#╙🖇mods-making-discussion

1 messages · Page 68 of 1

steady venture
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what's the situation on bsg assets? I though they don't allow third parties to use them, yet everyone seems to use them?

thin kernel
steady venture
#

Has there been any action taken si far?

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In just surprised since Its included even in big mods like bas

craggy silo
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As long as what you make isn’t behind a pay wall, they likely won’t take action, worst case scenario is they’ll have the download links taken down

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Sites like the nexus won’t host stuff like that, but there are discords that share it

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Now if you’re to rip any asset from Nintendo, they would sue your intestines out

fair canopy
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You can always rip more too

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They can't really stop you

steady venture
#

fair enough, thanks for the clearup

surreal gust
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.bat files are uses to launch the SDK

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You need to use the shader editor if you want to edit .xr files

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Keep in mind that it crashes when anomaly .xr files are used

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So you need to decompile them

spiral stone
surreal gust
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No, they're in the SDK itself

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Every version of the SDK has a .bat file

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0.7 SDK is for CoP and its mods

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0.5/0.6 is for Clear Sky

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0.4 is for SoC

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There's also 0.8 sdk but that's for CoP and its mods like Anomaly.

spiral stone
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Where can i get the .8 sdk?

random fulcrum
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that file is a decompiled vanilla anomaly gamemtl.xr

spiral stone
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Yes correct, so would the .8 sdk work with it?

random fulcrum
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for what purpose

spiral stone
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Trying to add footstep sounds for different mutants, instead of javing them share the same types

random fulcrum
#

yeah but why the sdk

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just loose load the mod

spiral stone
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Woukd it be inside the gamedata folder or outside of it? I know the xr file doesn't reside in the gamedata folder

random fulcrum
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there's a bit of documentation in the modded exes github repo readme

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and there's an example in the base anomaly folder, inside gamedata

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provided you have the modded exes update that introduced the tech

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but it's kinda old by now so you most likely have it

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GitHub

Contribute to themrdemonized/xray-monolith development by creating an account on GitHub.

GitHub

Contribute to themrdemonized/xray-monolith development by creating an account on GitHub.

spiral stone
#

Okay cool i will have a look. This stuff is so foreign to me so im lost lol

random fulcrum
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see the directory placement too

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better get used to it because doing materials in .xr files is old news

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and you'll run into people that complain that it's not compatible with inverno

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or with npcs can't see through bushes

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(both mods use the compiled method too)

spiral stone
spiral stone
spiral stone
random fulcrum
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tweak numbers around in the materials

spiral stone
#

👍

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Actually, would dltx get around that issue?

terse mesa
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When changing the configuration of merchants, the money is not replenished after updating the assortment, 48 hours are indicated, but the assortment is replenished, and the money is not replenished.
What kind of injector is there for merchants, how to get the assortment to be updated completely, and not just items.

lilac idol
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Hi guys, i have been working for a few days now on a vector reanimation and i would appreciate if any of you could take the time to take a look at them in blender. this is the 5th animation pack i have done in 3 days because i hated the previous results but with this one i am getting closer to what i was looking for in the first place. Please if you can i would love getting some feedback and advice as this is my first time animating something in blender and i'm really lacking experience. Please keep in mind that these are far from being finished. I'm also going to be out for about a month so i'm looking for some quick feedback to see what I can fix before I go.
I also have some questions regarding the animations:

  • Do i have to do an especific animation for shooting and having recoil or does Grok's Enhanced Recoil take care of that?
  • What is the difference between anm_show and anm_hide? Is the show animation the one for drawing the weapon and the hide one for lowering it?
  • Do i have to do a running animation or can i just use the lowered position as the running animation? This one is kind of related to the one above
  • This might sound weird, but how can i make the animations smoother but also have more "weight" to them? Should i spam it with keyframes and tweak them one by one?
  • For animations such as firemode switch, do I have to do an animation for both firemodes (Full-Auto->Semi and Semi->Full-Auto)? Same question for the aiming animation, lowering and the draw animation
  • Do I need to add some sort of sway to the animations or does the weapon sway included in gamma do that already?
slow bolt
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has professional animators there who could share advice

lilac idol
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will do, thank you👍

lilac idol
prime pecan
prime pecan
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nvm, found it

celest forge
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show is when you draw the weapon and hide is were you holster it

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If you're doing it just for gamma, no running anim is fine since it uses the forced lowered animation for the run

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You can only have one firemode switch animation

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if by sway you mean aim sway, then yeah there is a bit in engine but if you want to add one via an idle aim anim it's valid too, that's up to preference

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Stuff such as "weight" can't be really describred or explained how to be added, is just a thing that you get right by practicing over and over till it looks right, but i'd suggest trying to animate with the graph editor, that gives a more visual representation of what the different axis are doing

jade oxide
celest forge
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I have never seen a person playing gamma that had actual running animations

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And the average gamma user can't even add a separator in MO2 so I don't think many of them are changing scripts

lilac idol
lilac idol
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so other than the hide and show animation i have to do another separate position for lowering the gun?

onyx shadow
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this dark blue sights are disturbing for me, how can i change it's color ?

surreal gust
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Average gunslinger "ports" in anomaly

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Why not port the entire fucking thing

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I want to actually SEE details

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Not some fucking animations

celest forge
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That's not from Gunslinger tho

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That's the Voight or whatever from PPP

fair canopy
random fulcrum
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not quite

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the model is different enough from regular ppp

onyx shadow
pliant ledge
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anyone have an issue with kvmas and azetrix merge mod where the hand model quality is janky in first person?

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seems worse than standard models lol

limpid rose
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Or just the one that comes with gamma?

lofty island
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is there a way to change some of the stim animations like the epinepherine and other like it to that of the morphine ampule/glucose shot?

regal bolt
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imo hitbox collision needs an overhaul in general, notice how bad the camera snaps around models when scooting by?

Reworked object collision would fix a lot but most notably mutants being softlocked on everything under the sun tbh

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not hitbox i meant collision box

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lol

lofty island
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oops wrong channel

frozen edge
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I am not sure if it’s been mentioned before, but the bumpy surface issue, for inclines, only exists travelling on the East-West axis, not the North-South axis. This is, as far as I understand, a pretty common issue in game dev. I can’t exactly remember, but it’s probably something to do with either the interpolation of movement in that particular orientation, like the ordering of the movement calcs is favourable travelling NS rather than EW, or something similar to that, any kind of movement/interp order of operations quirk.

celest forge
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Anyone knows what the model of strelok is named in the files

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nvm found it

valid ocean
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Can someone make a badass tactical crossbow mod? I think it would fit in stalker gamma and it would be great if it was sold by hunting sellers

wispy ferry
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so if I'm not mistaken it would be

snd = interface\item_usage\injector_using
anm = item_ea_morphine
animspeed = 1.63
tm = 7500```
and then tweak the animspeed and tm to make it look good and not leave you inactionable too long (or too short)
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basic DLTX edits like that are easy, if you know what you want to change and what values to use

lilac idol
surreal gust
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scam alert

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don't fall for it, plz

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the "players" are just ai with custom waypoints

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"it's just high ping, guys!!!!!"

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yeah, those bot comments are surely legit

slow bolt
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Interesting commenters on the video indeed

celest forge
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How do you connect to the same server

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Like how do you sync up with a friend to connect to the same run

random fulcrum
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it's still one hell of a powermove to move the snake oil to where idiots are abundant and are willing to buy

slow bolt
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ngl i think Grok should do an announcement

random fulcrum
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yeah

slow bolt
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otherwise idiots will believe

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Cant wait for drewski to talk about this lmfao

random fulcrum
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@undone lily can you post a forewarning in #📢announcements about this fucking grifter before people lose their money

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because if he only gets a slap on the wrist "don't talk about the scam nor your discord server here" it's not gonna stop people from getting the videos in their recommended feeds on youtube and buying into it

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god forbid a large youtuber falls for it

wary scroll
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Hi
I want to know how I can open db files ?

slow bolt
slow bolt
celest forge
random fulcrum
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unpacker_all gives you every asset stored in anomaly's .db files

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unpacker gives you only text files

wary scroll
# slow bolt

I saw the vid
And dude that guy is not a real player just look at this shit !
And he says I have bad ping
How when you trying to do a local shit your ping ganna be worse?
Truly a big scam and look at the bot comments from the vid

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And thanks for help also

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I mean KekSkew . . .
You know I think give this guys a little warning
Cause I think if someone from discord gets excited about this and then pay money for it they are gonna trigger here first in my believe
I know it makes no sense but you can guess so
They will leave here or something like that

surreal gust
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Just ban this mofo

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He's lurking around the official stalker server too

limpid rose
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Not like that’s gonna work, I have more than enough eyes in therekekw

surreal gust
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Ok, it looks like the official stalker server is retarded

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Mfs are falling for the radmp scam

regal bolt
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how do i make a mod that makes the player play a specific faction on new game start

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ie it sets a specific faction in the new game menu and disables the faction selector menu

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or do i just remove it altogether lmao

slow bolt
celest forge
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Why tho

surreal gust
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Yeah

celest forge
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Just pick the same faction every time

slow bolt
celest forge
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It takes 2 seconds

slow bolt
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i'll go call it a scam once more

surreal gust
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Go to the screens and videos channel

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He posted it there

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I can't send sufficent proof because I'm on my phone

slow bolt
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oh, you didnt get fucked for posting an invite

surreal gust
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I'll remove it

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Did you join?

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It looks like you're in my mutuals list, I'll remove it

slow bolt
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it already ended

slow bolt
surreal gust
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I removed it

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I know

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That mf thinks radmp is real

slow bolt
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But yeah theres multiple people who think its real and shit on people who prove it aint

surreal gust
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I already sent proof in their dms, but they didn't bother checking

slow bolt
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and i thought gamma players would be the worst

surreal gust
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It's pretty clear that they're fucking morons

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I sent proof to one of the mods, I'm waiting for his response

slow bolt
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i just cant

fair canopy
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Think he was paid off? kekw

random fulcrum
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nah imo the guy just genuinely believes

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which is why i always say that monokit is pulling off the easiest scams ever

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you instantly buy everyone by promising coop for stalker

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because it's something people have always wanted

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besides maybe the stalker discord is just unaware of monokit's past schemes

vernal epoch
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impossible for everyone to be clued in after all

random fulcrum
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exactly

lilac idol
slow bolt
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still robotic

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but good for non-shooter games

lilac idol
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yeah im trying to make it less robotic

celest forge
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I would do a shorter b2i

surreal gust
lilac idol
celest forge
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back to idle

lilac idol
nocturne hatch
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been out a while and saw grok's announcement about the terrain differences causing problems. if he's talking about what i think he is talking about then, I just wanted to add my little bit of outside knowledge to the mix.
from what i remember the really annoying terrain bumping and player slow downs is an inherent problem with the engine the original code was created off of. anomaly's code was written off of the original open sourced code and has this same flaw.
really the only way to fix it is to rewrite the base code from the ground up and I would speculate that efforts would be better spent moving anomaly into unreal 5 than to fix the base code.

lilac idol
slow bolt
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last motion is still too smooth

remote hamlet
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We need some thread or something for people who wanna work on a multiplayer mod

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Cuz fuck the scammer

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and if we ever want the mod to happen we need to work together on it

surreal gust
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Glock W

remote hamlet
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I got a idea of how it can work by looking at a couple mods

surreal gust
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Adding Multiplayer IS EXTREMELY DIFFICULT

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Read this

slow bolt
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hash functions return

remote hamlet
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I'm thinking of trying the way bonelab does it

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Instead of doing EVERYTHING done on the server

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do the minimal

surreal gust
# surreal gust

Read this if you want to know why multiplayer in anomaly is difficult

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It would take YEARS to do this

remote hamlet
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The way he talks about is different

surreal gust
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Not 10 years like RoH

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they ain't blind as you expect.

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🤓

remote hamlet
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You don't have to make a headless server

surreal gust
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??

remote hamlet
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I was thinking more of replicating the bare minimum

surreal gust
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Wdym blind in a playthrough?

remote hamlet
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like bomlab does

surreal gust
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I never said it wasn't possible

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You're just using bots lmao

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Using custom waypoints and scripts

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To imitate players

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And? How does that magically prove that it's real

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"o wait lemme open radmin vpn and people will believe me"

slow bolt
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rip radmin vpn

arctic arch
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Aaaand there they go.

remote hamlet
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Basic multiplayer is not hard

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prefect multiplayer is

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I don't strive for perfect multiplayer

slow bolt
surreal gust
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His ass got banned?

remote hamlet
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I strive for playable multiplayer

arctic arch
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Yup, just now.

vernal epoch
surreal gust
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ah, don't worry, he's gonna create alts

arctic arch
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Also had their messages deleted within a certain range.

surreal gust
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It doesn't work like that

slow bolt
remote hamlet
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You don't have to replicate everything

vernal epoch
surreal gust
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Ik

slow bolt
surreal gust
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You can't just add multiplayer

remote hamlet
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You can in small steps

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Replicated player positions only

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then basic npc replication

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then inventory replication

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and keep doing the important bits

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things will be missing

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but a giant core is there atleast

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missions might not be synced and many others

slow bolt
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that is aids

surreal gust
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nice damage control

slow bolt
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That is why servers are a thing

remote hamlet
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Handle it like older games

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one player is host

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is what I was thinking

surreal gust
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If it was THAT simple we would have had multiplayer YEARS ago

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Xrmpe supports co-op, but it's only for Cop

remote hamlet
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then every amount of time send a packet of the Position, Velocity, MoveDirection

surreal gust
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Honestly, people are scared to do engine edits

remote hamlet
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its because not many people know how to make a server that sends data to clients

timber cedar
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P2P multi is honestly just gonna be harder to sync and also worse overall having made both Client/Server and P2P multi models for games

remote hamlet
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you don't need to edit the engine at all

surreal gust
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You do

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Anomaly removed MP code

timber cedar
surreal gust
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Most of it

remote hamlet
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You can make a external program that puts data into a txt and then the lua script reads it

remote hamlet
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how do you think the one stalker chat room mod did it

surreal gust
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They said they're gonna remove all of MP code in 1.6

remote hamlet
timber cedar
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For something that does literally no multiplayer code

remote hamlet
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iostream can read/edit txts

surreal gust
slow bolt
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to the hash functions you go

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you might as well stop

timber cedar
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Go learn basic programming standards pls before trying to talk about this kekl

remote hamlet
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If you can read/edit from a txt then whats stopping you

vernal epoch
remote hamlet
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from interacting with a external program

vernal epoch
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Like

random fulcrum
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is this the hash functions guy or is it a new name

vernal epoch
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Incredibly massive

remote hamlet
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I'm different from the other guy

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I want to make a project we all work on

valid igloo
remote hamlet
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You can make a external program that creates a whole server and system to receive data

random fulcrum
#

ah you're the i need a dev team guy

remote hamlet
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and funnel it into stalker anomaly via io stream

remote hamlet
random fulcrum
#

then it's a new guy

remote hamlet
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You don't need to focus on every detail

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if you try that it will never get done

surreal gust
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That doesn't mean it's easy

remote hamlet
#

Its possible

slow bolt
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possibly an alt

surreal gust
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Plus the MP code from GSC sucks anyway

remote hamlet
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The only parts that are easy is something like replicating the player positions alone

remote hamlet
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I don't support the other guy who was close sourcing his project

surreal gust
#

monokit's english sucks

normal urchin
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where would I find inventory rendering, in ui_inventory.script? kinda wanna play with the idea of adding a bit of a line break in between item categories (if its even possible)

surreal gust
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It's not an alt

remote hamlet
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But from my understanding you don't have to modify the engine to work with multiplayer
as you can have a external program handle the sending and receiving data and then put data into a txt
and use io stream to read from that file aswell as use iostream to edit to a file that the program can read from

slow bolt
#

that is High School CS implementation of a server

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that doesnt work for games

remote hamlet
#

Would it not work?

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It is quite a janky implementation

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But it does allow communication outside stalker

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so you can make your own server system

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Unless Anomaly has another way we can use to better communicate outside stalker via a mod

slow bolt
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Yeah it would be omega janky and barely work if at all

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that is just sending messages between the users

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doing 0 syncing

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I made a game using that server

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its a very bad idea

remote hamlet
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User sends message to server then server sends messages to all clients

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after an amount of time has passed

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say 0.05 seconds

surreal gust
#

You will have to do engine edits

remote hamlet
#

and it read it every set amount of time

surreal gust
#

Anomaly 1.5.2 doesn't almost have any MP code

random fulcrum
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and 1.6 is completely removing it

surreal gust
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1.6 will remove it entirely

remote hamlet
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The only thing we need is a way to communicate outside of stalker quickly

vernal epoch
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communicate what

remote hamlet
#

Data

vernal epoch
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cause without any engine level code, you cant get that data

remote hamlet
#

of vectors and such

remote hamlet
#

to write to a txt

vernal epoch
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Which gets information from where

remote hamlet
#

A mod can use io stream to right to a txt

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and a external program being the server and client and read that

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and the external program can send data to another txt

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which the mod can read from

slow bolt
wary scroll
#

And who's gonna pay for servers rent clueless ? Grok clueless ? You clueless ? Me clueless ?

random fulcrum
#

come to stalker gamma discord we have:

hash functions | i need a dev team | vector communication
a fucking grifter

remote hamlet
vernal epoch
#

My dude, how is your io stream going to get the data

remote hamlet
#

its about recreating the tools

slow bolt
#

what you are saying is stupid

vernal epoch
#

if the engine doesn't have an api for it

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just saying a mod doesn't explain anything

remote hamlet
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If we don't try we won't know

random fulcrum
#

then try kid

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try

remote hamlet
random fulcrum
#

tell us about it when you're finished

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maybe ask for donations and early access

vernal epoch
#

Like you've got 3 people who work with mods and the engine telling you that you need engine level edits to do what you're saying

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and you're just repeating the same thing and saying edits aren't needed

remote hamlet
#

That already said you wouldn't but its not the best

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Chernobyl Relay Chat Rebirth has communication between clients albeit through a chatroom service

slow bolt
#

its just terrible

remote hamlet
#

How big of MP was it

slow bolt
#

nothing else

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You need to send loads of data and sync it all

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anyway, lets let you dev it

vernal epoch
slow bolt
#

come back later and tell us of your progress

remote hamlet
vernal epoch
#

You're talking about a game with none of that in place

remote hamlet
#

It uses a prmade system

vernal epoch
#

its not a plug and play solution

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crc specifically doesn't read shit from your game, and rather injects a message box into your game with the messages being displayed on that

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You can see that from how you dont need the game open to use crc

remote hamlet
#

If you have a external program that can send and recive data

slow bolt
#

rest was

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It was a game on OpenGL

vernal epoch
#

thonk thats impressive

slow bolt
wary scroll
#

@remote hamlet look my friend
They're not saying it is completely impossible to do this
But look at this game
Look at gamma
When you look at this game and gamma you see lots of time many different people put
Gamma made with mods and also edited the base game also a lot
So if you want to make this coop
You need to do this from scratch especially from the first step which needs a lot of time to spend and the final result gonna be so shit
Just look at modern games and big companies
They're struggling with the coop system specially with modern engines
Just think about all of this there's still a lot more

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Just leave this idea stalker 2 almost out

remote hamlet
#

I'm taking the approach bonelab/boneworks multiplayer mods did

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To not try and replicate everything

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Replicate the main attraction

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the npcs and player locations

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map the npcs into ids

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so shooting them can replicate across

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so you have a basic experience with friends

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so no matter how many mods you have it would work even if not everything is seen

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modded weapons would appear as some random gun but it would function the same because the client is calculating the damage and hit detection

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Is it heavily hackable? yes

surreal gust
#

Also

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The engine IS FROM 1999

remote hamlet
#

but it has the main bits there at the very least

random fulcrum
#

that's a pill very few people are willing to swallow

surreal gust
#

And ZE game was being developed SINCE 2001

random fulcrum
#

nobody wants to believe it's from mid 1999

remote hamlet
#

The main bit is sending data between clients for now

random fulcrum
#

inb4 something about other contemporary engines doing multiplayer

surreal gust
#

Even if it isnt from 1999

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The first builds of oblivions lost were on 2001

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So, it probably took them years to develop the engine

random fulcrum
#

ye

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the oldest archived build of xray is from 1999

surreal gust
#

Even the OpenXRay devs said that it's from 1999

random fulcrum
#

it's super low on version numbers

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but it might not be the start

remote hamlet
#

I'm not planning to make the game recieve or send data to a server though

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thats what the external program does

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The mod only uses the info from the program

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and sends to the program

surreal gust
#

Finding first working builds of xray is difficult

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I'm not talking about oblivion lost

slow bolt
#

its getting old

surreal gust
#

It could be from 1998, but who knows

remote hamlet
#

I'll try my best

slow bolt
#

we cant keep talking same points for an hour

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take the hash functions guy with ya

remote hamlet
#

Aint he the one that has his multiplayer close source?

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Thats one issue why we don't have multiplayer

remote hamlet
#

Reminds me of boneworks

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People thought it would be impossible to make a multiplayer mod for

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many tried

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and got some progress and stopped there

surreal gust
#

Remember the guy who said he wanted to add mp to anonaly

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But he said he was 13

remote hamlet
#

until one group came together

surreal gust
#

💀

remote hamlet
#

Have you guys tried making multiplayer?

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or a system to send data between servers in anomaly

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have you tried even a little

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You will never know if its possible or not without trying

slow bolt
#

why are you continuing

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we already decided you are trying it for us

remote hamlet
#

The whole point is to work together

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combine knowlage where some lack

surreal gust
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Lmao

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I don't want to yap but

vernal epoch
#

thats... not a compelling argument to get people on board with a project that is doomed to fail

surreal gust
#

I'm only a mapper

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Not a coder

slow bolt
vernal epoch
#

your start point for a collaboration project should be proof of concept

remote hamlet
#

The people at boneworks thought their multiplayer was doomed to fail but they tried anyways

vernal epoch
#

ie: show up with tech demo and recruit not recruit before anything is done

remote hamlet
#

They had to make a fully physics based vr game multipayer

surreal gust
remote hamlet
#

well

vernal epoch
#

Gonna be real, Boneworks isn't built out of duct tape and spit

surreal gust
#

I'm talking about X-Ray sdk

remote hamlet
#

not the people making mp

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but the modders them selves

vernal epoch
#

And comparing game engines is completely stupid

surreal gust
#

That's not how it works

remote hamlet
#

Its the amount of data

surreal gust
#

A multiplayer level is made by adding rpoints inside

#

Each of them has a selected gamemode

#

Whether it be tdm, tm, ah, and more

#

Then you add some finishing touches, and compile the spawns

remote hamlet
#

I'm not using the xray multiplayer

surreal gust
#

I'm talking about the level editor

vernal epoch
#

Long story short: show up with proof of concept if you want anyone to take you seriously

surreal gust
#

This is how you were intended to add MP maps to SoC, CS, and CoP

remote hamlet
#

But then that one guy working on multiplayer

surreal gust
#

xrMPE levels work differently

#

They use custom groups for their own gamemode (defence)

#

Idk how co-op levels work there, but I think it's the same procedure as with the previous method

slow bolt
#

i think

lilac idol
slow bolt
#

Like it is too clean how he inserts the mag

vernal epoch
#

the dudes movements are too perfect

lilac idol
#

alright im taking a look

vernal epoch
#

need a little more human factor imo

lilac idol
#

should i get rid of that little mag flip?

slow bolt
#

you almost got this

lilac idol
#

glad to hear that, do you see any other important flaws?

slow bolt
#

after the mag is inserted

#

its a bit too smooth after

#

but honestly its harder to point out now

lilac idol
#

ok i'll be back in a min

slow bolt
#

Also the second arm i noticed

#

its completely still

lilac idol
#

yeah i know, i haven't worked on that one yet

#

shit i forgot to cut the vid

wary scroll
#

Just my opinion
It looks good
Maybe add a little animation to the second arm, not much just a little when he put the mag
And when he put the mag with left hand make it a little harder like he is trying to make sure it's completely on
But it's already good
Maybe try it in game for see what you down
It's better

slow bolt
#

but it doesnt seem like it changed

lilac idol
#

i made the spaces between hands movement a bit thicker

slow bolt
#

You can get away with simpler animations if you go for the realistic approach

slow bolt
lilac idol
#

especially on the bolt-catch

slow bolt
#

It improved a lot

#

it doesnt seem robotic no mo

#

It passed the uncanny valley

lilac idol
#

yeah, shame is i got no time to release it until next monthPepeHands

#

btw thank you for taking your time with this, really helped me outpeepoLove

fair canopy
#

maybe a pause for a frame or two with a little wiggle before the mag goes in

slow bolt
fair canopy
#

ah it is

slow bolt
fair canopy
#

too much vodka

#

and cocaine

slow bolt
#

I tried to find a vid

#

but couldnt

#

its funny

surreal gust
#

Autism reload

wary scroll
#

It's looks good

lilac idol
#

btw i added i little animation to the right index finger, should i add something else to the right arm?

lilac idol
lilac idol
#

need some opinions on this one, there's something wrong with it but i can't tell what it is

slow bolt
lilac idol
#

right, fixing it

slow bolt
#

what did you change?

#

its still way too fast

#

also its laggy?

lilac idol
slow bolt
#

Its everything after the mag is inserted

#

the rotation is too smooth

#

too robotic

lilac idol
slow bolt
slow bolt
lilac idol
#

i forgot to do the mag lol

lilac idol
slow bolt
#

First

slow bolt
lilac idol
#

ok, any other flaws that you may have spotted?

slow bolt
lilac idol
#

ill take a look

#

where do you feel its laggy?

slow bolt
#

you can see the stutters

wary scroll
#

Hey
Got a question
I was using like 20 visual packs which I removed any part I didn't need and then I packed all of them
Is that heavy in game ?

slow bolt
#

do you not see it?

lilac idol
#

i think it might be discord or the video itself

lilac idol
#

but not in blender, the one that i could see has been fixed

wary scroll
# slow bolt what is heavy?

Like packing all of them together
They 20gb now
Should I load them one by one like they was or it's okay ?
Also I got a little problem alongside
I have some huge stutters in the game which makes my game almost freez
Wasn't like this idk why this happened

lilac idol
wary scroll
#

I see
And about the stutter I use arrival which is so so heavy after new SSS update
Is there anyway cutting away the volumetric lights from this mod ?

slow bolt
queen pineBOT
#

@wary scroll If you have a question or need help with G.A.M.M.A., please use the correct channel for your problem:

For vanilla G.A.M.M.A. modlist (this means that your modlist is unchanged and untouched): #🔨base-gamma-support

For custom G.A.M.M.A. modlists (this includes mods added by yourself and also mods that are disabled by default in G.A.M.M.A.: #🔨modded-gamma-support

If you are having issues with the installer, or with your G.A.M.M.A. installation: #1026866080347603065

Any other channel ARE NOT support channels. If your question is a support question, you may be asked to go to the proper channel.

lilac idol
slow bolt
#

otherwise not really

lilac idol
wary scroll
# slow bolt !support

I know I know
I'm saying this mod has volumetric from SSS
Is there anyway cutting the volumetric away from arrival?
That's why I'm asking at this channel oldge cause it's about doing this stuffs

lilac idol
#

i wanted to make it a proper "dual" reload but that magwell makes things quite difficult

lilac idol
#

these are the only ones i got left plus the unjam, with a ton of luck i'll try to release it on sunday if i can

tired apex
#

Anyone got any progress on the Stalker bug "movement over surfaces that is way too bumpy. The player is slowed down by every tiny ground difference and it’s really annoying. " ?

regal bolt
#

I found an add on for m24 replacer, but the sound for racking the bolt is offset by a second or two. Is there a way that I could fix that manually?

onyx shadow
#

Is there a way to change the animation of AK105-shakal ?

celest forge
#

A way? Sure

onyx shadow
stoic lichen
#

Hi everyone, I'm trying to change the repair_min_condition to 0 and have placed the item_repair file at the bottom of the load order, but it's not working other value like repair amount gain work fine ...

wispy ferry
lilac idol
onyx shadow
#

damn

lilac idol
#

well if you use 3dss the shakal animation has been changed to the one from Phant0m's weapons

stoic lichen
wispy ferry
#

in that case, right click the mod in MO2 and check the Information... thing, see if any of the files are directly overwritten
alternatively, make like many modders do and put several Zs in the name of your file

remote hamlet
#

Is it not possible to have multiple versions of stalker anomaly open?

#

anyway to bypass that?

remote hamlet
#

I got a basic system to send a message from a client to a server and then to all the other connected clients

#

but I can't test it fully without loading all games at once

surreal gust
#

Monokits bullshit project actually works.

#

One of the helpers from stalker server told me that

#

He tested it with him

#

However, all of the assets that monokit uses is FREE and not his.

slow bolt
surreal gust
#

It did.

slow bolt
#

i think he scammed the helper

surreal gust
#

How would you think so?

slow bolt
#

otherwise he would actually provide proof

surreal gust
#

Lemme ask for that

slow bolt
#

inb4 another video from one client

#

with mega lag and sorry guys

surreal gust
#

He'll send screenshots and a video

#

He had to upload them via google drive

surreal gust
#

It's 3 mins long

slow bolt
#

k

surreal gust
#

The only problem he said that there's a ping issue

#

That's sus to me

slow bolt
#

his second dev lives in siberia

surreal gust
#

He played with monokit.

slow bolt
#

even though devs make plenty of money

surreal gust
#

At least that's what he told me

vernal epoch
#

Did they transition maps?

surreal gust
#

I don't think so

#

I don't have the proof yet

vernal epoch
#

Will wait. Just gotta remember that the pvp mp that's always been around in the ogs would be enough to figure out how to copy that (badly) and fake true co-op still

surreal gust
#

Although, keep in mind that the assets are NOT his

#

All of them are for FREE

vernal epoch
#

yea, thats a big thing too

slow bolt
#

eh

#

not really

vernal epoch
#

depends on license sure, but dono walling for other people's free work is...

surreal gust
#

Anomaly assets aren't his

#

That's also a problem

#

They never gave him permission

#

The client has only 1 exe and thats for dx11

remote hamlet
#

like libraries?

#

or

surreal gust
#

Literally everything from anomaly

slow bolt
surreal gust
#

And he uses X-Ray OMP MP code

slow bolt
remote hamlet
#

I asked and he told me he modified the anomaly engine

slow bolt
#

even if he did

surreal gust
#

He just copy and pasted the code lmao

#

That's not effort

remote hamlet
#

???

surreal gust
#

That's called using an asset that's not his

remote hamlet
#

Wait what are you talking about

surreal gust
#

X-Ray OMP

#

It's literally what he uses

slow bolt
#

where proof

remote hamlet
#

Isn't mp code only a basic shooter gamemode

#

with no npcs

surreal gust
#

X-Ray OMP is specialized for multiplayer

remote hamlet
#

no inventory replication

#

oh

#

Oooooh

surreal gust
#

There's a github link on it

remote hamlet
#

not the base xray multiplayer

surreal gust
#

Yeah

#

That shit sucks

remote hamlet
#

Who told you that it uses x-ray omp

surreal gust
#

1.5.2 barely has any multiplayer code left

#

Lvutner

#

One of anomaly devs

remote hamlet
#

or wait

slow bolt
#

when

surreal gust
#

Last year in the anomaly discord

#

There's a forum about MP, like co-op, etc

slow bolt
surreal gust
#

That's where he probably said that monokit used X-Ray OMP

slow bolt
#

for a year?

surreal gust
slow bolt
#

aight post the vid

#

enough yappin

surreal gust
#

I didn't get the link yet

remote hamlet
#

Of gamma coop?

surreal gust
#

No

#

Base X-Ray omp is for CoP

#

Not anomaly

remote hamlet
#

Oh your talkin about that

surreal gust
#

Yes

#

You can just install it if you have CoP

#

You don't have to do engine edits

remote hamlet
#

Is it possible to open multiple instances of stalker anomaly?

#

at once

#

the launcher just closes for when when trying to launch a second one

#

and I'm trying to test the message networking fully ingame

#

on my custom networking mod

#

For now it just spawns underwear for the other clients when you press a button

#

I just need to clean a couple stuff up and then I can replicate player positions

surreal gust
remote hamlet
#

It opens the launcher

#

or is there a non launcher exe

surreal gust
#

Not the launcher

#

There is

remote hamlet
#

Ah

surreal gust
#

Inside the bin folder

remote hamlet
#

I found it

#

Thanks

surreal gust
#

Np

remote hamlet
#

I think I can package the networking functions and stuff in its own mod

#

and then have the player replication stuff in its own mod

#

that depends off it

#

so you could make other networked stuff like for example

#

maybe a server based stach mod

#

that doesn't have to have the entire stuff with the replicated players

#

Once I get the basics down of the player movement I'll release what I have

young hemlock
#

Hi

#

I wanna make a mod that puts new fights into arena after reaching master rank, higher chance of kill contracts, perhaps some new, exclusive items in the shop, and the ability to bet money on other stalkers, and for all that to be compatible with gamma

ruby dust
#

where can i find crafting recipes?

pulsar flame
#

Right now, I'm trying to make an adjustment mod for the Cold System 0.6 mod

#

for some reason though, the mod doesn't work whenever my mod's enabled

#

I have it right below the Cold System mod in MO2

#

anyone know why it's not working?

#

the meta.ini file is there

#

and I'm just modifying one file

lilac idol
#

maybe it's not dltx'd properly

pulsar flame
#

the cold_system.script file

pulsar flame
#

I'm just modifying a file that's already in the mod

#

just overwriting it with new code

#

one of the scripts

lilac idol
#

I mean as far as I know dltx is useful for overriding values and stuff

#

so maybe you should use dltx

pulsar flame
pulsar flame
#

but I'll go ahead and check the DLTX files rq

slow bolt
#

made it not load

pulsar flame
#

I think that much is obvious XD

#

my question is, why?

lilac idol
pulsar flame
#

the mod itself works

#

I just added and modified certain vales

#

*values

#

and made sure the edit the others accordingly

ruby dust
pulsar flame
#

BHSRO?

#

what's that?

#

is it the GAMMA recipes overhaul thing?

lilac idol
#

no, a bhs rework

pulsar flame
#

ah

slow bolt
ruby dust
pulsar flame
#

so anyways does anyone know what I did wrong?

#

the mod doesn't appear to use DLTX

#

it just uses XML and .script files

#

maybe I missed something in the script

#

I'll take another look ig

lilac idol
#

I don't think you can dltx a script file

#

sorry for the confusion

#

well maybe you can dxml it

ruby dust
#

does 4 mean the outcome? like 4 will be crafted?

lilac idol
pulsar flame
#

I'm just wondering

#

cus it's not working and I have no idea why

pulsar flame
lilac idol
#

take a look at it

pulsar flame
#

you can check the in-game crafing recipes to find out

slow bolt
#

sadly i forgot

pulsar flame
#

you can just cross-verify multiple items with the in-game recipes to find out what it is

#

if it fits for all those items then you know that's what the value is for

#

also, can you guys maybe take a look at my code and let me know if there's a mistake somewhere?

ruby dust
#

i checked, it wasnt outcome

#

then where does outcome get decided?

lilac idol
#

I believe the outcome depends on the size of a single item

#

take for example an ammo box

pulsar flame
#

4 might be an item ID

#

or it might be the place it takes in the crafting ui

#

based on how all the crafting options are ordered on the screen

ruby dust
pulsar flame
#

maybe it's either the fifth or fourth item

#

that's shown

#

and that's why that value is 4

#

or the other way around, rather

lilac idol
#

I'm pretty sure actually

pulsar flame
#

or there's that too

surreal gust
# slow bolt

Sent him more proof and monokits ass got banned

pulsar flame
#

*sense

slow bolt
pulsar flame
#

4 probably defines the section that it's from

#

and then the second parameter specifies what kit is required to make it

#

tbh that's the most likely explanation from what I can see

surreal gust
#

He's uploading by his phone

lilac idol
pulsar flame
#

yep i have the game open and Medical is the 5th section from the top

surreal gust
#

He said that it was hanging

pulsar flame
#

Ammo is right below at 6th

#

so that's what it means then

pulsar flame
#

wait

#

alr so ig I can edit the crafting recipes if I want now

#

nice

#

not dealing with that yet though

#

still got a broken mod to deal with

#

ah well

#

time to go back to looking at code

lilac idol
#

good luck tho

pulsar flame
#

thx

#

I'll probably need it lol

#

imma check out that DXML documentation too

#

bound to have smth useful

upbeat skiff
pulsar flame
#

Thank you for that, apparently my stupid ass missed it XD

#

and when I looked I found I was missing one in line 50 as well

#

so I added it

#

hopefully this works then

#

appreciate it

wispy ferry
ruby dust
true island
#

is there way to create mod with small part of config\script file to make sure unchanged parts doesnt override some other mods?

ruby dust
#

what?

true island
#

jsut edited mod and found that files contain a lot of other functionaly so im avare of them to break gamma

ruby dust
#

if I understood right. you want to make parts of your config/script not be overwritten?"

true island
ruby dust
#

I would love to help, but I'm not that good at modding

visual venture
surreal gust
random fulcrum
#

inc redemption arc

surreal gust
#

It's just called INC

#

monokit incorporated

#

Ay, @slow bolt , I got ZE links, do you want them in dms or here?

#

At least you can preview files without downloading them, that also applies to videos.

surreal gust
#

Ok

surreal gust
blazing quiver
#

Hi guys. I don’t understand this very well and perhaps I’m writing in the wrong channel thread. But still, is it possible to somehow attach this game to the TRACKIR configurator (input device with head position tracking). Thank you. I apologize for the bad English.

spiral stone
#

anyone know what this means?

#

i.e. how to fix this

lilac idol
#

does anyone know how to unfuck animations after importing the skl to blender? or at least why that happens

sinful wasp
#

would the gamma enhanced recoil addon be the only way to modify recoil on a gun?

Looking into something related to the SKS Molot rifle and i'd want to change the recoil to be a bit less than it is atm

Ah and just to avoid confusion - the dizzy shake after shooting is what i consider "recoil" here
which i found to only be happening on the SKS/SVT rifles and maybe the Mosin

fair inlet
sinful wasp
sinful wasp
# sinful wasp hm okay then i'm not touching that, thanks for the answer

okay i did actually
and surprisingly having a file like this works:

edit: it doesn't.. at least not like i wanted it to work
i'll bang my head against the wall and figure it out tho

edit2: so.. changing the recoil patterns, blur whatever is a lot harder than one could expect. sks_b is also used for tactical and regular sks so i don't want to edit that
trying to create wpn_sks_molot pattern just crashed and now editing the [wpn_sks_molot]: usually ends with a str_explode crash (enhanced recoil is turned off in settings)
But i don't give up.... yet. Most likely will tho

edit3: actually the default sks recoil is fine, i'll just keep it

edit4: i lied. But i figured out the str_explode crash.. but didn't get any recoil pattern changes so we're back to the same issue. Maybe non-automatic gun recoil pattern will be better?

edit5: i'm stupid once again, it all works properly.

random fulcrum
#

i never got the blur ppe to work

#

so i just used both duality effects together

simple scaffold
#

If you and I both change a config using DLTX as long as we don't change the exact same thing we will not conflict.

#

Dxml does the same for xml files but in a different way.

And a programming concept known as monkey patching can, sometimes, modify scripts in a non conflicting way.

Both of these are in the modding book as well

true island
#

in my example 00_weapons.ltx will contain only header and params for only one weapon that have been changed

simple scaffold
true island
#

ok ty

simple scaffold
#

Stalker wasn't intended to have mods. Anomaly is the most mod friendly stalker. And modded exes make it more so.

Anomaly 1.5.1 began a golden age of stalker modding that keeps getting better.

MCM, the monkey patching guide, DLTX and dxml have drastically reduced conflicts. Gamma couldn't exist with out those things.

remote hamlet
#

I have created

#

the most barebones stalker mp mod

#

you can connect to a server

#

and press a button

#

which spawns a underwear at your location for other players

#

A simple start

#

But its something

tepid crypt
#

chad man

remote hamlet
#

Next I will try to make the underwear follow the players

#

but uhhh

#

I made all this

#

and I still don't know how to spawn an npc

#

How do I spawn a basic stalker npc with no AI

#

because working with underwears as players is not very

#

fun

#

for now my mod is probaly what you would get if you wished for multiplayer to the wish granter lol

uncut relic
#

does anyone know where i can find files for the hud and text notifications? are the text notifications images?

toxic flame
#

hi!

#

how can i make a weapon holding reposition on screen?

#

like that

muted garnet
#

I was wondering if someone has the link or something for this mod. Or knows where to find it. Its this NVG animation. Here's a video for reference as well. I downloaded it a while ago, and I'm trying to just check up on the mod to see if it has had an update or something.

slow bolt
#

dont think it was released

spiral stone
#

like are there any good sound libraries online anyone knows about?

muted garnet
slow bolt
#

but also looks exactly how i'd expect a XR MP taken code would look like

#

very buggy

#

Looks like something i'd would make

random fulcrum
#

implement rollback netcode to stalker gamma

slow bolt
#

I dont expect it to grow

#

since syncing tasks is easy when you already have netcode

random fulcrum
#

imo the real issue with adding multiplayer to anomaly in the state it is right now is that it's gonna be vanilla anomaly with another guy

#

at best with extremely simple mods

#

because anything that involves scripting just won't work

#

but that's just a guess

#

like what id does non host players get

#

how do you even get scripts to predict those ids

#

because they can't be 0

vague leaf
slow bolt
#

so theoretically most will work like usual SP

#

and break a lot because of your mate is an npc but also not

slow bolt
random fulcrum
#

bruh that thing just changes all mutant footsteps to human

spiral stone
spiral stone
remote hamlet
#

I'm trying to get all the info and pieces to the recent controversy with the anomaly mp mod, so what did MonoKit do thats bad?

#

someone said he stole anomalies engine and x ray omp's engine code but those are both open source from my under standing

#

I can't really find anything that he did thats bad

celest forge
#

Asked for donations for a thing that's not real

#

and not for the first time iirc

remote hamlet
#

But it is real?

celest forge
#

Like afaik he has been involved with like another past project that was allegedly the same

remote hamlet
#

Have you seen the videos?
it would be alot of work to fake what he did

#

like they would have to go out of their way to fake the stutteriness of the player movement

celest forge
#

Not a lot of work from someone that's taking money from it

remote hamlet
#

and the bugginess of the animations

#

from my understanding he only asks for donations

#

and they don't give acessess you do

#

and if he has a working mod I don't see much of an issue with that

slow bolt
remote hamlet
#

Ok say he did fake it

#

how do you know?

#

not to mention they are doing a whole stream today

slow bolt
#

I am not arguing with you again

#

no

remote hamlet
#

No I genuinely want to know

slow bolt
#

I have better things to do

remote hamlet
#

Because there just seems to be no lick of something that was wrong

#

atleast that I can find

slow bolt
#

and his proof was dogshit

#

almost like it was on purpose

remote hamlet
#

Ok so then why is he a scammer

#

what did he do in the past

slow bolt
#

are you serious

#

This has been said multiple times in this channel

#

This isnt his first project

remote hamlet
#

and what did he do that in the previous project thats bad

slow bolt
slow bolt
#

they were a scam

fair canopy
#

But y is it a scam tho bro clueless

remote hamlet
#

I can't read Russian and google translate is very weird in alot of the segments

#

but there were some claims of not paying a dev along with lying that he paid them
and that he was money hungry

#

but I don't know if they are backed up with proof

#

as I can't read russian in the images

#

but did they ever get monokits side?

normal urchin
#

bro I think we all understand that all of us would love for a coop mod for anomaly (and possibly gamma) but coop just for the base games has been experimented with and tried for over a decade, and that hasnt even worked (though there is that SoC coop mod that seems very functional) but if its taken that long to get a 17 year old game, and also just one of the three original games to barely function for coop, its not hard to believe that it would be very very difficult, if not almost impossible, for it to happen with anomaly, and arguing about it wont will it into existence

slow bolt
#

you said before you talked with him

#

i see the coolaid did its job

remote hamlet
#

no

#

I want both sides of the story

#

Thats why I asked these questions

slow bolt
#

There aint no need. It doesnt matter what his side is.
His projects were real and they were fake

#

with a lot of included screenshots

random fulcrum
#

because you need to hear the side of the proven grifter

celest forge
#

I mean, minds have been made

remote hamlet
#

The point is to get both sides to compare

slow bolt
#

The dude refuses to accept that Anomaly Coop is not possible simply because anomaly devs dont give him permission

#

its that simple

random fulcrum
#

i'm aware given his tone

remote hamlet
#

Is anomaly not open source?

random fulcrum
#

like no one is stopping you from giving your coins to monokit if you're this inclined

slow bolt
random fulcrum
#

just know that people told you

slow bolt
#

you cant monetize content made from open source

random fulcrum
#

people posted receipts

slow bolt
#

He is also a convicted criminal for money laundering. But you know

#

We totally need his side

#

he is just misunderstood

#

and there is only multiple people all saying the same thing

random fulcrum
#

that has pulled off the same scam 3 times in a row

remote hamlet
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You don't have to put words in my mouth

random fulcrum
#

because third time's the charm

remote hamlet
#

I lack the whole story which is why I am trying to find the info

random fulcrum
#

this time it HAS to be real

#

the whole story was posted above

remote hamlet
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I can't read russian

celest forge
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In one of the videos he posted he just loads into a save and somehow that connects him with another person

random fulcrum
#

tough fucking shit

celest forge
#

Also yeah "I can't read the proof" does not invalidate it

random fulcrum
#

it's like if something nasty brewed up between juan and i and the receipts were all in heavy slang spanish

remote hamlet
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never said it did

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but I can't come to my own conclusion without understanding the info

celest forge
#

Carechimba baboso luego que le he hecho cabeza e mondá

random fulcrum
#

and you then said that you didn't get the full story because you can't read spanish

slow bolt
remote hamlet
#

google translate fucks up so much of the translation

slow bolt
remote hamlet
#

I get a general idea but its confusion at certain points

remote hamlet
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is is good at pattern recognition