#╙🖇mods-making-discussion

1 messages · Page 92 of 1

random fulcrum
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at some point you get dragged into the whirlpool of iterating on the same thing

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the death spiral

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of any project

quasi narwhal
teal compass
celest forge
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That's why I never sought out to make a pack

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Just individual gun mods

random fulcrum
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same

quasi narwhal
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i wonder how many times they have reimplemented the weapon parts thing from scratch

celest forge
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If I started to make a pack instead of just individual mods, I would be 3 years into making a pack that wouldn't have released yet

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lmao

random fulcrum
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truth carpet bombing

celest forge
random fulcrum
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watch out ass cancer gang

teal compass
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omegakekw so true

celest forge
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Because everytime they're somewhat near to completion they add something that warrants to almost start over again

quasi narwhal
random fulcrum
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nah

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never

celest forge
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Nah CWWP will be a gamechanger when it releases

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if it releases

teal compass
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just like tarkov would be great when it reaches 1.0

quasi narwhal
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mediocre features means free QA KekSkew

teal compass
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today:0.16

random fulcrum
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i honestly think due to the insane networking they have they're just working on a pre release 1.6

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that's why it won't come out in the near future

celest forge
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If that's the case then we can say goodbye to it

random fulcrum
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like that's just a crack theory still but it makes sense to me

teal compass
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😭

celest forge
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Momo let's make a pack together

random fulcrum
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i unironically would like to

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making a shitpack has been in the back of my mind for a long ass time now

celest forge
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Coalición Armamentística Configurada (para) Anomaly

covert pivot
random fulcrum
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then mod stalker 2

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then learn c++

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then how are you so sure that you found where the root of all evil lies

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sounds like a manufactured problem

lilac idol
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y'all are retarded as hell, just go to an unpacked anomaly folder, open the ltx "attachment_system_modular_attachable.ltx" and set the line
attachment_system_status to 1

random fulcrum
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i would fix this if i knew c++
but i won't because there's stalker 2
but i won't mod that because there's no mod tools
but i won't learn c++ because it takes time

celest forge
random fulcrum
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sorry for you

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or happy that happened

quasi narwhal
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then you understand why no one has optimized it yet KekSkew
also, there are x-ray forks that are optimized

covert pivot
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why dont you go ask them

celest forge
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Because it's not easy

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Those optimized forks focused just on the optimizing part

quasi narwhal
celest forge
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Anomaly devs would have to focus on the optimization on top of remaking the game

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Rewriting the entire engine to be multithread is not a weekend project

random fulcrum
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it's crazy that the convo went from "add desolation to gamma" to "anomaly is unoptimized as fuck and i could do it better if i wanted to, but i don't want to, but i could if i wanted to"

celest forge
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There's a reason why it only just happened 10ish years later after the game's launch

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Current open x-ray I guess idk

celest forge
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I only play anomaly

lilac idol
teal compass
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where was this going😭

random fulcrum
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okay now would you please add inventory tetris to anomaly

celest forge
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I've made some

random fulcrum
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then take your guns and make them desolation compatible

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is fucking duke nukem behind the keyboard

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lmfaoooooooo

quasi narwhal
random fulcrum
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this guy is unreal

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holy shit

celest forge
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I don't want my guns to be 500mb each

random fulcrum
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i want my stray

tribal aspen
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Complains about optimization and wants 4k textures OMEGALUL

random fulcrum
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please give me my stray

quasi narwhal
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im gonna maybe myself PepeKMS

teal compass
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don't like them, no judges

celest forge
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So u rarely do 4k textures and when I do i compress them a lot

random fulcrum
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please give me a stray i want one too

quasi narwhal
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you can easily upscale them and make that yourself

teal compass
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this is so random question

celest forge
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All of my guns (150ish) are under 3gbs compressed last time i checked

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There are mods in moddb that add a single gun that are 1gb+

somber herald
celest forge
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Because i dont want to make my mods bloated in size

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But i dont think many of my guns look particularly bad right

quasi narwhal
celest forge
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Maybe some of the oldies

summer stream
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Because its fucking stalker

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Making textures like that makes the engine just SUFFER

lilac idol
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and if stalker makes textures look bad why not just update the engine to make it look good

summer stream
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because ITS STALKER

teal compass
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1k is enough for fps

summer stream
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no one has FACTORY NEW guns in ZONE

teal compass
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do you know what stalker is man

quasi narwhal
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u're in the zone homie

celest forge
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Ah, well, i didnt make the textures myself, just adapted for X-Ray

summer stream
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you will NEVER find one

quasi narwhal
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not chicago

celest forge
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If i could, i would make all my guns look factory new lol

summer stream
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you know you can get a gun from artstation for a few bucks(100-150 USD)

random fulcrum
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i never got my stray 🙁

summer stream
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with good textures and import them

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i want to do that with OMEN

random fulcrum
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please say the recoil mod sucks

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or the stats mod is unnecessary

summer stream
celest forge
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Another issue is that due to how X-Ray procress their bump maps (only visible when direct light hits the object) if you have a gun that looks "factory new" it will look extremely flat most of the time

lilac idol
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the recoil mod™️

summer stream
celest forge
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Since sunny weathers are extremely rare in Anomaly

summer stream
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yeah it sucks

summer stream
random fulcrum
summer stream
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looks like plastic shit

celest forge
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Also that

summer stream
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never tried it

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and never will

celest forge
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Anything that's made to be chrome-like metallic will just flat out look like shit in X-Ray

summer stream
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No

lilac idol
celest forge
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Because X-Ray doesn't have a metallic shader

summer stream
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also question

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and?

celest forge
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Not a good one, anyways

summer stream
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we have GBOOBS

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not that shit

celest forge
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There's one that's "metallic" but looks more like high gloss plastic than polished metal

summer stream
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enhanced recoil makes your game crash anyways

random fulcrum
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idk how does gamma break that option

random fulcrum
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but the mod doesn't alter the vanilla enhanced recoil option

celest forge
summer stream
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any idea why adding thm file to hands makes them shiny?

celest forge
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Depends on the settings of your thm

summer stream
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there is one problem on it

celest forge
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maybe the thm is set to phonkmetallic

lilac idol
summer stream
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they are generated automatically ohno

quasi narwhal
summer stream
quasi narwhal
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it is kinda metallic but just looks glossy

random fulcrum
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they don't conflict

celest forge
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Who is auto generating bro's THMs

random fulcrum
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the entire purpose of gbo's enhanced recoil module is to separate enhanced recoil from actor_effects into its own script

summer stream
random fulcrum
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they don't conflict at all because they don't interact

summer stream
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i was provided by one

random fulcrum
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someone made a bad actor_effects section

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and that's what's crashing the game

summer stream
fair inlet
celest forge
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THM editor

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Set them up yourself

random fulcrum
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i guessed right

celest forge
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What the fuck

summer stream
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i do not need brain damage setting em up

celest forge
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WHAT

summer stream
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oh LOL

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LMAO

celest forge
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Why does it say it was a virus

summer stream
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WHAT THE FUCK

celest forge
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I downloaded it straight from the AXRToolset github page

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Is it another 7-zip funny goof

summer stream
celest forge
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You can get it from here ig

random fulcrum
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7zip is flagged practically anywhere as a virus

celest forge
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That was NOT a virus please don't ban my ass

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😭

summer stream
random fulcrum
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ass cancer gang in mortal peril

summer stream
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anyways i gotta wait for new engine since x-ray makes me go insane

summer stream
celest forge
summer stream
celest forge
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I got it mostly automated via PS actions

summer stream
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on the texture

celest forge
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But you still have to tweak levels manually or it will look like shit

summer stream
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and i use Photoshop to make bumps

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manually like everytime

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i got a lot of stuff from there

celest forge
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I've made a couple of guns using tarkov models

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Wait lemme show you

summer stream
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since im working with modern warfare textures

summer stream
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i just do bumps the easy way

celest forge
summer stream
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without breaking normal

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just quick question, how do you make bump

celest forge
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I mean I make them for guns

summer stream
celest forge
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So it's a bit different than making bumps for a hands model I suppose

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Since in the gun you realy want that detail contrast

summer stream
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and make too

lilac idol
# celest forge

that's some noob ass shit
there's this guy that took the mp7 from tarkov and merged all the UVs into one and also retextured it so it wouldn't look ass

celest forge
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And all models I use have different texture workflows

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Some have full PBR

summer stream
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i have BO6 stuff

summer stream
celest forge
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Some have a single specular map with all the other maps mixed into it

celest forge
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So turning that into a bump

summer stream
celest forge
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Can be tricky depending on what the model has

summer stream
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but I have like a lot of assets

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and all of them are mostly PBR

celest forge
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Any guns? jokerge2

summer stream
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and its modern warfare 2019 + vanguard

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interested? jokerge

celest forge
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CoD assets

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If there's something I fear more than Tarkov assets

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It's CoD

summer stream
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because they are pain in the ass

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burn helped me with them

lilac idol
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some of the best game assets are sandstorm's

teal compass
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tarkov when every single screw is a seperate texture

lilac idol
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people really sleep on them

celest forge
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Oh I know

summer stream
celest forge
summer stream
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and i stole this stuff KekSkew
the hands from mw19 and the pistol from BO6

celest forge
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The models too have relatively low poly counts for modern assets

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CoD is like

summer stream
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honestly the SOUNDS from cod is
unmatched

celest forge
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4k textures for a bullet

summer stream
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funny thing

celest forge
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and the mesh for the bullet is 30k poly count

summer stream
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every texture is under 2k

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almost

summer stream
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i got a gun from there

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the bullet was

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SO FUCKING LOW POLY

celest forge
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Just exagerating for comedic effect

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Lemme see how big the wages of sin is

summer stream
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my pistol is like
under 20 mb

celest forge
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Yeah sure enough

lilac idol
teal compass
summer stream
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thats my hands model

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honestly im grateful that i have all of assets on mega

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with that there is a ZIP FILE

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that is over fucking 600 GBS when unpacked

celest forge
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But that custom tarkov AK I did for my friend

covert pivot
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windows folder compression does wonders

summer stream
covert pivot
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best i can do

summer stream
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also the main problem with that cod assets is

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a lot of textures are separated

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and dont have normals with them

lilac idol
celest forge
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That's a daewoo?

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I think?

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Maybe not

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Also looks like that beretta rifle

random fulcrum
lilac idol
summer stream
wispy ferry
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an early bird

random fulcrum
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the goofy ass integrally suppressed 300 blackout ak they added to tarkov this wipe

random fulcrum
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it looks like a blaster

summer stream
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nah ask frosty

lilac idol
summer stream
summer stream
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im too lazy

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and i now i want to just buy the stuff, rather ripping it

celest forge
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CGTrader modellers my beloved

summer stream
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time to get a job

celest forge
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(High quality models under 30-40k with 2-3 2K textures)

lilac idol
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nah 4k is the way

summer stream
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no its not

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i accidentally did 16k texture caught

celest forge
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If its 1 or 2 textures

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Yeah 4K is fine

lilac idol
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yeah that's what I'm saying

celest forge
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More I start downscalling

summer stream
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average textures in newer cods

lilac idol
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16 4k textures make no sense

fair canopy
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just get a better rig

summer stream
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just buy one

fair canopy
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not cod's fault y'all are poorshrug

fair canopy
celest forge
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My 1070 trying to play S2 on high without FSR and DLSS

summer stream
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bought the game for under 2k rubles
stole every possible asset
posts it online
doesn't elaborate
disappears

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lord the sounds for guns in cod are separated

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which is good for the one who makes sounds jokerge

summer stream
opal void
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Okay guys

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How to re-texture the entire fucking game?

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What tools will I need? A hammer and nails?

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I have peeked into the land of adventure, and I am here to get all I can get

teal compass
fair canopy
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the chinese need to learn how to make a gun

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because thats not it

teal compass
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qbz191:

fair canopy
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well i guess the one good thing about it is that no one can use them outside of their army

lilac idol
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second step is redoing 90% of the UV maps

opal void
lilac idol
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third step is learning how to make textures

opal void
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What tools?

lilac idol
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more like substance painterkek1

opal void
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Paint 3D

lilac idol
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you can probably do it in blender

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for importing the maps meshes I mean

opal void
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Okay

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What next?

lilac idol
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I think that's all

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remake the textures and remap the UVs

opal void
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Whats an UV?

lilac idol
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oh and just so you know the same texture is likely to be used in multiple mapskek1
with the addition that it's likely completely stretched in one map and fine in the other

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and that's quite the main reason why no one has really done it

opal void
lilac idol
opal void
opal void
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Rotten Life? Global Texture Rework?

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Its not full map?

lilac idol
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yeah, it's ass

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because the textures might look okay in some places but completely fucked in the other half of the maps

opal void
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Well

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Why cant we do it in 1080x1080 x 64?

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People are afraid of vram, but vram is afraid of me

teal compass
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after some edits I think the world position was overriden by something, but anyways I fixed it, thanks @celest forge for your help!

hidden mist
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idk where to post this but this is a simple patch for gamma's ui_sleep_dialog and the soulslike ui_sleep_dialog to allow you to sleep anywhere (but not anytime). Intended to allow you to sleep with hideout furniture beds.

Patched for Gamma 0.9.3 so that the immersive sleep and soulslike sleep script functions work properly.

hidden mist
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i dont want to start a thread for a 1line script patch that i may have no intentions of updating in future >.>

teal compass
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that is still mod posting tho

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this is discussion here

brisk crown
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how do i remove a item from db.actor inventory?

function actor_on_item_use(obj)
    local sec = obj:section()
    if (waters[sec]) and obj:get_remaining_uses() > 1 then
        if (math.random(1, 8) == 1) then
            db.actor:removeItem(obj);
            alife_create_item("empty_canteen", db.actor)
            sound_objs.spill_water:play(db.actor, 0, sound_object.s2d)
        end
    end

I'm trying to modify the fill flask mod

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(probably :removeItem() doesn't exist)

random fulcrum
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alife_release

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i think that was what it was called

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search "release" in *.script files in the unpacked anomaly files

brisk crown
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yep that must be it, thank you!

fair canopy
hidden mist
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yeah

fair canopy
hidden mist
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it just patches gamma 0.9.3's versions of the ui_dialog_script and the soulslike script to remove the safe zone condition check

potent crescent
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first time trying modding stalker, might bundle a few QoL ideas I have, but proud I managed to get this simple keybind search working

hollow furnace
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Hey, I mentioned this a while back but could not find a solution. I was wondering which mod/file is the source of muzzle flash illumination, i.e. the small light that appears briefly after firing. Anybody know?

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I was pointed in the direction of screen space shaders and volumetric light but I can't seem to pin it down anywhere in those files

celest forge
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Depends on the gun

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Some use BaS particles, some vanilla i'd guess

regal bolt
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is a weapon more common the higher or the lower the value? Also what does the "r" mean? (using pic as an example)

harsh salmon
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Hi, I need some advice. How can I fix this situation - one type of lanterns shines with too warm light, more into the red, and the second shines normally, as it should. These lanterns are stationary in Sidorovich's bunker, for example, and the light is super red. Is it possible to somehow fix this in the config of the objects themselves, color correction has nothing to do with it.

drifting moat
vast wedge
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guys how can I fix the weight marker? what to edit

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I want to make the weight in bottom

drifting moat
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This is just an assumption based on the info you provided.

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Or try editing the x, y properties. Those actually look way more like what you need

vast wedge
drifting moat
#

Don't be afraid to fck around and find out. Most of the time it's completely fine to crash your game with buggy code. Keepimg a backup of your saved games and mods you poke around in is heavily recommended still tho

vast wedge
vast wedge
drifting moat
#

Can't help more right now because I'm actually at work. And I still have almost 7 hours. I hope you solve it! GL HF

vast wedge
vast wedge
vast wedge
drifting moat
#

I'm not sure about xml edits. When you do stuff with the mcm you need to restart the game, but I think it's just simply because of the fact that those files are read during startup. Other xml files are probably not loaded then. Test it.

misty mulch
#

where's the function for all the wish granter wishes?

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nvm got it

vast wedge
rain shuttle
regal bolt
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Does anyone know where the files for the games quests are located I’m thinking of making a mod you can toggle on and off that puts more quests in actually accessible locations early on. Basically you would have it on during MM and BS journey and then when you complete them you would turn the mod off.

sturdy peak
#

Hey there! I was looking into reverting some of the changes to the artefact behaviors in the gamma addons, and was referred to those being in the "Artefact Reinvention" addon. Is there any other addon I'll need to reference for those changes?

misty mulch
sturdy peak
#

Was looking for the caps, durability burn, spawn rates

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Haven't had any of my group ask about crafting so I'm leaving that as is for now

misty mulch
misty mulch
queen pineBOT
misty mulch
#

idfk for spawn rates 🤷

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iirc that mod doesn't work??? for dao-spawned artefacts or some shit? i don't recall

sturdy peak
sudden inlet
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Is there any way to forcefully accept the task? Still figuring out how to make first npc in sight to give it but maybe there is a solution already

fair granite
#

Someone know show can I edit how much discount NPCs give for specific items? I was trying to change how much scientists pay for artefacts. I found Sakharovs file for example, but didn't find the parameter for the discounts. It seems to be on other file but I couldn't find it.

fair granite
#

found out a solution

brave jackal
brave jackal
fair granite
#

Considering my problem in specific was that arties were selling for too much for my taste on my custom progression configuration, it solved out, just applied a smaller multiplier. But I didn't found the file for discounts_scientist parameter at all kek1

brave jackal
# fair granite Considering my problem in specific was that arties were selling for too much for...

I think you couldn't find it because that file is located in another modpack and just gets referenced in this file. To find it you will probably need to search for it in the main mods folder of the GAMMA folder, {gamma install location}/mods.

From what I can tell on how LTX works is that files are overrideable in the modpacks and that the file with the highest load order wins but I don't necessarily think that to reference a file it has to be present in your modpack as long as it exists somewhere else?

fair granite
#

good to know, ty Chadge

tender pawn
#

So update, I’m basically just making a rearranged version of the Mars Automatic Pistol now

#

Someone else drew this for me before I decided to just go fuck it and make the whole barrel reciprocate instead of it being in a sleeve

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So more of the barrel and bolt and stuff will show up in the final model anyway

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(And now I’m being tempted to rent a 3d printer to print out a prototype later)

drifting moat
# brave jackal I think you couldn't find it because that file is located in another modpack and...

You're right. Files don't need to exist in a concrete mods folder for the scripts in the folder to be able to reference it. The mod order thing is correct too. With 1 addition. You can create patch files too and those override the file no matter where they're in the mod order. If anorher patch file overwrites the same file then mod order comes back to play for those. Those are my experiences, but there are more experienced modders who will correct us

leaden sky
#

Do meshes in gamma use only a single texture file? As of, are the textures for, idk, duty nosorog covering everything in that fit or is it split into parts?

celest forge
#

Depends on the mesh

teal compass
#

some do, some do not

covert pivot
teal compass
#

just came up with some idea that probably I can use small mags to craft bigger mags lol

fair canopy
#

should probably make it more expensive to craft

teal compass
fair granite
#

Anyone knows what do I need to edit on actor_effects to get gas mask breathing sounds and visuals without the actual mask shader being on? I can actually make my game run like that if I disable mask hud, apply, and enable it again, but everytime I take off the gas mask and put it on again the shader comes back (as it should be jokerge )

#

Just wanna make breathing sounds + visuals work without the FPS tank

regal bolt
#

could someone tell me the definition (used by the community) of the term Redux when it comes to modding?

celest forge
#

Redux is like

#

Remade

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More often than not used like "done better"

timber crescent
#

Is there any mod for trees that not gonna make game run in 10 fps ?

regal bolt
sturdy plaza
#

I got a fairly dumb question. Making my own little thing. If i want my whatever being loaded on top of original files in the mod loader do i have to put it before or after in the load order?

As in like this or other way around?

  1. My whatever
  2. The mod which files i used
summer stream
#

you put it BELOW

#

below means higher priority

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higher priority means it loads in last
and it overwrites the other stuff

sturdy plaza
#

Alright, thats all i needed, thank you!

rough lion
#

How can I add/remove difficulties in the new game menu?

neon igloo
#

Hi guys

#

I have a problem, it takes a long time to enter the sight on the PKP machine gun, how can I fix this?

random fulcrum
#

change its zoom_rotate_time in the ltx

regal bolt
#

Is there a specific way that different HUD elements are overlayed? for Example BHS, Minimap and Mask overlays are all separate. is there a way to edit which one will always appear on top first/have priority over the other HUD overlays? I apologies i fully dont know the correct terminology

jovial burrow
#

Some legend should create a snow shader that works kinda the ssame as the rain droplets or acts as a replacment of

stone bane
#

I am not creating a mod per se but I was thinking this is the best channel to ask

#

I am trying to swap out a first person HUD model for a suit. I don't need any new models, I just want it to use one that already exists in the game

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I have found a suit that has an incorrect model in the default gamma THAP (at least for me) and was trying to fix it myself by reassigning it to use the correct one.

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I tried going into the mod files for the THAP rework mods and altering the text in some of the configs/txts but it hasn't altered anything sadly

quasi narwhal
#

sometimes a duckass is worth more than a 1000 words duckass

#

and so can you caught

stone bane
#

Simply upgrade it to multithreaded guys hurry up clueless

quasi narwhal
#

no one does shrudge

stone bane
#

We have to crowd fund it

quasi narwhal
#

homie you either learn it and do it yourself or you stfu

#

it's a quite simple logic

#

it ain't a simple job, nor a rewarding one

stone bane
#

I dont think we should actually crowd fund it

celest forge
quasi narwhal
#

buy something better than that shit u found in the garbage to run the game then KekSkew

celest forge
#

This gotta be a social experiment

quasi narwhal
#

get a job, save the money and spend on a decent gaming pc

#

you'll be done before someone implements multithreading into this engine i'm telling you KekSkew

covert pivot
#

dont use fwp whatever

quasi narwhal
#

logs as in the logs being printed on the console?
if so then well, logging deals with string parsing which can be slow, if there is something spamming logs then it could cause fps drops, but it ain't the case 99.999% of the time

#

there are mods that also remove logs spamming from other mods

covert pivot
#

What gamma version are you playing on

#

then you're out of luck, you already have the biggest performance win in the last 2 years in there kek1

stone bane
#

Are you sure you're on the latest? From like 1 day ago?

covert pivot
#

they are delusional

stone bane
#

Yeah I gained fps from the BHS fix so that sucks

#

All you can do is probably turn down AI range and offline combat and maybe reduce population then if your cpu is bottlenecking that hard

lilac idol
#

seriously tho if your graphics card can't even support dx11 how can you expect people to get you more performance out of their ass

stone bane
#

if its actually ur gpu though theres options to gain fps beyond that

quasi narwhal
#

if you're playing on dx9 then we already know where your performance issue is whatever

lilac idol
#

also just play modded anomaly if you're struggling so much

covert pivot
#

there's also many other things in there than just "use dx9"

lilac idol
#

well your best bet is going to be pulling out your wallet if you want an engine upgrade whatever

celest forge
#

What are you ON dude

#

Bro talking like i'm climbing mount everest for making STALKER mods

#

Also why are yall engaging with something that is either awful bait or a raging narcisist

lilac idol
#

demonized actually laughed at this convopepelmao

celest forge
#

Why is he lazy and dont update engine? (No judges)

covert pivot
celest forge
#

You really got me there, partner sadhowdy

fair granite
#

Icant

celest forge
#

You want someone to completely rewrite the engine, for free, on their own time because you won't put a single pebble of effort towards it because you don't want to "waste your time"

#

So you see the time of other mores less valuable than yours and them "wasting" their time is ok

misty mulch
#

what is in the water

celest forge
#

Frogs

misty mulch
#

multi threaded frogs

covert pivot
#

man i love frogs

fair granite
#

I get 60 fps 95% of the time on a 1070 with SSS, bloom, omni lights all the good stuff (not on max settings ofc). Spend more time tweaking the game and less asking people to do magic on an old game engine. If it was easy It would have been done already. Also if the PC spec is that bad, I recommend more working and less gaming jokerge

#

If that's a bait congratz

sturdy plaza
#

what, what kind of a convo did i just miss? came here for a question....anyway

gamma npc loadouts.
is that a new mod and partially rewritten? because i swear i was looking at the same files in there and they didnt look so well structured.

sturdy plaza
#

that explains a lot! thank you! this will make things...easier ? for me? idk. just nice to know

misty mulch
#

if you want to understand how they're written, check that mod's script files + comments

sturdy plaza
#

i see, i assume the game doesnt really utilize the npc loadouts as a squad, does it?

covert pivot
sturdy plaza
#

i am, i am doing it rn.

#

it just says it gives priority to npc's being spawned in a squad first and thats a whole different file of their loadouts. its just never really been active. so im asking if that has changed as it is not mentioned there

covert pivot
#

If you unpack vanilla anomaly you'll see the other example files. GAMMA makes use of the "name" and "faction + rank" methods of assigning loadouts

#

But you can just add new sections for the other methods if you want

south kestrel
#

I really enjoyed GAMMA and its slow, realistic and rewarding gameplay and progression. I noticed that with GAMMAs progression, there is little need to or reason for trying more than a couple of the awesome weapons per playtrough.

How fun would be to GAMMA into a "gun game", where some of your weapons get changed automatically? Making the game a bit easier/more arcadey (ammo count, more enemies etc.) would probably be necessary.

celest forge
#

There's a mod for that

#

Although it kinda goes directly against what gamma is as a concept

sturdy plaza
south kestrel
covert pivot
sturdy plaza
#

oh, alright

covert pivot
#

And yes. Thats just how a weighted chance works

sturdy plaza
#

yeah, but i want to know if default is 10 and i make it 50, is it rarer now or more common?

covert pivot
#

chance for a weapon to spawn is:
weapon_weight/combined_weight_of_all_weapons_in_the_pool.

#

if you make it 50 its more common

#

it has more weight to be chosen

sturdy plaza
#

so higher number makes it more common. thank you. i just didnt get which way it went

sly cipher
#

it should be in mo2 it could be outdated i dont know personally

sturdy plaza
#

alright, fucked around, found out. the weight really impacts rarity. like, even a bit of a difference causes something to be very rare

misty mulch
#

black market re-adds guns removed from gamma, but if you're going to use it, lbr it doesn't matter

misty mulch
sturdy plaza
#

does it do that on purpouse or its just because its radom or something?

misty mulch
#

the only real difference would be "make a mod that randomly changes your equipped gun every X interval, to a random other gun"

#

which i mean, sounds fun in a chaotic way

#

if you're down for it, it could be a fun mod to make.

misty mulch
sturdy plaza
#

oh no no

#

that i figured out

#

im talking about the black market mod. does it add unused weapons on purpouse or they are there just because it picks something random from everything?

misty mulch
sturdy plaza
#

i see

misty mulch
#

and author doesn't want to update the guns list ig? i don't blame them

sturdy plaza
#

its just me being curious n shit with my own little thing. i realised my previous task of adding nearly all the removed ak's is just.....not useful in anyway. i want to add back the ones which have some merit. like the akm ingame has no dovotail mount to accept scopes while the akms does. so i want to add the versions which do the opposite of the same gun. basically i want both akm's one with it, other without it

#

instead of just having all of them. not exactly sure how to balance it out and what not.

#

cus i got big plans for this, but i really doubt i actually succeed at what i want, but one way to find out

south kestrel
#

...some gameplay loop, which forces and enables you to use different guns

misty mulch
#

How is your Lua? Sounds possible

south kestrel
#

my what? 😄

misty mulch
#

Your ability to code in Lua

#

You'll need to be able to do that to make the mod you are describing

south kestrel
#

non existant

#

how long would it take to learn coding in Lua before I could accomplish something like that?

merry bramble
#

So when I compress something back to a 7zip file, is there anything special I need like compression methods or what not? Or is it just the archive to [Blank] and what not?

south kestrel
#

daunting! much respect to you guys. So the chances of my idea coming to fruition are slim 😄

covert pivot
#

only you can decide that kek1

#

spawning or removing guns from player inventory isnt complicated, theres examples in vanilla anomaly (hint: ||scopes||) and probably multiple mods in gamma

misty mulch
#

i'm tempted to give it a go myself
eta: prob just... blank the "set gun to 83% condition" script, then at a given gun % threshold run script to randomly replace it with another gun from some table of permitted weapons

misty mulch
covert pivot
merry bramble
misty mulch
#

oh lol then i am not the person to ask for compression wizardry

covert pivot
celest forge
#

Nullmoxy did a gun game mod but i never got it working

covert pivot
misty mulch
#

first folder should be gamedata

covert pivot
#

zip the gamedata folder, but if you open the dropdown you should be able to select the folder above gamedata and select it as root or something like that

old fern
#

Guys, I'm curious about one thing... GAMMA looks fantastic, improved textures, lighting, fx, looks great. But the thing that stands out is low poly models. Is there any particular reason no mods, or very little mods, tackle various props around the world? Is it not possible, does it cause instability or what?

covert pivot
#

It should actually also handle your_folder/gamedata. Double checking most of my mods are zipped like this

merry bramble
#

ty guys!

celest forge
#

Remaking the entire geometry of all maps is not only a gargantuan task but it could easily quadruple the poly count of those maps

#

Cant imagine many people pulling 30+fps if that was the case

old fern
#

I was under the impression that poly count is not that bad of an impact. And plus, I'm not saying quadrople the size of polygons, but just a few extra here and there to better define the shape.

I was part of a fallout 4 modding scene for a long time, and usually people are updating odd models all the time. So I am mainly curious why the same does not happen here... I wanted to transition from MODO to Blender for a long time, and this might just push me a bit more to learn that workflow too..

covert pivot
#

Like all world objects are also baked into the level I think. And you can only have one version of a map active at a time. So you cant just swap out specific meshes.

celest forge
#

The poly count would indeed be that bad of an impact

#

Thats why the BaS world models were optimized for better performance

misty mulch
#

this engine is incomparably crustier than creation engine used in fo4

#

or whatever the fuck the bethesda forever engine is called

#

the tools are also a lot less, uh, complete

celest forge
#

Also yeah bethesda's engine is vastly superior to XRay

#

In pretty much all aspects

old fern
#

Ok, ok .. That actually makes a ton of sense now...

celest forge
#

Expect maybe the fact that Xray's source code is available

drifting moat
#

Give some love to the poor monolith Monolith

old fern
#

Yeah, if you have to bake a whole map to make a change to a single truck model, I can see why now one does it 😄

celest forge
#

Only a single person has been succesful in making new map mods for anomaly

#

Apparently its mega hard

covert pivot
#

and editing existing anomaly maps isnt easy either - we cant really adjust AI grid

#

so any addition or removals wont affect AI paths

old fern
#

So no navmeshing either.. Ok, ok you convinced me KekSkew

sturdy plaza
#

ffs. anybody knows which file exactly is responsable for item repair kit redirect? theres 3 of them and i got no clue which one i need to modify or replace. just adding anything new in any one just makes the game crash

misty mulch
#

what are you changing

#

which gun + which repair kit, also, what crash error do you get

sturdy plaza
#

changing what is there is fairly easy, just works. changed rpd to repair_type=rifle_5

#

that works. im trying to add more things, like specifically rpk16 to rifle 7. basically d-tier

#

add a line, do check if i made mistakes, but shouldnt have

#

opened game and tried to spawn it with debug. the repair kit type just isnt showing on it and when i click on details the game crashes. giving me stat trace error

#

like, i can go and edit each weapon individually to take a repair kit i want, but that would be a lot of files instead of using what is already there just for that

celest forge
#

Maybe that gun doesn't have parts?

sturdy plaza
#

it does, all of them do

#

im quite certain its actually in the game and findable. it aint disabled by drops either

#

nvm, just sort of worked....

#

im really confused

celest forge
#

X-ray being xray

sturdy plaza
#

ok, this really is a xray moment. i did it all again and it just worked. doesnt even need proper priority in mod order. just copied the original file and made my own "mod" with my changes to it , dumped it in as literally last and it worked. like 600+ spot. i have no idea how this works

sudden inlet
#

Hi, guys, can I do something to force a stalker to give me a specific dynamic quest? Simple ways like task_manager.get_task_manager( ):give_task give me an error and I'm trying to deal with them, but maybe I'm missing something about task giving death

Nvm, just hardcoded random npc's id instead of task giver for testing

teal compass
fair canopy
#

You'd need to rewrite the script to account for the parts

novel ruin
#

What is the callback for a script that gets to run first? Does it depend on the script/callback's names and in alphabetical order? or Something else?

drifting moat
south kestrel
sturdy plaza
limber dawn
#

@covert pivot let me know if you mind the ping, but I was curious where in the GitHub repo I can find info about NPC loadouts/outfits corresponding to suits that they can drop - what keywords to look for?

covert pivot
limber dawn
#

Many thanks

plucky veldt
#

Can anyone help me to understand how to edit ammo costs in the game? I found the file in gamma economy mod, but I am not understanding why the changes I am making are not being reflected the way I intend in game. I am waiting the 24hr stock change period for traders as well.

teal compass
plucky veldt
#

Did you ever manage to change the prices at all?

celest forge
plucky veldt
#

hope not

misty mulch
limber dawn
misty mulch
#

so that csv should represent the complete set of mappings including both the base death_outfits file and the dltx overwrite, though given what i now know about messiness in overwriting that... it may still be a little different than what you would observe in game. but it should be close enough, for most uses

spark totem
#

Hi so i'm in blender and i'm trying to figure out how to port one of the arms into it so I can change the hands for these

#

And I don't know how to do that.So can somebody help me?

random fulcrum
#

why does the cube have arms

spark totem
#

It's just a debug

#

I did that in

sacred token
fair canopy
#

That makes sense

sand grove
#

Where can I find the config file for the "Bear" shotgun?

#

It says bm16 in the item description, but the bm16 I see is only for 12 gauge

#

Nvm I got it

sturdy plaza
#

wait, how have i missed this? each gun has only 1 silencer option?

#

so by game code , i cant even add another option because there is only 1 option for a gun?

plucky veldt
#

Imagine stacking suppressors

#

Like, 1 on top of the other. Like multiple Chirgurgh shotgun suppressors lmao

sturdy plaza
#

no, no...thats not the idea at all. i mean, each gun has only 1 supressor option to choose from

wispy ferry
#

yes, the only reason multiple suppressors are in game is because some guns are set to use a different suppressor
in the original games, all suppressors were universal

sturdy plaza
#

i know all , that. i was genuinely thinking of making something. like , idk a gun where you can pick between 2 different silencers. i dont think i can do that knowing the game recognises only one option for it

wispy ferry
#

you could sort of sidestep that by making each suppressor a scope instead, like some guns in GAMMA have their upgrade kits
downside, can't do scopes, and/or it ends up a permanent change so you can't go to the unsuppressed weapon again

sturdy plaza
#

i wouldnt care too much about the pernament change, but it creates a new problem

#

as each scope / dot and whatever counts as a whole new gun ingame....that would be a lot to make and now i would need to remake double of all guns in the game if i want to go and do it that way

#

i much rather not

wispy ferry
#

well, double for each optic you decide to make work for it
I don't think any gun in the game can use every optic existing in the files

plucky veldt
sturdy plaza
#

no, but i think you understand how that is too much work for something so ...simple? im not dumping that much time on that. not that im not willing to put in some effort, that is just way too tedious and much for such a tiny thing

plucky veldt
sturdy plaza
#

what did you change previously?

plucky veldt
#

the trader files in the gamma economy mod, I tried to cchange the values shown but didn't really have much effect other than changing the amount and types of ammo he sold.

sturdy plaza
#

because i believe over there you can only change the markup he can have of an item. like, 1.2x times more than the items value itself. no?

wispy ferry
#

oh, if you want to edit the cost of ammo you can just do a DLTX edit

like,

cost = 9001```
#

it won't change the amount of ammo on offer or w/e but it will effect the price it's sold (and bought) at

sturdy plaza
#

where did you find that file or whats its name?

wispy ferry
#

not anywhere, DLTX is an engine thing where you can edit certain .ltx things like item stats without having to hard overwrite existing files

#

here's my still-not-updated DLTX modding guide if you want to try it by yourself
or I can slap together the file structure and guide you through the editing process

#

here's a template, just install via MO2 and then open it, change the values as you see fit, and have a test or two at how it works and adjust accordingly

sturdy plaza
wispy ferry
#

I may have dumb answers to those questions, so go ahead!

sturdy plaza
#

im not certain its great to be in here, but alright. first of all. if i edit possible loadouts for npc's, i assume this can no longer do that and i have to edit the original files there

wispy ferry
#

loadouts are a harder thing, that I've not messed about with
I think DLTX can be used for that, but probably only to add guns and items, not to remove ones they already have

misty mulch
#

No, NPC loadouts can be DLTXed in gamma

#

Gamma primarily uses npc_loadout_factionname.ltx files to define loadouts on a per faction basis, these can be edited by dltx

#

The actually tricky part is understanding how the different sections in the DLTX file maps onto different faction ranks and spawnd

sturdy plaza
#

alright. so i assume it would be easier overwriting what is already there

misty mulch
#

And you can absolutely delete lines, you just do

![section_you're_editing]
!line_to_remove    ;this line MUST start with !
#

Refer back to the DLTX Syntax guide, it's from the modding guidebook in the pins here

sturdy plaza
#

could you send me a link to the guidebook thing?

misty mulch
#

Check pins, am on phone right now

misty mulch
sturdy plaza
#

thank you, i did find the modding book link

#

ffs, half of the people could have told me this exists instead of laughing at my dumb af questions

sturdy plaza
misty mulch
#

Fine but I reserve the right to disappear at stretches while trying to put out fires in base support

#

Just so you have realistic expectations from me e: also i mostly only do config stuff, i can code somewhat in python but don't know lua (so won't be of help for script mods)

covert pivot
#

asking stuff in a public setting is also good because then someone else might get info out of it as well

vast plaza
#

Modding Question.

How is it possible to add new items to the death_generic.ltx and death_items files per dltx?
I did it like this:

Folder: gamedata / configs / items / settings

File: mod_death_items_vc

![base]
vc_item_1 = 0.01
vc_item_2 = 0.01
vc_item_3= 0.01
vc_item_4 = 0.01

;;--==================================< Stalker >========= =========================

![stalker_professional]
vc_item_5_stalker = 0.002
![stalker_veteran]
vc_item_5_stalker = 0.004
![stalker_expert]
vc_item_5_stalker = 0.006
![stalker_master]
vc_item_5_stalker = 0.008
![stalker_legend]
vc_item_5_stalker = 0.01

For my understanding, the corresponding items should then spawn from the stalkers because I added them to the main file.

I spawned and looted 100 expert stalkers. Nobody had any item from a total of 20 new items with them. The spawn chance for many items is between 0.001 - 0.01 = 0,1 - 1%

misty mulch
vast plaza
#

sorry, I forgot to say that. Of course I also created this file. mod_death_generic_vc and added the corresponding items there.

![item_count]
vc_item_1 = 1, 1
vc_item_2 = 1, 1
vc_item_3 = 1, 1
etc...

#

In the death items.ltx I would like to add faction-specific items sorted by rank. that's why I asked.

covert pivot
#

You cant dltx directly into death_items.ltx

misty mulch
#

that's what i'm saying

#

everything you have in the mod_death_items_vc, should go inside mod_death_generic_vc

covert pivot
#

You can dltx only into roots - files that are loaded inside of a script directly or make their way into system.ltx through #include chains.

In this case death_items.ltx has no script that loads it, but it is included inside death_generic.ltx with
#include "death_items.ltx"

And if you look where death_generic.ltx is used you can find inside itms_manager.script:
ini_death = ini_file("items\\settings\\death_generic.ltx")

vast plaza
#

ok thx, but how can i edit factions-specific loot? I'm currently creating a mod that adds faction secret documents. Each faction has personal documents. item_documents_stalker = stalker
item_documents_bandit = bandit. etc.

I want each faction to only carry its own secret documents and not from other factions.

covert pivot
covert pivot
vast plaza
#

ahhhh... ok... this way. Thank you a lot. I'll test it now 👍

covert pivot
#

The dltx root stuff is probably the most annoying thing to figure out about it kek1 good luck

vast plaza
#

I set the spawn rate to 90% (for testing) and yes IT WORKS 🙏 nice!

misty mulch
#

yeah the "root file" concept is glossed over very fast

sturdy plaza
#

im trying to figure out how the fuck do i even use that tool atm

#

im here and i have no clue what im doing

#

i need to sleep, but i would love if someone would explain what im doing right or wrong based on that screen, because i am so lost atm. This program looks like something someone would use to steal my steam account or something

misty mulch
# sturdy plaza

so - you basically never want to, or need to, run the DLTXify tool ever. That is meant to convert a direct file overwrite into a DLTX file. Which you don't need because you're making it a DLTX file from scratch.

You only need to care about the LTXDiff tool. Make sure you got that one.

soft burrow
#

I think I just thought up a method to automatically set the minimum necessary width for text windows

#

First you start with a really slim text window, set its text, and set its height with the automatic height function that does work.

#

Save the height, and repeat the previous steps, this time set the width a little bigger.

#

Repeat until the height doesn't decrease anymore.

brave jackal
#

Is there a simple way to get all the id's of the guns and armour in Gamma?

#

Including the ones you add?

acoustic lodge
#

Is there anywhere an explanation on what the npc_loadouts parameters change, for example whats the difference between wpn_bizon and wpn_bizon:0:r , i couldn't find anything about it in the anomaly modding book

teal compass
#

I guess its "weapon_name:chance of att:what ammo type:chance to spawn it"

acoustic lodge
#

got it, thanks!

random fulcrum
#

attachment flag

#

and ammo index

#

read npc_loadouts.ltx

#

that has the explanation

brisk crown
#

there's a bug in item_knife.script at the line 84, function degradate() (It's not working) localized in G.A.M.M.A. Cooking Overhaul

Here is a fix I've made for it, now knifes do degrate when skinning


function degradate()
    local num = 0
    for knind = 1, #knifesm do
        local obj = db.actor:object(knifesm[knind])
        if obj ~= nil then
            local cond = obj:condition()
            local wpn = obj:section()

            if knifes[wpn] then
                num = knifes[wpn]
            end

            if (cond > num) then
                obj:set_condition(cond - num / 4)
            else
                obj:set_condition(0.01)
            end
        end
    end
end

#

dunno if i need to report this to a modder or a helper

random fulcrum
#

hold on what the fuck is that

#

ah it reads from a table

#

fatal lapse in judgement

brisk crown
#

i dunno why it was not working before, so i tried to fix and it worked this way POGGIES1

random fulcrum
#

that's an honestly weird way to do the degradation huh

#

so every thing you skin deals the same damage to a given knife depending on where it's put in the table

#

but why does knife1 not degrade?

brisk crown
#

only knife 2 was degrading

random fulcrum
#

no shit?

#

i never noticed

#

gahdaym

#

i just thought they just were way too durable

#

never bothered to check that script

#

the more you know

teal compass
#

there's no knife1? just wpn_knife and wpn_knife2 idk if that's the reason

random fulcrum
#

didn't remember its name but ye i was referring to just knife

brisk crown
#

yes, knife and knife2, no knife1

teal compass
#

alr but thanks because then the sharping stone actually is useful now🤣

brisk crown
#

i remember it working way before when i downloaded this mod before g.a.m.m.a. was a thing

#

i was always wondering why were they so durable

#

but not knife2

teal compass
#

I used to play efp4.2 when the degrading was working

#

then here at gamma I was wondering if the no degrade is intended lol

#

now I know the answer

brisk crown
#

since axe can't skin (sledgehamme is axe3 lmao) they don't degrade

teal compass
brisk crown
#

wait what you can loot knives from stashes?

#

i thought it was intended to be bought only, hmm i wonder

teal compass
#

I can't remember much since I have edited stash loot in zcp, but yeah I think I do find several knifes in stash, even a oracle nvg

brisk crown
#

dunno why it is commented everywhere

teal compass
#

although I added like several launcher myself lol

brisk crown
#

the problem with underbarrel ones is that clunkyness to change the aim mode until you get into gl aim mode, also sometimes when i kept the under gl loaded, and switch zones or do a load game, the round inside vanishes

probably a proper gl would not have these issues

teal compass
brisk crown
#

is there a way to make them also shot 40mm shells?

#

like a shotgun

pulsar flame
#

got a quick question guys

#

anyone know where the burn_immunity value gets accessed?

brisk crown
#

i think

pulsar flame
#

alr then

#

thanks

#

it keeps causing a crash

#

so I think I'll just disable GAMMA Accurate Defense Values for now

#

since it was added recently

#

I've just been having issues since the last update

#

so this might be what's causing it

#

thx

brisk crown
#

i don't understand, there's a st_pda_task_limit_reached

#

before update was "task limit reached"

#
    <btn_task_limit_reached x="630" y="35" width="20" height="20" stretch="1">
        <texture>ui_inGame2_pda_taskboard_task_limit_reached</texture>
        <text x="30" font="letterica16" align="l">st_pda_task_limit_reached</text>
        <text_color>
                <t r="220" g="0" b="0"/>
                <d r="220" g="0" b="0"/>
                <e r="220" g="0" b="0"/>
                <h r="220" g="0" b="0"/>
            </text_color>
    </btn_task_limit_reached>
#

wtf

pulsar flame
#

do you have any other files in mind that might access it?

brisk crown
#

i have no idea sorry D:

pulsar flame
#

ah alr then

#

well thx for the help anyway

#

looks like grok_actor_damage_balancer has it

#

so I'm gonna try and disable the mod for that

#

aaaand it didn't work

#

dam

misty mulch
misty mulch
# brisk crown wut

this text string is added by PDA Taskboard, likely in a new(ish, as in, within the last year) update. GMTOP completely overwrites its text file with an ancient version which doesn't have that string. Behold: bug.

misty mulch
#

super easy fix is to copy paste the string section with the matching ID, from the PDA Taskboard copy of ui_pda_taskboard.xml into the GMTOP version

#

alternatively: disable GMTOP

teal compass
#

so gmtop just completely overwrites every xml files before itWahh

misty mulch
#

yeah

#

it was pretty clearly made by copying every single xml file from the gamma modpack, whether or not they were being altered, so that it overwrites every single xml file

#

so if any mod ever updates or changes its xml strings, gmtop will break it

#

and that's why relying on file overwrites for minor edits is not a good method if you care about compatibility even a bit

teal compass
#

isnt there dxml or something tho? or they just arent practical

misty mulch
#

a lot of people find dxml intimidating to use (e: because technically it is lua)

#

also it's just newer than dltx

#

before dltx became standard apparently everyone would just do complete overwrites of .ltx files too

#

(to be clear i was not into anomaly modding then. so i am merely reporting things i've heard)

steady bridge
#

Does anyone have any good resources for BAIN/FOMOD installers?
I'm making a mod to increase consumable uses, but I want the user to be able to choose which components to install. I.E Food/Cooking/Repairs.
Right now, it's just 1 file.
Thanks!

misty mulch
teal compass
misty mulch
misty mulch
steady bridge
teal compass
misty mulch
# steady bridge Ahh I gotcha, I'll take a look. I was hoping to find some documentation, or scri...

Welcome to my comprehensive guide to creating a FOMOD installer. In this video, I cover the majority of how to create a FOMOD using the FOMOD Creation tool, initially used for Fallout 4 creations but adapted to also work with Skyrim LE and SE.

In addition to a basic installer, this video covers topics such as the recommended folder structure, p...

▶ Play video
#

i googled "how to make a fomod"

steady bridge
misty mulch
#

oh you want to write the xml

teal compass
#

so yeah that's what I'm trying to get and thanks lol

misty mulch
#

it is a very simple, "if the game reads this XML file, replace the text in this string ID, with this other piece of text" script

teal compass
steady bridge
#

Anyone know about how these 2 items get their max_uses?
[cooking]
[army_bowler]

mods/G.A.M.M.A. UI/gamedata/configs/items/items/items_cooking.ltx:[cooking]:booster_multi says their max use should be 3, but ingame it's 8
I cannot find where 8 is defined elsewhere, (grepped the entire mod directory) nor can I actually change the max_uses via a homemade DTLX mod. These are the only 2 items like this so far as I can see.

misty mulch
misty mulch
#

you could even refine the filter further since all DLTX files must start with mod_, so technically my filter could be mod_*.ltx

#

(also i would happily guess that the reason your DLTX mod failed is that it wasn't targeting the correct root LTX file, which for items_cooking is actually system, meaning it also should be in gamedata/configs)

#

second potential reason is that DLTX loads alphabetically, last loaded wins, so your DLTX would have to come alphabetically after mod_system_satiety_GAMMA.ltx to "beat" its edits

steady bridge
#

the name of the file I'd like to override is named "mod_system_item_uses.ltx",

So, now my predicament is figuring out the correct way to have my file override values set in the other one

steady bridge
misty mulch
#

literally just anything that comes in the alphabet after "s" would work

steady bridge
misty mulch
misty mulch
steady bridge
misty mulch
# steady bridge it's delimited by 3 previous underscores?

the sections are as follows (splitting on _ for readability):
mod: prefix telling the engine "this is a DLTX file"
system: tells the engine 'the root LTX file I am modifying is called system.ltx'
satiety_GAMMA: name of the file. can be literally anything. THIS is what matters for alphabetical sort.

steady bridge
#

I think I'm seeing it now, I renamed it to "mod_system_uses.ltx"
Gonna see if that works

misty mulch
#

that should

steady bridge
#

Learning a lot, we really should have a wiki or something lol

steady bridge
#

Thanks for the guidance! Unrelated, but I got GAMMA to work flawlessly on AMD + Linux. Anywhere in particular I should post my notes?

misty mulch
#

honestly unless you're volunteering to become our dedicated go-to AMD and Linux full time support helper

#

not really

#

if you wanna throw us a bone chuck everything in a pastebin or sthing and we'll link it at people

steady bridge
#

I'll clean it up and send it to one of you guys later.
I work full time, but have a lot of experience with that kind of stuff. I'll put a disclaimer with some relevant resources somewhere in it, so DM's to me would be a last resort

misty mulch
#

will keep that in mind coolbriefing

summer stream
#

@uncut hornet which

uncut hornet
novel ruin
#

Is there any way to get the current hands position/orientation when something changes it like Weapon Cover Tilt is running?

covert topaz
summer stream
#

tf?

#

why does it change?

#

it shouldn't happen like that

#

@covert topaz question to the dds file, did you save it in BC3?

#

AND did you generate mipmaps for it?

covert topaz
covert topaz
#

and im not modifing the ui_bas_icons file, i created my own and used ico_ltx to overwrite

covert topaz
summer stream
#

here is your answer

#

because it's an LTX file, it will just overwrite the ICON only when it's without anything

#

the rest will use the one from ui_bas_icon

#

you should include that it in ltx

covert topaz
#

so how i do that

summer stream
#

check every scope
what section is it in debug
add _[name of the scope]
and then make the icon overwritten

#

should be like that

celest forge
#

Yeah it's probably overwriting the icon on EVERY scope section

#

Nice icon tho

covert topaz
#

is from S2, i modified the grip colour only

covert topaz
summer stream
#

change the icon in ui_bas

#

seriously

#

easier than writing out ton of shit

#

OR

make the icon overwritten in the gun section

celest forge
#

It's like 5 minutes of copypasting tho lowkey lol

summer stream
#

for me its easier changing the icon caught

covert topaz
lilac idol
#

just use ctrl + f in notepad

covert topaz
summer stream
#

yea

celest forge
covert topaz
#

Maybe i could do an dltx for all guns that modifies only that part of the ltx (i dont know if it works like that)

celest forge
#

If the icon is still determined in each scope section

#

No that wouldn't work

#

You'd still need to overwrite each scope section for each gun

shell mantle
#

I'm attempting to slow down the NPC snap-turn speed but am having trouble finding this variable. Any one knows which files these might be in? ||i enjoy making small personal QOL changes to my game but this idk how to make actual mods yet so...|| (because in my opinion, npc's turn too inhumanly quick and it reminds me of CS1.6 bots... LOL)

shell mantle
#

||[Also apologies if this is the wrong channel for this, im learning the ways still, only have some experience making models and animations. Like i'm following the guides and all and]|| Im trying to get this model in the game, akin to the 12gTOZ but 3xBarrel and old looking/sawn-off so it can be a Vision slot side-arm with slow reload, like a panic last resort from when you're swarmed by rats. But its supposed to be a "relic" gun so im thinking Sidorovich could have this for cheap with a gnarly crook voice line.

#

I enjoy making models of fictional guns that look old, but idk of a faction best suited for it

fair canopy
#

How can i get a script to tell if a gun is in alt aim mode or not?

fair inlet
fair canopy
#

ive looked at it but i cant figure out how to use that function pepew

fair inlet
fair canopy
#

i mean i dont understand how it's getting the zoom type change. I'm not sure what it's doing

fair inlet
fair canopy
#

how do i use getzoomtype?

fair inlet
#

what are you trying to do btw

fair canopy
#

so i figured out a way to use adjustable scope hud to give every 3dss scope it's own hud_fov value when you aim

#

now i'm trying to make it so that if a gun has an alt aim mode and a scope, it uses the iron sights value when in alt aim

#

do you have time to take a look at the script? its working except for that

fair canopy
#

i've commented out the lines related to what i was trying to do to make it easier to find them

#

everything else is working

quasi narwhal
fair canopy
quasi narwhal
#

I hate editing code on mobile pepew
but this shit should work

fair canopy
#

let me try

#

unfortunately i cant get that to work either

fair inlet
#

yeah this script is a mess

#

btw you know it won't work with free zoom right?

fair canopy
#

as in, the whole thing?

#

and yeah i know the script is a mess, even i could tell that and i have no scirpting knowledge lol

#

im mostly doing this to set scope huds, not all the other stuff. i figured free zoom would handle it since freezooming was disabled with 3d scopes?

celest forge
#

won't work with free zoom

#

Good

fair inlet
fair canopy
#

the author plays in dx8 though pepew

#

also i never understood why we have free zoom and scope hud adjust

fair canopy
fair inlet
woeful bear
#

With how freezoom works it already half does that, but its not fit for purpose

My brain is bleeding. Whats the most no nonsense way to debug / log what a script be doin? Been looking around and messing about in lua console, still lost Nah we good

hidden mist
#

gamma 0.9.3.1 introduced hud fov bug with items and it is driving me insanwe

fair canopy
#

Try switching back to the old free zoom

#

Or update to the newer version

random fulcrum
#

try removing freezoom

hidden mist
#

bug disappeared for me just as we speak..

But it is super inconsistent (since it is script bug). But when the bug happens, fdda animations stop forcing 0.45hudfov until game restart, and usually items look fine for the first use after game restart, until bug happens

#

not familiar with scripts but it seems like a script, probably freezoom, is locking hudfov when it shouldnt which breaks the fdda anim script that sets hudfov too?

brisk crown
#

how does one fix the sight of a weapon in vscode? or is there a better way to do it? usp tactical without sights, it's a bit highier than usual (blocking the view)

woeful bear
fair granite
#

these configs affect both dynamic anom spawns and static or just static?

#

from drx_da_main_artefacts

drifting moat
#

Has anyone tried to attach a debugger to the scripts? I read that it's not cooperating well with LuaJIT, but I also read that you can disable it? My only concern is that the only solution I saw to disable it was through a Lua call which would be too late to do so, innit?

sudden inlet
sudden inlet
novel ruin
drifting moat
somber herald
#

is there a way to add more variation to task target scans? I have three fairly similar tasks for Monolith in Pripyat (Conquer the Enemy, Destroy the Enemy, Eliminate Enemy Forces) and they always target the same squad (can be in three different locations, but all three will always target the same one at any given time) and the same map (Jupiter).

#

it would be great if there was a way to just .. increase variation in targets, or maybe force exclude squads that are already the target of an assault task, but I also considered making separate tasks and putting one each in pripyat, radar and outskirts.

covert pivot
#

should be ways to check if target is already target of another task and not include it

#

gamma dynamic despawner does some checks like that

#

tasks_assault.script atleast seems to have target randomizer, but it might be that there just isnt any other valid targets

somber herald
covert pivot
#

You can do some debugging with it, look for the validate_assault_task function and log the "targets" table before one value is chosen at random and its cached

somber herald
#

yeah you're right, the random assault tasks definitely randomize, it's just these three that don't. i'll see if I can find the difference.

covert pivot
#
        local target_smart = targets[target_squad]```
#

assault tasks use this logic

#

to pick random of possible targets

#

target can still be one that is already targeted but i guess theres atleast some variance

somber herald
#

lider_monolith_haron_task_1, pri_monolith_monolith_trader_stalker_task_1, and simulation_task_36

covert pivot
#

first seems to be assault task

somber herald
#

they all use setup_assault_task

covert pivot
#

yea theyre all assault tasks

#

they should all use tasks_assault.script

somber herald
#

oh duh, redemption is a bounty task

#

well, that's a good place to start looking for the difference.

covert pivot
#

debug the targets list see if theres even more than 1 target possible

somber herald
#

oh yeah, i meant to ask how you log a table

covert pivot
#

utils_data.print_table

somber herald
#

🙏 merci

covert pivot
#

havent used this myself, but should work

nocturne night
#

So it's possible to make this gun in 556, 762 and 300 blackout. Interesting

summer stream
#

dew it.

nocturne night
#

There is already a high quality STG 44 mod

#

the only thing would be to make the chambering upgrade to 300 or 762

narrow stirrup
#

Anyone knows how to make survival kit an usable item again? at the moment seems like some kind of container for specific items

random fulcrum
#

the survival kit is a consumable that's akin to an uber medkit in vanilla

#

you have a mod that overwrites its functionality

frank flicker
#

Hi, i would like to ask. Im trying an new outfit mod, how to i make spawn the new outfit on enemies upon death ? Thanks😁

sudden inlet
covert pivot
#

this thats correct, you have to assign the outfit to npc visuals in that file

naive plaza
#

Anyone know a neat way of adding/changing settings for mods in the load order?
What I want to do Is have a file or set of files with override settings that I just load last in the mod order.
I have for instance a file with weapon edits that I use. It has entries like this:

![wpn_win1886]
ammo_class = ammo_357_hp_mag, ammo_357_hp_mag_bad, ammo_357_hp_mag_verybad
ammo_elapsed = 8
ammo_mag_size = 8
repair_type = shotgun

But If I want to add a similar entry for say the skill_haruka.ltx how do I go about adding an entry for say

[endurance]
max_level = 50

To increase max skill level cap to 50 instead of 30. How would I go about this? Can I do the same things as for weapons?
This is to not have to search around for files and edit them directly and have to redo it every update.