#โ•™๐Ÿ–‡mods-making-discussion

1 messages ยท Page 95 of 1

jolly hawk
#

mcm doesnt have a slider for artifacts sadly

rough lion
#

What's the name of the icon editor used for modding stalker anomaly icons?

drifting moat
#

You have to somehow query the stalkers that are X feet from you and get their state.
Pseudo-code incoming:

`local stalkers_near = something.GetLocalStalkers

foreach stalker in stalkers_near
{
if (stalker.state == "guitar")
{
db.Actor.healorsomething()
}
}
`

rough lion
#

Thank you

dense hollow
#

Hey, so I was reading older chats about adding weapons to npc loadouts and I was wonddering if anyone could help me clarify. I'm trying to add an anomaly weapon to Gamma's NPC loadout pool. So for example if I was adding the Sig MCX mod it would look like, "D:\GAMMA\mods\SIG MCX\gamedata\configs\items\settings\npc_loadouts\mod_npc_loadouts_mcx.ltx". The author has this by default for various faction's veteran and master npcs:
![freedom_veteran_primary]
wpn_mcx
wpn_mcx:r:r
wpn_mcx:0:r

![freedom_master_primary]
wpn_mcx_tac
wpn_mcx_tac:r:r
wpn_mcx_tac:0:r
Would I need to change anything to make it compatitble? What if I wanted to add it to stash drops? What would I change in Groks Stash Overhaul?

simple scaffold
random fulcrum
#

engine, you're fucked

celest forge
#

Have you even done engine edits?

random fulcrum
#

yeah

teal compass
#

so thats why lmgs are in assault rifle section?

celest forge
# random fulcrum yeah

Could you atleast point me in the right direction to see if maybe I can figure it out myself

misty mulch
#

mo2 file search is your friend

#

and yes you can dltx those files too

random fulcrum
#

i have like skimmed over the revolver class

#

as a "wow it's a thing" thing

celest forge
#

Would be more editing the existing ones rather than creating a new one

covert pivot
# celest forge Could you atleast point me in the right direction to see if maybe I can figure i...

https://github.com/themrdemonized/xray-monolith/blob/f5f1da70dcd540fd100f30f5742b3fd9deaba1ab/src/xrGame/WeaponMagazinedWGrenade.cpp

Basically all the Weapon*.cpp files.

You can look into class_registrator.script to see what class in w_*.ltx file corresponds to what engine class

GitHub

Contribute to themrdemonized/xray-monolith development by creating an account on GitHub.

celest forge
#

I don't know what i'm doing, i'm trying to get the fork open in vs2022 and compile the engine

covert pivot
#

Example class = WP_AK74

From the script:
cs_register (object_factory, "CWeaponAK74", "se_item.se_weapon_magazined_w_gl", "WP_AK74", "wpn_ak74_s")

CWeaponAK74 you find in WeaponAK74.h
class CWeaponAK74 : public CWeaponMagazinedWGrenade

So you can look into WeaponAK74.cpp to see about the class. But you can see also that it inherits CWeaponMagazinedWGrenade etc

covert pivot
celest forge
#

I can't even open the fork in vs2022

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So

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Off to a rocky start

covert pivot
#

all i can say is good luck kek1

drifting moat
#

Does it throw an error or something?

celest forge
#

I've never used this

#

I don't know what any of it means

fair canopy
#

@simple scaffold what could be the cause of axr_options getting nuked by mcm? Most mcm based mods seemed to work fine until recently

fair canopy
#

Like deleting it completely. The file reads 0kb and is blank when I open it

simple scaffold
fair canopy
#

Yeah I've been keeping backups of it because it happens so often pepew

#

I'll see if I can get it to happens next time I play

simple scaffold
#

if you know what mcm mods you recently added that would be useful as well.

current theories:
mcm settings paths from some mod have chars that are freaking the ini save out.

mcm section is just too big and messing up the ini save

you recently updated windows 11 and the MO2 UVFS bug is involved somehow.

#

recently* meaning the last month and a half, windows rolled this update out slowly aprently.

drifting moat
#

Wanted to check out the engine code anyways POGGIES1

fair canopy
fair canopy
#

Also if it's of any help for general information, it happens pretty much any time it wants; before anomaly loads, midway through loading a save, on transitions, sometimes on changing one or two mcm settings

#

It's also inconsistent. Changing the same mcm setting could nuke axr_options once or twice but work the third time

simple scaffold
drifting moat
#

The solution was to put the repos folder to the root of the drive

simple scaffold
#

axr_options is in the root of the configs path. assuming ppl do the smart thing and run anomaly once directly before setting up MCM it should be in the actual gamedata/configs folder even

simple scaffold
drifting moat
#

Or maybe the RAM?

simple scaffold
#

i would assume gamma would be falking out over way bigger things than a text file first.

fair canopy
#

Ssd*

#

Oddly enough, nuked axr_options is my number one crash

fair canopy
#

Totally unnecessary I'm sure

drifting moat
#

You could try de-fragmenting the SSD

simple scaffold
#

spitballing probably won't come up with anything you didn't think of already.
the detailed mcm log, and the pre breaking axr_options file will show what mcm is trying to save. Ultimately the engine ini file code is failing maybe it writes to the xray log.

fair canopy
#

True. Once I get a crash again I'll let you know and send the necessary files

simple scaffold
fair canopy
#

Sure I'll be home from work in about an hour

teal compass
#

this prob will not work for world model

lilac idol
#

what the actual fuck

#

where did that model come from

teal compass
#

I think it's org quality let me find the source

#

this

random fulcrum
#

simply apply a couple of decimate modifiers

teal compass
#

which I just did

random fulcrum
#

a couple thousand

teal compass
#

now its like 70k faces

lilac idol
#

yeah well

#

world models should be around 20k or less

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so good luckkek1

teal compass
#

๐Ÿ˜ญ the tco kriss vector I did has like a 70k wm and went fine

#

sorry 50k

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I'll just decimate it more

random fulcrum
#

probably also look into straight up deleting parts of the model that aren't at all visible

teal compass
#

true

lilac idol
#

yeah also that

#

you can also delete stuff that won't be visible like triggers and pistol grips

teal compass
#

hmm

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wtf the pistol grip has 20k faces?!

lilac idol
#

yeah kill it

random fulcrum
#

frankenstein the world model using parts that are lower poly

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like idk grab a pistol grip from vanilla anomaly world models

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and paste it into the model

teal compass
#

that could work too

simple scaffold
# fair canopy Sure I'll be home from work in about an hour

hmm actually it is the individual lines that have a length limit of 4k characters not the entire file. the entire file is limited to 4million ish characters. well u32 bytes which is roughly the size of a DVR or about 4 gigs. so probably not hitting htat.

raven needle
#

hey guys, so here is the deal, I want to add more tasks to ISG pool so I created my own versions of the following files:

gamedata\configs\text\eng\st_quests_general.xml took original from G.A.M.M.A. Massive Text Overhaul Project - SageDaHerb and Dr.Pr1nkos

gamedata\configs\misc\task\tm_dynamic.txt took original from G.A.M.M.A. Dynamic Tasks Balance

gamedata\configs\items\settings\fetch_list.ltx took original from G.A.M.M.A. Dynamic Tasks Balance

made a dedicated mod with my edits and placed it almost at the bottom so that there is no overrides. The game boots successfully and I started a new game just in case but the taskboard uses old quests like my mod doesn't exist.
Any idea what I might have missed?

brave jackal
#

Is there a way to get all available weapon id's? I mean the id like wpn_p90

misty mulch
#

or like generally

brave jackal
simple scaffold
misty mulch
#

i mean it depends why you want it too, if you want just a reference use my spreadsheet, but if you're checking if something is/isn't spawning (in a specific area) you prob want what raven's cooking

brave jackal
#

Basically wanna play around with the loadouts of factions, the spreadsheet is nice already for that thanks but the case of the scripts I am also interested in since I wanna play around with mods myself a little

misty mulch
#

my sheet does already list off every weapon that should show up in the debug item spawner, minus melee weapons

#

doesn't say which factions equip it tho cos i never did get around to writing that script

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i fed all the weapon configs in GAMMA + as many overwrites affecting weapon stats as i could find, into a python script to generate that csv

brave jackal
#

Aight, thanks both ๐Ÿ™‚ Appreciate the information ๐Ÿ™‚

teal compass
#

made the w model 60k, should be fine and game not going crazy

simple scaffold
#

the funny thing is that there is a function that lists almost every item. but it only has meele weapons. guns are not in it. no idea why.

you'd have to parse every section in ini_sys and check if it had an ammo list and wasn't in the fake ammo weapon list.

teal compass
#

thanks for the help tho @lilac idol @random fulcrum

lilac idol
#

np

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although world models with high poly counts will potentionally lower performance

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and higher poly counts is like 30k-ish

random fulcrum
#

yeah you can't gauge the performance of a world model while in the debug map

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if you load into that map the game is completely empty of everything so it's only you yourself that's ticking stuff

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what happens if you come across a squad of goons that have the gun equipped

teal compass
#

๐Ÿ˜ญwell I guess I have to test more for that thing

random fulcrum
#

make a dltx patch to clear a loadout section

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and then make it have only that particular gun

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then start spawning squads that can use that loadout

teal compass
simple scaffold
teal compass
#

is it more dependent on engine or computer spec tho

summer stream
summer stream
#

one threaded

teal compass
#

alright

fair canopy
#

one thread one love

#

as bob marley used to say

dense hollow
#

Thank yall for your help. Looks like the Sig MCX was spawning properly. Now to test for the MDR and Sig Spear lol

normal grail
#

Greetings people, very unrelated but is there any way i can make tracers visible again when using a suppressor? I cant seem to find the file responsible for that and im starting to think that its an engine thingy

random fulcrum
#

allow_silencer_tracers 1

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or something like that in console

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also in the modded exes settings in the main menu settings menu

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if none are true then update modded exes

teal compass
#

do I put a ! in the section or something

random fulcrum
teal compass
#

ah this way

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I'll try

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wait is there even a @ for dltx

#
 
[error]Expression    : <no expression>
[error]Function      : CInifile::r_section
[error]File          : D:\a\xray-monolith\xray-monolith\src\xrCore\Xr_ini.cpp
[error]Line          : 1214
[error]Description   : fatal error
[error]Arguments     : Can't open section 'isg_master_primary'. Please attach [*.ini_log] file to your bug report
 

stack trace:

! [LUA]  0 : [C  ] line_count
! [LUA]  1 : [Lua] ...omaly/bin/..\gamedata\scripts\xrs_rnd_npc_loadout.script(111) : init_settings
! [LUA]  2 : [Lua] ...y/bin/..\gamedata\scripts\remove_gun_from_loadout.script(14) : init_settings
! [LUA]  3 : [Lua] ...omaly/bin/..\gamedata\scripts\xrs_rnd_npc_loadout.script(31) : on_game_start
! [LUA]  4 : [Lua] d:/anomaly/bin/..\gamedata\scripts\axr_main.script(325) : on_game_start
! [LUA]  5 : [Lua] d:/anomaly/bin/..\gamedata\scripts\_g.script(82) : 
#

it just throws me a crash

random fulcrum
#

read the argument

teal compass
#

well I'm overriding it like you posted

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and I cant find the ini_log whatsoever

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I'll do it later have stuff to do

forest remnant
#

in the ammo itx for gbo, why are there often 2 values for a single variable separated by a semicolen?

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like k_hit often has 2

random fulcrum
#

it's a comment

forest remnant
#

so which one is the value actually used?

random fulcrum
#

take a wild guess

forest remnant
#

id assume the one before the semicolon but im not knowladgeable enough to say for sure

vital dock
#

wish there were a shorter handguard of some kind to fit onto the mk47 isg im working on

lilac idol
vital dock
#

all i know is some ogf-bashing with blender and a little bit of dltx so pepew

gleaming tide
#

You can't move stuff via gizmo? Okay..

steady apex
#

There is no easy way to clear a section

dry willow
#

im trying to make this mod https://www.moddb.com/mods/stalker-anomaly/addons/winchester-1886-and-marlin-dark-tracker-lever-action-rifles to work with more optics. i want to put for instance a SwampFox Trihawk Prism Scope 3x30 in the config file of the gun but nothing is happening. i see the status with this exact scope has changed to compatible but when i try to put the scope on the gun, nothing happens. i just hear the sound of me adding the scope. + when i open details of the gun, the scope is newly in there with all the other scopes

ModDB

Both of these rifles are good lever action additions, versatile and deadly.

next zinc
#

Is there a tutorial showing how to addapt other games models into stalker, what I want to do is take a gun from Squad and get it into Anomaly/gamma

teal compass
teal compass
naive snow
# next zinc Is there a tutorial showing how to addapt other games models into stalker, what ...

There's a full gun porting video from Lun4t1c
https://www.youtube.com/watch?v=HwTYYH5zLjo

We're modding a Sig Sauer P210 from purchase of the model to shooting it in-game. The guide is structured in 5 parts, covering the following topics:

00:27 intro
01:36 tools of the trade
03:30 content overview

Part 1: having a plan
04:01 intro to planning

Part 2: editing textures
06:57 intro to textures
29:27 thm files

Part 3: working on mesh...

โ–ถ Play video
tender pawn
#

Probably won't need the back part of that bolt

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Today I'll work on the slide thingy

sharp nimbus
#

Imagine GAMMA in CO-OP. This would be huge worldwide ๐Ÿ”ฅ

simple scaffold
#

imagining making the gamma code work in coop. it would be a dumpsre fire

#

evrything that makes gamma gamma is a client side script. even the damage calculations.

fair canopy
drifting moat
#

Ah so .ltx files need a game restart to work.
It's easier to debug now skull4k

teal compass
tall mirage
#

which channel can i get specific parts of gamma im looking for the weapons/weapon reanim pack

tall mirage
rough lion
#

Is someone willing to finish this guy's addon? This would replace the portraits with "Fixed Vanilla Models" stalkers but it seems abandoned and only half done. Don't know how tedious that would be. https://www.moddb.com/mods/stalker-anomaly/addons/dltx-enhanced-portraits-addon-test-update
https://www.moddb.com/members/flowertucci1978/images

ModDB

An updated version of the addon aimed at enthusiasts and those wishing to participate in testing. Added new and missing portraits for military, mercenaries, bandits, scientists and some important NPCs.

tall mirage
#

anyone know why dltx just completely breaks my game on 1.5.3

tall mirage
# verbal siren how so?

shader compilation failed which is weird because i got it to work even with enhanced shades and sss but i changed my grass setting and it broke it all

verbal siren
tall mirage
#

btw its called ultimate weapon overhaul i got it on a reddit thread

verbal siren
tall mirage
tall mirage
fair canopy
#

A year is a long time for thighs to change

verbal siren
fair canopy
#

And if soemthing is changing a lot of things, it's got a lot of places things can go wrong

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Are you sure its ultimate weapon overhaul and not ultimate gun pack? clueless

tall mirage
tall mirage
verbal siren
tall mirage
#

i dont mind changing out the mod would you know any other mods that attempt to full replace as many guns as possible?

fair canopy
#

Provaks is the only mod that I can find with that title

tall mirage
fair canopy
#

And provaks is old, and buggy to being with

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Not to mention it assumes you've got nothing else installed cause it overwrites a bunch of shit

tall mirage
#

mb lol i couldve researched it myself

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i might just get gamma but idk if i cba to wait that long

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is gamme on 1.5.3 yet?

verbal siren
tall mirage
#

im just gonna get that then thanks for the help anyway lol

verbal siren
tall mirage
verbal siren
tall mirage
verbal siren
tall mirage
verbal siren
tall mirage
verbal siren
tall mirage
tall mirage
simple scaffold
drifting moat
verbal siren
#

Is there a way to make some icons not stretch when playing on higher resolutions? On 1080p they look perfect, but any higher and they get blurry.

celest forge
#

I mean

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Isn't that what increasing the resolution does

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Stretching all the textures to your desired resolution

verbal siren
celest forge
#

Yeah they don't do that

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Icons operate in a 50x50px grid system

simple scaffold
simple scaffold
# celest forge Icons operate in a 50x50px grid system

except when they don't. default inventory ui icons are scaled to 41 in the 1024x768 UI space. and that can be changed. but there are limitations related to the way the UI space gets streched. you start loosing detail fast as you scale things.

edit: this value makes them change size relitive to the rest of the UI, but the whole UI is scalled together up if the player has a 4k monitor. detail will be shit.

celest forge
#

I mean they're still generally small tho right

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If you stretch them they will look like ass

simple scaffold
#

yes.~~ if you have a 4k screen and set the icon size to 10 from 40 the icon will be roughly the same size as the icon on a 1080p screen, but it will have lost a bunch of detail.~~

celest forge
#

Or use Utjan's HD icons framework, remake all the icons to be like 5x the size and have that mod be the same size as anomaly

#

ez

drifting moat
marsh roost
#

Ok who can make us a mod with full frontal nudity

So if you take armor off a dead guy there will be their sausage right there hanging out

Or you can choose to walk around wearing only pelts and then your swinging cod will be on display if you're in 3rd person mode preferably it has some kind of ragdoll physics too thx

fair canopy
#

Might be better off asking for that in a skyrim or Sims forum

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Not to mention changing armor on npcs and whatnot is difficult/buggy

simple scaffold
simple scaffold
marsh roost
#

Will it have tesselation for all the little details

simple scaffold
#

the models i used all have clothes on. you have to find someone else to make them nude. but dnpcav can make an NPC look like you took their armor off.

random fulcrum
#

you could just use the default naked player model

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maybe that's the one used in dnpcav idr

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but there's that model

simple scaffold
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dude in a sweater is what the player looks like with no armro and is what dnpcav uses by default. the variety addon adds faction colors to the sweaters.

late ravine
#

anyone know if can be added more that 12 sound file to a material on "material_pairs_footsteps"?

marsh roost
#

I don't want to put the cart before the horse so to speak but let's say we get that full frontal nudity mod is it theoretically possible for both circumcised and uncircumcised variations also with a length/girth adjustment slider in MCM

drifting moat
marsh roost
#

Lets put the XXX back in X-Ray

fair canopy
#

have fun with that

marsh roost
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Can make a red light district near the warehouses outside of Rostok maybe

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We already have cocaine in the game why are they hesitating to finish the formula

novel ruin
#

What can be edited with sounds? Like change reverb, eco and stuff

random fulcrum
#

there was a guy with a dragon pfp that was working on fixing eax for anomaly

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had the fork hosted on his github but i don't remember the name

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other than that nah you can't add reverb or echo in ways other than baking it directly to the sound file itself

fair inlet
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I thought it could be a string length limit but apparently it's not

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but maybe it was a skill issue on my end

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btw I just named the file like that, pretty sure it applies to any mat pairs

calm geyser
#

does any one know where the names of the quest icons can be found? I found the one I want in ui_icons_mlr.dds but I can't seem to figure out where to find what it's called

fair canopy
calm geyser
#

I'm tired so i just did the entirety of gamedata kekw

fair inlet
spark totem
#

anyone know how to edit thirst or sleep?

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Scratch that I messed it up Does anyone have a copy of gamma medical balance?

spark totem
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nvm fixd it

vast plaza
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I have a problem with my mod. It's about ammo maker. I have added a new gunpowder to the game. Basically copied exactly as it says in the original file (other three gunpowders), except that I added an @ sign to add the section. (see file). Everything works perfectly in the game, but some dealers have 1 to 2 9x19 ammo boxes flying around / float in the air. This is just visual. It's probably because of the file, because when I take it out there's nothing visual to see. What's wrong here?

Filename: mod_system_gunpowder_4_havoc.ltx
Path: gamedata/configs

@[powder_4]:weapon_ammo_parts
icons_texture = ui\ammo_parts_havoc
inv_name = st_powder_r7
inv_name_short = st_powder_r7
description = st_powder_r7_desc
inv_grid_x = 5
inv_grid_y = 2
inv_grid_width = 1
inv_grid_height = 2

late ravine
fair inlet
#

maybe you can ask demonized

late ravine
fair inlet
#

he is on this server

late ravine
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btw thank for you answers lovepat

late ravine
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What state i can use if i want to make an addon to play a rattle sfx when have a weapon equiped? but just when i have the weapon equiped on my fov and i can shoot and reload

wintry rampart
#

Can we edit the anomalies ? Like their properties, damage dealt, effects, etc ??

fair inlet
late ravine
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Just one more things, there is any info if the weapon are diferent? like smg, rifles, shotguns etc? that way I could make each gun sound different when the player runs.

fair inlet
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you can copy how debug menu spawner separates guns for example

late ravine
fair inlet
#

yes

late ravine
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i think yes, you can ask on arrival channel maybe

pine hatch
#

Hello gentlemen, I'm in the middle of something interesting and I have a question:
I want to make that at a new game the player has no choice of difficulty level (i.e. only one difficulty level), how would I realize it?

drifting moat
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My question is mainly aimed at ppl who add new items/guns through mods. How do you test if the given rarity of an item is balanced? Do you just go by already existing stuff, or is there a way to simulate? Or can I simulate this by just spawnimg in faction members and checking what they spawn with

misty mulch
# drifting moat My question is mainly aimed at ppl who add new items/guns through mods. How do y...

it's bold of you to assume they're tested for balance madlad no seriously most of the time they just get slapped in the faction+rank loadout that seems to make sense

given the ability of individual users to customize spawn rates for stalkers by rank (via ZCP) plus general ability for squads to move around, PLUS the inherent randomness of spawning, you have basically very little guarantee for probability, unless you want to invest way, way, WAY more effort than it's worth in mapping it out

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and don't forget that completing certain ingame quests, like Brain Scorcher, change spawns again

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it's all vibes

drifting moat
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Not tryin to do anything actually. I just wanna see a specific weapon actually getting spawned on an enemy because I've never seen the damn gun and it's supposed to be kinda common. And I just can't get over the fact I haven't got my hands on it yet.

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Plus if it's for some reason bugged then other stuff might be too. That's a bigger concern of mine

misty mulch
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you should be able to spawn in squads by faction/rank using debug

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object spawner

fair canopy
#

What gun?

drifting moat
misty mulch
#

Freedom loadouts seem as good a chance as any of them, guns are in sections [freedom_novice_primary]and [freedom_experienced_primary]

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that's probably your best bet

fair canopy
#

Guns sometimes depend on your faction. If you're loaner then no wonder you haven't seen one

drifting moat
drifting moat
drifting moat
fair canopy
#

So just keep killing loners

drifting moat
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Oh no. Just what I can kill

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I got you I'm pretty sure

fair canopy
#

Kind of, unless you make it a habit to kill friendly or neutral factions

drifting moat
#

About to do BS. I just need like a little more ammo. So I won't be killing Loners for much longer. But thanks. I'll spawn in some loners and just at least make the game drop one so I don't feel like it's hiding from me

teal compass
#

it's also based on your luck

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you are probably just too un lucky

verbal siren
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I want to use vanilla helmet overlays, but change something in the config actor_effects.ltx:
[settings_helm] helm_tactic = hud_mil , true , 2.5 , true
First parameter is the textures 1-12, depending on condition. The rest I don't get: true, 2.5, true?

serene kindle
#

where can i find the anomaly sdk?

lilac idol
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you have tools in the pins

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there isn't an "official" anomaly sdk

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you'd have to use the coc one

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and 95% of the time you won't need to use the sdk at all

serene kindle
#

I most likely will, thank you.

verbal siren
#

Where can I find a list of weapon upgrades with their effects? Weapon configs have entries like upgrades = up_gr_firstab_xxx but where to find them? I want to change installed_upgrades = on specific weapons.

lilac idol
#

search for w_something_up

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they are in
gamedata\configs\items\weapons\upgrades

plucky veldt
#

really quick question - is there any way to make the mosin/k98 have a zooming ability without a scope? so like ADS down iron sights and then zoom further in, kinda similar to DayZ?

lilac idol
#

that's just free zoom though

plucky veldt
#

i knowww

lilac idol
#

so you want a free zoom over free zoom?

#

only for snipers?

plucky veldt
#

my problem is, is that the scope that comes with it uses the 3d scope format - and that does not work with the NVGs that I use due to lenses becoming opaque

verbal siren
plucky veldt
#

possibly - but i do like it without the scope personally

verbal siren
teal compass
#

unless you don't want to

plucky veldt
verbal siren
teal compass
plucky veldt
#

Yessir - it is the T-7 Thermals mod, but I am specifically using the infrared version of the set - sorry shoulda specified not normal NVGs my bad

teal compass
#

that's a thermal google, not nvg lol

plucky veldt
#

Yeah yeah i am aware, mixed up

#

I haven't slept in a day hahah, been doing 3d modelling for some guns all day

teal compass
#

that's a modded vision slot item that's made before 3dss so no wonder it won't work

#

actually that's how it works irl

plucky veldt
teal compass
#

but regaring your question of freezoom with ironsight

verbal siren
teal compass
#

idk if it's possible

#

freezoom mod would work

plucky veldt
#

I will need to look into it a bit more then - I am simply curious if it is possible to have a freezoom with no scope

teal compass
#

but I just felt like it has issues and such

#
  • you need to press a key for that
teal compass
#

those are like the scope related lines and idk if it will work for ironsights

fair canopy
plucky veldt
#

Look I know, I was just simply curious if something similar was possible. That's it.

plucky veldt
#

I can fine-tune from here.

modest sequoia
teal compass
#

usually its w_gunname.ltx in configs

modest sequoia
#

so each weapon has it's own?

teal compass
#

yes

modest sequoia
#

gotcha

#

is there a gamma mod that has priority?

teal compass
#

wdym

modest sequoia
#

do any of the gamma mods get loaded after?

teal compass
#

some do

modest sequoia
#

so with one Anomaly folder and one GAMMA folder - where are those weapon files? ๐Ÿ™‚

teal compass
#

usually in folders like gamedata\configs\items\weapons

#

gamma should have a lot of those

modest sequoia
#

ok that will help thanks YukiZ

#

so it would be editing each weapon such as w_beretta.ltx? i'm not finding a find called "weapons.ltx"

#

im not finding a file called..

teal compass
#

they dont come into one file or else the ltx file would be large as hell

drowsy cloud
#

does anyone know in which xml I can find artifact names + descriptions in gamma?

#

or are they using vanilla descriptions

teal compass
#

287- G.A.M.M.A. Massive Text Overhaul Project - SageDaHerb and Dr.Pr1nkos should have all the xmls ingame

#

try look in there

drowsy cloud
#

you're right, thank you, didn't show up in mo2 search!

#

doesn't have all of the files (e.g. dark valley sultan dialogue) that's why I was asking ๐Ÿ™‚

teal compass
#

so I said "should"

drowsy cloud
#

yes

teal compass
#

if not just unpack the anomaly gamefile using the unpacker and find in that

fair canopy
teal compass
#

so how do I change one upgrade item in upgrade tree? say like I want to change this caliber change from 556x45 to 762x39? do I make a new upgrade scheme with the changed upgrade in that?

teal compass
#

nvm its acutally simple, just have to change the description

stray trail
fathom wagon
fair canopy
teal compass
teal compass
teal compass
fathom wagon
#

That is one you showed in the screenshot, yes? And it works too?

teal compass
#

I havent try installing it imma do that rn

#

or probably I can just use galil upgradespepew idk

fathom wagon
#

I can try and help you out tomorrow if it doesn't work. I'll look back at my Script Caliber Conversions mod to get re-acquainted with the upgrade system.

teal compass
#

I am fixing one of my scope model I will try asap and thank you๐Ÿ‘

stray trail
teal compass
#

I used it since they are all qbzs

teal compass
#

no crashes or such

teal compass
#

the upgrades is all working, I dont think it will conflict since I just created a new upgrade file for it

teal compass
regal bolt
#

can anyone make this compatible with gamma?

random fulcrum
#

ask lvutner for the source code

pine hatch
#

hello, how can I make the script track a certain item in the inventory (similar to the hunting backpack)?

thin socket
#

Uh...regarding mod skill expansion. Does anyone ever tinker with it? I want the max skill level to be just 50 or so. When i installed midgame, my scavenging level got so high the amount of loot is ridiculous

#

The mod page is dead i think

drifting moat
drifting moat
thin socket
drifting moat
thin socket
#

oh this playthrough is alredy 2 months so...

drifting moat
#

You should tune the xp gain way down

#

And you will be fine

thin socket
#

i reverted to vanilla gama skills again. its ridiculous i can get 2+ stack of ap ammo and 4artis from a single sin

worn ermine
#

Hi All, first time poster. This mod is amazing, thanks for all the hard work.
I'm trying to add some custom behaviour with a script to cancel crouch, low crouch and leaning as soon as the sprint key is pressed.
I've read through the modding guide (https://igigog.github.io/anomaly-modding-book/scripting/callbacks.html) and it seems fairly straight-forward, however I need some help with the following:

  • Is there a callback for "on_sprint_start"? (Couldn't find one in the list)
  • Are there functions to call to cancel crouch, low crouch and leaning? I guess in general, it would be great to see a list of available functions on the character.
    Ideally I wouldn't want to mess around with manually adding and removing speed modifiers.
drifting moat
#

You could add an on_key_press listener to shift. Or find a way to read settings and bind it to whatever sprinting is bound to. I'm sure there's a better solution, but I think you can develop everything using this method and then refactor once you found out a better solution

#

First just create something that works. Then re-iterate and dive into details

worn ermine
#

Hehehe, I have already done that thanks!

#

Have it bound to if key == DIK_keys.DIK_CAPITAL because my sprint key is CAPS

drifting moat
#

I guess it's a no brainer, but I'll mention it non-the less. Do not leave that hardcoded. Find a way to get the sprint bind dynamically

worn ermine
drifting moat
#

Maybe there's code to get the state of any object that implements some contract or derives from a specific base class. So it is possible that there's such thing. Just not inside the actor script

#

You can try to look for the code that toggles prone. I'm pretty sure it's a lua mod. Unfirtunately I'm at work and can't really help beyond this. Plus you seem capable enough to eventually find it out yourself. So good luck with it mate!

worn ermine
#

Awesome - thanks for all the suggestions, will dig around a bit.

worn ermine
#

I should've just been better at searching online lol: https://www.moddb.com/mods/stalker-anomaly/addons/sprint-cancel-aim-and-lean-toggle
In any case, perhaps some useful tips for other noobs like me:
There are essentially three codebases to search:

Learned a lot browsing through all of this as well as https://igigog.github.io/anomaly-modding-book/scripting/codebase_introduction.html

On this specific problem, the interesting bits are:

  • dik_to_bind(key) to check key mapping to bind, and
  • level.press_action(bind_to_dik(binding)) to perform an action using a bind
#

I'd vote for this one to be included by default for us lean toggle plebs

misty mulch
#

whereas scripts + configs are very lightweight by comparison

drifting moat
#

By following veerserif's advice you wouldn't really need to scour the engine code. Or at least you could keep it to a minimum for when you wanna deep dive the inner workings of something (not needed most of the time).

misty mulch
#

i will say in 90% of circumstances, looking through Anomaly scripts + configs and then double checking what's in GAMMA, is enough

#

it's rare that you need to actively look at the engine

quasi narwhal
# worn ermine Hi All, first time poster. This mod is amazing, thanks for all the hard work. I...
  • there is a actor_on_foot_step callback, it's listed in the link you sent
    • you can check for sprinting with IsMoveState("mcSprint")
  • you can grab whatever is bound with bind_to_dik(key_bindings.kCROUCH) (for crouch for example)
  • reverse engineer other mods from GAMMA and see how they block actions like you want to do
  • search for speed.add_speed calls if you want to mess with the speed modifiers
#

no need to check engine code for this as veerserif stated, reverse engineering GAMMA mods should be more than enough to achieve what you're trying to do

dense hollow
#

So I'm using the Sig MCX weapon mod by SeDzhiMol and I was wondering if there was anyway to get it to use 3D scopes like the rest of the guns in Gamma?

misty mulch
#

otherwise ask him for how, i think he has a tutorial on how to add 3DSS support somewhere

azure tiger
#

Is there a mod to make the freedom bases more like the duty base (having members of other factions be there). If there is not, how big of a mistake is it to make one my self?

dense hollow
#

Thank yall

drowsy cloud
#

hey, I've been wanting to exclude Limansk & Red Forests Psi Damage for Freedom only, unfortunately I have basically 0 experience on scripting, can you guys tell me if this would work?

#

oops after psy_better_factions would obviously need to be [faction] in brackets

fair canopy
dense hollow
#

Oh alright. I appreciate you being willing to patch it!

drowsy cloud
lethal garden
#

So im trying to change the hand models of "Specops_Dolg_Outfit" but regardless of what I change the "player_hud_section" to, the hands model doesnt change.

#

Ive even created my own "mod_system_ZZZZ" ltx changing the "player_hud_section" but still no change.

drifting moat
drowsy cloud
#

beneath that is the function to instakill you after a while and at the bottom is this:

#

but I don't think I can change much about it rn anyways because apparently ReDone removes the instakill mechanic

drifting moat
# drowsy cloud this should be that function

Unfortunately his helps not with finding out why you don't get killed even when you're not freedom. By the time this script runs the psy_damage is already determined. So weird that it's not working properly for you

drifting moat
#

You could just pepper the first script with print statements and see what is what

drowsy cloud
#

hmmm okay, then it's probably ReDone changing something in the background in one of their script files, thank you for your help!

drifting moat
#

But this is not the case probably because your script semi-works

#

Could this be the result of a monkey patch?

drowsy cloud
drifting moat
#

Sorry just shooting in the dark here actually

drowsy cloud
pulsar flame
#

quick question
where's the hud_animation file for the ak74_n?

glacial glen
#

anyone considering of making a mod to have an option in the hud to quit/abandon quest. I got couple quests stuck that cannot be abandoned and have no map markers, basic Sidorovich get shipment tasks.

lyric steeple
drifting moat
#

@simple scaffold Do you have a minute to spare? I sent you a DM

opal void
#

Guys

#

Is there a possibility to add either cutscenes (like in SoC after x19, x16 etx), or intro videos to turning on a new save? (Also like the first games)

cloud bluff
#

Im trying to make some weapons and i have this weird behaviour where my gun when aimed and shooting 1-29 bullets is fine but when its empty while aimed it goes back to SoC weapon hud fov. Which numbers do I have to tweak in the config files so that doesnt happen ?

unkempt trail
#

!dll

shadow mesa
#

Hello how do I change a weapons tier ? I want to change a b tier weapon to a d

teal compass
#

pistol is a, shotgun is b, rifle_5 is c, and rifle_7 is d

shadow mesa
#

Thanks

bold sage
#

ะบะฐะบะธะต ะผะพะดั‹ ะฝะฐะดะพ ะฒั‹ะบะปัŽั‡ะธั‚ัŒ ั‡ั‚ะพะฑั‹ ะฝะฐ 0.9.3 ั€ะฐะฑะพั‚ะฐะปะพ hd models

fair canopy
#

@steady apex sorry to bother. There are a few guns that draggable hud editor will write more info in cache_dmg for, some of which also tend to crash when trying to save the position

dry ivy
#

how does making patches work?

#

do I just make a mod that has that exact code in it but different?

dry ivy
#

nevermind, i read the documentation and have hopefully figured it out

dry ivy
#

well I think you find the function name of the code you want to change, then on your patch at the top you do
functionnameofthingyouwanttochange = functionnameofyourpatch

#

its very possible that im fat or retarded and didnt read it properly

#

alrighty so i have found out I dont know how to patch! because I slapped my patch into where the code normally is and it worked exactly how i want, so please enlighten me on why i am wrong about patching

native tree
#

Thanks it correct

dry ivy
#

what

#

that cant be possible

native tree
#

Because you create a file with mod that you want to patch then you add function that you want to replace and your function name and code when you run the game it will search for that function and replace it with new one

teal compass
celest forge
#

Running anim is not well defined in the LTX and it's taking another gun's running naim

teal compass
lilac idol
teal compass
#

oh yeah they use the same line for sprint uzi_run

celest forge
#

My uzi doesn't do that tho does it

teal compass
#

I need to check

teal compass
#

let me change the name of sprint for the drummag omfs

dry ivy
teal compass
dry ivy
#

why isnt it working

teal compass
#

still kinda weird that it just find the certain name in all the omfs

dry ivy
#

you know what i dont think i can patch this

#

it has local at the start of the code i want to patch doesnt that mean i cant?

celest forge
#

What are you doing to it anyways

teal compass
#

I changed it to uzi_run_drum and it worked

orchid anvil
#

Got no experience modding but I was wondering if there was a way I can edit a specific NPCs attributes. I would like to turn Reefer into a bandit perma companion. Whether by just me accepting expedition with him as a follower or if I learn enough make it to where he's available as a companion after the quest. Any advice on where to start would be great.

summer stream
#

are you fixing it up

thin socket
#

Uh.. which file(s) set what came out after disassembling ?

fair inlet
#

source rate must be 44100 Hz

teal compass
summer stream
misty mulch
misty mulch
misty mulch
# dry ivy

if you want to fuck around with functions, you are going to have to learn how to write lua

dry ivy
#

ehh im not gonna go to the effort, i was just wanting to make a patch for a thing cuz i found a fix to an annoying bug

#

dont actually care enough to learn another coding language

random fulcrum
#

winner mindset

late ravine
#

Anyone know where in stalker anomaly folders are defined the materials of the game? like the materials from footsteps

random fulcrum
#

in materials.xr

#

there's tech to define them as loose text based files

#

but they come in that bundle

#

you need the sdk to unpack that

#

or other programs that i'm clueless to their existence, maybe the axr toolset lets you open them

drifting moat
barren spruce
#

also, i dont even know if i want to keep it locked cause im getting lots of dms with thanks/questions/issues

barren spruce
misty mulch
#

fixed

modest sequoia
#

is there a mod or setting im missing or a config setting to have artifacts in inventory show their name (so i don't have to hover over each one to see names)

blissful tartan
#

making model changes only available on blender ?

#

i prob need to add a suppressor to 4 diff models

#

groza plain- groza scoped- groza grenade launcher - groza scope + grenade launcher

#

also any ideas on which suppressor model would be suitable for groza ?

#

just for model not the actual suppressor entry

simple scaffold
#

IDK if it conflicts with anything in gamma.

random fulcrum
#

i think utjan's ui improvements does this too?

#

maybe it's only for ammo

#

but easily editable to show other items if that's the case

#

very likely that it wouldn't look good

quasi narwhal
#

at least i didn't have a hard time when i tried

brisk dew
#

Hello guys. How can i make stamina regen slowly?
I change the param stand_power = -0.0005 from -0.005 in mods\G.A.M.M.A. Artefacts Reinvention\gamedata\configs\creatures\actor.ltx
This doesnt effect at all.

modest sequoia
#

i can prob fix it

simple scaffold
modest sequoia
#

i really wish MO 2 could (when 2 files conflict) open BOTH up in explorer for comarison

#

gotcha!

#

the icon layers script?

#

yup. cool deal.

#

rax_ in file name references raven ascendant i take it?

#

it seems to play pretty nicely - thanks RavenAscendant

#

local bags = {actor_bag = true,actor_trade_bag= true,npc_bag = true,npc_trade_bag= true}

function on_game_start()
rax_icon_layers.register("txt", add_txt)
end

function add_txt(cell)
if bags[cell.container.ID] then
cell:Add_CustomText(game.translate_string(SYS_GetParam(0,cell.section,"inv_name_short","")):sub(1, 10) )

end

end

#

so could i add a parameter to adjust font size?

drifting moat
#

Or a diff tool of you choice. Look some up and decide.

modest sequoia
#

oh i use beyond compare all the time ๐Ÿ™‚

#

its more - i add a mod - see what it conflicts with - open the new mod in explorer- close the error window in mo2 - scroll scroll scroll to find the mod that is overwritten - open THAT mod in explorer... use beyond compare...

#

it's mostly the scroll scroll scroll part im complaining about lol

misty mulch
queen pineBOT
#

@modest sequoia You can format code in Discord by doing this.
ย 
LINES
โ€‹โ€‹`<Your code here>โ€‹`
BLOCKS

`โ€‹`โ€‹`lua
<Your code here>
`โ€‹`โ€‹`
pulsar flame
#

Hey guys

#

for shooting animations

#

should I animate just a single shot?

#

or should i animate full auto

celest forge
#

Single shot

#

There's no anim sections for full auto

pulsar flame
#

alr

pulsar flame
drifting moat
pulsar flame
#

i don't think so

#

I was just asking

random fulcrum
pulsar flame
#

alr

random fulcrum
#

like how is this a question

pulsar flame
#

what frame should I set the shot to?

celest forge
#

Yeah it just cycles the first few frames of the animation

random fulcrum
#

the first one???

pulsar flame
#

like the actual shot i mean

#

not the entire anim

#

but like when the gun actually shoots

celest forge
#

I do it on the 2nd

pulsar flame
#

alr

celest forge
random fulcrum
#

caca will require edits to animations where the gun doesn't move when shooting while ads

#

mechanics move (i.e the bolt, the finger, etc) but the gun itself remains still

pulsar flame
#

btw how do I do the equip and unequip anims?

#
anm_show                        = ak74_eft_ins_draw
anm_hide                        = ak74_eft_ins_hide
#

the code looks like this

#

so how do I get both the weapon and hand anims in here?

celest forge
#

When there's nothing after the hands animations it just uses the gun's idle for the gun animation

#

If you wanna be anal about it you could just do

anm_show = ak74_eft_ins_draw, idle
anm_hide = ak74_eft_ins_hide, idle

pulsar flame
celest forge
#

Yes

pulsar flame
#

alr thanks

barren spruce
plucky veldt
#

So I'm currently using the mod: https://discord.com/channels/912320241713958912/1169040306117812234

I'm wanting to wear the "Monolith Exosuit" outfit, and I've noticed in 3rd person the meshes for the harness & plate on the front and back are very shiny/glossy. Like they're made of silver and wet. Anyone run into this, and know the best way to fix this? I've asked in the actual mod chat but it is a very dead chat so thought I'd try in here.

Thank you for any help given. :)

shadow coral
#

Where exactly is the cfg located that will allow me to increase the amouny of damage both the player and the npc take and/or the amount of health they have? I've been looking inside the various files for the mods, but I wanted to make sure I won't accidentally override something I shouldn't. Can I modify the base anomaly file freely, with gamma simply taking on the new values?

barren spruce
plucky veldt
shadow coral
#

hm all right, thanks, I'll ask there

random fulcrum
#

at the top of the file lies a table with multipliers for the difficulty modes

#

that script handles your damage against mutants and human mobs

shadow coral
#

I assume it is located in 181 ballistics overhaul?

#

I saw it, ok, thanks a lot, I'll have a look

misty mulch
misty mulch
queen pineBOT
#

@shadow coral Use the mod name search bar to find mods in MO2, and use the mod files search bar to find which files are from which mods. ||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹|| _ _ _ _ _ _ https://cdn.discordapp.com/attachments/1098945649929617478/1165045267637211156/mo2-search.png

misty mulch
shadow coral
plucky veldt
misty mulch
random fulcrum
#

and nobody that likes hd models is also a modder because the original modders were all on a mafia black list

misty mulch
shadow coral
misty mulch
#

basically the flow is "use MO2 file searcher, double click on the file that's revealed, it will open the winner of the file conflict"

worthy mortar
#

How would one go about extracting an animation from a gmod weapon pack to apply it onto an existing weapon in stalker? kekw
https://www.youtube.com/watch?v=-1z9DapkJZs

#

Cause I think these TOZ animations are better than the ones currently in gamma kekw

lilac idol
#

you'd need some specific animation tools for blender

#

you'd also have to probably re-do the entire hands animations

#

it's honestly better to just reanimate the thing at that point too

celest forge
#

Only like 4 people know how to port anims

#

And like 3 of them are in the BaS team and are completely secretive with that stuff lmao

worthy mortar
#

heck

#

If I could animate guns I'd try it but at that point you're better off having the current animations kekw

#

Honestly my only gripe with TOZ 106 is the fact the entire arm just sticks out like a sore thumb when it could come from under the screen more naturally.

fair canopy
worthy mortar
#

It probably would be simple if I had an IK rig but the only one on the internet does not support importing omf's

#

Like wtf is the point of an ik rig if you can't use it to modify existing animations bro? kekcry

celest forge
#

You can't import omf anims to a STALKER rig

worthy mortar
#

Me when interacting with the stalker rig and being hit with limitations

summer stream
#

My face when
Gmod rig has almost the same amount of bones
but you need to remake it

worthy mortar
#

This shit is supposed to be from EFT but the idle looks nothing like EFT kekl

summer stream
#

just a fun fact :
wrist and elbow is a different bone
while in stalker rig its connected

lilac idol
#

yup

worthy mortar
lilac idol
#

my number 4 biggest opp when hand posing

summer stream
worthy mortar
summer stream
#

as a person who personally works with importing them from Gmod on stalker
im officially ending it all

#

fuck that

worthy mortar
#

The arm doesn't come from the other end of the screen like you have a stiff joint or something kekl

summer stream
#

stalker modding sucks

lilac idol
summer stream
#

animations sucks
im waiting for bas

celest forge
#

Ah yes

#

I LOVE not having compatibility with anything

#

My beloved

worthy mortar
#

BaS more like
Bitch Ass lack of compatiblity with all of the Stalker Anomaly mods.

summer stream
#

eh

#

it's now going on another engine so womp

worthy mortar
#

Not only a different engine. A whole different armature.

summer stream
#

which is better for your own sanity

celest forge
#

Oh no, something that I wasn't planning on using is going on another engine

summer stream
worthy mortar
#

I remember what happened when I tried porting bolt animations from Gunslinger to a different stalker mod kekw

#

Skeleton ahh hands

summer stream
#

my fingers are now bones

lilac idol
#

anomalous hands

worthy mortar
#

I mean I could just
Adjust the hands.

#

All it would take is a bit of elbow grease and a lot of Forward Kinematics Fuckery

lilac idol
#

yeah I mean it's definitely doable

#

but not practical at all imo

worthy mortar
lilac idol
worthy mortar
#

I remember when people used to use that mod pepew

#

Some still are apparently

summer stream
#

main problem on making these hands is rather the fuckery with weight

#

and Finger.

#

pinky is death sentence for you if its placed wrong

worthy mortar
#

I remember when someone pointed out my sprinting animations would break the thumb tendon korrrk

#

So I pushed an updated omf with properly posed fingers

summer stream
#

me trying to make the pinky dont detach itself on hand model :

#

(insanity, absolute insanity)

simple scaffold
lilac idol
worthy mortar
#

Looking through my old posts is something else

worthy mortar
#

What happened here? I don't know.
IK rig had a seizure.

#

For reference that was the previous version kekw

lilac idol
#

oh yeah that's fucked up lol

#

thumbs are easily the single thing I hate the most when messing with hands

summer stream
#

the most fun part is

#

fixing the thumbs

#

you know where they bend on the pistol animations?

worthy mortar
#

Here's a fun one. This is vanilla GSC animation kekw

worthy mortar
#

The thumb is literally dislocated when you don't have any gloves kekw

summer stream
worthy mortar
#

Or its not thumbing

lilac idol
summer stream
#

that was made thousand years ago

#

and they just stretch out

#

mostly its the other thing

worthy mortar
lilac idol
#

although I have learnt that thumbs are only fucking horrible when they are in idle positions

summer stream
#

basically
wrong weight on l_finger0 or r_finger0
with l_hand or r_hand
makes it looks wrong as fuck

#

like look here omegakekw

lilac idol
#

which makes making idle poses on weapons fucking horrible

summer stream
#

the thumb has a bump there like it has a sharp rock under the glove

#

im definitely having fun

#

(never in my life im gonna try doing them ever again)

teal compass
summer stream
worthy mortar
#

That's just the wandering thumb bone, dw about it

summer stream
#

it has like

#

not HAS

#

it bends like a TON

teal compass
#

๐Ÿ˜ญ

summer stream
#

which has a hole there, rather a normal thumb

teal compass
#

I remember like half of gmod hands are broken too

summer stream
#

but these are from old dog

#

im sure

#

the weights

summer stream
#

hate that

lilac idol
summer stream
#

this is lovely stalker modding

worthy mortar
#

Castle
Make TOZ 106 from Gmod to Amomawy

#

Then you can retire

lilac idol
#

stalker modding is fun until you make anything else outside of LTX edits

summer stream
#

i got GS-45 from BO6

#

im happy

#

there is also a lot of side stuff like MW19 things

summer stream
#

but right now im doing no stuff

#

it has taken me away in blender for 600+ hours

celest forge
#

idk what yall on about this shit is mad fun (gonna kms)

summer stream
lilac idol
#

look at this fucking loser
he chose happiness instead of stalker modding suffering

worthy mortar
#

I can count the polygons

teal compass
#

bocw gun

summer stream
#

prs-32 or what it was

teal compass
summer stream
teal compass
#

ptr32 is basically g3 smashed with ak mag

summer stream
#

oh also i tried the qbz-95
fun gun

teal compass
#

95 have no recoil in df lmao

summer stream
summer stream
#

i need to see if there is gonna be a port of DF characters in gmod

#

then ill take their arms and make them my personal ones hellonewstalker3

teal compass
#

some of my friends already got DF gun models

summer stream
#

shrimple innit bruv

lilac idol
#

what's df

teal compass
#

caught I dont really prefer much of its model tho

teal compass
lilac idol
#

ah

teal compass
#

its not the old delta force game tho

lilac idol
#

models are kinda mid ngl

celest forge
#

Love it when i'm making a mod and I try to load the debug map and the game just

#

stack trace:

summer stream
#

i only need the hands

teal compass
#

yeah I dont like some of its designs

summer stream
teal compass
#

like the vector with a long ass barrel

summer stream
celest forge
#

Yuki did anyone experience the same crash with the QBZ or is my PC retarded

summer stream
#

pc

#

i no har nuthing

teal compass
summer stream
#

Wait

summer stream
#

i ain't on pc

#

also

teal compass
#

when you have time

summer stream
#

did you compress the textures

teal compass
#

๐Ÿ˜ญ

teal compass
celest forge
#

You should

summer stream
#

COMPRESS THEM TO BC3-

lilac idol
summer stream
#

YA DUMKOFF

teal compass
#

how do I do that

celest forge
#

I can help you with that if you want

lilac idol
#

them memory leaks bouta go crazy

summer stream
#

as i rember

#

photopea could work too

#

since it can save in the BC3 too

celest forge
#

nvm they're already compressed

teal compass
#

๐Ÿคฏ

celest forge
#

Except the foregrip and the muzzle break

summer stream
celest forge
#

4x size reduction

summer stream
#

i compressed it

teal compass
#

yeah those were left untouched

summer stream
summer stream
#

because before it didn't had one

celest forge
#

4k textures go crazy!!!!!!!!!!!!!!!!! (completely the same as 2k)

teal compass
#

imma look again I might left it๐Ÿ˜ญ

summer stream
#

and i made the bump using tarkov way

#

which is funny that it worked

teal compass
summer stream
teal compass
#

maybe I just interpreted it wrong

summer stream
#

used mw19 assets

teal compass
#

so you changed the mesh?

summer stream
#

you can see it here

#

not changed but removed the previous

#

and made it this way

#

not that good but eh

teal compass
#

wait so their uv fits or something

summer stream
#

could've been worse

summer stream
summer stream
#

i removed it

#

put the mw19 mesh

summer stream
teal compass
summer stream
#

same for muzzle brake

worthy mortar
teal compass
summer stream
teal compass
#

I was always using the org one

worthy mortar
#

The plan is to partially re-animate the left hand kekl

#

Just the left hand

summer stream
teal compass
summer stream
#

i have a mega nz where it has tons of stuff

#

but you have mw19 addons on gmod

teal compass
#

caught yes but I'll probably leave that behind

summer stream
#

think yuki

teal compass
#

I already made like 10+ meshes of those org models

worthy mortar
#

Issue, the fucking idle animation has 241 frames

celest forge
#

Like just move the elbow and clavicle

#

And paste that pose on all the animations

summer stream
teal compass
worthy mortar
#

Nope

#

You see

#

The thumb twitches

summer stream
#

i use it incase im lazy to get anything else

summer stream
#

lol

celest forge
#

I mean you don't have to edit all the frames

teal compass
celest forge
#

That's why key framing exists

summer stream
teal compass
#

most of time I was messing around with tarkov models tho

summer stream
#

true

#

tarkov models could work too

teal compass
#

๐Ÿคฃ yeah I was porting tarkov models to gmod and I just have like 10gb of stuff on tarkov attachments

#

since every gun is piece by piece

summer stream
worthy mortar
#

Theory

celest forge
#

Is it me or

#

Is that hand like

#

FUCKING HUGE

summer stream
#

yea

random fulcrum
#

bro is using thap 2

#

featuring even bigger hands

summer stream
lilac idol
summer stream
#

thap 3.0

lilac idol
#

either those or the skat9 ones

summer stream
#

(MHP)

lilac idol
#

mhp could have been so fucking good

celest forge
#

Or just vanilla anomaly naked hands

summer stream
lilac idol
#

but it used thap proportions

summer stream
#

i can make it smaller

#

but eh

#

not worth of my time

lilac idol
#

Especially when talking about idle poses

summer stream
#

broken thumb

worthy mortar
summer stream
#

hell yeah

lilac idol
#

this basically sums up why vanilla hands suck imo

summer stream
#

fr..

worthy mortar
#

Challenge one.. Moving

worthy mortar
#

I need to remember to run blender 3.6 since latest versions don't support blender-xray kekl

celest forge
#

Make sure those also work with the remingtons btw

worthy mortar
#

Technically speaking it should work the same with them out of the box as all I'm doing is changing how the left hand is posed kekl

fair canopy
#

tbh just make new named anims to leave the rems with the old ones

worthy mortar
#

I mean if it looks good with the rem I might keep it kekw

#

After I finalize all of these I won't mind if someone more experienced comes over and cleans it up a bit kekw

#

Anyway, night is falling.
Adios.

teal compass
#

gn

storm kindle
#

Here I come again to ask if anyone could help me to understand why my Butcher trader from Garbage is restocking base GAMMA stuff and no changes I make to his LTX or trade_presets persist? It seems a injector is controlling the restock. Can someone help me? I've hit a brick wall. My lacking skills stop at LTX files.
I want to control what he buys.

brisk dew
#

PLS help. How can i reduce stamina regen?

brisk crown
#

question, the icons for inventory use this compression on dds?

lilac idol
minor nimbus
#

Hey, does anyone know any good mods for the a-life? I was hoping to see stalker squads actually complete objectives and stuff.

tender pawn
#

I may have gotten sidetracked from my gun modelling by doing this inside joke from a server Iโ€™m in and now they all want it done so they can 3D print it

#

So thatโ€™s why Iโ€™m not updating yaโ€™ll on that gun yet

worthy mortar
#

I swear making the entire walking motion by hand would've killed me

lilac idol
worthy mortar
fair canopy
#

He was using adopted child of

lilac idol
worthy mortar
#

oh god how do you bake this shit

#

Ah there we go

lilac idol
#

actually
you did watch this vid right?

worthy mortar
#

I didn't actually kekl

celest forge
#

STALKER modding tutorials have any semblance of editing or engaging video making challenge

lilac idol
#

i mean

#

im pretty sure he did that to show someone how to do it rq

#

it's private too sowhatever

worthy mortar
#

kek

fair canopy
#

Yeah he made it private after grok shared it cause he didn't want to be the source of that technique

rotund iris
#

why are the HD models for gamma abandoned, i assume because they don't fit stalker's style + performance issues?

summer stream
#

it's broken

worthy mortar
# lilac idol

So funnily enough I was already kind of using that technique kekw

pallid acorn
#

I've been making new reticles for 3DSS for GAMMA.
I just got done with a batch of fifty reticles, 25 FFP and 25 SFP.
These are just a few of them in-game, I just wanted to share what I've been working on.
Yes they scale and illuminate properly provided the config(s) are set correctly.
No none of them are perfectly 1:1 with their real-life counterparts cuz I wasn't about to spend 3 years testing every reticle and comparing to real-life data sheets/measurements.
Happy with how they've been coming out. pachaRidge
Don't let the screenshots fool you, that's just image compression/resolution messing with some of the finer details.
I assure you they're all fully detailed to the best of my ability.
My end goal is to create a mega-pack of reticles for people to freely use as they please, but I want to finish it first before I release anything.
In the meantime I'm trying to recreate as many scope reticles as I can get my hands on.

fair canopy
#

Very nice work. I'm guessing you adjusted the size of the reticle as well?

pallid acorn
#

Where necessary. I do like my reticles nice and thin so some of them definitely straddle the line between being a flickering mess or being not visible at all.
But I did my best to minimize visual artefacts with minimal adjustments to configs.
Also for the record some of these images I just posted are already zoomed in to better show some of the detail, i.e. those are not the default reticle sizes.

#

The Remington reticle is an SFP so that one doesn't scale with zoom ofc, but I did adjust it so it's still visible at least at its default scale.
The other four are all FFP and scale accordingly but are admittedly a little hard to see sometimes at minimum zoom, doubly-so with image compression/screenshot artefacting.
But it's a fine line between the reticle being too big at maximum zoom or being too small at minimum zoom.
They work though, like they're usable, which is the more important thing for me personally.

#

This is a quick gif of the reticle I set for the M98B from min zoom to max zoom so you can get a better idea of the way I have these reticles scaled

pine hatch
#

Hi, I'm here to make an addon for a new HUD (not for BHS) with my own custom elements (not just texture replacement)
I have photoshop with a plugin to create and edit dds textures.
Are there any utilities for editing HUD elements?
I quite understand that I need to edit a certain xml file, but I don't know how to set the necessary parameters for each element.
Little preview

verbal siren
pallid acorn
verbal siren
pallid acorn
verbal siren
pallid acorn
verbal siren
pallid acorn
fathom wagon
#

Is there a way to get all the animation names for a gun? I am trying to fix a Reanimation mod for the TOZ194 but its reload is bugged to use the wrong animation.

teal compass
lilac idol
#

and also check the config to see which one is used for what

plucky veldt
#

Just checking when it comes to exporting textures for armors and what not what settings in GIMP does the game prefer? Or, better question what compression should I choose?

lilac idol
#

bc3 is alright

#

for icons uncompressed without mip maps

plucky veldt
#

Cool, I take you have to extract with mip maps on armors? Jw if its like fallout new vegas modding cause I'm quite familiar with it there

lilac idol
#

mip maps for everything that isn't icons yeah

brisk crown
#

question for the logic of ammo dmg

in st files - ammo-357-hp = 103 dmg,
ammo-357-hp.ltx, k-hit is 2.6

in st files - 12x76-zhekan = 132 dmg,
ammo-12x76-zhekan.ltx, k-hit is 2.7

in st files - ammo-11.43x23-hydro = 82
ammo-11.43x23-hydro.ltx, k-hit is 1.73

how does the math work with these dmg and description?

(been trying to make a new ammo, wanted something between hp and hydro)