329f684 Start loadouts unique packs of special ammo for... - Grokitach
#📢development
1 messages · Page 2 of 1
5faee9d junk artefacts give 3 melter charges - Grokitach
940ac5c Increased artefacts condition and increased tim... - Grokitach
b6a05ce Bit more aggressive AI + Faster movement to cover - Grokitach
617be73 Faster NPCs healing - Grokitach
4d2998c Revert "Bit more aggressive AI + Faster movemen... - Grokitach
fef7850 Sun quality to medium and shadows scanlines fix... - Grokitach
2a7f972 Russian loadscreens = gameplay tips. Thanks to ... - Grokitach
654a405 Adjusted psi drugs defense values so it matches... - Grokitach
f2985e6 Boosted telepat res of drugs to match the new s... - Grokitach
607be6d Reduced psy health regen of boosters to match t... - Grokitach
1b9d7f9 Artefacts do not regen psy health over time any... - Grokitach
46bc006 Other psy protection drugs defense value adjust... - Grokitach
5faee9d junk artefacts give 3 melter charges - Grokitach
940ac5c Increased artefacts condition and increased tim... - Grokitach
b6a05ce Bit more aggressive AI + Faster movement to cover - Grokitach
617be73 Faster NPCs healing - Grokitach
4d2998c Revert "Bit more aggressive AI + Faster movemen... - Grokitach
ad55225 Artefacts faster but more random spawn + less r... - Grokitach
a9f9664 Less Psi barrier damage + hint to Miracle Machine - Grokitach
cb1563d Saigas mag size increase - Grokitach
e28d0f9 Merge branch 'dev2' of https://github.com/Groki... - Grokitach
6da952b Bit more common saiga isg , bit more rare raptr - Grokitach
075f0d7 Transfert for Shiyon's edits to gamma weapon pa... - Grokitach
f4c8c4b increased toz 106 20ga conversion price - Grokitach
f63b886 Pripyat Smart Terrains Spawns rework (more busy... - Grokitach
1797a2d Merge branch 'dev2' of https://github.com/Groki... - Grokitach
ad78436 Slightly increased end game NPCs head armor to ... - Grokitach
cbff1a8 Reduced SMGs and Pistol AP rounds Pen Power a l... - Grokitach
that is since I made Pistol AP rounds use 15 AP heads instead of 30 for crafting + new feature of white stashes to spawn AP heads and especially pistol AP heads by packs of 10 to 20, SMGs were getting so powerful that rifles were becoming optional even
4bb667e Reduced phantoms speed so they can hit - Grokitach
1b0d791 Merge branch 'dev2' of https://github.com/Groki... - Grokitach
48312df Fixed double toolkits spawn in green stashes - Grokitach
2b481b6 Stash normal items tiers rework for higher dive... - Grokitach
5643bb8 Bit less repeatable Sakharov lab cleaning tasks - Grokitach
2a67b7f Reduced dynamic fields artefacts spawn - Grokitach
f6396f0 Reduced chance of dynamic artefacts spawn - Grokitach
99b69dd Clear Sky machine yard task rewards gunsmith kit - Grokitach
8dc11dc Clear Sky machine yard quest rewards gunsmith kit - Grokitach
basically you get x1.6 more parts when disassembling ammo (0.40 to 0.65)
These changes do the following:
- Armor is now based on 3 groups : head, upper body and lower body
- The damage multiplier is still depending on the body part that is hit. However the armor is the same value for all bones within one of the 3 group. Meaning full auto the upper body with rounds hitting right arm, left arm, right hand and torso will all result in upper body group armor degradation instead of per body part armor degradation.
- AP was reduced by a flat 0.70 multiplier in order to keep about the same TTK. This should only boost consistency of body full auto without affecting TTK too much hopefully.
- Headshot AP bonus restored and applied to eye, eyelid, jaw and neck, but not to head (helmet). This should prevent too much headshot armor tanking because of the flat 0.70 multiplier while keeping the skill check of hitting the face instead of the top of the head. If this doesn't work well, I'll apply the 0.70 multiplier only to lower and upper groups. This overall still makes headshot piercing a bit harder to pull off, so overall it should fix the "headshot one kill with FMJ rounds EZPZ" situation without delving too much in the headshot sponge territory.
So what happens with this? If you kill a stalker from a friendly faction, be it aggressive or friendly, you loose 200 goodwill with the stalker faction and 200 reputation. This should prevent stuff like "I'm a Loner and both Freedom and Duty love me while I am killing both Freedom and Duty equally". This should also prevent the "I kill allies for loot" etc.
7e10627 HP rounds do not deal absurd damage when not pe... - Grokitach
127e93c Merge branch 'dev2' of https://github.com/Groki... - Grokitach
This change might be controversial, but it prevents the player circumventing the NPCs ballistic protection by dishing absurd concussion damage using very high damage rounds to the head (think shotgun slugs to nosorog helmet). My main target was solving the issue of shotgun slugs headshot spam to big armors, but it also makes 0 sense that an HP 5.45 deals 1.5 more concussion than a 5.45 FMJ, so this solves that as well. Damage reduction is per ammo, so this gives enough room for individual rounds balacing. It also solves the Hydroshock spam again exo users, which will pair well with the .45 FMJ penetration and damage buff.
This should prevent the faction that you are annihilating on a daily basis to become your friend through disguise and questing. -5 goodwill per enemy kill. This should also be fun to watch Monolith and Sin animosity rise up as you go down to -4000
. Same for bandits as Loner.
I want the player to think before pulling the trigger instead of being a murder hobo simulator
c293e53 Proper flashlight light position by hibaruza DL... - Grokitach
1a8f916 Update mod_system_flashlight_firepoint_hibaruza... - Grokitach
that's only because newcomers don't even know there's a minimap
34dd2f2 SixSloth credits added / changed for Hideout Fu... - Grokitach
191d09b .45 ACP AP boosted to 21 and DMG to 27 - Grokitach
No more "can't click shit" in the crafting UI because you pressed Escape while hovering a craft ingredient. The crafting UI will never be blocked ever again.
These changes can be a bit controversial, but it should hopefully counter the super easy money farm at Rostok
Changed the annoying and impossible to complete "collect bear detectors and artefact container" Skinflit task to "bring lots of 5.45 HP rounds, army medkit and cocaine to infiltrate Rostok" mission
e0c5502 Lukash Barrier Defense task ammo cheese fix - Grokitach
6e036bc Hip Quest Rewrite name changed to Quests Rebalance - Grokitach
d738d41 Potential Workshop tooltip bugfix by RavenAscen... - Grokitach
This should avoid the annoying mandatory swamp trips to buy medications.
I'm reducing the amout of medications buyable at Sid to compensate for the price reduction.
fb72a03 Final fix for Workshop UI Tooltip bug, fucking ... - Grokitach
82083cf Actual fix for Workshop UI (wrong Copy Paste) - Grokitach
yeah I was way too excited and copy pasted the wrong version of the file to Git 
6a6016f Starter loadouts special ammo fix by MotaRin - Grokitach
351363b removed useless ammo parts from various sources - Grokitach
Some changes I'm bringing to tasks completion: finishing a task for a faction will reduce the goodwill of their mortal enemy faction by the same amount:
+Duty | -Freedom -Mercenaries -Bandits
+Freedom | -Duty
+Loners | -Bandits -Renegades -Mercenaries
+Mercenaries | -Loners -Duty
+Bandits | -Loners -ClearSky -Duty -Ecologists
+ClearSky | -Renegades -Bandits
+Renegades | -Clear Sky -Loners
This WON'T FOLLOW DYNAMIC FACTION RELATIONS > But GAMMA isn't meant to support this feature anyway.
This will bring choices to make. Befriending Duty might make the north map harder because the Freedom base will be your enemy. You can always disguise anyways.
here are the changes. It only concerns most dynamic tasks. Might edit map specific tasks later
af1b06c campfire placeable are cheaper and lighter - Grokitach
c7cf3bc Removal of Vice dialog since they are now free - Grokitach
0db4755 Fixed psi damage consistency + increased artefa... - Grokitach
5cb82bd Psi damages scale with difficulty and are overa... - Grokitach
Btw I fixed the Artefacts resistances displayed values in inventory that were changing based on the game difficulty which could lead to “why do you have only X defence from artefacts”
All the new addons added:
+341- Extra Level Transitions Rostok Garbage Yantar Facing Fix - Qball
-340- Black Market (Buyable Gear) - SalamanderAnder & nox
+339- XM4 Rifle - KeatonB_08
+338- Soulslike Gamemode - Jabbers
+337- QoL Bundle - Utjan
+336- Item UI Improvements - Utjan
+335- Auto-Stacking Items - Zatura
+334- Defended Lab X10 - Shen
+333- Fixed Artefacts Colision and Visuals - KronQ and Longreed
+332- QoL Patch to Tweak_Breeki's RF Receiver Hidden Packages - Cookbook
+331- Barrier Defense Task Emission Fix - Catspaw
+330- Personal Adjustable Waypoint - Catspaw
+329- Fair Fast Travel - Catspaw
+328- Higher Rank NPCs Headlight Disabled - KraizerX
+327- Semi Radiant AI - xcvb
+326- Miserable Axe and Sledgehammer Retexture - Reconboi
+325- Alternative Cats - KynesPeace
+324- Alternative Fleshes - KynesPeace
+323- Alternative Boars - KynesPeace
+322- Tactical Torch Reanimation - Skywhyz
+321- 9a91 Reanimation - SeDzhiMol
+320- PP2000 Remodel & Reanimation - SeDzhiMol
+319- Vihr Reanimation - SeDzhiMol
+318- BAS Saiga Reanimation - Synd1cate
+317- SPAS12 Reanimation & Remodel Addons - Firebreath
+316- SPAS12 Reanimation & Remodel - Firebreath
+315- SVU Reanimation & Remodel - BarryBogs
+G_FLAT's Gavrilenko Tasks Fix
+G_FLAT's Indirect Parts Favoriter
+Added Bert's Vector Reanimation to GAMMA Large Files (update will be needed)
+Cr3pis textures and icons fixes to GAMMA Large Files
bffad1c PP2000 hud fov fix and specter dynamic zoom fix - Grokitach
ab3efe0 Cookbook RF Package QoL default MCM value patch - Grokitach
c63ea57 Fast travel limiter disabled (Fair Fast Travel ... - Grokitach
567b0da Backpacks fast travel does not allow overweight... - Grokitach
Guide fast travel is a new system from FFT don't worry. It's your regular fast travel, but more expensive. The main purpose is to help you moving out bases. The backpack fast travel is the cheapest one. Regular fast travel price is mid. Fast travel is now unlimited (no more waiting) but got overall more expensive. So I think it should accomodate more players and actually be a nice money sink later to navigate between south and north while avoiding Red Forest if you don't want to go there, while making the fat overweighted fast travel to move bases still available and actually easier to use (right click > Guide Fast Travel > done)
e5ce22c just to be sure that the changes to NPC reactio... - Grokitach
3685385 synthax fix to memory_manager.script change - Grokitach
3c3b383 Detection after NPC is hit extended to squad me... - Grokitach
The reasoning behind this is because of the new mechanics rewarding more ammo parts than before. This makes the 12ga buckshot waaaay too easy to simply stack up to infinite numbers. Meanwhile the .45 hydro got a bit underwhelming compared to .357 in pistol slots, and UMP Hydro was way to expensive to be a thing. With that change I hope that the shotguns aren’t de facto the go to solution to end mutants and that more possibilities are viable. This should prompt the player to spend a bit more money on buckshots instead of crafting them en masse from destroying inexpensive rounds. It also makes sense in a way that buckshots require more powder than a pistol round. This also makes 20x70 a bit more easy to sustain compared to buckshot, hence motivating people to maybe repair the 4 rounder toz106, or even later in 0.9.2 update, new 20x70 shotguns variants
cf2a1eb Revert "GAMMA AI simplified and optimised" - Grokitach
2fe31e7 Marked system added to visual memory manager of... - Grokitach
So yeah currently we have an issue where WE CAN'T DEAL ANY DAMAGE
and this comes out of nowhere
fucking perfect, happiest man in the world
0028ac0 Bit harder Skinflint delivery task and ammo typ... - Grokitach
134c521 slight boost of ammo crafting parts retrieval c... - Grokitach
4fa2fc0 higher chance of ammo parts in white stashes - Grokitach
08ab43c HOWA20 and RU556 normal 5.56 damages - Grokitach
d66ba68 fetch tasks show items removal for compatibilit... - Grokitach
494a157 Hitting a neutral and then killing it reduces g... - Grokitach
81d53c3 limb hit script position change to avoid psi da... - Grokitach
bc96910 SanctusSynth Hospital Night and Day time soundt... - Grokitach
c19f2cf random heartbeat sound volume for more randomness - Grokitach
0b01c6e Chimera hunter sight position fix on icon - Grokitach
5bd5229 Friend kills scripts fixes and improvements - Grokitach
a832277 Item Animations Enabling button unbound by default - Grokitach
959230e Freedom reworked delivery quest available only ... - Grokitach
b4fdd5d removed Tomahawk from shops - Grokitach
24738f0 Merge branch 'dev2' of https://github.com/Groki... - Grokitach
FN57 + USP = new NATO meta?
8deae77 PP2000 unique Duty and Monolith starting weapon - Grokitach
d8ceb12 Higher accuracy and more reliable PP2000 - Grokitach
92cf469 bit more tanky Monolith and ISG for the new arm... - Grokitach
3058dd5 Monolith can see farther than normal NPCs to he... - Grokitach
edab6cf Merge branch 'dev2' of https://github.com/Groki... - Grokitach
bd9b2c3 optimised cozy campfire - Grokitach
5ae257e Changed haruka skill system timer to avoid conf... - Grokitach
c5b9482 changed radiations update step to avoid timer c... - Grokitach
894f6b9 Removed campfire tutorial actor on update code - Grokitach
e6c7c8c changed Perk based artefact timer to avoid conf... - Grokitach
hopefully this should avoid scripts stacking their code updates at the same time creating potential stutters at regular intervals
This is intended to be very very rare and it will be needed because the meta will shift to full auto more and more considering the recent and upcoming changes
I added a silencer model to the Coonan. It uses a .45 silencer for the time being (same model as other colts).
The idea here is to make the north a bit more hard and more random. There could be trios of controllers, although it should be very rare. Something to use your .338 Lapua on.
Momopate made Perk Based Artefacts fully compatible with Actor Damage Balancer and the Grok Ballistics Overhaul (the gamma specific scripts that handles all the damage system of the game). FUCKIN A' !
18299ec Catspaw Adjustable Waypoints activated by defau... - Grokitach
80d1bf6 Merge branch 'dev2' of https://github.com/Groki... - Grokitach
yeah I know it's the autumn soon 
617b112 small compatibility fix for people disabling BHS - Grokitach
df0c9a7 Aydin's Flora changed to Autumn (votes have bee... - Grokitach
the issue was only during 0.9.1 development, 0.9 wasn't affected
4319ced Fix ambiant music pack install - Grokitach
057c849 Update G.A.M.M.A_definition_version.txt - Grokitach
78cc4cf Weapon cover tilt install fix (crash install fix) - Grokitach
99b69dd Clear Sky machine yard task rewards gunsmith kit - Grokitach
14e4691 Screen Space Shaders 15.0 force install - Grokitach
8099480 Update G.A.M.M.A_definition_version.txt - Grokitach
The Reshade made other effects to not work, but they aren’t used by any preset
9ce0837 Assault target task less restrictive so that it... - Grokitach
7de206b Fixed and optimised campfires interaction - Grokitach
c638bdb Update G.A.M.M.A_definition_version.txt - Grokitach
d8aef65 Vices are now free (overwrite issue) - Grokitach
9b00701 Fixed Reshade Borderless switch crash (but the ... - Grokitach
e974aff Small bottom right black block fix - Grokitach
9ce0837 Assault target task less restrictive so that it... - Grokitach
7de206b Fixed and optimised campfires interaction - Grokitach
60694dc Update G.A.M.M.A_definition_version.txt - Grokitach
9acd491 Potential fix for unjam_motion_mark:4 crash - Grokitach
4f0db3a Momopate PBA fixes for Actor Damage Balancer - Grokitach
b24aa7d Ecolog traders sell Exo PSUs recipes - Grokitach
5272d3a Arena should not affect factions relation when ... - Grokitach
a549ead Companions won't loot dynamic items nor gun rac... - Grokitach
84cbcdf Fast travels make you hungry and thirsty, but n... - Grokitach
e43026a Revert "Potential fix for actor triggering NPCs... - Grokitach
53769b3 Final fix for dominance task quests level name - Grokitach
277f19c Aoldri Potential fix for Hideout furniture NPCs... - Grokitach
c2c3726 Update G.A.M.M.A_definition_version.txt - Grokitach
8934a4e Optimized Dark Signal NPCs audio to improve per... - Grokitach
81993de 60 fps particles (no performance hit) - Grokitach
This should ensure that the south gets more populated at the start. But when you get the psy helmet, the zone population will start shifting to the north. The only issue is that getting the psy helmet > completting MM > Rushing the North will have a mostly empty north, but it should start getting filled rather quick.
This will also make the life of players getting the helmet early and grinding south to do MM a bit harder, because the south will progressively get less populated
If the effect isn't strong enough, I'll edit south spawns to make sure that less stuff is spawned south as soon as the Miracle machine is disabled.
With all the changes it should make the south and north populated properly "when it should". Getting the south after the barrier has fallen might seem a bit barren, but that's more or less logical.
The previous stuff set to make the NPCs move north once the barrier has fallen never really worked in the first place so I have to come up with an alternative, more efficient, system
aad7699 Reduced crows loot pool - Grokitach
2555f46 Merge branch 'dev2' of https://github.com/Groki... - Grokitach
e79a2bd TO TEST Remove non task related NPCs if there a... - Grokitach
1858f00 performance optimizer timed actor on update cal... - Grokitach
cbf3050 Changed the optimizer logic a bit - Grokitach
93bfe45 Nimble MP5 price correctly shown in dialogue - Grokitach
e4c364d Dynamic zoom by default for L96 snipers and ACE52 - Grokitach
3ee39a2 Forester trader profile like Butcher - Grokitach
fd9f368 Reduced butcher meats buying price a little bit - Grokitach
71b4284 Reduced LR09 Batteries weight to be realistic - Grokitach
18c018d Demonized DLTX Death Animations as an Option - Grokitach
470ed3a NPC animations improvements used in Faster Reac... - Grokitach
c449740 fixed trade presets based on blackmarket addon ... - Grokitach
ee5aa33 New PAW MCM default values to avoid waypoint vi... - Grokitach
2d7a983 Syn Reanimated Saiga shot sound fixes - Grokitach
7b2bafd Reshade v5.7.0 with Addons to not crash - Grokitach
cca63c3 No need for Disabled Reshade Addons anymore - Grokitach
7a19b66 Dynamic Despawner at 38 online NPCs by default - Grokitach
3944450 Removed guards in the Jupiter eco base - Grokitach
223bcff Update G.A.M.M.A_definition_version.txt - Grokitach
Waiting for approval of Tacticool scopes reupload on moddb / or waiting for jaymorrow to fix his addon archive before uploading the new patch to live branch.....
4983aaa Phantoms should have more chance to hit - Grokitach
8934a4e Optimized Dark Signal NPCs audio to improve per... - Grokitach
81993de 60 fps particles (no performance hit) - Grokitach
0cbb517 Enhanced Shaders Proper default PBR settings - Grokitach
f7b3177 Reverted the population changes to reduce the lag - Grokitach
2af340f Restored the appriopriate Tacticool scopes down... - Grokitach
f616f73 Fixed friendlies alerted state when walking nea... - Grokitach
324d1eb Small chance to redirect arms hits to head (bec... - Grokitach
6f4a2de Fixed boar, lurkers and Bloodsuckers loot - Grokitach
5e5bfef Fixed medkit scientic radiation protection - Grokitach
18bed42 Update G.A.M.M.A_definition_version.txt - Grokitach
af77440 crash fix when starting as ISG without story mode - Grokitach
8c49dfb when arms are hit, 8% chance to redirect to tor... - Grokitach
85687bc Consecutive headshots are redirected to Torso o... - Grokitach
c97e5ab Butcher and Forester buy pron mags higher than ... - Grokitach
d95d3e1 Merge branch 'dev2' of https://github.com/Groki... - Grokitach
if everything works correctly, even current saves with the task where you have to wait should retroactively get the helmet as soon as they talk to sakharov, people that didn't got the task should have the new dialogue, better highlighting the role of the helmet etc
I can confirm that Sakharov changes work 🙂
Now I always find weird that you can ask the professor day 1 about going to the north x) but since it's locked behind Miracle Machine completin, this ensures you get proper psy protection which takes some time atleast
Thanks to @fringe walrus for the help 🙂
c59678e Lesser camera effects when being hit by Psychol... - Grokitach
1304830 buff durations display by xcvb + gamma alt icon... - Grokitach
b1c02dd Update G.A.M.M.A_definition_version.txt - Grokitach
af77440 crash fix when starting as ISG without story mode - Grokitach
8c49dfb when arms are hit, 8% chance to redirect to tor... - Grokitach
85687bc Consecutive headshots are redirected to Torso o... - Grokitach
c97e5ab Butcher and Forester buy pron mags higher than ... - Grokitach
d95d3e1 Merge branch 'dev2' of https://github.com/Groki... - Grokitach
f5e006b Lowered Monolith, ISG and Sin accuracy - Grokitach
b658959 NPC faster but less frequent and closer range g... - Grokitach
e3af5eb Revert "NPC faster but less frequent and closer... - Grokitach
4080f67 Camera animations for the remaining R700 when s... - Grokitach
1129b36 Search the stash tasks higher cooldown - Grokitach
13006b7 Removal of vanilla g36 spawning on NPCs - Grokitach
e268171 Number of stored claimed bodies IDs limited to ... - Grokitach
8c271bb Update G.A.M.M.A_definition_version.txt - Grokitach
cba5d31 Darkness Fix for new SSS (Enhanced Shaders Patc... - Grokitach
bd2d407 Update G.A.M.M.A_definition_version.txt - Grokitach
b235bb7 Updated Atmospherics Reshade profiles - Grokitach
1a55364 Seraphim fix reverted so the player actually di... - Grokitach
e438537 Update G.A.M.M.A_definition_version.txt - Grokitach
686249b 7.92x33 craft abuse fix and price reduction - Grokitach
bd51c0e Merge branch 'dev2' of https://github.com/Groki... - Grokitach
b482da8 fixed aslan lottery patches number dialog - Grokitach
4f69699 bit less tanky NPCs and headshot eyes jaws stro... - Grokitach
4128576 increased plastic part from dynamic spawns - Grokitach
166e285 rebalanced pistols HP stock of butcher - Grokitach
After testing i think alternating between a long and a short delay between each spawn will work much better to keep artefact hunting constant and engaging while avoiding the jarring back to back to back spawns
8df1148 less tanky boars thanks to Balathruin - Grokitach
ffa5eb0 Increased armors mutant damage res by x1.20 - Grokitach
Don’t worry there are loads of 5.56 to come later > start of 2024 for 0.9.2
4e64df3 L96 7.62x51 removal + more common L96 .338 Lapua - Grokitach
5a3dfce Merge branch 'dev2' of https://github.com/Groki... - Grokitach
2f9bebe gavrilenko crash fix by Oleh and veerserif - Grokitach
8e327a4 added AlphaLion's Reworked Stash Quest and Map ... - Grokitach
e40a848 XM177 added to the loadouts and stashes + Rebal... - Grokitach
6d87020 bigger lurker squads and more random - Grokitach
4f2ac39 small chance to redirect mutant hits from legs ... - Grokitach
5e9ed19 Bizon as unique Army starting gun - Grokitach
c133854 Merge branch 'dev2' of https://github.com/Groki... - Grokitach
f00c220 Companions guns are always empty (no ammo cheese) - Grokitach
bb956e7 Small chance of powder cans spawn in the dynami... - Grokitach
7f31c7c higher AP heads chance in the dynamic loot - Grokitach
9ab4d5b Item Drag and Drop doesn't work in trade mode t... - Grokitach
S T R E A M L I N I N G
I hate having two systems doing the same shit, now everything is inside the workbench
2fbea76 Billwa's Winchester 1873 added to the game, and... - Grokitach
60d3f34 Some Winchester Fixes (icon, newgame loadouts, ... - Grokitach
Yeah I would prefer some more modern lever action carabine model as well, but these are still in use nowadays so I don’t see a problem really. The model might get replaced at some point let’s see.
Making 357 more useful is really good imo.
73bada9 Tacttical fonts fixed install instructions - Grokitach
7442715 Update mod_system_wpn_winchester1873.ltx - Grokitach
c6921fa adjusted winchester damage, bullet speed and RPM - Grokitach
ce08a74 Starting helmet = Ranger Mask for Monolith and Sin - Grokitach
4549f30 Engine exe v2023.11.15 from Demonized - Grokitach
637ca14 Removal of caliber switch upgrades of the Winch... - Grokitach
af41d64 Update mod_system_wpn_winchester1873.ltx - Grokitach
f0fa8d3 Mechanics have a chance to sell upgrade kits on... - Grokitach
ee34b45 updated exo anims script to latest FDDA version - Grokitach
787c5f6 Streyr Scout repair type = rifle kit - Grokitach
146dc53 Added random upgrade kits to ISG mechanic - Grokitach
9e7bd50 Update Patchnotes_0.9.1_2nd_anniversary.md - Grokitach
10c8e95 Added Jupiter underground level to blacklisted ... - Grokitach
73ed72c Update Patchnotes_0.9.1_2nd_anniversary.md - Grokitach
161ed6f Potential 1057 error fixes - Grokitach
3ac11ad Merge branch 'dev2' of https://github.com/Groki... - Grokitach
8d0a8cd Autolooter crash fix - Grokitach
Only existing saves pelt are maxed at 100%. Can't really fix it, not really a problem
d9bd373 PAW smarts disabled in MCM by default - Grokitach
9f77b65 Update G.A.M.M.A_definition_version.txt - Grokitach
Remade the FOV Tricks system. Now it's perfect, and customisable in MCM: Free Zoom power, ADS Zoom Power, Pistol base ADS, and you have custom weapon zoom as well. Next step is to make the custom weapon zoom as a separate script that modders will be able to patch
Now it even supports the Adjustable Scope FOV addon (while you ADS Hold Shift and then press - or + to move the ADS HUD FOV position)
Awesome work by Retrogue to make Gunslinger MP5 and MP5SD to support BAS Scopes https://github.com/Grokitach/teivaz_anomaly_gunslinger/commit/5fc7082ded308e5fd454ff777d60b36feac872a6
Awesome work by @modest pond to fix all the small inconsistencies with Weapon Sounds (reloads not properly timed, etc) + all the sound comments etc. Top quality 
Awesome new draw animations by @old pollen for the M4 Butcher using existing animation from TheShinyHaxorus đź’š
aeb0404 Reduce price of upgrade kits sold by mechanics - Grokitach
513f63b Update G.A.M.M.A_definition_version.txt - Grokitach
AP is also increased by silencers + it supports integrated silencers guns (9x39 rifles, VSSK, DVL...)
0fc58e1 Removal of partskit_tool in mechanics inventory - Grokitach
8d0814a Faster RPM and last shot sound fix for Winchester - Grokitach
0ae415d Retrogue G36 nimble trade and recoil fix - iam-n0x
c2c4d50 removal of on WPN ZOOM free zoom function (usel... - Grokitach
8bc4e41 Free Zoom / FOV Tricks improvements - Grokitach
0d00ac7 Ironsights zoom = 1 because it's managed by Fre... - Grokitach
c7f84ef Free Zoom / FOV Tricks now supports Scope FOV A... - Grokitach
a4986a2 No zoom while right clicking while holding PDA - Grokitach
f398eb4 Update G.A.M.M.A_definition_version.txt - Grokitach
304545d Better icon for new Groza Nimble (Dolg) with in... - Grokitach
8fe22df Loot stabilizer disabled until it's fixed - Grokitach
ee3a220 Proper renaming of pistol kit to Type A kit (fo... - Grokitach
c6edee3 Update G.A.M.M.A_definition_version.txt - Grokitach
ceac38c ACE52 running animations fix - Grokitach
6cb037b Cleaning icons correct attribution - Grokitach
304545d Better icon for new Groza Nimble (Dolg) with in... - Grokitach
8fe22df Loot stabilizer disabled until it's fixed - Grokitach
ee3a220 Proper renaming of pistol kit to Type A kit (fo... - Grokitach
b7cbeb2 Tiskar's & Burn's Attachment Alignment Fixes - Grokitach
830b7fa Alternative Bloodsuckers from Kyne's Peace - Grokitach
Hopefully 4K bump maps aren't an issue
8d171f8 5.45 Groza moved to higher tier NPCs - Grokitach
ca1bb24 Vector as Type D, Sr1m pistol as Type A - Grokitach
90bb9d1 Update G.A.M.M.A_definition_version.txt - Grokitach
0e9f5f1 Merge branch 'dev2' of https://github.com/Groki... - Grokitach
549565b ADAR, PKP and PKM BAS 2022 recoil profiles - Grokitach
efdd33b Merge branch 'dev2' of https://github.com/Groki... - Grokitach
So yeah, I'm finally adding those, took my sweet time to extract just these 3 guns from 2022 BAS, I'm not interested in the rest (too tacticool for me). Very high quality guns though, finally some nice PKP and PKM !
I wanted to buff PKM rounds, since now they can't use 7.62x54r AP anymore. But damn, the damages and pen are really good already. it's basically better than 7.62x51 FMJ in every aspect, but you have 100 rounds in the mag and full auto with little recoil using upgraded PKP. Even mutants die easily.
222e25e Potential fix for junk artefacts reset - Grokitach
04500c8 Merge branch 'dev2' of https://github.com/Groki... - Grokitach
d7892e8 Potential fix for resetting artefact part 2 - Grokitach
a6af1a0 Potential fix for resetting artefact part 3 - Grokitach
9112228 Textures to add mipmap to later - Grokitach
4a193aa Merge branch 'dev2' of https://github.com/Groki... - Grokitach
3500e76 Potential fix for mutants stuck at no performan... - Grokitach
9bdd19b ADAR, PKP, PKM unsellable with all scopes - Grokitach
so it does teleport mutants that are not moving for a while (verified that it doesn't teleport mutants in their normal behavior). Hopefully it will unstuck the running on place ones, couldn't find some to test
0f1455a Revert "Update modpack_maker_list.txt" - Grokitach
434cd1d Revert "Github to GoFiles for largefiles and gu... - Grokitach
This was due to the new launcher code that handles addons without gamedata folders, failing to check the addon path correctly for addons with folders containing [ or ] and thus failing the install of these folders, it's now fixed in the new launcher code
a0d9559 Update and rename modpack_maker_list.txt to Fix... - Grokitach
7b908aa Rename Fix for retrogue install to modpack_make... - Grokitach
9fdd4f1 SV98 better shoot sounds - Grokitach
6353a0a Merge branch 'dev2' of https://github.com/Groki... - Grokitach
bfb78d4 Disabled Take item and Backpack animations beca... - Grokitach
54d350a Mutant loot animation MCM toggle works - Grokitach
Actually I'll keep RD9x39 and change its mag model to a 30 rounders
I'll keep AS VAL pure :o) (no laser no nothing)
I feel like tacticool AS VAL are really lame while the RD-9x39 is a bit more iconic / different, only issue is the canted sight imo but it's easy to remove if I find it too tacticool one day
bit of adjusment needed still for the 30 rounders - workin on it
The main issue is that alongside AS VAL Reanimation, VAL Tac looks like a downgrade animation wise x)
Finished reworking that fucking RD 9x39 (who ever worked on it was an amateur holy damn)... Better Grenade launcher reload animation, no more ejection system clipping through the gun, removed the canted sight since the laser aim at the exact same position, 30 rounders mag model that doesn't clip through the hand or the gun during reloading.
But all the fuckers using UGP won't have the fix since I guess UGP overwrites the BAS files ? I just wasted 3 days for nothing most probably since the gun animations still aren't that great but atleast it's bearable
Still have few little fixes to do before pushing the patch + new installer, not sure I’ll have time this weekend to finish everything
Might bring the silencer later as a none upgrade, just adding the silencer sounds bugged a lot and I don't understand why the fuck, so there you go. I only affects newly spawned Winchester, already upgraded ones will keep the KZRP silencer if they already upgraded, no crash apparently, that's a huge surprise for me, aka you cannot edit guns upgrades themselves without crashing, BUT you can completely change the guns upgrade scheme without crashing (it will just affect newly spawned guns only, thats all)
f2d4c59 NPC Loadouts changed for 9x39 and less silencer... - Grokitach
da67986 Increased Thompson damage to match UMP - Grokitach
a7201d0 Adjustable 1p59 scope for Vihr 9a91 and Val - Grokitach
e7bda24 Smooth Campfire Illumination by MrWhite added - Grokitach
88f1982 BAS 2022 scopes patch + misc scope zoom fixes - oleh5230
bbc439b BAS 2022 Weapon Cover Tilt patch - oleh5230
e183d2a ADAR 2-15 tactical kits fix - oleh5230
cf00333 AS Val and AMB-17 Weapon Cover Tilt and scopes ... - oleh5230
9472a9a Oleh's Scopes zoom patch + Weapon Cover Tilt of... - Grokitach
400f806 PSU Reactor description adjusted to remove the ... - Grokitach
e29d099 Merge branch 'dev2' of https://github.com/Groki... - Grokitach
0ca0b5c Update Free_ZoomV2_mcm.script - Grokitach
20f8bad Merge branch 'dev2' of https://github.com/Groki... - Grokitach
Just a small error, I thought it was overwriting GAMMA's Optimised World Models, but it doesn't, so both will be enabled
4f87bcc FDDA Enhanced Animations by Mirrowel & MFS Team... - Grokitach
92380d2 Built-in silencer compatibility for some weapon... - oleh5230
b62157a Weapon Sounds Tweaks and Fixes v1.11 - oleh5230
38582b2 Weapon Sounds Tweaks and Fixes v1.11.1 - oleh5230
84b4ec1 Stealth bonus for weapons shooting subsonic bul... - oleh5230
99e5ffa Oleh's Weapon Sounds Tweaks and Fixes v1.11 - Grokitach
fe3f6bf GAMMA optimised world model compatibility with ... - Grokitach
43886ad Merge branch 'dev2' of https://github.com/Groki... - Grokitach
8f63135 Update mod_system_zzzzzzzzz_gamma_world_models.ltx - Grokitach
8bfe2ec AS VAL Reanimation proper activation - Grokitach
bc07b4f gamma at 1.0 by default to match the newest SSS... - Grokitach
GAMMA 1.0 Believers, but no, it's not. I still have to start working on 0.9.2 features, but the next update is gonna add the basis of new guns already that I promised for 0.9.2
dbd946a GAMMA 0.9.1 Christmas Update Patchnote - Grokitach
308e454 Update Patchnotes_0.9.1_2023_christmas.md - Grokitach
549565b ADAR, PKP and PKM BAS 2022 recoil profiles - Grokitach
efdd33b Merge branch 'dev2' of https://github.com/Groki... - Grokitach
1b69436 BAS 2022 ADAR PKP and PKM added to the modlist - Grokitach
fe1bce4 Doubled PKM rounds per box (easier crafting) - Grokitach
53fd168 Free Zoom aim toggle and no weapon scenarii fixes - Grokitach
583cc41 Update G.A.M.M.A_definition_version.txt - Grokitach
9530ea3 Update G.A.M.M.A_definition_version.txt - Grokitach
4b8ddde Fixed mechanic dialog issue (because it's still... - Grokitach
810ee75 Update G.A.M.M.A_definition_version.txt - Grokitach
395f902 Fixed important issue with junk artefacts - Grokitach
1a08549 Update G.A.M.M.A_definition_version.txt - Grokitach
560a9aa SSS 19.0 and New Atmospherics install instructions - Grokitach
a7ea15c Update G.A.M.M.A_definition_version.txt - Grokitach
49e34a8 Update G.A.M.M.A_definition_version.txt - Grokitach
ce54db8 Demonized modded EXE v2023.12.24 (NO GAMMA SPLASH) - Grokitach
b5d9bca Update G.A.M.M.A_definition_version.txt - Grokitach
I need to make it mcm enabled or disabled because I guess people who don’t want to play with artefacts at all will ask me “I don’t want to have the slow bip happening all the time !!”
Even though they can simply don’t equip a detector in their slot
680b458 SSS 20 added terrain upgrade + fixed install - Grokitach
98b8469 Personal Adjustable Waypoint and Blood Pools di... - Grokitach
95d7e55 Update G.A.M.M.A_definition_version.txt - Grokitach
4c84876 Fix junk artefacts condition reset - Grokitach
239afd0 Potential Sky shader fix (BNVG vs ES load order) - Grokitach
Don't get your hopes up, it just fixed dev2 branch so that I can resume development and testing of the new features
Many things are remaining untested and can't be pushed to main branch just yet
96021cb Disabled Fairer Thermal Anomalies that can caus... - Grokitach
3ebf17e Invincible NPC table in GBO for iTheon's Task a... - Grokitach
5d43a5d Switched invincible NPCs IDs to Sections - Grokitach
3bb465d Updated Autoinject to avoid busy hands - Grokitach
da49918 More secure Sniper remover + only for critical ... - Grokitach
22b7f40 Fair Fast Travel 2.7+ and future update correct... - Grokitach
851b0ae Update trader autoinject and z_parts inject to ... - Grokitach
3e97c44 Custom Ammo Stocks per factions - Grokitach
924f6cb Disable Fairer Thermal Anomalies since it can c... - Grokitach
cfda22e More secure Sniper remover + only for critical ... - Grokitach
3a8b4fb Fair Fast Travel 2.7+ and future update correct... - Grokitach
wait before updating
99a6045 New mods installation instructions (not activat... - Grokitach
a8523a9 New Demonized Exes and gamedata v2024.06.12 - Grokitach
8f93176 Exo hands heal animation fix (model and texture... - Grokitach
39dc2cd Cr3pis icons fix - Grokitach
e513f31 Disabled Fair Fast Travel limited fast travel s... - Grokitach
bfe26af Fix by ilrathCXV: Melter doesn't charge and con... - Grokitach
c6cb4a6 Oleh's fix for goodwill reduction during arena ... - Grokitach
This is one of the last piece of puzzle: this basically splits parts into A B C D tiers and makes them use Repair kits and Cleaning Kits outside tuns the same way as they are repaired in guns.
The only issue is that once the parts are in a gun, it uses the gun type. AKA some Type C guns actually use some Type A parts. You can “cheese” in a way by repairing type A parts outside the gun with Type A kits and then move them in the Type C gun. I can live with this tbh. Consider it “advanced repair skills”.
This makes the guns oils, ramrods, etc useless. Guns repairs just only use Cleaning Kits and Repair Kits now. Much easier to get into. Oils etc will be used as crafting materials
All of this will be optional (one mod to remove to revert to the current way of repair)
What’s left to do is removing the condition bar of the weapons when they are equipped. And adding the weapon cleaning kits in the guns details.
No really big changes for experienced players tbh, just consistency and less complex / busy repairs.
Also now you’ll care about your parts rather than your gun condition.
This will also fix the reward issues for the guns quests
This is just visual, condition is set to 85% atm. Will make it MCM most likely (from 10% to 100%, I don’t think anyone will pick 10% but you never know)
