#╙🖇mods-making-discussion
1 messages · Page 68 of 1
People will do what they want. The risk is yours to evaluate making a mod with their assets.
Has there been any action taken si far?
In just surprised since Its included even in big mods like bas
As long as what you make isn’t behind a pay wall, they likely won’t take action, worst case scenario is they’ll have the download links taken down
Sites like the nexus won’t host stuff like that, but there are discords that share it
Now if you’re to rip any asset from Nintendo, they would sue your intestines out
Everyone uses them. Half of gun mods use some kind of bag asset. Tons of them in bas
You can always rip more too
They can't really stop you
fair enough, thanks for the clearup
.bat files are uses to launch the SDK
You need to use the shader editor if you want to edit .xr files
Keep in mind that it crashes when anomaly .xr files are used
So you need to decompile them
Are those bat files in the anomaly sdk in the modding book?
No, they're in the SDK itself
Every version of the SDK has a .bat file
0.7 SDK is for CoP and its mods
0.5/0.6 is for Clear Sky
0.4 is for SoC
There's also 0.8 sdk but that's for CoP and its mods like Anomaly.
Where can i get the .8 sdk?
#╙🖇mods-making-discussion message and by decompliled you mean like this?
that file is a decompiled vanilla anomaly gamemtl.xr
Yes correct, so would the .8 sdk work with it?
for what purpose
Trying to add footstep sounds for different mutants, instead of javing them share the same types
Woukd it be inside the gamedata folder or outside of it? I know the xr file doesn't reside in the gamedata folder
there's a bit of documentation in the modded exes github repo readme
and there's an example in the base anomaly folder, inside gamedata
provided you have the modded exes update that introduced the tech
but it's kinda old by now so you most likely have it
https://github.com/themrdemonized/xray-monolith/blob/all-in-one-vs2022-wpo/gamedata/gamedata/materials/material_pairs.ltx
https://github.com/themrdemonized/xray-monolith/blob/all-in-one-vs2022-wpo/gamedata/gamedata/materials/materials.ltx
Okay cool i will have a look. This stuff is so foreign to me so im lost lol
see the directory placement too
better get used to it because doing materials in .xr files is old news
and you'll run into people that complain that it's not compatible with inverno
or with npcs can't see through bushes
(both mods use the compiled method too)
Thanks for the heads up👍
If its old news then all the better since there may be more material to look at for notes
The inverno thing is its own thing but would you happen to know how to make it compatible npc can't see through bushes?
tweak numbers around in the materials
When changing the configuration of merchants, the money is not replenished after updating the assortment, 48 hours are indicated, but the assortment is replenished, and the money is not replenished.
What kind of injector is there for merchants, how to get the assortment to be updated completely, and not just items.
Hi guys, i have been working for a few days now on a vector reanimation and i would appreciate if any of you could take the time to take a look at them in blender. this is the 5th animation pack i have done in 3 days because i hated the previous results but with this one i am getting closer to what i was looking for in the first place. Please if you can i would love getting some feedback and advice as this is my first time animating something in blender and i'm really lacking experience. Please keep in mind that these are far from being finished. I'm also going to be out for about a month so i'm looking for some quick feedback to see what I can fix before I go.
I also have some questions regarding the animations:
- Do i have to do an especific animation for shooting and having recoil or does Grok's Enhanced Recoil take care of that?
- What is the difference between anm_show and anm_hide? Is the show animation the one for drawing the weapon and the hide one for lowering it?
- Do i have to do a running animation or can i just use the lowered position as the running animation? This one is kind of related to the one above
- This might sound weird, but how can i make the animations smoother but also have more "weight" to them? Should i spam it with keyframes and tweak them one by one?
- For animations such as firemode switch, do I have to do an animation for both firemodes (Full-Auto->Semi and Semi->Full-Auto)? Same question for the aiming animation, lowering and the draw animation
- Do I need to add some sort of sway to the animations or does the weapon sway included in gamma do that already?
you might want to also post in modding arts section in anomaly discord
has professional animators there who could share advice
will do, thank you👍
slowly making some more progress
N1. Where you get a stalker hands rig?
nvm, found it
If your gun has moving parts that move during the animation, yes you have to make a shooting animation, Enhanced Recoil just moves the camera, not the physical gun itself
show is when you draw the weapon and hide is were you holster it
If you're doing it just for gamma, no running anim is fine since it uses the forced lowered animation for the run
You can only have one firemode switch animation
if by sway you mean aim sway, then yeah there is a bit in engine but if you want to add one via an idle aim anim it's valid too, that's up to preference
Stuff such as "weight" can't be really describred or explained how to be added, is just a thing that you get right by practicing over and over till it looks right, but i'd suggest trying to animate with the graph editor, that gives a more visual representation of what the different axis are doing
u can disable it adding exclusion line in the script, except if you tell me grok removed this ability to force ppl to use lowered
I have never seen a person playing gamma that had actual running animations
And the average gamma user can't even add a separator in MO2 so I don't think many of them are changing scripts
thank you for the explanation👍
so other than the hide and show animation i have to do another separate position for lowering the gun?
this dark blue sights are disturbing for me, how can i change it's color ?
Average gunslinger "ports" in anomaly
Why not port the entire fucking thing
I want to actually SEE details
Not some fucking animations


anyone have an issue with kvmas and azetrix merge mod where the hand model quality is janky in first person?
seems worse than standard models lol
Using THAP 2.2 by any chance?
Or just the one that comes with gamma?
is there a way to change some of the stim animations like the epinepherine and other like it to that of the morphine ampule/glucose shot?
imo hitbox collision needs an overhaul in general, notice how bad the camera snaps around models when scooting by?
Reworked object collision would fix a lot but most notably mutants being softlocked on everything under the sun tbh
not hitbox i meant collision box
lol
oops wrong channel
I am not sure if it’s been mentioned before, but the bumpy surface issue, for inclines, only exists travelling on the East-West axis, not the North-South axis. This is, as far as I understand, a pretty common issue in game dev. I can’t exactly remember, but it’s probably something to do with either the interpolation of movement in that particular orientation, like the ordering of the movement calcs is favourable travelling NS rather than EW, or something similar to that, any kind of movement/interp order of operations quirk.
Can someone make a badass tactical crossbow mod? I think it would fit in stalker gamma and it would be great if it was sold by hunting sellers
yes, there is, a mod exists for that, https://www.moddb.com/mods/stalker-anomaly/addons/fdda-stimpack-changer-dltx
I've not tested changing things from it, but it should be a case of just replacing the item and animation the code calls for
so if I'm not mistaken it would be
snd = interface\item_usage\injector_using
anm = item_ea_morphine
animspeed = 1.63
tm = 7500```
and then tweak the animspeed and tm to make it look good and not leave you inactionable too long (or too short)
basic DLTX edits like that are easy, if you know what you want to change and what values to use
what do you guys think about this one?
little upgrade
рох, вопроси?
442 addons in MO2
GAMMA RC3
Discord: https://radmp.com/discord
Boosty: https://radmp.com/boosty
Donate: https://radmp.com/donate
scam alert
don't fall for it, plz
the "players" are just ai with custom waypoints
"it's just high ping, guys!!!!!"
yeah, those bot comments are surely legit
Interesting commenters on the video indeed
How do you connect to the same server
Like how do you sync up with a friend to connect to the same run
Hash functions
duh
it's still one hell of a powermove to move the snake oil to where idiots are abundant and are willing to buy
Obvious move
ngl i think Grok should do an announcement
yeah
@undone lily can you post a forewarning in #📢announcements about this fucking grifter before people lose their money
because if he only gets a slap on the wrist "don't talk about the scam nor your discord server here" it's not gonna stop people from getting the videos in their recommended feeds on youtube and buying into it
god forbid a large youtuber falls for it
Hi
I want to know how I can open db files ?
Yeah his mp video is pretty high in the search
Unpacker in anomaly/tools
You can unpack them with the unpacker tool included in the anomaly folder
unpacker_all gives you every asset stored in anomaly's .db files
unpacker gives you only text files
I saw the vid
And dude that guy is not a real player just look at this shit !
And he says I have bad ping
How when you trying to do a local shit your ping ganna be worse?
Truly a big scam and look at the bot comments from the vid
And thanks for help also
I mean
. . .
You know I think give this guys a little warning
Cause I think if someone from discord gets excited about this and then pay money for it they are gonna trigger here first in my believe
I know it makes no sense but you can guess so
They will leave here or something like that
Guy even kicked me from his discord server for warning people here
Not like that’s gonna work, I have more than enough eyes in there
Ok, it looks like the official stalker server is retarded
Mfs are falling for the radmp scam
how do i make a mod that makes the player play a specific faction on new game start
ie it sets a specific faction in the new game menu and disables the faction selector menu
or do i just remove it altogether lmao
He posted there?
Why tho
Yeah
Just pick the same faction every time
send me the invite if you can
It takes 2 seconds
i'll go call it a scam once more
Go to the screens and videos channel
He posted it there
I can't send sufficent proof because I'm on my phone
oh, you didnt get fucked for posting an invite
I'll remove it
Did you join?
It looks like you're in my mutuals list, I'll remove it
it already ended
Was pretty sure it was automated
But yeah theres multiple people who think its real and shit on people who prove it aint
I already sent proof in their dms, but they didn't bother checking
and i thought gamma players would be the worst
It's pretty clear that they're fucking morons
I sent proof to one of the mods, I'm waiting for his response
i just cant
Think he was paid off? 
nah imo the guy just genuinely believes
which is why i always say that monokit is pulling off the easiest scams ever
you instantly buy everyone by promising coop for stalker
because it's something people have always wanted
besides maybe the stalker discord is just unaware of monokit's past schemes
impossible for everyone to be clued in after all
exactly
i think im starting to get the hang of this
Not bad ngl
still robotic
but good for non-shooter games
yeah im trying to make it less robotic
I would do a shorter b2i
Retards I tell ya.
what's a b2i?
back to idle
yeah it might be worth a try
been out a while and saw grok's announcement about the terrain differences causing problems. if he's talking about what i think he is talking about then, I just wanted to add my little bit of outside knowledge to the mix.
from what i remember the really annoying terrain bumping and player slow downs is an inherent problem with the engine the original code was created off of. anomaly's code was written off of the original open sourced code and has this same flaw.
really the only way to fix it is to rewrite the base code from the ground up and I would speculate that efforts would be better spent moving anomaly into unreal 5 than to fix the base code.
do you guys think this is any better?
a bit
last motion is still too smooth
We need some thread or something for people who wanna work on a multiplayer mod
Cuz fuck the scammer
and if we ever want the mod to happen we need to work together on it

I got a idea of how it can work by looking at a couple mods
Lmao that's not how it works
Adding Multiplayer IS EXTREMELY DIFFICULT
Read this
oh no
hash functions return
I'm thinking of trying the way bonelab does it
Instead of doing EVERYTHING done on the server
do the minimal
Read this if you want to know why multiplayer in anomaly is difficult
It would take YEARS to do this
The way he talks about is different
You don't have to make a headless server
??
I was thinking more of replicating the bare minimum
Wdym blind in a playthrough?
like bomlab does
I never said it wasn't possible
You're just using bots lmao
Using custom waypoints and scripts
To imitate players
And? How does that magically prove that it's real
"o wait lemme open radmin vpn and people will believe me"
rip radmin vpn
Aaaand there they go.
Basic multiplayer is not hard
prefect multiplayer is
I don't strive for perfect multiplayer

His ass got banned?
I strive for playable multiplayer
Yup, just now.
yup
ah, don't worry, he's gonna create alts
Also had their messages deleted within a certain range.
Multiplayer in stalker is very different
It doesn't work like that
he already has one
You don't have to replicate everything
given that he got the number of mods in mo2 wrong, his alts are going to be funnily obvious
Ik
You can't just add multiplayer
You can in small steps
Replicated player positions only
then basic npc replication
then inventory replication
and keep doing the important bits
things will be missing
but a giant core is there atleast
missions might not be synced and many others
You forgot synchronization of all that
that is aids
nice damage control
That is why servers are a thing
If it was THAT simple we would have had multiplayer YEARS ago
Xrmpe supports co-op, but it's only for Cop
then every amount of time send a packet of the Position, Velocity, MoveDirection
Honestly, people are scared to do engine edits
its because not many people know how to make a server that sends data to clients
P2P multi is honestly just gonna be harder to sync and also worse overall having made both Client/Server and P2P multi models for games
you don't need to edit the engine at all
very false lol
Most of it
You can make a external program that puts data into a txt and then the lua script reads it
no, no you can't
how do you think the one stalker chat room mod did it
They said they're gonna remove all of MP code in 1.6
A mod already did that
For something that does literally no multiplayer code
iostream can read/edit txts
That's not how it works
yeah okay
to the hash functions you go
you might as well stop
Go learn basic programming standards pls before trying to talk about this 
If you can read/edit from a txt then whats stopping you
massive difference between an irc and a multiplayer engine
from interacting with a external program
Like
is this the hash functions guy or is it a new name
Incredibly massive

You can make a external program that creates a whole server and system to receive data
ah you're the i need a dev team guy
and funnel it into stalker anomaly via io stream
no
then it's a new guy
That doesn't mean it's easy
Its possible
new guy
possibly an alt
Plus the MP code from GSC sucks anyway
The only parts that are easy is something like replicating the player positions alone
I aint an alt
I don't support the other guy who was close sourcing his project
monokit's english sucks
where would I find inventory rendering, in ui_inventory.script? kinda wanna play with the idea of adding a bit of a line break in between item categories (if its even possible)
It's not an alt
But from my understanding you don't have to modify the engine to work with multiplayer
as you can have a external program handle the sending and receiving data and then put data into a txt
and use io stream to read from that file aswell as use iostream to edit to a file that the program can read from
just no
that is High School CS implementation of a server
that doesnt work for games
Would it not work?
It is quite a janky implementation
But it does allow communication outside stalker
so you can make your own server system
Unless Anomaly has another way we can use to better communicate outside stalker via a mod
Yeah it would be omega janky and barely work if at all
that is just sending messages between the users
doing 0 syncing
I made a game using that server
its a very bad idea
User sends message to server then server sends messages to all clients
after an amount of time has passed
say 0.05 seconds
You will have to do engine edits
and it read it every set amount of time
Anomaly 1.5.2 doesn't almost have any MP code
and 1.6 is completely removing it
1.6 will remove it entirely
The only thing we need is a way to communicate outside of stalker quickly
communicate what
Data
cause without any engine level code, you cant get that data
of vectors and such
Well you can use iostream
to write to a txt
Which gets information from where
A mod can use io stream to right to a txt
and a external program being the server and client and read that
and the external program can send data to another txt
which the mod can read from
Have you ever made a project that syncs data between players?
And who's gonna pay for servers rent
? Grok
? You
? Me
?
come to stalker gamma discord we have:
hash functions | i need a dev team | vector communication
a fucking grifter
On a proper game engine Yes but not from scratch
My dude, how is your io stream going to get the data
I did 2
its about recreating the tools
what you are saying is stupid
if the engine doesn't have an api for it
just saying a mod doesn't explain anything
If we don't try we won't know
You have IOstream which allows writing and editing to txts
Like you've got 3 people who work with mods and the engine telling you that you need engine level edits to do what you're saying
and you're just repeating the same thing and saying edits aren't needed
That already said you wouldn't but its not the best
Chernobyl Relay Chat Rebirth has communication between clients albeit through a chatroom service
I even made my own game with MP using somethign similar to his method, when studying
its just terrible
How big of MP was it
Yeah of just mesages
nothing else
You need to send loads of data and sync it all
anyway, lets let you dev it
crcr is literally built on preexisting irc framework
come back later and tell us of your progress
I said that
You're talking about a game with none of that in place
It uses a prmade system
its not a plug and play solution
crc specifically doesn't read shit from your game, and rather injects a message box into your game with the messages being displayed on that
You can see that from how you dont need the game open to use crc
If you have a external program that can send and recive data
was it fun?
thats impressive
Not really
@remote hamlet look my friend
They're not saying it is completely impossible to do this
But look at this game
Look at gamma
When you look at this game and gamma you see lots of time many different people put
Gamma made with mods and also edited the base game also a lot
So if you want to make this coop
You need to do this from scratch especially from the first step which needs a lot of time to spend and the final result gonna be so shit
Just look at modern games and big companies
They're struggling with the coop system specially with modern engines
Just think about all of this there's still a lot more
Just leave this idea stalker 2 almost out
I'm taking the approach bonelab/boneworks multiplayer mods did
To not try and replicate everything
Replicate the main attraction
the npcs and player locations
map the npcs into ids
so shooting them can replicate across
so you have a basic experience with friends
so no matter how many mods you have it would work even if not everything is seen
modded weapons would appear as some random gun but it would function the same because the client is calculating the damage and hit detection
Is it heavily hackable? yes
but it has the main bits there at the very least
that's a pill very few people are willing to swallow
And ZE game was being developed SINCE 2001
nobody wants to believe it's from mid 1999
The main bit is sending data between clients for now
inb4 something about other contemporary engines doing multiplayer
It could be older
Even if it isnt from 1999
The first builds of oblivions lost were on 2001
So, it probably took them years to develop the engine
Even the OpenXRay devs said that it's from 1999
I'm not planning to make the game recieve or send data to a server though
thats what the external program does
The mod only uses the info from the program
and sends to the program
Finding first working builds of xray is difficult
I'm not talking about oblivion lost
It could be from 1998, but who knows
I'll try my best
Aint he the one that has his multiplayer close source?
Thats one issue why we don't have multiplayer
Reminds me of boneworks
People thought it would be impossible to make a multiplayer mod for
many tried
and got some progress and stopped there
until one group came together
💀
Have you guys tried making multiplayer?
or a system to send data between servers in anomaly
have you tried even a little
You will never know if its possible or not without trying
thats... not a compelling argument to get people on board with a project that is doomed to fail
You seem to disregard all knowledge given to ya in this channel
your start point for a collaboration project should be proof of concept
The people at boneworks thought their multiplayer was doomed to fail but they tried anyways
ie: show up with tech demo and recruit not recruit before anything is done
They had to make a fully physics based vr game multipayer
Have you ever used the SDK before?
Gonna be real, Boneworks isn't built out of duct tape and spit
I'm talking about X-Ray sdk
And comparing game engines is completely stupid
That's not how it works
Its the amount of data
A multiplayer level is made by adding rpoints inside
Each of them has a selected gamemode
Whether it be tdm, tm, ah, and more
Then you add some finishing touches, and compile the spawns
I'm not using the xray multiplayer
I'm talking about the level editor
Long story short: show up with proof of concept if you want anyone to take you seriously
This is how you were intended to add MP maps to SoC, CS, and CoP
Thats what I was originally doing
But then that one guy working on multiplayer
xrMPE levels work differently
They use custom groups for their own gamemode (defence)
Idk how co-op levels work there, but I think it's the same procedure as with the previous method
what about now?

Like it is too clean how he inserts the mag
the dudes movements are too perfect
alright im taking a look
need a little more human factor imo
glad to hear that, do you see any other important flaws?
after the mag is inserted
its a bit too smooth after
but honestly its harder to point out now
ok i'll be back in a min
yeah i know, i haven't worked on that one yet
is this what you meant?
shit i forgot to cut the vid
Just my opinion
It looks good
Maybe add a little animation to the second arm, not much just a little when he put the mag
And when he put the mag with left hand make it a little harder like he is trying to make sure it's completely on
But it's already good
Maybe try it in game for see what you down
It's better
i made the spaces between hands movement a bit thicker
You can get away with simpler animations if you go for the realistic approach
Oh i think i see what you mean
especially on the bolt-catch
yeah you know what its good
It improved a lot
it doesnt seem robotic no mo
It passed the uncanny valley
yeah, shame is i got no time to release it until next month
btw thank you for taking your time with this, really helped me out
add a little push up when the mag is inserted
maybe a pause for a frame or two with a little wiggle before the mag goes in
its already there
ah it is
Abiotic factor gun reloads with low reload skill be like:
Bas animations be like
Autism reload
It's looks good
btw i added i little animation to the right index finger, should i add something else to the right arm?
thank you man🫂
got back to tweaking the normal reload
need some opinions on this one, there's something wrong with it but i can't tell what it is
the 0.03s in which he rotates the gun into ready position after the reload
basically made the rotation step longer so that it would slow down
is it any better?
How the arm slides to the position is too smooth. left arm
also your mag moves before it is released
which hand positioning speed is better?
First
dis
ok, any other flaws that you may have spotted?
the lag and skipped frames
look at the video
you can see the stutters
Hey
Got a question
I was using like 20 visual packs which I removed any part I didn't need and then I packed all of them
Is that heavy in game ?
what is heavy?
i think it might be discord or the video itself
yeah i see it here
but not in blender, the one that i could see has been fixed
Like packing all of them together
They 20gb now
Should I load them one by one like they was or it's okay ?
Also I got a little problem alongside
I have some huge stutters in the game which makes my game almost freez
Wasn't like this idk why this happened
there is no difference
hopefully there's less stutter now
I see
And about the stutter I use arrival which is so so heavy after new SSS update
Is there anyway cutting away the volumetric lights from this mod ?
I mean is they are not present in the source then its jsut the video
!support
@wary scroll If you have a question or need help with G.A.M.M.A., please use the correct channel for your problem:
For vanilla G.A.M.M.A. modlist (this means that your modlist is unchanged and untouched): #🔨base-gamma-support
For custom G.A.M.M.A. modlists (this includes mods added by yourself and also mods that are disabled by default in G.A.M.M.A.: #🔨modded-gamma-support
If you are having issues with the installer, or with your G.A.M.M.A. installation: #1026866080347603065
Any other channel ARE NOT support channels. If your question is a support question, you may be asked to go to the proper channel.
well do you see any other thing other than the stutter?
You jsut dump the mag instead of putting it in your pouch
otherwise not really
i did it like that because the magwell in the vector is really high and it made the animation look bad
I know I know
I'm saying this mod has volumetric from SSS
Is there anyway cutting the volumetric away from arrival?
That's why I'm asking at this channel
cause it's about doing this stuffs
i wanted to make it a proper "dual" reload but that magwell makes things quite difficult
these are the only ones i got left plus the unjam, with a ton of luck i'll try to release it on sunday if i can
Anyone got any progress on the Stalker bug "movement over surfaces that is way too bumpy. The player is slowed down by every tiny ground difference and it’s really annoying. " ?
I found an add on for m24 replacer, but the sound for racking the bolt is offset by a second or two. Is there a way that I could fix that manually?
Is there a way to change the animation of AK105-shakal ?
A way? Sure
i dont get it
Hi everyone, I'm trying to change the repair_min_condition to 0 and have placed the item_repair file at the bottom of the load order, but it's not working other value like repair amount gain work fine ...
slightly dumb suggestion, but try and change it to 1% (or whatever value would be equivalent to it) since it's possible 0 is read by the engine as maximum or w/e
you can either make your own animations or port other gun's animations to the desired weapon
that sounds complicated XD
damn
well if you use 3dss the shakal animation has been changed to the one from Phant0m's weapons
hi, i tried it too, not work, like there's something that overwritten the value
in that case, right click the mod in MO2 and check the Information... thing, see if any of the files are directly overwritten
alternatively, make like many modders do and put several Zs in the name of your file
thanks a lot, it looks sick
Is it not possible to have multiple versions of stalker anomaly open?
anyway to bypass that?
I got a basic system to send a message from a client to a server and then to all the other connected clients
but I can't test it fully without loading all games at once
There's a problem...
Monokits bullshit project actually works.
One of the helpers from stalker server told me that
He tested it with him
However, all of the assets that monokit uses is FREE and not his.
doubt
It did.
i think he scammed the helper
How would you think so?
otherwise he would actually provide proof
Lemme ask for that
I'll send you the video link when he uploads in dms
It's 3 mins long
k
ofc there is
his second dev lives in siberia
He played with monokit.
even though devs make plenty of money
At least that's what he told me
Did they transition maps?
Will wait. Just gotta remember that the pvp mp that's always been around in the ogs would be enough to figure out how to copy that (badly) and fake true co-op still
yea, thats a big thing too
depends on license sure, but dono walling for other people's free work is...
A tale as old as time
Anomaly assets aren't his
That's also a problem
They never gave him permission
The client has only 1 exe and thats for dx11
what type of assets?
like libraries?
or
Literally everything from anomaly
The entire anomaly
And he uses X-Ray OMP MP code
Ah see so he didnt actually do it
I asked and he told me he modified the anomaly engine
even if he did
???
That's called using an asset that's not his
Wait what are you talking about
where proof
X-Ray OMP is specialized for multiplayer
There's a github link on it
not the base xray multiplayer
Who told you that it uses x-ray omp
or wait
So he's been trying to make xray omp code work
That's where he probably said that monokit used X-Ray OMP
for a year?
It already works.
I didn't get the link yet
Of gamma coop?
Oh your talkin about that
Is it possible to open multiple instances of stalker anomaly?
at once
the launcher just closes for when when trying to launch a second one
and I'm trying to test the message networking fully ingame
on my custom networking mod
For now it just spawns underwear for the other clients when you press a button
I just need to clean a couple stuff up and then I can replicate player positions
Try to open it within exes
I did
It opens the launcher
or is there a non launcher exe
Ah
Inside the bin folder
Np
I think I can package the networking functions and stuff in its own mod
and then have the player replication stuff in its own mod
that depends off it
so you could make other networked stuff like for example
maybe a server based stach mod
that doesn't have to have the entire stuff with the replicated players
Once I get the basics down of the player movement I'll release what I have
Hi
I wanna make a mod that puts new fights into arena after reaching master rank, higher chance of kill contracts, perhaps some new, exclusive items in the shop, and the ability to bet money on other stalkers, and for all that to be compatible with gamma
where can i find crafting recipes?
Right now, I'm trying to make an adjustment mod for the Cold System 0.6 mod
for some reason though, the mod doesn't work whenever my mod's enabled
I have it right below the Cold System mod in MO2
anyone know why it's not working?
the meta.ini file is there
and I'm just modifying one file
maybe it's not dltx'd properly
the cold_system.script file
do I have to DLTX an adjustment to a mod?
I'm just modifying a file that's already in the mod
just overwriting it with new code
one of the scripts
I mean as far as I know dltx is useful for overriding values and stuff
so maybe you should use dltx
Here's the mods if you want to take a look
I modified a .script file
but I'll go ahead and check the DLTX files rq
you failed at modifying it then
made it not load
oh if it's not an ltx then I'm not sure
the mod itself works
I just added and modified certain vales
*values
and made sure the edit the others accordingly
sorry but where can i find the crafting recipes for bhsro?
no, a bhs rework
ah
gamedata/configs/items/settings
thanks
so anyways does anyone know what I did wrong?
the mod doesn't appear to use DLTX
it just uses XML and .script files
maybe I missed something in the script
I'll take another look ig
I don't think you can dltx a script file
sorry for the confusion
well maybe you can dxml it
does 4 mean the outcome? like 4 will be crafted?
idk if that would make any difference tbh
how do I do that though?
I'm just wondering
cus it's not working and I have no idea why
maybe
take a look at it
you can check the in-game crafing recipes to find out
probably category
sadly i forgot
you can just cross-verify multiple items with the in-game recipes to find out what it is
if it fits for all those items then you know that's what the value is for
also, can you guys maybe take a look at my code and let me know if there's a mistake somewhere?
I believe the outcome depends on the size of a single item
take for example an ammo box
4 might be an item ID
or it might be the place it takes in the crafting ui
based on how all the crafting options are ordered on the screen
oh yeah that makes sense,
maybe it's either the fifth or fourth item
that's shown
and that's why that value is 4
or the other way around, rather
yeah I believe it's just where it is located in the workbench, for example ammo is 5 and is one step below medical
I'm pretty sure actually
or there's that too
still no link?
4 probably defines the section that it's from
and then the second parameter specifies what kit is required to make it
tbh that's the most likely explanation from what I can see
yeah this pretty much proves it https://discord.com/channels/912320241713958912/1264075453002551388
at the end of the second message
yep i have the game open and Medical is the 5th section from the top
He said that it was hanging
wait
alr so ig I can edit the crafting recipes if I want now
nice
not dealing with that yet though
still got a broken mod to deal with
ah well
time to go back to looking at code
good luck tho
thx
I'll probably need it lol
imma check out that DXML documentation too
bound to have smth useful
missing commas in lines 53-54
Thank you for that, apparently my stupid ass missed it XD
and when I looked I found I was missing one in line 50 as well
so I added it
hopefully this works then
appreciate it
the first number in there is the toolkit required, in this case the drug-making kit
1 = basic, 2 = advanced, 3 = expert, 4 = drug, 5 = gunsmith
ohh yeah, now that you mention it. I remember asking for ammo recipes and someone said it. thanks for reminding me
is there way to create mod with small part of config\script file to make sure unchanged parts doesnt override some other mods?
what?
jsut edited mod and found that files contain a lot of other functionaly so im avare of them to break gamma
if I understood right. you want to make parts of your config/script not be overwritten?"
i want to be sure that if i create mod that add guide functionality to Wolf, using base game files, that contain a lot of unchanged things, that unchanged things will not possibly interfere with other mods
I would love to help, but I'm not that good at modding
It's made by the guy who made enhanced gui mod for Anomaly.
thank you
inc redemption arc
It's just called INC
monokit incorporated
Ay, @slow bolt , I got ZE links, do you want them in dms or here?
At least you can preview files without downloading them, that also applies to videos.
Dm
Ok
Alright, I sent them
Hi guys. I don’t understand this very well and perhaps I’m writing in the wrong channel thread. But still, is it possible to somehow attach this game to the TRACKIR configurator (input device with head position tracking). Thank you. I apologize for the bad English.
bro how did this happen
does anyone know how to unfuck animations after importing the skl to blender? or at least why that happens
basically this
would the gamma enhanced recoil addon be the only way to modify recoil on a gun?
Looking into something related to the SKS Molot rifle and i'd want to change the recoil to be a bit less than it is atm
Ah and just to avoid confusion - the dizzy shake after shooting is what i consider "recoil" here
which i found to only be happening on the SKS/SVT rifles and maybe the Mosin
yes blur is an enhanced recoil effect. It's part of wpn_mosin section that sks inherits
hm okay then i'm not touching that, thanks for the answer
okay i did actually
and surprisingly having a file like this works:
edit: it doesn't.. at least not like i wanted it to work
i'll bang my head against the wall and figure it out tho
edit2: so.. changing the recoil patterns, blur whatever is a lot harder than one could expect. sks_b is also used for tactical and regular sks so i don't want to edit that
trying to create wpn_sks_molot pattern just crashed and now editing the [wpn_sks_molot]: usually ends with a str_explode crash (enhanced recoil is turned off in settings)
But i don't give up.... yet. Most likely will tho
edit3: actually the default sks recoil is fine, i'll just keep it
edit4: i lied. But i figured out the str_explode crash.. but didn't get any recoil pattern changes so we're back to the same issue. Maybe non-automatic gun recoil pattern will be better?
edit5: i'm stupid once again, it all works properly.
DLTX let's you make a file that tells the engine to make single line changes/additions/removes to ltx files when they are loaded. Check the modding book guide for DLTX to see how.
If you and I both change a config using DLTX as long as we don't change the exact same thing we will not conflict.
Dxml does the same for xml files but in a different way.
And a programming concept known as monkey patching can, sometimes, modify scripts in a non conflicting way.
Both of these are in the modding book as well
isnt there way to make like 00_weapons.ltx with small part of parent file if only that part changed? like in paradox games
in my example 00_weapons.ltx will contain only header and params for only one weapon that have been changed
That is what DLTX allows. It is a modded exes feature. Normal such a thing is impossible in stalker
ok ty
Stalker wasn't intended to have mods. Anomaly is the most mod friendly stalker. And modded exes make it more so.
Anomaly 1.5.1 began a golden age of stalker modding that keeps getting better.
MCM, the monkey patching guide, DLTX and dxml have drastically reduced conflicts. Gamma couldn't exist with out those things.
I have created
the most barebones stalker mp mod
you can connect to a server
and press a button
which spawns a underwear at your location for other players
A simple start
But its something
chad man
Next I will try to make the underwear follow the players
but uhhh
I made all this
and I still don't know how to spawn an npc

How do I spawn a basic stalker npc with no AI
because working with underwears as players is not very
fun
for now my mod is probaly what you would get if you wished for multiplayer to the wish granter lol
does anyone know where i can find files for the hud and text notifications? are the text notifications images?
I was wondering if someone has the link or something for this mod. Or knows where to find it. Its this NVG animation. Here's a video for reference as well. I downloaded it a while ago, and I'm trying to just check up on the mod to see if it has had an update or something.
Lizzardman's nvg animation thing
dont think it was released
Its on anomaly server
#1182392825942380674 message
Does anyone know where I can find some footstep sounds? Atm im just using minecraft footsteps to test for the mutant footsteps addon im working on https://www.youtube.com/watch?v=k_fVpoYaX50
like are there any good sound libraries online anyone knows about?
Sick, thank you. @flat musk @hard nebula you guys asked to be tagged when I found it.
thanks man already got it
It looks a lot less fake
but also looks exactly how i'd expect a XR MP taken code would look like
very buggy
Looks like something i'd would make
implement rollback netcode to stalker gamma
imo the real issue with adding multiplayer to anomaly in the state it is right now is that it's gonna be vanilla anomaly with another guy
at best with extremely simple mods
because anything that involves scripting just won't work
but that's just a guess
like what id does non host players get
how do you even get scripts to predict those ids
because they can't be 0
- Youtube.
- https://freesound.org/
- Skyrim mods for creatures
Freesound: collaborative database of creative-commons licensed sound for musicians and sound lovers. Have you freed your sound today?
it will work only locally
so theoretically most will work like usual SP
and break a lot because of your mate is an npc but also not
there is a footsies mod that does this already
bruh that thing just changes all mutant footsteps to human
ofc it does
For the mod im working on i want to add different step sounds to most mutants, not just switch around who uses stalker steps
Also the foot step sounds in use for the mutants in the video aren't from the actor foorsteps. They're from a custom sound folder in the mod itself
I'm trying to get all the info and pieces to the recent controversy with the anomaly mp mod, so what did MonoKit do thats bad?
someone said he stole anomalies engine and x ray omp's engine code but those are both open source from my under standing
I can't really find anything that he did thats bad
But it is real?
Like afaik he has been involved with like another past project that was allegedly the same
Have you seen the videos?
it would be alot of work to fake what he did
like they would have to go out of their way to fake the stutteriness of the player movement
Not a lot of work from someone that's taking money from it
and the bugginess of the animations
from my understanding he only asks for donations
and they don't give acessess you do
and if he has a working mod I don't see much of an issue with that
He's been doing this for multiple years
not this again
Ok say he did fake it
how do you know?
not to mention they are doing a whole stream today
No I genuinely want to know
I have better things to do
Because there just seems to be no lick of something that was wrong
atleast that I can find
When a scammer comes out with a new project you dont believe them unless they got very good proof
and his proof was dogshit
almost like it was on purpose
are you serious
This has been said multiple times in this channel
This isnt his first project
and what did he do that in the previous project thats bad
here is a small taste:#╟🎮stalker-videos📹 message
they werent real
they were a scam
But y is it a scam tho bro 
I can't read Russian and google translate is very weird in alot of the segments
but there were some claims of not paying a dev along with lying that he paid them
and that he was money hungry
but I don't know if they are backed up with proof
as I can't read russian in the images
but did they ever get monokits side?
bro I think we all understand that all of us would love for a coop mod for anomaly (and possibly gamma) but coop just for the base games has been experimented with and tried for over a decade, and that hasnt even worked (though there is that SoC coop mod that seems very functional) but if its taken that long to get a 17 year old game, and also just one of the three original games to barely function for coop, its not hard to believe that it would be very very difficult, if not almost impossible, for it to happen with anomaly, and arguing about it wont will it into existence
Oh brother
you said before you talked with him
i see the coolaid did its job
There aint no need. It doesnt matter what his side is.
His projects were real and they were fake
with a lot of included screenshots
because you need to hear the side of the proven grifter
I mean, minds have been made
The point is to get both sides to compare
The dude refuses to accept that Anomaly Coop is not possible simply because anomaly devs dont give him permission
its that simple
i'm aware given his tone
Is anomaly not open source?
like no one is stopping you from giving your coins to monokit if you're this inclined
Open Source has licences
just know that people told you
you cant monetize content made from open source
people posted receipts
He is also a convicted criminal for money laundering. But you know
We totally need his side
he is just misunderstood
and there is only multiple people all saying the same thing
that has pulled off the same scam 3 times in a row
You don't have to put words in my mouth
because third time's the charm
I lack the whole story which is why I am trying to find the info
I can't read russian
In one of the videos he posted he just loads into a save and somehow that connects him with another person
tough fucking shit
Also yeah "I can't read the proof" does not invalidate it
it's like if something nasty brewed up between juan and i and the receipts were all in heavy slang spanish
never said it did
but I can't come to my own conclusion without understanding the info
Carechimba baboso luego que le he hecho cabeza e mondá
and you then said that you didn't get the full story because you can't read spanish
so translate
google translate fucks up so much of the translation
Use chat gpt
I get a general idea but its confusion at certain points