't damage armor enough
            end
            -- BS_CHANGE END
        end
    else
        custom_bone_value[custom_bone_id] = custom_bone_armor
    end

I've hardcoded the code to do 0 damage and 0 armor damage when ammo is = ammo_12x70_bird

armor_loss_increment = 0 -- birdshot will never destroy armors at any significant rate
shit.power = 0 * shit.power * custom_bone_hitfraction -- there is next to none blunt force trauma of 

But its killing the stalkers even doing 0 damage ( proof in image ) anyone knows why?
Code is based on: 181- Ballistics Overhaul (GBOOBS) - Grokitach\gamedata\scripts\grok_bo.script

hot salmon
#

is FFI legal to use?

sacred token
#

Nope, banned by Geneva Suggestions

novel ruin
bronze apex
#

does someone here know which mod is responsible for eating my ammo recipe? PepeKMS

#

even when you do @[10]:6 you don't get the ammo

#

you get this instead

sacred token
hot salmon
#

i managed to open a link with it

bronze apex