#╓☢stalker-chat
1 messages · Page 285 of 1
ig when youve played as much counter strike as i have
it just doesent happen for me
Especially if it's something that happens suddenly, like a Chimera.
like im not immune to jumpscares
but i dont panick from them i try my best to kill whatever is attacking me
since i dont play iron man
if i did i would rather run and heal
i have high hopes for you, bandit friend
yes, expert
The bandit looted exo is so ass, but NPCs get different armor values than the player does.
completely different system
you have to break an npcs armour first
before then you do reduced damage
and they have a flat armour value
i dont know the details, but you can brute force through it by spamming fmj
It's been explained a few times here by momo. Pretty sure Sin's % damage resistance is way more broken than any BR value NPCs might have, because you can't 'break' that.
yep
its 35%
they take 35% of the damage you would normally deal
for zombies its 30%
bandits take 110% ap
Feel like it's more if you don't get headshots. I think it's shared (or at least similar) to zombies.
They literally just take a huge % reduced damage from body shots, period.
30%
for the whole body
including head
its just they take some 365% damage on the head
and they are easy to headshot since theyre so slow
I mean, that maths out to still being basically invincible to anything other than headshots. 
And I will say that their funky stumbly walk cycle can make getting headshots on them still a bitch.
kinda funny that you dont get these buffs when playing as them
only when against
its so peak
far
using HP ammo against sinners is genuinly valid
Having faction-based stats would be... interesting? But I imagine also a fucking nightmare to code, especially when the disguise system is a thing.
at least regular ones
i wanna do a small calc on this
hp vs fmj on weak sinner
Sin may have the 35% reduction but they do also still have regular NPC armor values, as well.
ill take 5.56
because its hp got some slight increase in ap
then 5.45 since it has more dmg
And I am fairly certain that means it takes 35% longer to break the armor if you aren't beating their BR.
All in all this equates to like, 1 more shot-to-kill in a lot of cases. 
youre more eating away at their armour
destroying it with each bullet
some do it instantly
some take 10
but those are the extreme ends
The system is something funny like BR - your AP value, and they lose their armor value once their BR hits 0.
non pen shots still do damage of course
If your AP isn't enough to 0 it out in one shot, that shot won't do piss for damage to their health.
i think each ammo has its own penalty
.338 deer hunter sucks if you dont pen
really badly
but 5.45 and 5.56 almost dont care sometimes
since they still carry a lot of velocity, and velocity is good for ap
yeah the armoured trenchcoat which a lot of sinners use
5.56hp breaks it after 2 shots
fmj takes 1 extra bullet to kill on the torso
but thats 9 to 10 so barely matters
5.45 is the same but 8 and 9
since its got higher damage
[Laughs in 7.62x54 NATO.]
tonight, we feast
same amnout of shots as 5.45hp
for armoured trenchcoat sinner
but if they wear actual armour hp is gonna be a bit worse
quite the welcoming party as my first time stepping into red forest for bandit run
Red Forest is always fulla Sin/Mono.
Especially if you're going towards Jupiter, since you walk past the Sin base.
And I swear those fucks can smell you.
My stalker has been awake for like 19 days straight so far, surviving purely on boar/lurker/chimera meat and coffee.
Diabetes Speedrun, Zone Edition.
when you trowh stimpaks, fentanyl, yadulin, ibuprofin, antidote, vinca
in the mix
my character always ends up being a junkie
cant forget good ol morphine
pop it before any important fight
morphine + military stimpaks is such a good combo to have
Scientific Stimpacks are neat but entirely superfluous tbh.
i really wonder how armour rework is gonna treat proto exos
those are my main armour lategame
we onto this jenga analogy 🗣️
ey i came up with it
someone probably made the comparison in the past though
dont think its that original
anyway do I farm renegades as an ecolog? they tend to drop good shit randomly
Just get some half-decent artifacts and use an SPP.
the proto exo gets 7 belt slots too
ssp always limits my carry weight too much
proto exo fixes this
Also requires batteries though?
thats fine
im efficient with my quests im never low on cash
like taking 5 contracts to kill the same guy
Eh, if you get a few Generators you can theoretically run the same battery for quite a while but...?
just buying one from a trader
works for me
with one spare on my person
im on day 4 and got my proto exo up and running
its a jury rigged power supply only sadly
ffs
Only exo I have is a Duty Exo, but it's fixed and also uses a jury-rigged supply lmao.
Cons: Limansk
Pros: High-level yellow stash...
need to kill more exos
ive cleared most of yantar, and freedom base
im attacking rostok next
ksg-23 my beloved 😄
feels like a horror game
Fun fact; Stalker is, in fact, a horror game.
horror fps yeah
whole theme and atmosphere is
i love it for that
entering a lab for the first time in soc was incredible
Hell, even just Agroprom Underground had me shitting bricks the first time I played the game back in 2008.
Scripted Bloodsucker, the constant squeaky light, and the Controller at the end.
Basically required for that gun to be useful. 
its a good gun
high damage output per bullet
its just... old
slow reload
slow fire rate
low mag size
im gonna get the forester mk2
So long as you have good aim, it is a good weapon. But usefulness is measured in volume of situations it can be applied in.
exactly
im not used to weapon sway so its a little shaky at times
i was able to pick them off 1 by 1, this rifle quickly sucks when you get swarmed
if it at least had a maganize like the sv98 it would be better
i like irons
i dont mind using them on most guns
theyre implemented fairly well as far as video games go
guys i need help since im getting absolutely ignored on newbies.... i need help NOT picking up a table or furniture around hideout... i press f and its insta picked up
yea... not much to be done about that
if you have interaction dots on it can sort of help avoiding it
nvm 
i think if you have to pick it up you'll have to hold F to open the furniture interact menu now
is it safe to enable and disable black market mid game?
Yeah
this is still my personal favorite though
What frquency do i have to put my RF radio on for Stitch's stash? I forgot abt it
197?
Off-weiner-sehen.
Nvm, found it by chance
is that U.D.E or other mod
doesn't it also increase damage or some shit?
it does? that sounds funny
this map
on that topic im probably the only one but I'd love an HK53
Longer game progression imo
This would be a bloodbath, depends on the intensity of the Mercs
more stuff to do
More gun parts and make them much more realistic and immersive and challenging to maintain and repair 
bro playing with god mode 💔
is that rostok and wild territory combined into one level?
so based
WHAT
HOW DO I GET THIS
Fuckass loading screen in wild territory
for no reason
Yes, has several locations open with full modelled interiors.
Fps go brrr
loadscreens are fine i think problems are - nothing to explore for, ass quests
how much mods are enabled on gamma(default)?
554
Thanks 👍
Bloody hell the stuttering is bad today
yeah G2X Tactical Light Preset is game changer
Might install it for my next run
Gotta figure out how to get rid of this stutter though, really bloody annoying
did you increase the garbage collection thing
the wuh
how can i revert to original mo2 modlist ?
bump it abit
What does that setting do?
How come mutants spawn on top of me about 1/3 of the times i rest in rostok? Is this part of some quest or just bugged?
I sleep in the mechanics building
like all your scripts create garbage so this shuffles the time it takes to collect it
Is there any gun in the game that takes Razor HD or ADO P4 Sniper scopes?
And raising the number helps your game run smoother?
!default
@quasi grove
To bring your mod list, settings and keybinds back to default, inverting any changes made by you:
- Open the G.A.M.M.A. Launcher with admin rights
- Uncheck every box EXCEPT
Delete Reshade DLLs - Click on
Install / Update G.A.M.M.A
Note: If you wish to keep your keybinds and graphical settings, go to Anomaly\appdata and backup user.ltx.
its just diff exp, i think lower number means its more aggro when its time to collect so you gonna have micro stutters. If you go big number means at some point you gonna have a big freeze but less regular
Huh, alrighty
its explained in the stutter command by the bot
all the scripts generate some garbo logs so the number means when its time to begin new cycle, smaller number more cycles more microstutters,big number 1 UUUGE swoop but bigger freeze/load time.
îf you want to have a modified modlist and default gamma you can copy it in mo2, and rename it something else
so the main gamma one stays default and then your own as a seperate, can switch by just switching profiles
how do i control how i see weapons laser ?
hold L
youd have to go into game files if the individual mod i think
i dont use lasers in gamma
i see
some guns just have better lasers than others
on some it wont even line up to where youre aiming and is just visual
hip firing at least
is it just me or did f2000 just become very common
cuz i've just seen like 3 in yanov station
i know it might sound goofy but you can make a crosshair which is red like a dot and pretend is the laser
nope you just got lucky
or unlucky if you dont like it
any good combat ai mod you guys would recommend?
I already have an f2000 so don't need them but i do like it
just it was such a wat da fuq moment
people use redone ai
redone ai is like turning every npc into a corner camper in CoD
it's so painful
everytime I think I cleared a base I turn the corner and get obliterated
i dont rly know what the AI mods in gamma do they are so vague discription and you have to be coder/know the files to understand which ones overlap each other
redone likes to make you the aggressor
they will just sit behind a wall until you walk out of cover
winning the last arena fight gives me busyhands
bruh
ive never had busyhands before because i dont spam hotkeys
Didn't GAMMA specifically alter default AI to not play like this because it's usually more boring
GAMMA makes every NPC have Monolith behavior, which makes every encounter about the same
reloaded my save before, won again cause the fight is kinda easy
he just stands still at the start and you can put a nade on his feet
still never having expierienced busyhands before now i see why its an issue
U are saying that a renegade is soo smart than a monolithian
thats cuz you dont enable npcs looting if you do then it becomes abit diff
meet bandits in cordon who killed a military guy and have ak12 and run at you lul instead of random bullshit guns

the fights would be different from your prespective because you would think oh its a X guy should have X gun and then they start gunning you down with upper tier gun
only isg and sin, not every npc
the more you know
in GAMMA they just block you from looting i think but actually dont loot and then the body gets deleted
it would be a really minor amount of cases if it ever does happen 
"Bet you weren't expecting the Bandit that had the AK12" yeah if they ever get to kill the Military 
theres NPC looting fix so they only carry the best stuff they find till 30killos
so if you play for a long time lets say in the swamps the renegade guys would have m4s,vss crazy ass shit
they already carry with crazy ass shit
Lie nuke

ye but if the squad is like trainee,expierenced guy and veteran
the trainee would have a makarov or some shit or nothing
when they kill someone with m4 nobody would swap their gun but the trainee and he gonna have a m4 now
yeah again, really minor cases that would ever happen 
experience and veterans carry with ARs lol
I know what they carry
It would be Novice / Trainees that commonly carry SMGs or Shotguns but they still have a likelihood of spawning with Sniper Rifles
happens to me a lot but ive changed target_prior script abit and how npcs move to where
i dont think the mono guys move at all from the north in gamma
got tired of zcp just perma spawning dudes behind my back
duty could never have this kind of drip
drippiest exoskeleton variant
out of all the factions im sorry maybe ecologists can match it
i like bandit exo
looks wise
i've just realised that you can no longer craft expert tools 
Rate my inventory
holy grenade
dumb question: is there a way to utnr off the controller suicide kill move?
keep your distance from him
its part of how the mutant works i dont think there is an option to disable it
well its not an vanilla move
God I love loading into zaton from jupiter and dying to radiation immediately
disable the gunslinger controller mod
Do you guys treat this like a BGS game and avoid overwriting saves because of corruption? I've been doing that but I'm wondering how necessary it is
I am just using godmode and get killed by a controller 🙂
yeah it's scripted death
another dumb question: lorewise, the monolith are resistent to the emission so if I play as monolith, can I stay outside?
no
booo
if you play as monolith you also dont get the damage and ap reduction that mono npcs get
same with sinners
so you're RPing as a LARPer
i mean it could be cool if you were immune to emissions as mono
but as mono you arent immune to psy either
or radiation
Sin start with Lucifer though, so they can get superpowers - at a price
also most mutants ignore sin i believe
putting that on early game is quite something
the upkeep is hefty
mono get, uh, the VSS, which is kind of like a superpower
is there a possible bug where neutral stalkers just randomly start shooting you?
do i have to start a new game if i install FWP?
you prob shot someone close to them
or is that only if ur updating the fwp
so fwp now has only EFT guns and nothing else?
last time i added a gun pack i had to restart as it didnt seem to properly add it in mid save, but that may be different now or different for FWP specifically. try out their channel #1277740537344168016
im not able to ask anything in there says the thread is full or something
well that makes sense
no
hm then is your goodwill super low
no
who shot you just randoms ?
it's just 1 freedom guy randomly coming for me when i'm in the army warehouse
while all the other freedoms are neutral
^
its always an accidental teamkill for me
it wont make the whole faction hate you just doing it once or a few times but their squad will kill you on sight
INSIDE THE FREEDOM BASE?
but i guess that's that
you will take another reputation loss
sucks when you hit fnatic on the first mission and the rooks are on your ass day 1
but he will keep shooting you forever i think
just reload at that point lol
you shouldnt make people angry for shooting your own companions though
nah just wifi task pda from the rookie anomaly until 1k goodwill and they forget
are the loadout stats accurate?
I've always been suspect of the armour stats on the loadout page
cheaper armour always seems to have higher 'ballistic res' than the more expensive armour
arent the expensive ones just for arti hunting
like for CS, the Leather Jacket has +73% Ballistic Res, whilst the CS-2a Body Armor has +52% Ballistic Res, which doesn't seem right
not as far as I'm aware — the less expensive one is often just a leather jacket
probably not relevant at all
since he reworked all the armor stuff
im sure its calculated somewhere else
considering the ingame res caps are 65 anyways and nothing gives all of it
I think it might just be the loadout screen that's got bugged values
because once I'm in-game they seem to be more along the lines of how expensive it is
im with the UI rework thingy from Sota, you cant see the numbers but it shows
that the jacket has ass protection
Juan's and Frosty's, but this was happening before I installed those
the thing is, the numbers only show if I've loaded into the actual game world already
can i use https://www.moddb.com/mods/stalker-anomaly/addons/minor-meds-fdda-dltx with gamma?
so if I've just opened the game, it shows the bars, but if I quit back to the menu from already playing a save file, then the numbers show
why do u need that
more random meds and i like the active charcoal, helps dealing with ibuprofen
nah as stand alone mod
I love paracetamol
the meds are already too op i think
also you can drink water
or take the coffee pills
nah i like variety
im having 0 luck getting fwp to work, crash on startup dont understand what could be causing it. watched the video did everything exactly as it told me to
what does it say also use the other channel
it gives me no error and ok
https://www.moddb.com/mods/stalker-anomaly/addons/hisalutes-weapon-packs-fixes-and-tweaks can i use thiis with gamma?
i think there are better versions of this guns in gamma already
oh really? thats good to know
hmm i see
https://www.moddb.com/mods/stalker-anomaly/addons/upgradeable-backpacks-rebalanced-dltx-vanillaold-world can this be used in gamma?
you wont need it cuz in gamma you have the skills to up your carry weight like in a RPG
yeah but still
yeah it's bugged
ill take extra 30Kg
okay i lured out the aggressive freedom and killed him
hopefully i can base in army warehouse without this bitch shooting me on sight
it was just the one guy?
yes
everyone else in army warehouse wasn't aggressive lol
it was on the scout towers
hmm weird
thanks. I hope it's only the armour then
more than weird, that bitch stole my invictus life
how does that work? u have limited lives or only 1?
i'm playing on 5 lives with life granter on 3 days, but ideally i was trying to go for invictus which is only 1 death (so 2 lives) allowed on hardest difficulty;no difficulty settings changed and no debug duh
you need to finish all 3 main story lines
if i die again i'll just downgrade it to ironman trying to die as few times as possible
oh crap
yeah fuck all of that, cool but no thanks
i got clapped 2 minutes in doing wolf quest by 2 zombified
it's just a side challenge since i've played gamma a lot already
GGs
oh no zombified are fucking insane
for some reason they crouch and hide/ambush same way as other stalkers
i thought it was free loot, but got one shotted off the rip
whoever coded that was drunk
cuz they aint zombies like the walking dead
it's a gamma/anomaly thing tho
those are brainwashed stalkers
cuz in call of chernobyl they wouldn't do that
yeah i later saw them crouch walk and shit and try to low crouch shoot my feet, was pretty insane
too bad im already failed so ill just treat this as any other regular ironman run/practice run.
fuuuuck
are you taking it slow too?
if yall ever want some fun just fast travel to this spot and wait for 30 different squads and mutants to spawn out of thin air
considering im restricted to 1 gun, yes it take quite slower than usual
they talk about their families and stuff while the walking dead zombie guys just grawl
whaaat
is that the toz run?

fucccking wild
monolith blade too?!
i've never found it ugh
even on medium difficulty with good loot skill
is it safe to add all of the Juans weapon delivery guns to gamma or are some of them already included?
small upgrade time
shotgun in melee? that works for invictus?
check what guns drop
you can use any mod really
it doesn't check for mods
gotcha
one of many ways.
which hat is that lul i dont remember those icons
yeah well cheating is for loosers, enjoy knowing that u dont deserve the invictus status cause u actually cheated
is that ACH hat ?
wtf you survived that long with ach-hat
i always get head-eyes so i upgrade hat first and run suit that has more arti space for the ballistic thingy and the other artis
fair
well i looked at the spreadsheet but i cant be 100% certain. can anyone tell me if any of the Juans weapons included in base gamma?
like the delisle carbine?
Only the Scout but it's pretty outdated
Scout the sniper?
Yeah 
ok thanks for that
is Juans pack gonna conflict with FWP at all?
trying to save myself the headache
just add guns 1 by 1, if you add huge packs its bound to have conflicts
how would i test the if the guns work, dont i have to wait for them to spawn to really be sure?
i mean i guess ill see if it starts up at all
thanks for the advice
heh nice
😭
i haven't found this on 20 chimeras in my normal save
actually nvm
second chimera, alpha one from the swamp
noooooooooo
i would have rather'd not looting it
upset :-:
do you want it to be 90 or what
so do i disable the gamma scout or dont touch the Juans pack one?

pulled out gauss gun, game crashed. its too powerful
guess im killing eidolon with 7.62 ap
Think it'd be fine if you just install it
!gausstemp
@signal gulch
If you crash with: section wpn_gauss_hud model dynamics\weapons\wpn_gauss\wpn_gauss_hud Do the following: #🔨base-gamma-support message
It's a conflict
so use either just not both?
Yeah
which is is better?
They're problably the same
ok
I would just keep the vanilla one
is this stille relevant ?
Disable the Steyr Scout, Winchester 1873, BRN-180, MP43, VPO101-136, MP9, Mossberg 590A1 mods, or any other mods that conflict with FWP files, you can't have both versions of the same mod on at the same time
i dont think fwp has anything but EFT guns now
but the juans says a double pack so i guess a 5.56 and a 7.62
Those both already exist
theres a Meowie reworked Steyr Scout not sure if its in 3dss now
https://drive.google.com/file/d/12XShEnWdsF9Z0ztmIiuWwr-D43Q8abdt/view
A lot of them aren't compatible with each other, and you'll spend more time then it's worth trying to sort out load orders for all of them
really? sheeeet
Just pick a few that you really want and just stick with them
anything thats not compatible at a glance? if not ill just dig though some of them
there are so many guns in gamma even if you add more its gonna be tuff to get em outside of debug spawn
Chances are you won't see all of them in a playthrough anyways so you can just play mix and match each playthrough if that works for you
You'll have to just figure it out man
its fine, thats why i like it, after a while u find a cool ass gun and the game is fun all of a sudden again
already has those crazy guns
well it doesnt have the crap guns, like the bar and some other odd crap
gotta love those too
can't find my mk23 lol
juans pack has like 3 extra bolt action rifles, seems dope
which ones?
gamma has guns that feel those roles imo
if you want bolties check this
smle mk3 i think thats a bolt. also carcano and sharps 1874
I need to find morre bougie cool guns
you want to play hunt showdown xd
krag bolt action. no clue but its fun to fuck around with them
Just brought the EOTS-62 and I need something equally strange to put it on, preferably with a laser
only if it had more in depth shit like a proper inventory and looting
hard to do that when you are console bound
Krag was a little disappointing when I tried it I think
god damn everyone hates eachother
Fucken freedom and ecologists went to war not long ago
bro has the chad loadout
wtf Tima wasnt fuckin around
oh sheet more mosin, if u didnt have enough mosin after mosin. iil grab it
I should go do that pripyat expedition with rogue
If I dont do it now by the time I do every faction'll be at eachothers throats
Plus monolith might drop somethin' nice
does this conflict with gamma or fwp or juans?
not with gamma but no idea with the others
Works with gamma
nice
niiiice
this is the coolest new gun outside of YukiZ stuff
I wish someone would add the aek-965
wtf is that, a newer 971?
its a shotgun
Yeah he made a nice m60 addon
where can i find this said addon?
check in mod posting yuki's armory
i like machineguns
Just search for it

nice semi auto smg we dont have that in gamma

Nope
Basically an attempted modernisation of the ks-23
its worse spas
oh
ks-23 is better than spas..?
965 shoots 12 gauge?
well ks-23 aint a shotgun its for cosmonauts to fight bear
warhammer 40k space marine sidearm
you have to check 1 by 1 or in his thread
its all kind of stuff first yeah debug it spawn in the test map see if it loads
then you have to start a game cuz sometimes there are crashes with people spawning with the gun
where the shit is that?
bro made a base next to the elephant foot what is that lightning
garbage
he is under the flee market
bugged out hdr im fixing it
yeah i think its a good place to base in
thats a lot of light
right next to butcher and rostok
i got my humble abode in rookie village for now
basing directly in rostok is incredibly unbased
just add door to the basement thingy
is western goods worth grabbing?
so i had to do the next best thing
yeah i like it
nice
but you need some patches cuz the food is too op
do i need to start a new game for it?
definitely the amount of times i had a boar just walk in
no but beware it adds alot of bloat though you can customize the modules
i usually just add it for the flea market extension and devices
thats literally it
i dont want no pepsi in my zone
yeah just a bunch of stuff like that
it adds alot of food items,magazines,gadgets,npcs and a quest
basically just reskins of food
if you like variety sure go ahead
but i personally think its too much bloat and so i never enable that module
you can still use western goods without it tho
good mod
im not touching mags with a 10 foot pole for a minute
the lighter is incredibly immersive as a light source
lighters are also just useful for cigs
no more wasting matches
also bro zcp is wilding
i hate zcp
spawned fucking gauss mags in the garbage
thats how i got myself the lamp i sold them
lol
im flat broke in here and its spawning fucking gauss mags
some unknown deity flexing on me
another reason that room below flea market is goated is that
zcp for some reasojn always spawns high tier ammo in there
if you gonna add WG use this https://discord.com/channels/912320241713958912/1432750802639913021
im a vintorez kind of guy so lots of sp-6 and sp-5 will just pile up if u base in there
goated base spot
really underrated
can you take down the heli with an ak?
yes
so i've tested two lost signal quests in meadow, one form freedom and one from mercs, neither are spawning bodies, any suggestions?
though you need some ammo for it and well the heli might take you down before you take it down
it depends from which side you entered
if you enter from dark valley they spawn next to the loners buildings
yeah im down there now, nothing, same for last time
next to the fire first buildings
meadow is so small normally you can hear the beepr ight away anyways
i alwasy miss lost signals in meadow when theyre right infront of me that place is fucking cursed
im not even getting beeps
are you sure it was in maedow then
ever since a wild territory one didnt spawn the PDA, it seems like all of them on this char are no longer even spawning bodies
u could use this and visit each one if ur feeling dire
https://docs.google.com/spreadsheets/d/1mDAAm9izEtoeDRsKjsYpL0hSbcjWz-AgdIg0DSogPeM/edit?gid=204005336#gid=204005336
yeah i screenshotted it just for my own sanity lol
thats what i did and usually i found my rf signal
meadow especially can get fucky with its spots
Re-enter the map
probably the bug where PDA doesnt spawn and game needs to spawn in a new squad
ill give it a shot but i tried that last time too, no luck
God I hope one of the sa-58 AUS variants lets me use the bougie thermal scope
i hate doing em
if nothing helps download the task manager and complete t he mission that way
not touching them until i get pda v2 lol
i hate the stash spawns cuz i dont know em lost signal is only bad in Zaton
its so easy with pdav2 since it just shows dead bodies
i have one lol, never see the blue dots anymore like i have on other chars, i think its bugged thinking that there is still one active in WT from all those days ago
and complete it if u cant find it
wait thsi mod is what i was looking for
tysm for sharing
i have this bugged task i wasnt able to get rid of
now i can finally put it to rest
yeah thats my fav function mod
hmmm, i have one blank task in the GUI
i wonder if that's related to lost signals being fucked up
yeah it was the lost signal one, i wonder if the bodies from my scuffed WT one will be finally despawned now as well
save complete it then check
yeah will do
they're still there damnit lol, I have a feeling lost signals may remain fucked up on this char but i'll try one more time when one pops up
I FIXED IT OK

if you completed the task in WT they should vanish and you can prob do other lost signals
sadly i manually abandoned that quest ages ago when I couldnt find the 4th body, since thent hose bodies have stayed there and other lost signals have not spawned any bodies
live and learn i guess
so i put on the arti special ammo in but it changed all the ammo icons, is there a way to get the normal gamma icons back?
What the dog doin'???
looks like a monkey skull

I really gotta get around to installing a LUT
Reshade is so ass
Aye yall two questions
Does emergent zone 2 need reshade, and if not how do I get rid of reshade entirely
it doesnt need reshade and you can delete reshade from the launcher thing just save your settings first check reshade command
It does not, and I recommend Emergent Zone 2; it's pretty nice looking.
Thats the one im goin' with
i like the yellow one looks like toxic
which mod adds the modernized RPD? i only see the regular one in debug
nah the RPD
the 7.62 drum mag mg
is it normal for cz52 and cz75 auto to not have incons in debug menu? or did i do that
it's normal
Find it annoying how you cant drag every dead stalker you kill if you are doing stealth
I don't think it matters unless you care that much about immersion
Vanilla anomaly has draggable bodies as mobile storage but I guess someone said that's too much fun and not allowed
I actually dunno if you can mess with the mod settings to change that 
Not really about immersion and more about the NPCs not finding out about your presence.
I don't think it matters 
tbf idk if npcs even give a shit about dead bodies yeah
I havent checked that out
I just automatically assume they do since it happens in every other game with stealth

:(
Truly peak
The ai of the original stalker games is sophisticated but idk if the gamma nocs actually even care about shot noise
it's better than sdalger tuah 
what are yo uguys evne talking about
I think they do. I shot a bandit with a VSS and i heard nearby bandits go into search mode
It's AI designed for an environment being compared to AI designed for everything
yeah but they'll do it if you use an unsilenced gun too 
Yeah Silenced weapons reduce the range
do you wanna know how
Thats fair
But the Stealth in Stalker isn't really that great
ah thanks 
someone could make it great, there isn't people for it 
also if you have stealth kills enabled and make silenced weapons count towards stealthily killing
its old slav technique only me and Forester know
Yeah but that's easy to abuse
come in lobby2 whoever wants to know the secrets
I suppose not being seen at all while crouching is the entire stealth mechanic
Pretty much
It's visual and sound based
And it hasn't been developed further despite the tools for it being available

guess nobody wants to know
Is this a known bug? Is there a way to fix it?
and no, it's not regular busy hands. It's related to AK Alfa.
i cant see whats the bug
busy hands
moon cycle is real, fucking 9am and i can't see shit
Ngl I’m digging the Spas12
We’re vibin’wining
SV98 on the other hand..that’ll have to go bc of the scope
is this gonna work? https://www.moddb.com/mods/stalker-anomaly/addons/dltx-m134-minigun
also can i disable the autolooter or is the game gonna break?
Who has the forester k98 goodies?
Clear Sky?
I need the muzzle stuff
And a couple of mags…damn it why do all bolties except Mosin have to have mags???
all NATO factions, Clear Sky included
So all nato factions have same goodies for same supply level and also the Warsaw?
all NATO faction traders have the same stock, same thing appiles for Warsaw
but it says 9pm :(
bruj hasn't tried melancholy weathers at 10 pm
clear sky and duty ak105s
and the P220 on loner i guess
the forester mark 2 is honestly my favourite sniper rifle
awsm is better ofc but, its way more expensive to shoot
Well duh but I need to find the sneaky stuffs
And mags aaand ammo
lads how do i toggle variable zoom on a vortex scope? scrollwheel and v wont work D:
yeah no youill need the base wooden 98k to make a mark 2
at least thats what i remember
might be that the kit works for both... i actually dont know
What’s the difference between that and the one I got from a Merc?
and i mean magazines
But looks the same yeah?
I’m gonna try at Clear Sky base
Is Freedom nato?
yes
Alright then, I’m around the same level with all of em
when i say nato faction i just mean thats the gear they use
nato guns
same for warsaw pact factions
like military duty and sin
And I destroyed the mark 1 thinking this is it
I’ll find it again
problem is if youre neutral with nato factions you dont get to kill them
thus less chance of finding it
but i think kar98 can spawn on non nato faction stalkers
the wooden one at least
the mark 2 wont spawn, kit only gun
All I need is the stuff I can’t loot off of dead bodies. I don’t see suppressors and attachments dropping much..
on my current run im using an mp5sd and a kar98 mk2
wiped both freedom and rostok bases completely
Haha that was my idea too
rostok was a massacre
But I think I’ll go with the MP9 first I found one fully decked
It’s the Cadillac of SMGs😏
the mercedes of smgs
I prefer the SD
Alright I did save up one right from the get go been in my stash since day 1
I always kinda go with a themed loadout
Like I’ll be using a Mosin + VZ61 or a MP5 + M700
I’m a boltie fan. I just wish gamma had more top loading bolties or if all could be top loaded if you only have one mag
I play with mags so that is not viable for me very much
mags fuck this gun over
and generally destroy gammas already fragile balance
i used them on my previous playthrough and turned them off again
I might do that next time but I’d prefer if the game was balanced with mags
me too
I always play with them
but as it stands mags make some guns insanely strong
But don’t like the disadvantage
i fucking hate mags, complete waste of time when i have to sit here loading a 100 round pkp mag
just to then do it again once my 2-3 mags are empty

mightaswell just mod my 30 round gun to have 95 mag capacity
because thats what youre doing with extra steps
if its balanced in some way id play with it
I toss that in the - be properly prepared category along with the rest
"Be prepared" you dumb barnacle, preparing is what takes ages
gotta load 300 rounds into 3 mags, and just sit there waiting
fuck that
indeed
Cause mags bring so much to the table. You can’t just slap any guns on ya and go to town. Sometimes it’s good to have a top loader or a revolver for emergencies then
and after that thought process i went back to normal
and it felt way nicer
you can just slap mags on any rifle
not having to deal with it, became tedious fast
slap the 95 round mag on your ak-74
yeah
now you got an end game gun
it completely breaks it
even if you just have the 45 and 30s, still
makes it on par if not better than a groza storm
pmc and venom
or better accuracy, etc.
or an LAM
so really just isnt a good mod if you ask me
even if they tried to balance around mags, thats a terrible task
- its tedious
- its cluttering my game with extra items = more lag
- its breaking all balance
Not in a Mosin
thats like, the one thing keeping it viable compared to its counterparts
But that’s how many round a MP5 mag holds🤷♂️
ah yes, lets just assume he meant bolt actions and shit included, of course i didnt mean internal magazine guns

although its satisfying asf to spray down an exo with it
20 rounds just pling plong and he drops
the mp5sd has extended by default
in gamma
its part of balancing it
also the fact that the magazine doesnt change the world model pisses me off (even if its not plausible modding wise)
so its not just a supressed mp5a3
Not anymore..
just bugs the shit out of me
yeah
i noticed it when using AEK-971 on drum mags
that thing is insane
I found some funky looking SMG with glock extended mags..
Looks like a stubby AR
thats default gamma
it has 40 round magazines aswell
i know
glock 19 hornet
thats why i like it
i dont like the laser but its a price to pay
anyways
yeah i like the mp5sd
wasnt it removed from the spawn list?
killed some 500 stalkers on this run, if i found one i didnt notice
i liked it being there, was a fun gun
snappy
i kinda want a full size 5.56 compact ar
like the udp
you do notice the lack of damage per bullet
but the ap ammo is not terrible on it tbf
eh, nothing more bullets cant fix
true

ive yet to find a single thing in the zone that cant be stopped with enough 9x19

or any caliber
mp5sd is a laser
no recoil whatsoever
especially ugraded
you can accurately land every single shot over quite a distance
where with most rifles you have to tap fire
the udp was similar but semi only
Is there an MP7 tho..?
i just liked it
Oh hell yeah
it does
Finally a 5.7 MP7
all the 5.7s do
i really like the mp7
and all the 9x21s
well thats 2 guns
and one of them is a pistol
still sr2m is good
MP7 is a stalker weapon then
it is
Same as the SR2M
but i use mods like artigrok, so my sr-2m is all purpose
mostly for mutants though in my games


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