#╟📸screenshots
1 messages · Page 76 of 1
oh it is quite good with the cherry trees on
I should try it hang on
I had saved it
Also you can try eft hands for thap.
Frosty did those 
will try thx
thx Frosty
wow ^^
thats fun tbh, i wouldn't play with that, but that looks good
https://drive.google.com/drive/u/3/folders/1WQhEt7hBho8yFB4RieospnBVOTf5cOtQ they come from my corner
cherry blossom
whats the Helmet Expansion pack?
I did
but its a bit old
has some issues like properties not being right, other than that they do work as helmets
project inferno pink mode , lets go

waiting for sunrise
yeah fun 🙂
trully a experience
beauty
wait the sky
dont match

thats how i felt when i turned the flashlight on 
is this one with reshade?
looks really good
nice
LUTs are the future, Im just surprised people havent embrassed them yet and made their own

I know it's not hard for in game
But bringing 50 luts not easy 
Follow norfairs once you finish the last step you then transform the png into dds
using these settings
Yeah no problem
funky colorgrading
whats up?
I turned PNG to DDS
Amazing screenshots! Man, I need to come back to GAMMA 😄
Ok what are the dimensions of the texture
4096 64
Says it failed to open
which setting did you choose to convert?
can you send me the png lut
Ill conver it for you
Yea
Sorry I don't know much about this things
You'll learn
Before I do anything, did you verify that this works through reshade?
Yea all of them
why do they look like that
like why they boxes and colors and such, looks complex and only little pixel bugs in my pc can figure them out
Thanks 
now you need to mess with the script and the lut shader file
set the right dimensions and number of groups
then mess with the script to specify which map gets which lut and at what intensity
starting from group 0 to group 51
which is 52 luts
Its the future
Get on board
Follow norfairs guide
bet
then after that just conver to DDS
I'll try it and see if I can figure it out
So I have to put them along lut_atlas right?
so rename your lut file to lut_atlas.dds
and overwrite the one that comes with atmospherics
Okay now I see how's working
Thanks man you're a real legend 
It works?
I put them and now setting group
how can you tell exactly which effects I'd have to disable in order to get the actual lut creator to work
Let me check I sent a tutorial for someone
Step 1 : make the colors you want any color accepted also color brightness but bloom, fake shadow, sharpness, vignette and fake light not accepted
Step 2 : after you finished step 1 search for this effect prod80_02_LUT_Creator turn it on and put this at top of your colours and make sure the settings for this lut set to 512 512
Then take a screenshot
Step 3 : go and take the shot to paint, paint 3d, Photoshop or gimp or something like that change the width to 4096 then Take each row and place them next to each other in a line to the end. When down change the height to 64 and save as a PNG file
Grab the lut file and go to anomaly bin reshade-shaders textures and drop
Remember the name.
Step 4 : go In game turn on lut and enter the name of lut you create ( it's should be like this "d1.png") set the sizes to 64 64
That's it
Just don't use effects changing by scene
Like adaptive tonemapper or bloom
Or vignette
Also you can use brightness
But brightness comes with color
no bloom no vignet no dof
literally any effect that uses depth buffer
you need reshade for a good anti aliasing experience
you'd have to make a big tutorial for people to start doing it
i wouldn't know where to start when making a LUT
Still LUTs are extremely useful so you dont have to stack color grading effects draining your fps
ENBs for bethesda games use LUTs
Yeah LUTs are a common color grading option
i'll have to pull up that tutorial norfair made
and see if my reshade can turn into a lut
im just not sure how it's gonig to work with fgfx and adaptive tonemapper
and all the stuff i did for regrade
Okay I set group
At scripts ssfx_lut and at shaders pp_lut for number of groups
Is that right?
I also go through the Atmos not sss
Yes
just make sure you set the right dimensions
Anyway here is the final lut for Limansk
cold, contrasty with nice deep shadows for this map
how it looks in the rain
And cloudy1
I can't find any issue
It's looks good to me
There you go, you're now the first person beside me and Capa I think to make a DDS lut
probably wrong settings/compression
no not the png lut but probably when you transformed it from png to DDS
oh
or you tried to bake in effects that use the depth buffer
does fgfx use the depth buffefr?
Yes
alright forget lut's
show me all your effects?
ok give me a second
it's like
ambient light
adaptive tonemapper
regrade
fgfx
or something like tha
Here follow this
Step 1 : make the colors you want any color accepted also color brightness but bloom, fake shadow, sharpness, vignette and fake light not accepted
Step 2 : after you finished step 1 search for this effect prod80_02_LUT_Creator turn it on and put this at top of your colours and make sure the settings for this lut set to 512 512
Then take a screenshot
Step 3 : go and take the shot to paint, paint 3d, Photoshop or gimp or something like that change the width to 4096 then Take each row and place them next to each other in a line to the end. When down change the height to 64 and save as a PNG file
Grab the lut file and go to anomaly bin reshade-shaders textures and drop
Remember the name.
Step 4 : go In game turn on lut and enter the name of lut you create ( it's should be like this "d1.png") set the sizes to 64 64
That's it
Important: don't use effects changing by scene
Like adaptive tonemapper, bloom, vignette
yeah you would only bake in regrade
why would i do tha
saving about .2 or .3 ms on gpu
which for some users would be alot but since you said you arent distributing your reshade anymore
then yeah I wouldnt bother about it
Yeah it is because you can do your contrast adjustments, brightness, midtones, highlights, saturation, vibrance, tonemap, tone curve, lights, darks, per color saturation all in LUT
Here a shot with only lut no extra effects
looks desaturated and bland
Sure but is there anything else ingame?
there's still brightness gamma and contrast
Im talking about this
you can bake all of this in a LUT
Thats like saying damn, why do ENBs use LUTs, just use inefficient reshade
didnt' say that
but ok
im saying about all the other effects
you've just told me I cant get hte majority of my reshade into an lut
I didnt say you did I said "like saying"
my regrade doesn't even have coloring to it
yeah because you need regrade ultimate
the $10 tier from martys discord/patreon
I just subbed to it once and unsubbed to get it
Yeah if anyone is serious about LUTs defintely grab regrade ultimate and learn how to use it
Because as you know atmosR+ before I stopped using enhanced shaders color grading used to have many effects that used the depth buffer
but I ended up forgoing lots of them for the tone curve, split toning, etc, etc that is in regrade ultimate
and that can all be put in an lut?
baked all of that into a LUT and
yeah everything in regrade ultimate can be put into a LUT
Yeah
so adaptive tonemapper can't be in regrade
even if I don't use the adaptive part o fit
just the tonemapper?
Amazing! Add Ayden's Winter Trees and grass to that and you'll basically have this. 🤘 ❤️🔥
I wish
this pic is 🔥
I dont think it looks that shiny
Its nothing like some of the oily guns that you find in expedition
Have you tried using a debanding effect to get rid of that ugly banding around the moon?
debanding.fx doenst seem to do anthnig
you have to customize it or are you saying it doesnt effect those bands around the moon?
i'm adjusting all the settings and it's not afecting all the bands around the moon
Shame was hoping it would lessen it
Way better
yeah the sky like
allready debands by default
without reshade
it's weird
all my other effects enhance it
How come this one screenshot looks more washed out?
it's because of the uh
the nights on custom
have a lot of volumetric rays
and my reshade like
darkens everything during tark
its weird
but
debanding fixes all of it
without my other 3 effects
i think its because of fgfx
yeah fgfx causes heavy banding which is why I stopped using it over a year ago
mostly noticeable at night
yes
convulution bloom???
dang
so not worth it at all
i gotta say
anomaly custom does look really good without reshade
- new rtgi idk if you have it handles surface roughness again
i thnik i have uh
0.4x something
probably why i was having issues with frosty's rtgi version of my reshade
its just called immerse pro rtgi
have these settings
ok
skilldex has some really heavy volumetric rays
it can look pretty good in some instances thoug
i htink if it could be made to be like
adaptive or something like that
Yeah Ive seen it
like more intensive indoors but less intensive outside
you'd have to rework the entire system
maybe manuel could do it
maybe i shold
i'm allerady excited for him saying he's gonna do stuff with the mask overlays
say something about how volumetric mode can sometimes make things washed out outside depending on the setting in the weather/console commands
is it possible to have the strength increase but only for indoors but not wash out the outside
and give 2 example pictures of before/after
ok
just got regrade ultimate and the ohers
i really like the dof skilledx uses
near the weapon
you mean the settings that he uses for SSS?
yea
it doest blur the ara around me
and just the gun
idk if that's cuz of older sss or what
nah just the settings he uses
ah
let's trhy it these mr pascal shaders
mnaybe I should contact skilldex and maaybe make some lut's for him
like for each map like you did
man i just love ur screenshots
i swear ym gamma doesnt look like urs
New LUT for outskirts
i mean like
in general
im on 1440p
but your's just looks so clean
probably my monitor
damn those screens are amazing yeah
Mmm idk I just use adega + atmospherics + luts + TFAA
Im making new luts for all the maps with lots of buildings
i used geniunely all of that
idk
i think i got it close when i was testnig it back when
everything was in beta
Oh yeah its changed alot
if by any chance you decide to do the ones from New Levels... 🙃
maybe one day

- the latest updates for the sunsets that I did really helped
yeah they're real nice
you should try makign this stype of sun
it looks really big because it's zoomed in
but still
kinda like how metro exodus doe sit
think I did it
colors
i prefer the first
for outskirts which fits better
yeah I prefer the first
okay sounds good
you can get it from the github
Oh really, I'll probably ask them first before I grab it
ah ok
that'd be the right hting to do
they're in the OXR discord
(i cant wait for the beta release of that one)
Hippo do you play with grass shadows on right
gotcha
looks amazin
Thank you
think I got it
Once you get the hang of it its nice
New Atmos version coming soon? Sorry been out of the loop for awhile heh These shots are ridiculously nice.
green grass??
in adega?
huh interesting
looks strange with the autumn trees
other than the cherry ones
i like the colors for the vanilla anomaly grass
yeah match it to the anomaly grass and call it a day
would be very similar to the ones in stalker 2
color wise
yeah
aydin's summer allready kinda matches it
with some of the autumny yellow ish grass
would need some of those too
for stalker 2 look
I just wish gtr was still being worked on
those grasses would have been amaznig to ues
I agree
i hope dobrov is ok
his screenshots were actually insane
Especially for the time
Just goes to show that adding good assets is such a graphical upgrade
Yeah still holds up today without the fancy lighting of atmospherics/new SSS/ ES 1.10
crazy
sadly its pretty much discontinued
RTGI on
off
also my ultimate regrade only looks like this
do i need to reinstall reshade with addon support?
nevermind it definately does stuff
wich hands pack u got?
THANKS!! wish suit is that? sorry my bad english
It is the military light outfit originally, if you go into the meshes and find military berill ogf and copy and paste a copy to your desktop, and rename it to another hand ogf for the suit you wanna use them for, you can do that as well so multiple suits are copied the same
thanks my bro
welcome to pripyat
what detector mod is that
damn looks nice, i had a gripe with the current textures. thanks
my god, does it render for yall?
nope
something's wrong with discord. has been like this for ~30 minutes
I can confirm that
Uploads were suddenly slower and now it doesn't even show
It was much better with clear and partly weathers, but otherwise too colorful indeed
Stupid discord won't let me see Hippo's pics 
Not to sound cocky but they look like a different game
:/
I just bought nitro
All because of you Fabio
this is the end of discord)
Mighty fabio downed discord
You know what now, Atmos.ltx is great for winter. Even with sun_lumescale 3
This should work
Thats good to hear
There is absolutely no need to change any settings.
Foggy1 5:52 am
Oh yeah that looks nice
!0days
@latent iris |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| _ _ _ _ _ _
https://media.discordapp.net/attachments/958342885005221898/1143473091431903354/znocj6Y.png
On all these screenshots, I think you've pretty much nailed it, a few night and indoors shots would be nice as well I think ?
What reshade?
Nights to be reworked with the new LUTs but its nothing major just a slight bump in ambient and hemi to make them balanced. Because right now with the new LUTs, the ground can get really dark
but I can showoff indoors though
Looking great imo, there's one area I would like to see because it can be picky, it's inside the 100Rads
Sure!
here is the work in progress greatswamps
Did you see the screenshots from yesterday?
I think I did, the Rostok ones ?
Here you go
I always thought it would be a bit more moody, like half weathers clear and half bad ones
cloudy3
I wish I could disable weather cycles for certain maps
I could probably do it in a script
I think I nailed it tbh
Just need to replace the ugly npc model here lol
Could be complexe, considering there's even a special weather cycle for labs and undergrounds
Looking great as well, funny to see that your Rostok's bar is as empty as mine x)
Now it looks like a really good old vibe
It's pretty much nailed, is there a way to prevent foggy weathers indoors though ?
Nope but I know ascii plans to rework the foggy system, not sure what he has planned
Well, it will keep improving then, the current state of the game's enhancements is already crazy honestly
In the span of one year especially it's been doing crazy jump in quality and looking more modern
I won't say Stalker 2 or AAA because of the engine, it's about being realistic here, but it's definitely showing it's best capabilities
Hello hippo
A little question
I put my luts in game yesterday but when I set group for everyone maps
Game turned to green
Any Idea how can fix it ?
I know I did something wrong
you mean when you messed with the script or the shader file?
Scripts
Oh it's really good visuals
Thank you!
Sadly I put them back to normal
I don't know where should I change what as I use 52 luts at 4096 64
Are you reworking the LUTs from all maps Hippo?
90% of them
but Im almost done, after this I just have to double check them.
Then I have to up the hemi/amb at night to compensate
and done
awesome
Not sure how it works with your shader based LUTs but are you able to make like packs of different ones... like obviously these natural based ones... then say a filmic type set etc? can they be swapped easy?
Amazing. Is this autumn trees and grass or?
yes
Tango down
pp sky
What reshade?
brown
A good dead zone
nice screenhsots
wow what reshade is that?
no reshade
it's not unreal zone 3.0?
definately not
cause I'm trying to install that now
he's making a new LUT for atmos
and dont install 3.0
i have 4.0 posted in that thread
oh
so I don't need the files from unreal zone 3.0 at all?
I was following this tutorial
I did that and it looks nothing like it should...
turn off the lut's in game
press `
ssfx_lut 0,0,0,0
type that
in game
if youw ant that exact look
my game looks super orangey
ok hold on
download this
put it into your anomaly apdata folder
go in game
cfg_load atmosr
you have to restar ur game
then go to aydins grass tweaks in mo2
reinsall
install the winter version
why is your game so orange
hm
what weather are you on
are you in debug mode or no
if so pless
f7
then 3
f7 does nothing
it's because it's morning time
idk
sometthings wrong
disabled adaptive tonemapper and quint regrade, looks a bit better fs
it's just lacking colours a bit haha
why
sigh
now you dont even have my reshade enabled at this point
go into regrade
find adjustments
tone the saturation done to 0
down*
should make it a lot less orange

other than mxao
looks at what mxao is doing lol
if you open full size you can see black lines behind the vines
those are some bad looking shadows if you ask me
I might've fucked around too much with texture clarity
That just looks like the AO intensity being too high
1536 or whatever, best performance and like not a noticeable difference, other effects tend to make up for whatever quality you're losing there
i play with grass shadows
and mxao is just htere to darken the grass
maybe if you enabled the rest of the effects i put on my reshade
you'd get somehting more than some black lines
🤯


yeah thats what it looked like
this is what vanilla used to look like for me in nov 2022
I can't seem to make it look like that for the life of me
are you not on dx11
I am
wait a minute
shii I dunno, maybe my new gpu is fucking with it
switched from nvidia to amd
night and day
what a mess lmao
anyway I'm off to bed it's 3 am
thanks for your help, I'll keep working on it later today
Is this an appropriate place to share True Stalker screenies? Asking for a friend. 😄
I mean others take photos not even from gamma
so I'd say yea
it does say STALKER photos
so true stalker is technically counted as a stalker game
How do I get his drip
kill him
I did and he didn't drop it
cheat
Man, I can't wait to come back to Gamma. These screenshots are fire!
Trying to wrap up true stalker 😄
oooooooooooooooh
True Stalker w/custom preset 👇
still see some shades of green, in some of the tree foilage. Not too noticeable, but I can tell. Trying to figure that out.
I didn't see a major change in other greens, could be wrong though. thanks!
tiny gun
beautiful colors on this one
ty, what I've seen in Azetrix looks pretty good (Doesn't look too "sterilised" while still bringing some modernisation)
i lika dis
!0days
@trail oracle |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| _ _ _ _ _ _
https://media.discordapp.net/attachments/958342885005221898/1143473091431903354/znocj6Y.png
Yo!

Is it okay for foggy weather to appear, despite it being selected to none in weather settings?
Changed from foggy weather to clear_1 and got this 
Dunno if I should have disabled atmos for golden autumn redux by Fabio, though 
why fire on when rain idk but lit

How do they do it!?
Looking alright even without reshade
lmao my waypoint is flying around in circles because its on a crow wtf
Yeah some fog will always be present from what I've noticed. Probably to limit render distance or something
backrooms
snowrain
is this alan wake
I remember I used to browse this channel over a year ago and only maybe a handful of people would post really good screenshots but now it seems like every other person that posts is getting such good lighting and cinematic shots everywhere they go and I love that so much
we're all trying to make our stalker look as realistic as possible and lauta_ro is... doing the opposite 😄
looks like roblox or something from the 90's
Damn that texture update looks good 
4k texturepack
why does gamma use lower quality pistols?, this is from PPP
and this is the one that gamma uses
the 'gunslinger pistol pack' that gamma uses, has low quality textures
so it overwrites pretty pistols?
im not sure if it overwrites all
but gamma is using the gunslinger pack, which overwrites the colt series
PPP doesn't have gunslinger anims, but looks way better
yeah the gunslinger guns pack overwrites pretty pistols
Tbf gunslinger port sucks.
♻️
what hands are those?
I think eft thap changed it.
why does this one look so good
It's nomad's suit.
https://drive.google.com/file/d/1abxXs1aVufqVjep20JIyPHugUhgMPt2t/view?usp=drive_link
i liked foggy cgim
thxx
your signature sleeves: the nomex gloves from old dog
thxxxxx
damn that looks crisp. the gloves too
when SSS installs just right 
the great mighty poop mod
I didn’t curate all the PPP vs Gunslinger pistols yet
Dead Air vibes.
ooh that shot is pretty
is this with some other addon?
just adega
Welcome to pripyat 
Very first time ever playingt UNISG, wish me luck yall 
burdb urdbd bidirdo dbrid
Dx8 overlay looks so shitty
zaton deez nuts
I didn't even say anything about the screenshot itself
I was just saying the mask overlay looks bad
let's see yours then
is this with the lut? cant wait to try this one out
PC specs?
I went back and found all the patches, may they rest in piece. And I am incredibly sorry to the ECO that got caught in the crossfire.
It had to be done, you FAFO.
Ryzen 5 3600, 16gb ram, 7800 XT, but i plan to change cpu/mobo/ram in near future 
Hmm... it looks good, makes me wanna go back to ReShade again. Will give it a try for sure
off/on
searching for a way to return sky its color
What reshape are you using?Looks amazing
thanks
I used late fall and this reshade
Thank you 🙌
found a way to save sky colors while still using fog thanks to prod80 shaders
Looking good 👍
Quick question about the late fall pack. Does anything need updating with it to work with the new wind effects from the latest SSS update? Was wondering if you where going to do any more with the pack too. It’s by far my fav graphic pack 🙂
Thank you, yes of course I will update. The weather will definitely be adjusted. Textures (snow) will be updated
oh great 🙂 cant wait to see what you do!
Is this pretty much just autumn grass with winter ground textures?
that's late fall by fabio
Right but couldn't you just change out the ground textures and get the same effect? Like if I wanted ADEGA but with snowy ground textures?
Some maps would look a bit off yeah but I think it would work okay in a good many
champs breakfast yep
in my restless dreams i see that town . . .
hip sucks









