#╙🖇mods-making-discussion

1 messages · Page 49 of 1

celest forge
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Yup

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I didn't rig the gun, the guy that animated it did

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he said it worked fine on his machine

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so it's been a mistery since

naive snow
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Probably need to edit the forward z (or x?) axis of the bone instead

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Blender has funky normals

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Otherwise the idle animations might have keyed the rotation of the bone

celest forge
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But that happens when shooting it tho

naive snow
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Yeah if all animations where keyed with the bone badly rotated, whenever an animation would play the bone would snap to that bad rotatiy

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It's probably the firing animation only that would need editing of the keys

celest forge
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And it doesn't happen when shooting still

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or ADSing

naive snow
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So let me get this straight it only shoots down when you're moving & shooting?

celest forge
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In my case it shoots to the left, not down

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but yeah

naive snow
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Hip firing while moving

celest forge
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only when hip firing when you walk

naive snow
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Hip firing when standing still fucks up too?

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You'd probably have to inspect the armature setup and the baked motions to see what info is keyed. Could be something was keyed by mistake with autokey

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If you still have a package with the issue, I can have a look tomorrow

celest forge
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Just when moving

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lmao

naive snow
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Hmmmm could be that the bone is badly parented, hence when moving the bone remains at its position until you stop moving at which point it resets the animation and moves the bone back to it's initial baked position. So you're shooting towards a fucked up bone position kinda

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Or it's something to do with how xray handles additive animations (the arm shake when moving) could be fucking up the gun bone orientation to the left if the bone axis aren't the same

celest forge
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you can take a crack at it ig

naive snow
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Ight I need to finish this silly vision slot psy protection wearable tin foil mod I've started, but I'll have a look at the Uzi whenever I have some time

celest forge
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No rush at all

naive snow
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Huh did you check the comments?

It is the Fire Direction, changing the first section to -1 will solve the problem.

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Other people have been reporting the hip firing issue

celest forge
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I tried that tho

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Didn't work

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Also no i don't really read the comments of my addons, specially the oldies

exotic sleet
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I want to add my custom artefacts in the game, but I don't have enough classes in the detectors section, so new art simply not visible for detectors and they still hide. Any solutions? I need copy items_devices.ltx and edit them, or I can do this with dltx?

sacred token
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Maybe you can use utils_stpk.set_stalker_data somehow?

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Just create a stalker and edit its attributes but I have no clue tho how this works exactly

wicked latch
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is it difficult to put any reddot on this awesome Strayer Infinity? I used to use Blender in 2003 or so last time

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I have seen that mp5 currently being used in gamma accepts BaS scopes so I think it is possible technically

exotic sleet
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If i have this and i want do more entries like thi using dltx, i need to use ! before section and just added new string?

fair canopy
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Yup

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You need to make sure your dltx is also in the right folder. Usually mod_system in root config folder works

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Sometimes you have to do mod_(base file) in a folder above or in that file

exotic sleet
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sry, eng is not my language, mb its hard for u to understand meKekStressed

soft burrow
high cobalt
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guys, if I want to make a mod for anomaly, for example i want to replace a model of a mutant with my own, and a texture too, where do i learn to do so?

slow bolt
regal bolt
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Can someone point me in the right direction of how to fix this scope? I'll fix it myself if I have to b/c I will refuse to use it until it looks correct.

It's the CQBSS

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What file/files/folders do I need to dig through?

fair canopy
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whats wrong?

regal bolt
# fair canopy whats wrong?

In many cases it is mounted incorrectly to the firearm. It's tilted counterclockwise 45 degrees on all firearms I have checked in the last few versions of GAMMA.

fair canopy
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artistic rendition

regal bolt
fair canopy
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if you really want to mess with all of them you need blender

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relatively, it is simple

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but its tedious and most people dont seem to care that its angled

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you need blender 3.2-3.6 and the pavel blend plugin to fix them

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then you need to import each scope and fix the mesh, then export it to overwrite the hud

regal bolt
regal bolt
fair canopy
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No, it's the mesh

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It's just baked into the model

astral tusk
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ammo_11.43x23_fmj = 8, 1

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in this figure is the left number the quantity in stock

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what's the right number supposed to mean

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from trade_duty ltx btw

regal bolt
grizzled gorge
astral tusk
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thanks

celest forge
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The actual model?

regal bolt
celest forge
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So yes, the actual model?

regal bolt
celest forge
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Ok so the way the scope system works in anomaly it's not "all guns use this base mesh and attach it"

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it's "every gun needs to have a separate model with each scope"

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So you need to look up every gun that uses that scope

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and then rotate for all the guns that use it

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Also correct me if i'm wrong but that's the dual kit with the rmr on front, yeah?

regal bolt
celest forge
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Like the base scope is fine, it only gets rotated with the rmr kit

regal bolt
celest forge
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Maybe gamma changes that, but in my version of BaS, it's only the dual scope kit that gets rotated

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But I can't even tell what's the gun that you're holding

regal bolt
celest forge
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Ah, then that was just retrogue being silly then

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Base BaS does not do that

regal bolt
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It's been something I have noticed since I started playing this game early last year. I have no experience with using 3rd party mods, nor have I ever played base anomaly. I'll happily use the info provided to try my hand at fixing it....even if it is a per-model basis. That's not a problem. It may be tedious, but I think the end result will be worth it. I just can't look at it or use it even though it's a relatively simple graphical thing.

celest forge
naive snow
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Oh boy, that's going to be a real tedium

regal bolt
celest forge
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It may not be as many guns as you think it is, because again, it's not on the base BaS leupold

naive snow
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The thing is, it's not a hard task, it's just a butt load of work

celest forge
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Retrogue for some reason used the kit scope position for the lone scope

naive snow
celest forge
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The reason it's rotated in the kit is because the little knobs would obstruct like half of the rmr

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So this makes way more sense that way

naive snow
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That does make sense. So it's only the standalone leuopold retrorogue renanimation models that would need fixing like the SIG 550

regal bolt
# celest forge So this makes way more sense that way

Now it makes sense as to why it is that way. Obviously I am clueless about modeling. I understand the idea of realism and using something that exists as a scope, but it's just a wonky implementation. This is something that would never be mounted against canted RDS, as itself is a 1.1 minimum zoom. It seems overly redundant and increases the potential for issues due to added complexity.

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Based on that, I likely won't mess with it. Too much stuff in game hinges on that scope being mounted incorrectly lol. Just because I don't use canted sights doesn't mean others don't.

celest forge
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I don't think they took realism or realistic implementation or use of any of these guns or attachments when putting them into the game

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As they should've

fair canopy
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pretty sure it was a tarkov thing

regal bolt
# celest forge As they should've

There is a certain amount of artistic liberty in video games. Your understanding helped me grasp why this thing was the way it was. It's a cool scope IRL, but from what I can tell it's an overpriced item that generally will be found within mil/leo more often than a civilian use scenario. Thank God for Vortex lol. They make much more affordable quality optics that the average joe can afford.

astral tusk
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so im sprinting with a gun and for some reason there's a floating cartridge on the right corner of my screen

celest forge
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That's normal

astral tusk
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what's like the best way to fix this without touching the ogf file itself

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its kinda getting on my nerves

celest forge
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Touching the omf file

astral tusk
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damn

celest forge
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Which is the animation

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That's part of the animation

astral tusk
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should i just like

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uh

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remove the texture association

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so i cant see it

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out of sight, out of mind yknow

celest forge
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If you remove the texture it will be a dark matte blue

astral tusk
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so even worse then

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can i just completely remove it with blener

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or will that break more things

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like idk about you but seeing a magical floating cartrdige everytime i sprint gets annoying

celest forge
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I would suggest making the texture transparent but the casing uses the same texture as all 5.56 ammo guns

astral tusk
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luckily this thing uses its own

celest forge
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Which gun is it

astral tusk
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762x39 mai ap apparently

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mk47 (meowie's reposition)

celest forge
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Ok the mk47 from tcwp

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Damn

astral tusk
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yeah

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its k, transparent shell ejections is a lot less annoying to me than yknow an object flying in the corner of the screen at all times

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so do i just go on gimp and make it transparent?

celest forge
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That's one of the solutions of all time

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With the few animations I've made I just put the casing inside of the gun instead of the outside

astral tusk
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ill try that

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i have to do it for like every fucking model though

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and there's a lot

celest forge
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I'm assuming they all use a single texture for the bullet tho

astral tusk
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yeah

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no i was considering the blender option

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but i dont know fucking shit about blender

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imma just say the mk47 uses "experimental caseless ammunition" instead

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ok it works, thanks for the adviceorino juanchitorino

celest forge
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The fuck you mean advice that'll be a $50 consultation fee + obligatory 30% tip

young juniper
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Anyone a idea on how to convert a lua file back to a working save?

latent swan
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where is the player/NPC health amount configured? I'd like to make all humans have more 10x more HP, run faster and shoot faster to be like a fps MOBA

plucky flame
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Hi, i'm trying to edit weapon stats with the debug menu, but it doesn't seem to apply the changes, what can i do?

astral tusk
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hey @naive snow i think I set up all the paths correctly (extracted the files from anomaly, put it in a mod in MO2, launched blender with MO2) but I'm still getting this error. any hints?

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shit wrong image

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ye

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im guessing its because im missing the objects folder

fair canopy
astral tusk
# astral tusk

ok, i got the obj file done but still getting the same errors

plucky flame
fair canopy
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Whatever the top ltx that appears in mo2 is. Just make a new mod for it or something else the changes will revert on updating

astral tusk
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don't fucking tell me the plugin doesnt support blender 4.0

fair canopy
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3.2-3.6

astral tusk
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yeah im actually stupid, it works now

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huh, i made my edits, but it says i cant export it to ogf because it "cannot find root objects"

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got it to work, you have to click the model from the list on the right hand tab

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ITS DONE, NO AMMO FLOATING TO MY RIGHT ANYMORE

fair canopy
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you could have just adjusted the repos until it was out of sight

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dont look too hard because a lot of guns have floating mags and ammo behind them

astral tusk
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yeah i wish i could just ignore it

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but once you see it you cant unsee it yknow

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also @fair canopy hope you find the fix for the mateba

fair canopy
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most likely wont be fixed unless i redo the animations

astral tusk
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😦

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nvm @celest forge said it doesnt work

gaunt tapir
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Anyone willing to give some input on an upcoming update to GMTOP?

The next update will be adding a 'Recommended For:' for the rest of the factions in the new game screen to help with new players...
Any suggestions?
Loner: (already says) "New Players"
Bandit:
Duty:
Freedom:
Military:
Ecologist:
Mercenary:
Monolith:
Clear Sky:
Renegade:
Sin:
UNISG:
@ me if you have suggestions and Ill put them in the game if I like them.

fair canopy
celest forge
naive snow
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@celest forge I might have found the issue

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The guns and bones are usually always oriented with the X positive axis as the "forward" axis
In the case of the Usi, it was animated with the Y as the positive forward axis

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So the gun is modeled and the transform is baked on the X forward, but the animations are all Y facing

fair canopy
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So the spark needs to be moved 180?

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And then inverted

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?

naive snow
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Well it's either fix the bone orientation to instead be Y facing and hope that doesn't make all of the animations explode

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Or

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Somehow if blender has the functionality to rotate all of the animations and positions to face X proper

fair canopy
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now we lmg

fair canopy
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if it was a bone with attached parts, it would probably explode

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i think you can do that in ogf tool though

naive snow
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The I've yet to figure out is to have rotation based on the world origin isn't of whatever pivot it currently evaluates

fair canopy
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random gun loaded but i wonder if you could flip it here

naive snow
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You'd probably mess everything up by rotating WPN_Body, because everything is parented and relative underneath

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Otherwise I'll try and just flip the gun firing animations like so

celest forge
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Fixed it

naive snow
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How did you do it?

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I was thinking of rotating only the muzzle bone since it's probably never animated

celest forge
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I will keep my ancient secrets

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I had to adjust two values of the fire direction thing not just one

naive snow
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Where even is this fire direction?

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It's not in the Uzi ltx and I don't think I've ever seen it in an ltx either

celest forge
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It's in the base weapon parameters ig

naive snow
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Where can you find the default_weapon_params?

celest forge
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I'm

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not sure

stable vault
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Hello weird question, where do I need to look to find the names of the level transitions? Im trying to write a script to delete some level transitions but I just dont know where to look exactly to find the names of them. Thanks!

naive snow
celest forge
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Yeah

naive snow
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Interesting, should probably add that to the modding book, there's no reference for this in there

celest forge
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that's with github right

naive snow
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Nah I believe it's a Suggest an edit

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there's a page for Contributing to this book

honest peak
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I'm trying to use the weapon hud editor, but the devices always get bugged out, how to I fix this?

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I'm not finding anything about it on the net, does anyone know hot to fix this glitch?

fierce garden
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is there a way to hot reload ui to chekc changes? editing xml files is hell

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nvm changing resolution worked

brave tartan
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hello, how I could get back old water canteen (green flask) animation for FDDA? I got old FDDA on me with all the files where old animation was, but not sure how to properly get that old animation into new version of FDDA

wary scroll
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@naive snow sorry for ping man
So I wanted to say as last time we talked I made what I needed for textures and now I want to know how to make bumps for stalker
I checked YT and yes I know there's a way with Photoshop
But I wanted to know is that the true way for this ?

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Like 3 click and I have all I need. or no it's even harder than this

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Like I need AO and gloss right?

narrow stirrup
exotic sleet
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Guys, i want to add some new arts. My action plan: I create file mod_system... and add new art, for example [af_stas]:af_base. Also, i add absorb section and section for containers. Next, i add new arts in detectors section and spawn class. I missed a lot, but these are the basic steps. In default detectors configs i have only 68 entries for art, which look like this: af_class_50 = af_stas, af_sound_50_ = detectors\art_beep1, af_freq_50 = 0.05, 2. How i can add new entires? I asking because if i use dltx, i lose some arts for detectors - didnt see them

viscid crater
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Got a question:
If you have a weapon with alternate aim (canted aiming) and it doesn't have options for dual optics (like leupold & rmr)
But it does have a laser,
Would it be possible to make a mod that turns on the laser temporarily while you ADS and off when you stop aiming?

severe plover
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hey guys is there anyone who knows a mod like gunslinger knife animations for anomaly

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only if I knew how to make animations bruh

fair canopy
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Pretty sure it was @tacit surge who did it

tacit surge
fair inlet
viscid crater
viscid crater
slow bolt
stable vault
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I think when they said "ADS" they meant "Canted aiming"

naive snow
wary scroll
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So I have to get this 2 channels only ?
Like 3 click and ready to use ?

paper fossil
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Is there any devs around I could ask about the launcher?
I don't really know where to ask my question
I just want to know how they made it. I'm making one for a fallout mod
Im guessing C+++

sacred token
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I would've guessed C#

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Ask on the Anomaly discord

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You probably get an answer there faster than here

paper fossil
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ahhh right duh

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Anomaly is the laucher gamma is the pack right got them mixed up as I've never played vanilla anomaly lol

viscid crater
grand vigil
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Hello, is it possible to put EOTS-62 in thermal easily with scripts ? please

tender pawn
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Can I like pay someone to make a mod that makes the Duty OTS-14 compatible with a suppressor?

exotic sleet
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some artefacts are not displayed on the screen of Svarog, On others everything os ok. What could be the problem?

tender pawn
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I don’t know what kind of work goes into it or the workhours involved

atomic geode
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could you tell how this program is called?

slow bolt
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The one on the pic? Blender

surreal gust
naive snow
tender pawn
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yez

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I know IRL the suppressor can't be used with the grenade launcher, but I'd like to fudge that

naive snow
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Unless I'm misremembering I think the HUD model already has a suppressor modeled

cunning hamlet
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update them and then try it out.

fair canopy
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if his gamma is up to date he does

cedar lake
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Is there a guide on how to install the adega texture repack and where to place it in Lo

tawny stream
cedar lake
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Found the the thread

celest forge
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Does gamma change the values of the mossberg 590, and if so, could someone send me that file?

celest forge
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yeah sorry the stats

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i'm eepy at the moment, sadly

naive snow
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I'm not at my rig at the moment but tomorrow I can send you it

celest forge
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thx buddy

naive snow
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How crazy of an idea would it be to make an akimbo version of pistols or one handers do you think?

celest forge
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Depends

naive snow
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If I simply made the other pistol with a duplicate armature parented underneath the original wpn_body

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As long as the second wpn_body is offset and doesn't move, I could mirror most of the animation work and time offset the shots. The reload animation itself is what would probably require the most time

celest forge
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Depends if you want to make it true akimbo

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or just a visual gimmick

naive snow
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What do you mean by true?

random fulcrum
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true akimbo shouldn't be possible

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at best you can get away with counter strike akimbo

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or hunt showdown akimbo

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as in lmb fires one gun and then the other one

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through scripted anims

naive snow
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Ah okay yeah that's what you mean

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Yeah I'm definitely not the type of right click left click right click shenanigans for dual guns F that

celest forge
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True as in two separate mags

naive snow
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I honestly just want to make proper mac-10s and akimbo with Artis special ammo for fire breath ammo.
Live back my days of killing floor

celest forge
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shoot right with rmb, shoot left with lmb

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If just a visual gimmick, not super hard I imagine

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Personally I would go the Goldeneye route and make the reload offscreen

naive snow
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Yeah I ain't dealing with the hassle of two mags. Combine the ammo count and call it a day

naive snow
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Either way it's magic and I ain't gotta explain how the fuck the mags are standing against gravity. Just make the description about the gun using gravity artifacts or what not

celest forge
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That ought to be fun to animate lmao

naive snow
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Yeah I'll need to dust off my animation skills. I've animated plenty in maya, but blender is a new thing

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Any hand rig you recommend?

celest forge
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I use this one

naive snow
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Neat, thanks pepeOK

storm basin
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does anyone know any mods/wip mods for AI?

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imo that's one of the most needed type of mods and I don't see much of that at all

lethal garden
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I'm using the MP7 from the previous version of GAMMA, whenever I use a silencer, the sound is missing. Any advice?

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Is there some way I can assign another weapon sound for the silenced MP7? I dont see any sections in the LTX that refers to sounds though.

halcyon nebula
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I hope someone in here can help me because I am to stupid to figure it out myself...

I know there is scripts for this game (I am using an auto walker) but, since I am suffering from the fucking FOV change glitch every other reload, I would like to know if there is an option to bind a script to an often used key (r for example) that automatically sets the FOV to the desired value

fair canopy
naive snow
atomic geode
lethal garden
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Thanks dude. Sorry for the bother

naive snow
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@celest forge Here's the mossberg file, it's from EFT reposition BWRR vanilla stat patch from Sneaky

naive snow
celest forge
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Are those the damage stats that the 590 uses in gamma?

naive snow
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Should be, there's might be funky stuff going on with a DLTX let me check

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So there's a DLTX for the RPM in mod_system_weapons_fixes_GAMMA.ltx
Sets the RPM to 75
Couple of DLTX for sounds

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No wonder it felt fucking underwhelming with that hit_power values

celest forge
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Oh so the gamma ballistics mods don't touch it

naive snow
# lethal garden Once I do find a LTX that includes a sound section, what can I do next? Add it t...

Yeah just imitate it, exemple of the sound section of the saiga 12. Find where the sounds for the MP7 are and plug those in the proper snd_ section
snd_draw = weapons\saiga_eft\draw
snd_holster = weapons\saiga_eft\holster

    snd_shoot                = wpn_saiga_snd_shoot
    snd_shoot1                = wpn_saiga_snd_shoot
    snd_shoot2                = wpn_saiga_snd_shoot
    snd_shoot3                = wpn_saiga_snd_shoot
    snd_shoot_actor         = wpn_saiga_snd_shoot_actor
    snd_silncer_shot        = wpn_saiga_snd_silenced
    snd_silncer_shot_actor    = wpn_saiga_snd_silenced_actor        
    snd_reload                = weapons\saiga_eft\tacload
    snd_reload_empty        = weapons\saiga_eft\emptyload
    snd_reload_misfire      = weapons\saiga_eft\unjam
    snd_empty                = weapons\saiga_eft\dryfire
    snd_ammo_check            = weapons\saiga_eft\magcheck
    snd_ammo_check_empty    = weapons\saiga_eft\magcheck
naive snow
celest forge
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Huh

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Interesting

naive snow
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There's a couple of other spots too where it checks for specific ammo types like the buck or shrepnel

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Mostly to reduce increase the pellets penetration it seems

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Ah there's also a range reduction happening as part of mod_system_shotgun_range_balance_Larkin.ltx
Changed the fire _distance to 250

random fulcrum
#

bruh it literally ADDS

naive snow
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Momo weren't you taking a break? Not that I mind, since you're usually the only one who knows what the fuck is going on

random fulcrum
#

i mean come on it's a common math sign

naive snow
#

Not gonna lie for a good 10 seconds I was scratching my head trying to figure out what ADDS was an acronym for, I'm that dumb at the moment

olive wyvern
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i might make a stocks mod

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invest in mcdonalds from within the zone

tender pawn
simple scaffold
# olive wyvern i might make a stocks mod

pharmesutical and tech companies. have the differant factions selling artifacts differant corps. randomize it every game so ppl have to watch the stocks and thier actions to figure it out.

olive wyvern
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McDonalds

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they are number 1 american pharmaceutical organisation

simple scaffold
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well yeah, who dio you think id buying flesh eyes

olive wyvern
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give many sick people to a insurance

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for money making

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ez

olive wyvern
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the whole zone is a one but this can be per-day trades

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u can do from pda

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one day its one item for another, then different after

simple scaffold
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The game uplink had a stock market you could affect. was eaier just to hack banks but it was neat still

tawny stream
#

Invest in Agroprom

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Sure the research institute has some issues rn but they still supply the bread flour for the Zone.

lethal garden
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What the hell are we talking about

sage pier
#

Sup bros, does GAMMA come with DXML modded exe installed or nah?

fair canopy
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Yes

undone lily
celest forge
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Yeah it was just Retrogue that did that way

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For some reason he used the Leupold of the dual tactical kit for the base leupold

fair canopy
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Maybe he just liked it

celest forge
#

Can someone send me the ltx file of the remington 870 please

celest forge
#

thanks

grand vigil
#

hello I don't know anything about coding can someone help me?

stable vault
#

Yo anyone know what animation/sound cocaine uses? Cant find it in FDDA im guessing its a base anomaly file?

sudden rune
stable vault
fair inlet
stable vault
slow bolt
#

only cam animation, which is generic vanilla

restive robin
#

Does anyone know if there's a reanimation for the usp45 out there? I looked around a bit but can't find one

celest forge
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BaS adds an USP that uses the glock animation

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That's about it

restive robin
celest forge
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I don't remember the name

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I think so

restive robin
#

If only there was one to replace the animations for the standard usp. I think they currently use gunslinger animations but they might be one of the worst pistol animations left in anomaly

celest forge
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Gunslinger animations?

restive robin
#

yup

celest forge
#

You're not going to get better animations than those

#

lmao

#

if you think those are the worst you're cooked

restive robin
#

They are not that great

sudden rune
restive robin
naive snow
#

Where's the loot factor for ammo for dead bodies?

restive robin
stable vault
dusty quest
#

Hi there, I have never know about Anomaly coding
But I want to make this mod as compatible to modded exe version (author says he didn't)
https://www.moddb.com/mods/stalker-anomaly/addons/shader-based-bodycam-like-effect-mod
Is there anyone has a clue about making a mod to modded exe version? (sorry for poor english grammar)

ModDB

GhenTuong NLTP_ASHES RavenAscendant xcvb GARBUZ thank full !! and thanks !!!!! stalker anomaly community ! this is shader base bodycam like effect mod

sudden rune
stable vault
#

I am trying to make double barrel shotguns have a "hyperburst" fire mode that shoots both rounds at once but not having much luck by adding fire modes and rpm modes to the ltx files, is such a thing possible at all?

dusty quest
sudden rune
dusty quest
#

Just check the desc then you will notice

sudden rune
#

Reading is an issue kekwpain

stable vault
#

@restive forge It seems animations are tied to weapon class so thats why its breaking

#

So we could in theory make a custom weapon class for this but thats a bit over my head and I am tired right now. I will look into it further tho. I thought this would be simple KekStressed

restive forge
#

That weapon class is preventing everything from making it work omegakekw

lethal garden
fair inlet
lethal garden
fair inlet
lethal garden
lethal garden
lethal garden
#

pls dont h8 me

lethal garden
#

Feel no need to assist me further, Ive given up on this clueless

#

thanks for the help though!

#

Now, I do believe there is another config file that contains wpn_mp7_sounds that is overwriting the one that I can find. But Im not able to locate any other file with the mp7 sound section

fair inlet
lethal garden
fair inlet
lethal garden
#

Alright, thank you.

naive snow
#

@lethal garden Honestly, your best bet when attempting to mod any weapon in the soup is to grab Notepad++, add it as an executable for MO2, launch it and hit Search in file. Scan your directory of Anomaly/gamedata and filter using *.ltx
You want to search for ![wpn_mp7]
To check if any mods are currently writing via dltx to the weapon configuration

tawny stream
#

(as someone who managed to mess with a modded gun and break the entire thing)

storm basin
#

it happens when I put a pistol in the top left slot where binoculars usually are

narrow stirrup
#

guys what compression do you use to save ui icons?

narrow stirrup
slow bolt
#

also could use one of the *8*8*8*8 options. Dont remember which one

slow bolt
unreal holly
#

this is my first time editing textures, im editing a HUD icon, what settings to i put when exporting?

#

i tried wit hthese settings but it crashed

unreal holly
#

i just realized thats what they were talking about lol

#

🤷

grand vigil
#

Hello, I need help for modifying a script but I don't have much knowledge...
I would like to use the following mod for it to work which is the EOTS-62 (gauss_sight).
Any help will be welcome, thank you.
You can mp me.
https://www.moddb.com/mods/stalker-anomaly/addons/heatvision-v02-extension-for-beefs-nvg-dx11engine-mod

ModDB

[SUPPORT DISCONTINUED] Engine-mod which allows you to obtain new "thermal vision" googles, like in the "Predator" movie. [DX11 only!]

unreal holly
red siren
#

has anyone made the ground branch nods as a mod for anomaly?

potent delta
#

So it's something I mentioned in the Stalker Chat just a moment ago but felt like it would do well to drop the idea here as well;
If not a direct DLTX version of Tarkov's crouch system, where it's multiple levels of crouch that you cycle through, then the idea of a keybind that causes your character to uncrouch to the exact level required in order to ADS over cover that you are currently behind, provided you are currently crouched to some degree and your gun is raised due to being against a 'wall'?
Not sure if the idea has been tossed around before, sorry if I'm re-treading old ground.

#

Think the way CoD handles its 'smart lean', to some effect.

#

The idea being that you put your gun and arms on the cover you're behind and peek up from behind it. Rather than standing up fully so you can see over the last two inches of your cover, exposing another 40% of your body. KekSkew

naive snow
#

How would I go about bringing back trading with stalkers instead of only traders?

stable vault
naive snow
#

Also did anyone make a fix for the multitool being used for general dissassembly over proper tools like grooming kits for armors?

stable vault
#

But dissablng that might not actually fix that issue as the game will just use whatever tool it finds first by default

#

Might be able to edit it to function differently tho

naive snow
#

I mean reading up the .script it should pick the tool with the least degradation factor, so I'd expect the grooming kit to be used first

stable vault
#

It doesnt seem to do that tho from my experience, always uses the multitool

naive snow
#

Ah yeah alright the title is confusing, it always picks the multitool regardless of othertools in your inventory to preserve grooming kits and swiss knives

halcyon nebula
#

I have a question. Is there a way to have sewing kits and field armorer packs have more uses but restore less?

halcyon nebula
#

I have changed the amount of health a sewing kit/field armorers kit restores, but the change doesnt happen ingame.
I made sure the items_repair.ltx isnt being overwritten by anything else

stable vault
#

sections of ltx files can be overwritten using DLTX without overwriting the actual file, there is probably something doing that.

tawny stream
tawny stream
#

Maybe someone else had the same idea and I'm losing it

#

But there was a posted mod

#

(If I find it I will link)

tawny stream
# potent delta Oh? Where?

Ok, so I was partially correct. Script is for leaning. I didn't read too much further to see if it also does crouch.

#

But like DHL, I kinda delivered

potent delta
#

Oh! It's a somewhat similar idea but it's for the actual leaning left and right. Not quite what I was looking for but I appreciate it nonetheless!

lethal garden
#

Someone please create a mod that implements a suppression mechanic

lethal garden
#

As in "suppressive fire", implement a mechanic that makes NPCs react to gunfire, to force the enemy to move to cover, to deny them access to certain areas, etc.

#

A better explanation.

#

wrong vid

#

This opening episode of Teaching Tactics lays the foundation for the rest of the series by covering fire and maneuver tactics. More specifically, the way fire and movement was used in the attack at the squad-level during the Second World War. The history and theory of fire and maneuver are covered in part 1, squad organization and armament in pa...

▶ Play video
grizzled gorge
#

So you want an AI mod that makes enemies react to suppression?

lethal garden
#

And also, an overlay effect that affects the player, for example, look at Battlefield 4, it has a splendid implentation on effects of suppression in a video game.

slow bolt
#

might as well remake the engine

slow bolt
grizzled gorge
lethal garden
lethal garden
sacred token
lethal garden
sacred token
#

Yup

lethal garden
#

Anyone agree with me on this? That the scope texture of some of the PSO scopes could use a better texture? Something closer to the tone of the AK in the picture.

#

Same with this G36 provided by RWAP, it doesnt look great.

#

I use DX8, that could be why.

slow bolt
#

You play low-end stalker

thorny heath
#

hey guys, is it possible to create new levels for anomaly? i have some experience with level design and im quite interested on messing around with anomaly and its assets

random fulcrum
#

there are like 3 people in the entire anomaly scene that know how to do maps

thorny heath
#

damn, same for MGSV xd

#

is there any documentation on it ?

#

i just saw some docs about it

#

quite interesting

slow bolt
thorny heath
#

should i use the anomaly unofficial sdk for it or is there a better one ?

slow bolt
#

Xcvb, justsilverguy and kriryon know how to

#

2 out of 3 of them are in anomaly discord only

thorny heath
#

i will see if i can manage to find my way without them, i dont want to bother anyone

naive snow
surreal gust
#

meatchunk

#

me

#

vehchunk i think thats his name

#

and vehtam

low spindle
#

Hey yall,

I play on a low fps build. Because of this, sudden headmotion really messes with me and its hard to see. I was playing the Misery + gunslinger repack and noticed there was no head movement for recoil, only "perceived" recoil from the gun onscreen - the camera stayed put. This helped alot with my motion sickness.

Is there a way to disable the headmovements from shooting altogether? I know gamma is SYSTEMS ON SYSTEMS deep and that there may be multiple places for this value but is there a main value that controls this? (i do not have enhanced recoils effects enabled in settings)
If not, what value controls this so i can get started making a patch for others?

Thanks.

fair canopy
#

What's all the secrecy around making maps. Post your tools. Post a guide, and maybe others can do it

random fulcrum
low spindle
low spindle
naive snow
# fair canopy What's all the secrecy around making maps. Post your tools. Post a guide, and ma...

There's no secrecy. Fact is, the tools are abysmal and there's no actual documentation about how the level editor of the various SDKs floating around work. So it's pretty much all trial and error until you figure out what works and what doesn't. There's information for the terrain material setup in the Anomaly modding book but that's a about it. Aside from that you just need a library of objects, a beefy PC to compile everything and bake the lightmaps for your map. Knowledge in modeling/uv making is a must for terrain sculpting as you need to do it in a 3rd party software like Maya or Blender. The hardest part is getting to grips with the sheer number of things you need to know/make for a new map

surreal gust
#

its the same proccess as in call of pripyat

#

but its trickier

fair canopy
surreal gust
#

Once you know all of this

#

you feel like you have einstein knowledge

thorny heath
#

does the call of chernobyl sdk work with anomaly ?

#

the unofficial sdk link for anomaly is dead

surreal gust
#

Any sdk for 0.7 will work

#

use hybridxray

#

its easier

thorny heath
#

is it in russian ?

surreal gust
#

no

#

the localisation for russian is optional

#

its in the sdk settings

#

never use any 0.6/0.5/0.4 version sdk

#

that will not work

#

otherwise you will get spawn issues

thorny heath
#

i want the english version, i saw that the github page was on russian and thought that the tools would also be on russian

surreal gust
#

no its not

#

there is a description in english

#

it's a little bit hidden

thorny heath
#

what about assets ?
i need to extract them from anomaly files ?

surreal gust
#

forget about that

#

that won't work

#

you need the original call of pripyat gamedata and original sdk 0.7 rawdata

#

for the sdk to function properly

thorny heath
#

oh

surreal gust
#

If you do everything correctly it should look like this

thorny heath
#

i need the original call of pripyat files 1st

#

i dont have them right now

thorny heath
#

oh thanks

surreal gust
#

Install the SDK 0.7 full version 64 bit

#

only take the gamedata and rawdata the rest is not needed

#

also dont replace any files if it asks you to

thorny heath
surreal gust
#

No

#

I gave you the link.....

#

already....

thorny heath
#

the MEGA one ?

surreal gust
#

Yes.

thorny heath
#

i thought it was only the assets, my bad

shy oxide
#

i've compiled some icons for the pda beastiary if anyone wants to use them to replace the old ones

thorny heath
surreal gust
#

You didnt place the gamedata and rawdata from the link i set you

#

You need that if you want the SDK to function 100% properly

#

If you do the level transitions correctly (very difficult and confusing) this is the end result

steel thorn
#

Hey guys does anyone knows how can a tweak some spawns locations of stalkers ? Like I want stalkers to appear in school Outstriks and etc. Want to restore original spawns from anomaly

thorny heath
surreal gust
#

Bro

#

Only install the full sdk 0.7 64 bit

#

Its literally right in that mega link

thorny heath
#

i did that already

surreal gust
#

Then unpack it???

#

It already has the gamedata and rawdata

thorny heath
surreal gust
#

Brooo

#

I meant the one at the mega link

#

You need that file because it alreafy

#

Has a full gamedata cop folder

#

And full rawdata folder

narrow stirrup
#

Is there any way to attach the zombie models to the npc stalker models?

#

Or is it randomized?

surreal gust
#

What do you mean randomized

#

Stalker models are stored in .ogf format

narrow stirrup
#

i want to know if is attached to an specific npc model the zombified model by any ltx config file

#

cause i was playing and a bandit just become a mercenary zombified on an emission kekl

lethal garden
#

Im much more happier with this

#

SVD texture is ass though dont ask

regal bolt
#

is there a mod that lets you actually manually play the guitar with buttons?

tawny stream
narrow stirrup
tawny stream
narrow stirrup
#

Thanks for the info i was looking for a config ltx but seems that this feature does not exist

narrow stirrup
#

How can i set the sounds when you attach scopes at the weapon? it is on his config.ltx?

verbal finch
#

how hard would it to add new consumable items to the game? i basically want to make a mod that adds more drugs to the game, right?

#

so players can get their walter white on and slang chems in the zone

#

and im wondering how feasible it is to learn how to do that with no experience with modding, or if its a far fetched idea and not something worth even trying to do as a newbie

#

im not sure if there are guides or places to start so please inform me if anyone can c:

low spindle
#

Hello,

Is there a way to see the name of the ambient track that is playing?

verbal finch
#

not sure though

narrow stirrup
#

wpn_rem700_aics:0:0 <----------what does it mean those 2 values after the weapon name when you are adding a new weapon to npc loadouts?

celest forge
#

attachment and ammo type

narrow stirrup
#

is the 0 something like all avaibles on random or something like that?

celest forge
#

no that'd be r

narrow stirrup
#

wpn_l96a1m:r:0

#

like this one?

#

and the other 0 is the ammo¿

#

ammo type 0.... it's the fmj?

#

i guess i should only check a similar weapon and copy those values

#

Gracias Juan pepeOK

celest forge
#

De nada Sergi

storm basin
#

is there a way to slow down the running speed of stalkers in general?

#

it would be amazing if the crazy running speed of enemies in fights was lowered significantly

naive snow
#

I believe there's a mod that boosts the speed of NPCs, look in your Mo2 with search terms related to it

soft burrow
#

naah you've caught imposter syndrome my dude
I just repurpose code written by people that actually have a grasp of the engine and programming

tawny stream
granite hemlock
granite hemlock
# thorny heath is there any documentation on it ?

Read these, thoroughly:

thorny heath
#

that is a lot of stuff to learn but i will, it will take some time since i dont have much free time
thanks friend

granite hemlock
granite hemlock
tacit bridge
#

anyone active

#

how to removw these floating leaves in my mod they are causing lag

granite hemlock
narrow stirrup
#

I have been adding some weapons, sadly those even having the same inspect animation than others that works it doesn't with the last weapons added, what could it be, probably the bones? anm_bore = ddm4v5_hand_boring, idle <------------that animation is working on a diferent gun from the same modpack

granite hemlock
# thorny heath that is a lot of stuff to learn but i will, it will take some time since i dont ...

But seriously, although smokey didn't mention me (which means 'officially' I shouldn't suffer with teaching rookie mappers rollsafe ) , if You educated yourself a bit, and get stuck without help, ask me. I'll gladly help if I can.
But chances are, that I have even less freetime than You Pepepains
And I now how painful it is for a 'teacher' when You don't know the very elementary stuff (been there 😏 ).
What did You map for?

thorny heath
#

MGSV

#

new maps and ACCs

#

but making maps for mgsv is very limited, no custom terrains and no navmesh :(

granite hemlock
#

Oh, You want custom terrains too? Then You must know blender perfectly well 🤭

#

If not, then add it to my list KekSkew

thorny heath
#

i dont mind re-using ones from the game

#

if possible

granite hemlock
#

totally

celest forge
#

There's BaS guns that have more polygons than meadows probably

thorny heath
granite hemlock
granite hemlock
thorny heath
#

i thought it would be a bit more complex

granite hemlock
#

There are three materials on that terrain, and they are configured by a simple basic coloured map, which You can even redraw, and add it as a mod.

thorny heath
#

wow

#

is there any "rules" about map making ? like stuff that can cause issues etc...

granite hemlock
#

The one for Cordon:

#

Here red is grass, blue sand, yellow asphalt

thorny heath
#

what software is used to create those textures ?

sage pier
#

Anyone here have any experience with creating hotkey mods? Been trying to bind a hotkey to the filter swapping animation in Toxic Air and I am stumped. Managed to achieve it in Western Goods with the BIC Lighter but this is arrrrrrd.

naive snow
# thorny heath what software is used to create those textures ?

You can either paint them on top of a uv layout you'll export in blender and then paint in paint.net, gimp, Photoshop,etc. My preferred solution is to paint it directly in Blender with the texture painter mode. Substance Painter too will work decently well and allows you to preview your work without being in game if you set it up properly

surreal gust
#

i don't know why would they even release an unfinished map to anomaly

#

literally grass going through asphalt

#

bad mask file

granite hemlock
#

Does it really? Didn't notice... tho when I played Anomaly 'properly' was a long time ago, and I didn't look at the maps from a designer perspective.
Let's fix it then 😋

granite hemlock
thorny heath
#

do i need any plugin, like the NVIDIA one ?

naive snow
granite hemlock
slow bolt
#

Like you really dont

granite hemlock
simple scaffold
#

just find the compression setting from the modding book.

slow bolt
simple scaffold
#

like if you know photoshop and are good with it and have it use it, but then you wouldn't need to ask about a dds plugin you'd just go find it. if you need to ask the answer is: use gimp or paint.net

#

(gimp and pain.net is a very differnt part of the internet)

thorny heath
#

i will use paint.net, seems to be easy to learn

granite hemlock
#

Decompress Anomaly dbs and start to get familiar with it. If You interested in terrains, then search for the ..textures/terrain dir; the *_mask files are responsible for the material blend. Open one in Pain.net, invert alpha and You'll see the image I sent above. You can paint anything on it with the same colours. Invert alpha back, export it, and load it into Anomaly as a mod. The terrain material patterns will be different, according to your changes. If I'm correct, tho I have done it only a very few times, and now I'm not at my PC

naive snow
#

Plus the display compressed previewer is a nice quality of life feature for inspecting the output and alpha channel tweakings

surreal gust
#

level shaders do the material blending

narrow stirrup
#

how can i use the animation that a gun makes when you stay without moving to inspect animation?

granite hemlock
regal bolt
#

Anyone who knows how to implement guns into stalker gamma? I have reload animations and model

naive snow
naive snow
#

The basic file type of items, weapons, armors, etc

#

It's a text file format

regal bolt
#

Do I change the directory of which these callouts are connected to?

#

I only have like Maya reload animations and model

olive wyvern
#

wait thats materials oops

#

maybe blender weight paint export

naive snow
surreal gust
#

Red is grass

#

Earth is blue

#

Green is asphalt

#

White alpha is sand

naive snow
# regal bolt Do I change the directory of which these callouts are connected to?

You'll need to point to your new weapon in the LTX file yeah.
Weapons world models go in Gamedata/Meshes/dynamics/weapons
Weapons HuD models go in Gamedata/Meshes/anomaly_weapons
Hands animations go in Gamedata/meshes/hud_hands_animation
Textures go in Gamedata/Textures and you need to make sure that the HUD and World model all point to the same place for the relative path of textures

#

You can make a wpn_''insertWeaponName'' folder under every one of those if you want to stay organised

#

Oh and the weapon config files (ltx) go under Gamedata/configs/items/weapons/

#

I guess you can reuse whatever is a similar in terms of sounds and use those, tho they might not match to your gun's animations

regal bolt
#

Thanks I'll try

naive snow
#

For clarification a weapon's world model is the model that the engine uses whenever a weapon is dropped into the world or put on a rack. It's also the model used by NPCs. You need to have a least a ONE bone shape (or collider)
weapon HUD models are the models you hold in your hands and displayed up close. Those don't need collisions

#

Those two models need to be exported in the engine format for models, which is .OGF

twilit grail
#

Can anyone tell me where I can find the Body Health System config file? I want to remap the 'Hide UI' bind

naive snow
languid merlin
#

Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
Line : 262
Description : fatal error
Arguments :
2 : [Lua] c:/anomaly\gamedata\scripts_g.script(902) : get_magazine_caliber

LUA error: c:/anomaly\gamedata\scripts_g.script:902: bad argument #1 to 'string_find' (string expected, got nil)

Check log for details

stack trace:

#

what to do? UGP + mags 2023

twilit grail
#

where can I find the config file?

tawny stream
fair canopy
languid merlin
naive snow
naive snow
tawny stream
celest forge
#

Expression :
Function : invalid_parameter_handler
File : D:\a\xray-monolith\xray-monolith\src\xrCore\xrDebugNew.cpp
Line : 1057
Description : invalid parameter

stack trace:

tawny stream
twilit grail
storm basin
#

anyone know utjans discord?

simple scaffold
celest forge
#

Wait no

#

Expression :
Function : invalid_parameter_handler
File : D:\a\xray-monolith\xray-monolith\src\xrCore\xrDebugNew.cpp
Line : 1057
Description : invalid parameter

stack trace:

#

It's still there

#

what the fuck

#

Expression :
Function : invalid_parameter_handler
File : D:\a\xray-monolith\xray-monolith\src\xrCore\xrDebugNew.cpp
Line : 1087
Description : invalid parameter

stack trace:

surreal gust
#

I remember getting this error a lot when I started porting my map to anomaly

#

didn't know what it was until I realized that...

#

I had to merge all.spawn with my level spawn file

celest forge
#

In my case seems to be a corrupt MO2 instance

surreal gust
#

Unpredictable error though

#

I mean it can be caused by mods but the hardest problems are the ones you don't know the source of.

#

Especially that error since you don't know what is related to that crash

#

it can be anything

slim nacelle
#

Hey guys is it possible to change the look of dead bodys? would i have to change the sprite or something? ( I want to make a mod where once a stalker is killed his dead body goes blurry) something like this Bodycam game but the whole body instead of the face. If anyone knows if something like this is possible, i want to get to work on it sooo lemme know plz

bronze linden
surreal gust
#

It's usually caused by mods

#

Vanilla anomaly crashes are rare

celest forge
#

Yeah that's true

#

Back when I was playing just Anomaly + BaS I literally never crashed

bronze linden
#

Ahh, gotcha
Yeah I had to find some ancient tombs to figure out wtf broke every single Linux guide at the same time to write up the new one

#

The soul of the server system administrator is used to this kind of pain

celest forge
#

Also that error points to the engine itself

#

which atleast I know jack shit bout it

surreal gust
#

anomaly uses a very old version of

#

coc openxray edition

tawny stream
bronze linden
#

But actually speaking of mods, what's the technical highest quality encoding formats and settings that can be used for a music mod, and what's the generally recommended highest of these for one?

celest forge
#

@naive snow I discovered that the background layer with gaussian blur trick works with anything as long as it's a background layer and it's not touching the icon

#

So now i'm doing shit like this

#

AND I WILL KEEP DOING IT

#

And the icon looks great in game :)

bronze linden
#

shootgun :)

naive snow
celest forge
#

And no one knows

bronze linden
#

I figured a trader radio wouldn't be playing assblaster 220bpm music so that narrows it down too lolol

unreal holly
#

someone should make a script that disables sun shadow in underground levels

naive snow
naive snow
unreal holly
#

i might be wrong but it still uses fps no?

naive snow
#

I'd have to get a renderdoc capture of something like agroprom, but normally there's no cost for the sun when underground

unreal holly
#

oh ok

storm basin
#

anyone knows crooks discord?

storm basin
#

I'm able to upgrade and repair with mechanic with this mod enabled

celest forge
#

Probably a file overwriting that gamma function

#

since that's only a gamma thing

storm basin
celest forge
#

No clue i don't use gamma

storm basin
#

also can anyone explain how sky texture mods are being used in the game? how does the game select certain textures, because so far none of the sky mods I've tried did anything

naive snow
storm basin
naive snow
surreal gust
#

I'm not very sure if that is the case

naive snow
#

Yeah but what will break is probably for the characters present in the base Gamma or Anomaly maps, the ones that give the quests to explore the new maps. Those characters will probably have messed up dialogues and quests.

surreal gust
#

oh well unique npcs be like

stable vault
stable vault
naive snow
stable vault
#

I think Lukash and some general in rostok have dialogue too but I didnt need to talk to any mechanics at all

#

Either way I dont have that bug with new levels so i doubt its causing it. Hard to say unless they post their full mod list

storm basin
fierce garden
#

are loading screen limitations hardcoded? in particular is it possible to use fullscreen pic instead of the usual overlay with a picture in the center and remove tips?

fair canopy
#

It's just a jpeg

#

If you find the files for the screens you can change them to whatever you want

gentle valve
#

Hi guys. such a question. how can I increase weapon damage in the game files?

dapper moat
#

So, I made my own alteration to the "Sleep without Shelter" mod, so it works with Grok's balance mod (Needing to be tired and not bleeding/radiated to be precise), and it allows me to sleep anywhere (Even in a open field). I send @halcyon plover a copy of it, and it doesn't work for him. I'm so confused. It's the same file, bottom of the load order, everything seems to be the same. Any ideas what might be causing it?

#

If anyone wants to take a look at it, I can PM you a cope of the altered mod.

gentle valve
naive snow
#

The basic formulas (momo pls don't be mad) very roughly is hit_power * bullet damage

fair canopy
gentle valve
dapper moat
fair canopy
#

I would suggest testing it with just gamma's stock 446

dapper moat
#

Mine works fine wherever iti s, as long as it's above "Immersive sleep" and "GAMMA sleep balance"

naive snow
fair canopy
#

Easiest way to diagnose when something breaks is to strip everything down the be essentials and turn on mods either in series or one by one until something breaks

gentle valve
dapper moat
naive snow
fair canopy
#

Yeah. Maybe a monkey patch for a script

#

That would be my guess

halcyon plover
dapper moat
#

Rough. Like finding a needle in a haystack

gentle valve
naive snow
fair canopy
#

There's heuristic ways to make that hay stack smaller at least

dapper moat
gentle valve
halcyon plover
naive snow
halcyon plover
#

maybe the soulslike mode is doing something? it has a UI change for the bed, 'set spawn point' maybe it's messing with something else too? although it shows zero conflict or even overlap for that matter

dapper moat
#

Well, I've heard of a change to the DMG value of a mace causing players being able to jump into space in some game devs, so, it's possible.

gentle valve
dapper moat
halcyon plover
fair canopy
#

Souls like touches sleeping stuff I think

#

It might be incompatible with that mode

dapper moat
halcyon plover
#

there's no way to get rid of soulslike mode mid game right? 😭

dapper moat
#

Definetlly soulslike then

halcyon plover
#

shittttttt another run into the trash can

fair canopy
#

Start it up on a non souls like run and see

dapper moat
#

For me, the menu doesn't pop up if I can't sleep.

halcyon plover
#

god dammit

dapper moat
#

Try it first.

naive snow
gentle valve
gentle valve
#

?

dapper moat
#

@halcyon plover Any luck?

halcyon plover
#

game keeps crashing because the debug menu is a fucking bitch

#

ill let you know

dapper moat
#

Crashing? Never experienced that. Bummer

halcyon plover
#

yeah because a piece of shit controller keeps making me kill myself despite the fact im on god mode

fair canopy
#

Occasionally debug will just crash

halcyon plover
#

So I gotta spawn stuff in

naive snow
naive snow
gentle valve
#

ok

naive snow
halcyon plover
#

@dapper moat @fair canopy yup. soulslike was the issue, thank you fellas

halcyon plover
#

sucks though because now i gotta restart a run AGAIN

gentle valve
dapper moat
halcyon plover
#

i was getting so into the hang of it though 😭

dapper moat
#

Yeah, I know the feeling. Sucks, bro. It is what it is.

naive snow
fair canopy
#

Does that actually save?

naive snow
gentle valve
random fulcrum
#

but the ingame editors aren't persistent

#

it just saves the values to a cache thing in appdata

naive snow
naive snow
gentle valve
verbal finch
#

are there any Anomaly mod makers here who take commissions? send me a reply if you'd be open to hearing an offer and possibly making something custom for me, I really want a specific mod and I'm willing to pay for it if it's possible to make.

oak sleet
#

how tough is mod making for STALKER anyway

slow bolt
oak sleet
#

i have a very specific idea for making a mod that i want to try my hand at doing myself

#

i always thought it would be a really cool idea to do a playthrough as a "Journalist" who snuck into the zone with a cameraman for the purposes of recording the "truth" about the zone and then sucked into the vortex of violence and mystery that is the chornobyl exclusion zone. the mod specifically would be for a companion to follow you around that can't get hurt or targeted by NPCs cuz he's just the camera guy wandering through the zone. he'd carry one of those bulky shoulder mounted cameras

#

mfw you have this guy following you around in the zone:

#

personal stretch goal would be to make it so i could actively record the camerman's POV or something

slow bolt
#

ok yeah good luck with all that

#

Funny thing is there is no real reason why nobody wouldn't shoot the camera man

oak sleet
#

thats why im askin how modding works lmao

random fulcrum
#

like it's not even hard to pull off since you can make the guy be trader faction so that nobody pays attention to him

#

but like for vvhat pvrpose

slow bolt
#

that is cringe though

random fulcrum
#

not only that but the model

#

the guy explicitly said that he doesn't want the cameraman to be shot

slow bolt
#

Sucks to suck, but those shoes look mighty fine to bandits

potent delta
#

Even mutants don't bother traders last time I checked.

#

They're a truly neutral faction.

sacred token
#

So Traders are really Switzerland of the NPCs KekSkew

peak quest
#

anyone got EFPWP working alongside gamma?

#

i have it halfway working still getting hud animation errors for certain guns

peak quest
#

i think its just the mp155 and sv98

winter tendon
#

Hi, how hard would it be for someone not very familiar with modeling or coding to take animations from a gun and fit them onto another very similar gun?

fair canopy
bleak path
#

alright, i need a bit of help here. decided to make a custom nosorog, with crafting etc, and so went out to do just that. its just fileedits, using the standard monolith textures etc. works well, but it all references base anomaly stuff, not gamma. how do i make it so its is in line with gamma nosorogs, meaning no helmet, lesser stas etc ? what files in gamma do i need to pull from ?

narrow stirrup
fair canopy
#

You probably need to setup recoil effects

#

Not every console message is a doom message

narrow stirrup
peak quest
#

Mp5 hud animations are crashing my game when I enter army warehouses though

narrow stirrup
#

Seems like you had to remove the meshes and config files

#

Related to mp5

peak quest
peak quest
narrow stirrup
#

yeah, remove everything related to mp 5, i suggest you to go to this file mod_system_zmaidports and remove mp5 sections too

peak quest
#

Thanks I’ll try that when I get home

narrow stirrup
#

the only thing you probably should have is the texture folder, and i'm not sure, some weapons depend on others texture files like lasers

vague sphinx
#

EDIT: I was able to combine the two models (selecting then Ctrl + J to join them in one) and export the result succesfully, sorry for the ping Dux

vague sphinx
#

I was able to finally export the final result

#

It should work I think, I need to test that out

karmic jackal
#

Guys how do I ammo check ?

#

I couldn't find it

slow bolt
#

You press the ammo check key combination

#

you set it up in MCM

oak zodiac
oak sleet
#

Wha

gray marlin
#

Hey, everybody. Can you please tell me if there are any guides about ogg files? I want to add new guitar tracks, but I don't know what bitrate is supported by the game, etc.

oak zodiac
#

your idea already has a hook, get to buildin' lore says alone, so unfortunately your cameraman dies. probably to join monolith

oak sleet
#

RIP

#

Story ends with the pair gettinbf captured by monolith with the journalist escaping and trying to determine camermans fate

celest forge
gray marlin
random fulcrum
#

44.1 not 41

celest forge
#

That, yeah

#

Sorry

celest forge
gray marlin
karmic thicket
#

So, folks, I have a thing I want to do. I want to make a compatibility patch between psy stress (WITH ITEM CHANGES (THIS IS IMPORTANT)), and GAMMA medications balance in a way that isn't clunky. They're incompatible because medications balance changes cigarettes and vodka stats which still take effect even if psy stress is loaded after (has higher priority). A clunky "fix" I've found is to just delete the lines in the config files for GAMMA medication balance that reference cigarettes or vodka but I would like to make a downloadable patch that's way less clunky than this.

#

I'm not currently at my PC so I can't do much yet but any pointing in the right direction would be sorely appreciated.

#

I could just make a copy of GAMMA medications balance with the edits and just tell people to disable the original to make it work but I think that's really inefficient and there has to be a better way to do it.

hollow harbor
#

Hi, does anyone has a link for the latest BaS update? I cannot find it.

#

Thanks.

hollow harbor
#

Thanks!!!

peak quest
#

although im crashing whenever i throw an impact

#

LUA error: ...lker/anomaly\gamedata\scripts\bind_impact_grenade.script:25: attempt to index global 'efp_utils_mcm' (a nil value)

slow bolt
peak quest
#

Anything can be patched bro

#

I’m pretty sure the solution is in this chat I’d just have to dig like an archaeologist

random fulcrum
#

you're missing files

#

you don't get a hint tho

fair canopy
#

i wonder which script it could be

storm basin
#

@undone lily sir asking you because it's your mod, but in BHS you can hide the hud using H, but it's not persistent through changing locations/reloading saves, any way to fix that?

slow bolt
#

there is a way to fix that, by editing the script and making it save the UI state. Or so i think anyway

storm basin
#

is it possible to have mercs speak both english and russian?

#

would deleting some of the audio files in the better mercs mod work?

peak quest
#

yea and just rename the ones you swap with the original name

#

.ogg file format

storm basin
#

if I would only be deleting files

#

I guess I'm gonna have to delete whole folders to avoid one person speaking two different languages

peak quest
peak quest
#

game need to find the right file name

undone lily
#

Just remove the feature if you don’t like it ?

#

Like make the zzz_player_health.script empty

peak quest
#

he wants the hud gone not the whole thing

undone lily
#

Yeah but without the hud how are you gonna see your health etc

peak quest
#

real

storm basin
storm basin
# peak quest game need to find the right file name

yeah but here is the thing, if the mod is replacing files that already exist, wouldn't deleting the files from that mod not require me to do anything else? cuz the base is russian lines and the mod is english

peak quest
#

try it out then delete about half from the mod and listen

#

or just turn the english voices off they suck anyways

#

better yet get the original english lines

random fulcrum
#

replace merc mob voices with the cerberus from manhunt

peak quest
#

from the trilogy

#

woooorm foooood

storm basin
peak quest
#

the trilogy has an english dub

random fulcrum
#

but it wasn't nowhere near a full dub tho

#

it had some critical lines

#

like grenade callouts

#

and story related ones

peak quest
#

i want a bit of nostalgia installing this now actually

#

these have merc lines

storm basin
undone lily
#

Otherwise you need to modify the BHS code to save the HUD state

storm basin
undone lily
#

Just code it yourself

#

store the hud state in m_data and make it load as well in save state and load state functions

shadow hull
#

Was going through the change logs for the last updates. I noticed some new guns added and I looked in Nimble's script. Am I correct in assuming you can get the pkm siber and pkm zenit siber from completing a quest and trading with Nimble?

storm basin
#

any way to check which script made a news message appear?

narrow stirrup
fair inlet
cunning wigeon
#

hey how do i dissable blur on high power rifles i find it a bit annoying

narrow stirrup
#

Try on sss settings at mcm and look for the blur options

cunning wigeon
#

and i keep getting this issue when disabling screen space shader

idle oasis
#

pls make random or as a beans debuff fart mod that breaks stealth, ty

fair canopy
#

Ass cheek clapping stealth break mod

#

I need to hear my cheeks clapand so do the bandits I'm sneaking up on

tawny stream