#╙🖇mods-making-discussion
1 messages · Page 54 of 1
its easier and rewarding
like bro
there are only
15 or 30 people in anomaly mod
that know how to make maps
What even editor can you use
the SDK from big daddy gsc
i don't use vanilla SDK it's shit
i use hybridxray
basically this
lemme show it
I just wanna write scripts
I have no interest in modeling or map making. I wanna be big software man
But show me
I take it we will never get 2k textures 😦
You can play in editor, too.
Ooo. I take it you enjoy the map making portion
What make it's difficult in this?
very or extremist
i might remake some anomaly maps idk
i heard that MLR has the exact same spawn shit that anomaly uses
if that works then it's possible to rework all of anomaly maps
What makes it difficult in stalker then other games?
Slow build times?
@winter hemlock you know we love you
because xray lightmaps suck
I take it when you compile the light sources are completely off from the editor
modified compilers allow you to disable light baking entirely but the thing is
the sun is dynamic
and lights are too
xray lights can be added without recompiling the map
which is the only thing i love about xray
ONLY THING
mmm yeah xray kinda sucks
Can you fix it?
haha nope
Why not bruh
-literally no c++ skills
You Lua skills are as good as your c++ skills whats the difference?
that's a fucking insult right there
😅😅😅😅
Why are you procrastinating. You have the entire servers attention
You are the chosen messiah
it just feels a bit daunting but that's the part of me that's focusing on the ENTIRE STAIRCASE
You are a messiah dawg you have come to bring your people together via peer to peer
so i want to focus on the second step
make a system that allows me to use P2P
Show us what you've wrote
again: procrastinated
literally nothing except two commands which do fuck all rn
Dude let's go. Get it done. Stop procrastinating and man up
alright then, you da man
just gotta hydrate
😂😂😂
"oh yeah, gimmie 1000 dollars and i will add gunslinger to our mod"
dude, people can do that shit for free
except that none of the gunslinger features are there
such as chamber system
misfire system
jamming system
and a lot more
just animations, animations and animations
bro do something useful instead of porting gunslinger animations bruh
My brother in christ you forgot hashmaps
Common mistake
bro im not talking about mp
THATS FOR THE MOD VERIFICATION
it's literally the truth in anomaly
https://excalidraw.com/#json=mXrXXjvFRniJq5Dvhx6Kn,JZT_mNdcxBG6_zMev6UJ-g
This is what the end result will (hopefully) look like
Excalidraw is a virtual collaborative whiteboard tool that lets you easily sketch diagrams that have a hand-drawn feel to them.
look at gunslinger cop compared to anomaly
you'll see that anomaly has almost ZERO of the original gunslinger features
LESS TALK MORE WORK
Bro pulled up charts. I don't know how you can refute the evidence
DUDE
THE CHART WAS THE ONE YOU MADE
bro it doesnt have the upgrade system
Bro I could never make something so in depth that's all you
eh, you can watch why gunslinger cop is way better than the anomaly port
I don't know SHIT about P2P (before you made that)
LESS JOKE MORE WORK
I'm trolling btw
oh k
ok
priority no.1
i want to have the console command i wrote to execute a script
that could be done with dofile
no wait loadfile is better
Have you tried hacking the main frame through the telecommunications wire?
LESS JOKE MORE WORK HOW MANY FUCKING TIMES DO I HAVE TO SAY THIS
this is actually, sad
so how do i run a script from a lua file
i tried all the options, all give errors
Go inside of gamma github and look at some mods bro. Look how they are called
there's a gamma github?

omfg
Dude look stuff up.
Think about how MO2 call mods. Think about opening the map editor and attaching your script to a object
Heck make a object that if you have in your inventory you can have server functions run off of it. Like in dark souls 3
maybe
That way you don't have to work with callbacks
oh wait i had an idea
i could make two items
a "S.T.A.L.K.E.R Transmitter" and "S.T.A.L.K.E.R Reciever"
they would look like RF detectors
Yep and you can equip them and setup the server and the other can connect to it
Not equip, per se
Just use and they'll work
So I can just bin the commands
So then it'll work without debug mode
Try it
Uuugh i need to figure out how to add an item
I got it
Is the RF reciever in Anomaly?
Yes
good
@winter hemlock did you find it
yes
i found the rf reciever stuff
actually im going to copy it from a quest PDA
ok now it should just make a new broken pda item
i want to make an only avalible by just buying it
is that possible?
ok it is
what defines what category an item gets put in?
I'm getting this error when i'm trying to get the special connector item
You zee where it says line.
Go find that line and figure it out
@surreal gust i genuinely need help adding an item
what do you mean by an item
I don't do items, I do mapping.
and? help him with items
okay, but why exactly me?
that worked beautifully by the way, thanks again. Now just to do that for every attachment/scope version of that gun
although I suppose for most I can just snipe their wpn_x names from preexisting configs and use the same values and then adjust accordingly if it looks terrible in game.
You got asked
How would you guys feel about taking away the ability to kite enemies away from fortifications.
For example last night I shot a merc and instead of alerting his team mates he ran across the field alone and I killed him by kiting. If your shot at infront of a outpost you should alert the outpost and begin defending.
What do you guys think?
didn't xcvb make a mod for that already. or atleast to stop them chasing mutants all over the map.
that dosen't mean you are exembt
If it did. It didn't stop me from doing it last night
@slow bolt can you help me make an item?
I don't know if gama has that mod. Just that XCVB was working on it.
I have never installed gamma
ok
anyone here? i need a bit of help
someone said for the repositions done via draggable hud to work i need to take the saved repositions from catch_dbg.ltx into a mod_system_(any name of file)_repos.ltx and then turn it into a mod or something, i really do not know where to get help about this so im here
Do I look like that I do items and other stuff? Nope.
I've seen you spend more time playing anomaly then making items
It's because i don't know what tf is going on with the error
Dawg. Read the error and go to the line
ok fine
This is the error
This is my D: Drive
No a folder
So it's something wrong with the item
This is the item file
bruh
Why would you ping people instead of just waiting for people to respond
Pings are reserved for urgent stuff and not help on random things
That crash says mp_connector is missing a variable "class= *" Compare to other item files to figure it out and check out class_registrator.script for all available classes. I've never done anything like this so that's all I can help you with
thx
Also crashes that reference a file in xray-monolith folder refer to the source code which you won't find in D:\ but rather here: https://github.com/themrdemonized/xray-monolith
This is not a disabled soft water in settings.
And not new installed addons, or changed settings in MO2....
This is a clean gamma, correctly installed.
I am reinstalled then 10 times, I'm tried to fix this many times, and no way... Soft water doesn't work at all.
I'm was asking to people and they brought me here for ask help or information.
+if i turn off the shadows mods(it will looks like a normal anomaly) the soft water will work
How do you translate to Russian "You must leave your squad, though." ?
I ask here cause it's for a mod. I'm adding that phrase to the end of the lines for recruiting and hiring companions.
How casual does it need to be?
Because context matters a lot
"Только сначала тебе нужно избавится от своего отряда"
Would be most direct translation imo
They must have the same casuallyness as the dialogs for recruiting companions, are you familiar with them?
I dont do that frequently at all
Even then i dont really read into it, so i woun remember the words
Wait let me post them from the game files
Слушай, как насчёт действовать в команде? В компании тут всяко безопаснее.
and
Ищу кого нанять для охраны, интересно?
I want to add "You must leave your squad, though." to the end of both of them
Oh, to those lines you posted?
yes
oh damn
idk how to weave it in. He asks for company, but then tells you to dismiss your own company?
Like they are looking for company, but they dont want company but just you?
For the second one they(he?) are looking for guards(basically). So again why wouldnt your squad qualify
It's for hiring/recruiting one stalker at a time
So the stalker being recruited must be separated from his squad
I mean yeah i understand why. Just.. they say one thing then the other
Those are lines for the player
I see
The player is saying "wanna come with me? ok, you must come alone and leave your friends"
"Слушай, как насчёт действовать в команде? В компании тут всяко безопаснее. Предложение только для тебя." - Offer only for you
"Ищу кого нанять для охраны, интересно? Ты выглядишь грозно" - you look dangerous
This would make sense.
I can translate more directly
"Место для одного, поэтому придется пойти одному." - Only one spot, so you would have to come alone. Works at the end of both
I think I like offer only for you the most.
Can you make it work for the second line?
guh?
Russian is a lot more complex compared to english
variable immunities_sect
what should i put for it
heh yeah that's why I seek help
Its just imo the questions itself is casual, like "yo lets work together". Then the terms happen
Its just not how you talk
Ah I see
You dont set terms like that in a casual offer
You could make them ask if they can bring friends
there anything could be said
ngl that should have been there from the start
Aight, i gotta pop out the most neutral one i can think of
"Как насчет тебя?"
Damn i did it
"How about you?"
Focus on you
Implies asking the dude specifically and only him
can you guys help with my problem? i just wanna add an item
so could I add it to the end of both lines?
Or maybe "Только придется своих оставить". Sorta casual way of telling someone to abandon their friends and buddies. That way its impossible to misinterpret
Yes for that one and the last one
I mean, the two lines I posted at the start, or should I give up on those
You can add them to the end, yes
Nice, thank you
@soft burrow Can I get some help?
I looked at your earlier messages in the chat
I don't know how to help
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
bruh
try not to ping modders challenge: Impossible
I'm trying to install "Item UI Improvements" I want the original icons from the mod. however, I have the big ones from Grammy
Item Ui improvements doesnt add icons
those are vanilla icons btw
Sorry.
I mean signatures. for example under ammunition, weapons. umnie are big. even big lilacs
I don't know how much clearer the error can possibly be. You don't have class defined in your section.
All spawnable sections have to have a class
You need a line:
class = a_valid_class
did that
now i'm getting this error
Yes. but big. The original ones are small. when there is a large quantity, I only see colored numbers
wait i think it doesnt sum up like
wait what the context of this 

because it can like mean 2 different things
in terms how voice actor gonna say this line or what situation its gonna be
okay i got the item to work
na?
So read the context
no not soon
i'm only getting the first step done
but i am getting very slightly closer
Same thing.
You class needs a value immunities_sect to be defined in the item section.
Do a search by contents for that but if text to see how other items set that up.
Or you could just stumble from one error message to the next annoying everyone on the server until no one talks to you.
still dont get it, unlucky
i managed to get the item working
Search by contents in the game files and looking at examples. Combined with the modding book should answer most all of your questions.
Or at least make your questions more valuable
alr
Everything in stalker is a chain of key words.
You can follow 90% of how the game works by searching a chain of keywords.
Only thing that doesn't work that way is like level geometry sections since they are defined in the level file or allspawn.
i want to create my own item script, how would i go about doing that? i can't find an example and the book dosen't say anything
Item script?
Like you use an item and it makes a script run?
Wrist watch does that.
Find the wrists watch item. Search for its section in the anomaly scripts
Probably itms_manager but I am on my phone and am infamous for typos and misspelled words on my phone
I was meaning something else but this is fucking amazing
Thanks man,
hand_watch is the item right?
Need to ask careful questions. Vague questions are hard to answer.
yeye
Sounds right.
i'm having trouble figuring out what makes the watch actually usable
like what causes it to execute the script?
Here is a mod idea....we have realistic weapons, ammo, handling, graphics, survival etc etc how about we make movement realistic? The whole game immersion is broken for me as soon as I am shooting at an NPC that sprints horizontally whilst ADS at ridiculous speeds. Why is the movement so fast. Why is there no inertia physics so they cant turn on a dime at full speed. I would like slower more realistic movement to fit the aim of everything else in this game.
they cant ads and sprint
even worse. they are walking at what looks like the speed of a human sprint 😄
No, they are just walking
no
they are not unfortunately. the speed of their "walk" is unrealistically fast. I would like to change that
yes
@undone lily Sam brings up a good point, When the Npc use crap guns they dont deal with the jank only we do, Whats up with that?
they are walking
They do
so kerf is useless. anyone else got any useful input
lmfao. Newbies are so funny
Give your companion a destroyed gun and watch them reload repeatedly
Even in his video you can see ai reloading every 5 bullets
- Their gun condition doesnt actually matter as it is a gameplay mechanic to break the guns they drop
oh hello there
yeah i managed to get the item in-game but now i have to make it work
NPC guns jam on condition just like players do. And NPCs have an extra script jamming their guns more.
The thing is that all NPC spawn with 100% quality guns.
The quality you see when you loot is from a script that damages loot deliberately to maintain balance.
But give them an actual shit gun and they jam more than the player because of the script that jams their guns based on NPC rank.
They speak truth. I added a reload call back to NPCs to see how oftain they reload and then damaged their guns. They follow the same rules we do. You just aren't seeing behind the curtains.
He was talking about the AI walking speed
different greyname
Ppl need roles or I can't tell them apart

i ned some help with this
hello?
Raven
Search by contents. Fine the script.
Itms_manager has a big callback for item use. You can make a smaller one in your script
have you went through and read what he is trying to do
Nope to ADHD to look at more than just the current question.
he is trying to make multiplayer XD
I'm about 2 or 3 from going back to trolling tho
Yes he knows the guy above is trying to make MP
Lololol
Oh that yeah. So they are 13 yo and like to brag before thinking.
Nothing learning can't solve. So I help with the learning.
Maybe teach humility
Or I get bored of them not listening and start trolling or leave.
TBH I only visit gamma when the anomaly discord is slow
You were there once
What makes you any different?
i think they move at normal speeds in default anomaly
gamma has tweaked speed values in some ltx file related to stalker npcs, that's why their 'stun' animations play so fast and move like its quake
They dont really move faster
but their reactions are faster in gamma
tbh the stuns in vanilla are a joke
A sinlge tushkano could stunlock a stalker
They do move faster, grok cranked up all the movement speeds you can see it in the mod "G.A.M.M.A. NPCs Faster Reactions" it doesn't just change reaction speed all the movement speeds in general are increased pretty substantially.
they don't move faster
They do
okay you win they do
I have tested this myself, he literally increases the values in the field "[stalker_movement_speeds]" if that doesn't increase movement speeds wtf does it do then
ok i can not figure this out
what makes an item usable?
like if you right click on it it pops up a "use" button
i am sorry for bothering anyone
dearest boy why don't you like honest to fucking god try reading the modding book and/or wetting your toes on a feasible project instead of trying to do multiplayer on your fucking own for a modpack
like come on
this is beyond retarded at this point
it goes above and beyond what you expect from the stupidest gamma server user
you're being filtered by adding an item and you want to do multiplayer
reading the modding book rn
He's got a point man. Youre idea of employeeing people to make a mod. Isn't a good one. When the guys in here say something. they have made mods, they know what is doable. You keep ignoring them and meming on them. And then coming back and asking how to make a item work. You're playing yourself G
i don't really want to talk about this
please just leave me alone
Yes sir
thanks
look i'll come back to this at a later date maybe after i have a project or two under my belt
There is no shame in that man. You have made it further then 99 percent of the people who play stalker.
You did good kid :^) and you are a server legend
i'm not in it for the fame
i genuinely love the stalker community and the game
i genuinely just want to help the community
thanks man
I'm probably just going to do some meme edits
models
go to its .ltx and find it
actually its right there
should be in textures/ui anyway
vanilla icons are all stored in blocks of dozens of icons in one file per category
i'm going to modify the sound real quickkkk
ok now i need to modify the icon
but i cant find the icon sheet
ok the sound works
i hate what i have created
here let me convert it for your viewing pleasure
I knew enough to lurk before declaring i was going succeed at a task that took an experienced team of programmers years to accomplish in skyrim a game that is on a well documented engine that is much more amenable to modification than Xray.
I also didn't demand answers from ppl. I answered every question you have asked today for myself by using notepad++ search function and trying stuff out. If i had a question i posted it. if no one answered. i went back to figuring it out on my own.
the use menu is available for items of class II_FOOD
but much simpler. it is avaible for any item that is defined in the form [section_name]:booster or [section_name]:booster_multi (which is itself defined [booster_multi]:booster the one thing that all the food, medicines, drinks, and the hand_watch all have in common.
look, that's later stuff
see the modding book section on LTX file format for what :booster means. (inheritance)
i wanna do meme edits right now
like this
after all, we're all here for a good time, not a bad time
this is my textures/ui/items folder. this is all.
That's just your unpacked folder. It's not the combined virtualized anomaly folder
@surreal gust epic
They are reloading their guns every 5 bullets. Also, while saying that, Sam was contemplating a dude running in the open out of cover that was reloading his gun. Clear skill issue. Also, the game isn’t meant to be realistic so fuck that. If you can loot prestine guns out of cold bodies, the gearing phase is done after 15 minutes.
Major skill issue, that’s it.
Started the game in most likely hardest difficulty, doesn’t check anything about the game mechanics in the PDA, then complain and will likely change the rules of the game.
When Dark Souls is sitting on your face, no one is trying to change the rules, people man up and beat the shit out of the game. Dark Souls has simple systems though. GAMMA is more complex, but to be honest you just need to read the items description. This is part of the immersion.
If you want to build a wall, you are gonna go in a nearby shop and there are 70 different things that can be used to construct a wall. Maybe you know these items and know what to do with them because you have some prior knowledge. Or you are a complete noob and start reading the items manual etc, or eventually ask a vendor in the shop about what you want to do what you want to buy.
When it comes to repairing guns, GAMMA is EXACTLY this. Isn’t that immersion?
You can read items description, or ask the mechanic about how to repair armor and guns. He tells you everything you need to know.
And enemies having shit guns is just a progression mechanic
It would be funny as fuck if NPCs were also jamming each two bullets
and it's just like that scene in Desperado at the bar with the two guys shoot at each other with empty guns for 30 seconds
They reload their gun quite a lot
That’s something I want to change in the AI code btw
It’s the number 1 AI weakness
https://youtu.be/G35N_fLb4To?si=KtCqjUFdPc12zlXC&t=446 The future in immersive gameplay
El Mariachi (Antonio Banderas) fights Bucho's (Joaquim de Almeida) goons in the Tarasco bar.
#Desperado #AntonioBanderas #SalmaHayek #moviescenes
Watch Desperado (1995) Now: http://AAN.SonyPictures.com/Desperado
Antonio Banderas, Joaquim De Almeida, Salma Hayek, Cheech Marin, Steve Buscemi and Quentin Tarantino star in this stylish shoot-'em-u...
But yeah i mean NPCs are never gonna act logically in any game
why don't they change to their secondary instead of reloading
or why doesn't the sniper dudes change to a different gun when in CQC
why do they sometimes throw nades directly at walls and blow themselves the fuck up 
GAMMA AI is still somewhat good for such an old game tbh
Most of the footage is him fumbling with basic shortcuts, he spent the better part of 3 minutes, just switching guns, not reloading and wondering why his guns don't shoot
The flanking plays of the AI are solid
Indeed. Sometimes you are busy with 2 dudes while another one is just sneaking up on your ass and blast your neck
Where it falls apart is when the AI is aiming at you, walking and trying to get to another cover next to you. They just get in your face regardless
no way bro got filtered by keybinds
They'll get in the same house as you, aiming at you, shoot you a bit and stop to reload. If the ai could reload while moving, combat would be more dynamic
No joke, he even showcases the jamming issue with a broken protecta. It's simple zoomer behavior of "why isn't this working like every other shooter''
I mean yeah jamming is not a part of most fps games
but like
it isn't rocket science either
Spaming that dead man trigger hurt my soul listening to
Oh let me try this APB pistol, equips it, fat 0 in the ammo counter, attemps to shoot it multiple times. It fucking hurst to see
The inherent issue is the reload timing. The AI should only try to reload when in cover compared to the danger
And actively seek cover
Well most of the time it manages to, but once you flank them as they reload, they're fully stationnary
But how didn't he know it was empty
It's a nice Ah gotcha! moment, but at the same, I wouldn't expect the AI to just stand there
Currently they reload even so they are next to you and they have 20 rounds left in the mag
guns have empty status
He thinks, like every other shooter, once you equip a weapon, it's fully loaded I guess
When looking at the reload code in the engine, you know why they react like this
I mean that's a fair assesment but didn't he look at the fucking gun
specially with pistols it's GLARINGLY clear when their empty
Nah he just swears and gets angry really
Like he presses the unjam key, he does the mag check anim, but his ammo count is still zero
I think he didn’t figure out where’s the ammo count

Also about gun, just reading the looted guns stats tells you 50% DMG and AP
I wanna see this guy play Misery if he thought gamma is impossible
He's your typical new gamer, another good chunk of the video is Duuurrr it's a survival, teach me! He's unaware of the actual PDA filled with loads of information, because it's not painted yellow and pointing to the note section
What’s also funny is that it’s coming from a guy playing Tarkov
Aka need to check a website to know how to do anything
Meanwhile GAMMA has everything readily available in game
The actual game that requires an insane wiki knowledge
I guess what's hurting Gamma for these nu gamers, is the lack of wiki
I think he just went with the “ah it ain’t gonna be so hard it’s a just an old modded solo game”
He's a tarkov player?
GAMMA requires your brain juice 24/7
Yes
Well he’s an extract camper, among other things

Checks out
Then why the fuck is he standing on the open with no cover half of the fucking video???????
Told you
You die > reload > not really a problem
Only issue is yes, if you suck, you die all the time
Bro this guy is either doing the angry gamer bit or he's dead ass dump
Bit of both I think
WHY GUN NO SHOOT
Eh eh witty youtuber
For a guy that's used to tarkov, he plays like a warzone tweaker
In that agroprom bit he doesn't take cover once
despite having the dumpsters and the walls to hug
but he stands still in the middle of the road to shoot
That starring at the bush moment was entertaining
Thank you. .:)
Big real
Would this fire at the dot?
it shows a general direction where it's going to land
boolets are projectiles
I'm trying to reposition the gun, just wanted to see if I got it right :D
Ok
I don't do gun repositioning
Hello , In this video I will show you some of the best animation mods for stalker anomaly some mods will be added to Gamma soon. Make sure to comment below and give feedback on this video , Thank you and Enjoy! The mods are very easy to install!!
0:00 Intro
0:26 Outfit Animations
1:41 FOOD, DRUG AND DRINKS ANIMATIONS
2:29 HEADGEAR ANIMATIONS
4...
I liked this bit where he tried his best to pick out the most broken gun out of the pile
Silly 
That green barrel shotgun 
Remington doesn't deserve his hands
1.5m subs can't be wrong
Believe in le funny man
i wish there was a way to fix the bugs with warfare
so that crashes just dont happen
you mean like this other guy is making already? https://discord.com/channels/912320241713958912/1172337845025919006
"nah, not like that"
lol
like that yeah
anyone know what's the function that opens the dialog window to speak with a stalker?
I'm spawning an NPC near the player and wanna start speaking with him automatically
Hi. How can I give distance effect to gun sounds?
i dont know what you are on about. I was never involved in that conversation. I was asking about slowing down movement speeds of NPCs to a more realistic pace
Look in the .ltx files for a gun - most will have a call out for distant sounds. You'd need to create or copy your own sound files in the correct format and then call them in the .ltx
@cerulean mantle
Sorry, meant to reply; cbf to fix it. My comment is above
Has anyone made a C-Clamp animation for AR platformed weapons? Or is it in a mod somewhere?
Thank you!
Oh god the cringe
Lmao it's not for what you think, I was asking that to see if it was able to be made.
Ofc it is possible
From what I understand, animations can be super finicky
I want to get into it and mess around with making mods, not anything professional, just testing the waters with it at some point in the future.
Do you know of anyone who's made it that I could speak to?
made what "it"?
c-clamp animations
The man himself.
I hope actor:run_talk_dialog(npc) works
ok i want to add an item that when i use it it pops up a menu and i can type things in that menu. and what i type in is stored as a variable it spits back out like a "too exhausted to move" thing
And just having the thing display a predefined message or messages is not good enough?
Just thinking in order of simplicity vs flexibility
I need it like that for a future project
hi, are there any mods which add a bit more depth to the character creation like traits/perks? something like how project zomboid has the negative and positive trait balancing
How hard it would be to implement Statistics back into the PDA?
I mean detailed stats, like this
Bro has just killed the entire population of a small country
No idea why does grass exist here even though I removed unneeded vertices from the terrain
I think it looks nice.
So you want the NPC to start a dialogue by force ?
db.actor:run_talk_dialog(npc) worked fine. It was for Individually Recruitable Companions.
I needed to close the dialog with the original NPC to delete him, and wanted to automatically start a dialog with the clone, as if the player was still talking with the original. Because recruiting companions through the normal dialog options doesn't close the dialog window.
smart 🙂
will we ever get twinks of the zone......
If someone cares enough
All you need to do is make a UI.
All kinds of statistics are tracked in game_statistics.script you just need to get them on screen.
imo it'd be a safe bet that's rgb 0.0-1.0
With the Ultimate Gun Pack Rendition 3, how do I make Mags Redux that is provided with the mod work? Do I have to have the GAMMA one activated aswell? And, where do I put the provided one in the load order?
My guy, that's explained in the video guide in pins for UGP3. It's at 1:09 in the video
Oh, sorry, im stupid 😔
may i ask, where is point to add some functions to cli?
So, encountering alot of issues with installing the Ultimate Gun Pack Rendition 3. Winrar throws up a total of 357 errors of "The system cannot find the path specified", when I extract them.
try to use 7z to compare issues
Trying it now
Extraction didnt throw up any errors, gunna transfer it to mods, then start the game, see how it reacts
Yup, that worked, thanks man
Use 7z over Winrar, wayyyy better.
I usually dont get issues like this, so haven't had to pick and choose
wasnt there a simple way of fixing this radius?
nvm got it
Normalized rgb to 0 - 1 range ?
Trying to change the vanilla scar's damage value to boomsticks version. How do i accomplish this?
Aight sorry
FireRandomMin = 1
FireRandomMax = 5
NoFireTimeMin = 200
NoFireTimeMax = 750
MinMissDistance = 6.0
MinMissFactor = 0.0
MaxMissDistance = 50.0
MaxMissFactor = 0.0
What are the units of these configs? I guess for TimeMax/Min it's miliseconds and for MissDistance it's meters. What are MissFactors? And if I think correctly npcs will miss from 0 to 50 meters but won't miss after 50 meters, is that right? And how do they correlate with min_queue_interval_far/close, max_queue_size_far/close or whatever?
I got kinda bored of mod making, so to not waste all this, I sharing with everyone my collection of unfinished gun models, you can do whatever you want with them. There link to google drive, they all sorted and have preview images.
It would be very cool if someone can finish that SVU 🛐
Link pls
I can't find it
y'all modders need to make a winter npc retextures
no
why
Maybe one day dux will finish his
it looks weird to see a stalker wears a woodland camo in winter
I hope so
What dispersion value is used when npc is walking and using a scope
disp_stand_stand_zoom or
disp_walk_stand?
And what if the player is aiming and walking at the same time? Does it add disp_vel_factor to disp_aim?
So... This is another game but anyway, I would like to know if anyone knows of any mod that makes the "Weapon/arm movement" similar to the one in the video, very sensitive and the weapon even has a small "Turn", i dont know if the Turning part is possible, but the movement must be. If anyone knows of a mod like this let me know :)
ALMOST, I don't know if this one is customizable, but I want a mod to swing a lot
and its not recoil
It's... the movement when you look around....
yeah I get it
maybe you can ask the author of the mod
well, it could be. but I think I would be annoying.
i can try
Helllooooo beautiful!
I'll check out your files buddy! If you still have capacity, then I'd love to further elaborate details with you and make your models into awesome mods!
why when I put the conditions of the weapons in the MCM as I want then in game it's not like that?
Some mods that use MCM don't update their values on the spot. You might need to save then reload to see the effects.
@undone lily Sorry for the ping, but what was the reason that the Bounty Squad Rework and the GAMMA modifications for it got disabled? I remember someone explaining why way back when it first got disabled from GAMMA, but I can't remember.
it's performance intensive
Was there no decent way to help curb the performance issues from it? What were the main culprits?
idk
Of course, contact me if you have any questions or missing files
I believe I just found a way to monkeypatch the general tasks init function to directly modify the task cooldown. Gonna test it on my current run and see if I notice it. Going to reduce all timeouts by 50%.
@simple scaffold I apologize for the ping, need to ask if do you still have the RF receiver indicator addon, I remember somebody on Anomaly server gave me the file few year ago so I can use the RF with blinking icon instead of the noise due to the nature of my hearing disability and he claimed that addon was made by you (I lost the file)
It has been integrated in to catspaws detector mod.
If you look at that mod and don't want the rest of it I can dig up the stand alone WIP you had before
Or RF mod. Something of catspaws. I am bad with names.
This: https://www.moddb.com/mods/stalker-anomaly/addons/new-extensible-rf-sources
Which is also part of DAR
I think one or both of those may be part of gamma now..so you may be just need an MCM setting changed
huh alright, i will check it out and thank you very much
found the McM setting however it doesn't include the indicator so i will downloading this addon you just linked, once again, thank you very much
If you can't get it working any other way I will dig out the WIP version
how to play in bricks map for testing the debug menu???
F2 while in main menu
and.. if i wanted to add a mod, do i need to extract zip file or not
@tender thorn _ _|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| _ _ _ _ _ https://cdn.discordapp.com/attachments/1098945649929617478/1193236562943688714/ctrlmen.gif
lmao
im using Weapon HUD mod, but once i hit the wall.. the position change to default, why is it
best bot message ever.
I'm currently making changes to this mod: https://github.com/ahuyn/anomaly-loot
You can get weapons with randomized condition from crates in this already, but not armors.
I've been working on adding more boxes that contain armors and have gotten pretty far. I don't really know anything about scripting however, so making the armor condition random is proving to be a big hurdle, as one might have expected...
If someone with time and interest would like to help me I would apreciate it very much!
So I just learned that the KS-23K existed and I was curious if anyone made mods for it.... Because as dumb as it looks having a 7 round mag for that beast of a Mutant killing shell would be very nice XD
There is a mod for it
and it is just as bad as the gun looks
When AA-12 auto shotgun 
I mean like people say the normal KS23 is bad but I find it very very handy for killing things like Blood suckers XD I imagine with how Groks tooled ammo it would at least do that damage
i got a nice one stashed but the mod needs to be improved a bit
anybody knows how to make the weapon hud changes permanent?
clicking on apply doesnt do anything, the weapon reverts back to its previous position after closing the edit menu
As I understand it. That tool exports the settings then a file. You then need to use that to change the actual weapon section.
the cache_dbg.ltx file doesnt output anything tho
Maybe its because of MO2. Check the games gamedata folder and any mod folder which adds the cache_dbg file
Did you save the changes?
mo2 might put that in the overwrite folder.
Does anyone know which xml calls for this file?
none do
amazing thank you for this
welcome to the world of "why is this particualr bit of UI hard coded in the engine so that it is basicly imposible to change"
Hell yeah brother
@undone lily hello, I'm sorry for disturbing you!
I would like to ask for help, no one could help me with this. Only i have this visual but, and this no way to fix it, i asked many people for help and nobody knows how to fix this.
-Is absolutely clean gamma
-A complete reinstallation did not help.
-Clearing the cache didn't help.
-Changing any graphics settings.

This guy again
!support - This isnt the channel for problems with your game
@teal trail If you have a question or need help with G.A.M.M.A., please use the correct channel for your problem:
For vanilla G.A.M.M.A. modlist (this means that your modlist is unchanged and untouched): #🔨base-gamma-support
For custom G.A.M.M.A. modlists (this includes mods added by yourself and also mods that are disabled by default in G.A.M.M.A.: #🔨modded-gamma-support
If you are having issues with the installer, or with your G.A.M.M.A. installation: #1026866080347603065
Any other channel ARE NOT support channels. If your question is a support question, you may be asked to go to the proper channel.
Ok I'm sorry
praying someone works their magic with this, these look super sexy
my weapon hud always reset once i hit the wall.. anyone could help
delete shader cache
Doesn't work at all....
DX11?
Of course
just change the shader config for water
it's easy enough
instructions are a few words in plain english
I don't know how to do this
open the settings file
in any text editor ever
change numbers
save
delete shaders cache
run the game
Anybody know how to fix the "No template found for the class WP_GROZA." an error i got trying to merge the spawns
That is the problem.
Even after a complete reinstallation of the gamma, this bug remains!!!
No soft water
No furniture shadows
After reinstallation!
even when running a completely unconfigured gamma, this bug is still present
Of course it on
(Even when running a completely unconfigured gamma, this bug is still present)
amd gpu ?
Intel
perhaps that's simply it
drivers are up to date?
Of course
no clue
Very strange I'm don't understand why only me have this.....
I'm install totally clean gamma without changing satings start new game and have this....
Maybe it will fix automatically whith new paches in future.
Thank you for being much kinder and friendlier than @slow bolt
i'm so much a noob when I fuck up my shaders, i reinstall gamma entirely. If you got optical fiber that's not that big of a deal to redo a clean install, and 99% of the time it's my fault merging incompatible graphics or not knowing jack shit of what i'm doing. I wonder what's the occurence of actual hardware-related game issues, but I think it's very little actually, but grok probably knows better.
Is there interest in more story focused mods? Or do those kinds of mods tend to be highly incompatible
Those mods tend to be complete aids to make
Is it because of the scripting aspect?
Its because of the Stalker's aids engine aspect
You can talk to Itheon if you want to find out more
Search this thread
Aight
What specific lines in a weapon file do I need to edit to edit the damage?
hit_power which acts as a modifier to the bullet damage
I'm a little confused, but where should I start looking if I want to make a couple different outfits? (Not looking to make new models, just use the ones in the modpack already)
You can add to the existing files, but using DLTX and DXML, which you can learn in the modding book in the pins, is way better to avoid losing work.
You'll need to make new entries to the armor config file, the XML file which contains armor descriptions and new icons I gues if you want those
Plus add the necessary stuff like repair parts and upgrade trees
Fair. Just looking to make a couple outfits look different but not replace. I like their stats, I just don't want them to look that way
You just want to modify the textures and visuals?
Anyone knows why the draggable hud editor stops exporting to the file?
I remember it happened to me once but idk how to solve it
Did you somehow mess up your overwrite section or maybe the recent modified exe are broken?
I tried with a completely clean new anomaly install and it's still not working
with latest exes
Maybe try roll backing the exe, I can send over mines if you want, worked two days ago
Which DX version are you working with?
11
Try this one
Bro what the fuck did you send me
Are you playing with the latest SSS?
Bro deadass infected my PC with a cripto miner ong
No i don't use SSS
Oh is that Silver's new map?
That might not work with my version of the exe, those aren't latest
Mines are like early February
They're Ascii's for the newest SSS update
Oh
But yeah it's still not working
for whatever reason
This happened to me once but I can't remember what I did for the life of me
it was like a year ago
RIP, maybe the drageable require some extra dependency or something?
Basically. Maybe add a funny description. Not really looking to add it to the world, I'll just give myself the item in debug when I get the equivalent, though having the knowledge to have it appear in traders and the like would be nice
Preferably, create a new item
I would imagine copying most of the code over would work, and I've done items for Arma 3, so I'm not entirely unfamiliar with modding. Just a little confused
Mostly about where exactly to find the item and how... Spread out the data is
If that makes sense
nope, the cache_debug.ltx doesnt output anything and theres only 1 file named like that related to gamma
Can someone explain to me the difference in application of panic_stand_run and danger_stand_run? What scenarios would each be used in?
So I'm just going to ask this question here at the suggestion of someone in #🔨modded-gamma-support
I'm looking for someone who uses the ANUS mod (Gamma Modpack) in combination with this mod (or has experience with this mod) -- https://www.moddb.com/mods/stalker-anomaly/addons/anomaly-151-track-stalkers-using-their-name-v10
I've been using the Track Stalkers mod throughout my game, but combining it with the ANUS mod makes some names (like the single-name Renegades) unfindable. Say I look up a Loner called 'Avdakt Lake', it will find them on the PDA, granted they 'exist'. If I look up singular storyline-important names like Noah, Gatekeeper, Sidorovich, Hip or Wolf, I can also find them. But when I look up a single-named characters created by the ANUS mod, such as Renegades with names like 'Blight', 'Ghost' or 'Scumbag' for example it will give me 'No stalkers found with this name' even though all these names are present in the name lists of ANUS.
Seemingly ANUS' mod author uses the STX text protocol/sign to 'give'/trick the game into thinking stalkers just have one singular name, but I have no way of replicating that STX sign in-game itself to find them. From what I can gather I think the game is expecting to find 'two names' for regular stalkers, which means STX (which denotes 'empty', rather than 'blank space character', from what I can gather), cannot find single-named stalkers which have 'STX' added as first/last name. I might be completely wrong on this, does anybody with more modding skills than I do have any idea how to fix this so I can track these single-named stalkers? I'd like to make my own patch for this, if it's even possible, but I lack the skills to figure out how.
Dunno if it'll do anything but try changing the save mode to regular and then back to cache save. I think it's enter on numpad
Anyone know why all instances of "anomalies" have been replaced with "amomawies"? -_-
bruh
is he fr
HUH?

im asking why my build is saying that
dont tell him
T-T
Let him figure it out
TTT-TTT



01/04
What about it?

Lmao
ive made like 9 updates since then. this is recent
wonder why
Bro doesn't know
;-;
User lacks critical information
Alright here the thing
Your build is becoming a furry version of anomaly and hip is protogen now
Furry version of Anomaly? Doesn’t that already exist?
Its called EFP im pretty sure

@naive snow
At least write it like a proper date
Burn pls use that answer
what is happening rn.....
We do a lot of trolling
Bro it's April 1, that's why "anomalies" are wrote in a different way, it's automatic
I aint getting muted over this heck nah
I'm giving you the go ahead, no mute
Falco
nooo
cant even have fun gamma discord
Based admins
Can’t have shit in gammer
OMG i completely forgot this holiday exists.........
Clearly
this is one of the weirdest things americans do
Just go and have fun in newbie's, it's choke full of people to mess around with
and better than the mod-making chat 
cant have shit in gamma
I make mods so im always here lol my b tho
Heck messing up the base and modded support chat could also be a fun time 
Fuckin' yoink-eth
How's the new update of BHSO going btw? The surgeon animation and all
nuh-uh aint talking to you
you ruined the fun


Cant be mad at falco
||(its not)||
Surv animation is already available as a mod to add on top
Neat I'll have to check it out soon
Thank god for the quick wheel mod
I honestly should try making toolkits functionning with it so they open up a workbench straight from it
Realistic overhaul moment
Hopefully not when the kit is put back
~23 seconds
get health gated and instantly pop surv kit out of reflex
it's a 23 second long animation now
healing starts 20 seconds in
It doesnt heal
All it does is makes you able to heal the limb from 0
You are not supposed to use it in combat
So it is the purest form of skill issue to exist
ah i thought it was still a keg of health
Nope, you thinking of survival kit
This is a surgery kit. Used for surgery and nothing else
Build 1844 map
you know having a firing range map wouldn't be bad
I already made one, but i'm porting this from build 1844
Added the missing physics props
Finally
Somewhere to test ballistics in, using stalker meters
Since it is a test map after all
It has all of the required ammo, weapons, attachments
Physics props too
imagine hip protogen and ACTOR AS WELL
@steady apex Hello, sorry to bother you, do you know why with the Draggable HUD editor mod it might not export to the cache-dbg file? I tried a completely new install of anomaly with the latest exes, as well as the build I always use it with and it's not working in either
I did try that to no avail
It doesn't rely on modded exes does it?
I think it does yeah
But I didn't change them when it stopped working
Just was working one moment, I rebooted the game to change something in the gun's animations, and it stopped working
good luck having demonized replying to you, you need to take appointment i think lol
If I don't want to use photoshop, what's a good free alternative? I wanna mess around with modding.

Is it bad to want GM_Construct (with permission) in Anomaly/GAMMA?
This is a test map from build 1844 xd
Was a pain to decompile, fix broken .ogf files and config static objects via actor editor.
it's been already 2 hours since you asked for help, weapons modder that everyone forgets about after 2 hours
Shader edition
It's better to ask him at the anomaly server, tbh.
how would i go about changing the running animation on a pistol ?
don't like the rex's?
hello, i dont know, works ok on my side
trying to give the desert eagle the same anim as every normal pistols
oh yeah that aint gonna happen
If someone finds out the solution for this pls let me know
Maybe it's your pc blocking the script from writing data
How tho
It would have been better to upload it as a level spawn file instead of replacing fake start or merging the spawns
but then the "I can't read" issues would afloat
OpenXRay gunslinger edition
Hello, how to turn on the Maids HD icons in MO2? I reinstalled this like its written, and I dont know should i turn off the Cr3pis icons
I have the same problem, have to take a pic with the mobile to set the values on the ltx 
It does
Any clue what could cause this?:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 262
[error]Description : fatal error
[error]Arguments :
1 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(2077) : Picker_Toggle
LUA error: c:/anomaly\gamedata\scripts\ui_inventory.script:2077: attempt to index field 'ico' (a boolean value)
!support
@peak dock If you have a question or need help with G.A.M.M.A., please use the correct channel for your problem:
For vanilla G.A.M.M.A. modlist (this means that your modlist is unchanged and untouched): #🔨base-gamma-support
For custom G.A.M.M.A. modlists (this includes mods added by yourself and also mods that are disabled by default in G.A.M.M.A.: #🔨modded-gamma-support
If you are having issues with the installer, or with your G.A.M.M.A. installation: #1026866080347603065
Any other channel ARE NOT support channels. If your question is a support question, you may be asked to go to the proper channel.
anomaly loot boxes. still trying to figure out why exactly and how to avoid it.
Yeah, so it's a problem with vanilla boxes too?
I'm adding new ones that can contain outfits and I started getting this error, but only when opening some boxes
Clearly a problem too complex for me 🙂
something with how arti is closing the inventory doesn't properly clear the picker state and as a result on re opening the inventory it tries to read a value that does not exist
Alright I'm following, I think.
If you ever figure it out I'd love to know.
i am still trying to figure out exactly what needs to change. (and convince arti he needs to make the change)
Could that be related to the "busy hands" thing?
I've tried to get in contact with them but no luck on my end.
Since I am making my own version I would love to have it patched at least.
no. this is something else.
Arti is way less active than he used to be. and popular modders get a lot of random pings, no offence.
basically when you use the pick on the box arti calls a funciton to hide the UI. posibly swapping that with a call to the inventory close functon might fix it. Or adding a tiny fraction of a second delay via a timed event. or both.
Alright, and I take no offence to it. You can't help every dweeb with 0 Lua and Xray experince!
I learned from 20% asking and 80% looking stuff up/FUAFO by editing stuff
I'm kinda comfortable editing .ltx files
Im quite good at .ltx's from just using mods, at this point.
But I've sat on this .script for like a week. Trying to get boxes that drop outfits with anything other than 100% condition.
Scripting is not my fotré shall we say!😅
Neither is it mine lol, I'm slowly learning, I wanna be good enough at the basics to mod in Stalker2
Scripting is such a pain IME
Yeah. Mind you Stalker 2 is gonna be a whole new engine and shiz. A new catalog of stuff needing to be learnt.
None of what you're learning here will be applicable to stalker 2 really
Yep, but having the basics such as anims and models will help a bunch. It'll be trial and error working with the files.
watch as motherfuckers manage to get lua to do things for stalker 2
I've got 3 separate Stalker installs, one is GAMMA, one is my main modded anomaly, and the 3rd is going to be my testing instance
but whyyyyyy
yeah right? they should add zscript
Go straight to assembly
Imagine we get furry traders from a mod lmao
Hey I leaned C# in highschool. Thatcarried me through making a functional mod in Lua. Some experience is better than none.
I've tried learning coding but it I lose braincells trying to keep up.
I'm really curious what kind of shader material pipeline they're going to be running and the game's initial selection of weapons
My current achievement is editing very basic stuff for guns (fire rate, damage, etc.) and brutally abusing my poor new_game_loadouts.ltx
Who knows what they'll give us, but someone is gonna make a mod within days to change that, and I plan to abuse that poor thing too XD
What's really gonna suck is learning blender, gimp, and the other programs to use for making the mods themselves and learning how to integrate it into anomaly and eventually S2. I've got them downloaded I just have to learn to use them. Gotta watch tutorials and burn my brain on that too.
Given the power of the Unreal engine I imagen there's a lot of possibilities on the shader front. I'm expecting the guns to be on par with the earlier games.
Isn't it using UE5?
yeah
Some crazy shit is gonna happen with it. I'm betting on that.
You actually can hardly inject proper shaders into UE games, it's a fucking pain because everything is cooked for the game
So UE is anti-modding basically?
Plus if they use any of the new tech, having to pre-process meshes is going to be fucking painful
It's not anti-modding, but it's unfriendly
There's just a lot of pre-processing of meshes that needs to be done so it can be packaged and used in a build
Adding a ton of extra steps?
Well the need to configure an environment similar to their engine setup so you can bake similar data really for your models and stuff
We'll have to see I guess. I have some hopes GSC values the modding community somewhat
I just think they're indifferent to it more than anything
Maybe they'll do it like Bethesda and integrate modding into it.
Probably not they dont have bethesda levels of cash
True
There's no modding support on Unreal's front really, so unlike bethesda where it's their old ass engine they just keep on modifying and the modding support was already integrated years ago.
There's no point in doing modding support as a feature in recent games
I wonder just how difficult it will be
Probably not much more difficult than with this piece of shit engine
Pretty darn difficult since they'll most likely have their own version of Unreal running, not the binary version available
Like the game won't come with the sln visual studio project file or any of the environment setup.
Well, we have 5 months to wait and find out.
So there's no way of knowing internally what plugins they're running, what engine side modification they have or any way to decompile their shaders back to nodes for the material editor
Basically it'll be FAAFO when it comes out lmao
So you'll be able to do model swaps early on, but anything more than that is going to be PAIN
Well gents, heres to me having several S2 installs for messing with
The unfriendly modding environment of new games can be blamed on data-miners and cheaters making devs just trying to water tight and black box their whole game
Totally not calling out Sledgehammer Studios and the fact that cheaters had access to the engine BEFORE launch
It was embarassing as hell when that leaked out.
does anyone have the mod that replaced the mein kampf for the holy bible? i swear there was a mod like that somewhere
The what?
mein kampf
The book right? From WW2?
yeah
in debug
It's on the anomaly server I think
I made one but for the communist manifesto as a joke for myself lol
I did a quick search and didn't find anything, I'd recomemnd just grabbing a texture and replacing it.
I only use debug to test new items so I had 0 clue this even existed,
bro i was gonna do that
LOL
tysm man
I swear this game has the most random items, and even more random mods
You aren't alone
I'm probably one of the few in this community that know how to use the level editor to it's fullest potential.
But I have ABSOLUTE ZERO coding skills.
Blame whoever made Misery for STALKER CoP 
is it possible to change the icon of the mein kampf ingame? or just the desc
Without them, there wouldn't be anomaly
There probably would be anomaly but it would be cop based
You can probably do both
You could change the icon yeah
Wtf, who added that
its in debug
Wasn't expecting this at all
but i want a das kapital or comm manifesto for morale boosting during freedomer runs 
Freedomers love painter, confirmed.
Actually, I removed the UI function completely and it seems to have fixed the crashing AND the busy hands, unless I've completely missunderstood what the BH bug does.
Call this function to spawn them.
I've got it working somewhat already. But thanks, I might be able to shorten the script a little.
!support
@soft slate If you have a question or need help with G.A.M.M.A., please use the correct channel for your problem:
For vanilla G.A.M.M.A. modlist (this means that your modlist is unchanged and untouched): #🔨base-gamma-support
For custom G.A.M.M.A. modlists (this includes mods added by yourself and also mods that are disabled by default in G.A.M.M.A.: #🔨modded-gamma-support
If you are having issues with the installer, or with your G.A.M.M.A. installation: #1026866080347603065
Any other channel ARE NOT support channels. If your question is a support question, you may be asked to go to the proper channel.
How would I go about swapping FDDA animations? For example, one thing I want to do is use the glucose shot animation for epinephrine. Any help would be appreciated 

