#╙🖇mods-making-discussion

1 messages · Page 5 of 1

random fulcrum
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mcm support

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custom particle support

undone lily
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that way when you don't pen armor: no blood

random fulcrum
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that would be cool

undone lily
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blood would only appear when armor is penetrated

random fulcrum
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but i don't know shit about particles

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but it could be done this way

undone lily
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I also need to disable the gun smoke particles

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they are ugly and I think bad performance wise

lilac compass
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well it didn't work aug a3 custom still has a scope and it won't zoom I copied everything I should I guess I need to change the model? Which I don't know how to do

thorn stratus
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Hi, I haven't been playing the game recently. Does this happen when you equip only that weapon?

wild wing
lilac compass
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can anyone tell me how to remove the scope from the aug a3 custom model?

thorn stratus
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I will check later this afternoon when I have some time. Consider that with the Gamma EXP you are using the expedition shaders which can have bugs. Regarding the weapon and the laser, no weapons files are changed afaik. Only the textures from Expedition are included and they are at the top of the loadorder so everything gets overriden with GAMMA apart from some of the anomaly vanilla texture like vehicles. Maybe your mod load order is different from what the GAMMA EXP should be.

thorn stratus
# wild wing Thats the only weapon i saw it, also the weapon has a Laserpointer with Expediti...

well I quick checked and it's the LAM actually the problem, all weapons with LAM will have this blue screen that anyway goes of if you switch off the LAM (L key); the laser will still be on so this switch isn't working properly. However if you reload the cfg gamma-expedition it'll go away for few secs only to reappear which means some file or script is changing the user.ltx parameters. I think the problem could be in some script that manage the LAM of all weapons. I don't really know more than this at this point. Curious to see if in the Expedition standalone we have the same issue

wild wing
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I could Check If a quick and dirty paste of the mod is enough to make it appear in Vanilla Expedition

thorn stratus
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one thing I know is that the expedition shaders mod in the current position which is now, talking of GAMMA EXP load order, is overriding some of the BAS weapon shaders mod. So one way to fix it would be to place the Expedition shader before those mods or make a patch with the some of overriden files from BAS (related to laser) and place it below the Anomaly_Expedition_2.1_Shaders. I don't know if this would cause issues with the exped shaders.

wild wing
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Will Check when im Home

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But it could Work when i place the exp. Shader over bas

thorn stratus
# wild wing Will Check when im Home

try to make a mod patch with just the files that from the BAS mod that have laser and than put this new mod below Anomaly_Expedition_2.1_Shaders

wild wing
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Im No modmaker tho, how do you do that? ^^

thorn stratus
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well just copy the files marked into a new folder (e.g on your desktop) with the same path in the original mod and then zip it making sure the gamedata folder is at the root of the archive and that is the patch. You just import this new mod in MO and place it below Anomaly_Expedition_2.1_Shaders

wild wing
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Will try! Thanks!

thorn stratus
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or better you can simply do nothing of the above and when you equip a weapon with LAM and the screen goes blue, just press L to switch off the LAM and the blue screen will go away. The weapon laser anyway will still be on so there will be no impact on the gameplay swithing off the LAM

wild wing
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I'll try that First and If it doesnt Work i'll try to Patch it 🙂

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And i'll Check If that Happens also in Vanilla Expedition with the bas weapons

wild wing
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okay, so the "L" switch doesnt work

regal bolt
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truly a L moment kekleo

wild wing
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do i have to bind it somewhere?

wild wing
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okay, little update, neither does pressing l work, nor does a patch work, same issue in both scenarios

wild wing
thorn stratus
wild wing
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OH! let me try that

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you're a god, thanks, now it works

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and it turns off the im blue dabedi dabedei shader off 😄 without "cfg_load gamma-expedition.ltx" i don't have to rerun it via console

drifting glade
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dabadi dabadi dabadu

pastel finch
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Does anyone have a link to a good resource to learning mod making for anomaly? I have a bit of experience with Rimworld and PZ but Anomaly seems like a whole diff beast. Ty in advance

thorn stratus
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also you should also ask these questions on the anomaly discord

thorn stratus
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yes I did not know, I only stumbled on that github a while ago out of curiosity

worthy mortar
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I wonder if there's a mod that puts you into wounded mode when you have companions, basically letting them patch you up so you don't die on them.

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And if not, how hard would it be to make one? 🤔

random fulcrum
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there is one in moddb

worthy mortar
random fulcrum
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haven't tried it since it says that it doesn't work in ironman

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and i'm an ironman elitist

worthy mortar
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"Did a quick test on ironman. The rescue team appears as normal, and you do not die, but it still deletes all your savefiles"
kek

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I suppose one could try combining this with ironchild mod so death doesn't trigger save removal if you happen to get felled in battle.

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But I'm far from the person to do it, lol

azure basin
random fulcrum
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i might blush

vague sphinx
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Wait you're Momo ? I thought it was a completely different person xD

random fulcrum
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changed my nick after an in-joke in the spanish channel

azure basin
vague sphinx
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I thought Momoplate had a surgery

random fulcrum
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a skinwalker

vague sphinx
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Take a seat, young skinwalker

hollow turtle
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Someone should make a mod that implements smoking like My Summer Car does

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Like, press & hold a button to take a drag, release the button to stop inhaling

undone lily
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Here's the key for the next top 1 moddb addon, please someone, edit these awful mask_nm peripheric droplets textures (they need to be much smaller, or simply don't even exist), thanks

azure basin
fair canopy
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that sounds like it would cause the busiest hands

fluid idol
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Just give the hand-roll tobacco the old, long smoking animation okaycathappy

azure basin
random fulcrum
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there's draggable hud editor

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in moddb

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@azure basin

azure basin
fair canopy
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This has made my life so much easier

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Positioning with it is very intuitive

azure basin
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See that was the comments I remembered. And I couldnt find it XD. The thing we talked about last night there is literally 1 of them that just need to be brought up and in a small amount and it will be fine.

fluid idol
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Is there a guide or tool for HUD/UI modding or is it all by hand? lurking

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it seems easy enough, I'm just not sure what's 0,0 in coordinates

random fulcrum
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bruh can you i don't know,

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read?

tidal elbow
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Also I love your name kekcry

azure basin
fair canopy
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Just make all the numbers 0 so people have nothing to compare

random fulcrum
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you could also do that

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but just use the hud editor thing i linked above

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it makes your life easier

fair canopy
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I think he means like the hud elements, not gun hud

fluid idol
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I'm looking at changing the dialogue box hmm

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positioning buttons and all that is understandable, but I'm not sure how the texture definition works

azure basin
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On a serious note. I just usually play with the numbers until it does something when it comes to xray. Because honestly half the time it feels like what it says it does and what it actually does is incorrect. Worst case you revert your changes or reinstall and it never happened. But you learned what not to do.

fluid idol
fair canopy
random fulcrum
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oh my lord i just skill issued myself

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thought slimey was talking about viewmodels

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i'm sorry lmao

fluid idol
fair canopy
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tbh i just played with numbers until things looked right. i use the find in file tool in notepad++ to backtrack throguh files and find what connects where

azure basin
azure basin
fair canopy
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lots of the textures are defined in texture defenitions folder under configs. unpack anomaly and take a look

azure basin
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Also advise using the mo2 filters to find out which mods do what in your modlist and look at those. Iirc things like parts in tool tip give alot of insight on how creation and display of ui elements work

fair canopy
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yeah the search function in mo2 has saved me a lot of trouble figuring out why my changes arent being made

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current hud setup

fluid idol
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I'm looking at the one with your LSZ Dialogue mod since it's about as simple as the texture I want to use, but the numbers, Mason kek2

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no, wait, I'm stupid

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those are commented out

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🤓

fair canopy
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some elements are controlled separately and can only be removed by moving them out of the frame completely

azure basin
fair canopy
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I'm not hardcore enough to play without all the info the game is willing to give me kekcry

azure basin
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I like the readability of it, and how it looks, tbh. It's just not for me. I think it's honestly good though

fair canopy
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Ah yeah I understand that. I like having the info there, I do wish there was an auto hide hud feature though

still meteor
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remake bhs hud texture

fair canopy
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Though that would probably be buggy as hell turning it back on. I can imagine it freaking out and flickering like wild

fair canopy
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This is just me irl. My heart close to exploding out of my peanut shaped body

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Swollen ankles and and wrists from carpal tunnel

azure basin
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Xd

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No heart exploding please.

azure basin
fair canopy
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All of them.

fluid idol
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well, it loads. kek2

lilac compass
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ha ha your right the health and stamina position are like souls 😛

azure basin
# fair canopy All of them.

I had a feeling. I was checking it out again and realized it just was missing you arranging the quick slots in a diamond lol

azure basin
lilac compass
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yeah I was going to say that as well at first I was looking for the diamond

azure basin
fluid idol
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This is the mod I'm trying to port it from, but it's on OGSR lol

lilac compass
fair canopy
azure basin
fluid idol
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I've been wanting my quickslots to show again

fair canopy
fluid idol
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yeah, I'm surprised it still works like that.

fair canopy
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You could do the math to get the x and y positions

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But fuck that. If you reload the game you get updated positions when you mess with the xml without having to reload the game each time

fluid idol
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Just loading a save?

fair canopy
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Nah, in debug mode hit f7 then f5

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It reloads the whole game

fluid idol
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takes less time than restarting I take it

fair canopy
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Yeah

fluid idol
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life saver

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GAMMA's hefty

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I'm noticing the ShoC version has a blur effect going on. Might just be the scaling

lunar nimbus
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half of textures and positions are probably in script

fair canopy
fluid idol
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oh no, different thing. I just copied your version of the script. lurking

fair canopy
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The modified script is in the lsz mod

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Ah yeah

fluid idol
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The texture file has a solid white pixel border, but in the original game it's blurred out a few pixels and squished.

fair canopy
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Groks script with literally one line removed kekleo

fluid idol
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Blurring the part of the screen behind the box might be cool

lunar nimbus
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when u remove 1 line other 500 can be skipped from execution ;]

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whats xml with dialogue window?

fluid idol
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talk_16.xml

random fulcrum
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what about using dxml

lunar nimbus
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seems like u can change placement and texture in just xml ;]

fluid idol
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launching vanilla Anomaly might speed up testing by a lot peepoThink

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The mod this is from was doing some fancy compositing with their UI hmm

random fulcrum
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half of the time budget went into producing the ui

fluid idol
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the whole thing was really high quality for being mostly one guy's work

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also looking at making the frost effect a replacement for mask droplets peepoThink

lunar nimbus
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make it zoom in on their face like in oblivion so we can see 2 polygons

fluid idol
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I've been using the wrong texture file this whole time

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the proper one is already 1024x768 kek2 no manual coordinates required

undone lily
fluid idol
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It Just Works toddshifty

fluid idol
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there's no word wrap hmm

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aside from that, though, looking decent

azure basin
fluid idol
azure basin
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Nice work!

undone lily
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@turbid plinth ask that it's for your modpack, which modpack etc here to Yuri, not in #🖇old-mods-posting

undone lily
turbid plinth
undone lily
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Yeah but people don’t know why you ask them kekw

turbid plinth
fluid idol
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Now I just need to figure out why the scrollbars aren't showing peepoThink

fair canopy
fluid idol
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that's definitely it, ha

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I'm gonna redo this with the default GAMMA dialogue texture so I can upload this without having to ask somebody on moddb kek2

turbid plinth
fair canopy
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paint.net works wonders when youre just tryin to copy paste stfuff

fluid idol
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nah I mean I'm pretty sure this was custom for that mod

fair canopy
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oh i mean use existing gamma textures to fit what you need for the dialogue box by overlaying the original

fluid idol
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oh, right

fair canopy
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the way i did it was lasso out the back texture and then frame and layer them over the existing box so it fitx

fluid idol
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If I squish the default GAMMA dialogue box I don't think I'll even need to edit it

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here we go again

worthy mortar
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Wide theme starts playing

fair canopy
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Easiest way to get it perfect is to load both and then just paste the gamma one over the other on in a different layer

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Then just squeeze it to fit the one you want and you're done

fluid idol
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true, probably a better idea than trying to do it in the code.

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Which dds format should I be saving these in? DXT5 destroys the transparent details

fair canopy
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Shit Grok posted it a few days ago but I don't remember the exact name

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It's like b6 something

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Im not at my pc to check rn

fluid idol
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Think I found it

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Yep, that looks good

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B8G8R8A8 (Linear, A8R8G8B8)

fluid idol
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done hypeE

steady apex
fluid idol
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doing it with pdn seemed to work

undone lily
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@steady apex Do you think of a way to move the actor camera a tiny bit from few ° so the character is centered on the left of the dialog window ? Honestly it's freaking cool XD

steady apex
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I can try something tomorrow

undone lily
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got some fun with actor and NPCs position offsetting but never with camera offset

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not even sure there's an addon doing it... Only thing I can think of is camera animations but that would be kinda lame

simple scaffold
# steady apex I can try something tomorrow

in order to account for assorted monitor resolutions i'd move the camera a bit and compare the before and after world2ui for the npc's head and iterate. could combine it with a staged FOV change so the camera adjustments are smoothed a bit by the fov changes. goal end result pan and zoom effect.

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Having a 21:9 monitor breaks so many things. like the 3DPA map gets squished turning all the circles into tall ovals.

steady apex
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World2ui will definitely help position things. Just need to prepare myself that 30 line script will be bloated to 300

lunar nimbus
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isnt it just db.actor:set_actor_direction

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move to device().cam_dir(x or z) - some
(or with that azimuth angle shit idk ur matematicians here xd)

undone lily
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oh that simple ? never used this

lunar nimbus
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its used only to give actor correct direction on level change

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and its gonna jump into this direction, not move smoothly

simple scaffold
# lunar nimbus move to device().cam_dir(x or z) - ``some`` (or with that azimuth angle shit idk...

yes, except finding the angle to move the view to will be dependant on FOV, rez, and intial camera location.. If you have a target location for the face in the UI space, then turning the camera part way and see how close you get to the target UI space cord relative to the original UI space location of the head. you then come up with another camera adjustment based on that. This lets you ignore the rez and fov

lunar nimbus
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for simply changing direction for 1-2 degrees xd

simple scaffold
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oh and distance to the NPC from the camera. you need to turn more to center an npc at max interaction distance than you do for one you are grouping

lunar nimbus
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move camera to object first when dialogue opens and then change it to between 1-3 degrees based on distance

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tho im not quite sure when function that moves camera to object stops, when edge of object is in cursor? when middle of object is in cursor? xd
(or isnt camera during dialogue window already focused on object?)

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function some_func(fov)
  -- calc distance + fov and return degrees xd
end

    local fov = option_get_fov_idk_how()
    local dir = vector_rotate_y(db.actor:direction(), 360 - (some_func(fov)))
db.actor:set_actor_direction(dir)
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i'd just move it for a fixed amount left regardless of fov/distance and nobody would notice anyway ;p

simple scaffold
lunar nimbus
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still seems like nobody will notice, but anyway code above should work if u calculate it right

drifting glade
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@tepid moat from RU chat told me that there shouldn't be a problem translating in spanish. At least I think the translation of essential add-ons is possible. Someone knows the what the logs said about errors when the Spanish translation was tested?

random fulcrum
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what the fuck the spanish translation already happened?

drifting glade
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was tested

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the guy that was going to do it said it was too hard

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and puff, no more translation work

tepid moat
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@drifting glade specific characters written as code

fluid idol
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@steady apex You deleted the script edit that removed the DOF effect in your version of my mod kek2

steady apex
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lmao

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sorry, i tested it on my local stripped install, might have been killed in action

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i restore it

fair canopy
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why does your professor have a gun? monkaS

fluid idol
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I noticed a random stalker that made the camera look over his head, for some reason, but it's a neat feature overall. 👍

fluid idol
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You know Sakharov keeps it strapped

lilac compass
lilac compass
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can you make edits to a .ltx file in game? Or is it advised to quit out first?

steady apex
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You can edit ltx, then in F7 debug press refresh system ini, and then refresh game

lilac compass
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I have done my own edits to the kriss vector of Andtheherois to fit a leupold rmr does the rmr look right or do the hands look strange?

steady apex
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looks like the model is clipping

lilac compass
steady apex
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so differences:
tracking camera to npc head
dependant on the distance zooming

steep compass
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current hud setup

lilac compass
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oh sorry you were talking about your mod

ornate spade
steady apex
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full oblivion style need your opinions

lilac compass
ornate spade
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F7 -> 3 to open weather editor and change time to daytime

lilac compass
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ok fair enough will do

steady apex
lilac compass
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fov is gamma vanilla I didn't touch it

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ok new screen shot of the ump 45 I took the sight from for comparison

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ump 45 looks pretty close as well

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I see what you mean though it should be more like this

undone lily
# lilac compass

IRL you wouldn't hold the gun this way, also yes, the camera needs to be much farther away, change the Z value (in blue) in the hud editor 😉

visual tendon
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Has Dux posted any more WiPs of the new DICK update?
All the new portraits looked hella interesting

lilac compass
thin kelp
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if i ever get some more free time i will post whatever progress i make here 🙂

visual tendon
simple scaffold
# steady apex full oblivion style, need your opinions

i like it.

someone will ask for the head tracking to stop once zoomed in. someone else will say they kind of like the swaying but maybe you could blur the background so the parallax motion is less intrusive.

someone else will say the addon is stupid without actualy downloading it.

steady apex
lilac compass
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I have tweaked the leupold rmr for the kriss vector more from before how does it look now? Do I need to orient alt rotation more to the left or is it fine where it is?

lilac compass
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ok now I think it is finished this looks as natural as it's going to get I believe

drifting glade
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https://youtu.be/4vY5B2Hjwkk I was observing the pistol holds and it got me that CoD is shit in regards of gameplay and balance, but what they do really well is the aesthetic side of guns, like the gripping, animations, etc.

The pistol holding in Anomaly and add-ons has the left arm very limp to a "proper" pistol holding. In the video I attached the dude shows all the differences and stuff. Perhaps it would be nice to straighten the left arm of the grips, but I don't know how difficult it could be with all the red dots, scopes, etc. My main problem is that I don't know anything about modelling hahaha. I'm only modifing files for balance purpose and trying to document what the enhanced_recoilbyGrok™ values do.

Gripping or holding the pistol is one of the more important fundamentals of shooing especially if you have multiple targets. With having a good grip on the firearm you want to hold it tight enough like holding a good firm handshake with someone. You do not want to hold it like your trying to squeeze blood out of a rock. Holding it this tight w...

▶ Play video
drifting glade
lilac compass
lilac compass
edgy tendon
fluid idol
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Only when you open the dialogue menu, it'd be fjne

edgy tendon
fluid idol
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It's already zooming in on the NPC, where are you looking? yup

fair canopy
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i want a patch for antisocial people where you look down at the npc's shoes

edgy tendon
fair canopy
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or to the side of their head, but never directly at their eyes

edgy tendon
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add mouselook during dialogue for awkward stalkers kekleo

fluid idol
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I ran into an Eco NPC that made the camera look up over his head

random fulcrum
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an amogus guy?

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those have their head bones in kinda funky places

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since they don't have faces

undone lily
tidal elbow
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@fluid idol congrats for the mod, looks dope

drifting glade
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@steady apex your revision of the recoil of gboobs is amazing, the mcm menu is so useful

lunar nimbus
#

bullet time demonized edition wen

fluid idol
tidal elbow
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Well then

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@steady apex congrats for the mod, looks dope

fluid idol
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@steady apex talk_16 is the widescreen file if I understand correctly, what's talk.xml used for, 4:3?

lilac compass
fathom dagger
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I really like the idea of a "high stakes" package delivery quest. You get a heavy quest item to deliver to a place very far from where you are but the reward is great!

azure basin
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New HERA Laser Alt Aim Hud. Thoughts?

unique pike
azure basin
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With scopes

azure basin
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The position I wanted which was a little less turned just used too much screen space sadly.

unique pike
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I think be better if you rotate it little bit left

azure basin
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One of my concerns with pulling too much off scree. Is it kinda makes the weapon too good cqc. I want it usable, but vision should be obscured a bit as a downside.

thorn pollen
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is that a MAWL laser ?

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can you make it dark and activate a NVG just to get the feel a bit more ?

azure basin
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It's whatever comes on the hera, no changes just fixing the fact the the normal alt aim was crazy. Lol sadly I can't as I shut down pc.

thorn pollen
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ah

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yeah its the MAWL Laser, problem is , that thing up front is THICK as fuck, so it blocks the laser a bit

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i would maybe go a very slight bit lower from the FOV and cant the gun a tiny bit more to the left

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okay no too low and the scope would make issues

azure basin
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Yup if it's not that it's the freaking scope I wouldn't say this isnt my favorite look but my favorite didn't work with scope. Yeah I tried that I'll post a screen of it tomorrow but basically there's almost no gun on screen if you do that.

static bough
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Yeah there definitely needs to be gun on the screen kekleo2

thorn pollen
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unfortunate, but if you cant fine tune it anymore then leave it as it is now

azure basin
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I'm sure someone could probably do better but that was roughly 3 hours of reposing and settling on that as a happy medium

thorn pollen
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yea deffo

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the MAWL is fucking ugly anyway, a PEQ would make your life a lot easier lmao

azure basin
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One of the big things too is animation. So in that spot it looks like a true can't when switching while ads

thorn pollen
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look at this ugly PoS

normal relic
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There's a few guns who's alt aim is just shoving the gun to the side and aim either side

azure basin
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Yeah I hate them.

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XD

thorn pollen
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cant wait for the MP7 alt aim lmao

normal relic
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But the hera is simply too chunk for either kekw

azure basin
thorn pollen
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1 handed only pre upgraded alt aim only post upgrade

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but that would make no sense

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maybe simply disable the alt aim once its 1 handed

normal relic
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I don't think you can do that tho

thorn pollen
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we will see

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i saw grok with a upgraded MP7 in one of his earlier showcases tho

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looked pretty sweet

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only gun missing would be the SR-25 getting some love

azure basin
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Too my knowledge you can't do the disable alt aim when one handed.

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Sr25 just got all its dynamic zooms fixed lol

thorn pollen
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yeah......but i want a upgrade kit for it

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canted T1 , hell yea

lunar nimbus
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whenever i come to this channel everyone is talking about guns

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make a gun channel

azure basin
lunar nimbus
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why did u post ss

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what if im jewish

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its not just now, i said "whenever" ;p means happens all the time

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hey im serious u have 30 seconds

azure basin
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Screen shot?

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What does posting a screen shot have to do with that?

lunar nimbus
#

where

azure basin
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Literally scroll up

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Still waiting for you to explain why you are getting bossy with me and giving me ultimatums for posting a screen shot of a hera reposition

vague sphinx
lunar nimbus
#

who

azure basin
vague sphinx
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Maybe... too much coffee in the morning ?

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It's morning for me here

azure basin
azure basin
lunar nimbus
#

no

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u'll have to live with this mystery for the rest of ur life

vague sphinx
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Hmm

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I'll go with coffee and call it a day PepeHappy

fluid idol
#

ss is screenshot but also...

azure basin
#

No shit slimey. I figured that out immediately context clues. Just wanted him to admit that he fucking lost his shit for no reason and snapped off, for literally no reason.

fluid idol
#

sadokaycat My bad

lunar nimbus
#

need mute ;[

azure basin
#

@fluid idol You're good man. I'm just honestly annoyed about it. Don't like trying to answer someone's question and getting jumped on, assumed to be posting hate shit, and then they won't even admit they messed up.

lunar nimbus
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tf is even happening xD

stoic zephyr
#

not stardew walley

#

what do you expect

#

people talking about modded cauliflower crops

lunar nimbus
#

but gameplay features sadge

random fulcrum
#

i do gameplay features in this channel

lunar nimbus
#

show me at least 12

random fulcrum
#

i mean, i created the devil itself

willow chasm
#

@lunar nimbus when will you fix the stash in the arena in your addon?)

undone lily
#

I want Rune Factory level of ground quality management

undone lily
lunar nimbus
#

cope system

willow chasm
lunar nimbus
#

;[ im too focused on tasks

#

i break when i switch focus

willow chasm
#

You said you'd fix it a month ago

lunar nimbus
#

need system reinstallation after

#

no i didnt i remember now, time passes too fast ;[

willow chasm
#

Don 't forget to write it down in your Todo sheet )

lunar nimbus
willow chasm
# lunar nimbus tell me thats not more important

Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : ..\xrServerEntities\script_engine.cpp
Line : 204
Description : fatal error
Arguments : LUA error: ...f.e.a.r/bin/..\gamedata\scripts\pda_inter_x_tasks.script:715: attempt to call method 'community' (a nil value)

stack trace:

#

❤️

lunar nimbus
#

what version is that, i dont have it

random fulcrum
stoic zephyr
random fulcrum
#

the stalker java phone game

#

"S.T.A.L.K.E.R." "S.T.A.L.K.E.R. 3D" "S.T.A.L.K.E.R. 3D - Mobile" "java game"
"S.T.A.L.K.E.R. java" "Phone Game" "S.T.A.L.K.E.R..jar" "Java Mobile"
Another page from life of the Zone of Alienation, adding the story of S.T.A.L.K.E.R: Shadow of Chernobyl; Captivating and not linear plot with different endings, story of friendship, betrayal, and c...

▶ Play video
lunar nimbus
#

im gonna add anomaly 1.6 on it before devs

#

just need to port xrengine into xrengine

willow chasm
undone lily
narrow stirrup
#

Anyone knows where to find a good textures from the mp5 weapons?

undone lily
# narrow stirrup Anyone knows where to find a good textures from the mp5 weapons?

Port it from Tarkov, work on the texture specular and bumpmap, enjoy adding the 12 compatible BAS sights manually on blender, export the 12 models, enjoy doing the gun positioning by hand for each sight using dragguable weapon HUD editor addon + debug mode in game, edit the ltx accordingly, post this sexy gun over moddb and earn free v-bucks, welcome to Anomaly weapon modding

narrow stirrup
vague sphinx
#

Thought so as well kekw

worthy mortar
#

This is how modding works.

#

You say "This doesn't look as good as it could."
Decide to do it yourself.
See the mountain of work that needs to be done so it looks great.
Decide that what is already in game looks as good as it can.

#

Though I wouldn't mind a port of Gunslinger MP5 and Bizon models

drifting glade
#

fucking stalker, I hope with the sequel modding the shit out of the game becomes easier

drifting glade
worthy mortar
#

Modding stalker is easy when you know what you're doing.

drifting glade
worthy mortar
#

lol
same

drifting glade
#

I stick with ltx and replacing audio

worthy mortar
#

Animations: STRIFER
H&K MP5/MP5SD model/texture: Krycek (texture edits: KiT)
H&K UMP45 model/texture: New World Interactive
(texture edits: KiT)
Tactical Flashlight model/texture: SAM61
Tactical Handler model/texture: SAM61
Laser Sight model/texture: Synap
45.ACP Silencer model/texture: Millenia
EOTech exps3-0 model/texture: BattleState Games...

▶ Play video

Друзья, Всех с Праздником! Подготовили небольшой патч. Надеемся он хоть немного развлечет Вас в это странное, тяжелое для всех время.

Новая игра желательна!

PP-19 BIZON model/texture: Paul68Rageous
9MM SMG SILENCER model/texture: Mr. Rifleman
Sounds: Navaro

Патчноут:

  • Новое оружие - ПП-19 «Бизон»
  • Апгрейды Форт-17
  • Апгрейды Форт-12
  • Апг...
▶ Play video
#

Those gun models looking amazing. I know animation porting is impossible due to a different bone structure, but damn we could at least do with the weapons themselves.

drifting glade
#

yeh, they look fine

#

in a way I think with enhanced recoil and stuff we got a pretty good base to improve shit

random fulcrum
drifting glade
#

I got a pretty satisfying config rn

random fulcrum
#

best is just to grab some nice model from sketchfab or artstation and rig it

#

or rip from some other game

worthy mortar
random fulcrum
#

that's what i did for my 416

#

download hk416 replacement and rebalance from moddb and rate 10/10

worthy mortar
#

Can't wait for IWP to be finished and ported to Anomaly.
GAMMA + IWP would be win.

drifting glade
#

I was thinking to download a sock puppet model and make calcetín con rombosman

worthy mortar
#

Especially when you consider IWP is doing its own animations in style of Gunslinger and are doing the more popular weapons

random fulcrum
#

calcetin con rombosman replacer for the gauss cannon

worthy mortar
#

Recently they added the Mosin

drifting glade
#

with particles torned to 11

worthy mortar
drifting glade
#

cwwp looks good too

worthy mortar
#

It even has single round loading when you have unspent bullets in the mosin unlike default Anomaly. 😩

drifting glade
#

the one @finite musk is working on

#

[CWWP] FAQ:
Q: "What is this CW weapons pack about?"
A: Contract wars (CW) weapon pack is an extensive weapon pack for Anomaly featuring guns, attachments and other stuff from two games called Contract Wars and Hired Ops, both are free-to-play, made by BSG's predecessor, Absolutsoft.

Q: "So what does this weapon pack offer?"
A: 120 + high qual...

▶ Play video
worthy mortar
#

Personally I'm not a huge fan of CWWP at the moment :T
The guns look too clean and interact oddly with the lighting. Hoping once it's all finished and properly textured and shaded so it fits the feel of the zone my opinion changes. Though my other grip is the animations. They are cool and clean, sure, but they also don't really fit that stalker feel for me.

#

Gunslinger animations for example work perfectly because that's what you expect them to look like. Major Degtyarev is a trained member of the army. He should know how to handle a gun properly.
In the hands of a normal stalker they would feel a bit out of place. This is where BlindxSides animations come in. They fit the bill here perfectly.

undone lily
#

And animations are of top quality

random fulcrum
#

wow damienex got promoted to orange

#

what a chad

undone lily
#

Good shit

random fulcrum
#

wow didn't know the guy had history

lunar nimbus
#

criminal history

worthy mortar
#

Yeah I did some addons, mostly animations, though I did help optimise some scripts once.

worthy mortar
#

brb re-adding the checks for main_hud_shown in my "Stay Lowered" addon. 👌

#

Ah... Scripting.
I am facing the good ole "Where the fuck did that piece of code go into" moment.

random fulcrum
#

best part about scripting is loading into the game and going "how did this even work"

azure basin
worthy mortar
#

I remember how I actually tried to write my own whole set of checks for the UI kork
Then Raven walked into the coding chat and said "You know, we already have an entire function for it you can use."

lunar nimbus
#

best part about scripting is

brave prism
#

no

tidal elbow
#

He didn't even said the thing

brave prism
#

he did jermasus

vague sphinx
#

xcvb be like

lunar nimbus
#

i was muted by okay_cat before i was about to say the best part of scripting and now he acts like i posted something irrelevant sadge server too hostile

vague sphinx
#

Such violence

#

Not_okay_cat

vague sphinx
#

Some people's existence have been erased from this server for far less x)

brave prism
#

if you want to keep posting gifs of girls dancing on every channel, i will just show you the door out, its very simple

vague sphinx
#

I'm not against it per say though

#

I'm probably the only one actually enjoying the links he's giving x)

edgy tendon
#

gifs are kind of large unfortunately, takes too much space relative to text kekwait

vague sphinx
#

Well, despite saying that, my current mindset is more like this about it, because I have to

drifting glade
#

i have shit ready for be used in menus or perhaps atmosphere

#

but i would record more

lunar nimbus
drifting glade
still meteor
#

[CWWP] FAQ:
Q: "What is this CW weapons pack about?"
A: Contract wars (CW) weapon pack is an extensive weapon pack for Anomaly featuring guns, attachments and other stuff from two games called Contract Wars and Hired Ops, both are free-to-play, made by BSG's predecessor, Absolutsoft.

Q: "So what does this weapon pack offer?"
A: 120 + high qual...

▶ Play video

[CWWP] FAQ:
Q: "What is this CW weapons pack about?"
A: Contract wars (CW) weapon pack is an extensive weapon pack for Anomaly featuring guns, attachments and other stuff from two games called Contract Wars and Hired Ops, both are free-to-play, made by BSG's predecessor, Absolutsoft.

Q: "So what does this weapon pack offer?"
A: 120 + high qual...

▶ Play video
drifting glade
quick galleon
undone lily
shell raven
#

Any one know if a mod exists that lets you write notes in your PDA?

random fulcrum
#

deez

fluid idol
#

yeah it's set to be added to GAMMA eventually

random fulcrum
#

ama-zone lmfao

narrow stirrup
#

Anyone knows if there is any mod that add you some dof when you are reloading a weapon as gunslinger mod ?

random fulcrum
#

disable the gamma thing of adding dof when opening your backpack

#

god knows where the fuck is it

#

but disable that

#

and then ingame enable dof

#

and whenever you reload you'll be blind

narrow stirrup
#

thanks hope i can find it

still meteor
#

It Will enabled dof while aiming and its very bad

narrow stirrup
random fulcrum
#

afaik no

#

you'd have to patch all guns

undone lily
undone lily
#

I can make it, it's easy, but priorities kekdisco

#

hardest part is having the animation length, but I know it's used in some already published scripts of some addons

narrow stirrup
undone lily
#

No you read it directly from the animation data

drifting glade
#

someone have documented more or less the changes between 1.5.1 and 1.5.2. And what changes have to be done to gamma to port it to 1.5.2?

random fulcrum
#

it's mostly modder related stuff

#

not much meaningful bugfixes and whatevs

drifting glade
#

yeah, I guessed the same tbh. But I'm new to this so... I'm afraid to fuck up xdddddd

random fulcrum
#

can't fuck up really if you only got new toys to play with

drifting glade
#

I have to learn how to script and shit

random fulcrum
#

learn lua

#

study axr_main.script

#

_g.script

#

and i'm missing one

#

but those are the main things you gotta learn to move around stalker modding

drifting glade
drifting glade
#

I'm doing stuff in ableton and shit

#

and stuff in reaper with rl guitar and bass

#

I gotta buy new strings to my acustic guitar and record with the condenser mic

undone lily
undone lily
#

Like SanctusSynth

untold path
woven mountain
ornate spade
untold path
#

damn i hate maya!

#

It is better than nothing at all, thank you friends

ornate spade
#

you can use Blender with PavelBlend to export animations with either Pavelblends or Ichicrows rig

ornate spade
woven mountain
# untold path damn i hate maya!

You might want to ask Grok about it. I know he uses blender (mostly model changes I think but maybe some animation changes) and he absolutely fucking hates using it so you might be able to help him a lot there

untold path
#

the process for fallout new vegas is pretty easy thanks to the scripter kormakurr, he made a plugin that lets you easily exchange animations for any weapon in the game, even modded

untold path
#

also I use blender all the time even for my job

#

im scared to @ him though so ill just hope he reads this haha

woven mountain
#

Are you open to suggestions to an animation to play with starting off?

woven mountain
tidal elbow
#

I'll never understand this fear of pinging people...

#

And I have the same fear as well...

untold path
#

I don't want to bother someone who probably gets @ a lot

#

for something someone else told me

#

when i started animating for new vegas and asking around everywhere people just plucked me up and sent me into a server

#

didnt have to @ anyone

woven mountain
untold path
#

ok yes but im shy 👉 👈

woven mountain
untold path
#

i havent used it haha

#

the aug animations bug me a lot 😬

#

but thankfully most of the guns have good to great animations

#

not something you can say for the base game of stalker haha

woven mountain
# untold path i havent used it haha

Anyways here is the list of guns that are being removed because of bad textures/model/anims

  • AK102
  • AK103
  • AK103 camouflaged
  • wpn_ak74u
  • wpn_ak74u_camo
  • wpn_ak74u_custom
  • wpn_ak74u_old
  • wpn_ak74_old
  • wpn_ak74n
  • wpn_ak74n_alt
  • wpn_ak74n_custom
  • wpn_ak74_rpk
  • wpn_ak74m_custom
  • wpn_ak74m_duty
  • wpn_ak74m
  • wpn_akms_bas
  • wpn_akms_alt
  • wpn_akm_alt
  • wpn_aks
  • wpn_akm
  • wpn_aks74
  • wpn_aks74_new
  • wpn_aug_a1_bas
  • wpn_fal
  • wpn_fnc
  • wpn_ak5c_bas_5c_tik and related kit
  • wpn_ak12_m1
  • wpn_fal_aus
  • wpn_g36_nimble
  • wpn_m4
  • wpn_m4a1
  • wpn_m4a1_camo
  • wpn_m4a1_custom
  • wpn_m4a1_freedom
  • wpn_m16
  • wpn_m16a2
  • wpn_lr300
  • wpn_lr300_cammo
  • wpn_lr300_custom
  • wpn_l85
  • wpn_l85_alt
  • wpn_l85_custom
  • wpn_l85_m1
  • wpn_l85_m2
  • wpn_l85_modern
  • wpn_l85a2
  • wpn_l85a2_alt
  • wpn_l85a2_custom
  • wpn_l85a2_modern
  • wpn_galil_custom
  • wpn_galil_modern
  • wpn_rpk74
  • wpn_scar
  • wpn_scar_new
  • wpn_scar_new
  • wpn_scar_siber_black
  • wpn_scar_siber_m1_black
  • wpn_scar_siber_m2_custom
  • wpn_xm8
  • wpn_sks
  • wpn_sks_modern
  • wpn_type63
  • wpn_ace21
  • wpn_vintorez_nimble
  • wpn_vintorez
  • wpn_vintorez_alt
  • wpn_vintorez_1pn93
  • wpn_fn2000
  • wpn_fn2000_camo
  • wpn_fn2000_custom
  • wpn_fn2000_nimble
  • wpn_as_val_modern
  • wpn_famas3
  • wpn_aug_a1_custom_bas
  • wpn_mk14
  • wpn_m82 (replace by m98b)
  • wpn_svd_m1
  • wpn_svd_nimble
  • wpn_svt40_modern
  • wpn_trg
  • wpn_usas12
  • Bull Toz
untold path
#

i cant really do anything about the textures like i said im just bad at it, but i can salvage any gun if its an animation thing

woven mountain
#

You can debug it in or just spawn with it

#

Actually fuck it ill record it

random fulcrum
#

i wanted to replace that gun with the dust cover thing

#

and make it compatible with more scopes

tidal elbow
#

Do it at this point, Grok could consider to add it

random fulcrum
#

i mean it's siber's stuff

#

will do

woven mountain
untold path
#

oof

#

look man like i told you im an arrow you just gotta point me in the direction

azure basin
#

Blender and Pavlov blend. Kar98 is a great starting one to be honest.

ornate spade
untold path
#

Good idea, I’ll do that

#

My main focus isn’t how to animate it, more the technical parts like importing and exporting. I think anomaly guys will know.

azure basin
#

Oh that's actually not that hard

#

You use pavelblend plug in for blender requires blender 2.93 or lower

#

It's just an addon you install and it let's you import and export anomaly files

ornate spade
#

I've used pavelblend for blender v3

azure basin
#

Weird I couldn't get blender to import it and their git says 2.93

untold path
#

like valve games

fair canopy
azure basin
untold path
#

Thanks, I was really worried for a second I might have to learn Russian proper to get to mod this game

#

Спасибо

fair canopy
#

You'll have to get then stalker sdk. Animations need to be repacked together

#

There's a pin with a video that shows how yo do the i/e for animations

untold path
#

damn i knew it

ornate spade
#

I mean its not necessary, you can still just use blender for exporting animations for use in game

#

only it doesn't support is like motion marks in omf

fair canopy
#

You can modify anims without having to repack them?

ornate spade
#

yeah, you can export and set it to replace particular motions in the omf

#

idk what you mean by 'repack' specifically i guess

fair canopy
#

Based on Barry bogs video it seemed that you needed to put the hand and hud animations back together via the sdk to make it work

fair canopy
#

oh what

azure basin
#

From the mouth of our overlord himself it is written. And thus I have passed the knowledge

untold path
drifting glade
undone lily
drifting glade
#

the obstacle: university

upper flax
#

2007 shooter type beat

narrow stirrup
#

Hey i,m using enhanced shaders nd screen space and i wonder if there is any way to remove SSR from the foliage cause grass some times looks really bad

narrow stirrup
paper oxide
#

Question about readjusting weapon models, so my way of doing these is going through the config files and adjusting the numbers. Now in some weapon mods (mainly the RPG reanimation, DLTX Vykhlop, & DLTX Shak 12 Tactical) when adjusted, disappear. The weapon model itself disappears, but still usable, shooting and reloading are still possible and has sounds. So why does this happen? I never touched anything else, I double checked.

#

It doesn't happen with every weapon with DLTX implementation, the MG42 turned out fine

#

This is what it should look like:

random fulcrum
#

maybe item_orientation or item_position have values other than 0, 0, 0 in their respective ltx files

paper oxide
#

Hmmmm, never paid attention to those, lemme check

#

Nah they're all zeros

random fulcrum
#

then i don't know

fair canopy
#

Is the gun way too far to the right or left?

paper oxide
#

Doing my own positions for all the weapon mods that I currently have, personal preference after playing project reality

#

Gave the guns a bit of a tilt inspired by Battlefield's weapons, makes it look a bit more weighty IMO

bold gyro
#

I've a question: Does anybody know if the sound effects for the anomalies are mono or in stereo?

#

I'm messing around with potentially making new sfx for the anomalies.

vast spruce
#

Eyh @azure basin. Sorry for the ping but could you explain a bit what your part_match_items script work ?
Latest patch broke this mod : #🖇old-mods-posting message
The melee items it add makes the game crash when you hover them and I want to attempt a fix.

azure basin
# vast spruce Eyh <@181673946691665920>. Sorry for the ping but could you explain a bit what y...

Ah yes it would. to fix that you just need to add:

            exclude = true
            return
        end```

right below that one and change axe to whatever comes right after wpn_ without the number.

What this addon does is just basically ensure that guns no longer spawn with armor parts instead of gun parts. So basically when you look at a weapon or take it to inventory it will just check it to ensure that it has weapon parts, if it doesnt it will reroll them. You can disable it tbh with no issues.
vast spruce
#

Add it at the end of the part_match_items.script ?

azure basin
#

Whats the weapon id for those items?

vast spruce
#

Found them here

azure basin
vast spruce
#

To be noted that I did not hover the fireaxe, just any weapon added by that mod.

azure basin
vast spruce
#

You're the MVP, trying it now

azure basin
#

Yeah, please let me know if it doesnt work. But it should

azure basin
#

Hang on I downloaded the files lol

#

AH

#

He has a whole bunch of custom melee sections

random fulcrum
#

what the fuck are those melees brother

#

and why haven't you shared them

vast spruce
azure basin
azure basin
# vast spruce I love you

Excellent! Ill make a prettier version later. As there were only knife and axe in gamma I didnt worry about other melee types lol

vast spruce
#

Thank you so much for the support for a mod that isn't even in vanilla

azure basin
#

Was easy fix, so no worries!

bold gyro
#

Threw this together in two-ish hours. Thoughts? The Electro anomaly sounded basic af.

vast spruce
#

Sound very cool, although I hope it isn't that loud in game

#

Also doesn't the electro anomaly act with "pulses" ? Your sound is continuous.

bold gyro
#

True. The reference I used was the electro anomaly in GS that is just a massive field of electricity. It wouldn't be too difficult to splice up the sample and have it pulsate. The only problem is getting it to match with the visual of the anomaly. The volume is an easy fix with some mixing down and rendering out at a few db less. I don't have the actual sfx as a reference for the bouncing/mixing.

random fulcrum
#

maybe use this for the ambient sound of the anomaly?

#

also it sounds really metal

lunar nimbus
#

theres time in bind_anomaly_field

bold gyro
#

I wanted it to feel "otherwordly" and also like it was a mass of condensed energy since it practically discharges in a massive burst the moment it touches anything. I took some samples of electrical signals and pitched them down to create the low humming bass frequencies. Overlayed over that is a bunch of different kinds of electrical sound effects and more signals of electrical cables shorting out. Then, I took some samples of someone striking a metal cable and pitched them down/reversed them to create this weird reality-warping sound effect. The metallic droning is from some reverb I applied on an electrical signal combined with distortion. I thought it harmonized decently enough with the other sound effects to sound like some sort of instrument.

The twangs of the metal cables, I thought of editing them and pitching them down differently from one another to make it less recognizable.

sullen dew
#

make it 50hz for realism snigsmile

bold gyro
#

But yeah, I thought about it as an ambient sound for the anomaly.

#

The discharge would get a separate sound effect.

fair canopy
fair canopy
fathom dagger
#

What do you think about not being able to sprint while reloading? Or alternatively, having a chance to fumble or fail your reload

random fulcrum
#

nah

still meteor
#

where dxml addons

vast spruce
vague sphinx
#

People tends to want games likes that to have said feature, rarely the other way around

fluid idol
#

OGSR GA has that, it's mostly annoying, since you can reload while sprinting if you start the reload first.

narrow stirrup
#

Is there any animation for looting bodys on modb? i can't find nothing about this

still meteor
#

No

drifting glade
#

I was comparing scripts and ltx manually and I got the plugin to compare of notepad++ and my life got incredibly better

livid hazel
#

hey, sorry if this is wrong channel but there is awesome mod for main menu but it has no MCM in it i v read comment on moddb that its just line you need to add to the xml but i have no idea what the hell i would be required to do, can i link mod here ? for help ?

still meteor
#

compare the main menú xml from mcm and the one you use and merge the líne

livid hazel
#

ah, great idea ty

unique pike
#

I tried to merge scripts from gamma cooking overhaul but I broke something

edgy tendon
#

Can someone please give me a 1024x1024 transparent .dds file? I can't create one myself; pshop struggles...

random fulcrum
#

use gimp

edgy tendon
fair canopy
still meteor
random fulcrum
#

sure user man hmu

still meteor
fair canopy
#

Does this addon work by changing the texture for the binoc ID frame?

thorn stratus
#

it's not modmaking question but I don't know where to ask but here where all the geniuses congregates

#

is it possible to grab the download link of resources pasted in chat beside writing it by hand from the bottom bar?

sullen dew
thorn stratus
#

it copies the discord link not the file

#

however I found a way, good old inspect page

sullen dew
fluid idol
#

Doesn't copying the discord link work the same? If I paste it into my browser it downloads it.

#

It's literally the URL you get from Inspect

sullen dew
#

it can, sometimes. others just bring you to the discord message itself, like what happens in my spreadsheet. not the most elegant or ideal way, but it works

thorn stratus
#

I need the url of the file

fluid idol
#

Yes, that's what Copy Link gives you

regal bolt
#

make sure to right click on the text, instead of the gray box

#

it's the difference between "Copy Link" and "Copy Message Link"

thorn stratus
#

right clicking on the name doesnt work, if I right click on the download icon I only get copy message link

fluid idol
#

Right click the blue file name

thorn stratus
fluid idol
regal bolt
#

that is very odd
glad you found a workaround despite that difficulty

sullen dew
#

perplexe yeah idk what could be making it do that, might be discord API being shit again idk

thorn stratus
#

might be permissions or role who knows

regal bolt
#

shouldn't be, since I have zero roles
unless there's something invisible going on here, but that would require effort from the moderators
so that's impossible

thorn stratus
#

when I right click at the file name I don't get any context menu, while if I left click I get this popup

#

maybe some sort of protection, or my settings. I am not even sure if there is user settings in discord

#

ok there is usersettings

fluid idol
#

That's normal

#

I can right click the file and get a link, and clicking it to download shows that.

woven mountain
#

Any crashlogs since then for me?

random fulcrum
#

create it then

brave prism
#

this channel is for discussing creating addons, not asking people to make addons for you lurking

cinder ivy
woven mountain
drifting glade
#

when I'm capable I'm gonna do a dog companion named fucky

mortal bay
#

okay so basically not mod making but mod editing

#

i wanted to change some sprinting animations for my favourite gun p99 so i opened the .ltx file with lowest priority, changed the entry on sprinting anims and saved but it didnt change the sprinting anim in the game

#

im kinda surprised because it worked for me in every single modpack before gamma

#

can somebody care to explain what i'm missing?

#

i basically swapped the entry from regular cz75 sprint anim entry to either glock or korth anim entries and neither work

azure basin
#

You would need to add p99 to the exclusions

mortal bay
#

ohhhhhhh

#

is it obvious how to add those exclusions or are there any shenanigans involved?

#

ok, it looks like i should be able to tackle it

#

ok, ive done it. thanks for the help @azure basin 🙂

azure basin
mortal bay
#

Yes! My guy finally waves the pistol while sprinting just the way i like it

mortal bay
tacit bear
#

what is the DIK address for Middle Mouse, or mouse 3?

lunar nimbus
#

yup

lunar nimbus
inner ravine
#

I'm trying to work out something for busy hands. Where could I find a resource for the meaning of certain inputs/how to put some lines into a script to do what I intend?

#

I'm no coder, I'm just trying to create a 'selective' input lock

#

As in I'd like to only lock certain keys of the keyboard for a set period of time, such as the length of a single animation

#

I checked pins but didn't find anything in particular, if this is the wrong channel then my bad

inner ravine
#

Alternatively, how would I go about accessing the player script? Specifically for accessing what determines button presses and the like

azure basin
#

If you're talking about direct input reading thats half engine half script lol

#

For the scripts unpack your game

willow chasm
#

someone write to the anomaly staff that they have a broken transition from the third person to the first when you have a weapon in their hands and the usual version of the pda (not 3D) does not work, thank you..

unborn sorrel
willow chasm
#

about the non-working near_border function, I will not say anything at all

#

XRay fucking Monolith Edition

lunar nimbus
#

engine is fine

#

unless it returns null and its not nil in lua

willow chasm
# lunar nimbus engine is fine

is that why the degradation of the psi protection artifact does not work from the psi anomaly, but from the strip of the main character's condition?

lunar nimbus
#

degradation isnt even in game, blame addons

willow chasm
#

Yes, addons are to blame for the fact that they do not have normal exports in the engine, even the calculation of the transferred weight + degradation of the artifact, everything needs to be done by scripts.

lunar nimbus
#

i still dont see how its related to engine, degradation is u set condition with lua, save with lua, load with lua 🤷‍♂️

willow chasm
#

Nevermind, I'm just going to have a mental breakdown soon, because everything works on some kind of crutches

#

@lunar nimbus when arena stash fix? -_-

lunar nimbus
#

now

#

add between lines 184 and 185

if se_obj and se_obj.name and se_obj:name() and se_obj:name() == "bar_arena_inventory_box" then
  stashes[se_obj.id] = "safe"
end
#

but it will be forever safe and nobody will loot from it, dont abuse it

willow chasm
lunar nimbus
#

can u just not abuse it ;]

willow chasm
#

but this is wrong... you can do it in a normal way..

lunar nimbus
#
if has_alife_info("BAR_ARENA_FIGHT") then return end
willow chasm
#

I Love you ❤️

dull basin
#

Is there a fairly simple way to delete/blank specific voice lines? Some of the Merc barks get on my nerves while I’m crafting or whatever in DC.

cinder ivy
#

"Funny, real funny!"

undone lily
#

Have fun delving into this hellhole

lilac compass
#

Yeah as someone who has had to edit a voice mod to work with gamma I can tell you there are going to be a lot of lines 😛

worthy mortar
#

Ah yes. stalker-mods su
The website that outright tells everyone to fuck off. kekw

vast spruce
#

Damn I still have access

hidden marten
#

You know a good tutorial to edit UI element ?

random fulcrum
#

reading

hidden marten
#

Do you have links or documentations to share with me ?

fair canopy
#

the best way would be to download a hud mod and look at what they've modified

#

a lot of huds are based on SID hud which makes it easy to modify hud elements

lunar nimbus
hidden marten
#

X,Y from the top left corner and width, height (right, down).

wanton knot
#

Hey guys, is there a config where I can change specific audio volumes? Like voices for example

lunar nimbus
#

no

hidden marten
#

""Online easy way""

wanton knot
#

Oh perfect, thank you! 🙂

#

I mean not perfect, would love to be able to set it in a config file but hey! XD

undone lily
#

it comes from the script

hidden marten
#

Yep ! You are right, i was not looked into the script.

undone lily
hidden marten
#

But if he does that, I recommend to copy this file in a personal add-on to avoid losing his modification since next update.

hidden marten
#

I mean SCO3 and Horror overhaul.

wanton knot
vague sphinx
#

@undone lily By sunfiles, you mean Anamflares folder, sunmask.dds, and suns.ltx

And by weathers, the what's inside the configs/environment/weathers folder ?

That's all ?

vague sphinx
#

Here you go

buoyant widget
#

What about a simple 'wet clothes' mechanic like in SCUM for example, your equipment (Suit, Backpack ..) gets wet and heavy during the rain and you have to sit by a campfire to dry it off or maybe add a craftable drying rack of some sort..
just an idea PeepoPing

edgy tendon
#

that's sounds quite misery-esque to me kekcry

#

cool idea though, for the lowest tier armour that makes sense, not so waterproof as a sunrise suit or something

buoyant widget
buoyant widget
# random fulcrum download cold system

interesting, so you basically have to look at your bodytemp to avoid penalties of fever. It doesnt touch the weight values (wetness) of your gear right?
still pretty cool though, ill try it

random fulcrum
#

nah it's just a bar that goes up from being exposed

#

and goes down by standing near campfires

#

basically the exact same concept you wanted but with a slightly different name

buoyant widget
random fulcrum
#

making sure you don't brick your pc

narrow stirrup
#

Anyone knows a way to have an entry video working on anomaly like cyberpunk? i want to have some intro like text or a cool video ,is that posible?
I would like to have an skipeable video like this when i launch anomaly but i am not sure where to start, any advice? https://www.youtube.com/watch?v=_NuPJmiQh-A

IGN

S.T.A.L.K.E.R is back and coming to the Xbox One Series X. Check out the announcement trailer.

#ign #gaming #xbox

▶ Play video
random fulcrum
#

what?

fluid idol
#

Intro videos like the original games

strong crystal
#

this has probably been asked 100 times, but is there a plugin or something for HD Character models?

#

Not that I dont like the old vanilla-looking stalker models, the geometry of them just seems so out of place for the rest of the world.

unborn sorrel
#

totally wrong channel mate

fluid idol
unborn sorrel
#

and never, ever mention HD models kekleo

strong crystal
#

ok too many channels didnt know where to go. sorry

still meteor
#

yes i remember back when soc released, the default hd models were immersive

tidal elbow
tidal elbow
still meteor
random fulcrum
#

i'm sorry falco i just

#

i just have to go with the flow today

#

please understan

#

d

tidal elbow
#

Momo I already had a dude who literally said that he's going to report me to Discord

#

Don't start as well

random fulcrum
#

lmao fr?

#

i can't

tidal elbow
still meteor
#

if it crashes, remove 'items' folder inside hd model

azure basin
tidal elbow
#

People can't read and I'm an asshole because the question is stupid, silly me, new to mod pack and stuff

#

The usual

#

I'm being a bad moderator, I'm rude, I'm an asshole, I should help, I started it...

#

I literally have 1984 in my name, people can't read smh

unborn sorrel
azure basin
undone lily
#

Keep in mind the game can only load ogm videos

steady apex
#

@still meteor i had "pure virtual function call" error too while were testing various dxml stuff with ZCP 1.4 (no adding characters, just adding dialog lines and stuff), i think its not even related to that, doesnt make sense too me. Upgrading ZCP to the latest version seems to solve this issue

#

as for dxml stuff, i think text strings such as <string id="garbage_guide_meet_0"> <text>Who are you?.</text> </string>
can be put into new xml file inside text/eng(rus) directory, so they arent required to be "dxmlified" to be compativle. and the ids can be duplicated. The latest met id will be used

narrow stirrup
vague sphinx
wild otter
#

Cars/ vehicles work in this mod pack see a bunch of car fixed mods in modlist I'm assuming it's collision mesh's or textures but maybe I can hit people with a jalopy finally

undone lily
wild otter
#

Cars have collision?

wild otter
wild otter
lilac compass
wild otter
#

I will pass on the results tonight

undone lily
lilac compass
undone lily
#

they also don't protect you from anomalies

#

but killing mutants and stalkers with cars is fun

lilac compass
wild otter
#

That's fantastic

#

So O starts it it's been awhile

#

Forget default detector

lilac compass
wild otter
#

I am excited

undone lily
lilac compass
wild otter
#

Agreed

simple scaffold
#

yeah you don't need dxml for translation strings. id's in files loaded later will just replace earlier versions. so start your file name with a letter latter than s

misty mauve
#

@undone lily Hello, brother. Tell me, is it possible to disable limb health somehow, but leave the health indicator in the form of a person?

unborn sorrel
misty mauve
thick anvil
#

Ehi, there is a mod, dltx groza custom (a 7.62x39 weapond with gl and lam) that i've downladed from here. It's very good, but the author did one error:using march scope, you can use dynamic zoom, but only the first time: when you switch to secondary aim/gl, when you aim again with the scope, you can't use the dinamic zoom, so you have unload the grenade (this is the only groza that suffer the vanilla gl bug) put away the scope and the put it back. You now have dynamic zoom again, congrats, but wait: when you switch to secondary aim you have, again, the same problem. So basically you are stuck to static zoom, which it's not terrible but it's a problem anyway. I hope this text can reach the author (i don't remember it's name).

drifting glade
#

what are the errors that gives the new bas?

random fulcrum
#

incompatibilities with larkin's part fixer

#

not being added yet to cr3pis icons so they don't have icons

#

not being added yet to the (bas) label removal so their names and descriptions are also fucked

#

most, if not all new weapons from this update have borked ads shooting anims

#

as in, they briefly go back to hipfire before reaiming

#

new weapons have their fov locked and don't use jsrs sounds

#

and obviously don't have eft reposition alignments

#

among other things

#

but those are the most apparent ones

fair canopy
thick anvil
fair canopy
#

gamma has it's own engine edits

random fulcrum
#

so has anyone figured out a bulletproof fix for the pda issue or am i just the only guy that still has the issue

fair canopy
#

pda issue?

random fulcrum
#

larkin tried to help me out but anything i've tried so far doesn't work

#

viewing or equipping looted pdas makes them disappear

fair canopy
#

ah, that popped up with 1.5.2 right?

random fulcrum
#

yeah that thing

#

like, i've tried disabling zcp 1.5d and nothing

#

supposedly that was the cause of the issue

#

tried with vanilla gamma, no shot

fair canopy
#

why not try looking at the script changes between 1.5.1 and 1.5.2? i havent been using zcp 1.5d for a while and ive had it since gamma updated to 1.5.2 with zcp 1.4

#

either that or maybe they were changed to a different kind of object which gamma is overriding?

unborn sorrel
#

zcp 1.5 and FDDA caused it for me, cant help further sry

fair canopy
#

we should just get rid of fdda kekleo2

random fulcrum
#

truer words have never been spoken

vague sphinx
#

But muh realism

random fulcrum
#

i think i found the fix

#

let me get hold of a new pda

fair canopy
vague sphinx
#

How can this be possible ? x)

random fulcrum
#

holy shit it indeed was the fix

#

that's a patched version of the ltx inside wildkins' svarog dao patch

#

it fixes the pda thing

#

now you can actually read them

fair canopy
#

More stashes again? holysmokes

livid hazel
#

Any mod that gives more max uses to items like medkits and others ?

fluid idol
#

Good chance there's a DLTX one on moddb if you look

fair canopy
#

you can modify the uses via a dltx file so it's easy to adjust

livid hazel
#

thank you very much

random fulcrum
#

the pda issue was because of people refusing to do dltx for basic stuff

drifting glade
fluid idol
#

Alright, some part of the new Anomaly Seasons Redux/Project Inverno causes a weapon particles crash, but I can't see any file involving those that isn't being overwritten. thonk

#

lmao found it

#

"mod_system_HFX3.ltx"

worthy mortar
#

Guess that's why BaS doesn't use Blindside anims kekw

fair canopy
#

Lmao you swapped the anims?

worthy mortar
#

Yeah kekg

random fulcrum
#

but the kiparis and the skorpion do use blindside's anims

worthy mortar
#

Then I tried to reposition the shotgun, but then I noticed how many scopes I'd have to work through.

random fulcrum
#

other weapons don't really need them as they're fine enough

worthy mortar
#

And then I almost barfed when I equipped the scope on the shotgun
And it turned out to be a pip scope kekwait

#

Fucker even on the test map halved my entire FPS

#

What in the absolute fuck

#

"But pip scopes realistic and immersiv-"
FUCK YOU. reeee
One does not trade playability for immersion.
Now I'll have to actively avoid using scopes on BaS weapons if they use pip.
smh

random fulcrum
#

pips are hardcoded to chop frames in half, no matter how ungodly beefy your rig is

regal bolt
#

im gonna kidnap the cunt that created PiP and force him to play a game that has only PiP scopes on a shitty laptop

fair canopy
#

that's attachable. some guns have them on by default though

worthy mortar
#

Hell if someone can pull off 120fps then they really have some serious power in their PC.

still meteor
#

i reach around 180-200 fps

#

in the test map of course 5head

still meteor
#

apply a reshade and instanlty lose like 40fps for some reason

worthy mortar
#

Reason why I usually remove dxgi

#

Default reshade isnt that obvious and its not worth stability for me.

#

Now if only Grok didnt force me to do that with every update 😂

lunar nimbus
fair canopy
#

No fdda needs to fak off 1smoge

lunar nimbus
#

lol

#

fdda: works for everyone
granma user: installed scuffed addons that break fdda "fdda is broken addon"

fair canopy
still meteor
shy shadow
#

is ther a multiplayer mod for this?

still meteor
#

ray of hope / xrMPE

shy shadow
#

would it work with gamma?

still meteor
#

no, gamma is a modpack for anomaly

#

anomaly doesn't have any multiplayer project

shy shadow
#

oh ok

worthy mortar
#

And even then, neither xrMPE nor RoH are out yet.
xrMPE only has defense mode and uses Gunslinger too.

#

And RoH is pretty much an entirely new game at this point.

worthy mortar
#

Not open world mp part of it tho

simple scaffold
still meteor
steady apex
#

Post the file

#

And put it into text/eng for English

#

Text/rus for russian

still meteor