#β•™πŸ–‡mods-making-discussion

1 messages Β· Page 34 of 1

undone lily
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hum I guess I'll make something specific for gamma then

mystic solstice
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we'll see anyway, first i just gotta get the base system down

adding items that add to condition is also not so crazy to do

undone lily
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actually techs can clean guns, I guess it should be fine (in gamma they can't repair armors)

undone lily
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the question is more how you want to display them

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a 2nd bar would be a pain, although it's doable

mystic solstice
undone lily
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look at Utjan's stuff for dual bars

mystic solstice
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just add a line in description that shows item states

undone lily
mystic solstice
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not as sexy i guess, but item condition should also be apparent just from looking through/at the thing in your hand as well

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but between vanilla/gamma/efp/whatever other modpacks everyone does something a bit different, so i'll try and keep it modular/easy to configurate

static nebula
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the weapon rig suck Wahh

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if i could figure out how to rerig it then maybe... eventually clueless

regal bolt
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guys i cant find bandit combat voicelines in my cop files nor shoc files

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where can i get them from my game files

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or download them

analog blade
regal bolt
static nebula
regal bolt
regal bolt
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paitence if key to your goal

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so be it

sharp acorn
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Weapon Sway Mod:
Anyone know how I can increase weapon sway when scoped? Even the max values are pretty low for my taste, using an LPVO is super OP

somber mulch
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No mod needed, just go shoot bandits KekSkew

regal bolt
somber mulch
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seems my message is now without context

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and it shall stay that way

regal bolt
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no worries we all misunderstand

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thanks for trying to help tho bro

chrome elm
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anyone know if it would be possible to remove the bullet crack when firing from specific weapons??

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like the .300 rifles for example

river fjord
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there isnt much that isnt possible in anomaly with enough effort.
you can achieve that by removing the sound layers for that gun that contain the crack sounds or if its a single sound file youll have to edit out the sound in something like audacity

soft burrow
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I'm trying to test a mod I'm making but I get this error that I don't know how to debug. Happens every time I shoot somebody. Any help is very appreciated.

soft burrow
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From what I gather from the log the problem lies in npc_on_hit callback.
Can't figure out what the problem is. Am I using it wrong?

fiery cedar
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quick question, where are all the ltx files for all the default anomaly gear located? I cant seem to find them

fluid idol
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You'll probably need to unpack them from the Anomaly configs.db

simple scaffold
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the no such operator is that there is no == operator defined for game objects

simple scaffold
simple scaffold
simple scaffold
# mystic solstice imo, binoculars/detectors/radios/geiger/nvgs/flashlight/headlamp should all have...

it's anoying in that the batery system uses the objects condition to store charge. you either need to move that to mdata or keep you condition in mdata. probably the first is better, since it will automatically affect price and if the item is to broken to sell and makes more sence, if the item has a durablity condition it should be in the same place for all items, but more work.

also unless you patch the xml condition bar in items in the binocular slot causes a crash. patched xml is in my addon that lets you put pistols there.

mystic solstice
stark slate
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so im currently experimenting with alife file.. but i need descriptions on few parts (especially schedule_min and schedule_max)

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what are those 2 settings mean?

celest nexus
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i dont know if this is the correct place, but is there a mod that changes the little patch/icon you get when aiming on people? my eyesight is kinda bad so i need something else than that

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like a text or just something that says bad guy/good guy

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when sneaking around i always have to wait and see if they shoot at me or no πŸ˜›

simple scaffold
# celest nexus i dont know if this is the correct place, but is there a mod that changes the li...

this addon is old enough that it shoves it setting in beside the anomaly settings rather than using MCM. but still works ok. (except for an unfortuante but harmless bit of log spam, there is a fix int he comments)

it can be setup to change the crosshair shape based on friend/neutral/enemy
https://www.moddb.com/mods/stalker-anomaly/addons/ascendantcrosshairs

Mod DB

Customizable crosshairs. Chose different crosshairs for different situations. Adjustable size. Optional size with target distance. Includes a colorblind friendly IFF system that changes the crosshair shape based on target hostility. Modular support for...

celest nexus
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ill have a look at it, thanks

simple scaffold
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you can also scale the croshair way up

celest nexus
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tho, i dont play with crosshairs

simple scaffold
celest nexus
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i see

simple scaffold
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I can't think of any other IFF type addon

celest nexus
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ive come atleast 40-50ish hours into the game with the "wait for them to shoot me" mentality πŸ˜›

stark slate
simple scaffold
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it is very configurable. It started out as just a colorblind IFF solution since addon gamma uses didn't exist. I ended up adding a bunch of other features. I should give it an update and some polish.

stark slate
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i use it along with Inakrin's hitmark mod too, not gonna lie, i accidently made COD crosshair + hitmark XD

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Call of Duty GAMMA kekw

plush kiln
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I want to nerf medkits by making them take longer to do their healing. Anyone know a quick way to make this edit or what file to look at?

steady sigil
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Hey guys was curious about what people used to edit ST description files? right now working on fixing some descriptions and stuff for some meds i was working on icons with and using Notepad, it does not transfer over the symbles used for the different limb heals.... the *** symbles is what im trying to firgure out

jade yacht
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Anyone know how I make starting items damaged like in regular anomaly? Tried disabling "starter items are not broken" but it didn't seem to do anything

past barn
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Idk if this is a GAMMA-specific feature or something, but does anyone know why doesn't Gamma pause the game when you alt-tab? Or why do non-Gamma modpacks pause upon alt-tab?

river fjord
past barn
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Sorry to question you but are you sure? I can't find such a command, only g_always_active which doesn't seem to have any effect

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Oh wait, it does apparently. Thanks nullmo1Love

river fjord
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sorry i might have gotten the name wrong, i dont actually have the game open but it defiantly works

past barn
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Interestingly turning it off doesn't have an immediate effect, but if it's off when the game starts, then turning it on does have an effect. At least in EFP

simple scaffold
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Encoding menu

simple scaffold
gleaming kernel
random fulcrum
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vanilla anomaly has them

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they were kinda common

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got disabled in gamma for obvious progression issues

topaz estuary
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To add existing scope to a gun I need to edit/create an .ogf file?

random fulcrum
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yes you have to create a new model

wheat mist
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Hi Stalkers, I’m passionate about this game and community and wanna get into modding. I know I should read up on some Lua general knowledge, but are there any community resources I can access? Context - web dev by trade

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Looking for some high level overview for nwebies

random fulcrum
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anomaly's source code is publicly available in bitbucket

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it's c++ (?)

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there's the anomaly modding book around

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it's slowly being filled with info

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and you can also just do the classic thing of learning by breaking others' homework

ornate spade
wheat mist
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The docs are so detailed. Can't love this community enough

wet ermine
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Hi! I would like to make the footsteps of others louder, how do I go about it?

wintry dirge
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Someone please make realistic/better bullet cracks, impacts, flyby sounds please and thank you ❀️

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Or point me to one if one exists that works good, im looking rn but so far the ones i've seen are outdated

regal bolt
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Is there a way to turn on auto-capture on scope without any upgrades? Asking for a friend, he said that he tried to find it, but didn't see any callback for that

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He wants to make a script that checks what scope is on your weapon, for example if it is a gauss scope, then auto-capture will turn on

river fjord
wintry dirge
river fjord
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that persons mods are normally dogshit but you can try

fossil birch
river fjord
fossil birch
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thats the spice, shame it doesn't work on the footsteps though, would be nice to hear them before they're practically on top of you

river fjord
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when you occasionally see in your console X sound is missing ogg comment blah blah blah, its cause the person hasnt set the sound type in that program (could also use sdk to set it but is annoying)
this is what the program in general looks like

fossil birch
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Yeah I used it years ago to do some sound modding for SHoC, there's a few sounds in a pack I made I've been meaning to tweak before releasing it, so cheers for the link to it again

chrome elm
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tried to export custom hands ogf file and got this error

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anyone know what the issue is

river fjord
chrome elm
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@river fjord thank you adonis

chrome elm
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@river fjord is there any guides on how to use this xray export tool everythings in russian

slow bolt
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learn Russian

river fjord
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just import as object, export as ogf.
you can make some texture/shader tweaks in the relevant tabs if you have to

tardy galleon
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why has nobody made a mod that prevents companions from shooting random wooden boxes kekw

slow bolt
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i love that feature

slow bolt
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you peacefully walk somewhere and then suddenly jumpscare from behind you as a companion starts unloading on a box

tardy galleon
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bro for real, im walkin around in grass as tall as me and all of a sudden he's shooting boxes

wispy ferry
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mf thought he heard David Hayter, Solid Snake could've been in that box

chrome elm
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@river fjord ya just having issues as im editing the old EFT hands add-on and they come in ogf format so im not used to working with obj

river fjord
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whats the issue?

chrome elm
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the eft hand models im editing come in ogf format

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and im unsure how you would convert that to object format

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as this app above only takes object format for editing models

river fjord
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you should export them from blender as .object after you do whatever it is you are doing to them in blender

only use that program to convert back to ogf as the final final step later.

chrome elm
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everything working brother @river fjord πŸ‘

river fjord
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nice, glad to hear! glgl

plush kiln
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Is there any way to bind the mouse wheel forward and backwards position of canted sights in the Adjustable Scope HUD? ie - scroll down to push the canted sight away from you

gleaming kernel
fossil birch
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What controls the sounds you hear when you get to low psy health? I've made a bunch of sounds for it that fit better than what is already in it, but I can't work out what has to be chanegd to get them into the game

static nebula
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Make sure they're formatted correctly, find out what the name of the original is and where it's located, then just replicate the file structure in your mod I assume

fossil birch
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Yeah I know how to do it, I just can't locate the original sources. I've tried searching both the MO2 files and unpacked all the base anomaly files but nothing stands out as being what I need

strange walrus
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Question. In death_generic.ltx, are these values (0 and 6) measuring boxes of ammo or individual cartridges?

topaz estuary
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I found a bug in the full upgrades mod (probably) from the UGP QoL package - res burn updates seem to give much more % than they should

So my question is - what file is responsible for the resistance bonuses from upgrades? Do I need to check every piece of helmet/armor or there is some master file?

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left - after upgrade / right - before

fluid idol
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Burn res is weird anyway

noble plinth
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don't ask me why

torn vault
topaz estuary
topaz estuary
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BTW, is there a parameter to specify which items can be attached to quick slots?

slow bolt
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Any usable item?

topaz estuary
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After unpacking the scripts.db, I found the ui_inventory.script file. It looks like it checks which item is considered consumable and returns true or false. I want to change this behavior and add an option to include devices like NVGs, detectors etc. (for now in vanilla state I can add scope)

slow bolt
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Would be easier to do with scripts and diffferent buttons

topaz estuary
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As I'm rather a greenhorn with modding, so it sounds a bit complicated. Well, I was encouraged by the script for a mod that makes the binoculars and knife slots accept small firearms, looks pretty clean and easy to edit, then I thought maybe quick slots aren't much worse to edit than this one.

torn vault
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@topaz estuary what would you like to accomplish with this? change to a specific scope with a hot key?

stark slate
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i need some help in setting up Alife.ltx as i encountered stutters when Lurkers are around

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i need to know the functions of each of the settings

topaz estuary
strange walrus
chrome elm
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@river fjord need ur smart brain again pls

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cant seem to remove the bullet cracks from the mcx rattler mod

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removed all the crack layered sounds from the gun sounds it uses but no workin #

river fjord
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no idea what that mod is but send me the config for the sounds and i can look

chrome elm
river fjord
# chrome elm

so you removed the sound layers from this config that you think contains the snapping sounds and made sure the actual shot sound itself doesnt have any cracks in it either correct?

chrome elm
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well the cracks are stored in the jsrs mod

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and i removed them all from the layered sounds folder for val which is what the rattler uses its sounds from

river fjord
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it uses its own sounds from the look of the config,
it has the wpn_vintorez_sounds as a section its inheriting from but those lines are only inherited from those sections if the lines are not present inside the main section, which they are in this case, see red circle.
this config has a whole sound section in it.
i dont know what your load order is looking like but if this is loaded after everything it shouldnt be inheriting sounds from anywhere other then whats on this list

chrome elm
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hmm i cant find a single sound file in the mod folder tho

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so i assumed it has to be inheriting the sound files from elsewhere

river fjord
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just seach for the sounds with the data tab of mo2, search for like sig550_shoot_silencer

chrome elm
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uses the gunslinger mod for its sounds fk

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@river fjord ok pretty sure it just uses sig550 sounds

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not its own

river fjord
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that is indeed what the config says
when i said its own, i meant from its own section. not inherited from another section

chrome elm
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but it doesnt sound like it in game :D:D

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shits confusing bro

sharp acorn
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With mags redux, is there a way to make it so enemy bodies have mags with actual rounds in them? EFP seems to do this, but rn in gamma they just have empty mags and a few spare rounds

slow bolt
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increase the slider

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though having mags be full is just op as fuck

sharp acorn
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I've jacked that all the way up, didn't see any difference. They just have more empty mags

slow bolt
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there is definitely a slider for amout of bullets in the mags

sharp acorn
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Just messed with it some more, I previously had those values both at max (2) and now at like 1.6 and they're still just empty mags

simple scaffold
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Redux normally has ammo in the magazines

sharp acorn
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Interesting ok. Where can I find these settings/which files? I don't mind tweaking it myself

simple scaffold
sharp acorn
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ok cool, I'll do some digging. Thanks!

neon flower
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hey! im new to modding and i have tried finding HD model legs and body mods, i see the base game textures when i look down at my arms and body. Does anyone know a good mod that i could use?

river fjord
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being able to see your body and legs is its own mod in the first place,
its unlikely you find many others variants, not many people use that mod but maybe you can find a few variations around

neon flower
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im havin trouble doin that, yeah. i coulda swore the last version of gamma had something like that. ididnt enable anything so that means it would have been built in, but after fresh installing my launcher, it was gone. Im trying to get it back cuz it looked so much better.

wintry dirge
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Is there a way I can see what functions get called when clicking inventory elements? or if you know what function is called when adding magazines to loadout

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Im trying to make a small QoL mod that automagically adds mags (full mags) that your current equipped weapon needs to your loadout

sharp acorn
simple scaffold
wintry dirge
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Just recognized the name, maybe you could point me the right way? πŸ˜‚

simple scaffold
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Those last two functions work with id, game object, section or se_object

If you use id for all of them you will be fine

wintry dirge
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Yess, thank you πŸ‘ I have no scripting experience so this is gonna be interesting

simple scaffold
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That should cover the mags redux bits.

Simplest way to detect a full magazine is one with its condition at 1

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That's all the mags redux stuff you need.

I do not currently have time to give general anomaly modding lessons. But many ppl here can help with that. Maybe me to at some point. Srry

wintry dirge
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Your good lol what you've given already helps a shit ton as before this I was looking thru mags scripts for functions

wet ermine
wintry dirge
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supposed to extract it then theres two folders inside one for manual and one for mo2

neon flower
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does the 1ST PERSON VISIBLE BODY [PORTED FROM SWM] come with the hd models? or do i have to download them?

wet ermine
wintry dirge
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Idk... most mods that are compressed you can just leave in your downloads folder and install throught the MO2 client ||(Ctrl+M)||, some mods you need to drag and drop into the mods folder

wet ermine
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That's what I did, uncompressed it into the mods folder with 7zip, and yet it gets flagged

wintry dirge
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Theres two more folders inside

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one for manual and one for mo2 you're supposed to go into that folder and pick either one

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if you pick the one that doesnt say manual, put in mods folder, if you pick the one that has manual, drag and drop into anomaly

slow bolt
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no, dont drag anything into anomaly folder

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all you have to do is copy the DLTX folder into the gamma mods folder and enable the mod

wintry dirge
wet ermine
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un7zipped the manual one into gamma/mods/, not flagged now, hopefully it does not ruin my install

slow bolt
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there is no mo2 or manual folders

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there is pussy version without dltx and one good DLTX one

wintry dirge
wintry dirge
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the DLTX one is the MO2 I refer to

wet ermine
wintry dirge
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not manual one

wet ermine
wet ermine
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thanks

median hull
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I don't really see anyone talking about it or anything so I'm just going into this mod thread to see if I can get any info. Given that Promzone and Grimwood are just new levels entirely does anyone know if anyone is working on trying to port some of the maps from Stalker Soup/OP 2.2 to anomaly or if its even possible?

static nebula
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trying to make the lowered sprint loop slightly less atrocious... whether im successful or not is another matter kekw
this is the best ive gotten it to look so far, i don't know why it always loops weirdly, like it always snaps on the last frame, despite looking fine in blender. also varies from weapon to weapon, because the main bone of some weapons can be in really weird spots

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are .anms known to loop weirdly or what? i havent had this kind of issue working with omf/ogfs πŸ€”

somber mulch
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looks alright

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keep it up thumbsup_ogryn

static nebula
uneven hemlock
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Good work

static nebula
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thanks, hopefully i can get it polished up and post it soon

thick loom
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Any tiips to remove this black overlay from the leaves? I'm using DXT1 1bit format, "box" mipmap filter, "alpha modulate" on

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Mipmap preview shows this

fossil birch
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I've found DXT1 compression has issues with certain textures for some reason. DXT5 seems to work perfectly from what I've found though

Left image is DXT1, right image is DXT5

fossil birch
thick loom
fossil birch
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Hmm, maybe DXT3 if that's an option for you then, I must admit I've not touched the vegetation textures in a long while so I can't remember the settings I used to use to get it to display correctly

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You could also just send it and go uncompressed, but that file size creep would be huge eventually

thick loom
thick loom
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From far, it doesnt show up (Dxt5). From close it does, and has more quality than Dxt1

fossil birch
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Also, in the ingame console if you type texture_lod what number shows up for you? I believe that controls the distance you see textures such as leaves from

thick loom
river fjord
fossil birch
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On another note, theres no easy way to copy reposition data across to different scopes on the same weapon is there? It's super time consuming to have to make the same changes for all 20 scopes on each one of the assault rifles lol. Using draggable hud editor, I've tried using the copy paste function in that but I end up having to adjust the aim point for each scope any way

misty mulch
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hey which files do I have to check to see whether or not a certain gun will spawn in GAMMA

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on npc loadouts, i mean

simple scaffold
misty mulch
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thanks - i just need to reference them

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looks like it's time to trawl through dltx scripts then

thick loom
cold loom
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hey has anyone tried running GAMMA with DXVK ?

slow bolt
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... why

cold loom
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Just to try and see performance

misty mulch
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!dxvk

queen pineBOT
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Go here https://github.com/doitsujin/dxvk/releases/tag/v2.0
Scroll down and download dxvk-2.0.tar.gz then open it like a .zip file.
Double click the .tar file inside to open it like a folder, then keep going until you can open the x64 folder.
Take all the .dll files from inside the x64 folder and place them in \Anomaly\bin and overwrite.

If you wish to remove it again then remove the .dll files and type !k98 in #πŸ€–bot-commands

misty mulch
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we generally recommend it only for driver issues. you're not gonna squeeze that much performance out of an engine with this.

cold loom
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i see

slow bolt
gleaming kernel
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It minimizes latency, especially if you have variable refresh rate monitor (GSync or FreeSync)

slow bolt
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getting stable 60 is a godsend already

gleaming kernel
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60 FPS VRR is much smoother than 60 FPS static imo

slow bolt
river fjord
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its 2023, most people have had monitors with higher then 60 refresh rate for years

slow bolt
static nebula
river fjord
# static nebula whatever lower sprint animations is using, yeah πŸ˜…

i hate that mod, so many people spend a lot of time making good sprint animations with transitions and everything just to have thier work overwritten with some shit lowered pose.

it causes so much confusion with new people as well. especially when its in a big modpack
i get comments like this where i have to explain it all the time, this is just from a couple weeks ago on my svu for example

static nebula
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I understand, that is pretty shitty
It does have a whitelist of sorts but I assume most people don't even bother to mess with all that

river fjord
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its like once a month i have someone telling me my sprint animations are broken & need to tell them to disable that dogshit pain

slow bolt
static nebula
static nebula
gleaming kernel
gleaming kernel
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is it just me or does the sway loop seem slower than the sprint footsteps speed? if that makes sense

static nebula
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it could be, partially because I slowed it down 2 frames from how it was originally in an attempt to fix the issues I was having :p
I'm gonna see if I can maybe speed it up some

gleaming kernel
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yeah the og anim was basic but responsive, each step you took bobbed the weapon in sync

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but your loop is much more smooth and visually pleasing

humble crater
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Hey

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Umm I don’t know how to integrate Magazine Reduxx to B&S

simple scaffold
humble crater
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Imma be honest

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I really think it’s cool that you decided to add all of those magazines and suck

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Such

simple scaffold
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mags redux has bas support. i thought gamma would have installed it. if gamma has bas

humble crater
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I like how if your run of out of mags, your basically fubar, it’s cool

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I don’t use gamma

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Pc can’t run it

simple scaffold
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ok. well if you use mo2 and use this button to open the mags redux zip it will run an installer that has a check box for adding bas support

humble crater
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Ahh thanks

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Imma expose myself for being ignorant, but how do you exactly mo2 and add mods on it?

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I tried to do it before, I understand the basics but didn’t know how to exactly add mods that weren’t from nexus

simple scaffold
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There is probably an mo2 guide in a pin in this channel. If not there definitely is in the anomaly doscord

humble crater
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So i redownloaded Reduxx

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Added them to a different folder separately from anomaly

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And gonna seee if that works

humble crater
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Nope it didn’t work, and the official discord for stalker are all assholes

misty mulch
humble crater
simple scaffold
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If you are not using mo2 to manage anomaly mods mags redux is a pain to install.

If you got base mags redux working already then what you need to do is open the mags redux zip. Find the bas patch folder and open it. In there is a gamedata folder. Put th contents of that folder in the gamedata folder where you installed the main mod

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That should be all.

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I can't speak for most of the anomaly discord. But the modding channels are mostly civil most of the time.

humble crater
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Alrighty @simple scaffold

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Thank you

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And sorry being for rude

simple scaffold
# humble crater Thank you

Also in the zip is instructions on how to make magazine work with other guns. It is very simple for a variant of an existing gun, and not hard for an entirely new ammo type, and magazines to hold it.

Integration guide

humble crater
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Yeah I saw

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And had no idea what any of it meant or how do any of that

simple scaffold
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Yeah, it is written with an intended audience of someone making new guns

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So already familiar with the terms

humble crater
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Oh ok

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When I download the files for mods, like yours what I did, was download it, unzip it and just add it to the anomaly folder

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Which it added or replaced some files, was I supposed to do that?

river fjord
humble crater
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I downloaded the files into the downloads folder on the root folder

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Click the game data, and archive it

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And it works on MO2 afterwards

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And the root game, doesn’t have the mods install but when I launch it through MO2 it does

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:3

misty mulch
humble crater
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Yeah I see now

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But what do I with the old addons and game data?

misty mulch
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it's best to start fresh on a clean install of Anomaly if you're going to mod it again through MO2

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because then you don't have to worry about the remnants of some other mod you installed then partially uninstalled or whatever

rotund sluice
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S'up, fellow stalkers...

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I've been working on a mod that overhauls how weight is handled in Anomaly, leaning more on the "inventory space" idea rather than on the higher carry capacity one.

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So I was wondering if any of you know of other ways of dynamically adjusting max carry weight other that using items with bonuses.

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I've been looking at some files but thought maybe some of you could have a straightforward answer.

humble crater
simple scaffold
rotund sluice
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Much appreciated.

swift swallow
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Hello everyone! I made a custom loading screen and I would like to use it in my game. The thing is, I can't find the location of the game's loading screen to overwrite it. Do you know where can I find it? Here's my version:

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Btw, I found the original file in the folders and tried to make exactly like it (same name and format), but I can't locate the version the game is using to overwrite it.

subtle ermine
#

anyone know of a really nice looking inventory overhaul mod that works with gamma?

fossil birch
fossil birch
# subtle ermine anyone know of a really nice looking inventory overhaul mod that works with gamm...

https://www.moddb.com/mods/stalker-anomaly/addons/ui-rework-gamma-style-by-sota This is the one I've been using for a while, compatible with GAMMA as far as I can tell

Mod DB

ΠŸΠ΅Ρ€Π΅Ρ€Π°Π±ΠΎΡ‚Π°Π½Π½Ρ‹ΠΉ интСрфСйс с Π½ΠΎΠ²ΠΎΠΉ вСрсткой 16/9, ΠΎΡ„ΠΎΡ€ΠΌΠ»Π΅Π½Π½Ρ‹ΠΉ Π² стилС GAMMA. По возмоТности Π±Ρ‹Π»ΠΈ ΠΏΠ΅Ρ€Π΅Ρ€Π°Π±ΠΎΡ‚Π°Π½Ρ‹ всС Π²ΠΈΠ΄ΠΈΠΌΡ‹ ΠΎΠΊΠ½Π° Π² ΠΈΠ³Ρ€Π΅ Π±Π΅Π· растягивания...

austere oracle
#

uhmm
im not sure am i allowed to ask questions like this so if im wrong plz lemme know
im really noob at modding games.. especially mod packs such as gamma
im really bad at handling crash, dont know what am i not supposed to add into game..like them
so can you guys suggest some mods if is there any for OG gamma?
like new guns, utility, new quests...etc

swift swallow
fossil birch
fossil birch
austere oracle
#

i mean

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it makes crash each other new mods

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if there is, is there any tips to avoid them as much as i can?

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like "dont download these kind of mods with this mode"

fossil birch
#

Honestly it's just trial and error. Mods can interact in weird ways and can just crash with seemingly no reason. Most mods will usually say what they're incompatible with, but the only way to really know is download, install them, and just see what happens

austere oracle
#

thx understood

celest nexus
#

do anyone know of a weapon mod that i can add mid save? just to spice things up abit

fossil birch
#

you can add any afaik, it's the removing them mid save that gets you

celest nexus
#

oh really, read on that big one that said you cant add mid game so thought all of them were like it

fossil birch
#

yeah UGP is an exception cause it changes so much, but smaller packs that only add a few guns will work fine. It'll just take a bit of time for them to work their way into AI loadouts

celest nexus
#

great, thank you

faint sable
#

Yea say you are downloading simple one off gun mods

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they are fine, just takes time about 24 hours in game for them to pop up on npcs fully

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but big packs like UGP you need fresh games for since they tinker with several things

celest nexus
#

"PHANT0M'S TACTICAL ENDGAME WEAPONS PACK" seemed to work mid game and seeing how im at endgame kinda works for me

faint sable
#

Yea most guns will work mid game, just those that need say BAS 2022 newest october update, those wouldn't work on mid game saves

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since you'd need a fresh new game to load in the new bas goodies

sharp acorn
#

@simple scaffold sorry to bother you, but just FYI:
The reason mags are unloaded in GAMMA is due to the death_manager.script in G.A.M.M.A. Economy, line 772:

        itm:set_ammo_elapsed(0)```
I commented out those two lines and mags are loaded as normal now
simple scaffold
sharp acorn
#

Yea honestly idk, but it seems to have done it hehe

misty mulch
swift swallow
static nebula
subtle ermine
#

i dont kust ask questions

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i ask when i need to just like everyone else

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since i thought this was a community for people to ask questions

misty mulch
subtle ermine
#

i checked that

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i never found what i was looking for

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i gave an example of what i was looking for or close to it

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which was Enhanced GUI

subtle ermine
viral edge
#

For upgrading what is the %value of a advertised stat in relation to?(Or in more blatant terms why when I paid for a %10 radiation resistance did I only get %5)

simple scaffold
viral edge
simple scaffold
#

And gamma ended up with person 2 effects with person 1 descriptions.

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Welcome the the many layered modified mods on top of mods that is stalker and gamma

viral edge
vocal obsidian
#

hmmm yes I could actually start playing the game today... OR i could spend the day merging 4 different item animation mods and redoing all my medical items yep

fossil birch
rigid escarp
#

https://www.moddb.com/mods/stalker-anomaly/addons/na255892/#8609729 This got me wondering what would the game looked like if we'd weaken the creatures, slow them down, but increased the amount spawning and nerfing the loot dropped to offset that change. Was this considered before?

Mod DB

This mod is designed to make creature combat more enjoyable. This mod is designed to weaken the creatures' fighting abilities to the extent that the original balance is not disturbed too much. DLTX is required to install this mod. There are multiple...

slow bolt
opal void
#

Does anyone here have any USP Match Tactical animation mod?

misty mulch
# viral edge For upgrading what is the %value of a advertised stat in relation to?(Or in more...

specifically the upgrades for outfits are I believe in gamedata/items/outfits/upgrades, while GAMMA Actor Damage Balancer is what modifies the outfit resistances (and is the last-loading DLTX mod to do so)

since all upgrade configs are specified in absolute values, if you change the base resistances of the suit, the % difference between the config's stat changes + the basegame suit resistance is now different. I haven't found where the upgrade description strings are stored yet

misty mulch
rough rivet
#

hi people. how can I make match boxes more expensive to buy from trader? :3
also it will be cool make camp fire only with fire starter kit, and fire starter kit must be more expensive. but easier way just up match boxes cost

simple scaffold
inland lodge
#

I had been on the lookout for a mod that prevented reputation loss from doing missions for opposing factions, but this is the only one I could find. https://www.moddb.com/mods/stalker-anomaly/addons/without-decrease-reputation

Unfortunately, while it seemed to work fine in-game, it caused an instant crash to desktop whenever I tried to save my game. Does anyone know of any alternatives that do the same?

Mod DB

A simple addon that makes it easy to earn a reputation.

simple scaffold
#

just use my addon to edit your good will back up.

inland lodge
#

Hm, I don't think I have dynamic relations enabled, however. I'm fairly new here, may I ask what your addon is called so I can search it up?

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Aha

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Excellent, thank you.

languid lark
#

Guys hi , help me with specs to gamma on ultra graphic without stagger’s. What video and procc mb

swift swallow
fossil birch
peak quest
#

this seems like a better channel for my question damn

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theres an addon that adds durability to plates that im looking for. it was in EFP

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wait i think i have found it

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ofc arti

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fucking goat!!!!!

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love you arti

river fjord
peak quest
#

loaded up fine but ill get this version if it crashes when i get shot in the plate or something

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thx

simple scaffold
halcyon plover
#

has there been any addon as of recently to 'add life' to the promzone and grimwood maps for GAMMA? i've only seen one monolith in grimwood, but promzone has been empty for a whole in game week

swift swallow
river fjord
#

unpacker_all will unpack everything including all art assets so it will be very large, just regular unpacker without the _all is only scripts & configs

swift swallow
river fjord
#

nope, just use the file like you would in any other mod. all mods are just overwritten/new files

simple scaffold
dusty skiff
jovial kelp
swift swallow
# dusty skiff You will need to edit the ui_actor_widescreen_sidepanels.dds file. The games "re...

I did that, but for some reason, even though I only edited the part of the file that has the side panels textures, the game give an error related to a font file, I'm not sure why. Since I unpacked only the DB file that has the widescreen images and and repacked it, maybe there was an issue in the process. By the way, I found the config file that uses the sidepanels, I'll try editing it to see how it goes and will post an update here.

swift swallow
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Well, I unpacked the configs.db0, edited only the file related to the side panels, packed it again, changed the format to configs.db0 exactly like the original, but for some reason the game doesn't recognize the repacked version.

fossil birch
swift swallow
dim crypt
#

ive downloaded a blender addon for exporting and importing models and whatnot from the Xray engine and since i have gamma installed, the gamedata folder seems to be missing the meshes folder, sounds, textures, etc. does anyone know how to solve this or where the folder is?

static nebula
#

the meshes/sounds/etc. folders are inside the gamedata folder, no?

ornate spade
#

run the unpacker in the tools folder

dim crypt
static nebula
#

gamma isn't gonna have all the gamedata, anomaly is gonna have it afaik

dim crypt
#

oh well, ill figure it out eventually, thanks for the help though!

river fjord
# dim crypt its where my anomaly installation is

that is not your anomaly install, thats some gamma mod.
gamma is a modpack for anomaly so its anomaly with a bunch of preinstalled mods on top of it so you dont have to. youre looking at one of those mod folders, not your anomaly install.
your anomaly install that will have the folders your looking for will look something like this:

#

and like aoldri mentioned above too, youll need to run the unpacker inside the tools folder

dim crypt
river fjord
#

That is your anomaly install so it's in the tools folder

dim crypt
river fjord
#

Depends on what you need. _all is e everything including meshes, textures sounds and ends up being a pretty large unpack and the other is only scripts & configs

dim crypt
#

all it is then, blender wont do much with scripts and configs

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thanks for the help, i know what to do from here

dusty skiff
# swift swallow I did that, but for some reason, even though I only edited the part of the file ...

Yeah I wouldnt recommend unpacking anything or repacking it unless you know exactly what youre doing, gamma makes it really easy to just drop in a mod folder that will overwrite the default files when the mod is set as the higher priority, and this doesnt delete or tamper with any default files. Also make sure you save them with the correct DXT format, you can get away with DXT1a since it makes an alpha channel for you but DXT5 is the correct one which requires a proper alpha channel to be made.

dusty skiff
# dim crypt ive downloaded a blender addon for exporting and importing models and whatnot fr...

Its really interesting trying to use other programs to view the files. Ive got one called AXR toolset that Ive started using, lets you open a mesh with the textures preloaded onto it for viewing. Though I dont like it much, it doesnt appear to do the bump maps or anything with lighting. Comes up as a virus when I try to share it on discord lol, gets replaced with cooking recipes XD

static nebula
#

WHY are so many of the guns in this game rigged like this, having the point of rotation at the grip makes no sense and sucks to animate with Wahh

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need to go out of my way to learn how to re-rig weapons

#

or maybe just create workarounds to avoid having to re-rig

river fjord
#

If it's only the rotation point you don't like tho it's as easy as just moving the highest bone in the hiarchy to where you want the rotation point to be in edit mode
This will of course break any current animations but if your reanimating it, that doesn't matter

static nebula
#

Seems like it would be a pain to do it for weapons with multiple variants/scopes, especially to get them to all line up the same πŸ€” Maybe I'm just dum though

river fjord
#

You can just ctrlc/ctrlv copy paste the new location tho or even paste the new armature if you add more bones 02Shrug
I don't think I've ever animated anything without totally scrapping the original armature for my own.
Should learn, it's really really easy, I think you're just overthinking it kinda barryb20Giggle

static nebula
#

Probably, yeah
I'll probably just have to screw around with it for a bit, the rigging itself is nothing new to me, just doing it in a way that would work in-game :p

river fjord
#

There's really no way that won't work ingame, the animations get baked before export

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You're extremely free to rig stuff however.
I've done some 200+ bone absolute cluster fuck armatures that run with no issues inside xray

static nebula
#

So if I understand correctly, it's basically just

  • Add vertex group for the part you want the bone to move
  • Add bone with the same name as vertex group
  • Add armature modifier on the mesh
    Or am I forgetting something? And is there anything that needs to be done externally, like inside the OGF editor? Or is it fine as is, after exporting?
river fjord
#

Yep that's pretty much it!
There's nothing you'll need to do in ogf editor related to the armature aside from setting omf file path

static nebula
river fjord
#

Np, glgl

static nebula
#

Said 'awesome' twice, I'm getting tired clearly kek2 off to bed i go lol

lean dagger
#

are there any guides how to make new weapons for BaS? kinda interested to get back to modding but im really rusty, all I did was swap some attachments on BaS weapons.

swift swallow
# dusty skiff Yeah I wouldnt recommend unpacking anything or repacking it unless you know exac...

Yeah! Took me a while to understand the modding procedure but I figured it out now. And it really is amazing how the modding priority in this game works, it so easy to add them! But you just mentioned something that I never heard before: DXT5. Did a little research and understood it a little bit. However, I make my pictures in PNG (render in Blender, adjust in PS) and then convert them to DDS. Should I make then in DXT5 and then convert to DDS instead?

fossil birch
swift swallow
#

Got it!

fossil birch
#

what could the reason be that my new sounds aren't playing in game? Trying to change the sounds of the EFT aim rattle mod, but no matter what i do they won't play in game, I've changed the .ogg comments to the correct type and exported them from audible what I think is correctly, still nothing in game

static nebula
#

are they 44100 hz? they have to be mono as well iirc

fossil birch
#

ah i think i accidentally exported them as 48k, that might be my issue

river fjord
# static nebula are they 44100 hz? they have to be mono as well iirc

they dont have to be mono
quality wise its actually better to use stereo in any places you can get away with as it just allows for higher quality sounds if done right using left/right fading
the only issue with stereo is any stereo sound will play always at the actors position, so you need to make sure youre only using it for sounds the player will use and not an npc
if an npc reloads a gun using a stereo gun reload sound for example it will play at max volume at the players position regardless of where the npc is on the map

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most people just use mono cause they dont know which sounds will end up where etc barryb20Giggle

swift swallow
#

Finally! I wasn't able to change any configs in the files so I had to resize the pictures many times until they matched. There is still some very small details, such as the loading bar, but I'll try to correct them some other time. Thanks for all the help!

scarlet radish
#

Guys, tell me please, what command can I get the name of the group in which the object consists in full text form?
The name is displayed in full as "Баша Иванов", and the grouping, as a conditional abbreviation, like "csky".

local tar_o = level.get_target_obj()
local npc_n = tar_o:character_name() -- prints "Баша Иванов"
local npc_c = tar_o:character_community() -- prints "csky", not "Clear Sky"

torn vault
scarlet radish
regal crypt
#

hi everyone plz tell me
decided to try to create a mini mod, see how it works, created a file in the area

E:\Stalker\GAMMA\mods\777_bagpack\gamedata\configs\items

named
bd.ltx

inside a file

![equ_tourist_pack]:itm_backpack
additional_inventory_weight = 100
additional_inventory_weight2 = 100

I'm getting an error on startup, can you tell me what's wrong?
this is the first time I've experienced this, I'm wondering how it works

the idea is just to run around the missions and go to the base less, if you can somehow increase the weight in another way, please tell me, I'm already tired of "surviving" in the stalker, I just want to see the mod

dusty skiff
dim crypt
dusty skiff
dim crypt
dusty skiff
opaque night
#

@simple scaffold @river fjord Sorry for the ping, but I thought you might be interesting in working on a collab? I have managed to get some pretty high quality videos working with the standard TVs (and it has zero impacts on performance!) but I haven't released the addon for two reasons:

  1. I can't get the audio to loop with the TVs as they are - I think it's an engine limitation tbh..
  2. There seems to be a game breaking bug that gives sounds a weird doppler effect any time the player moves, which persists even after the addon is uninstalled. It might not be related to the addon, but I thought I'd warn you just in case. It is resolved after reinstalling the base game.

Would either of you be interested in seeing if we can get it to work? It might be a pretty cool feature for the hideout furniture?

https://www.youtube.com/watch?v=RFobRcGX-6k

dim crypt
dusty skiff
dusty skiff
dim crypt
dusty skiff
dusty skiff
dim crypt
dusty skiff
dim crypt
dusty skiff
#

That ones cursed but you get the idea

dusty skiff
dim crypt
dusty skiff
#

and make the directory that unpacked folder when you open the program

dim crypt
dusty skiff
#

Is that working directoy set to the unpacked folder?

dim crypt
dusty skiff
#

in the ogf viewr is the texture tab set to the textures folder?

dim crypt
dusty skiff
#

Not sure why the pda is doing the same thing for me

dim crypt
#

not just the pda

dusty skiff
#

back in the tool is the settings tab set to the same unpacked folder?

dim crypt
#

i think that solved it

dusty skiff
#

my pda is still staying white but everything else gets textures

dim crypt
#

didnt realize the settings tab was even there but it works now, thanks

dusty skiff
#

ok wierd not sure why its working now for me too\

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i didnt change anything

dim crypt
#

im looking at the

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one in dynamics\devices\dev_pda

dusty skiff
#

If they open white just close that window and relaunch the viewer

dim crypt
#

now i wonder if theres a way to get the textures and maps correlated to said model

#

thanks for the help though. saved some sanity

dusty skiff
#

Also to be fair, this tool is rather annoying to use for actually viewing the models, bad panning around.

river fjord
#

theres really no reason ever to use that, its super ancient

dusty skiff
river fjord
#

to do what? that is just an ancient model viewer, just open the models in blender. with the proper paths set there is nothing missing in blender

#

UV maps and everything work perfect being imported to blender

dusty skiff
#

Im not familiar with almost any program, I found this one that looks like it does everything with all the files and just went with it.

river fjord
#

im still confused what youre trying to accomplish tho. this program is useless unless you want to just view models for fun (although blender is just faster for that anyway)

dusty skiff
#

And I mean that the axr toolset has built it options for editing every type of file in any of the stalker games. Im needing to easily view the models so I can edit the textures and quickly review them without launching the game. tweaking the models would also be nice but Im not experienced with that yet.

river fjord
#

then just using blender will be 10x faster
axr is an ancient jack-of-all-trades program that is pretty awful at all tasks. theres better free software for every aspect of stalker modding then that old program

dusty skiff
#

Guess Ill have to look into blender then.

dusty skiff
river fjord
#

if you get stuck of course i dont mind answering specific questions. I can tell you almost anything about models, sounds, textures and their related configs for anomaly but i cant really sit here and explain to use how to use different 3d software. theres probably more blender guides out there on the internet then any other 3d software in existence and making/editing models & textures for stalker is no different then any other game or render

river fjord
opaque night
river fjord
#

thats cool! @ornate spade might be interested in that too. the hideout furnature is their addon and theyve got a lot of cool ideas for dynamic wiring and power systems etc. tv would be a cool addition to that maybe if people can add their own videos some how

dusty skiff
river fjord
#

i wish i could but i have a lot on my plate right now, i have 4 different pretty big mod projects like 50% done and a couple contracts animating for a different game at the moment so a lot of my time is taken up atm sorry ):

opaque night
river fjord
# opaque night That's alright πŸ™‚ I just thought I'd get your opinion - I'll see what Aoldri thi...

sounds are my least favorite thing to do SCHIZO i might take you up on that in the future, thank you, i do like your sound mods, i use most in my own install CatPray
i just spent half the day today doing sounds for some new devices for anomaly im working on with a friend
(they made the models & i did the animations, sounds and made it game ready)
heres little preview of new bear detector 2handed draw:

opaque night
#

Goddamn chefskiss

river fjord
#

thanks, the models & textures diolator made are amazing, they really carry the whole thing

#

but this is a bit more WIP then the above one

frigid juniper
#

will it do this during an emission too?

river fjord
#

could do fersure

static nebula
river fjord
#

theres a lot of fuckery with the left hand changing poses; it just sort of slides to the new pose, the covers not animated during the slapping-the-side parts and generally its just shakey and doesnt match a lot during the new parts barryb20Giggle

flat steeple
#

Barry Pogs

ornate spade
opaque night
#

Yeah that's correct. Even though the ogm file has its own audio that can be played when you're looking through the file structure, the engine doesn't allow for it to be used

#

I can send you my bundled addon

ornate spade
#

sure, i can take a look

opaque night
vale knot
#

Is the doppler effect sound only on the tv or all sound?

#

I know the game has a doppler effect option that you can disable. It fucks with stuff like NPCs playing music whenever you run/move fast

ashen pendant
#

as a complete modding noob (i've written a bit of json and that's about it) how hard would it be to make a mod that makes toppers only reward expert tools?

#

i looked and didn't see any in #1035807043933720576, and that feels like it'd be a pretty fair way to have guranteed expert while still having it be hard and ensuring late-endgame accquisition

#

(feel free to @ me with replies btw)

opaque night
vale knot
cunning isle
#

Can someone help me out?
I need the IDs for the different types of anomalies in the Arrival add-on.
https://www.moddb.com/mods/stalker-anomaly/addons/arrival-anomalies
I can see a lot of files with different names on them that do make reference to some anomalies, but there are others that have really weird names that confuse me a lot.

Mod DB

Arrival: A transformative mod that breathes new life into your gameplay experience, enriching the game environment with mesmerizing audio, dynamic behaviors, and stunning visuals for anomalies and beyond.

opaque night
#

Does anyone know of any HUD tweaks to read detectors better? I'm trying to avoid making one from scratch if there's one floating about

chilly shore
#

In which file can I find the config parameter/function, that controls, whether the "maintain" inventory action appears after clicking right mouse button on a weapon?

mint dust
#

ahhh dumb question but say you wanted to print out a string that showed up in this area highlighted , how?

slow bolt
#

Its done by a print command in scripts

mint dust
#

yea with printf("hi") inside a file, just kinda new to this modding scene and i havent been able to find documentation on modding stalker anomaly specifically

slow bolt
#

And for script to actually do anything the function needs to be called

mint dust
#

i seee

#

but nah no anomaly bible sadly ;-;

kindred tiger
mint dust
#

THANK U

fossil birch
#

How would I go about adding an 'item uses remaining bar' to something that doesn't already have one? wanting to adjust the amount of times you can use certain food items but can't work out how to add the visual bar for uses left

simple scaffold
fossil birch
#

Perfect! Thank you so much

faint sable
#

Is it possible to make an ogf unique and add to the npc list of visuals? Example : I want to give Monolith a new model ogf, but I don't know how to make it appear in game without renaming it to an already existing ogf file name

#

Visual example is this model, it had a name "stalker_monolith_hunter.ogf" however I renamed it to "stalker_monolith_4.ogf" to appear in game. Is it possible to make the "stalker_monolith_hunter.ogf" Appear in game all on its own or is that not possible

soft gate
#

Is it possible to add extra names to the list that NPC's are named from? And how would I go about doing it.

main niche
#

Anyone know how to change the quality of items that traders will buy form you?

fossil birch
fossil birch
jolly pendant
#

i dont know where else ask - is there some fuckery i can do to change character portrait? One you have without "portrait by outfit" option

#

by editing save file perhaps or console commands

somber mulch
#

Anyone in here know how to debug upgrade Medic supply levels, using WTF tasks breaks upgrading Medic supply with kits because something fucky in the mod itself I'm guessing conflicting

river fjord
jolly pendant
#

alright, how do i do that?

river fjord
#

With photoshop, gimp or any other similar software. I'm not at my pc right now I can't really help further sorry

jolly pendant
#

i dont understand anything but thank you for trying to help me, i will go with portrait by outfit i guess

#

and pretend i have gasmask underneath that screen helmet that is shown on the portrait

old berry
#

pretty sure there is a mod that does that

jolly pendant
#

like this guy

old berry
#

also im pretty sure that player icons use npc icons so if you do that some npcs will have that icon as well

#

so you might wanna replace the rarer ones like scar's

river fjord
#

No you can just add new ones

#

Replacing the ??? One is probably easiest for someone who doesn't know what they're doing tho

jolly pendant
#

i just want to change my default portrait (i have white tv static rn) to one of the other options

#

there are eco mercs portraits, with gasmask and armored vest on top of ssp-looking suit

#

those fit my character perfectly rn

old berry
#

so you want to change your portrait mid playthrough?

jolly pendant
#

yes

old berry
#

idk if you can even do that, i haven't played stalker in awhile

jolly pendant
#

neither do i, thats why im asking for help

old berry
#

you can check in options i suppose, if not you would either have to make a new character or just replace the portrait entirely

jolly pendant
#

i wanna have this one

old berry
#

i can replace the icon for you if you want

twin field
#

Hey hey people
is there a way to remove specific guns from the loot table? (so they don't spawn neither on stalkers nor in stashes)

fossil birch
#

As for removing them from stashes, find your highest priority treasure_manager script, and under each table for the different types of stashes, find the lines that look like this change all those numbers to zero and it should remove them from the spawn tables

twin field
#

I'm not very advanced when it comes to modding, how do I locate the treasure_manager script ?

fossil birch
#

Open up mod organiser, in the box to the right, click the data tab and type treasure in the search bar bottom right, it'll display all files with that in their name, the one you're looking for should be under gamedata>configs>scripts

twin field
#

awesome, thanks πŸ™‚

fossil birch
#

np! shout if you need any more help with any part of it

slow bolt
#

Is it possible to prevent stat degradation on helmets and outfits until they reach 85% for example?

fossil birch
#

you could probably make a script that checks your equipped armour and its durability and overwrites the values until it hits that specific durability. That would take a smarter person than me though, I'm still only really learning the basics of LUA scripts

young bison
#

was told to bring this here
is there any way i can edit my camera position to be a bit lower near my torso?

scarlet radish
#

Can you please tell me what the characters after the ":" mean in the gamedata\configs\items\settings\npc_loadouts\ files
this:
wpn_vityaz:r:r
wpn_vityaz:0:r
wpn_vityaz:r:0
wpn_vityaz:4:r

faint sable
#

I been trying to make new portrait icons for HD models, and I was wondering how does the UI values and such work? I have the ui_actor_portrets.dds and been looking at them and I am confused how to identify them.
I see in outfits folder the bandit outfits have "character_portrait = ui_inGame2_bandit_1" but how do you tell the ui_ingame2_bandit_1 even?

faint sable
#

nevermind I am starting to figure it out now

tepid moat
#

@scarlet radish

scarlet radish
river fjord
faint sable
#

Ah okay, is there a way to see them? like there xml list

river fjord
#

yep, locate the xml and open it in something like n++ or vsc

faint sable
#

thank youpeepopray

river fjord
#

if youre editing icons of a preexisting mod, its likely it has its own xml inside the mod somewhere

faint sable
#

gotcha I'll try searching around for it in the files

wary scroll
#

Hi, I wanna know how can I start mod making for stalker anomaly from basic. And What kind of tools I need for mod making.

fossil birch
# wary scroll Hi, I wanna know how can I start mod making for stalker anomaly from basic. And ...

If you want to edit basic config files I would recommend Notepad++ as it has a lot of tools that help
https://notepad-plus-plus.org/downloads/

For image editing I would recommend GIMP, pretty much a free photoshop
https://www.gimp.org

And this is a good place to start to get an idea of how to mod, but there are a ton of other videos for all different topics
https://www.youtube.com/watch?v=eCT8ObJEOec

I tried to make this short but realized that there is just to much to touch on so here you are!

Hope this video gets you set and ready for one of the best Hardcore, Survival, Sandbox experiences of 2022! If you have any questions feel free to ask either in the comments, my discord, the Anomaly discord, or on my Twitch channel when I'm live! Mu...

β–Ά Play video
wary scroll
#

Thanks a lot πŸ™

old berry
wary scroll
#

Thanks man

cunning isle
#

It's possible to move smarts coordinates?

supple thorn
#

is there anyway for me to remove nvgs ability to use headlamps in the device.ltx?

simple scaffold
arctic talon
radiant lake
#

when i did change game relations a week back and then reverted it to default my modified game relation saw some interesting dialogue as sin about how i could switch faction does this mean if my game relations is modified to have story factions allied can i switch my character over to the main story factions? i originally intended that i wanted to form my own world with the idea being around the concept of the lost alpha mod, so sin was more of a misrepresented faction in that mod rather then what the anomaly wiki says which is being controlled by mutants, naturally i went that route with SuS mod but i didnt find it fun after a while. i researched factions that "wanted" to get the truth about the zone out into the world aswell instead of containing and allied it with sin. this wasnt fun anymore aswell so i reverted to default. but the question still stands as i never really changed factions while i did have my modified game relations

regal bolt
#

Hi

#

I need help in changing white stash color, its hard to see them on the map, would like to change it to blue, orange, or yellow, anything other than white

supple thorn
#

You can do that by changing stashes.dds. I usually turn it in to PNG edit it in Photoshop and put it back to DDS format

river fjord
#

why would you convert to png first? photoshop works perfect with dds format

supple thorn
#

oh I did not know that...I just did what alphalion does for his #1116727876830646334, did not know PS accepts dds

rustic jasper
#

didn't know which right channel to ask in but is there a mags redux patch for this?

supple thorn
#

the RAPTR magazine should look like a spiky drum mag

rustic jasper
#

thank you

supple thorn
#

the links will load properly when you click them

#

Is it possible to prevent xml files from overwriting each other? do i just change the name?

fossil birch
supple thorn
#

I renamed scopes_16.xml to whatthefuck_scopes_16.xml

#

and it worked

#

thanks

fossil birch
#

fuck even I'm surprised that worked, no worries!

simple scaffold
misty mulch
supple thorn
#

yeah okay turns out i had the wrong files thats why it worked, renaming didnt do anything skull4k

Im trying to have a patch for scope textures without trying to overwrite the original scope.xml and ui_ingame.xml so i do think i have to try and use DXML

#

damn im the only sibling that doesnt have a background in programing what are all these letters kekcry

split mountain
#

Hi Im kinda new here, I wanna ask if there is a mod to add the classic Stalker SOS/Clear Sky and Prypiat soundtrack to the areas ?

scarlet radish
#

Please tell me, why are variables from *_up.ltx files not changed via DLTX?

configs\mod_system_zzz_my_mod.ltx :
![up_sect_fourtc_svd_nimble]
cost = 100000 ; - does not work!

There are no problems with variables from the sections of the weapon itself, only with *_up.ltx files.
They also seem to have a system.ltx root file.

supple thorn
#

is there any way to like "dltx" scripts? I have a scopeRadii.script thats conflicting with another scopeRadii.script from another mod, I was wondering if both can work together but keep different information/text

#

this might be more work than its worth actually

fossil birch
supple thorn
#

I just found out how to dxml call backs or something which is good

fossil birch
#

are the scopes brand new as well or are they existing vanilla ones on new guns?

supple thorn
#

brand new scope textures

#

you can even see the clock and the fps counter burned in

supple thorn
#

damn

#

I could probably just make one big script that has all scope radii as a patch

fossil birch
slow bolt
#

But that wont work for this case

#

You need to make a script that would replace the original one

supple thorn
#

yeah im not changing variable im adding new lines

slow bolt
#

you need to make a replacement script

twin field
#

Hi all,
is there a way to set a minimum barrel condition for drops, or make it so it doesn't affect the dmg/ap?

supple thorn
random fulcrum
#

read about it

simple scaffold
#

this version is slightly better than the one in the modding book

supple thorn
random fulcrum
#

didn't know that doc existed

simple scaffold
dusty skiff
#

Raven do you know if there is a file that dictates the x/y size of the loading screen images?

sharp blade
#

Hi everyone!
Simple question about artefacts properties.
Is it possible to add addon which change parameters for junk artefacts like this:
https://www.moddb.com/mods/stalker-anomaly/addons/artefact-renovation

https://www.moddb.com/mods/stalker-anomaly/addons/artefact-renovation-152-dltx

Mod DB

Artefact renovation - an addon that changes the characteristics of the main artifacts, adds various properties to "junk" artifacts, and not only that. Only for Anomaly 1.5.1 Artefact renovation - Π°Π΄Π΄ΠΎΠ½, ΠΌΠ΅Π½ΡΡŽΡ‰ΠΈΠΉ характСристики...

Mod DB

All credits to original maker of addon, i just make a dltxfied version.

dusty skiff
#

Does anyone know if theres a specific script or config file that would dictate the dimensions of the various ui elements including loading screen intro images?

strange ledge
#

hey i have a kind of general question, so im trying to get into making an addon for anomaly and while reading the modding book it talks about DLTX, from what i gathered it just makes it so ltx files that are edited by multiple addons dont overwirte themselves, but does the creation of an addon change at all depending on if dltx is used or not? ive seen quite a few addons requiring dltx hence why im a bit confused

static nebula
slow bolt
strange ledge
#

alright thanks for the clarification

modern grail
#

how do i change the stats of armors/backpacks?

cunning isle
#

I need some urgent help friends!
What tool/software do I need to compare and merge different all.spawn files?
Im trying to make a patch for New Levels add-on.

mint dust
#

nice

slow bolt
#

I just looked at the file. Disregard

cunning isle
slow bolt
#

Expected it to be more or less a text file. guess not

cunning isle
undone lily
undone lily
undone lily
undone lily
undone lily
strange ledge
#

Is there a way you can make the property menu pop up anywhere you right click on the map? For example when you right click on a squad in warfare mode a little menu pops up there where you can take control of the squad etc., is it possible to make a property menu like that pop up when you right click anywhere on the map regardless if on a spot or not?

signal barn
#

guys, can someone put some starfield guns in gamma?

slow bolt
#

lmao

swift swallow
#

Hello everyone! I just made a new main menu background based on the OG Gamma one. Made it in Blender, prepared in Premiere, converted in FFCoder

idle oasis
void sluice
#

and the P90

idle oasis
#

starfield copied gamma

opaque ledge
#

b

undone lily
idle oasis
static nebula
#

anyone have a guide on "converting" so to speak textures to look correct ingame? i know it's supposed to be dds on whichever compression format and whatnot, but is there a process to modifying the different layers of a normal map i should know about?

#

have some insurgency sandstorm textures im playing around with

#

hopefully im making sense, im like half asleep so i probably sound dum right now KekSkew

river fjord
#

ill dm you a move indept guide. dont want to spam channel

static nebula
#

was a pain in the ass but i think i finally figured out how to make it work in gimp pepeOK

static nebula
#

didn't someone here have a link to a google doc with rips from a bunch of games like insurgency and cod? the only rip i have has no textures, just models, so im stuck relying on other people to rip textures lol

river fjord
#

posting links of ripped assets is probably best left out of public servers

static nebula
#

oh, true

opaque ledge
#

.

dull willow
#

hey can someone send me the link for gun modpack i want the mcx inmy Β΄game

jade oxide
fossil birch
#

So I've got my UI mostly working, but I can't seem to work out what's going on with the hunger, thirst, etc bars. I know GAMMA uses a mod for adjusting those, but I still can't seem to get it going properly and the three bars always seem to go off the end

jade oxide
#

gamma minecraft guy XD

#

my gosh, when I think I had seen it all....

slow bolt
fossil birch
fossil birch
#

also trying to change this font colour to make it easer to read but can't work out which xml file controls that

vale knot
#

I got u homie

#

Its either ui_inventory_16.xml or actor_menu_item_16.xml

#

Both have weight captions

#

But im going with former cus it has multiple

slow bolt
#

Since we are talking UI. Can anybody point me why the the BHS ui is kinda fucked like that?

#

I tried to fix it but everything looks in order

spare cipher
#

Hey can some smart guy tell me something:
I want to "psuedo-disable" Dux's character pack, so basically I need to keep it enabled but I want the chance the game picks any of the models from the modpack to be 0, I'm just a HD models kinda guy tbh.
Any help?

dull edge
#

Hello does someone knows where i can find the inventory textures aka the icons labelss etc as ressources?

#

i am looking for the border style icons... or textures. guess they should be able to get into a png file?

ornate forge
prisma quarry
#

so this isnt necessarily mod related but it could be. im trying to import levels into blender and everything looks good when all the textures are setup except for the terrain, which is one material. how do you find the texture mask to blend the ground textures together like they are in game?

#

the texture that the imported terrain is extremely low res compared everything else in the level, so there must be a material with a texture mask that doesnt get exported correctly from the game files into blender

red tree
slow bolt
red tree
#

probably just need a fresh install

#

maybe an update from groks installer

slow bolt
#

Well i wanna fix this in the core. Something causes psi bar to go there and i rather figure out what file(s) are responsible

fossil birch
slow bolt
fossil birch
#

I'd say try and find the xml that adjusts the psybar in minimalist hud, and copy the values for its location over to the hud controlling xml in bhs

fossil birch
#

damn, just gonna be trial and error then, it would be nice if there was some sort of tool that could point to the exact location of HUD elements

red tree
#

use dynahud its the best

slow bolt
red tree
#

i dont get that. i dont use navs masks

#

dynahud was also updated recent

fossil birch
# red tree use dynahud its the best

not a fan of how dynahud works either, it's a cool concept, but I always like having all the information available at all times, not just when the mod thinks I should want it

slow bolt
#

Rad bar still wont work but that one i dont care

red tree
#

dynahud does it all friend haha

#

cant tell me that aint better lol

fossil birch
#

it isn't, why does it need two main health bars? the yellow symbol and red bar do the exact same thing. Plus it doesn't fit with the rest of the ui at all. Maybe if it were made cohesive it would be better but it just seems out of place. Personal preference though, if it's your sorta thing, more power or something like that

red tree
#

that was my choice to have the bhs show up

#

many options lol

#

why you hating bruh ?

#

can make companions just white dots. can get rid of the yellow bhs

#

or get rid of the red bar

#

all an option

slow bolt
red tree
#

go on ...

red tree
slow bolt
river fjord
prisma quarry
#

Wait the terrain map is the mask?

river fjord
#

yep thats what i meant

#

if i recall correctly anyway

opaque night
#

Is there anyone here that has experience with engine edits for the Monolith engine?

regal bolt
verbal finch
#

how can I change the set FOV of a weapon mod? I downloaded a mod with a bunch of weapons I like but the modder has the FOV on them cranked way too high

fossil birch
# verbal finch how can I change the set FOV of a weapon mod? I downloaded a mod with a bunch of...

easiest way is to download https://www.moddb.com/mods/stalker-anomaly/addons/draggable-hud-editor to be able to click and drag the location, though you'll need to be in debug mode to change it. when you click apply in the menu, it'll save the data to a file called cache_dbg.ltx in your anomaly/gamedata/configs folder. copy the sections to a new file called mod_system\_****. change the * to whatever name you want and put it in your anomaly/gamedata/configs next to the cache_dbg.ltx file. I think I explained that well but if not feel free to ping me and I'll help out more if needed

Mod DB

[FOR MODDERS] Allows you to change hud values in weapon hud editor by dragging your mouse

warped depot
#

Hello friends! I have a question regarding changing outfit models. Does anyone know where I can find the map "outfits" so to say? I can't seem to find the LTX anywhere

warped depot
#

Nevermind, found out how to get it to work

warped depot
#

Got another one though, is it possible to not change model when changing outfit? As in, keeping the standard clothing (no outfit)

dull willow
#

how to change gun fov?

dull edge
#

Am not really sure where to ask, but i might have a questions for Grok himself. I would like to code a Interface based Merging tool for mods.
I was wondering what template your "program" is build of. Cause i really do enjoy the overall look and thought it would be a nice thing to know.

faint sable
faint sable
#

hmm let me try to find the no outfit ogf, usually outfits are assigned based on what visual ogf they are given

#

you use dux?

warped depot
faint sable
#

let me get dux myself, I been using uh HD models so I have to figure out its default model xd

warped depot
#

All good!

faint sable
#

so this guy?

warped depot
#

I think so, yes. I've tried to change the Sunrise outfit earlier on, but somehow I've managed to change the default skin (No outfit one). So I figured I might aswel find a way to disable the model changing when puttin on an outfit

faint sable
#

sadly I thought it'd be as easy as Hd models outfits are. however I can't find this default visual for dux models. However I believe the visuals use anomaly default outfit ltx visual ogfs. I am not quite sure on it. But this is its base outfit ltxs for them. Easy way to make the outfits use a single same visual is by changing the visual paths for only one visual ogf for all of them. In each ltx, the outfits all have debug names. so for novice it is : novice_outfit and all the novice outfits are usually always in the same ltxs with what they are assigned to. I made a dltx to make all the novice outfits use the stalker_neutral_1.ogf for the visuals. you can look inside of it and see how I did it and mimic it for every single outfit there is if you wish to. the dltx can go to any config folder

#

simple way of testing them all is by using debug mode and checking the outfits by third person view

warped depot
#

All good man! I'll give it a try. Thanks a bunch for helping me out btw, I really appreciate it!

faint sable
#

yea I been messing with a lot of model stuff due to hd models so I learned a bit from it

#

if confused at all just lmk

warped depot
#

Will do mate, new to this aswel, so I'm just screwing around a bit. Actually enjoying it too!

#

But I'll let you know how it went

warped depot
faint sable
#

hmm all good, I gave you the way how I did it for hd models and it might not be the exact same really

warped depot
faint sable
#

nice!

faint sable
#

it was covered in a db config within base anomaly

#

had to convert it to look into it

jolly wharf
#

Theoretically, would it be possible to fuck the task board code, pull it apart, dance in its entrails, then stitch it back together to make a notepad in this game? I would KILL for the rp potential

faint sable
#

I am pretty sure Interactive PDA mod adds a notebook to the pda system

#

so you can write in notes

jolly wharf
#

It’s a right click option

#

Also it looks like shit

#

Also I’m already using it

#

And want to make my own mod

#

(It doesn’t look like shit, I appreciate the authors work)

twilit lynx
#

What addon is GAMMA using for carving mutants w/o knife?

dusty skiff
slow bolt
twilit lynx
#

I'm just tryna copy it with base Anomaly for now

slow bolt
#

That is it

twilit lynx
#

I have it off, still takes a long time

#

I want the base animation gone, too, I alr FDDA skinning turned off

#

Nvm, maybe it's scripting stuff

slow bolt
twilit lynx
slow bolt
twilit lynx
slow bolt
twilit lynx
#

And leaves FDDA alone, kinda cool

#

Thanks so much, lol, sorry for the bother

fervent dust
#

Is there a way to add bonus BR class for artefacts that gives ballistic resistance like the one in plates ?

random fulcrum
#

through the actor damage balancer script

#

and very tediously so

faint sable
#

would adding character_desc ids cause lag?

#

wanting to know since I been giving some desc ids new ogf ids and I been lagging but idk if its from the description adds or not

#

if anyone knows

#

nvm seemed to be a one off thing for me

#

now my fps is great

slow bolt
#

Somehow FDDA can cause this error, and i am trying to figure out why. Replacing quality vodka and metal canteen vodka anims.

vale knot
#

@bold surge this is the config for the 1911 and you can see it uses the anims with cult prefix

bold surge
#

Ahhh alright I see

vale knot
#

and models should be easy enough to delete

bold surge
#

Also you should play gunslinger, real fun

vale knot
#

theyre all labeled right

#

im doing op2.2 before i do anything else

bold surge
vale knot
#

i dont really like call of pripyat by itself but maybe i can in awhile

#

meshes

bold surge
#

So including hand animations too I'm assuming

vale knot
#

id leave them alone for now

bold surge
#

Alright

vale knot
#

dont exactly know what those do myself

bold surge
#

Just delete the folders labled as tt33, etc

vale knot
#

yeah

bold surge
#

Alright

vale knot
#

whatver ones you want to get rid of

bold surge
#

Alright let's see if this worked lol

vale knot
bold surge
vale knot
#

rip

#

OH

#

hold on

#

nah nvm

#

thought there was a random dltx file

#

ah gamma weapons pack also has ltx files for guns

#

that are overwriting it

#

theres probably ltx files all over overwriting this stuff

jolly pendant
#

stalkers, where does the game stores prices?
i want to change things, make all hp ammo a bit cheaper and buckshot more expensive

slow bolt
#

prices are stored in item's ltx

jolly pendant
#

God can fuck off

#

thanks

slow bolt
#

But with dltx spaghetti you need to either find the latest price adjusting one or create your own, which would be the better way

jolly pendant
#

um, which the latest one and where does it lies?

slow bolt
#

Create your own mod with whatever name and in its gamedata\configs
create a file with a name mod_system_"anything".ltx . replace "anything" with whatever you want but prefix it with z. So like this for example: mod_system_zz_eftmeds.ltx

#

Prefixing with z means it loads last and would overwrite all other DLTX mods(unless they also have _z_ prefix)

#

If you changes dont apply add another z, so mod_system_zz_whatever.ltx

#

all DLTX changes are loaded alphabetically, so z makes sure it goes in the end

#

In the life itself do this:
![weapon_section]
cost = yourcost

jolly pendant
#

mod_system_zz_hpunfucker.ltx like this?

slow bolt
jolly pendant
#

roger, thank you for the help

slow bolt
#

Or ammo, rather. same thing but easier

jolly pendant
#

how do you turn on debug mod again?

#

through anomaly launcher?

slow bolt
#

then F7 once in game, loaded in

jolly pendant
#

cost ammo_11.43x23_hydro = 1350

#

like this?

jolly pendant
#

ok, i made the file. Where do i put it again? Gamma folder has like 50 gamedata's

#

ok, i made a folder with bunch of subfolders, and in the very end is my txt file

#

hp unfucker\gamedata\configs\items\weapons ?

#

i simply put it in mods and activate in gamma launcher?

#

huh, it didnt do anything

slow bolt
#

hp unfucker\gamedata\configs

#

sec i'll give you an actual example

#

didnt test but like this

#

Currently also modding so can't do multiple things at once

jolly pendant
#

yeah, i arranged folders like that in put the whole thing into mod folder in Gamma, activated it in launncher

#

didnt do anything still

#

must have wrote the txt file inccorectly

slow bolt
#

Get the one i sent. It should work as it adjusts the base price

#

rest you can add yourself same way

jolly pendant
#

right, i get it now

#

thank you very much for the help

#

ey, your file worked

fickle river
#

Hello! I want to ask for instructions on how to return the Tulip & Tulpan back to it's original texture.

undone lily
fickle river
#

I'm sorry, I really can't figure it out on how to return Tulip back to it's original texture. Please help.

hearty plinth
#

Is it possible to add this type of dissipator

#

Cuz i love it

#

Reliability +15

opaque pilot
#

ppsak what the hell

regal bolt
#

Cursedgunimaes

dusty skiff
slow bolt
#

Need someone to test if in vanilla gamma BHS limb pick is randomized or not

random fulcrum
#

it's randomized if the last hit registered to the player doesn't have any bone linked to it

#

otherwise it isn't random

slow bolt
#

That's the thing. The callback does not work. It is always randomized

#

I fixed it for myself in my mod by switching to actor_on_before_hit

#

and fixing the arguments

#

In current dev callback is also set to actor_on_before_hit_callback, which i am pretty sure does not exist

random fulcrum
#

yeah it doesn't exist

#

but having it before or after the hit doesn't make the difference

#

since limb damage happens after the fact

slow bolt