#β•™πŸ–‡mods-making-discussion

1 messages Β· Page 104 of 1

sand grove
#

How can I have a magazine accept 2 different ammo calibers? Do I have to make a new entry? This is for Mags Redux

slow bolt
#

you need to add retooling

sand grove
#

How do I add retooling?

#

All of this is to just make sniper weapons more effect against mutants. I want to add a hollow point round to a base remington 700, but Im having trouble getting it to work. it was easy when I didnt use mags redux since i could just add it to the ammo category in the gun's config file and it would just work automatically

thick gyro
#

do i have to just export it as OGF and im fine?

dire oxide
#

How does one edit the stats of a weapon? I know how to edit the damage, I am just unsure of where handling, accuracy and the like are

dire oxide
#

Thank you!

misty mulch
#

do note that "handling" is an amalgamation of like four or five different values

#

and my practical advice is "give up completely on doing anything to recoil"

random fulcrum
#

handling as seen in the weapon's stat cards means actually nothing

#

handling as seen in a weapon's UPGRADE card is the amalgamation of like four or five different values

misty mulch
#

if they're trying to edit the weapon's stats and want to change "its handling", i'm pretty sure they're about to have a fun time wrangling the different dispersion parameters

random fulcrum
#

simply get my handling as ergonomics mod

dire oxide
#

Well that is confusing

random fulcrum
#

i really need to dump my knowledge into the modding book

#

i feel like i'm the only guy in the anomaly scene that has spent this unhealthy amount of time understanding numbers in weapons

haughty osprey
#

Can someone tell me where I can find the configs for the Knives, more specifically where I can change what % of pelts I can loot with them?

random fulcrum
#

like this shit for example is actually wrong

#

it's not a multiplier

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but i do get why and how someone could reach this conclusion

random fulcrum
haughty osprey
#

not there

misty mulch
#

pelt % on knife type is not in there

random fulcrum
#

maybe ui_mutant_loot.script

#

in that script is where the monster loot is generated

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not just the ui elements

misty mulch
#

funnily enough, also not there

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though that's where the hunter kit effect is applied

random fulcrum
#

hmm

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i'm at a loss honestly

misty mulch
#

i'm about to go dig through the git commits

random fulcrum
#

maybe item_artefact

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or its zz_* variants

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grasping at straws really

haughty osprey
misty mulch
#

found it, G.A.M.M.A. Artefacts Reinvention/gamedata/scripts/zz_item_artefact.script

random fulcrum
#

it isn't in the files i would've guessed it was

#

oh it was in in item_artefact

#

daym

#

third (and a half) time's the charm

misty mulch
haughty osprey
#

touchΓ©, I'll try to remember that

misty mulch
#

in this case, found this obvious marker, then scrolled down like three or four commits from there

random fulcrum
misty mulch
#

yeah but for actual changes to gamma mechanics it works well enough

random fulcrum
#

ye

simple scaffold
#

yeah that slider's range has no impact on the sats dispaly.

looks like you have some sort of xml problem that places the bars wrong. could be a dxml patch problem.

misty mulch
#

honestly as momo said, the entire gamma 0.9.3 UI change to remove bars in favor of numbers is jank enough that I'm not gonna touch it

quasi narwhal
#

who would've thought that copying the entire ui_inventory.script just to add new stats would cause such a nightmare clueless

random fulcrum
#

more than that it's the fact that it's forcing an entirely new ui structure on everyone

summer girder
random fulcrum
#

hang him upside down covered in honey from a tree full of nests

tidal leaf
#

hello

misty mulch
tidal leaf
#

does that have to be done from mo2?

#

or can i do it from the folder

random fulcrum
# misty mulch

holy this exchange has no right to being this hilarious

misty mulch
queen pineBOT
#

@tidal leaf Use the mod name search bar to find mods in MO2, and use the mod files search bar to find which files are from which mods. ||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​|| _ _ _ _ _ _ https://cdn.discordapp.com/attachments/1098945649929617478/1165045267637211156/mo2-search.png

misty mulch
#

if you have errors i advise you double check the item ID you got, because i've been searching military_merc_outfit with no hits, i don't think that's an actual outfit ID

tidal leaf
#

yikes me too

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its the skat 9 mercenary armor

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i tried using the debug to find the name of i t

misty mulch
#

cs_heavy_outfit is also not a real id or player_hud_section

tidal leaf
#

bruhh

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any idea how i can find the real id

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i was one the debug menu in the game

misty mulch
#

i mean debug mode works but which line were you reading from it?

tidal leaf
#

ill ss it

misty mulch
#

oh wait my bad, cs_heavy_outfit IS a valid ID

tidal leaf
#

ok thats good

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cant find the other one though

misty mulch
#

ok so is military_merc_outfit, i'm off my game today

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one sec.

tidal leaf
misty mulch
#

according to the unmodified basegame configs - and i don't think anything in gamma changes this, having just checked:

  • cs_heavy_outfit has the following:
    player_hud_section = actor_hud_cs3b
    so the edit you would want to make is
![military_merc_outfit]
player_hud_section            = actor_hud_cs3b
tidal leaf
#

okay thank you

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so just to make sure im doing this right i just got to go to here

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and make the changes?

misty mulch
# tidal leaf

no, edit the one from G.A.M.M.A. Hands Legs Model Swap

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because it overwrites every other version of that file

tidal leaf
#

okay i see what you mean

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ssince i dont see it in there im going to add that at the end and save

misty mulch
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yep

tidal leaf
#

thanks brother i appreaciate your help very much and thanks for your patience!

desert falcon
#

How can i lower damage from all knife. i try edit the m_knife.ltx but no change in the stat whatsoever. what is the problem and file that edit it? thank you

random fulcrum
#

can you screenshot it ingame

desert falcon
random fulcrum
#

what stat

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knives don't have stats on their cards

desert falcon
quartz hill
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probably because the stats are written in the xml

desert falcon
quartz hill
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i think so but i havent actually looked at the knife configs lmao

random fulcrum
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_critical is unused iirc (and i'm very sure of this)

haughty loom
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i don't know if i should post this here, all of my scopes doesn't work with defult gamma scopes. Anyone can help me?

desert falcon
#

ok thank you @random fulcrum

random fulcrum
#

de nada amiga πŸ™‚

turbid gyro
#

is there a mod that changes actor model to HD or nah?

plain thicket
#

Hey does someone know if it's possible to adjust the horizontal line to be lower? as you can see for this specific texture is too high

shell grail
#

does anyone know where the file that stores the image of Sid on the item "Picture of a love one"?

#

i just dont love sid

dim tide
#

Hi! Does anyone use Aydins HUD? After the GAMMA update I get crashes with this HUD.

verbal siren
turbid gyro
verbal siren
turbid gyro
#

Thanks m8!

rough lion
#

If I increase "panic_threshold" in "m_stalker.ltx" will it make NPCs more or less braver?

vapid raven
#

what is dltx

vapid raven
#

why people reacting with that

vapid raven
#

nevermind guys

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i just realised dltx came with modded exes

rough lion
#

DLTX is the holy grail of stalker modding

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its like PTF for Kingdom Come Deliverance

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solving many incompatibilities

misty mulch
narrow stirrup
#

can someone sugest me the correct configuration for this hud image at the paint.net pls i'm not sure about wich option should i pick

rough lion
#

So I have this weird bug while modding stuff. When I add any attachment on a gun and try to aim down sights the first time, it won't zoom into the 2D scope until I press the "Sight Aim Mode Toggle" key. (guns with permanent scopes work fine)

Issue comes back when I take off and on any attachments, in which I can fix by pressing the "Sight Aim Mode Toggle" key again.

celest forge
#

Yeah it does that sometimes when you're in the debug map, but shouldn't happen in normal gameplay

rough lion
#

Are you sure?

misty mulch
#

and no mipmaps for hud textures of course

misty mulch
#

(linked from anomaly modding book page on textures)

summer stream
#

does the grip on it looks okay-ish, or do i move it slightly?

tribal aspen
#

What does it look like from first person

summer stream
#

it aint the best, but honest work CluelessBlind

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(i think i should move it

tribal aspen
#

That is way too high in my opinion

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Taking up half the screen

woven terrace
fair canopy
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Literally doesn't matter as it can be adjusted in game

summer stream
#

i can move slightly down

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like this

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good enough

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wait i literally adjusted it perfectly ohno

tribal aspen
#

If you rely on adjusting it in game, then you can lose what you're trying to acomplish in the animation, or what you're trying to show

summer stream
#

i don't really rely on adjusting it in-game

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mostly i just polish the animations that is already made onto other guns

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im not ready to do stuff on maya

tribal aspen
#

You're not making new anims?

summer stream
#

i dont have the right plugins

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because the two i need

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are fucking 60 dollars

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man what the fuck 😭

tribal aspen
#

Blender is free Shruge

summer stream
#

ik but it requires some additional stuff

summer stream
tribal aspen
#

Anything would

summer stream
#

maya requires like

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6-8 plugins

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two are paid

tribal aspen
#

Blender requires 1 though?

summer stream
#

as far as i know from people who makes good anims on stalker CluelessBlind

summer stream
#

BUT if you want to edit the animations

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get absolute snap

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good thing
literally saved me from insanity

tribal aspen
#

Blender not having functional snap tools should be a crime LUL

summer stream
#

fr tho keka

tribal aspen
#

It has a lot of things missing that are useful for animation

summer stream
#

but for now this is a good camera position

tribal aspen
summer stream
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now i need uhh.. edit the idle animation

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for a note
it's 140 frames

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im only at 29 frame ohno

tribal aspen
#

Good luck chief PES_Salute

summer stream
#

there is 12 motions
each require it's own edit

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just a question

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what do i do on reload thonk

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since he is basically holding his hand on the magazine

lilac idol
summer stream
#

the best tool for animating

tribal aspen
summer stream
#

blender is around novice/senior level

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maya is for..i forgor what's next

lilac idol
#

I don't see the point in spending basically 300 euros per month on an animation tool outside of a professional environment

tribal aspen
#

Also true

lilac idol
#

per month, yeah

summer stream
#

what do you think, i will spend anything on it?

lilac idol
summer stream
#

anyways now question

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so here is the reload

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the default position of hand is on mag

celest forge
#

That is WACK

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Delete the whole thing

summer stream
#

do i

  1. make it go off the mag and then reload the mag
  2. make it stay on the mag and let him get a grip on the mag release
  3. just dont give a singular fuck jokerge
celest forge
#

Wouldn't it be easier to just animate this from scratch instead of editing a set that clearly does not fit the gun

lilac idol
#

well depends on where the mag release is and how noticeable it is during the anim

summer stream
#

i EDIT animation

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and i do not give a singular fuck :3

celest forge
#

It's just that that pose is not natural at all for that mag

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You would use your whole palm to grab the bottom part and pull, instead of the tiny bit of the back sticking out

lilac idol
#

I mean I imagine you could kinda grab it with the very last joint of your index/middle finger

summer stream
#

that's why i said
does it look good or not

tribal aspen
#

The mag and release on this rifle is similar to a barret, its a paddle release and the mag is huge, you can just grab the bottom and pull it out

summer stream
#

for god's sake

summer stream
#

if yes, that would be amazing

tribal aspen
#

I think what you have here is a good start tbh

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Just needs a bit more love

summer stream
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also i aint working on stuff from scratch

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for now im editing

lilac idol
#

could you add ik bones?

celest forge
#

Also is that correctly proportioned

lilac idol
#

because then it would be stupidly less painful

celest forge
#

The gun looks MASSIVE

summer stream
celest forge
#

The hand looks like a kid's hand on that pistol grip lol

summer stream
lilac idol
#

nah but fr tho scale that down

tribal aspen
#

You could also try something like this

summer stream
#

thonk
i will think of that

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oh god what is lunatic doing here

tribal aspen
jade oxide
summer stream
tribal aspen
summer stream
#

yeah call me an old man, i loved 2009 mw2 oldge

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also scaled down cheytac(looks toy-ish)

lilac idol
tribal aspen
#

i dont know what the animation theyre using looks like so yeah would depend

tribal aspen
#

honestly would be better to make new anims but I understand the limitations

summer stream
#

l96 reanimation

tribal aspen
#

oh

summer stream
tribal aspen
summer stream
#

(there is no other good animation for sniper rifles, not considering IWP or BAS(new one))

summer stream
#

no im not counting this one

summer stream
#

you're showing ur own anims

celest forge
#

I mean he's talking about publicly available

summer stream
#

they're not out yet

tribal aspen
#

bro doesnt even press the mag release Sadge

jade oxide
#

stronk hands

summer stream
#

where is our animations Angry

lilac idol
woven terrace
woven terrace
#

That is also true

jade oxide
#

it needs a whole day of custom sound design tho

#

we ain't recycling sounds here

celest forge
summer stream
jade oxide
#

i can do it myself

summer stream
#

and he will do it perfectly jokerge

summer stream
#

im calling relax

#

fuck you

jade oxide
#

πŸ€”

lilac idol
summer stream
#

plus he also made some stuff for my guns clueless

celest forge
#

Must be nice having someone make half of your guns for you

summer stream
celest forge
#

That's half

summer stream
#

we do 50/50 jokerge

#

it fair

jade oxide
#

you got some mod releases i can check ?

#

i want to see the guud stuff

summer stream
#

who do you ask

woven terrace
tribal aspen
#

now make the anims from scratch smile

tribal aspen
#

πŸ˜”

celest forge
#

It would take less time than what you're doing

#

But it won't look as good

fair pollen
tribal aspen
#

Probably more fun too lol

summer stream
celest forge
#

Since no one's first set is good

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Certainly not as good as a firebreath set

summer stream
normal falcon
#

is there a mod that brings back the spawn of cut weapons?
i love the upgraded as val and would like to bring it back to my game!

tribal aspen
#

my first 5-10 sets werent good KEKW

fair pollen
summer stream
#

im gonna do stuff from scratch only when i get maya

#

with plugins

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that would be slightly easier

celest forge
#

Blender πŸ”› πŸ”

summer stream
celest forge
#

Except when I have issues with it

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Then it is the literal worst piece of dogshit ever coded

summer stream
#

blender has its own issues

lilac idol
#

blender goated until I disable a constraint

summer stream
normal falcon
fair pollen
#

I'd say that if you are doing from scratch then use blender, if you want to retarget some stuff get that plugin, and check the vids about it.

summer stream
celest forge
tribal aspen
#

how??

summer stream
#

ah i see

celest forge
#

/j

summer stream
#

this is our new ak 1900

celest forge
#

AK 1874

summer stream
#

on brand new caliber called
.30-06 springfield

tribal aspen
summer stream
#

also where is our new deagle Angry

#

||/jk||

tribal aspen
#

who me?

normal falcon
# summer stream Π― Π±ΡƒΠ΄Ρƒ Π΄Π΅Π»Π°Ρ‚ΡŒ ΠΎΠ±Π°. <:jokerge:1187889527176564906>

кстати, Π²ΠΈΠ΄Π΅Π» Ρ‚Π²ΠΎΠΉ ΠΎΡ‚Π²Π΅Ρ‚, Ρ‚Ρ‹ ΠΊΠ°ΠΊΡ‚ΠΎ писал Ρ‡Ρ‚ΠΎ ΠΌΠΎΠΆΠ½ΠΎ ΠΎΡ‡Π΅Π½ΡŒ просто Π²Π΅Ρ€Π½ΡƒΡ‚ΡŒ прописав ΠΎΡ€ΡƒΠΆΠΈΠ΅ Π² "Π»ΠΎΠ΄ΠΈΠΊ". НС подскаТСшь ΠΏΠΎΠ΄Ρ€ΠΎΠ±Π½Π΅Π΅?

summer stream
celest forge
#

What's wrong with the set that GAMMA uses

#

Despite being a little

tribal aspen
#

lol

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I dont think ive seen the set GAMMA uses atm

summer stream
# normal falcon кстати, Π²ΠΈΠ΄Π΅Π» Ρ‚Π²ΠΎΠΉ ΠΎΡ‚Π²Π΅Ρ‚, Ρ‚Ρ‹ ΠΊΠ°ΠΊΡ‚ΠΎ писал Ρ‡Ρ‚ΠΎ ΠΌΠΎΠΆΠ½ΠΎ ΠΎΡ‡Π΅Π½ΡŒ просто Π²Π΅Ρ€Π½ΡƒΡ‚ΡŒ прописав...

Π’Π°ΠΊ..

  1. Π˜Ρ‰Π΅ΠΌ Π² Π΄Π΅Π±Π°Π³Π΅ ID ΠΏΡƒΡˆΠΊΠΈ.
  2. Π”Π΅Π»Π°Π΅ΠΌ ΠΏΡƒΡ‚ΡŒ gamedata\configs\items\settings\npc_loadouts Π² Π½ΠΎΠ²ΠΎΠΌ ΠΌΠΎΠ΄Π΅.
  3. Π‘ΠΎΠ·Π΄Π°Ρ‘ΠΌ Ρ„Π°ΠΉΠ» mod_npc_loadouts_(сюда своё Π½Π°Π·Π²Π°Π½ΠΈΠ΅)
  4. Π”Π°Π»ΡŒΡˆΠ΅ ΠΏΠΎ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ΅ вписываСм ΠΏΡƒΡˆΠΊΠΈ.
  5. Π’ΠΊΠ»ΡŽΡ‡Π°Π΅ΠΌ ΠΌΠΎΠ΄ ΠΏΠΎ Π³Π°Π»ΠΎΡ‡ΠΊΠ΅ ΠΈ провСряСм Ρ‡Π΅Ρ€Π΅Π· убийство нСписСй.
lilac idol
summer stream
#

make it look like he is applying PRESSURE on it

#

not just pushing it down like a toy clueless

celest forge
#

Like you tense up around the hoes?

summer stream
#

no.

lilac idol
tribal aspen
#

oh i know shiny

celest forge
#

Shiny's

tribal aspen
#

dont think ive seen his deagle set tho

summer stream
#

anyways ill just keep waiting until someone will make proper animations
for now im editing bedge

tribal aspen
#

these?

lilac idol
#

if that's what gamma's using then yeah

summer stream
celest forge
#

That's the set yeah

tribal aspen
#

bit jittery yeah

summer stream
#

also i think yeah it uses that thing now

tribal aspen
#

good though

summer stream
#

yet it had

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some of its own bugs clueless

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(because someone didnt implement 3dss right)

summer stream
lilac idol
summer stream
lilac idol
summer stream
#

oh and also

#

ow ohno

lilac idol
#

thumb is too linear

celest forge
random fulcrum
lilac idol
#

for the first pose tho, the rest is alright

random fulcrum
#

mr electric saw off his left foot

celest forge
summer stream
random fulcrum
#

it's like the literal only gun gimmick i know about

celest forge
summer stream
#

dang

summer stream
#

that shit turned into cod anim

lilac idol
celest forge
#

I'm not far

warped palm
#

Hi all! I'm trying to fix the MP412 Rex freezoom when you have a 1x optic attached. Does anyone know how? I've tried setting 'scope_status = 0' for the 1x optics, but that makes them disappear from the gun (strangely, the rail is left behind.) I've also tried adding the proper sections to the original LTX from Pretty Pistols Pack and removing them from the 3DSS LTX, but this either results in the 1x optics no longer being compatible with the gun or having them disappear again, leaving the rail behind

#

Nevermind, I just figured out why it doesn't work. There are no meshes w/ optic for the MP-412 under meshes/dynamics/weapons/wpn_mp412

celest forge
#

@random fulcrum are there any none script ways to make a gun deal more damage on headshots?

random fulcrum
#

no

jade oxide
#

lower head resistance or dmg multiplier on head for every npc

random fulcrum
#

although script based is like 5 lines long

celest forge
#

For someone that can script, i'm sure

random fulcrum
#

nah brother like literally 5 lines long

#

making it longer would be for idiots that can script and are dumb enough to prove a point

celest forge
#

I literally know 0% about scripting in general

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I can barely tell functions apart when I have to edit one for whatever reason

drifting moat
#

It's not that hard especially if you just want small stuff and especially lua

verbal siren
#

Do you know why sometimes when I spawn a group of NPCs in debug mode, they kill each other and me? I'm a default loner and spawned a group of Clear Sky, they started shooting at each other and the last one turned on me. Just curious. When I was testing earlier, teams of Monolithians would also kill each other.

drifting moat
#

Even when I spawned a bunch of loner squada to dark valley bandit base. Ther wasn't infighting

verbal siren
#

I'm using the Combat AI Redone mod, maybe that's messing them up. Gotta see what happens when it's off.

verbal siren
fair inlet
#

well it's unique to that level
idk if intended or relations aren't setup until you leave it

undone spruce
#

why is this game so fussy with world ogf models

#

yet im getting better at this

random fulcrum
#

brother imagine if it was more permissive

#

when you have insane shit like the bas world models

#

like 30k tris for a small ass model

fair canopy
undone spruce
#

13k tris handguns

celest forge
#

Thats not horrible

undone spruce
#

its not, the problem isnt tri size

#

its always some bs that makes the game crash, mostly exporting errors

i just copy a armature from a similar weapon, mate with the gun mesh and edit the armature a bit

#

if i try to create the armature from scratch, it throws down errors, ill check later if its just blender illiteracy from my part

fair canopy
novel ruin
jade oxide
#

xray has its own set of suffering things for each type of modding omegakekw

#

hopefully now, regarding sounds, I pretty much got all tools I've been needing and now it's just a walk in the park 🀀

#

I have to try your v4 btw @novel ruin . You worked on it very fast I didn't expect so little time between v3 & v4

shell grail
#

Is there a mod that shows the Lucifer condition on the HUD?

lilac idol
#

also world models from 30k and up is death

sand grove
#

Can someone give me a brief explanation on how to add retooling in mags redux? Specifically how to change what retooling group an already existing magazine belongs to? If it's even possible

#

I just want to add a 357 ammo retool option for a standard Remington 700 magazine to clarify

lilac idol
#

create a new mag and base type config for that 357 mag, then add a retool group to that mag and make sure that the name for the group is unique
then using dltx add a retool group to the rem700 mags

barren crown
#

what is this error about, i've followed frosty's suppressor mesh tutorial step by step

lilac idol
#

you're either missing an armature deform modifier or didn't assign the vertex groups

barren crown
#

i assigned 6 times

lilac idol
#

or it isn't parented to the armature

barren crown
#

and i parented to the armature

#

and deformed to the armature

lilac idol
#

you're probably missing vertices

barren crown
#

do i need to select all vertices

lilac idol
#

yeah of course

#

if even 1 vertex isn't assigned to a group it won't export

barren crown
#

auhhh

#

how do i select all

#

ctrl a?

lilac idol
#

a alone I think

#

or a plus something

barren crown
#

im filled with rage

#

still doesnt work

lilac idol
#

you're still missing vertices somewhere

barren crown
#

i pressed a

#

selected all

lilac idol
#

then it's another mesh

#

I'm also guessing that you actually assigned those to the group

barren crown
#

selected the entire thing

barren crown
#

i spammed assign like frosty

#

(with the armature deformed to the gun)

lilac idol
#

then enter edit mode and manually select and hide all the vertex groups

barren crown
#

its tedious isnt it

lilac idol
#

then you'll find the missing vertex

barren crown
#

how do i hide all vertex

lilac idol
#

you can't

#

you select them one by one

#

and then hide them

barren crown
#

how do i hide them

lilac idol
#

h

#

alt h to unhide

barren crown
#

i selected all of them

#

it still

#

it still gives an error

lilac idol
#

have you checked that the bone matches the name of the vertex group

barren crown
#

yeah

#

i renamed it too

#

wpn_benelli_m4_hud 04.ogf to wpn_mossberg590a1_hud 06.ogf

lilac idol
#

that's done automatically

#

I'm talking about the vertex group

barren crown
#

it doesnt

#

what

sand grove
#

Got one more question. How easy is it to edit the damage and armor penetration of ammo? I already know how to edit weapon damage and change the ammo they use

barren crown
#

you can edit the stats from there

#

anyway how the hell do i add the suppressor to the 590

sand grove
#

Does gamma by default have that?

barren crown
#

i dont think it does

#

only GBOOBS

#

(grok's ballistic overhaul)

sand grove
#

I guess it would just be something along the lines of "go into gboobs and edit the values in there" right?

#

Or at least that would be the first place to look

barren crown
#

maybe idk

#

go into the configs or scripts

sand grove
#

Got it. Thanks for your help TOAST ❀️

misty mulch
misty mulch
barren crown
#

guess i was horribly wrong

misty mulch
#

so e.g. a bullet with k_ap = 0.001 is the same as vanilla anomaly k_ap = 0.01

sand grove
#

So I need to use dltx to open the ammo sections. Is that in the bade anomaly folder or gamma's folder?

misty mulch
#

fyi gamma, by default, comes with only one DLTX that alters ammos, mod_system_gamma_ammo_balance.ltx so your dltx file has to load after it, just make sure whatever you name your file starts with a letter that comes after G in the alphabet

sand grove
#

And this is the same dltx I should use as a base? Or do I just make edits and those will override the main file

misty mulch
#

i used it as shorthand for "a file that uses DLTX to make edits to configs"

#

it is best practice to make your own mod folder with your own DLTX file, to make your own edits. that way if you ever need to update GAMMA, your changes won't get undone, and it's easier for you to find your changes to the modpack

sand grove
#

Alright then, I'll read your guide and see what I can do

misty mulch
#

if you get stuck, upload what you've got here and i can help

sand grove
#

Xray is just more complicated sad

misty mulch
#

ehhhhhhh

#

depends on what you're comparing it against

#

i actually think it's way easier to start since you can do so much purely through config edits, which requires 0 additional tools beyond Notepad

sand grove
#

That makes me feel a little better actually criy

#

I'm not trying to do anything crazy

#

Just to make the basic versions of the sniper ammo more suited for mutant killing

#

So I don't think it should be TOO difficult

misty mulch
#

oh

#

uh

#

that. that is complicated.

sand grove
misty mulch
#

VERY complicated. that actually requires direct modification of the GBO script.

#

and also understanding its (again, very complicated) mutant damage function

sand grove
#

Even if I just edit the ap and damage of the ammo type?

misty mulch
#

yes

lilac idol
#

couldn't he just boost the k_hit and lower k_ap

misty mulch
sand grove
#

Yeah thats what I was thinking

#

Make it have lower ap and higher tissue damage

misty mulch
lilac idol
misty mulch
#

lowering AP makes it categorically shittier against all humans

sand grove
#

Right

misty mulch
#

that's why .338 Federal is so shit for humans fyi

sand grove
#

Like 357

barren crown
#

at this point just use artigrok bro

misty mulch
#

basically nonexistant AP and a k_hit of 10.7

barren crown
#

artigrok adds extra ammo

misty mulch
# sand grove Right

so is it your goal to make all sniper ammos worse against armored stalkers and better against nonarmored targets?

sand grove
#

Just the basic variant

#

The ap round will still be for stalkers

lilac idol
#

I mean it depends on whether he wants more damage in general or a specific damage multiplier for mutants while keeping the same damage for humans right

sand grove
#

For example, basic 7.62 51 will be for mutants, and the higher tiers will be for stalkers

misty mulch
lilac idol
#

last one would be more complicated

misty mulch
#

handwritten local table in the top of gbo script

lilac idol
#

so modded ammo types aren't affected?

misty mulch
#

nope

sand grove
barren crown
#

yeah

misty mulch
#

this is why i keep saying that gbo is overcomplicated

barren crown
#

(atleast i hope)

lilac idol
#

what's even the point of that lmao

misty mulch
#

and it's overcomplicated On Purpose b/c grok wants nothing to change his implementation of ballistics dmg

#

although he definitely forgot that he wrote in per-ammo and per-mutant-type damage multipliers pain because he forgot to use this system when he wanted to design a mutant killer sniper round

sand grove
#

I just hate that snipers are complete ass against mutants

#

That's my only gripe

barren crown
#

me when a hunting rifle doesnt do anything unless i chamber it in expensive ammo

sand grove
#

Even the expensive ammo doesn't do anything

#

Shooting a dog with a round from a Mosin should just kill it outright

#

But it doesnt

lilac idol
barren crown
#

anyways, i tried with another salvo12 mesh (from BaS, the KS-12 ISG suppressor) and it spat out the same error

lilac idol
#

I haven't looked at the script nor I want to, I'm just curious

misty mulch
# sand grove I just hate that snipers are complete ass against mutants

here is how you would have to do it:

  • add the specific ammo type to the hp_rounds table in grok_bo.script, with some... appropriately high value (e: actually i double checked and these numbers come from nowhere, so invent a number ig)
  • add another if statement to give it ammo_mult = 1.00, the mutant dmg multiplier, lines 308 - 350
  • (optional) add another if statement for the pseudogiant specific damage multiplier, lines 381 - 408
    for every ammo type
misty mulch
#

specifically the inclusion in that table is what penalizes hp rounds damage on a nonpenetrating shot against human enemies

#

because all hp ammos have higher k_hit than their AP counterparts

#

needless to say this is in Lua

quartz hill
#

how would i go about making a recipe unaffected by "artificer eagerness" (less components to craft)?

celest forge
# misty mulch nope

So added ammo types are just inherently stronger due to not being touched by GBO?

random fulcrum
#

yeah

#

but also no

#

if you were to add a new hollow point like bullet it'd be stronger against stalkers but weaker against mutants

celest forge
#

Crazy

random fulcrum
#

crazy indeed

#

gbo is just really fucking bad

#

and the worst part is that it's by design

#

as veer outlined above

#

just ego and pretentiousness

celest forge
#

So much for "modular experience that you can tweak to your liking and expand on"

barren crown
#

artigrok has a bug where if you install it without GBO hollow points would pen 245 (unlimited armor)

#

which can pen an exo reliably

hard harbor
#

What file do i need to edit to make exoskeletons and nosorogs have lower recoil on weapons

random fulcrum
#

none because it's not a thing

#

implement it from the ground up

hard harbor
#

Kms

misty mulch
misty mulch
#

the least modular parts are the economy redesign, artefact crafting, ballistics system, and now the UI

celest forge
#

"This car is modular because you can take off the wheels" ahh modularity

misty mulch
#

frankly i think the original mistake was to call it modular but i'm not making the modpack so

celest forge
#

GAMA doesnt look as cool tho

random fulcrum
#

could've been modpack manager

#

because it's obtained through a custom wabbajack like script

barren crown
lilac idol
sand grove
random fulcrum
#

artigrok is still just gbo

#

but with gimmick (unrealistic) ammo

#

but still just gbo

sand grove
#

But I can edit the values directly tho

#

That's the whole point

random fulcrum
#

you also can do that with regular gbo

#

dunno what's the difference

#

gameplay would be mostly the same

misty mulch
sand grove
#

A config file is what I mean

#

Like a json

random fulcrum
#

i.e. you're still playing around gearscore checks that determine wether a guy explodes or not

misty mulch
#

because the stumbling block here is that you cannot cleanly only apply increased damage to mutants purely through config edits

random fulcrum
#

brother that is how everything works

misty mulch
#

which is what you said you wanted to do, increase damage done to mutants by certain sniper rounds

barren crown
#

.45 AP and .357 AP

#

and then some "chaos" rounds

sand grove
#

Oh, I see

misty mulch
barren crown
#

yeah

#

im telling him what artigrok adds

misty mulch
#

yeah so artigrok will not fix the thing that he actually wants help with

#

you could crank up all damage dealt by those rounds easily, or all armor pen, it's the part where you only want to increase damage to a specific enemy type that makes this tricky

sand grove
misty mulch
#

there's not a mod out there that would let you target a specific enemy type purely through config edits. it has to go through a script.

sand grove
#

I didn't think so, I've already looked. So I'll have to actually change the specific ammo

#

I'm at work, I'll take a crack at it when I get home

#

I'll use the dltx guide and the highlighted comment for guidance

misty mulch
#

dltx is not useful here

misty mulch
#

not a config file

sand grove
#

Oh

#

Thanks for the clarification

random fulcrum
cyan trench
#

how do I make an armor NOT have a helmet installed, I want a seperate one.

rough lion
cyan trench
rough lion
#

Here's a reference of what those lines do

cyan trench
#

gotcha

sand grove
#

Is it in the GBOOBs mod file?

#

Or in a seperate directory?

random fulcrum
#

in the mo2 window

#

right hand side of the ui

#

there's a folder view

#

that's your virtual folder that respects mod priorities

#

search grok_bo.script in the little filter bar

#

that'll show you the file with that name that is actually being loaded into the game

#

instead of fishing through the entire modlist trying to find which one has priority over the rest

urban oxide
#

How would one go about reverting the increased lurker spawns that was added to Gamma a month or more ago? When paired with redone there are like 20+ lurkers in truck cemetery for me on every run I do

misty mulch
queen pineBOT
#

@sand grove Use the mod name search bar to find mods in MO2, and use the mod files search bar to find which files are from which mods. ||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​|| _ _ _ _ _ _ https://cdn.discordapp.com/attachments/1098945649929617478/1165045267637211156/mo2-search.png

sand grove
#

Got it, now Im gonna start messing with it

#

This is one of the only parts of gamma that I do not like

#

A marksman level catridge should be excellent at killing animals

random fulcrum
misty mulch
sinful magnet
#

can someone point me to a tutorial on how to add/mod guns into anomaly/gamma?

slow bolt
rough lion
#

How do I make important NPCs like Strelok as my companions not panic at all?

sand grove
#

@misty mulch

#

Does this look correct? I havent edited the values yet but wanted to make sure its formatted right

sinful magnet
misty mulch
# sand grove <@107500574131417088>

yeah looks fine. the way to check it is to temporarily disable the Tosox Mini Mods pack or w/e it's called in gamma, and go shoot your modded ammo at a mutant. Every shot that connects generates a hit report in the log, you can just read it and see

#

you can either read the log with ~ (pgup/pgdown to scroll) or quit the game and read the log in Anomaly/appdata/logs/xray_yourname.log

random fulcrum
# sand grove <@107500574131417088>

fine sir the hp_rounds table stores the DIVISOR for damage against stalker mobs when you don't pen their armor, NOT their multiplier against mutants

sand grove
#

Damage seems kinda low

#

So I assume I need to change the multiplier right?

#

It took like 5 shots to kill one pseudo dog

#

Do I need to make a similar entry for all the rows below it too? Are they mutant specific or is there one section for all mutants

#

Nevermind, there is a definte increase in damage

#

Thanks for your help FELLAS sunglas

#

Why isnt this already changed by default is what Im wondering

#

Why make marksman rifles so bad against mutants

random fulcrum
#

because you can't pander to the realismo crowd while mantaining good balance and good variety

#

if you make sniper rounds super effective against monsters then hollow points completely lose their point to exist

#

but you can't have sniper rounds do nothing to a mangy dog in a "realistic" (or said to be by its creator) ballistics setting

#

see the paradox

random fulcrum
#

case in point

slow bolt
#

hate HP in gamma

random fulcrum
#

case in point

slow bolt
#

it also creates the worst metas

sand grove
#

I dunno

#

Realism does not equate to fun for me

slow bolt
sand grove
#

Never

#

Ill always use snipers

slow bolt
#

Meta loadout is a sniper, Smg with hp and an AR

#

3 fucking primary weapons

sand grove
#

I like using a pistol, sniper and ar

#

But sometimes I use 3 shotguns just because

sinful magnet
#

in call of duty almost every warzone loadout is 2 primary. they serve different purposes

#

same with games like dayz

celest forge
#

@normal relic Do you have gamma installed rn

normal relic
#

right now ? no im not at my house

celest forge
normal relic
#

what did you need ?

celest forge
#

G.A.M.M.A. Arti Recipes Overhaul files

normal relic
#

fuk

celest forge
#

@fair canopy trying to get 3DSS workin and it doesn't

#

I'm gonna kms

#

Why are there two lens meshes without textures

random fulcrum
celest forge
#

Ese parcero quΓ©

#

Got it to work except the reticles are not showing up

fair canopy
#

Are you using the one for gamma or the one for vanilla?

misty mulch
#

but inside that main/G.A.M.M.A/modpack_addons folder

celest forge
#

Thx

celest forge
#

It works, i think, but the reticles are not showing

azure bluff
#

sooo, uhh, is there a version of x-ray with increased object limit? If not are there any hard to solve issues before the code can be changed to support like 24 or 32bit identifier?

Im in an late game run that has 63k identifiers taken up and i'm starting to think it'd take less time to try and increase object limit than start up a new run and reach the same point but with better object id economy

misty mulch
#

hilarious that your solution is "edit the engine" and not "hoard less stuff" or "spawn fewer items on npcs" or "have fewer npcs" though

azure bluff
#

greed is incurable.

slow bolt
#

but it breaks a lot of stuff

azure bluff
#

please, tell me more

slow bolt
#

and hitting 65k limit is not going to happen unless you are a horrible hoarder

random fulcrum
#

last time changing int types was attempted it broke savegames

#

which is funny in your context

#

so the literal only solution is managing inventory

slow bolt
#

right

#

i forgot what broke

random fulcrum
#

item count

#

and weights

#

and other stuff

azure bluff
#

crap, so it's death by thousand cuts. Even if increased the limit seems easy enough it cascades to other stuff in unexpected ways. ehhh

slow bolt
#

you need to edit the engine and recompile it

azure bluff
#

yeaa i can into c++ i think, i haven't worked in c++ in nearly a decade but i think i'd manage.

#

i'll try to manage inventory first. If can't significantly reduce the object count i'll try to kamikaze edit the engine and see what happens to my savegames.

slow bolt
#

bruh just gift shit you dont need

#

dont be a hoarder

azure bluff
#

but ... i need everything!

viscid kayak
#

I'm making a mod that uses the bonus_items in set_random_stash to add some extra items, and it works fine except for some encrypted document missions, where looting them doesn't register the stash as being looted and you get an infinitely respawning stash

local base_set_random_stash = treasure_manager.set_random_stash
function treasure_manager.set_random_stash(no_spot, hint, bonus_items, id, dbg)
    if bonus_items == nil then
        bonus_items = {}
    end

    base_set_random_stash(no_spot, hint, bonus_items, id, dbg)
end

this code alone causes that issue, and I honestly have no idea what could be causing it, anyone done something similiar before?

EDIT FOR SEARCH: set_random_stash returns an id, don't forget to return that

rough lion
wet ridge
#

I want to learn how to mod or use engines

#

Dose anyone have tips

celest forge
#

Do you know how to code in C++

wet ridge
#

I've never done any coding ever and I'm lokwey 15

#

But i have a vision

celest forge
#

Well, if you want to make engine mods, you need to learn how to code in C++

#

So that would be the first step

wet ridge
#

What would be the next step

#

Also is gdot a good start

celest forge
#

This channel is kinda dedicated to STALKER modding only, not making new games on other game engines

wet ridge
#

Oh

#

Well I'll be back here when I become a buddies monk that knows c++

#

Also how hard is it to use stalkers engine?

#

Or should I mod stalker 2 first

fierce kayak
#

Just worry about learning some c++ before you jump the gun,
You'll be using the same language either way

wet ridge
#

Mkay

#

I'll be back here when I learn c++ tomfoolery

wet ridge
#

@celest forge i like yur slipknot referance in ur bio btw

#

i just saw that

cerulean plume
#

How can I make the PDA continue to play music when I switch a map? I have to go into PDA every time I cross over and re-select my playlist.

agile geyser
#

Hey, I want to remove headlamps from traders and the starting loadout. Which file should I look for?

undone spruce
#

which is the best way to generate bump maps from pbr roughness maps from substance painter textures?

simply converting roughness to gloss makes everything too shiny and LUN4T1C's method tho better doesnt appear right to me

i think ill just throw gloss luminosity to 50% or smth

slow bolt
#

so it would somehow need to store time the music played for and start from that

cerulean plume
#

Of course

celest forge
#

Because using metallic/gloss maps makes some parts of the gun, the ones that the metallic/gloss say are "dull" just go void of detail

#

This for example is just roughness and then normal map to bump map conversion

random fulcrum
#

juan this shit is of utmost importance

#

is the hit_power for the sharps 1.49

#

@celest forge

#

it has to be 1.49

celest forge
#

Why

random fulcrum
#

it's a reference

celest forge
#

To what

#

Hunt?

random fulcrum
drifting moat
#

How do I get the icon of an item?. The one that's used in the inventory grid

#

I want to display it on a custom UI

verbal siren
celest forge
#

Determined by coords in the item's LTX file

#

icons_texture = ui\sw19j_icon
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 0
inv_grid_y = 0

#

For example

drifting moat
#

But I need to dynamically do it for any item

celest forge
drifting moat
#

Found it.

function get_icons_texture(section)
    return section and ini_sys:r_string_ex(section,"icons_texture") or "ui\\ui_icon_equipment"
end
#

Damn the thing I wanted worked first time. This modding shit is easy bigbrain

celest forge
#

We're getting a new SAM update this quarter, gobbles Prayge

drifting moat
#

Idc. I want V2 to also have OPO and WPO compatibility patches.
Apart from that the only thing I need to fix is the fact that batch repairing with a repair item that has a condition (like multitool) insta crashes your game omegakekw

regal bolt
#

There is topic only for creating new mods or for other questions, related with it?

#

l have a question with new questlines, but l dont know where l can ask it

vapid raven
#

reasonably awesome

drifting moat
#

@quasi narwhal So it's caused by autoformat?

quasi narwhal
#

yeah for sure

drifting moat
#

That makes sense actually

quasi narwhal
#

it's autoformatting on file save

drifting moat
#

But I think I turned it off

barren crown
#

how would i make a custom suppressor for a weapon?

quasi narwhal
#

it's nice having it tbh

barren crown
drifting moat
quasi narwhal
#

in the example you sent, if you add a new line break as in like

local table = {
  -- save here
}
drifting moat
#

This is how I like

local table =
{
  hehe = "hehe"
}
quasi narwhal
#

I'm just not sure the name of this exact config

drifting moat
#

No extensions for formatting

#
{
    "files.associations": {
        "*.script": "lua",
        "*.ps": "hlsl",
        "*.cs": "hlsl",
        "*.gs": "hlsl",
        "*.vs": "hlsl",
        "*.s": "lua",
        "*.level": "ini",
        "*.ltx": "ltx",
        "*.seq": "ini",
        "*.part": "ini",
        "*.part1": "ini"
    },
    "workbench.sideBar.location": "right",
    "git.autofetch": true,
    "security.workspace.trust.untrustedFiles": "open",
    "editor.minimap.enabled": false,
    "workbench.editor.pinnedTabsOnSeparateRow": true,
    "workbench.editor.languageDetection": true,
    "Lua.diagnostics.disable": ["lowercase-global"],
    "Lua.hint.enable": true,
    "Lua.hover.enable": true,
    "Lua.runtime.plugin": "C:/AnomalyDefinitions/plugin.lua",
    "Lua.runtime.version": "Lua 5.1",
    "Lua.workspace.ignoreSubmodules": false,
    "Lua.workspace.library": 
    [
      "C:/AnomalyDefinitions/library",
      "C:/Anomaly/tools/_unpacked/scripts"
    ],
    "diffEditor.ignoreTrimWhitespace": false,
}
quasi narwhal
#

hmmmm do you have a [lua] entry in your settings.json?

drifting moat
quasi narwhal
#

the fuk, why is it auto formatting on save lmao

#

i'm sitting on my pc rn, one sec

drifting moat
#

It's not formatting btw. All it does is delete some code sometimes, but it does not do any formatting

quasi narwhal
#

so it's probably autofixing them, hmmm

#

if you leave an error in a file and try to save, does it automatically try to fix that?

#

either way, try adding this to your settings.json:

"[lua]": {
  "editor.defaultFormatter": "sumneko.lua",
  "editor.formatOnSave": false,
  "editor.codeActionsOnSave": {
    "source.fixAll": "never"
  },
  "editor.tabSize": 2
},
#

I use tabSize 2 which is 2 spaces, you might wanna change that to 4 depending on your preference

drifting moat
#

Nope the settings didn't help

#

Cursed VSCode

quasi narwhal
#

wut lol

#

cursed for sure wuuut

drifting moat
quasi narwhal
#

I wonder if it's your Copilot or some other extension going crazy

#

cause it's either that or something in the Lua extension, but I've never seen that before lol

drifting moat
#

I've never used copilot in VS. I don't even have it set up

#

Definetly an extension.

#

I didn't install something correctly probably. Or corrupted something

quasi narwhal
#

well that shouldn't be the case since it's just VSCode extension and settings stuff... shouldn't cause that much trouble

#

but I can't think of anything else besides that that could cause this thunk

drifting moat
#

I posted this on teams for my colleagues. I might post it on some otger relevant place

quasi narwhal
quiet elbow
#

Anyone know how I could remove the game over text?

novel ruin
#

What the changes to modded exe in GAMMA?

fossil folio
#

How do I remove dialog options from random NPCs? Or what files I need to edit?

misty mulch
#

gamma does not modify modded exes

#

you could just drop in the newest ones if you wanted

celest forge
#

@fair canopy Question, does the BaS 3DSS mod from Pizza use the same reticles as you for the 3DSS GAMMA

fair canopy
#

Tbh I'm not sure, but ARC seems to work for both so I think they do

celest forge
#

What's ARC

fair canopy
#

It's a reticle texture mod

celest forge
#

Did both of you ever heard of STANDARIZATION BUDDY

fair canopy
#

Not my fault. I was doing this before she knew how to edit an ltx

celest forge
#

I guess no, your reticles don't work with vanilla 3DSS

ionic minnow
#

Hi,

was redirected from the base gamma support channel:

quick question. I reinstalled Gamma and Base Anomaly fresh due to some issues. My Base Game is missing the "gamedata\configs\items\outfits\o_[armor name].ltx" files. Anybody know why?

Want to change the visual appearence of an armor but cant without the ltx file.

slow bolt
#

so unless the mod changes it - its still in vanilla files

slow bolt
#

anomaly/tools

#

there you can find the unpacker

#

get it to unpack configs folder by editing the bat file

ionic minnow
#

db_unpacker or db_unpacker_all?

random fulcrum
celest forge
#

Apparently some of the reticle textures have literally no transparency in them

random fulcrum
random fulcrum
#

you don't have to

#

create a new mod

#

mo2 folder/mods/your new mod/gamedata/configs/your mod file

#

and then adjust priorities in mo2

#

learn dltx

#

see pins

drifting moat
#

How come you're mingling with 3DSS?

celest forge
#

Decided to kill myself tonight

ionic minnow
random fulcrum
celest forge
#

You whispered pleasantries on my ear with CACA just to leave me at the altar, FUCK you

#

Btw Momo how does this look

random fulcrum
#

is this the whole screen

#

or is it cropped

#

if it's the whole screen then imo it's fine since you can't put the gun any closer without 3dss crumbling apart

celest forge
ionic minnow
#

@random fulcrum could you tell me which mod changes the armor visuals? when trying to change the visual of the ltx files it uses a different visual of the one I expected.

random fulcrum
#

no

random fulcrum
celest forge
# celest forge

I'm going to make my 3DSS patches like this, to keep some semblance of consistency with what is already on

celest forge
# celest forge You can

But if we ever actually did a modpack or something, I would vote for something like this, because it looks better imo

verbal siren
# celest forge Sure enough

Use the instructions from mod_system_s3ds_scopes.ltx -- you have to set up reticle types for specific scopes. Some have illumination, some don't. Some change their size, others don't. Etc.

celest forge
#

I just copied whatever reticle was on the 3DSS GAMMA Specter scope

drifting moat
celest forge
#

Oh we just joke around with Momo that we're making a modpack someday named CACA

fair canopy
celest forge
#

But I would actually be open to the idea to partner up with some people to make one, obviously handling mostly the gun side

drifting moat
#

I have too much stuff to deal with to make one, but I would love to otherwise.

#

Or if not a modpack a much bigger scoped mod than what I usually do

ionic minnow
#

Hi,

im trying to make a mod which changes the visual of some skat9 armor. Checked the ingame description of the armor visual I want to have. When updating the military skat with whats described of the target visual it doesnt result as expected. Is there a mod which changes what texture is used on the armor sets?

trying to make the armor look likte the dolg_pantsir_outfit gear

random fulcrum
#

brother that is an icon

#

anomaly doesn't display true models in the inventory

random fulcrum
#

i also do engine stuff :((((((((((((

#

i made the modern crosshair thingamagig that i never actually commited to the git repo because i forgot about it

celest forge
#

Do you have anything on the Monolith x-ray repo

random fulcrum
#

yeah a handful of edits

celest forge
#

Serious added a whole ass weapon class

#

Serious 1 - Ctm qliao 0

slow bolt
random fulcrum
#

nah you're right actually i can only read c++ and just about write it but it's a trial and error language for me at this time

ionic minnow
random fulcrum
#

i haven't put time and effort into actually learning it

celest forge
#

(Magazine fed grenade launchers)

random fulcrum
#

never posted it either

celest forge
random fulcrum
#

no because the bolt is silent

#

fuck your dog ass "mod"

celest forge
#

Ah chupelo entonces

#

Bobo hpta

random fulcrum
#

re turbina

celest forge
#

No sabe ni hacer iconos esa mierda le quedΓ³ todo feo ese malparido HK416

#

Se cancela CACA gente no me aguanto a este bobo

random fulcrum
#

hey but it at least looks better than most of what people put out

#

like think rwap icons

celest forge
#

That's not a high bar

random fulcrum
#

true

celest forge
#

Literally only Crepis can make good gun icons

#

The rest are aids

faint sable
#

teach us and we can all make good icons

#

smh

celest forge
#

Its truly not rocket science

faint sable
#

just teach the youth

summer stream
#

fuck no KekSkew

#

do it yourself

#

this aint my problem anymore πŸ”₯

drifting moat
#

Other modders could make mag fed GL's too with this engine class, but nobody dared to yet. Except Juan

drifting moat
#

That's abstract

#

I knew it was from warframe

#

Time to port fortnite guns juan

#

A bullpup GL

fair canopy
#

That's a real boi

#

Too bad a good model for it is 79 freedom flags

lilac idol
lilac idol
#

it was like guided or some shit like that

drifting moat
#

Ah right that's similar to this

lilac idol
#

yeah that

drifting moat
#

This would be sweet as hell in amomawy

slow bolt
#

you'd have to implement airburst

#

being able to set the distance at which GLs explode

#

aim at a a wall - press button. Aim above the wall, fire. Explodes right above the wall

drifting moat
#

Doesn't sound too bad to implement, but I have a sneaking suspicion that XRAY would stab me right in the back once I started to do

random fulcrum
#

quite simply just make the "grenade" a bullet without a tracer that spawns an explosion if it travels a set distance

#

and otherwise it just does nothing

drifting moat
#

I would have to remake it then

unborn marlin
#

hello everyone, can you tell me if it is possible to launch the frosty weapons pack on dx9?

#

it gives the following error

celest forge
#

I don't think so

random fulcrum
steady apex
unborn marlin
novel ruin
# misty mulch nothing

though I keep getting errors, bugs when drag the newest one into Anomaly folder when updating it for the fist time. If I want to do it I have to reinstall it from scratch.

strong veldt
slow bolt
queen pineBOT
#

@unborn marlin If you have a question or need help with G.A.M.M.A., please use the correct channel for your problem:

For vanilla G.A.M.M.A. modlist (this means that your modlist is unchanged and untouched): #πŸ”¨base-gamma-support

For custom G.A.M.M.A. modlists (this includes mods added by yourself and also mods that are disabled by default in G.A.M.M.A.: #πŸ”¨modded-gamma-support

If you are having issues with the installer, or with your G.A.M.M.A. installation: #1026866080347603065

Any other channel ARE NOT support channels. If your question is a support question, you may be asked to go to the proper channel.