#╙🖇mods-making-discussion

1 messages · Page 88 of 1

azure bluff
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ye, i've done that and i have changes i'd like to apply to those files (item_repair.script specifically) but i don't see those files in any of the 2 repos

random fulcrum
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publish the change as a mod to moddb idk

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none of those repos have script files because they're the pure source code

azure bluff
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yeeee, no, separate mod is an overkill... I'd rather monkeypatch my changes in a related gamma file. thanks.

random fulcrum
#

why would it be overkill to store your file in a zip

covert dock
#

is there a way how to increase thermal scope resolution?

simple scaffold
simple scaffold
azure bluff
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yeee, i've done that (unpacked) already, point is i have changes i'd like to apply to that file. Not because they necessarily have to be applied there but because i think it's a cleaner solution. Point is i have no idea on what repo this file (item_repair.script) is held so i don't know where to submit a pull request

thanks for answers to both of you.

simple scaffold
azure bluff
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thanks, i suspected something like that, i'm waiting for access to Anomaly DC server because i refuse to link my phone number with DC account. I wrote to @minor spear who is a staffer there to let me in.

thin socket
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hi, how do i change the weight of trash to 0 ? which file i need to look at ?
tried changing items_trash.ltx but it doesnt change in game

slow nexus
simple scaffold
slow nexus
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oh

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mb

simple scaffold
azure bluff
slow nexus
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It seems like the problem im having with getting the audio environments to work is the fact that they arent loading into the correct effect slot

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That and there seems to a be a bug with my merge where some environmental effects like rain sounds wont play after a level transition but play fine when loading from a save

thin socket
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makes it easier to just run replce command

thin socket
slow nexus
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hey where did you get this from, I've fixed the environments and effects loading correctly but none of the maps have a snd_env file to accompany them

slow nexus
#

Okay i found a bunch of envs from a dead air mod and testing with them at the moment

slow nexus
# lilac idol mfb gave it to me

Its all fixed now and i fixed the reverb gain issues though every sound is now playing through the reverb channel so sounds in the ui and main menu still play with reverb

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The env files i got dont seem to swap environments its all just one static env for the whole map

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which i had one other than fake start to test lerping between two environments

slow nexus
lilac idol
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a mapper

slow nexus
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okay some envs have detail

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and its lerping between them

lilac idol
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he's in anomaly discord

slow nexus
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ill upload vid in a sec

lilac idol
slow nexus
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wdym

slow nexus
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and its using the level.snd_env files

lilac idol
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yeah that's what I mean

slow nexus
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I dont see any other way to get it to work correctly otherwise

lilac idol
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I can invite you to a discord server where you can ask about this sounds stuff, lots of experienced people there

slow nexus
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level.snd_env stores what i assume to be geometry relating to what environment should be used where and sEnvironment.xr stores the presets that snd_env uses

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yeah if you can that would be sick

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cause i dont think anyone here really cares about it but i care about it alot

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sick of the game sounding flat

lilac idol
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sent it to your dms lurking

deep galleon
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hey guys, anyone familiar with custom weapon reposition?
I have made a modded .ltx file with Dragable Hud and debug menu and all. It works but only when dip my gun into the wall lmao why

rancid oar
gleaming tide
lilac idol
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nope

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apparently it's all scripted

gleaming tide
lilac idol
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I haven't messed with it since I got told that it was script based lmao

gleaming tide
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Hmm, do you know how to lock upgrades behind certain technicians like it was in CoP?

lilac idol
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I'm pretty sure gamma doesn't allow technicians to give upgrades

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and no, idk how to do any of that tbh

gleaming tide
lilac idol
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for the nimble trade I think you can just look at the mod that adds the nimble trades to add your own weapon to the trade profile

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I think it was called nimble upgrades guns or something like that

gleaming tide
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I was trying to mod on top of this, wasn't successful

gleaming tide
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Well, I was in adding the dialogue

gleaming tide
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Okay, scammer KekSkew

vale pelican
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@simple scaffold Merry Christmass

thin socket
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anybody tried messing with longer wake time ? making sleep less often

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i read somewhere we shouldnt mess with the sleep, but maybe if....

gleaming tide
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Any reasons why the gun might stop being an upgraded version after I put any attachment in it?

lilac idol
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maybe you didn't set up the sections properly

gleaming tide
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Well, I do use the same models as an unupgraded weapon but I doubt that is an inssue

gleaming tide
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About sections - no idea, everything seems to work but this

spiral yew
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theres any way to change the name of an npc? like spawn a random npc on the map with a custom name

gleaming tide
fair canopy
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because your new section inherits from the old gun

gleaming tide
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Already fixed but yeah peepoLove

spiral yew
sudden inlet
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Is there a simple way to create repeating time interval?
Creating timeevent within another timeevent is kinda unusual approach

random fulcrum
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use actor_on_update()

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and set up a time_global() check within it for the interval

gleaming tide
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How do I add Status and Replacement parts? Look second screen

broken lake
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has anyone made a mod same as guitar in stalker 2?

lilac idol
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it's just an ltx that defines the parts

gleaming tide
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wpn_saiga12s_isg_nimble = prt_w_barrel_3, prt_w_trigger_components_1, prt_w_bolt_carrier_1, prt_w_bolt_3, prt_w_gas_tube_1
just this in a file?

lilac idol
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yeah but with the proper directory and whatever

fair canopy
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Do not overwrite parts.ltx, do it in a dltx

verbal siren
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I'm trying to edit weapon icons and I don't get the silencer placement. The modding book explains silencer_x and silencer_y, but the mod I'm editing has weird coordinates, yet the silencer is placed correctly in the inventory. silencer_x = 235 in pixels I do understand, silencer_y = 5 I don't. The barrel on the weapon icon is like 40 pixels from the top of the icon so it would make sense to set silencer_y = 40, no? How does the y coordinate work here?

gleaming tide
hollow heron
naive snow
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There's a icon layering little program you can use to find the coordinates properly, otherwise it's a bit of guesswork

spiral yew
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someone knows why when spawning certain npcs of X faction they just crouch and dissapear? im testing spawning npcs with the debug menu but npcs of factions like sin or unisg just dissapear after some seconds, why is that?

fair inlet
spiral yew
fair inlet
tawdry edge
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anyone know a mod that changes the npc controls? (grabbing artefacts, hiding behind cover, relaxing around the campfire, etc.) canat remember the name

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couldve sworn i saw it in mod posting

slow nexus
rotund lotus
hollow heron
queen drum
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Here me out, self fellatio mod.

wispy ferry
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I would rather choose to be deaf

summer stream
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holy shit there is 147 bones KekSkew

summer stream
lilac idol
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what is that even lmao

summer stream
lilac idol
summer stream
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look at how many bones the hands have

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and every of it is induvidial KekSkew

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finger

lilac idol
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well what is ithmm

summer stream
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try to animate with the use of it

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it's not a lot

lilac idol
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ok I can test the weight paint for you

summer stream
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y'know i would steal it

summer stream
lilac idol
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well then make the whole ass process and I can try it out

summer stream
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also i figured out how to properly do weight

lilac idol
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just send the meshes and textures

summer stream
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thanks for the old dog gloves idea

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stole took the gloves from mechanix

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now what is need to be done, is the funny thing called

Sleeves

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and then i can show it

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main problem on them :
l_finger0, l_finger1

lilac idol
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yeah sleeves are kinda fucky

summer stream
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weight is slightly wrong

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manually adjusting them rn

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but it's MUCH better than MHP one

lilac idol
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also the reason why there aren't sleeveless hands

summer stream
lilac idol
summer stream
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i have one

lilac idol
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have funpepelmao

summer stream
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literally i made it

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and i have the ones from tarkov

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which are like that

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but made with use of MHP stuff

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sucks, but works

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will be re-made

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i will literally re-inovate MHP

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so gamma can have normal gloves

lilac idol
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that'd be cool, considering that some of the sleeves are kinda fucked up and make some anims look bad

summer stream
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btw, here's elbow

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it's actually the normal weight stuff

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you just gotta either rename it and calmly make it

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or just

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combine it

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but yeah

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mostly it's ok

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btw main problem on these hands is

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this finger

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so here is proper weight for them :

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not these fucked over weights which mhp has

lilac idol
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hold on

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a normal thumb??? in my anomaly????

summer stream
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Yes

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look at this screenshot (oversaturated but eh)

lilac idol
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thumbs suck so goddamn hard in this game let me tell you

summer stream
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do you see the thumb

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it LOOKS okay

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it's fucking NORMAL

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so also

lilac idol
summer stream
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these are l_finger0 and up to 2

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which is ACTUALLY GOOD

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l_finger0 :

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l_finger1 :

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and l_finger2 :

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just LOOK

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it's majestic

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and it's because i fucking imported it in smodel KekSkew

lilac idol
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that looks pretty nice, how does it play tho

summer stream
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well, semodel

summer stream
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i dont have-

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nvm i have

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i have anims

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give me a sec

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gonna get it

lilac idol
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send me the meshes and I'll test them anyways

summer stream
lilac idol
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I can also stress them a bit yk

summer stream
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just get an addon to

lilac idol
summer stream
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it's a semodel

lilac idol
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yeah

summer stream
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i didnt import it

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into ogf

lilac idol
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once you have themtomfoolery

summer stream
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i'll try to combine the vertex groups into one

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l_hand

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since LOOK HOW MANY THERE ARE KekSkew

lilac idol
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once you have them ready for x-ray armature send them and I'll test it

summer stream
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i'll try it on the default model

lilac idol
summer stream
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just to see how buttery smooth it is

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since it's mw19 rig

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i feel like i'm gonna be the innovator in anomaly with these hands ohno

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since most of them sucks

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the only normal one i saw is only on BAS

lilac idol
summer stream
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I will not release them under any circumstances

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holy shit

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that is A LOT

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FUCKING WHAT

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117K ANIMS?

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i am not recovering from this ong

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enjoyment

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hell yea

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professional

rancid oar
# slow nexus Check out the latest build on my git

so i tried it for a few minutes earlier today and it doesn‘t seem to work for me - i installed the level files from your git as a mod via mo2 as well and the console tells me its loading the environment files but it doesn‘t affect the sound as far as i can tell

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should i copy the files directly into my anomaly folder instead? or am i missing something entirely haha

covert pivot
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What decides if a weapon gets hold in a wide apart grip or a like closer together grip by NPCs? Dont have a picture of one, but ive definetly seen some short AKs being held by magwell and short smgs like kiparis are in a tighter hold than this as val. I would want to change it so its not held by the suppressor kek1

covert pivot
gleaming tide
random fulcrum
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my guess is animation_slot

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ef_weapon_type and ef_main_weapon_type don't seem to be linked to anything related to this in the source code

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and hand_dependence does nothing

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at least at the engine's level

covert pivot
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👍 Ill try to mess around with it later, just noting down weird stuff I see as I take npc portraits kek1

fair canopy
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Like momo said I'm pretty sure it's animation slot. I remember messing with it trying to fix shotgun and bolt positions

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Best bet to fixing them would be to beg lizardman to redo the anims PepeHands

safe solar
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i got a banger mod idea - crossbow in stalker with explosive bolts

hollow heron
rancid oar
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especially the room and open space environments, they're subtle to the point that you barely even notice the reverb

tribal aspen
summer stream
tribal aspen
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It is a lot LUL

summer stream
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lots of stuff is assigned to the different part of hand

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which doesnt let it fucking snap in half

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good stuff

tribal aspen
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I animate with them and they're the best I've ever worked with haha

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When they're rigged properly and not just raw anyway

summer stream
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they are good

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since i borrowed them from 2019 one

rotund lotus
stone orchid
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Does anyone know how to swap hands modes hud? I saw someone said I should replace them in file ltx, where can I find it? For ex I want to replace merc ace suit for dolg redline, can someone explain pls? Ty

hollow heron
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It’s the crysis sound

west cobalt
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got told to ask here, if i had an animation for stalker anomaly, would someone be able to pack it into a mod?

sudden inlet
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Hi, guys! Is there any way to understand if an outfit have to be charged?
I can't see and specific property in their ltx definitions

hollow heron
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Third eye opend

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Now I gotta figure out how to do weapon repositions

west cobalt
# lilac idol wdym

like if i had someone commision a animation, and send me the file, could someone pack it into a usable mod?

lilac idol
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I mean yeah?

west cobalt
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ok cool

lilac idol
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but why doesn't the animator do it himself

west cobalt
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he dosent know too much about stalker

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never really modded shit, hes just extremely good at blender animations

lilac idol
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well as long as he's using the correct rig for x-ray I guess it'll be fine

west cobalt
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he is, he had another modder give him everything he needs

lilac idol
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although good luck trying to find someone willing to export everything and prepare it all for him lol

west cobalt
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im willing it pay, thats my point

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i just wanted to know if its possible with a animation file

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only

lilac idol
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idk if someone will accept money for that, but good luck tho

west cobalt
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already got like 8 dms saying they know alot about stalker, i offered around 100-150 normally

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but this was in the anomaly discord

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but its 8 for different things

lilac idol
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100 for that???

west cobalt
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i have money to spend, why not lmfao

lilac idol
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yeah they tryna scam you lol

west cobalt
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its a important fucking animation

glad mirage
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Why does this smell fishy

west cobalt
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no i OFFERED 100

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this animation means the WORLD in a way

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big ass deal ya hear

lilac idol
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fuck it I'll do it for free

west cobalt
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bruh

lilac idol
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send me the blend file

west cobalt
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hes still working on it

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i told him id pay him 200 if its really good quality

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and he said hes very down

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guess what animation it is

lilac idol
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no idea tbh

west cobalt
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(its very important)

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cocaine.

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theres no cocaine animation atm

lilac idol
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lmao

west cobalt
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but imagine

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your character

lilac idol
west cobalt
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doing a fucking line

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before anything

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like lets be fr

lilac idol
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tactical sniff

west cobalt
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nah fr

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Addictive Drug Animation Pack incoming

lilac idol
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brutal ngl

old berry
glad mirage
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Worse is that its actually what optimal gameplay feels like

lilac idol
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yeah lmao

west cobalt
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is it hard to import animations from say, EFT into stalker? or when people say import, is that just making a 1:1 replica?

old berry
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i mean some guy figured out how to port cod mw2 animations into anomaly so i guess so

west cobalt
# lilac idol yeah lmao

cause what kinda mods do you conjure, i might need to get a commission from you if you take them

west cobalt
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like old mw2? or newer

old berry
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newer the shaky one

west cobalt
west cobalt
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ok i was thinking that

west cobalt
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im gonna guess "animations" in this game are almost always hand animations, meds, reload, etc etc

lilac idol
west cobalt
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how long does it take you to make someone on those lines?

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if you were paid aswell

lilac idol
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like a month or maybe less

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I can make one single animation in 2 days easily but I also have to make a minimum of animations

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which ends up being like ~20 anims

west cobalt
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do you have any examples for food/medical type animations?

lilac idol
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nope

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although I could probably make one

west cobalt
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if you can, lmk, you might take the cocaine dealer spot

lilac idol
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nah leave that to the other guy

west cobalt
lilac idol
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I can make something else if you want

west cobalt
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lemme look at the anomaly menu and see what they have

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fent may be the priority

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oh on the real note

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animation for the survival kit

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would actually go hard asf

lilac idol
old berry
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that green bag thing

west cobalt
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shi dont got a anim

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but its hella good

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so lik

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it dont add up

lilac idol
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i think that was removed from the gamma loot pool last update

west cobalt
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you can still buy it from traders

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i think atleast

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i remember buying one

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i might be tripping

lilac idol
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well i think i can make one for that

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although i don't really have a model rn

west cobalt
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you played S2 yet?

lilac idol
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nope

west cobalt
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ok so

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you know what a epipen is right?

lilac idol
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i was actually saving up to buy it

west cobalt
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like a rust syringe

lilac idol
west cobalt
old berry
west cobalt
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bruh

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see thats

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yeah

lilac idol
sullen falcon
lilac idol
lilac idol
sullen falcon
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ah shit just realised

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ty

west cobalt
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bro.

lilac idol
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it might be his

old berry
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that was made by sodaz

west cobalt
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yeah

lilac idol
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crazy ngl

west cobalt
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ok so pillii

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this is the idea i have

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ok

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so, the rust syringe

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yknow, the epipen looking thing

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stalker 2 syringe, EFT syringes

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the pop and go type deal

lilac idol
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yeah yeah

west cobalt
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ok

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these look like those right?

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like theyd have an animation like it

sullen falcon
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illegal activities?

west cobalt
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but this

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this is what they look like

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in the animation

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WHAT THE FUCK

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ok so

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you see the vision?

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we need

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the stim type meds

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to be stims

lilac idol
#

i mean yeah, but you could also just change the icons

west cobalt
#

variety is the best

lilac idol
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but i can do them regardless if you want to

west cobalt
#

pillii..

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do you want stalker 2

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lets lock in

lilac idol
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i want to get paidKekSkew

west cobalt
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do you wanna do half and half, half upfront, half when finished

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or whats up

old berry
west cobalt
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or if you want

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we can do it all at the end

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up to you

lilac idol
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idc if im honest

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whatever you want

west cobalt
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erm

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how fast do you think you could get this completed?

lilac idol
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depends on how many different anims you want

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and how you want them to be

west cobalt
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its most likely just 1

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as it can be 1 for all 3

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type deal

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ill send an example

lilac idol
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oh wait i think someone did reanimate the injectors at some point

west cobalt
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lmk if you find it

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could make something else then

lilac idol
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yeah lizzardman did

west cobalt
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hmmm

old berry
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remake the cheese medkit

west cobalt
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YES

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that animation is pretty mid

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so it indeed does

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need a makeover

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make it the car from eft

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imagine

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lmfao

lilac idol
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alright tell me how you want it to be

west cobalt
#

ok, lemme go look for an example

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Salewa?

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lemme keep looking

sullen falcon
#

what about the stimpak animation from fallout?

west cobalt
#

THANKS FOR WATCHING
——————————————
0:00 SIMPLE SURGICAL PACK
0:19 QUICK BANDAGE
0:27 STANDARD MILITARY SURGICAL KIT
0:42 FIELD BANDAGE
0:50 TMK MILITARY SURGICAL KIT
1:06 OPM BANDAGE
1:15 ST0 BATTLEFIELD SURGICAL SET
1:32 G-96 NEBULIZER
1:38 SIMPLE FIRST AID PACK
1:46 FAST-ACTING PAINKILLER
1:50 STANDARD FIRST AID KIT
1:55 EX PAINKILLER
2:01 E3 ...

▶ Play video
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2:54

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that could go hard

west cobalt
west cobalt
#

mb, wrong time stamp

west cobalt
wispy ferry
west cobalt
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i feel like that would be REALLY good for those injections that only heal red hp

west cobalt
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only 1 anim as it would fit all 3 medkits

lilac idol
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I think it's doable

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but I don't have the model nor I know how to port from breakout

west cobalt
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couldnt you use the normal AI-2 model, but fit kinda the same aspect

lilac idol
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alright I think I get it

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I can try to adapt to the same "style"

west cobalt
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yeah, dude bits the cap off and spits it off, uses it while the medkit is still in the other hand

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also, how do i use that injector anim?

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i loaded it as a mod and it did not work, something else i have to do?

lilac idol
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idk I haven't used it myself, you could ask lizzardman

west cobalt
#

alright ty

west cobalt
lilac idol
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yeah I'll keep you updated whenever I get some progress on it

west cobalt
#

oh yeah, dm me your steam so i can add you for the gift when its done

boreal hawk
#

Is there a good mod for ambient sfx? Like sounds of crows, birds, distance sounds etc

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and maybe a reverb mod

west cobalt
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thats what i did

boreal hawk
boreal hawk
lilac idol
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that doesn't exist

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openal isn't a thing yet

boreal hawk
lilac idol
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not really, I haven't looked much into that

sudden inlet
#

Does anyone know how BHS works? Apparently any medkit should heal you infinitely because of this code (timedhealth is always 60000) but it definitely stops somehow. Any chance someone know where it does stop?

if time_global()-medkits.lastregen>medkits.timedhealth then
        medkits.lastregen=time_global()
        for k,v in pairs(timedhp) do
            if v>0 then 
                timedhp[k]=timedhp[k]-1
                health[k]=health[k]-1
            end
            if v<0 then
                timedhp[k]=0
            end
        end
        SaveHealthStatus()
    end
fathom wagon
slow bolt
opal void
#

I need you guys to make this game have Frame Generation and FSR, along with editing the engine to make it multiple threaded.

rancid oar
opal void
rancid oar
#

you have to run it everytime you run gamma but its better than nothing

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oh word

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yeah having that built in would be so nice, multithreading too

opal void
#

Well

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23 year old engine, if I am not wrong

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But this community cant let go

rancid oar
#

haha yup

stone orchid
#

Does anyone know how to swap hands modes hud? I saw someone said I should replace them in file ltx, where can I find it? For ex I want to replace merc ace suit for dolg redline, can someone explain pls? Ty

stone orchid
#

someone pls

wispy ferry
#

patience, bud
testing a thing if I can just do it for you (because I want to see if I can DLTX edit it) and whether or not this works I'll tell you the way that does work in just a bit

stone orchid
#

Thanks dude

wispy ferry
#

well shit, this worked perfectly, with this mod your hands now have the redline appearance instead of ACE
install as a normal mod on MO2
included in the .rar is also my slightly-shitty guide to DLTX edits, so you can do more yourself

stone orchid
#

Dude, I really appreciate it. My god thank you so much)

wispy ferry
#

the other way to do this would have been to:
search for THAP on MO2
right click on 375- THAP Re-work - Max_im16, open in explorer
gamedata > configs > mod_system_THAP_Rework.ltx
and change

player_hud_section            = actor_hud_seva_ace```
to
```![merc_ace_outfit]
player_hud_section            = actor_hud_redline_novice```
#

sometimes the DLTX method (seen in the tiny mod above) doesn't work because of some load order stuff I'm too stupid to understand
modifying the highest-number-priority base mod will work, long as it doesn't get updated

stone orchid
#

Ah shit dude, I meant heavy red line suit, PSZ-9d Duty armor this one) But I'll try do it myself, anyway ty

rancid oar
#

this one :)

stone orchid
#

in the mod folder in gamma, right?

wispy ferry
#

not quite, in the "virtual folder" in MO2
on the right of it

stone orchid
#

but I have these, am I doing smth wrong?

wispy ferry
#

put "animations" in the search bar in the bottom, as shown in screenshot

stone orchid
#

Ah yeah, I see now

wispy ferry
#

or, just open the mod I sent you, change the config to say this instead

player_hud_section            = actor_hud_duty_pantsir```
(the "pantsir" and "heavy_redline" outfits use the same hand models)
stone orchid
#

Ah, ty

wispy ferry
#

do note that you do obviously need to relaunch the game to make sure the changes actually stick
should be obvious, but still

stone orchid
#

Yeah I got it, so last question if you dont mind. I change the line, now I should to do what? Because I unpacked ur .rar file, not quite get it

#

Or I should replace it in the .rar file?

#

like here?

wispy ferry
#

oh, no sorry
right click the mod you have installed on MO2, open in explorer, then modify in there
gamedata > configs > mod_system_z_THAP_custom.ltx

stone orchid
#

ahhh

#

Okay

wispy ferry
#

you can change the file and repack the .rar or .zip or w/e and install the new version
but for a small tweak like this it's far easier to just modify the file

stone orchid
#

Now I get it. Big thanks to all of you, who helped me, poor dumb)

wispy ferry
#

I was also a very poordumb before I figured out the magic of DLTX...
I still haven't figured it out good, so I am still mostly a poordumb, but a bit less
have fun!

stone orchid
hollow heron
#

How do I do weapon repositions? I have the mod, I made the folder for the gun but still doesn’t work

summer stream
#

get this

#

do the reposition

#

apply

#

go into anomaly folder, find cache_dbg.ltx

#

do the same file but mod_system_repos.ltx in configs

#

copy and paste with !

swift kernel
#

is there a way to reload a mod while playing? im pretty new to developing and its pretty tedious to close the game every time i do a modification in the mod

slow bolt
#

99% of games you need full restart

#

what are you editing?

naive snow
fair inlet
random fulcrum
#

it also reloads other ltxs

sudden inlet
#

May I have any tip for to calculate percentage satiety of food? Right now I found this code, but it's little bit incorrect (52% instead of 44%) and I have no idea how to find out the correct calculations:

local eat_sat = ini_sys:r_float_ex(section, "eat_satiety")
local conditions = db.actor:cast_Actor():conditions()
local red_icon_satiety = conditions:SatietyCritical() * 0.5
local max_satiety = 1 - red_icon_satiety
local sat_num = eat_sat / max_satiety * 100
return sat_num
random fulcrum
#

satiety is super easy as 1000 kcal is the maximum

#

so just divide by 10

#

the code you posted uses the satiety value when you get the red status icon as a minimum

#

instead of using true zero as the minimum

sudden inlet
#

Incredible, lemme try.
It works, daaaamn

merry bramble
#

Is there any HD models for Lass?

wispy ferry
quasi narwhal
#

is there a way to easily teleport to where you're looking at (either on free fly or not) when you're in debug mode? think
asking this here cause otherwise i'm making it into a mod

covert topaz
fair canopy
#

those are some ugly icons

covert topaz
west cobalt
#

how do i export a blender object as a ogf

west cobalt
# covert topaz

honestly a really cool concept, adding stalker 2 things to gamma

white field
#

is there an explanation of what all the voiceline folders are for? im curious here if friend_hitted refers to actor hitting a friend or actor watching a friend get hit

sudden inlet
#

And looks like it's being used here: 209- Death Animations (if you like shooting extra ammo on dead people) - xcvb\gamedata\configs\creatures\m_stalker.ltx

white field
# sudden inlet IIRC they are being used manually in the code, guess you have to look there too

i tried some audio translator to see what the lines were and so far i have
attack = random in combat dialogue and specific responses to enemy count
backup = actor is moving defensively
cover fire = actor is providing cover fire
detour = actor is moving offensively
enemy = actor sees enemy
enemy down = actor sees enemy killed
enemy hit = actor sees enemy took damage
fire = actor is shooting dialogue
friend hitted = actor friend received damage
friendly fire = actor got friendlyfired
friendly grenade = actor sees friendly player with nade equipped(?)
grenade = actor sees enemy grenade, actor deploys grenade
post combat wait = actor after combat ends but still alert, actor after combat ends into idling
searching enemy = actor looking for enemies they heard or lost sight of
threat = actor taunts based on distance
tolls = actor friend dies

west cobalt
#

would anyone be willing to help me pack a mod? i had someone commision me a blender file for a cocaine animation, but i have 0 idea how to put it into the game, any help would be great!

west cobalt
#

@faint sable

faint sable
#

I just do guns

west cobalt
#

isnt it animations though?

#

but i do got another question, im working on a cocaine animation for the GAMMA pack, if i chose a arm model and a knife model in game
well, in blender, would it use my equipped stuff ingame

faint sable
#

I just port with existing animations, I don't make them myself

west cobalt
#

which is what i have

#

i have the blender file

#

i just dont have a clue of what to do next

west cobalt
faint sable
#

hmm best to ask Lizzardman or any animators that do items, Lizzarddman is my first to ask since he does animations like surgery kit and injection stim animations so probably him

west cobalt
#

Paying 30$ paypal, cashapp, or venmo to have someone implement a animation into the game, (already have the blender file)

queen kiln
#

Anyone able to help me with a crash I keep getting from ZLM? Unsure of what I'm messing up here, not super tech savvy in terms of crash reports

celest forge
west cobalt
#

gamma didnt have a anim for it, so i was like, yknow thats a funny animation that needed to be added

#

so i paid a dude to make one, he did, but now im in another roadblock

celest forge
#

Oh ok

#

If you want send me the files and ill try my best, ill take the $30 offer lol

split bane
#

I'm looking to commission a mod for an alteration to the Kar98k, is this the right place to find people or is there a better place?

slow nexus
rancid oar
#

alright i see

gleaming tide
#

why all animations need their own HUD preset madgetype

slow nexus
#

offsets

wispy ferry
#

speaking of, can I DLTX edits to weapon HUD offsets, or do I need to edit the weapon ltx directly? doesn't seem to stick with the usual method of
![wpn_name_hud]
followed by the values

sudden inlet
#

Any chance someone know how Grok calculated these BR and stopping power for ammo?
I was hoping cxv_ammo_stats_tbl.script is responsible for calculations but apparently it is not

        <text>Military 5.45x39 calibre HP is an hollow point round for automatic rifles of Warsaw Pact countries.\n
        \n%c[ui_gray_2] - %c[ui_gray_2] Armor penetration power (AP): %c[ui_gray_1]BR1 (15)
        \n%c[ui_gray_2] - %c[ui_gray_2] Nominal stopping power (DMG): %c[ui_gray_1]53</text>
    </string>
gleaming tide
lilac idol
#

you probably want to look for the gbo script

#

whatever its called

sudden inlet
#

Gotcha, looking into these things

covert topaz
#

How do i make ncps to drop their armor with a 100% chance?

sudden inlet
slow bolt
#

!support

queen pineBOT
#

@fading arrow If you have a question or need help with G.A.M.M.A., please use the correct channel for your problem:

For vanilla G.A.M.M.A. modlist (this means that your modlist is unchanged and untouched): #🔨base-gamma-support

For custom G.A.M.M.A. modlists (this includes mods added by yourself and also mods that are disabled by default in G.A.M.M.A.: #🔨modded-gamma-support

If you are having issues with the installer, or with your G.A.M.M.A. installation: #1026866080347603065

Any other channel ARE NOT support channels. If your question is a support question, you may be asked to go to the proper channel.

gleaming tide
late ravine
simple scaffold
fair canopy
#

anyone know if the game will crash if a trade profile has an item that isn't in the game? or will it just ignore that item?

lilac idol
#

well I know that if an NPC loadout has an item that doesn't exist and an NPC spawns with that nonexistent item it will crash
I haven't tried with trade profiles tho, but I guess it's the same

fair canopy
alpine jungle
#

shot in the dark here, cause ive looked and looked what would handle what happens when clicking to drag an item in any inventory? looking to add ISFX to play its sounds on click as it does on take?

sudden inlet
# slow bolt its in the ammo config

Any chance you would know where the knives numbers calculations are? They are already baked in the xml but I can't find any code related to this

sudden inlet
#

no wae, taking a look

alpine jungle
sudden inlet
slow bolt
sudden inlet
#

Yeah, in drop quality

slow bolt
#

idk that one. Mutants iirc are handled differently

sudden inlet
#

I expected there is a script/ltx with simple code but there is nothing (for now)

brazen pier
#

I'm new to programming.
Could someone help me understand how the CreateTimeEvent function works?
https://igigog.github.io/anomaly-modding-book/scripting/time_events.html

I'm just doing a test, I've created a function (test_time) that sends a message to the console
I did in an on_game_start() function
CreateTimeEvent(“event_test”, “action_test”, 5, test_time)
ResetTimeEvent(“event_test”, “action_test”, 1)
The problem is that the test_time function loops every frame from the moment the 5 seconds have passed... but I'd like the function to be read only once, but to repeat every 6 seconds.

sudden inlet
brazen pier
#

ok I'll test that!

sudden inlet
sudden inlet
sudden inlet
#

daaaamn 😭

covert pivot
brazen pier
sudden inlet
sudden inlet
covert pivot
#

You can search stuff like that in #📢development too, tho its always not very apparent or easy to find, but if its a recent change then thats the best place to find code that was changed for some feature

brazen pier
#

Does anyone know what I can use in a script to test whether the pause menu is open?

covert pivot
brazen pier
brazen pier
#

It's working, thanks

covert pivot
# brazen pier It's working, thanks

it is a bit iffy, ive had plenty of times when the main menu music kept playing after closing it, so there might be some issue with detecting the closing of main menu

next robin
#

how would i go along with editing gun stats or the armor pen of ammos? I just wanna tweak the pen of 338 lapua because I noticed that it sometimes 2 shots people when lapua punches through exo suit stalkers with 1 shot no problem. I already made a ltx for armor stat tweaks, so should I go along with making a new ltx file?

#

and furthermore, would it matter if i put weapon tweaks in the same ltx as ammo tweaks? and is there a formula to calculating what a ammo type can pen like the (1-hit_fraction_actor)*.75 of armor stats?

slow bolt
#

or should be anyway

#

it was a problem of the callback

covert pivot
#

Definetly had it on 1.5.3, not sure if 093 tho or just 091

#

Ive been just disabling the menu music anyways since it doesnt care for the music volume slider and blows my ears off

slow bolt
#

Hard to solve

next robin
#

thats all i need to figure out

charred ether
#

was there ever any further talk about this?

west cobalt
#

hey guys, would someone be willing to help me replace 1 animation with another?

#

ive never made a mod before and was thinking of a animation that already exists, and how it would go better on another medical item

#

but dont have a clue where to start

flint fern
#

I am looking to get a default axr_options.ltx file - mainly just the values for the SSS, but the whole thing would be handy to have.

cunning cloud
#

Good night, Is there any mod that improves the lighting and texture of building interiors?

celest forge
#

Not really

west cobalt
split bane
#

Is anyone here good at creating weapon assets? I'm looking to commission essentially a new version of the Kar98k. In all likelihood it would probably be an upgrade kit for it and convert it to .45 and give it a threaded barrel. It's based off of a conversion kit created by Rhineland Arms and I can't get one irl so I've decided to live vicariously through Stalker if possible.

wispy ferry
west cobalt
#

oh shoot, this is not really what i meant

#

i see what you mean though

west cobalt
#

the BHS remade animation is a different mod, not one already present in the game

#

but its made for the injectors in that mod, so im wondering if its possible to make it replace the animation for the medkits in gamma

summer stream
#

yes

#

but that is pointless

plucky path
#

The Rare Stash Balance mod has the treasure manager ltx

#

Is the list below the only types of items that are included in the stashes?

#

I opened so many stashes but didn't see most of the armors in the list below

#

I know that some of them are removed from survivalist but I still haven't seen the ones which aren't blacklisted

#

After dozens of stashes with the correct tier chance in north locations

#

Am I reading it wrong or just unlucky

plucky path
opal void
#

Default, as in unmodified?

next robin
#

anyone know the formula for calculating health_restore_speed

sudden inlet
next robin
#

hm ok

random fulcrum
#

that field is just scaled with the time between frames

#

that's it

next robin
#

yeah its just blabber, i need the actual formula bc im tweaking an attachment

random fulcrum
#

what you referenced is the script layer's representation of it

#

there's no formula

next robin
#

fuck

random fulcrum
#

it's just scaled to framerate

#

that's it

#

every entity's health is 0..1

next robin
#

ill keep putting on decimals then kek1

random fulcrum
#

that's all you need to know because it's all there is to know

next robin
#

alr then, imma try 0.025, im aiming for 10 health rest so

random fulcrum
#

try multiplying it by 360

next robin
random fulcrum
#

6 for the alife update rate I THINK
and 60 for a full minute

#

then you recover 900 health in a minute

next robin
#

hmm

#

i see

#

Shows as 165

#

Ill take it down to 0.000025

random fulcrum
#

165 what

next robin
random fulcrum
#

oh poor guy

#

are you on 0.9.3

next robin
#

Yep

random fulcrum
#

oof

next robin
#

Last updated 12/10/24

random fulcrum
#

just use math

#

no number is accurate

#

ingame

next robin
#

Ive learned that with gamma, no value is ever correct

random fulcrum
#

yes that is what i said

next robin
#

yeah

#

imma keep guessing snd checking since i got hours of time on my hands

random fulcrum
#

brother multiply by 360

#

and be done with it

#

or just by 6

#

why complicate it so much

next robin
#

Ok all good now

#

Ty for the help faust, sozz for the time waste

gleaming tide
#

Guys, can u tell me more about mod_actor_effects?

#

Basically swapping weapon effects using 1 line?

flint fern
opal void
#

I already messed with the SSS options

#

Used the anomaly custom configuration that gave me around 10fps more

#

Looks pretty too

#

Some LUT, grass mod, and the game looks like a 2018 title

flint fern
#

mine looks good too, but still want to default the SSS settings I have messed with and give that a run.

opal void
flint fern
#

11

opal void
#

Nice. Hows the performance?

flint fern
opal void
#

Real nice

#

I can barely keep up 40-50 haha

flint fern
#

I may be upgrading to a GTX1080, but don't expect much fps from it.

west cobalt
summer stream
west cobalt
#

weirdo mentality

livid mango
#

Hey i just need help here, i dont know if this is the right channel but im dowloading the inverno mod for gamma and i have the file for the mod i just dont know where it goes, if anybody could help it would be greatly appreciated

young gate
#

yo how does one start creating mods for anomally. I'm looking throught the anomally moding book and its confusing af. Is there any other way to learn?

summer stream
#

you just

#

reverse engineer it

gleaming tide
summer stream
#

it's simple

#

just do stuff like ltx and then slowly get to modeling

#

you need blender 3.6 or maya

gleaming tide
gleaming tide
queen pineBOT
#

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teal phoenix
#

it is confusing but it doesn't get simpler

#

lole

vast plaza
#

Question about Trader.ltx.

Example: Medkit = 3, 0.50

I know what these numbers mean. The first number represents the quantity and the second represents the spawn change. But I want to vary the quantity (1, 2 or 3 Medkits possible each spawn), how does that work?

ember blade
#

Does craft.ltx not support recipes that create more/less quantity than the default amount?

regal bolt
#

I've never made a mod and don't know how hard it would be. But a mod that shortens the distance between Rostok and Garbage wuld have been my favorite. Because that path is the worst…

gaunt mirage
#

I always used "Aydin's HUD and UI Tweaks", but now - with the new 0.93 UI - the new % numbers overlap the bars and it's a real mess!
I know it's not an actual bug... but it's an annoyance introduced with 0.93. If any modder/s of the new UI knew how to hide the bar of other UI mods would be awesome.

regal bolt
wispy ferry
#

you already have the additional travel spots now! goes from the Garbage gate to just south of the Duty intersection
used to be you always had to run the whole long ass path

late kestrel
#

modeling is fun!!!... ish

floral cave
#

Hi anyone knows what happens here thank you so much

#

installing all ghillied r700 mod

regal bolt
wispy ferry
regal bolt
frank flicker
#

hi does anyone know how to properly reposition weapon with 3DSS scope ? I have ported SR25 from EFP (alt aim + grenade launcher) to my GAMMA but i dont like position of weapon, when i try reposition it with HUD offset editor, the aim is totally fucke* up, thx 🙂

simple scaffold
# vast plaza Question about Trader.ltx. Example: Medkit = 3, 0.50 I know what these numbers...

No. The first number represents the number of times the item will be rolled. In your example it's a coin flip. The coin will be flipped three times. Each time it is heads a medkit is given to the vendor. This could be 0 medkits or 1,2 or 3. With an average of 1.5

So yo answer your question you list the max number you ever want to see and then pick a probability that puts the average where you want it.

frank flicker
misty mulch
fair canopy
#

It still doesn't look right. Compare it with another scope

frank flicker
fair canopy
frank flicker
#

Hi guys what do you think, FN40GL on SR25 doesnt have a sights for aiming, so i tried use a ALT aim for grenade launcher aiming works quite well 😅 https://imgur.com/yFhTFgH

clever fulcrum
#

anybody know here, how can i type _underscore in the stalker console config

#

i have a blackscreen ingame and i try to fix it

wispy ferry
#

as in, take a different weapon that can use the scope, put it on and aim down the sight
then take a picture, and make the new weapon's scope match the one already there

gleaming tide
#

Should hide it if UBGL is not mounted

frank flicker
fair canopy
fair canopy
#

Didn't realize the efp Sr25 has a gl

gleaming tide
#

Hmm, about hiding bones. Can you hide a part when UBGL is attached? Like handle?

dense marten
#

I've been searching files all day and cant find it to save my life.

Does anyone know where to change how long a squad stays on a smart terrain when visiting? if you turn on debug hud you can see the timer counting down when you hover over the squad and i'd like to shorten the time they stay at camps etc.

frank flicker
frank flicker
dense marten
lilac idol
gleaming tide
lilac idol
#

nah those are completely different things

#

the farthest I've seen with my eyes is a test script raven made for hiding a mesh when you attach a silencer

#

which would be the closest to what you want, but with the GL instead of the suppressor

summer stream
#

you can either make it a separate mesh like, handle and it will be hidden when you attach the GL

frank flicker
fair canopy
#

If you add it into the animation, you can do a bone for the handle. Then when you attach the gl you move the handle bone out of the wah

lilac idol
fair canopy
#

You could hide tge bone when a gl is attach if you find someone to make a script for it like nltp did the lens hider script

frank flicker
celest forge
#

fucking stupid ass engine

gleaming tide
#

we have to learn LUA 💀

summer stream
#

literally the only thing

#

handle does what?

#

it disappears

fair canopy
#

What

lilac idol
gleaming tide
celest forge
#

I mean a lot already do for double mags or floating casings

gleaming tide
#

Floating handle, never heard of it?

lilac idol
celest forge
#

"Why is this mag floating 10m behind the gun, how fix, gun unusable"

lilac idol
#

I was testing it with blackgrowl a bit ago and it didn't work quite well

fair canopy
#

GARBAGE

gleaming tide
fair canopy
#

Just wait for lewd to drop his weapon pack. He'll have a bunch of scripts for weapons

#

Or cwwp

celest forge
#

Afaik LEWD just does the same thing as scopes

#

Like he added a new attachment category for the grip and a laser

#

but you still have to make a hundred models per gun

#

Like

#

Base gun, gun+scope, gun+ scope+grip, gun + scope + grip

lilac idol
#

I think ashes figured out a way to make everything use a single ogf

gleaming tide
#

I love having 15TB of the same mesh!

celest forge
#

So if you have a gun with 20 scopes, a grip and a laser that's 61 models

#

per gun

#

62 with the world model

#

124 if you give each mesh it's own world model

#

lol

celest forge
#

Have you never seen the armature of one of the gunslinger ports?

#

Fucking 50 bones

gleaming tide
#

Merge and name them wpn_body

#

done

#

🐴 🤌

fair canopy
potent garnet
#

how hard is it to add a sight from one mod to a gun from a different mod? It looks like there are individual .ogf's for each sight so is it a matter of animation, or simply configuring .ltxs?

frank flicker
celest forge
#

Someone post a link to my tutorial, im not on PC rn

potent garnet
#

Sweet thank you.

summer stream
#

honestly im surprised how easy it is to add a scope to gun

fair canopy
#

So no problem?

frank flicker
frank flicker
fair canopy
#

Is this Sr25 overriding the base one in gamma?

frank flicker
fair canopy
#

That doesn't matter. Add more Zs to your dltx

frank flicker
frank flicker
random fulcrum
#

hang z stackers

gleaming tide
#

whoever adds more Zs wins

celest forge
#

Then youll have to hang me, mamawebo

fair canopy
#

Nvm it was the aspect ratio on mobile

covert pivot
covert pivot
gleaming tide
#

Is it even viable in Stalker 2?

covert pivot
#

so loaded last = wins out

slow bolt
covert pivot
#

gamma truly is the modders of our time

worthy mortar
white field
#

on voiced actor, if you keep adding files to an existing cue and numerically go up, does it register all these lines on its own or do you have to edit the script for it ? the original filecount is up to _15 and i went up to _31

woven mountain
#

Does anyone here know C++? I had an idea I wanted to do a while ago but couldn't find anyone willing to help. I want to give it another shot. I can offer co-authorship

unreal leaf
#

depends on what it is

#

Ive onl got limited knowledge, especially if this is xray related

woven mountain
unreal leaf
#

right... tell us what you want to achieve and what youre stuck on

woven mountain
# unreal leaf right... tell us what you want to achieve and what youre stuck on

As far as I remember, enemies do not react to a bullet whizzing by their head. So I wanted to create a mod that would do that by creating sounds along the bullet trajectory. To do that, I need the bullet trajectory. I have not found any mod or utility that tracks the bullet. I want to re-code the system for bullet trajectory, but in Lua so I can get the entire trajectory accurately and also release it as a utility. However, that requires reading the C++ code, which I have tried a few times but can't make sense of.

random fulcrum
#

you don't need to do that at the engine level

#

you have bullet_on_update in the script layer

#

you could hack a forced aggro on the update if it whizzes too close to a mob and the bullet is from the player

#

if you wish to save on performance or idk make it only for the player for some reason

woven mountain
random fulcrum
#

idk but it's more than enough for that kind of stuff

#

unless you have like 1.5km/s+ bullets

#

but maybe it also works with them

#

i've used that callback before and it has worked flawlessly

young gate
#

hey when trying to put the blender xray addon, its not working

unreal leaf
#

What version of blender are you using?

gleaming tide
teal compass
cloud bluff
#

Can someone make a patch for All Ghillied Up R700 addon for the 3d scopes ?

summer stream
#

do it yourself hellonewstalker3

cloud bluff
#

don't know how

summer stream
#

then learn how to hellonewstalker3

cloud bluff
#

damn cant i pay someone to do it

gleaming tide
#

Your chances to find that modder have been increased by 10 000%

cloud bluff
#

i dont know how hard it is

summer stream
#

not that hard

cloud bluff
#

ive only made mods for skyrim is there guides somewhere

summer stream
vast plaza
steady apex
#

There are not many simultaneously online stalkers, so performance shouldn't be of big concern

humble otter
#

Newbie to modding here so excuse my ignorance. Toying with the skills system code 🙂
Since GAMMA does weapon condition based on the sum of its parts, how does directly changing the condition affect its parts? Does it recalculate their individual condition?
I noticed when my change forces the condition of a weapon to increase by 100% it maxes the condition of each part out, but if I do 50% it seems a bit all over the place.

trim blaze
#

yo can someone help me plzz. I need to know this mod that grok use for the new gun leaning

summer stream
#

isn't that just
use_alt_aim_hud

vast plaza
#

Is there a mod that adds more traders who exchange items for other items? Like in Escape from Tarkov (barter items) or like the dealer "spirit"?

random fulcrum
#

there's this ancient ass framework

#

get to work

quasi narwhal
#

chop chop pepeBusy

proper comet
#

Looking out for the script responsible for that might help you

lilac idol
#

I think he's talking about weapon inertia expanded

summer stream
#

thats mean

#

However,

#

Atomic bomb

lilac idol
vast plaza
random fulcrum
#

it's easy enough to learn and use

vast plaza
teal compass
frank flicker
#

Hi, have anyone plans for converting Blindside´s military pack to 3DSS ? Im quite an AK fanboy (not the blue tape nerd) 😅 and i like his animations and etc, and i would like to use his modpack instead of AK family reanimation, i asked him on patreon and we are free to use his modpack, i have aleady ported VZ58 from his modpack

simple sequoia
gleaming tide
#

Go to their thread in #1035807043933720576 find 3DSS ready to go blend file with already fixed scopes

frank flicker
# simple sequoia Afaik 3dss has a step-by-step instruction on how to convert scopes on guns to it...
pallid acorn
verbal siren
#

When using the Ammo Check mod with OneKey Weapon Controls 1.0.3, some weapons don't have the proper animation, so the mod makes them use a reload animation, but there's no sound, even though normal reload has sound. How do I fix this?

fair canopy
#

Latest ammo check does that?

verbal siren
#

Yeah.

#

I mean, I probly can just copy the reload anim and name it mag check and add the same sound file?

lilac idol
#

I guess that can happen if the weapon config has
"scripted_snd_reload" instead of "snd_reload"

gaunt mirage
#

I have this file .DDS from Aydin's HUD, how can I make the "Statistics" section transparent to make it support the new 0.93 UI?

fair canopy
vast plaza
wispy ferry
verbal siren
vast plaza
fair canopy
#

the poblem with one key is that it's out of date

verbal siren
fair canopy
#

so that may also be contributing to the issue

#

yeah. unless someone takes up the project to update it i dont think you'll have a fix to that issue

#

i tried but im no scripter

#

the easiest no scirpting way to fix it would be to go through each weapon ltx, and dltx in the reload sound as a scripted sound

verbal siren
thin socket
#

How do i make a new aslan that act like original aslan ?

#

I used the squad id, spawn him at the chair, yet the new aslan still walk around aimlessly

verbal siren
#

So, I did this in a separate mod_system_blahblahblah.ltx:
![wpn_bizon] scripted_snd_ammo_check = weapons\bizon\bizon_reload scripted_snd_ammo_check_empty = weapons\bizon\bizon_reload anm_ammo_check = pp19bbw_reload anm_ammo_check_empty = pp19bbw_reload
Didn't work. Only after adding those lines to the original w_bizon.ltx I made it work. How to dltx tho?
Tried adding more Z's to the filename, but no go. Maybe the scripts don't take dltx-ed entries into account at all?

idle stone
#

Is there a way to tell from when there is a mod or what the version of the mod is from the files in the mods folder?

verbal siren
idle stone
fair canopy
#

anim should have been under [wpn_bizon_hud]

verbal siren
#

Now for something completely different. The fact that no one made a mod for this kinda speaks for itself, but would it be possible to make companions act like normal NPCs in fights? I mean the voiced shouts like "cover me" or "don't shoot" (in case of friendly fire). Is it something hardcoded in the engine that they go silent after joining the player?

slow nexus
glad mirage
#

how do you patch a crash like this?

#

Expression : _valid( c )
Function : CPhysicsShellHolder::correct_spawn_pos
File : D:\a\xray-monolith\xray-monolith\src\xrGame\PhysicsShellHolder.cpp
Line : 214
Description : object: wpn_m4_compm4s16609 model: dynamics\weapons\wpn_m4\wpn_m4_compm4s

stack trace:

#

tried port BAS sights over to a gun and dropping it causes this crash

thin socket
#

guys pls help what is the file that define the capacity of backpach turned stash

misty mulch
lament moat
#

How can I remove a specific weapon from the NPCs loadout?

wispy ferry
#

by opening each and every loadout the game uses, finding that weapon, and removing it from those lists

lilac idol
#

your best bet is to remove the weapon

#

like, completely

lament moat
lilac idol
#

because gamma removes all the weapons from NPCs and adds them one by one

#

so if you want to do that you have to delete all the loadouts and re-do then

#

at least that's my understanding of it

#

you can't just
!![stalker_novice]
wpn_something

#

that would delete the entire loadouts for stalker_novice

fair inlet
lilac idol
#

now that you say it I saw demo talk about that a bit a go

lament moat
#

I just want a weapon to not spawn anymore , is there not a exclude_weapon thing?

#

In a old version of gamma I think there was

lilac idol
#

just try looking at soul's Mossberg script

#

I don't think anything like that exists with dltx

fair inlet
#

you can use dltx, but it won't be easier than just editing ltx, yeah