#โ•™๐Ÿ–‡mods-making-discussion

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rare sky
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When Isg spawns in both of the dudes are killed off

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They are both Polymer and Cutter, just changed

undone lily
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But if you take your mod and start ISG ?

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Oh ok

rare sky
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They aren't new assets

undone lily
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But then when you play ISG thereโ€™s no Renegade โ€œbaseโ€ ?

rare sky
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Yeah pretty much, but renegades didn't really have a base in the first place

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Also renegade squads don't spawn in there directly, only the trader and mechanic does

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after a few in game hours renegades usually walk into the sawmill

undone lily
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Ok. If you confirm that it works when spawning as ISG, why not

winged shuttle
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So I found a small little mod that's a single script on the EFP discord that basically allowed me to remove mags redux from my save and continue playing. I've been playing on this save for maybe 4 hours now with 0 crashes. Can I post the tutorial in #๐Ÿ–‡old-mods-posting ? I'm not the one that made this script which is why I'm asking

undone lily
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I guess renegades can still have the swamp outpost as well

rare sky
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@undone lily ISG story works

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it just removes the renegade traders

olive vapor
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any idea what files would need to be changed fo rthe remington 700 deer hunter skin to be replaced with the modx gen 3 skin ????

random fulcrum
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just replace the model

undone lily
olive vapor
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@random fulcrumcan you walk me through it, Im not very familiar with modding files

rare sky
undone lily
random fulcrum
tidal elbow
winged shuttle
wanton knot
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Hey guys, does anyone knows if ogg files contains some sort of txt config? I did a bunch of sound edits but for some reason sometimes when I edit a sound it completely changes the volume back in game. It doesn't happen to everything

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For instance, for me the radio inside rostok bar was insanely loud, I changed the volume on the files but it seems to just kill the volume, it's way lower than it should

random fulcrum
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get savandt

wanton knot
fair canopy
winged shuttle
wanton knot
# random fulcrum get savandt

You saved me here, the audio I was exporting from reaper were removing the config! It was nice being able to batch process thousands of files though. festivepepe

random fulcrum
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so it won't be that bad

regal bolt
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Hey anyone know if theres a quick way to change the carry weight of armors and backpacks like there is with the ltx files of guns?

sturdy mist
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what mod makes the traders not sell guns?

wanton knot
narrow jungle
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So I know mutants can survive emissions, but I have a brutal idea for a mod ๐Ÿ˜„ would it be possible to make a mod that makes mutants seek cover inside structures when an emission/psy storm is about to hit? That could get pretty interesting really quick ๐Ÿ˜‚

regal bolt
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Oh god i fear that brooo

wanton knot
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That would be actual nice though, maybe only lower tier mutants would do that (boars,flesh and dogs) and only for the emissions.

narrow jungle
narrow jungle
mellow cedar
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fair

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ok i posted this idea in feed back but i have NO CLUE if its even possible

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just an idea i had pop in my head would it be possible to make a crafting schematic you HAVE TO FIND to give us the ability to convert all these 100s of fmjs bullets into AP bullets like say needs expert tools 50 fmjs 10 metal scrap to get 20 AP bullets

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is that a thing stalker can even do

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like unlock x ability if you find Y thing in world

wanton knot
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I think you can do it, there's mods that add the functionality of upgrading lower tier meds to higher ones.

mellow cedar
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i know the acheivments do things

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hmm if thats the case then

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that would be like the perfect late game find

wanton knot
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I do miss that tbh, like you could melt the metal and make ap rounds

mellow cedar
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ive got like 400 fmj rifle bullets

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cant build any thing worth a crap with them

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hell even make a new tool that needs charcoal to work

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a forge

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but my modding ability is from arma 2

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so basic

olive vapor
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Can someone walk me through how to replace the Remington 338 Rifle skin with the Mod3 Skin for the 7.62x51 varient. Please

queen skiff
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Hey sorry to bother anyone but I just wanted to know
Has anyone ever tried to modify the third person animations from Stalker Anomaly before?

winged shuttle
fair canopy
regal bolt
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I found the armous but it was set under "outfits" and the backpacks ive yet to find

regal bolt
fair canopy
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Sorry I don't. You can search for it vai mo2

regal bolt
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Okie dokie ill give it a shot and tell you if i find out ty :DDD

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Does anyone know of a mod that lets you put BAS attachments on the Vanilla guns?

fair canopy
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No, that's a lot of work no one seems to care to do. Mainly because most vanilla weapons have poor animations compared to newer bas versions

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There are a few mods for specific weapons that replace the weapon but those are already in gamma

regal bolt
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okay sweeet thank you!

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No luck finding the backpack file so far but i found the one that makes the old man thing fast

wanton knot
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I'm taking a look at weapon sounds here and there's a lot of inconsistences, like some weapons it literally don't matter if you use a silencer or not. I guess I'm taking another project on kekcry

fair canopy
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In terms of alerting enemies?

wanton knot
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yeah, and volume range too, I was taking a look at bas and that eft sounds with casings and it's a bit all over the place. That compared with vanilla

fair canopy
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A lot of resound mods have tried to fix it but when everyone does their own thing for sounds, yeah its gonna be inconsistent lol. It would be good to make them consistent across a mod pack

wanton knot
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yeah, I was thinking about it. I have no experience with real firearms though so I have to do some research on that

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I think I'll start with BAS tomorrow, at least to conform some values

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Shitty graph but right now, most sounds in the game are at the top volume, that's another thing that I'll work on. No quality audio or spatial sound tool will fix that for us. ha

olive vapor
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Does anyone know how to change the textures for guns? Please really would appreciate some help

fair canopy
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Like modify or swap?

fluid idol
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I think GAMMA just changes the recipes, not the stats

fluid idol
olive vapor
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i found \Anomoly\db\textures theres just a textures_weapons db file i assume its there but I'm not sure how to get into it to replace the texture @fluid idol I want to change the 338 Remington 700 the deer hunting texture to be the Genx3 texture any idea on how I could do it?

fluid idol
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It would be easier to change which files it uses from the gun's ltx

regal bolt
fluid idol
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Anomaly comes with a db unpacker by default in the tools folder

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you just need to edit the .bat file to make it unpack the archives you want

olive vapor
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@fluid idol where would I find the itx? I'm not very good with folders

regal bolt
fluid idol
fluid idol
regal bolt
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I was way over complicating that whole thing lol ty

olive vapor
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which file do I just copy over? The Itx file? Or do I need to edit something@fluid idol

wispy ridge
#

Okay so I'm having trouble here brute-forcing my way to learning to do simple mods, and right now I'm focusing on replacing the PM sound effect when it shoots. I've successfully unpacked the sounds .db file, converted my new sound to .wav using mono, 44.1kHz, 32-bit float. I then used the Stalker SDK to convert the .wav to a .ogg file with the Weapon Shooting parameter set

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I used the same file name as the original so that I can just replace the sound without messing with the scripts, repacked the .db file using AXR Toolset, and replaced the sound.db file right where it needs to be

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Now whenever I try to load the game, it CTD

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What am I doing wrong?

random fulcrum
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you're going too deep for just a sound replacement mod

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just get the .ogg into 44.1khz and set up the comment through savandt

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and then place it in the correct folder

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there shouldn't be any reason whatsoever that the game decided to crash because of a sound

wispy ridge
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Okay so I'm a bit retarded so let me clarify

random fulcrum
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like, look i.e. into bas

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or jsrs

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notice that both don't have .db files

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maybe bas does i don't remember

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but all the sounds are in gamedata\sounds

wispy ridge
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This is in the Anomaly directory?

random fulcrum
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no lmfao

wispy ridge
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Oh my fucking god am I meant to be editing the GAMMA directory?

random fulcrum
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no?

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make a new mod

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never replace the original game files

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there's a reason why anomaly features the gamedata folder

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everything there is loaded to replace at runtime

wispy ridge
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Sorry bro but I don't even know where the gamedata directory you're talking about is located

random fulcrum
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use your eyes

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make a new mod

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copy other mods

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learn that way

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that's how literally 99% of people learnt

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except snowflakes that try to deceive themselves they didn't learn by stealing

wispy ridge
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Yeah I generally pick the hardest way to do things it seems

random fulcrum
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just, make a new folder in the gamma\mods

wispy ridge
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Yup righto, done that

random fulcrum
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gamma\mods\yourmod\gamedata\sounds

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and then i have no clue how the sounds for the makarov are loaded

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might want to look in the gun's .ltx

wispy ridge
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as far as I can tell the sounds are loaded via .ltx from the sounds directory

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like directly

random fulcrum
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yeah but check the file structure and file names

wispy ridge
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my brain is literally mush just trying to do this, I'm scraping through all of it now

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Sorry to be a pain in the ass I just didn't know where else to turn to lmao

random fulcrum
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yeah that

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repurposing is a nice and friendlier term than stealing

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copying, if yo u will

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studying, even

wanton knot
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working on some different mag icons smoke

fluid idol
pine knot
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Any tips where can I find game UI strings? (raw or packed, w/e)

fluid idol
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probably configs\text\eng

onyx nymph
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Guys. Will multiplayer mod come for gamma?

tidal elbow
onyx nymph
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๐Ÿ˜—

tidal elbow
queen pineBOT
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GAMMA isn't multiplayer. There's no multiplayer mod for Anomaly or Open XRay engine currently. There's no multiplayer open world mod currently publicly released for stalker games. xrMPE is a match based coop experience that is available, it has the most solid netcode but it's not open world. Stalker R.A.D. is open world and is based on CoP+Gunslinger but isn't publicly available. Ray of Hope is open world and in closed alpha.

tidal elbow
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Read

onyx nymph
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sADGE

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But I hope u guys will plan it in future

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Cause game looks sick

pine knot
fluid idol
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Does your Anomaly folder have a tools folder in it?

pine knot
still meteor
random swift
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is there a way to make the mod drugs that make sense compatible with the limb healing system in gamma

fair canopy
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you probably have to add them to the body health system script

pine knot
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does game support 2 decimals in currency balance? or just integer values?

simple scaffold
jagged radish
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Okay, I got a cool (I think) idea. You know there are headtorches with red lense Variant IRL.. well, would it be possible to make a torch upgrade, or maybe seperate item, whatever works, that gives you the ability to have a red light, that would be picked up less easy by NPC's while stealthing around?

fair canopy
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thoughts on this icon?

tidal elbow
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Looks blurry to me

fair canopy
dense dome
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Are there any ressources here on making a mod, had an idea and might try to put in the effort

random fulcrum
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the anomaly modding book exists but it's shallow as fuck

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you won't get anything about scripting

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just study axr_main, lua_help and _g

random fulcrum
dense dome
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Thanks will look it up

fair canopy
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ive just been snipping from blender

random fulcrum
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for my 416 i screenshotted blender with some nice lightning and then cleaned up on clip studio

fair canopy
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yeah thats what im trying to do currently. i found a post by cr3pis about the lighting he used and im trying again

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dunno how to change this background from green though. i guess its based on the scene?

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i guess this isnt terrible?

still meteor
agile storm
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Hey guys not sure that's the right place to post this but looking for someone who can make weapon models for a little project.
I just picked up this airsoft 1911 officers model short second hand and completely fell in love with the design and form factor.
I wanted to install this laser grip on it but it ain't happening since it costs about 400$
I'm looking for someone who could recreate it in gamma with the laser grips.
Do you think it would be doable
Thanks in advance

fair canopy
agile storm
random fulcrum
fair canopy
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yeah, ill have to settle with that i think. im gonna drive myself mad trying to make it any better

agile storm
fair canopy
agile storm
fair canopy
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400 for a laser on the grip?

agile storm
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There are some cheaper ones but they don't hold zero even with Airsoft recoil

tidal elbow
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Man living in Paradise

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Where the hell do you live

fair canopy
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california or italy

tidal elbow
agile storm
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South of France thanks just moved in

fair canopy
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i was close

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to answer your question, it's not terribly hard to do. the hardest part would be finding the model to put on a 1911

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if you want an alternaitve, theres the korth 4" in game that is based on the 1911. it has a rail on the bottom and i made a mod for adding a laser to it

agile storm
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There is a short 1911 model in the game already but in black on and way more tactical looking

fair canopy
agile storm
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Pretty close!!

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Any way to make it chrome?

fair canopy
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textures, though chrome doesnt really come through in game

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deagle is probably the most chrome gun in the game

agile storm
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True only examples I can think of is the m92

regal bolt
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I ran into an issue with Magazine Redux enabled where the option to retool the Kiparis 9x18 magazines to 9x19 was missing, I fixed it by adding each magazine to its proper retooling group and I have the files I would like to post incase they would be useful for someone else with the same issues. Where should I do this?

fair canopy
regal bolt
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Ok thank you

fair canopy
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be sure to only include those changed files though, not the whole of mags redux

regal bolt
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Yes, its only the two Ive altered, i made it so it should be just a drag and drop file setup

fair canopy
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its easier for most people if you upload it as a preserved folder structure zip file. that way you can install it via mo2 without any issue

agile storm
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Any way you could try to recreate it if you have the time? @fair canopy

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I don't know any fame that has it or even the laser grips

fair canopy
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i cant make models , only edit them. at best it would probably be a laser i sized down and pasted to the side of the grip

agile storm
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Maybe by editing a stand 1911 to make it shorter?

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These ports in the slide and barrel look awesome imo

fair canopy
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yeah thats definitely something i wouldnt be able to do. that requires texture edits that i dont know how to do yet

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check fo4 mods, see if maybe theres something there. if you find something and ive got some time maybe i can do a quick port for you

agile storm
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Is fo4 mods a website?

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Sorry for my ignorance

fair canopy
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fallout4 nexus

agile storm
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ok got it

wanton knot
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@simple scaffold Soooo, remember that sim_default_military_3_default_26 fella from hd models?
That motherfucker uses nothing less than 13 texture sets, most of them are 2k. I'm about to have a stroke kekcry

regal bolt
agile storm
#
Fallout Wiki

A Light Shining in Darkness is a unique weapon in the Fallout: New Vegas add-on Honest Hearts. A unique variant of the .45 Auto pistol with a shortened barrel, it features a custom skeletonized hammer and trigger; commander length slide and a snake-skin grip, along with the etched Greek text "ฮบฮฑแฝถ ฯ„แฝธ ฯ†แฟถฯ‚ แผฮฝ ฯ„แฟ‡ ฯƒฮบฮฟฯ„ฮฏแพณ ฯ†ฮฑฮฏฮฝฮตฮน (kaรฌ tรฒ phรตs รฉn tแบฝ sko...

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this one is as close ase were gonna get ithink

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its missing sights and ports

simple scaffold
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Or at least breaking xray since it is early 2000's

wanton knot
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2022 games don't use this many textures for a character, hell I work with VFX and only use that with udims. kekw

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Well I'll try to think of some way of optimize this, I really wanted to revamp the npcs. Wahh

wanton knot
simple scaffold
wanton knot
olive vapor
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Does someone know what file needs to be changed to Reskin the Remington 700 338

random fulcrum
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oh my fucking god

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take a shot whenever this guy asks about the retard700

olive vapor
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@random fulcrum don't got to be a dick

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If you simply answered with the file the question wouldn't be asked

random fulcrum
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poke around

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you were already told what to do

olive vapor
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I'm not home to look myself im out of town. I'm enjoying the game I don't know modding files what so ever so if someone helped me find what file needed to be replaced I don't see the harm in asking. You must be a really rotten person if someone asking for help bugs you

fair canopy
#

im more or less happy with how these look

fathom wagon
frozen trench
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im going fucking crazy,how tf are you supposed to make a underscore

fair canopy
#

_?

frozen trench
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cuz i keep pressing every fucking button but its all russian layout ingame and i have a quertz keyboard

frozen trench
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i keep pressing every fucking button,not a underscore in sight

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and cant even paste commands in

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my the underscore on my keyboard fucking types in a slash

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and when shift a questionmark

fair canopy
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Sounds like you need another keyboard kekfacepalm

frozen trench
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im not buying a fucking idiotic russian keyboard just to type in a command cuz hog in yantar tried to meele a snork

fair canopy
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works fine for me. no russian here

frozen trench
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what key did u press

fair canopy
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Underscore

frozen trench
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and when i press questionmark it fucking shits out the russian R ????

fair canopy
#

Is your language set to English?

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It's an old game. It may not be compatible with not qwerty keyboards

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You may need to find a program to make it so

frozen trench
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i think you can change it on windows without a extra programm

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fucking

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this is fucking bullshit

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this is retarded

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why cant i even copy paste the commands into debug

pine knot
#

guys, there is xr_bribe.script that contains the following functions:

function have_money_4000()
    return mlr_utils.have_money(4000)
end
function have_money_5000()
    return mlr_utils.have_money(5000)
end
function have_money_6000()
    return mlr_utils.have_money(6000)
end
function have_money_8000()
    return mlr_utils.have_money(8000)
end
function have_money_10000()
    return mlr_utils.have_money(10000)
end
function have_money_12000()
    return mlr_utils.have_money(12000)
end

However when I search in the whole unpacked data for usages, it finds only have_money_5000 and have_money_10000. Is it safe to assume that other functions are not used anywhere in game or could it be that it's used by some parts of game that can't be unpacked?

fair canopy
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Probably unused scripts. I think those are for stopping factions from attacking you for a day or two days?

pine knot
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I guess so, haven't really played game tbh, so that's why I'm doubting about it

tepid moat
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maybe they used in older versions, but not now

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you can add any amount to this check

pine knot
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Does anybody know how script patching works btw? Like assuming I'll add my own xr_bribe.script into mod, will it totally replace the original script or will it override the base functions/locals I defined in my custom script but still leave all base functionality that isn't present in my override script (as it does with xml file entries most likely)?

fair canopy
#

@random fulcrum do I have to generate a thm for each texture and bump map separately?

tepid moat
#

@pine knot if you add script to /gamedata/scripts/ with the same name as original it will replace original script

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completely

pine knot
# tepid moat completely

how are multiple mods that apply some patches to same script used together then? or they aren't ? ๐Ÿ˜„

fair canopy
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Usually the script is merged between the two and whoever does the patch tells you which mods are used in the patch

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If you want to merg a script from mod a and mod b changes the same script then the changes are added and merged and mod C is the patch

tepid moat
#

they use common scripts(trader autoinject, workshop_autoinject, weight etc) or use functions from already existed scripts

fair canopy
#

I'm glad it's not possible to make dirty mods in stalker like fallout mods

pine knot
#

so it's generally bad idea to modify existing scripts but rather add new ones and replace the function references in xml files to them right?

tepid moat
#

for dialog checks you may create your own script

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function have_money_6000()
return mlr_utils.have_money(6000)
end

#

this script uses function from mlr_utils.script

pine knot
#

im working on replacing currency ingame atm, and there are a lot of functions like add_reward_500_r which I basically need to replace to another amount, but that indeed leads to modified base script file, which I should avoid, so I guess like you say it should go into new script like currency.script and then instead of some base.add_reward_500_r I should use currency.add_reward_250 etc

random fulcrum
fair canopy
#

Well I'm already doing it so I'll just keep going

tepid moat
#

@pine knot you can add one common function and use variable for needed amount of money

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for example

pine knot
#

use variable right from xml you mean?

tepid moat
#

dont know if it work

pine knot
#

most likely it wont as why would devs add tonns of specific function wrappers like receive_reward_5000 etc, doesn't make sense if it could be possible to just use receive_reward(500) from xml

tepid moat
#

yep, its not work, so you just need to create your own script and add functions with needed amounts of money

simple scaffold
#

@subtle estuary this was why i was looking at zonelink btw, there is interest in something like it.

flat glen
pine knot
#

isn't this conversation part of Anomaly? can't seem to find any of these strings in unpacked gamedata/configs/text/eng

tepid moat
#

@pine knot nope, it's addon

pine knot
tepid moat
#

Grok's and Darkasleif's Armor Exchange

pine knot
#

thanks

#

any leads to where I can find Anomaly Inventory hud texture maybe?

fair canopy
#

Textures\ui

simple scaffold
pine knot
#

yeah guessed so, as I found one but it wasn't what I see in game, thanks

wanton knot
#

Hey guys, with PavelBlend, to edit some existing ogfs, is it all good to: impor ogf, edit model, export ogf? Is there any step at exporting that I should be paying attention to?

fluid idol
pine knot
#
        <money x="50" y="80" width="130" height="22">
            <text align="r" font="graffiti22"/>
        </money>

found this one in XML which im interested in but can't seem to find related texture file

subtle estuary
simple scaffold
subtle estuary
#

Ah yeah zone link is nearing alpha. Just takes time as I work full time.

simple scaffold
subtle estuary
#

That old addon is sort of a part of zone link

simple scaffold
#

i think Tib is working on an idea that sits between what your old addon was and what zonelink is going to be.

pine knot
#

is there any way to reenable all enabled by default mods? to restore initially enabled mod selection that is

fair canopy
#

!Default

queen pineBOT
#

Modlist
To bring your mod list back to default, inverting any changes made by you:

  1. Open the installer with admin rights
  2. Click on Only install G.A.M.M.A. addons

Keybinds
To bring your keybinds to default, DON'T press the default button in the menu, you'll mess up everything.
Instead, do this:

  1. Go in GAMMA RC3\.Grok's Modpack Installer\G.A.M.M.A\modpack_patches\appdata
  2. Copy the user.ltx file you'll find in there (note that every change made by you in your user.ltxwill be reverted to default)
  3. Paste this file in Anomaly\appdata
pine knot
#

any way to reenable them without reverting any made changes?

simple scaffold
simple scaffold
wispy ridge
#

This is gonna be really annoying, but a lot of what's available on google when doing research doesn't really fit my specifications. I'm just wondering if someone can walk me through doing a really simple audio mod? All good if not, just thought I'd try my luck.

wanton knot
#

what are you trying to do?

honest needle
#

Are there any plans to expand the building system? Make more of a fleshed out hideout?

fathom wagon
honest needle
#

Right, that makes sense. Gotta remember that GAMMA isn't just one big mod

leaden heart
honest needle
#

I am going to eat your kneecaps

merry ginkgo
#

Hi, I would like to tweak the values for ammo crafting, as well as med crafting, especially for the last one, I find them a bit too pricy, then not incentivizing the player to use the crafting system, because buying meds is cheaper/easier.
Where should I look to edit this ?
Thanks for your help ! ๐Ÿ™‚

pine knot
#

As I far as I examined, most game resources are uncoded with UTF-8, except text xml files, which should be treated like Windows-1251, right?

tepid moat
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yep

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it's needed for russian text

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someone writing russian directly into scripts๐Ÿ˜„

pine knot
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were there any attempts to move game to UTF-8 completely?

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it's quite a mess now, I can also see that some scripts are being encoded with Windows-1252 too, as some strings are only meaningful using this encoding instead of UTF-8 / Windows-1251

pine knot
winged shuttle
#

pulling up an old msg here, is this gonna be made available for players to add to gamma? i currently added it myself to my gamma modlist along with the required mods with absolutely no idea if its gonna work or not pepelmao

fair canopy
#

it wont be. the port is easy enough to just get the guns into the game and then adding them to drop lists is another matter. you'll probably get a crash for a few missing scripts but its easy enough to find them in the efp files and add them to efpwp. its also gonna crash for a missing anim when we update to newest BAS

#

thats also an easy fix

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@wanton knot how did you go about editing the ogg files ?ive got a few i want to make sure work correctly in game

unique musk
#

Would anyone be willing to model an AR15 after my irl gun for some moneys?

unique musk
random fulcrum
#

dude use audacity

unique musk
#

cost money lol

#

im pretty sure it did to edit .ogg correct me if im wrong

random fulcrum
#

what the fuck audacity is free

#

lmfao

unborn sorrel
fair canopy
#

Yeah I've been using audacity

merry ginkgo
random fulcrum
#

tomasaurus exposed to be an ocenaudio paid customer

fair canopy
pine knot
#

Can someone give me a hint where can I find the addon source urls that GAMMA is downloading? I need to download original version of GAMMA UI addon

still meteor
#

the ui that gamma uses it's a modified modern ui? i dont remember well

wanton knot
pine knot
# still meteor the ui that gamma uses it's a modified modern ui? i dont remember well

I guess so, it's this folder I'm interested in but there aren't all textures on github:
https://github.com/Grokitach/Stalker_GAMMA/tree/dev/G.A.M.M.A/modpack_addons/G.A.M.M.A. UI/gamedata/textures/ui

GitHub

S.T.A.L.K.E.R. Anomaly G.A.M.M.A. modpack definition files. - Stalker_GAMMA/G.A.M.M.A/modpack_addons/G.A.M.M.A. UI/gamedata/textures/ui at dev ยท Grokitach/Stalker_GAMMA

#

so I'm wondering where does full package live

still meteor
#

what are you searching for?

pine knot
#

ui_actor_menu.dds, inventory textures basically

still meteor
#

well, better repack somewhere, whole folder weighs like 300 mb

pine knot
#

thanks

pine knot
fair canopy
pine knot
#

which one is right?

fair canopy
#

A8r8

wanton knot
#

I'm doing it folks, wish me luck! kekcry

regal bolt
#

godspeed, Stalker

olive vapor
#

what should I use to mod ltx files

fair canopy
#

Notepad++

wanton knot
#

any txt editor, notepad++ is awesome tho

regal bolt
tepid moat
#

read on the page where you downloaded it

regal bolt
tepid moat
#

100% not work with last BAS version

regal bolt
tepid moat
#

should work with shader scopes and dltx but im not sure

regal bolt
tepid moat
#

since source code is not available, only addon's author decides what engine mods been compatible

olive vapor
#

if someone has time to walk me through changing the texture for a weapon upgrade kit id really appreciate it, It seems a bit complicated as I dont know what needs to be replaced. thanks

tepid moat
#

icon?

olive vapor
#

I wanted to switch the remington 338 skin to be the genx3 700

tepid moat
#

bas weapon textures placed in \textures\wpn\

#

or you mean the upgrade kit(not weapon) icon in inventory?

olive vapor
#

Yes, the upgrade kit itself

tepid moat
#

\textures\ui\ui_icon_bas.dds

olive vapor
#

I want it to be the genx3 rifle in game to be the deer rifle

#

do I need to do db_unpacker to access textures

tepid moat
#

if you need only replace icons with existing one you may do it by configs

fair canopy
#

under "wpn_remington700_lapua700" in remington700.ltx, do "hud = wpn_remington700_mod_x_gen3_hud"

olive vapor
#

@fair canopycan you run the directory too please?

fair canopy
#

Search for Remington700 in mo2

olive vapor
#

@fair canopy how do I change the rifle itself?

fair canopy
#

What do you mean? That changes the view when you take out the gun

olive vapor
#

loading in now hopefully I did it right

#

@fair canopythank you! what about the upgrade kit icon and inventory icon?

fair canopy
#

Copy the 4 lines from inv_grid over and it'll change the icon

#

As for changing the icon for the kit that's in the addons ltx for bas. Same idea. Just copy over the inv_grid lines from the mod x kit to the deer hunter kit

#

Just be aware that you need to make these changes every time you update the game

olive vapor
#

are you referring to this text when you said inv_grid inv_grid_width = 6
inv_grid_height = 2
inv_grid_x = 46
inv_grid_y = 8

fair canopy
#

Yes

olive vapor
#

the red dot seems to be broken it wont let me use it do I need to add a line of text to the lapua700

fair canopy
#

use_alt_aim = true

olive vapor
#

where do I add the text

fair canopy
#

under the lapua700 section

#

anywhere under it

olive vapor
#

is the ui icon replacement still meant to be replaced in mo2

fathom dagger
#

Can I use EFT weapon sounds with no issue? End of my load order or just before X

olive vapor
#

@tepid moatis this done in files or mo2

tepid moat
#

change icons? in weapon .ltx file but i recommend add your edits as separate addon in mo2 last in modlist

olive vapor
#

I need to change the weapon upgrade kit, from the image above to the genx3 Where do I find the weapon ltx file, and how would I go about adding my edits as a separate addon?

tepid moat
#

\gamedata\configs\items\weapons\weapon_addons.ltx for the deer hunter search section [lapua700]

#

there inv_grid_x = 112
inv_grid_y = 3 is grid position of icon in .dds file

#

replace by these strings in [mod_x_gen3] section

#

if you want to add as your addon, open mods folder then create folder with your_mod_name then add your modded files keeping the directory structure

#

in this case your_mod\gamedata\configs\items\weapons\weapon_addons.ltx

#

then press F5 in MO2 and enable your addon

bronze flume
#

hello, does anyone have experience with the HD mod?

tepid moat
#

@olive vapor btw, since gamma has dltx support, would be better just to create .ltx file, for example mod_system_rem700xgen3.ltx contains:

#

![mod_x_gen3]
inv_grid_x = 112
inv_grid_y = 3

#

and place to your_mod\gamedata\configs\

#

instead of replacing whole weapon_addons.ltx, it will less conflicts with other addons

olive vapor
#

@tepid moat to create the ltx file, I place it in mo2 or file explorer

#

this is what happens when I enter the directory you mention above, I do not see items\weapons

random fulcrum
#

if you don't see a directory then create it

#

also if you place mods in anomaly's gamedata\ folder

#

it will most likely be replaced by something else in the list

tepid moat
#

@olive vapor open mods folder

#

then create folder

#

open it, create gamedata in it, open it, create configs in it, open it

olive vapor
#

@tepid moat Did I do something wrong? the hunter upgrade kit still looks like the original

fallow crystal
#

Is there a mod that allows you to collect your own water?

tepid moat
#

@olive vapor read what I'm wrote above

#

Use mo2 mods folder for your edits

#

Search weapon_addons.ltx into it and search lapua700 section

#

I dont know what exact grid position gamma boomsticks

fathom wagon
tepid moat
#

Copy width and height from it too

olive vapor
#

@tepid moat copy and paste these in the genx3 mod

tepid moat
#

Yep, from lapua700 to genx3 or what you want

olive vapor
#

i want the genx3 to be the lapua

#

I loaded in I didnt see the icon change

tepid moat
#

So copy these 4 strings from lapua to genx3

#

Name your folder and place gamedata in it

olive vapor
#

but I want genx3 why do I copy the lapua ones instead of genx3

tepid moat
#

Oh, I'm confused

olive vapor
#

So do I keep the files you sent Or were they not the right ones

tepid moat
#

Replace my grid strings to 4 your strings

#

And place to your_mo2_mods_folder/your_mod_name/gamedata/configs/

olive vapor
tepid moat
#

Yep

#

Oh

olive vapor
#

Yeah,

tepid moat
#

Replace modgenx3 to lapua700 here

olive vapor
#

that was the file I was having trouble finding

tepid moat
#

You want lapua700 looks like genxmod3 right?

olive vapor
#

yes Just the Upgrade kit. I have the gun and inventory icon already

tepid moat
#

So rename first string here(mod_x_gen3) to lapua700

olive vapor
tepid moat
#

Yes

olive vapor
#

what about the ltx file itself

olive vapor
#

@tepid moat Am I missing mod name

tepid moat
#

Name what you want

#

Its only name in modlist

#

For your understanding what is it

olive vapor
#

still looks like this

tepid moat
#

Is it active in mo2?

#

And you keep the directory structure

olive vapor
#

shouldnt the mod system be for the deer hunter?

#

theres also an X but Im not sure what I can do about that

tepid moat
#

Create inside mods folder your folder and name it what you want

#

Then place this gamedata to it

olive vapor
#

What do you mean my folder

tepid moat
#

Your edit

olive vapor
#

from lapua700

tepid moat
#

Name it for example "my_remington_edit"

tepid moat
olive vapor
#

Did not work do you have the mod system for the lapua, I think im editing the genx3

tepid moat
#

Wrong path

#

My_remington_edit/gamedata/configs/

olive vapor
#

get rid of lapua700

#

got it

#

thank you

#

I really appreciate you teaching me, and having the patience for it too

fathom wagon
#

With 20ga. now covering the same ammo types of other shotgun ammo thanks the Momo's slugs mod, I might look into making some 20ga. shotguns for late-game or a kit that changes certain shotguns to their 20ga. variants if they have them. Of course that is when I get to trying to mod more sophisticated stuff and porting guns from other games in the same way ATHI has been doing.

delicate wedge
#

I'e asked 3 times in newbies but maybe someone here knows: is there a grenade launcher for the F90, either in vanilla or in a mod?

alpine shuttle
#

anyone knows which weapon is this wpn_vintorez_m2 ?

fathom wagon
autumn pilot
fluid idol
#

Wait, why are 20x70 slugs more powerful than 12x76? Because they're smaller so have better penetration?

#

15.6mm vs 18.5mm think

#

the shotgun numbers don't line up because the KS-23 is literally 23mm, not 23 gauge

fathom wagon
random fulcrum
#

also 20g buck is better statwise than 12g buck but worse than shrapnel

fluid idol
#

12 gauge is larger than 20 gauge, but the KS-23 is 23mm, not gauge

random fulcrum
#

so i used both of those things as baseline

fluid idol
#

huh, weird.

#

Yeah statistically it should be 20<12<23mm

#

KS-23 uses a rifled barrel so it's a weird-ass gun

#

looks like in tarkov the 20/70 Star has slightly better penetration and speed than a 12/70(6) slug but less damage, and the 12/70 buckshot is flat better than 20/70 buckshot.
this ain't Tarkov ofc

#

20x70 shotguns and shells should be cheaper and lighter than 12x70 ideally, I think

#

I guess making the fancy 20g rounds better than 12g rounds works for GAMMA balance since you still have to deal with the bolt-action toz

glass wharf
#

Heyo I need some help, I successfully ported a custom weapon into my game but I can't figure out how to get the WPO UI with the status and parts condition, etc. to show up on the tooltip

#

I used the standard KS-23 assets and visual to make basically a BFG to meme with cause I cranked the impact enough that it sends dudes to space if I hit them right, it works fine and everything else in the UI works, custom description and name and all that, but I can't figure out what applies the WPO UI that displays the "STATUS:" with the parts listing at the top, or how to get the parts in tooltip bit at the bottom of the UI tooltip either

random fulcrum
#

maybe it doesn't have parts

glass wharf
# fluid idol KS-23 uses a rifled barrel so it's a weird-ass gun

KS-23 is "Special Carbine 23mm" the barrel is rifled for accuracy when using slugs like the "Barricade", and less than lethal plastic and rubber bullets like the "Wave", and it can also attach a grenade launcher and fire I believe 40(?) and 82mm grenades using special blank cartridges

glass wharf
#

I've had to teach myself how this shit works through trial and error so far so there's still some stuff I don't quite understand

#

I'm not sure what script applies the WPO status UI or how it identifies what to apply it to, etc. I've been looking through the files trying to figure this out for a couple hours now

#

I added the custom weapon in the wpn_ks23.ltx file under the KABAN section (after the addons and HUD section obviously) and I made sure to list all the changes properly

#

So it's just listed like a variant

random fulcrum
#

no it's not

#

it's another weapon

glass wharf
#

Oh ok, I mean I listed it in the same way the KABAN is

#

In the same file using ks23 base

#

Should I make a different ltx for it instead

#

I'm really stumped here

glass wharf
#

I am once again requesting someone's assistance with getting the WPO UI working on a custom weapon I made

simple scaffold
tepid moat
#

configs/items/settings/parts.ltx

glass wharf
#

oh ok

tepid moat
#

if weapon has no parts = it's cannot be listed parts or be unjammed

simple scaffold
#

asking about parts in tool tip or WPO support for a new weapon? i am confused

glass wharf
#

both lol

simple scaffold
tepid moat
#

it's for jamming profiles

#

at first he need to add wpn_ section in parts.ltx

glass wharf
#

Thank you!

glass wharf
simple scaffold
tepid moat
glass wharf
#

oh ok

#

yeah this path doesn't even exist in my files, wack

tepid moat
#

it's from latest wpo

#

added recently

random fulcrum
#

because it's in the mod list bruhh

#

that's why you don't find it in anomaly

#

๐Ÿ’€

glass wharf
#

I'm not looking in anomaly, it's not in the files in my modlist

#

in GAMMA RC3>mods>140-Weapon Parts Overhaul - arti these files aren't even fuckin in there, which is why I was saying wack cause why the fuck wouldn't those be in there bruh

random fulcrum
#

holy

glass wharf
#

did this shit install wrong or is there something else I'm not understanding cause I'm kinda retarded ngl

tepid moat
#

@glass wharf just add your gun to parts.ltx and don't broke gamma's wpo by installing wpo from github

glass wharf
#

ok then

merry ginkgo
#

Hi, I'd like to be able to save inside Hangar in Garbage, as a Bandit.
Any help for where I should look/edit ?
Thx ๐Ÿ™‚

random fulcrum
#

light the campfire

tidal elbow
#

Perfect channel to ask that

regal bolt
#

How hard would it be to make a mod that ensures people take cover every time after you snipe them from far off?

#

is it just impossible?

fair canopy
#

You could tweak the ai as much as you want but the engine really limits what the ai will do

#

Ai changes are just a suggestion as far as x-ray is concerned

random fulcrum
#

just stop pretending that sniping from over 250m is fun in any way shape or form and you'll see the ai will actually fight back

glass wharf
fathom wagon
#

Search for it using the "Data" window on the right and search "parts.ltx"

#

@glass wharf Best way to add parts to a new gun is via DLTX so you don't end up messing anything up with GAMMA files or GAMMA overwriting your changes when you update it:
For this, I am going to assume your gun's codename is wpn_bfg23
(1) open the parts.ltx file and find a gun which is similar as possible to your new gun (this case the wpn_ks23) --- very important
(2) In your mod file with your BFG, make sure it has a "settings" folder in this structure: gamedata > configs > items > settings
(3) In the "settings" folder, create a new ltx file and name it something like this: mod_parts_bfg23.ltx (it NEEDS the mod_parts in order work)
(4) inside this ltx file, type this at the top: ![con_parts_list]
(5) Under that, put in the name of the gun and set it equal to the parts you found in Step 1:
wpn_bfg23 = [weapon parts go here]

That should now fix any problems pertaining to weapon parts and crashes.

soft cypress
#

is there a mod out there that adds a journal to write in?

drifting glade
#

is my idea or the new update of the modified exes makes Anomaly run better?

drifting glade
soft cypress
#

I see it's planned to be added. I'll just wait.

drifting glade
cinder rivet
#

I made a patch to fix an issue with Mags Redux and the Mauser 98k Forester by just giving it the same mags as the Remington 700 but i'm not sure if that's necessarily the best choice, you guys got any opinions?

fair canopy
#

when you change the caliber?

#

you have to add a basetype for it as well as a new mag and a retool group for both the 7.x62x51 and x39 calibers

cinder rivet
#

afaik the Forester doesn't have an upgrade to change the caliber

fair canopy
#

The forester no, but you can change the base K98 so that the upgrade kit has the caliber change

#

I believe it's because bas has one and gamma weapons ads another

cinder rivet
#

hmmmm

#

the one i changed was for wpn_k98_mod and the wpn_k98_mod_silen98, which i take to be the Forester and the Forester w/ suppressor capability

#

oh wait no i understand what you mean

#

at the moment i don't understand how the whole mags redux basetypes files work so i'll have to figure that out a bit and poke around at it

timid nebula
#

I really need a mod which makes people die in anomalies, because I want to watch them die. But seriously, which one will be compliant with GAMMA ?

winged hawk
#

Simplified UI seems to refactor a lot of UI element that now I dont know how to put Trader level back to the UI lol
at least now I managet to make it work with sorting tab and immersive sleep by merging most of similar codes kekw
I'm too afraid to merge refactored codes.

winged hawk
#

man I'm blind

wanton knot
#

Repurposing time! smoke

queen skiff
#

You use Blender for this or some other modelling software?

wanton knot
#

It's really well done

queen skiff
wanton knot
#

You can open the mask part of the helmet so it would be nice to put that on a special NPC or something

glass wharf
#

very noice

azure basin
#

@still meteor Are you around by chance?

queen skiff
still meteor
wanton knot
azure basin
still meteor
queen skiff
#

I've done some modding for FNV and it'd be fun to try doing something for Stalker Anomaly

azure basin
still meteor
#

yea post it no problem

azure basin
uneven basin
#

Is companion AI and even just AI in general difficult to mod, or has it just been a lower priority for modding?

random fulcrum
#

it's really really hard to do

uneven basin
#

Damn I was hoping that wasnโ€™t the case

random fulcrum
#

practically the only guy that has tackled ai is ghentuong

#

the guy behind duty expansion

#

but he made it mostly out of move npc from a to b in a linear fashion

uneven basin
#

Ta for the name Iโ€™ll check him out. Any idea why? โ€œHard codedโ€ or something is it just difficult in the industry in general?

random fulcrum
#

no it's not hardcoded

#

it's just very convoluted

#

i tried for like a month but gave up

uneven basin
#

Iโ€™m interested in having a look into it I think but Iโ€™m nowhere near experienced enough to pretend Iโ€™ll do anything

wanton knot
#

Hey guys, for a mod that adds a new weapon attachment, can I do that with DLTX?

fathom wagon
fathom wagon
wanton knot
still meteor
#

if it's like a scope, you need to define it inside scopes_xml

#

but instead of writing inside the vanilla file you could add it via DXML

simple scaffold
# uneven basin Ta for the name Iโ€™ll check him out. Any idea why? โ€œHard codedโ€ or something is i...

Ai is a state machine that jumps between almost every script that starts with xr

Or the scripts shutoff and the ai reverts to the engine ai system. Basically a combat you see is the engine based AI.

While it is positible to not return control to the engine for combat, zombie stalkers are an example, the engine can do things scripts can't, like thro grenades, so it is generally better than any script based AI, for combat at least.

#

Inproving the combat AI has never worked out for anyone that has attempted it. And the rest of the AI is so complex it is very hard to understand or follow

autumn pilot
#

anyone know how buggy duty expansion is>? i was thinking about enabling it so i can get anna as a companion

wanton knot
fathom wagon
#

You could technically never pick up those types of missions and forget about it, but it slows down progression when you have a bunch of quests you can't do without making an exploit.

autumn pilot
#

then was wondering about the companion rework also

fathom wagon
autumn pilot
#

i wish there was a mod that would let you hire people for extended amount of times and you get to pick who you hire

#

i just like them to be my mules

fathom wagon
#

There is a "Partner with Any NPC" mod but, like the name implies, there are no restrictions outside of some key NPCs.

autumn pilot
#

SHIT got a link? xD

fathom wagon
#

So you could technically sneak up on a Monolith, talk to him, and recruit him lmao

autumn pilot
#

i love fucking having like 4-5 mules to bring with me

fathom wagon
#

I'll send it. I have a rule I follow when I use it that I have to be a rank above the NPC to allow myself to recruit them.

autumn pilot
#

shit thats cool, i have the HIP for any faction mod but i havent found anymore dedicated companion mods yeyt

#

yet

fathom wagon
autumn pilot
fathom wagon
#

The mod even makes fun of itself when you ask them to change faction patches when you are in disguise.
"That's not how patches work but okay."

autumn pilot
#

HAHA

#

do you use any companion mods?

fathom wagon
#

Not really. Just that one above and the Partner mod. I started using the Partner mod b/c I started playing with the "Convert Surrendered Enemies" mod and wanted to make it to where those converted would be open to recruitment. But I had to make the conversion chances less to balance that out for myself.

autumn pilot
fathom wagon
autumn pilot
fathom wagon
# autumn pilot honestly idk what else there is too add, i did add groks Vector mod and few othe...

Main big mods I play with Anomaly Lootboxes + a patch for GAMMA, I have a mod that makes almost all kits in the game detachable (i.e. turning the short-barreled KS-23 back into a normal variant + getting the kit back), I have Weapon Crafter but I modified it to use the Gunsmithing Tools instead of their own custom toolkit to avoid item bloat, I have Workbench Stashes (basically a stash that appears under most workbenches that carries over its inventory across those packs) which I had to patch for GAMMA - might get rid of cuz it really makes the game too easy, I have a Craftable Basic Toolkit mod just for the hell of it (not cheap to do but helps if you get unlucky with stashes being in harder areas aka bad RNG), and Remote Controlled Explosives.

#

And I also play with the more balanced and edited version of Anomaly RPG that I posted in the mod posting channel. But it still needs a lot of adjustments to where it still respects GAMMA without throwing a wrench in balance.

queen skiff
autumn pilot
#

the craftable tools might be sick, i spent well over 30hrs last run trying to get expert tools

fathom wagon
fathom wagon
autumn pilot
fathom wagon
autumn pilot
fathom wagon
# queen skiff Hey have any UI mods?

I stuck with GAMMA's UI but chose to use Modern Font as it was easier for me to read. But I am trying purplefin's Simplified UI patch right now to see if I like it.

autumn pilot
fathom wagon
fathom wagon
autumn pilot
fathom wagon
#

Probably would be the best idea. Worst comes to worst, you have to use the old one.

autumn pilot
#

im still wondering what broke my lst game so bad

fathom wagon
#

That really is the question of the modding life. Happens more than you think. Just make sure when adding mods to always compare any overwritten files to make sure you can either patch them or if one is just not compatible. Takes some time to have an eye for it. Coding experience can help a bit as well.

queen skiff
#

I still wonder if anyone has messed with the 3rd person animations of Stalker Anomaly before

fathom wagon
#

Doubt it. It is a whole other beast to worry about.

uneven basin
queen skiff
#

I've a bit of experience with 3rd person animations cause Fallout New Vegas but I'm curious if that's something that can be changed for Stalker as well

autumn pilot
fathom wagon
fathom wagon
#

Lol give me a sec to post it in the other channel for others

autumn pilot
#

FUCK YA

fathom wagon
autumn pilot
wanton knot
tidal elbow
fathom wagon
fathom wagon
upper bloom
#

Would anyone mind telling me how to change artefact files? I want to give the artefacts in my game a little extra oomph

tidal elbow
#

Use #๐Ÿค–bot-commands

autumn pilot
tidal elbow
fathom wagon
tidal elbow
fathom wagon
fathom wagon
#

@tidal elbow Posted. Let me know if any issues arise. Should be fine since I have been playing with it for a while now.

wanton knot
#

Sooooo, who's the amazing person that will make a mod that you can upgrade these to better tier? peepopray

wanton knot
#

It would probably be cooler if there was a gunsmith npc up north in a hut somewhere that would do that for ya, for a price. XD

worthy frost
#

Hey. I was recently thinking about how little dialogue there is in Stalker Anomaly and was wondering:

How difficult would it be to create a mod with new dialogues for the game? How much coding with Xray would it require?

#

The reason I ask is because I have no prior experience with Xray, and am currently at an intermediate level with Python.

azure basin
worthy frost
azure basin
#

Let me ping you someone who's working on something like that

#

@woven mountain

woven mountain
worthy frost
#

Do you have voice actors in mind?

woven mountain
#

No no, just text

worthy frost
#

Alright cool

fathom wagon
wanton knot
#

I think you were the one that mentioned a mod like this a while ago, right? XD

fathom wagon
#

I'd need to take a look at the ammo parts so I make sure I don't miss any.

wanton knot
#

maybe for the recipe add the ammo parts + metal scrap or something

fathom wagon
#

It needs two items anyways. Was planning on 20 ammo parts + 1 metal scrap

vocal minnow
#

Hey, where would be a good place to start if I wanted to create a mod? I have an idea for a crow pet mod where you would train a crow by feeding it nuts and it would fly around marking mutants/stalkers that it can see. Would this be doable?

autumn pilot
#

alright so @fathom wagon is a god and helped me fix my buggy ass game LOL im so fucking happy i didnt lose my save with legit like 70hrs+ on it

autumn pilot
#

anyone know if the summer to autumn texture pack works with gamma? im watching a guy on YT thats using it with gamma but idk how to make it work, assuming theres stuff i have to disable to make it work

undone lily
#

But I reduced the transparency so it's not star wars fight

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red = HP and FMJ, green = AP ammo

#

that's a simple way to verify what kind of ammo you shoot and what kind of ammo are shot at you

autumn pilot
# undone lily Gamma already has all traced gunshots

Ya didnโ€™t know that, figured the tracers option didnโ€™t work. Iโ€™ll test it out and see if which I like more, Iโ€™m red green color blind so might like the blue/red better

I might just go in and turn up the alpha lvls of the red and green and see if i like it more

spark osprey
#

I was redirect here from technical support.

Is there a way to grab the songs from these things in bases and put them in a PDA playlist? I can't find the radio station they use and would love to carry thoses songs in my pda across the zone ๐Ÿ˜„

solid fossil
#

Hey guys, what mod do I have to enable to add magazines to the game?

random fulcrum
olive vapor
#

Does anyone have a high fov door collision fix? I love high fov but in buildings it's just impossible

queen pineBOT
#

In order to properly enable Mags Redux:

  1. Enable Mags Redux (Disable G.A.M.M.A. Unjam Reload) (the mod under "Optional")
  2. Disable G.A.M.M.A. Unjam Reload on the same key (yes it's a mod, no it isn't a keybind)
  3. Enable Ammo Check (this is a mod as well)
  4. While in game, check your keybinds for RELOAD and UNJAM
  5. After successfully following all steps, you need to Left-Alt + left click the magazine to add to your loadout, before a reload can work
    Bonus) You can also enable Mags Buyable at Traders if you want, it's a mod already inside your mod list

KEEP IN MIND that once you enable Mags Redux, you can't disable it in your current save file.

The only 100% safe way to do so is by loading a save where you DON'T have the mod enabled OR by starting a new game WITHOUT Mags Redux.

We also have this POSSIBLE workaround if you want to disable Mags Redux in the middle of your game:
<#๐Ÿ–‡old-mods-posting message>

fair canopy
#

might want to ask the man himself lol

full crystal
#

Good point, I'll ask. Ty

worn basin
#

Hey i just found this channel ol.
Ok so i was saying in other channel there should be a mod where we could send our loot to our base. Through stalkers or any other means.

regal bolt
regal bolt
#

I actually had the same idea last year, but never managed to get around to it. Expand PDA chat messages for more lore and immersion. Can I help in any way?

fair canopy
#

I'd like it if bandits didn't hear every time I stabbed a boar across the map

drifting glade
drifting glade
drifting glade
vocal minnow
regal bolt
#

crow companion (crowpanion) sounds adorable
I don't know crap about scripting that though

woven mountain
#

@drifting glade @regal bolt Accept the friend request and I'll invite you into the group discussion

nocturne cedar
#

Can i have the same nosorog suit that the duty captain wear in rostok checkpoint? It look a bit cooler than the one you wear ( mostly because of the helmet )

vocal minnow
#

I've made mods for other games before and would do this myself, but I have no idea where to get started.
Well, the idea would be that you throw some mixed nuts on the ground which would attract some crows which you could then interact with and feed them more.
This would make them into a new npc called "Pet Crow", which is essentially a crow with the companion system tacked on, you could call him to you with maybe an extended arm animation or patting your shoulder.
The crow would "attack" enemies and mutants by marking them either by flying over them or making a hud notification.
Lore friendly + why would enemy stalkers attack a crow.
You might also be able to train your crows to drop grenades where you point your crosshair on. Maybe feed it flesh instead of nuts making it a "Murder Crow" which would swoop down and scratch your target. Perhaps equip your crow with a custom exosuit, artifacts and PKMs and have a whole murder of Murder Crows

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Crows are pretty smart

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The zone crows might be hyper-intelligent

regal bolt
wanton knot
regal bolt
fair canopy
wanton knot
#

Time for noob questions... What's the workflow to adjust weapon hud position? My smooth brain thought changing only the hand values would work... haha

regal bolt
#

wasn't there a mod that makes changing the weapon position easier?

wanton knot
#

Yeah, I just downloaded. Draggable Hud editor

regal bolt
#

that's the name; should've expected you to have it already

fair canopy
#

Draggable hud editor is a huge godsend

#

There's also a mod in efp that fixes the occasional crash when you're scrolling through the debug console

chrome fox
#

Is there any tutorial I can use to export a specific weapon from TAZ?

wanton knot
fair canopy
#

Nope. Aim is connected to hand position

wanton knot
fair canopy
#

Hand position is always the first thing I setup whenever I set gun huds. Everything depends on that

wanton knot
#

Yeah makes sense.
The weird thing is that the weapons are in different positions, not all of them but some are way off

fair canopy
#

You also can't set a universal hand position because that also depends on the base animation used

#

There's no base rigging or position for animations, just depends on whatever the animator makes

wanton knot
#

Does it matter where the weapon ogf is placed in the world when exporting?

fair canopy
#

Kinda. It's really weird because what follows the animations are the bones. When you edit the animation you line up the gun and hands based on that and then line it up in game

#

So you could have the animation play fine even if the gun is a mile away from the actual bones

#

I always leave my guns close the the origin. They should snap to the bones in the animation so you only have to edit the position a bit in game

#

Ideal if everything is setup nicely, your hud position should always be 0s

wanton knot
#

The world of modding XD

safe wasp
#

Someones gotta have made a mod that allows you to make noise with bottles or something to divert guards attention by now. Seems easy to make.

unborn sorrel
#

i love "easy to make"

fathom wagon
fathom wagon
#

Could it be done? Probably. Easy to make? Far from it.

fair canopy
fathom wagon
#

All good all good. You just saved me some time lol

chrome fox
#

So im guessing TAZ doesnt work at all with Anomaly?

bold mural
#

do you guys think it'd be possible to have the guide task PDA entry list the time it needs to be completed by or is it completely seperate in terms of systems

regal bolt
#

with mitten's renegade recreation mod can you do the main quest?

little pagoda
#

Y'all got some tutorial on how and where to start modding and stuff?

#

Would love to start tinkering

long spear
#

while it exists in payday 2, it is a real shotgun.
mp155 ultima by kalashnikov concern

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are your impact nades working? if so, how?

fathom wagon
#

Find out what is causing the crash for it, and see if you can din the file

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*find

fair canopy
nocturne dust
#

Is there a way to adjust the green highlight on favourite items?

brisk dew
#

Hello. Can anyone explain what numbers in grok_bo_enhanced_recoil.ltx really do?

;-- s: effect power [1-5] - okay, it effects like "k_cam_dispersion" in weapon_ammo.ltx, i get it

;-- r,e: anim effects - what exactly it doing to recoil (or "feeling" of recoil, idk)?
r = 1 e = 1.55:1 ,1.55:1 ,1.35:1 ,1.25 ,3.9:0 ,0.8
For example why "r" is always 0 or 1?
what is "e" for? Sometimes it's have a colons, sometimes it's not

p = blur=0, grey=0.02, duality_h=0.03 - as I found out, these are camera effects

random fulcrum
#

no, it's not that

nocturne dust
brisk dew
#

238 is a green (255 max)

fair canopy
#

here's what it looks like with 3 ammo types

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kinda luke warm on it

azure basin
#

Honestly a fan. IF the center circle either fucks off, or is used to display like the ap and damage ratio and amount.

fair canopy
#

That would be cool but tbh I don't know how to do that. The center circle just shows what ammo you're switching to like normal

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I need to add dummy ammo to 20x70 slugs so it works properly

#

this is the other look im testing. also messed up 20x70 slugs

azure basin
long spear
fair canopy
#

Just search for them using window search

summer hornet
#

I want to get into mod making but I have no idea where to start does anyone know I guide I could use to get started?

chrome fox
#

Currently testing making a custom weapon

summer hornet
#

That seems like a good place to start

chrome fox
#

I want to try to put the Jericho 941 in the game

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Neat looking gun that I want to use in STALKER

summer hornet
#

I see you have great taste In handguns

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Iโ€™m probably gonna do something more simple and redo the mosin nagant so itโ€™s more historically accurate

chrome fox
#

I actually have a pretty good idea of what Im doing

#

Gonna just copy all the stats from the CZ75, and go from there

fathom wagon
summer hornet
fathom wagon
chrome fox
#

Yeah I will have to figure out how to replace models and animations as the next step in my little custom mod

fathom wagon
chrome fox
#

No love for the Jericho in any of the Anomaly ports I found

#

Provaks is the only one, but Ive only heard bad things

fathom wagon
#

You could attempt to find the meshes and models for it to build off of, but yeah finding a concrete file structure for itself is terrible in Provaks.

chrome fox
#

Itll make it a hell of a lot easier if I can find them

fathom wagon
#

I hope to see progress on it once you get around to it verynice

#

Godspeed S.T.A.L.K.E.R.

chrome fox
#

Prolly have to wait till tomorrow. Got class in the morning and I dont want to annoy my roommates with my modding

random fulcrum
chrome fox
#

Damn it

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WELP

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Guess I dont need to mod it in lmao

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I will have to cheat it in though, since you cant pick it up off anyone

fair canopy
random fulcrum
#

lmfao thanks xray

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never bothered with the wheel since i just tap y to cycle through ammo

fair canopy
wanton knot
fair canopy
fathom wagon
#

Or it means that the Zone uses AOL kekg

wanton knot
#

which language .script files use?

fathom wagon
#

Coding? Lua iirc

wanton knot
#

kk, not that I understand anything, I just want to add cute colors in my notepad++ hahaha

autumn pilot
#

do i need to enable the ZCP mod? or is the gamma patch its own version?

brave prism
#

gamma has the 1.4 version of zcp with a "balanced spawns" preset

autumn pilot
#

but just checking to make sure

brave prism
#

no. it works by itself

autumn pilot
#

SICK

sand hawk
#

is there a mod that makes stashes have loot without needing to be marked?

steady apex
#

yes, its called vanilla game

undone lily
undone lily
#

wait, how does that look like for SVD ?

fluid idol
soft ruin
#

why my trees looks so poor and with no leaves? (i haven't the deadzone mod or the no leaves mod) Vanilla with aggresor / autumn reshade and still looking bad

unborn sorrel
#

thats... not the channel for this

soft ruin
#

is provak 2.4 compatible with gamma?

unborn sorrel
soft ruin
#

ok sorry

unborn sorrel
regal bolt
#

we need an elephant gun mod real

#

african poachers migrate to the zone in order to skin gigantic mutants

unborn sorrel
#

put that in the channels it belongs kekw

obtuse isle
#

Please do not ask that anymore

#

Provak is barely compatible with itself

fair canopy
undone lily
chrome fox
#

If I wanted to change the FOV of a specific weapon, which line in its file would it be?

undone lily
#

how far or close it is from your face ?

chrome fox
#

Its the Fort-21 and its stupid far, but none of my other guns are

fair canopy
#

@undone lily svd works fine. it only has the 3 ammo types

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also trying out the hazard symbol wheel

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any gun with a 4th ammo should still appear in the box like it used to but i dont know any with 4 ammos

fluid idol
#

I get the "handmade" shells showing for certain(?) shotguns

undone lily
fair canopy
fair canopy
chrome fox
#

Got it working nice now

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Not sure if it was an oversight by PPP or something got fucked on my end somehow

random fulcrum
#

you're probably thinking about the chain 7.62x54r

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which is the fourth type of ammo in that caliber

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but it's only used for the pkm

lethal jolt
#

Just the right amount of kitschy & functional for a game of this era

undone lily
chrome fox
#

Modded my Jericho to have wood grips

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Because I like wood grips

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I'll send screenshots after I have my lunch

fair canopy
#

Wrong place for that

chrome fox
#

I meant modding as in I edited the in game texture

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To have wood grips

random fulcrum
#

that's based

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wood grips always look good

chrome fox
#

I slapped that picture on top of the texture file. Looked pretty good from the half second I saw it in game before I had to go

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Slowly learning more and more how to mod different things

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Never tried making or editing on my own

pine knot
#

does anybody know .dds texture name of these icons? I'm assuming it's somewhere in base anomaly textures

fair canopy
#

Pretty sure those are added directly to the icon

pine knot
fair canopy
#

Not off the top of my head

pine knot
#

stumbled upon these while looking for icons lol... wtf is that doing in textures? ๐Ÿ˜„

paper oxide
#

They play on TVs, prob cut in Anomaly but some mods out there will display them with no shame. OGSE/OGSR has this playing in the bar

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I heard there are 'allegedly' early stalker mods that add horny things to the game, this may be one of them

chrome fox
#

Nah thats placeholder stuff from CoP iirc

pine knot
pine knot
#

nah, it's actually mod 193 - Maids HD Icons

#

some are indeed added directly to items, but the one I need is here

fair canopy
#

Maids isn't on by default unless you switch it with cr3pis icons

pine knot
#

btw why are some textures stored in both .dds & .pdn format?

fair canopy
#

If they're stored as pdn then they're probably the textures being worked on. Pdn let's you store the data as separate layers and stuff. If you save it as a dds you export it in one layer

simple scaffold
#

@undone lily i'm going to make an addon that makes the reset keybind button in the anomaly keybind UI only reset keybinds and not 60 some odd shader parameters and misck BS as well.

undone lily
simple scaffold
shell raven
undone lily
unborn sorrel
regal bolt
#

@native shoal sorry for the ping but i installed your improved backpack mod and found an issue that it won't let me fast travel even though im not over encumbered, it keeps saying you're carrying too much

pine knot
#

just finished working on rub -> eur for icons texture, looks authentic imho ๐Ÿ™‚

#

btw does anybody know if these base anomaly textures are actually used somewhere in GAMMA?

#

they are in textures\amk\items folder

pine knot
# shell raven Euros?๐Ÿคฎ

well it's up for debate what should be the currency (EUR most likely by the GAMMA lore tho) but it's definitely should not be roubles

sonic birch
#

any tips if i would want to correct sights and silencers for all weapons besides setting one position for all variants and tweaking x y values for scope and silencer by hand?

fair canopy
#

Gotta do it one by one

#

You could get a grid overlay on the icon dds and then approximate the x and y coordinates for the attachment icons based on that

sonic birch
#

all those edits should be done on the most recently overriten ltx file for the gun right?

fair canopy
#

The other option which some modders do is create an icon for each scope individual attachment and place your scope where you want it in you editor.. You'd only have to figure out x and y for silencer and gl then

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If you're going to do it for pre existing guns you should do it as a dltx file for maximum compatibility since overwriting a whole file for that excessive

sonic birch
#

okay got it will try to mess with it in some free time then

wanton knot
#

I'm mostly fixing the weapons I actually use in game kekw

sonic birch
wanton knot
#

Pistols have a limit because of their icon area and can't be moved to the proper place

sonic birch
#

so there's no chance in fixing everything then?

wanton knot
#

Like automatic fixing it? I honestly don't know, some base values works across the weapons but the thing is all of them already have those x and y attr included so you would have to undo them using new values

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also to have something that works globally you would have to align all the icons ( like aligning by the tip of the barrrel would be a way to make siliencers snap for all of them)

south musk
#

does anybody know if changing difficulty (medium/hard/easy) changes player maxhp?

fair canopy
#

No, it doesn't change anything in gamma other than economy settings and accuracy of the ai

#

You'll take more damage by way of the ai being more accurate at higher difficulty

south musk
#

@fair canopy I was wondering cos I was messing around with the ABF actor.ltx file. I had the same values for 2 different difficulty settings but was taking different damages. Must be another value for anomaly protection hidden somewhere. seff

fathom wagon
#

If we have a mod that adds in new outfits, do we have to add in stats for GAMMA's armor class system as well? Or could we inherit it via [outfitNew]:outfitOther?

fossil terrace
#

anyone having issues with cutting mutants the knife animation doesn't play and also backpack animation doesn't when opening inventory. not sure if its just me or a larger issue.

azure basin