#╟⚒stalker2™-mods-making-discussion

1 messages · Page 53 of 1

dense swift
#

Might be because we're in UE 5.1.1

spice smelt
#

Try adding Windows Defender exceptions to the SDK's folder, so far it doesn't play nice with anti virus

misty oyster
#

2070 Super, 32 gb ram, Ryzen 5 3600

bright haven
#

SDK on ssd or hdd?

misty oyster
#

external SSD

dense swift
#

Ye ok

#

That'll do it

#

You're working over USB 3.1 speeds at best

#

@sterile falcon what the fastest USB 3.1 versus fastest SATA SSD

sterile falconBOT
# dense swift <@267941509272174592> what the fastest USB 3.1 versus fastest SATA SSD

The fastest USB 3.1 SSDs can achieve speeds up to about 10 Gbps (1.25 GB/s). For example, an external SSD that supports USB 3.1 can leverage these speeds efficiently.

On the other hand, the fastest SATA SSDs typically max out around 6 Gbps (around 600 MB/s), which is the theoretical limit of the SATA III interface. In practical terms, many high-performance SATA SSDs offer speeds in the range of 500-550 MB/s.

So, USB 3.1 SSDs generally have the potential for faster speeds compared to SATA SSDs. However, real-world performance can depend on various factors like the specific hardware, file sizes, and types of data being transferred.

misty oyster
#

Jesus christ, so there is no solution with this disc ?

dense swift
misty oyster
#

I did add the whole folder to Malwarebyte's as a whitelist

bright haven
#

I have SDK installed on HDD + 16 gb RAM
SDK starting run for about 20-30 minutes
And packing takes 30-50 minutes.

misty oyster
#

For me it's also opening files like browsers, takes 5 minutes sometimes

dense swift
#

Unless you have apparently a godly USB 3.1 SSD

#

Probably need an internal drive

#

Which should be easy to solve if you have a free SATA connection in your tower, or even your laptop

misty oyster
#

If I am using USB 2 how do I measure this lmao

dense swift
#

Uh

misty oyster
#

I don't even know tbh

dense swift
#

@sterile falcon what's USB 2.0 speed

sterile falconBOT
# dense swift <@267941509272174592> what's USB 2.0 speed

USB 2.0 has a maximum data transfer speed of 480 Mbps (megabits per second), which is approximately 60 MB/s (megabytes per second) in practical use. This standard enables faster data transfer compared to USB 1.1, making it widely used for connecting various devices! 🌟

misty oyster
#

Like how do I actually figure out

dense swift
#

You're 10 times slower than an average internal SSD

#

You're hard capped by the USB connector/controller

misty oyster
#

How do I know the cable that coems with the SSD is USB 3 or not ?

dense swift
#

External SSDs/HDDs are fine for like movie viewing, but probably not the SDK

dense swift
#

Can your external SSD housing even do USB 3?

misty oyster
#

I am not a hardware guy

#

I have no clue how to figure out

dense swift
#

Man KekSkew

misty oyster
#

I don't even know what "External SSD housing" means. You mean the drive itself ?

dense swift
#

The box the drive is in

misty oyster
#

There is no box, it's just a little drive

dense swift
#

Gimme a sec, I think I saw an external around here at work

misty oyster
#

The cable inside is blue plastic, so I suspect that is USB 3

#

I have a USB 3 port on my pc, so I connected it to it now. Let's see what it does

dense swift
#

Either way, I'd suggest upgrading your internal storage at some point

misty oyster
#

I would have to figure out how to do that properly. Hardware does not interest me, I just need stuff to work for what I need to do lol

#

Thanks for the help

indigo beacon
#

so far so good :D

misty oyster
#

Prototypes in UE are basically Prefabs from unity ?

indigo beacon
#

ah thats not good. crashed when i tried loading the XSS: Performance preset kekw

#

at least it loads SO much faster after the crash compared to first launch

misty oyster
#

They note it in the documentation that the first loads takes a lot of time

#

Meaning the 4 articles they posted

indigo beacon
#

yeah it was bout 50 mins considering im running it on 16gb ram and HDD. but i like pain :D

#

back to loading prototypes xD

misty oyster
#

Ngl I wish I had more experience with UE. It's different than Unity

indigo beacon
#

i feel like its gonna be much easier to learn considering blueprints are a thing

misty oyster
#

MutantBase seems to crash aswell

indigo beacon
#

oof

misty oyster
#

MutantBase is like a table of all mutants ? I wanted to try to add mutant variations, like recolours with different attacks etc

indigo beacon
#

still cant change even a single preset weird

#

crashed again trying to switch to xss

misty oyster
#

Just fyi

#

Also what are happy hours lol

indigo beacon
#

overclocked my cpu as it kept getting 98% use by just UE5 lmao

#

from 3.8 back to 4.1ghz

misty oyster
#

Don't burn your computer

#

Ok, so these also crash the editor

indigo beacon
#

actually wondering is there a way to perma set XSS:Performance scalability? each time i try to set it UE5 crashes and it just defaults back

indigo beacon
summer silo
#

@void owl I don't know if I'm completely wrong or not but is it just me or did adjusting the weapon position on the screen change the way the arms are positioned?

#

Like here. It feels like the arm is at a different angle

misty oyster
#

Btw, why is there a config editor in the SDK, when we have to manually copy the config files to the mod folder (according to the video tutorial on the BSG youtube channel) ?

misty oyster
void owl
#

why?

misty oyster
#

That's why I think it's the rig settings yeah. I have experience with rigs in Blender so it seems to me this way. It looks somehow what your wrist and your arm would do if you pushed the weapon like that into your shoulder/under it

summer silo
#

This sorta implies there is some procedural animating here
Which is neat cause it makes the arms feel less stiff.

misty oyster
#

Well it's probably a good humanoid rig

#

I don't know how it works in UE though but I would suspect it has a good system for that

misty oyster
solemn flare
#

Does anybody know of weapon mods being worked on?

summer silo
#

Not at the moment

misty oyster
#

Do you need to make a new save to have monster loot ? I see the icon but no looting prompt

summer silo
#

The distance is finnicky. Might have to get closer to the mutant

#

You'd think they would address the looting/talking distance being way too small after half a year

misty oyster
#

Doesn|t work tbh

#

I can loot humans fine but no mutants. I think it's bugged and I need a new save

misty oyster
#

What is this unit of time btw

#

Like 600.f for example

runic token
#

0.something
600.something
I guess f means “something” which is a numerical value

#

Would love if someone corrected me tho

misty oyster
#

This is the min and max value for looting mutants btw

#

So I think old saves are bugged :/

misty oyster
#

More values about the mutant looting from CoreVariables.cfg. I see no values for normal bodies looting, which is interesting

#

Also I like how it says mutant loot without widget true, which suggests maybe using a knife was planned

misty oyster
#

Anybody know's what's the problem here ? Does the thumbnail be in the resources folder like the icon ?
Stalker2\Mods\ThreeLineRiffleWithIronSights\Resources

bright haven
#

mb long path ,put thumbnail on the desktop

misty oyster
#

oh

#

It has to be on a system drive apparently

#

Yeah that was most probably it

bright haven
misty oyster
#

Lmao

#

I am looking at recoloring mutants

#

Did you just edit the texture and the material or did you edit the Blueprint

bright haven
#

Took a duplicate of the material of another weapon, renamed it,
assigned my textures and assigned them to the model.

misty oyster
#

Did you add a new weapon completely or just replaced the material in a weapon ?

bright haven
#

This is duplicate of APBS with glock model (There is no glock-19 in S.T.A.L.K.E.R 2 )

thick widget
unique hull
#

does anyone have a table for mutant hp and damage values from either gamma, anomaly, or og games? i am thinking about making a balance mod for s2 based on that

misty oyster
#

Does anybody know where is the traders table with items they sell ?

#

I need to add the three lines riffle scope as a purchaseable attachment to my mod lol

bold trail
#

Has anyone downloaded the Gunslinger weapon mod and gotten it to work?

misty oyster
#

For example I see this SID, but I cannot find it in the ItemGeneratorPrototypes.cfg

misty oyster
#

Nvm managed to find that in the DynamicItemGenerator.cfg

#

Anybody knows where the animations for adding attachments are ?

subtle jasper
#

I have a problem. Zonekit does not see my VS2019 for create child class. It always says "install visual studio". I need to enable extra option somewhere?

vocal sage
#

anyone know where i can post to get help with identifying which mod is crashing stalker2?

crisp bolt
arctic lion
subtle jasper
#

So only lua scripts and not via sdk ....

crisp bolt
vocal sage
misty oyster
vocal sage
nocturne narwhal
#

you cant know if you dont ask jeez

misty oyster
#

Where do I find what animations are linked to weapons ? I cannot find it in WeaponGeneralSetupPrototypes, only sounds there

#

Ideally the ones that play when you add an attachment

#

Ah, in UE you do it with blueprints

silent fox
#

Hey guys, has anyone had luck with the emissive option in the weapons mat instance? when I've enabled it its caused meshes with that mat to be translucent in game, tho they look fine in editor. from what i can tell with the option on it will look for an emis tex in the alpha channel of the mask map

misty oyster
silent fox
#

i think its something like weapon pbr, if ur in the editor find the gun mesh and go from there. ive made a couple of mods on steam that sorta make night sights for the new kora pistol. but for now ive have to settle with just colour in the albedo, i had wanted to add a little glow with the emissive so they actually glow in total darkness.

#

this one, its the parent instance that all the weapons use for their own mats, its parent is the PBR_FOV mat, tho editing that can cause issues for instances based on it

misty oyster
#

You could probably try to force Opague

silent fox
#

ah tired that too no luck 😦

misty oyster
#

You are saying that you tried forcing Opaque but it was still translucent ?

silent fox
#

this naming convention i assume means roughness, metallic, alpha, emissive. when packing into the alpha channel it worked as expected in engine

misty oyster
#

Like for example this one

silent fox
#

yeah, but that one is an instance of its actual parent

misty oyster
#

Because it could be forcing Masked blend mode

bright haven
misty oyster
#

the E at the end is probably emission though ?

silent fox
#

yeah

#

i would guess

misty oyster
#

Hmm

#

The texture for RMAE on three line is RGB, not RGBA

#

So there is no emission mask, theoretically

silent fox
# misty oyster

i would think tho that even if its parent had it as blend the child could override

misty oyster
#

I would think so probably yeah

#

So maybe export the map, make it RGBA, make the A layer a map for emission and then import back ?

silent fox
misty oyster
#

For sure

#

It's uneccessary data

#

For an already 160 gb game OMEGULUS

silent fox
#

ye lol

misty oyster
#

Cool. I learned more about Unreal Engine today lol

silent fox
misty oyster
#

And that did not work and producded the translucent result ?

silent fox
#

yeah 😦

misty oyster
#

I think you might need to find a material with working emission

#

And learn from it

silent fox
#

yeah a good shout

#

it could be some compile thing but who knows

#

well the GSC tech artists would know

misty oyster
#

I would hope they make more tutorial videos but we will probably have to do it ourselves lol

silent fox
#

lol tru

misty oyster
#

I am trying to add a putting on animation to the three lines scope I made not attached by default. This seems it's not enough to make it work, any ideas lol ?

silent fox
#

sorry im not much of an animator i haven't rly looked into how the animations are done either yet

misty oyster
#

No problem

bright haven
misty oyster
#

Is there a way to see console now on 1.5 ? The mod that worked before crashes the game on 1.5

misty oyster
misty oyster
void owl
misty oyster
#

Uh

#

I have the console but there is no documentation on the mod page at all

gritty trench
#

guy i am new to stalker and i still haven't tried gamma i am thinking about buying stalker 2 in this steam summer sale what do you think should i try gamma or buy stalker 2 just to wait for it to be fixed

misty oyster
#

Well, I didn't find the command to enable what you mentioned. I only enabled ShowDebug which does not show anything relevant

misty oyster
#

I just can't wrap my head around it. I added the scope here to the ThreeLines Anim Collection file, but it does not work.
I tried looking at AnimBP_ThreeLine_fb and AnimDB_Player_ThreeLine but did not find anything relevant

#

It's like something is missing but I don't know what lol

hazy ivy
#

the animation

misty oyster
#

Well, ok, but where do I put what. I wanted to use the same one it uses for the red dot

#

The AnimCollection_fp_ThreeLine_ColimScope only has this, no animations in it

hazy ivy
#

So unfortunately without an animation to copy, there's nothing you can do

#

unless you make your own

#

I have this problem with the gvintar, m701, and svdm

#

I created a blueprint function which detects if these weapons have attachments added, then does a bit of blueprint fuckery to trigger some weapon swaps and circumvent the animation

#

not really a plug n play solution though

#

up until v1.4 you could just attach from the inventory but they made teh animations play when you close the inventory

#

so yea, welcome to modding Stalker 2, where you're having fun right up until you get fuuuucked 🙂

hazy ivy
misty oyster
hazy ivy
#

yea i assumed as much, with it being a hard-locked tech upgrade and all

misty oyster
#

So I added AK74 x4 attach animations to the AnimCollection for the ThreeLines colimator and I am compiling now

#

To see if it works

#

I suspect the animation cycle breaks when the slot is empty, so maybe it will work now since there are animations

dire wasp
#

Ik this isnt mod support but I just wanna know if this bug from Mutant Loot hurts my game in any way other than the text bug. I wont mind playing w it if it means I get more consistent mutant drops

silent fox
misty oyster
#

It's just a shader compilation error, it should no be that bad ? Maybe few uncompiled shaders (pink shaders or something) ?

misty oyster
silent fox
#

yep lol

silent fox
#

this is it in engine, looks fine. but in game its fuked

misty oyster
#

What does the map look like

#

or mask

#

whatever you know what I mean

silent fox
misty oyster
#

And it does not render the whole material slot/mesh it seems like ?

silent fox
#

yeah, seams anything that has the emissive toggle turned on, renders translucent in game

misty oyster
#

And you are 100% sure you exported the right merge

#

I suspect you did since it is emmissive in the material in UE

#

Well

#

Weird AF

#

I thought about render queue but I did not see an option to change it in the material

#

Not sure if it's even a thing in UE, I know it from Unity

silent fox
#

yeah its weird, i think stuff like that is normally done in the master mat or done with code

misty oyster
#

Since it works in the preview in UE, I would think there has to be something extra influencing it, like a master material setting

#

I doubt it's lighting

silent fox
#

yeah i really doubt its any lighting thing, defo a shader issue

misty oyster
#

Yeah I think so too

#

The thing is there is no documentation so we have to reverse engineer everything OMEGULUS

silent fox
#

pretty much atm UltraCryLaugh

misty oyster
#

It work when you attach it when the weapon is not in your hand but I wanted to make it work that way too

misty oyster
#

Didn't figure it out lol. I've spent the whole weekend on this OMEGULUS

spark gate
#

Happy to give you a free ride 🙃

sudden oxide
#

guys, anyone who installed zonekit can remove reflection(or refraction) component from material of glass blocks, that's why they black in result, because of mesh distance fields in software lumen don't contain colors data

misty oyster
#

Where are the developers collecting the feedback from modders ?

mental zealot
#

Gsc official server I think

honest glade
#

does anyone have the latest AIGlobals.cfg?

magic geyser
#

How's scripting in the mod kit? Are we capable of making blueprints or C++ code and make use of game events (such as OnPlayerDeath, if there's any exposed)?

void owl
#

Also adding c++ code will never be a thing, at least not official. We hope we will later get an API to the game we can script or create BPs around

fiery plaza
cloud lagoon
magic geyser
sudden oxide
# fiery plaza https://youtu.be/DrTa0aVcYnk?si=EBP5G0ly2A3xyJy3

Tutorial for the SDK (ZoneKit) for S.T.A.L.K.E.R. 2. How to modify existing models and use the Play-In-Editor feature as well as some tips and tricks learned from the Beta Testers.

ZoneKit Download: https://store.epicgames.com/en-US/p/stalker-2-zone-kit?lang=en-US
ZoneKit Documentation: https://support.stalker2.com/hc/en-us/sections/36534422...

▶ Play video
sonic birch
#

what is localization

dense swift
#

Translated descriptions, names, etc

kind cave
#

so we can add new guns but can't name them/ descriptions?

dense swift
#

Local man scrolled 3 posts up

frail root
bleak fern
#

i have a question.
Can the mod tools released for stalker 2 do animation changes currently?

#

because id love to see the Cheese slice healing replaced with the metro animation instead of the injector...
Makes no sense that we have the cheeses but its an injector

subtle jasper
#

Can anyone help with save logic in stalker 2? I tried to implement some actions when it needs to save save object, but i am crashing all time.

#

I am using zonekit

tidal rapids
#

did anyone find a workaround to adding in localization in stalker 2?

coarse kettle
bleak fern
dapper barn
#

my guys... are working on get better A-life?

drowsy yarrow
#

is this fine to do ?

#

rename mods folder to something else, so that achievements count ?

real mantle
#

your mod is so badass i would love to see it in stalker 2

silent trench
#

is there a mod to make npcs in stalker 2 not aimbots that works with the latest updates

sharp meteor
silent trench
#

im having a lot of trouble as soon as i peek someone they instantly drop my health with a perfect spray of bullets

silent trench
weary harbor
#

does anyone have any graphics mods that make lumen and ghosting look a little less awful?

mental zealot
#

after patch 1.5 ghosting has decreased significantly

#

Ultra Plus is recommended but I personally haven't used it

weary harbor
thick widget
#

NPC Combat Overhaul does turn off their snap to target so some of their shots are "panic" shots off in a different direction as they're turning. However the rest of the changes will make them less straight forward to deal with.

This is My Rifle - This is My Gun. With the projectile speed adjustments it does allow you to run between cover without getting hit by every shot they fire at you. Can technically even strafe shoot and get them to miss a few shots depending on the type of weapon you're using. However the same is true for the players trying to shoot at them. So aiming ahead can be a little tricky. Especially with slower rounds like 12gag shot and 9x39.

subtle jasper
#

There need to be cfg files... No?

bleak fern
#

WE NEED

subtle jasper
#

I wanna know how to see cfg files in zonekit...

crisp bolt
# subtle jasper I wanna know how to see cfg files in zonekit...

as of right now you cannot, but if you have the correct folder structure it will package and work, there is a Cfg tool at the top left under Tools that you can utilize, but this edits the cfgs that are localized to the SDK found in (E:\UE5\STALKER2MODSDKClosedBeta\Stalker2\Content\GameLite\GameData)

#

also it's kinda jank right now in phase 1 KekStressed

subtle jasper
#

My god why not to unpack cfg files while asset are unpacked......

stoic portal
#

Quick question, with the new mod kit is it possible to get a weapon part system like gamma?

crisp bolt
subtle jasper
#

So the only way - using tools and zonekit together for phase 1

crisp bolt
# subtle jasper So the only way - using tools and zonekit together for phase 1

It depends where you are uploading the mod, if its just cfgs and nexus, you use the tools we have already used, unrealpak etc. if you want to upload to steam and modio/xbox, then you create the folder structer exactly how the cfgs are. For example I packaged a mod for a config for both modio and Steam (E:\UE5\STALKER2MODSDKClosedBeta\Stalker2\Mods\WeightReduction\Content\GameLite\GameData [since I used only core cfgs and no refurl/refkey I put Corevariable.cfg in here]) the editor won't show the configs, but it is there and will package.

#

also if you want to see the cfgs unpacked they already are here (E:\UE5\STALKER2MODSDKClosedBeta\Stalker2\Content\GameLite\GameData)

lucid kite
turbid wagon
#

Is anyone working on any new weapon mods yet?

hot oar
#

i can not open back pack or box the game will go down ?

bleak fern
#

For anyone making an animation mod.

Replace the medkit healing animation with the one from metro or tarkov and my soul is yours

thick widget
rugged compass
bleak fern
#

yes.

rugged compass
#

They said they’ll be developing more tools for the kit as the community requests them. So we’ll see the extent we can reach at that point

tidal dragon
#

is someone working on a character skill rpg mod? like we had in gamma?

pulsar pike
#

I cant get the OXA NVGs to work, anyone know what it could be? I have UE4SS running fine, other attachments are spawning, but the NVGs dont work

#

tried with the SML as well but no dice

#

also the faction ID is not working

dusk valley
#

Has anyone tried to use the new pistol available on steam workshop ? It’s invisible for me

dusk valley
thick widget
pulsar pike
bleak fern
arctic lion
bleak fern
dusk valley
thick widget
bleak fern
#

including the new version where like..new parts will spawn. like barrels and stuff.

thick widget
#

I mean Oxa Standard should be refurl so less issues, but I could see that still having some issues with a new weapon mod

bleak fern
#

i mean its stopped the mosin and 1911 from spawning in my game so

tidal dragon
#

is someone making an rpg character skill mod like we had in gamma?

faint eagle
#

Hi! I'm not sure if this is the right place to post this, but is someone willing to create a mod that simplifies the game HUD? For example, instead of the current big and colorful, make one simpler, just like SCUM's, with the addition of radiation levels:

#

it would be much easier to know how much I need to eat and drink to fill the meter, since right now there's nothing stopping me from chugging every single water bottle in the game

bleak fern
#

but i agree. or at least make them a seperate color like green slightly hungry orange very hungry red starving. same with water. that would be cool

sharp yarrow
#

u folks where I can download C Consciousness Grass for anomlay?

tidal yew
#

Wrong channel

#

Burn in hell sinner

tidal dragon
snow egret
#

Damn exporting skeletal meshes with joints and vertex groups from blender to unreal is cooking my brain. Why can't all meshes be static meshes...

rare smelt
#

Hello, is there a mod that lowers the HP of enemies and mutants? I just can't handle it — I used up all my ammo on a single enemy, and I'd really like to play this STALKER 2. Does anyone know?

compact furnace
#

There were some but not sure if any got updates

rare smelt
#

Then recommend me one, and I'll check if it's updated

compact furnace
#

Just go on nexus and look for mutant health tbh

rare smelt
#

Okey

snow egret
#

I finally did it!!! I created a new item in game that reuses the same animations as another.

Took me forever to figure out how to export / import the FBX file properly and setup all the joints & vertex groups in blender.

rugged pollen
#

hi pls i need help info with O.X.A on stalker 2 im trying to convert a weapons its say move to inventory but when i move it nothing happen

hazy ivy
#

If it's more complicated than that you're better off going to the OXA thread

proven kayak
hazy ivy
#

Does the text change at all?

proven kayak
#

Nothing change, qctually using ur guide but cant convert

hazy ivy
#

Should switch to "ensure all attachments are removed" then there's a 2s delay before it says CONVERT and you hit enter

#

Any texture mods?

proven kayak
#

Nop

#

Pressing Convert

#

Moving inv

#

Menu stay to Move in inv

hazy ivy
#

What modifications are on it?

proven kayak
#

She are full boosted on the Vendor

#

Can be the reason ?

hazy ivy
#

Could you show me the item info for it?

#

Like the mouse-over popup

proven kayak
hazy ivy
#

Yea that's a unique weapon

proven kayak
#

oh, how i can know that ?

hazy ivy
#

Lummox AK

proven kayak
#

Ohhhh

#

Sorry

hazy ivy
#

It's an annoying one because it's literally just a regular AK with a scope on jt

proven kayak
#

That the same like ohter AK, but with other name

hazy ivy
#

And with OXA, that scope is removable

proven kayak
#

Okok !

hazy ivy
#

Yeah it's probably the biggest cause of 'cant convert' reports lol

proven kayak
#

Okay, all works when i buy a basic AK

#

But what the convert do ?

#

Add barel and parts finding in the game right ?

hazy ivy
#

Yeah so convert just sets up the weapon to be compatible with the OXA weapon components system

#

Meaning you can swap out the barrel, fire control group, and stock/grip with parts that you find. Some weapons have an extra slot - the AK, for example, has a slot for an RIS adapter, whilst the Vector has one for an extended handguard

#

It's intended to replace the technicians once it's all done

#

Probably a good thing you didn't convert your Lummox AK because technician upgrades are lost and can't be applied to an OXA weapon

proven kayak
#

Yeah, gonna try with fresh other weapon

hazy ivy
#

The idea is that rather than having a dozen upgrades that apply small (permanent) changes, you can instead get big changes from fewer modifications, and swap them out however you like

tidal dragon
#

Do we have the mod that shows factions when aiming at people?

twin swift
#

@hazy ivy Do you know why I do get this localisation text sometimes when pressing T? It doesnt happen always and its removed when reloading the save

hazy ivy
#

Shift+T

#

Toggles the debug text

#

It's for reporting missing/incorrect IDs

#

As someone saying 'i saw a freedom guy with the wrong tag' is pretty much useless for fixing them

hazy ivy
twin swift
twin swift
#

thx mate

hazy ivy
#

Oh and if you get a bad tag, just screenshot that and drop it in the OXA thread

snow egret
#

Hey guys, Im making a simple cfg file mod to add a new consumable item, and I think everything is correct, but I keep crashing with a Fatal error on the "loading mods" step during game launch.

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000020

I've only created two cfg files. A referenced ConsumablePrototype and MeshPrototype. New eyes might be needed here haha.

#

I basically copied the struct from existing config files and did a ref_url in new cfg files. Same formatting as always.

hazy ivy
#

How are you packaging the mesh?

snow egret
#

With the SDK. I've got a new skeletal mesh working already and it re-uses an existing animation. Also created an associated StaticMesh for in world spawn. It's functionally identical to the Hercules/Psypills items.

The meshes are packed in the .utoc and there is only the two .cfg files in the .pak file. When I temporarly remove the .pak file, but keep the .utoc in my ~mods, the game no longer crashes. That's why I figure it's something with my cfg files or .pak.

I can send the whole mod if that would help.

#

These are the assets in the SDK.

#

Animations are working great in the editor

snow egret
#

Okay so the issue is definitely something with cfg files in the pak. I changed the cfg files to point to only vanilla meshes and assets, and then I removed the custom meshes/assets entirely from the mod so it's now only a simple cfg file mod.

Still crashing, but at least narrowing it down

snow egret
#

I fixed it somehow by tweaking cfg files - but I made the classic mistake of changing multiple things at once and I have no idea what worked.

stoic portal
#

Is it possible to add a weapon part system like gamma, now that we have the sdk?

snow egret
#

Here's the final result of hours of research haha. A new consumable item - Aspirin! It's lame but I'm so happy it works

lean oar
#

Hell yeah

proven kayak
#

@hazy ivy did the standard mod add the few item to sell etc ? Or just modding ?

hazy ivy
proven kayak
#

Do u think i can change Proto to Standard in my current game ?

hazy ivy
hazy schooner
#

has anyone tried making outfits or new weapons? i have a ton of models I'm interested importing but I'm only familiar with modding Arma

real arrow
#

@hazy schooner GSC released some intro videos on doing weapons, i would imagine the process isn't too different for outfits.

hazy schooner
snow egret
snow egret
#

It'll mostly be challenge to rig up the new weapons to fit the animation systems inplace or create new animations.

rugged compass
#

I’d love a more modular armor system. Legs, chest, head and mask would be cool.

hazy schooner
worthy jackal
#

😆

compact furnace
#

Why are u asking this in the stalker 2 modding channel, just curious about the thought process

lean oar
#

Yeah but specifically stalker 2 ^^

#

And no, multiplayer projects aren't legit

#

See rule 11

compact furnace
#

I guess reading is very difficult

normal pebble
compact furnace
#

You're the one that started getting a lil sassy

#

Anyway, doesn't matter

normal pebble
#

u r the only one that created sassiness asshole gg.

lean oar
#

¯_(ツ)_/¯

#

man, it's really a shame that the SDK is so big, i'd love to play around with it

proper grove
#

Everyone,
How do I merge localization file together, I have infinity and restore cut content and cut content dialogue is missing

compact furnace
#

Wasn't there a tool to merge automatically at some point?

pseudo lotus
compact furnace
# pseudo lotus

There's so much wrong with this picture, including the question of why it is here🫡

lean oar
#

lmao

pseudo lotus
#

Yum

#

Where would I ask for help with stalker crashes

compact furnace
# pseudo lotus Yum

Since you're posting your diet choices, might I suggest some protein and fruit on the side?

snow egret
#

Anyone had issues with the new SDK crashing on startup? It was working fine for me last night. Classic reboot didn't fix it surprisingly.

Fatal error: [File:Unknown] [Line: 960] PresentInternal(SyncInterval) failed at D:\STALKER2\s2editor\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:650 with error DXGI_ERROR_DEVICE_REMOVED

#

Definitely don't want to redownload all 430 GB again

#

Incase anyone is interested, I fixed it by disabling the steam performance overlay. It was changed in a new Steam update and Unreal Engine does not like it.

snow egret
snow egret
wheat shoal
cinder saddle
shrewd monolith
#

Where would I find the values to adjust the "zoom" in when you aren't holding a weapon

#

I've been trying to get the empty hand zoom mod to work but it conflicts with 1.5 and won't let you loot mutants

#

So basically I'm looking for the corevariables cfg but don't want to unpack the entire games stuff

shrewd monolith
#

thatd be cool

shrewd monolith
mental zealot
shrewd monolith
#

Thank you

shrewd monolith
# mental zealot

when repacking the pak file, should it be "compressed" or not when using unrealpak?

mental zealot
shrewd monolith
#

disregard, I figured it out !

glacial hare
#

Hello! I’m new to STALKER 2 modding.
Can someone please help me with adding a specific item (like a Vintar rifle) to a stash on the Zalesye location at the start of a new game?
Which exact files do I need to edit to make this work?
Thank you very much!

sonic birch
sand escarp
#

Hello, mates.
We are restoring the cut STALKER 2 content, and are looking for people who know how to work with UE5 3d materials, including fluid ones. PM me if you are interested.

cedar depot
#

Hello all i'm creator Mod UE4 and 5 +(Skyrim, Conan Exiles, Ark & Stalker2 )
I wanted to know if anyone would be able to create Glow Maps for mutant creatures, weapons and armor (like the luminescent veins on a bloodsucker).

silent fox
#

as far as i know emissive is kinda broken, tho id love to be proven wrong

pale widget
#

please help, I installed everything strictly according to the instructions, the mod works, but it is not clear in the description

hazy ivy
#

You can still use the mod, and it's localisation files are included in OXA's

tidal dragon
#

is anyone modding the game for new guns/models?

outer spruce
#

When installing or doing mods is it easier on steam or gog

snow egret
tidal dragon
snow egret
#

the OKP7 sight.

tidal dragon
#

aah

snow egret
#

It's not in the original game

outer spruce
snow egret
hazy ivy
#

slap a 21.7" barrel on an AK

#

Aliexpress 105

tidal dragon
#

kekw

#

are u giving them real life specs too?

hazy ivy
hazy ivy
#

All the components have different effects on stats n stuff

tidal dragon
#

stalker 2 guns have different stats from real life version

#

like the as vall is 900 rpm, hk416 should be 850

#

in game they are off

hazy ivy
#

could always throw it in, looks like it wouldn't mess with balance too much

#

10% increase in fire rate for the HK416

tidal dragon
#

hm, someone was doing it already with another mod, but i think it got left behind

hazy ivy
#

adjusting the fire rates would only be like a half hour job if there's no silliness with animations or audio

tidal dragon
#

also another question

#

the game has the mk14, that gun has 700 rpm full auto for the military version

#

single fire for civil

#

if you slap 700 rpm to a single fire gun, will the engine mess with it or nah

hazy ivy
#

You'd need to mess with the audio for that

#

weapons typically have different audio for single shot and rapid fire

tidal dragon
#

yeah

#

with the rapid fire being a chain of single shot right

#

this issue is very noticeable in tarkov

#

highlights BSG incompetence

hazy ivy
#

that's where it's different - I assume it's modified so they don't just get INCREDIBLY LOUD by stacking on top of each other

#

so if you don't have the rapid fire audio it clips it I think

#

been a while since I messed with it

#

that being said there's nothing stopping you from stealing the audio from another weapon of similar calibre

tidal dragon
#

yeah

#

that would include the suppressed version

#

and the mod id like to have is a futher expansion of the character

#

making it a bit rpg

#

like physical skills, technical skills

peak hearth
#

q

compact furnace
white ermine
junior shoal
#

Hey guys how are you ? i got question witth tthe new Kit devs drop do you think we could merged weapons mods with blender or so ? And finally get new guns in this stalker 2 game that has 3 sniper and 5 AR ! And yes i'm a little sad/mad comming from gamma and frosty modpack when i finished stalaker 2 i was like why do the dev only put like 30 weapons with like some Mods and unique skin on it ! Btw thx to @hazy ivy who make the game playable i did my all playtrhough with his mod and can't imagine doing it without !

compact furnace
#

Does anyone have any idea how to move around where the ammo count is displayed as a HUD element? I need to move the actual counter down on the Y-Axis.

snow egret
#

@junior shoal yes it is already being done. People are getting working guns and attachments in game. I recently got a new OKP7 Russian scope working on the AK74 yesterday.

snow egret
# tidal dragon is anyone modding the game for new guns/models?

Yeah it’s happening right now. It’s 100% doable with the SDK but it’s still in the early stages figuring out how it works and the correct workflows.

Another guy in another forum actually has new guns working in game. He got a SCAR16 or 17 or working in game. Fires, reloads, and everything, but it is reusing animations from the HK416 in game.

I have not yet seen anyone create new animations for anything Stalker 2 yet, but it’s just a matter of time until someone sets up the correct rig in blender and figures out the correct setup for import / export into the game.

dusk valley
#

i dont know what to do

strong coyote
snow egret
#

I wasn’t going to release it as a polished mod. It was more of a fact finding exercise to reverse engineer how it all worked. That OKP7 model was ripped off the internet somewhere as well so it would be plagiarism/theft to distribute it. The model / textures on it was not amazing anyway.

Maybe I’ll brush up on my blender and substance painter and get some polished attachments released, but I’m mostly just experimenting at the moment.

drowsy yarrow
#

For stalker 2 mods, are there any mods in steam workshop that arent available in nexus ?

#

Or nexus will always have the exact mod by exact author that steam has

compact furnace
#

There is mods that aren't on nexus and there's mods on nexus that aren't on steam

drowsy yarrow
#

KekStressed what a nightmare

#

to sort through

compact furnace
#

I'd just stick to nexus, usually everything important is on there

lean oar
#

Yeah, generally almost everything is on the nexus.

drowsy yarrow
#

This i couldnt find for example

#

Unless its this:

odd osprey
#

has anyone been able to figure out how to make upgrades/attachments change materials on weapons?

I have been trying to crack it but not entirely sure where to assign it, but you can change these static meshes over to (lets say) the nightstalker over to the standard kora (i did it with the hammer and trigger) so im wondering if there is a way to swap the barrel to the upgraded TIN version from the nightstalker or something.

i know how to swap static meshes in the files, but id really like it if they changed based on the upgrades that are applied to the weapon. if i can crack this one it would be awesome.

#

once i figure out how to distribute these guns or add them to merchants ill be sure to drop a mod so people can buy/customize weapons because changing out those parts is an awesome feature and its insanely easy.

#

i also messed around and found out you can change this line to the highlighted (i think its defaulted to EN_grip_2) and itll add the magpul VFG from the sofmod rifle instead of that goofy ass big one that comes default when you add add a grip to the rifle super easy little thing to add if youre one for details.

zenith flower
#

Gents, ladies

Correct me if I'm wrong, but with the Phase 1, we cannot access nor modify the game logic with C++ (yet) ?

proven cargo
#

I'm no mod author just a simple stalker, but I specifically remember reading a comment that said no C++ yet. Not sure how accurate but I did see that.

compact furnace
#

We'll see though

glass ice
#

I just installed the SDK and i would like to create a mod to make a mag reload system like in Tarkov. anyone who tried before ??

leaden dagger
zenith flower
#

We cannot edit game logic through the SDK (yet) as it seems.

leaden dagger
#

I don't think anyone's going to be doing that for a long long time, at least until injecting or reworking game blueprint and code logic works

zenith flower
#

And for the few weapon files I've read so far (I've had the same idea) the gun logics is not made to support such systems

#

Back in the days, we've had to wait OpenXRay to implement such systems and even with it, it took me 6 month to implement it into Autumn

#

And in the end, we've had to scrap it almost entirely because it was buggy asf

glass ice
#

OMG

#

well, i'm not planing on reworking the entire gun system, but Im just gonna try to make a magazine as item in the game

zenith flower
#

I suggest that you take a look under the hood of Tarkov (with SPT you can do it easily) to see how they have made it

#

Long story short : they have made that system, then built the game around it

#

Not the other way around

glass ice
#

I think that it's a very immersive mechanic, it's sad STALKER 2's devs don't implemented

leaden dagger
#

If you want to ruin accessibility to your game, sure. Not everyone wants a tarkov 2.0

zenith flower
#

Plus, good luck to sell a Tarkov 2.0 as widely as Stalker 2 sells

#

As much as I love Gamma and EFP, we are a minority in the Stalker community

glass ice
#

Tarkov or DayZ at the beginning were a minority ...

zenith flower
#

And still they are

pulsar pike
#

Is there a mod that JUST increases bullet velocity and flatness to more realistic levels? I dont feel like using Better Ballistics because he makes too many changes I dont want in my game on top of those two things

hazy ivy
#

It's a handy skill to have, lets you change all those little aspects of mods that don't quite sit right with you

pulsar pike
#

the furthest my self-modding knowledge goes are some basic .ini tweaks if you even count that

#

wouldnt have the faintest idea where to look for this

zenith flower
lunar cypress
#

guys how can i boost weapon condition which drops from enemy

zenith flower
hazy ivy
# pulsar pike wouldnt have the faintest idea where to look for this
  1. Grab a tool like this that lets you unpack .pak files https://www.nexusmods.com/stalker2heartofchornobyl/mods/374
  2. Extract it to your 'modding' folder, then download the mod you want to look at to that folder. Drag the .pak onto the 'unpak' .bat and it'll unpackage it
  3. You'll see it's created a folder containing yet more folders. This is all a basic .pak file is, essentially a fancy .zip for config files
  4. Have a look at the configs, then once you know what you wanna change, make those changes and save the file.
  5. Once you're all done, drag the original root folder onto the repak.bat and it'll give you a finished pak file
tidal dragon
#

I would find very annoying to deal with enemies that tanks multiple mags to die and then spend 10 minutes just to repack and sort everything

#

Instead, simil tarkov in my opinion would be character development

#

We need some character skill and perks like tarkov, like gamma had

#

Would be cool and actually give a further impact on progression sense

snow egret
#

What language is it in the .cfg files that defines the structs and stuff?

hazy ivy
#

you don't really need to know any code for them

odd osprey
# pulsar pike Is there a mod that JUST increases bullet velocity and flatness to more realisti...

unpack better ballistics using a program called repak. its CMD based but super straight forward.
and take JUST the projectiles file from better ballistics. when you unpack BB itll be located in "BetterBallistics_Main_97_P\Stalker2\Content\GameLite\GameData" (its called ProjectilePrototypes.cfg) and then repack with JUST that file, that should get you what you want. at least to start, you can start tuning from there.

its a little cumbersome but i have my workflow down to "open cfg, edit, repack, drop .pak into mods folder and start testing" it takes less than a minute, the game takes longer to load and once you get it down to what works for you youll be able to make changes super easily. this is exactly how i started modding this game for my hardcore24 mod. \

odd osprey
sweet widget
#

Don’t click that link

coarse kettle
#

So I might be a donut but, I've been trying to upload something to workshop with a thumbnail.
I just get this message each time, is there somewhere specific I need to put the picture to use it as a thumbnail?
(pretty new to all this modding stuff, so help would be appreciated)

mental zealot
coarse kettle
worthy jackal
#

🍉

compact furnace
#

I think its funny that seemingly, to test the mutant loot system, they had set up a "DefaultMutantLootGenerator" where every mutant would drop one sausage instead of their respective loot

lean oar
compact furnace
#

It would be very funny. Im currently wondering if there was a way to make zombies lootable like the other mutants instead of dropping their gear... But then youd have to make a new Item for it and a quest at malachite and all that. Probably not worth it

compact furnace
#

I just started getting into "modding" just configs for now. Can someone smarte than me tell me why this does not work?

The values work if I dont try to exclude the rest of the file but as soon as I want to single out the changes I made into a new config it does not

void owl
compact furnace
#

Ah, so it only works on specific configs?

hazy ivy
# compact furnace Ah, so it only works on specific configs?

Most configs. I think a lot of corevariables doesn't have any SIDs, and when the game goes looking for the data it contains it only looks in that one specific file.

If you imagine each struct as physical paper folder, the SID is the label on that folder that tells the game what's inside. Using refurl doesn't tell the game to replace the original, it simply creates a copy with the same SID. Then when the game looks for the various structs it needs, it finds two copies and uses the most recent of the two.

Without an SID, the game doesn't know that your modded content is supposed to be replacing the original content, and effectively ignores it.

tidal dragon
#

any mod compatible with 1.5 that reworks artifacts?

compact furnace
gusty olive
#

chat how good are these tools? are we gonna see some good overhauls anytime soon or big nothingburger?

dense swift
#

It's phase one

lean oar
#

Curious to see how many phases there will be keepo

#

It is 2034 phase 34 of s2 sdk has been released, you can finally edit the c++ code

compact furnace
#

But by 2033 Eastern Europe is going to be a nuclear wasteland due to the nukes that started the Metro series

#

so...

lean oar
pulsar pike
#

Are there any mods that "unlock" the later areas of the zone for free access rather than behind a point of no return?

gusty olive
dense swift
gusty olive
subtle jasper
#

Maybe its not an actual info, but found it by muself as good point to start stalker 2 modding

compact furnace
pulsar pike
odd osprey
#

@sweet widget after nuking the entire god damn game to pieces, it was this ONE file haha. i deleted everything besides this folder and for whatever reason this was the one that was holding it up. i think its because i used that "unlimited saves" mod.

which...if thats the case means im back by like 6 hours haha so that kinda sucks but at least its working now. fuggit.

thanks for the assist.

EDIT: now stupid fuckin stalker wont find my savegames. god damn the devs choices sometimes are fuckin unreal. "nothing signed to this account?" no i just reinstalled the game "yup, nothing to see here, start a new game!"

like them removing the ability to skip new game cinematic. jesus christ.

sorry venting and not mod related but i needed it so bear with me.

compact furnace
worthy jackal
#

🍉

vague knoll
#

anyone knows of any mod that would reduce the loot system significantly? (stash's and boxes)

strong coyote
#

@tidal yew are you working on something for Stalker 2 since SDK is out?

tidal yew
compact furnace
#

Can someone explain to me why there is herculesweight and herculesweightpenalty that seemingly do the same thing and also what duration 300.f means?

My theory on the two seperate entries is that it adds 20 kilos to your backpack but doesnt make it so you can actually carry 20 more, which is the job of the penalty one?

Its a bit confusing

#

I figured out the .f part, still confused why there is 2 entries

hazy ivy
# compact furnace Can someone explain to me why there is herculesweight and herculesweightpenalty ...

.f identifies the duration as a float rather than an integer. The two parts have seperate functions, i believe AdditionalInventoryWeight increases your total carrying capacity (the amount you can carry before you stop being able to move) whilst PenaltyLessWeight increases the amount you can carry before you incur a movement penalty (i.e. the length of the green section of the carry capacity bar)

compact furnace
hazy ivy
compact furnace
#

That was how I thought it would be before seeing the config files, then I was a bit confused, but yeah that clears it up

hazy ivy
#

yea there's a lot of that kinda thing 😛 There's also a lot of seemingly unused effects, so always crosscheck your consumables/artifacts/whatever to make sure you're using/modifying an effect that's actually functional

compact furnace
#

I've modded 7 days to die stuff before, and those configs were 100 times worse... Always interesting to see what kind of solutions devs come up with

lean oar
#

I don't even dare to imagine knowing how much fudging is done in the tech industry

#

The solutions you come up with when you're absolutely at your wits end not getting it to work when you try to do something properly

hazy schooner
finite wedge
#

Was thinking,since GSC has fixed the Stalker Space Program
Could we potentially see it return as a Mod?

#

Made my freaking day after seen enemy's fly from a headshot
Especialyl after the Mosin got added

compact furnace
#

Anyone got a clue what PsyNPCType in the summon ability from the deer under the boar entry is?

tidal dragon
#

there were a couple of mods for Hk416 on nexus, i assume striked for copyright?

arctic lion
#

the tan one?

tidal dragon
#

There were 2

#

One was named HK family platform extension

#

Adds some more HK platform weapons like g28

turbid wagon
pulsar pike
#

Is there a bullet drop/velocity mod that doesnt effect damage values or overhaul any weapons? just want pew pew to go straight and fast

odd osprey
tidal dragon
tender silo
#

no big deal its patch notes

tidal dragon
#

i meant the localization issue

#

its not the only broken one

tender silo
#

they forgor

tidal dragon
#

wait its broken even without mods?

tender silo
#

not sure didnt check

#

what kind of mods are you using

#

i cant think of one that would fuck with the localization

tidal dragon
#

hold on let me disable one that wasnt updated

#

yeah i figured

#

it was a non updated mod

#

which sucks because i really needed that mod

tender silo
tidal dragon
tender silo
#

You can probably live with it + it might make your saves with it unusable

#

What other issues are present other than the localization?

tidal dragon
#

well if the artifacts are all fucked in the text, u cant read them

tender silo
#

i sed

#

see

tidal dragon
#

only issue is that i had my build based on those artifacts

#

now i m overweight and have to return to safezone to re address

tidal dragon
#

am i wrong or wasnt there a mod that enhance the RTGI removing/reducing shadow flickers?

junior shoal
# hazy schooner got this far no idea how to test it or do the cfg's

finally a goat who want to create weapons ! what in the hell is wrong with stalker 2 kit ? no one is transfering mod from X-ray to unreal 5 ? i hear about blender that can do the job please guys who do i have tto suck to get new weapons in this game that is amazing but get no weapons customisation at all ! i'm so sad guys 😢

spring thicket
#

Hey guys, if I want to make a weapon unable to install any attachments, how should I modify it? I replaced the AK74 model, and I don't want it to be able to add any weapon attachments.

lament otter
#

Hi, I have a question is this mod that recently came out on Nexus Craftable and Lootable Zone is compatible with Stalker Unlimited or not?

odd fulcrum
#

They just add new loot and makes them craftable (without workbench).
Almost works as good as the crafting in gamma

odd fulcrum
#

You will need to find tools to use crafting, some icons are bugged at the moment but it's still a wip

warm turtle
#

Anyone happen to have stumbled across some lines that control Skif's hands when crouching? I'm looking to get them off screen or hidden.

vestal turret
#

hi guys! I was advised to ask you if there is a fan-fix for the MHM mod for Stalker 2. It seems like there is MHM_2.0.8S_1.5.1_FanFix

compact furnace
#

First time messing around with the Zone kit, just to get an understanding lol

lean oar
#

cola addiction hitting hard

granite sierra
#

I'd like to take a crack at the Zone kit, but I'm sure there's actually talented modders already going full bore on it, so not even gonna bother pepelaugh

hazy ivy
spring thicket
snow egret
#

@spring thicket If you open the sk_<weaponname>_skeleton and look at the sockets attached to the root bone (jnt_wpn_ak74 or something), there will be a few sockets that correlate to the various camera positions for the different weapon sights. The default one for iron sights is called CameraSocket, and then each scope attachment has it's own.

#

So you could adjust the location of that CameraSocket.

#

Then I believe there is also some aimcurves that can further tweak it, but I had trouble correlating them to real camera position offsets or anything. The units didn't seem to make sense to me, but I believe those add an offset on top of the camera position to tweak it further.

compact furnace
#

@bold timber No

zenith oyster
#

Haven’t downloaded the kit myself yet - does anyone know if it would be possible to modify the map such that global illumination could be removed?

#

really would commit some time to it if it were actually possible

crisp bolt
compact furnace
#

Actually, map editing at all isn't possible with the Phase 1 kit

zenith oyster
#

great.

#

probably holding onto that so they can release some DLC that also doesn't run well

spring thicket
scarlet halo
#

anyone know if there is a cleaned up ready to use rig for animations?

covert lotus
hazy ivy
covert lotus
hazy ivy
covert lotus
hazy ivy
#

Oh was just yesterday it went live 🙂

#

Standard is fine on an existing save (may need to respawn a weapon or two to get the attachments working, otherwise no problems)

#

Prototype requires a new save

covert lotus
#

Thank you sir for the quick responses 🫡

mental zealot
#

I don't understand how they make new weapons if localization can't be added?

hazy ivy
grave sphinx
#

are there any plans for a coop mod?

hazy ivy
coarse kettle
hazy ivy
coarse kettle
hazy ivy
#

i mean this is all hypothesizing from people who don't have the skills to pull it off

#

unfortunately those people are very rare

covert lotus
#

I imagine after the dlc’s release they’ll then let you amazingly talented people have access to those files.

I’m new to the stalker series. Did they not do this for the OG games?

frail root
#

X-Ray was slowly and painfully pried open over a period encompassing nearly a decade

hazy ivy
#

CANITRUNSHAYIN2052

dull panther
#

could the SDK do anything for game performance? it's still far from optimal

hazy ivy
#

not unless you wanna start asset-replacing with low-poly/res versions

dull panther
summer silo
#

Doubtful. This is a proprietary engine. Even in case of original games the only reason we got access to the engine initially was due to leaks.

zenith oyster
arctic lion
scarlet halo
#

unfortunatly not, was working on an SKS project and SDK released so I figured I would give it a go

arctic lion
#

we need someone to make Skif not run like a robot and break his arms sprinting with a weapon

#

also Skif ragdoll death would be chefskiss

#

Im getting an SSD the end of this month so i can jump on the Zone Kit wagon

scarlet halo
#

inside of skifs animations there are full 3d death animations, not the classic ragdoll but it would work with the classic death screen

vapid bane
#

Hi, I've already completed the basic version of Stalker 2 twice and now I wanted to play with a lot of mods, so I created such a pack/list mods on nexus and maybe someone who knows can write whether all the mods are cool or add/remove something?

cloud lagoon
hazy ivy
#

AHHHHHHHHHHH

hazy ivy
vapid bane
hazy ivy
#

have a look at the other mods of the guy that made Dynamic Weather Overhaul, some nice stuff there

#

seems a decent list though - I'm not great for recommendations cos i spend all my time making and breaking things instead of playing 🙂

vapid bane
#

Haha i understand,thanks a lot for help

stuck dove
#

hello, is there a consolidated/updated list of mods for 1.5.1?

stuck dove
#

or rather, are there mods that are defintely broken with the update?

hazy ivy
#

if you have a list you can post it

compact furnace
#

Is there a way to replace the Koupon Icon in the text dialogue box? It does not seem to use any of the icons for your inventory

hazy ivy
compact furnace
#

No wonder I couldn't find it in the Zone Kit searching for Koupon, thank you!

mental zealot
#

What is the name of the parameter for NPCs that is responsible for their reaction time?

#

when you jump out from around the corner, the time it takes for them to start shooting at you

pulsar pike
#

OXA names busted for anyone else? Just making sure, because nothing I've done has fixed them

hazy ivy
#

All of them or some of them

#

95% chance you have conflicting localization files

pulsar pike
pulsar pike
hazy ivy
#

have you looked in the mods folder? or are you doing this with vortex?

pulsar pike
#

Vortex to install mostly. but it still creates a mods folder I can check

hazy ivy
#

if you wanna post a screenshot i can take a look

pulsar pike
#

this is what I have at the moment, ive been troubleshooting on and off

hazy ivy
#

mutant looting

#

open it up and delete the localization files

#

you can still use the mod, just not with the localization files (they're contained in OXA's localization anyway)

pulsar pike
#

Mutant Looting Enhanced just increases spawn chances I thought, odd

hazy ivy
#

adds a bunch of extra parts too

pulsar pike
#

it should only edit ItemGeneratorPrototypes.cfg according to the description, it doesnt claim to add any

#

it might be EML tho

hazy ivy
#

oh yea mb, im thinking of EML

pulsar pike
#

Works now, thanks. idk how i missed that

hazy ivy
tidal dragon
#

is vortex having problems?

#

i cant download anything, all downloads are in pending

true hemlock
#

Hey is this where we could request for a mod to be made?

#

I looking for gamma

hazy ivy
#

This is Stalker 2

fickle mist
#

Does anyone know which file contains the Effect Type variables? Or is that something we have to build ourselves? c:

rancid shore
#

Hello, I've recently been using Extended Mutant Loots mode and it doesn't work in vanilla. Does anyone know why or know a fix?

true hemlock
#

My bad I'm new

pulsar pike
#

I cant get this off my SOFMOD and I feel like a mod is causing it. Ideas?

lean oar
pulsar pike
#

@hazy ivy OXA is doing jank things to the SOFMOD

#

i disabled the mod and the funny little backpack attachment disappeared, the regular pre-applied laser came back (though it was a low-poly, non-functional model)

vague knoll
#

anyone know of any mod that would reduce the loot in stash's and around the map?

lean oar
#

I know there's mods that have it ad a feature, but don't know if there's a standalone for it

silver swift
#

Is it possible to deactivate everything that fucks up your mouse sens? For example when colliding with objects. The game still sometimes randomly slows down sens.. super buggy. I rather not have this effect at all.

lean oar
zenith oyster
#

There’s a mod that disables it I think

#

Looking

lean oar
#

That's beyond outdated, i highly doubt this is smart to use

plain locust
#

stupid question that probably a million people asked before BUT imma ask anyway hoping someone will reply:

is there any stalker 2 mod pack?

lean oar
#

there's stuff like infinity, unlimited or oxa prototype, modular hard mode (outdated atm I think)

#

it's not per see a pack of mods but overhauls of a lot of the game

plain locust
#

cheers! so mostly from nexus mods / steam workshop?

lean oar
#

yeah, generally from the nexus

radiant stream
#

How are people enjoying unlimited?

thick sinew
#

hello, installed some mods in the steam workshop, wanted to install some mods in nexus aswell. do steam workshop mods merge with nexus mods or do i only have to pick one?

pulsar pike
#

its too bad its not compatible with flashlight mods or OXA's NVGs

strong mirage
#

has anyone yet figured out how to get the skeleton and mesh of the character working to get new weapons in? ive got a decent sks mesh and skele cooked up but ive not gotten the character skele working for anims

livid spire
#

Wow major updates happened to the modding section of this game

mild beacon
#

Is it real that SDK for Stalker 2 weights almost 700GB?

pulsar pike
livid spire
#

has anyone made any weapon mods? :

#

:p

compact furnace
#

Does anyone have an idea what the textures for the PsyBlock, Hercules and Vinca are called in the game files? I can only find the skeletal meshes but dont know how to get to their texture from there

vague knoll
#

anyone know of anymod that would change aimbot from npc? also works on 1.5

compact furnace
compact furnace
vague knoll
#

TY

weak robin
odd fulcrum
#

Anyone have an issue entering this part of the map causes the game to crash? tried approching it from the west, north and east and it seems to be this spot where it gives up and throws a 0x0blahblah38

#

mods i have is the latest weather overhaul, better effects and vaulting

onyx stream
#

How hard would it be to mod character customization into the game ?

thick widget
onyx stream
thick widget
thick widget
#

Sort of a preset character builder? Or am I way off haha?

onyx stream
#

head you can choose

onyx stream
thick widget
#

I would think doing a portrait system would be possible at the very least using custom Blueprint and some portrait assets.

#

Having it affect the actual model, I'm not so sure. If it's being set in something like /Game/GameLite/Blueprints/Characters/Player/BP_Stalker2Character then you could probably switch it out during portrait selection.

#

@hazy ivy would probably have a better idea as to the difficulty aspect, since they've done the most custom ui additions that I know of.

odd fulcrum
odd fulcrum
fickle mist
#

Hm. Alrighty, so I'm trying to add a new munition type (.338LM) and everything is going well up until I shoot. From then, it CTDs.

I've edited the AmmoPrototypes to include the bullet (it is based on the A762Sniper with adjusted settings), the ProjectilePrototypes to include the projectile type (P338LM) and the WeaponGeneralSetup file to convert the M700 to only fire this modded round. Is there something

I'm missing? Since it's only crashing when I fire the round, I'm assuming that means there's something wrong with the Projectile

compact furnace
#

Anyone had this issue before? Picture is only 33kb and it does not matter where I save it, it won't post it

odd fulcrum
#

try changing the image to a jpg or png?

compact furnace
#

Already did 😦

#

Saved in many different file locations, tried different formats. Output log doesn't give any obvious problems

lean oar
#

that's weird

#

does it happen with every image you try?

compact furnace
#

yeah

#

It uploads fine without setting an image

lean oar
#

that's really weird

compact furnace
#

cant find anyone else having that issue either, guess I'll just not uplaod to steam haha

compact furnace
#

But thank you

lean oar
#

yeah I absolutely get it haha ^^

#

what kinda mod you cookin up?

compact furnace
#

Just wanted to release something that Ive already uploaded to Nexus

lean oar
#

ooh nice, actually being able to distinguish them will be nice

compact furnace
#

I thoguht it was just me being bad with faint colors, seems like its actually difficult for a lot of people lol

#

Just using simple stuff and texture replacers to learn Unreal stuff, never had any experience with it

lean oar
#

yoink, let's see how this plays with my mods :)

compact furnace
#

Does not edit any config files so it should never mess with anything

lean oar
#

the model replaces are honestly pretty cool.
I feel like the cossack vodka etc is really silly

compact furnace
#

I think they are fine, but I know people, incuding me, like real life brands for immersion haha

Some of those textures were a bitch to make, the water and Vodka I had to design by myself, same for the canned food because I couldnt find any usable labels online

lean oar
#

yeah I don't imagine it's something easily available only because like, why

compact furnace
#

You'd be surprised. For the beer I found some russian guys personal blog/website where he uploads everything he does. One of is hobbies is literally scanning labels from beers hes had around the world

#

For others, I used chat gpt for research since my ukrainian skills are pretty slim so finding out what brands they have and all that and taking then googling their logos was a big help

lean oar
#

the beer thing I can kinda understand LUL

silver swift
#

Does anyone know what rank progression is tied to?

#

I wonder if it's like in the old games or just fix thresholds tied to mainstory

hazy ivy
hazy ivy
fickle mist
scarlet vault
#

can someone just make a simple mod that replaces the radio station music with fall out music? there was one before and it was fantastic but the owner never updated it so it stopped working

livid spire
#

:p i can’t wait for the modding community to get better

lethal warren
#

do we know if there is an anomally "for" stalker 2 being worked on at the moment?

#

It's just that at this point the game is less enjoyable than ANOMALLY or GAMMA, but it's potential greatly outweighs that of STALKER Call of Pripiat

lean oar
#

There really isn't an anonaly for S2 nor will there be a gamma for years to come

#

You'll have to wait until the full sdk is released (if that ever happens)

arctic lion
#

i hope gamma 2 never comes out.

lean oar
#

for real LUL

#

spite is a powerful emotion

scarlet vault
# lethal warren do we know if there is an anomally "for" stalker 2 being worked on at the moment...

You can kind of get an anomaly type of feel with the “new game start” and “debug game start” mods. It locks the main quest lines, and only allows you to do world activities and side quests as you move around the map freely. All zones are open by default. You choose where you want to spawn on the map and it gives you a basic loadout to start.

Pair this with an overhaul mode like stalker unlimited, or Oxide, then throw in some other mods like Looting/Crafting Zone so you get new items to collect and a crafting ability, and you’ve got a rough bare bones Anomaly style gameplay going on.

Still a lot that can be added, but it’s definitely a step in the right direction.

#

I’ve been slowly piecing together a mod pack to get as close to an anomaly mod for S2 as I can.

scarlet vault
#

Just hoping someone can make a simple mod for campfires healing

main raven
#

Hello everyone, ladies and gentlemen, could someone tell me how to configure FMODEL and get rid of this error in the screenshot?
I just started making a weapon retarget from ST2, and people sent me some trial main files, but they didn't send me any running or module animations. Can anyone help me?

scarlet halo
#

Anyone had any luck getting sounds to play in the mod editor/how to rip them/where to get them? I suspect you can’t check them out or export them for piracy reason(?) but not being able to play sounds really make creating animation montages a shot in the dark

compact furnace
# scarlet halo Anyone had any luck getting sounds to play in the mod editor/how to rip them/whe...

Third video in the Mod Making Tutorial Series which covers replacing textures and audio, as well as installing the Unreal Engine and using the Unreal Engine Editor.

00:00 Intro
00:06 What is Covered
00:35 MachoSucker Preview
01:12 Unreal Engine Install
03:00 Setup Unreal Project
07:53 Install Wwise
11:54 Edit Knife Texture
19:55 Virtual Texture...

▶ Play video
compact furnace
#

Can someone explain me what "Charges = X" means in EffectPrototypes.cfg?

#

Example

wild void
#

any one knows how to fix this?
after installing and merging mods only the sid shows for everything

arctic lion
compact furnace
#

Im very lost at the moment, I wanted to change one of my mods to use the refurl method instead of switching the whole cfg but I can not get it to work. What am I doing wrong here? Ive done Refurl before, but I cant figure it out for ItemGeneratorPrototypes.cfg

compact furnace
#

Ignore the [] Brackets, they are just from testing, it doesn't change anyhting whith them removed, I had that first

thick widget
compact furnace
#

...\EnhancedMutantLooting\Stalker2\Content\GameLite\GameData\ItemGeneratorProtoypes

#

I'm beyond lost with this one

thick widget
#

Itemgenprototype cfg is kind of odd in my experience

compact furnace
#

I can tell, I tried to look what other people did in their mods, but no luck

#

[0] : struct.begin Got a feeling its got something to do with these zeros, can't tell what they are referencing I guess

thick widget
#

Try following the templates example.

Add the skipref where it matches with yours see if that helps

thick widget
#

[*] is an auto numbering version.

#

If you're not already using this it will likely help speed up testing:
https://www.nexusmods.com/stalker2heartofchornobyl/mods/1356

Nexus Mods :: S.T.A.L.K.E.R. 2: Heart of Chornobyl

Spawn Mutants, NPCs, Weapons, Ammo, Artifacts and more. Also provides ability to Pause AI actions if you want to stage a custom encounter or scenario. Setup Team v Team battles of mixed units.

compact furnace
#

Still nothing, game keeps its default values... Wondering if its even do able

compact furnace
compact furnace
thick widget
#

Last thing that might work:

BlinddogLootGenerator : struct.begin {bskipref} {refurl=../itemGeneratorPrototypes.cfg;refkey=BlinddogLootGenerator}

#

Might need to go at the end of the line. I can't remember if it only goes in the middle if the struct you're referencing has a refurl to begin with.

compact furnace
#

Ill try both

#

Wonder why this one is such a big issue. I had no trouble whatsoever with Consumables and EffectPrototypes.cfg

thick widget
#

Well I tried refurl the old npc itemgen structs in this main file. I got it to work for the most part, but occasionally it would spawn npcs with 999 of everything

#

Something weird goes on with it behind the scenes

compact furnace
#

Wild stuff

thick widget
#

An alternative you could do is define your own and ref the template

LinsBlinddogLootGenerator : struct.begin : struct.begin {refurl=../ItemGeneratorPrototypes.cfg;refkey=[0]}

And then you could refurl the blinddog.cfg and switch out the itemgen it's looking for instead.

compact furnace
#

Havent even thought of that... Maybe thats a plan

thick widget
#

Worth giving a try

compact furnace
#

Cause the skipref did not do the trick sadly

thick widget
#

Well hopefully I gave you some new ideas to try at the very least haha. I gotta get some sleep though. Good Luck!

compact furnace
#

Thank you!

#

Good night

#

Nvm, the BlindDog.cfg has 0 mention of the item gen, thats all just ItemGeneratorPrototypes.cfg

compact furnace
#

Im blind

#

Like the dog

thick widget
#

Alright off I go have a good one 😄

compact furnace
#

You too 😄

compact furnace
# thick widget Alright off I go have a good one 😄

So, so far I've tried creating my own loot generator and then putting that into the BlindDog.cfg. For some reason the game won't load my newly generated one either though. Looked around to see what the difference between EffectPrototypes.cfg and ItemGeneratorPrototypes.cfg is. Everything in Effects has a refkey=[0] or some other template with it. The Loot generators in ItemGeneratorPrototypes are never referencing the template in the games own version... I'll do some more testing

compact furnace
#

Cant get it to work in any way, maybe someone smart will come along

lean oar
#

Maybe you can have a peek at how the more mutant loot mod did it?

compact furnace
#

They did it the same way I originally did it, by replacing the whole ItemGeneratorPrototypes.cfg file instead of using Refurl. Which I wanted to fix for compatibility reasons with other mods

lean oar
#

Hmm, I see.
Damm

compact furnace
#

already thought to look at that

compact furnace
lean oar
warm turtle
#

Something changed in the later updates with how weight capacity works. I reduce my capacity from vanilla, but now I get this bug where I move normal again when near max limit and weight artifacts doesn't have an effect. Somebody knows what they changed?

cold bobcat
#

if i want to use the oxa armory mod do i really need to start a new game

hazy ivy
#

nah i just thought it'd be funny

hazy ivy
cold bobcat
hazy ivy
covert lotus
#

Oxide when we gonna get “Stalker 2 Oxide” first there was gamma.. now… 😂

thick widget
hazy ivy
#

haha honestly idk, i couldn't get into gamma 😛

compact furnace
covert lotus
#

I’ve never played it but downloaded it because Grok made a masterpiece (I know with others mods as well) and it looks fun. I played the dayz mod and gamma looks a trillion times better.

Your mods are must haves for stalker 2 imho*

hazy ivy
#

ty 🙂

#

lots more to come soon(ish)

covert lotus
#

🫡

hazy ivy
#

this upgrade overhaul is driving me insane

#

and i just want it to be done at this point

#

but it'll be good

#

you seen pics of the new weapon components?

covert lotus
#

Well sir your page has a dono button yes? I donated to grok but didn’t to you. Let me fix that. I know how much insanely hard work you all do for us gamers.

covert lotus
thick widget
covert lotus
#

Maaaan I’m trying to stay away lol!

hazy ivy
#

well it'll be a couple weeks

#

so you got some time 😛

cold bobcat
#

Looks amazing

covert lotus
#

Ox can you check your dm’s real quick..

#

Er please*

thick widget
#

Sdk might add a unique identifier

lean oar
covert lotus
hazy ivy
covert lotus
#

It’s a Russian built in suppressor Russian 50 cal sniper rifle.

compact furnace
hazy ivy
#

Sniper rifles are phase 3 of the upgrade overhaul so gonna be a lil while though

#

Phase 1 is assault rifles and SMGs so that's the big one

covert lotus
#

No worries. There’s more than enough of your new guns I want to try.

hazy ivy
#

I'll have a better idea once I'm onto phase 3. ARs/SMGs each have 3 main components that can be swapped out - barrels, fire control groups, and stocks. Some also have extra parts, like RIS adapters etc.

#

So the lil G36 you see is a G36 with the 9" barrel

#

that one's also had it's stock switched out and a picatinny rail added

#

But I don't know if I'll use the same set-up for sniper rifles just yet - barrels on assault rifles make for a good modification because you choose between manoeuvrability/speed (shorter barrels) and damage/recoil control (longer barrels)

#

we'll see, I gotta get this phase completed before I start on the next (I'm very easily distracted)

#

but ideas and suggestions are always appreciated

lean oar
#

I love being able to change barrel and by extent also calibre

#

Changing my HK416 to 7.62 is peak

hazy ivy
lean oar
hazy ivy
#

bigger magwell for chonkier bullets and a dummy thicc magazine

#

the clap of your caliber will surely alert the guards

lean oar
#

I am positively buzzing

hazy ivy
#

because stealth mechanics are broken

#

i started rendering the new inventory icons because it's easier than making them all manually

lean oar
hazy ivy
#

realised I'm on the wrong side of the fuckin gun lol

lean oar
#

Peak stalger

hazy ivy
#

they keep mirroring them in the UI

#

its ANNOYING

#

well its not, im just retarded

lean oar
versed tusk
#

Unbelievable work you are doing Oxide, this is amazing! ❤️

lilac stump
#

How far are we from a Gamma 2 guys?🙏 😭

lean oar
#

years

thick widget
covert lotus
spare lagoon
#

Stalker 2 needs a lot of work before something like GAMMA can even be attempted.
You won't want to keep patching a collection of mods of that scale everytime they release a S2 patch to introduce fixes that also introduce some new bugs

#

At the current pace...
It probably will be years

#

Come back in a decade with the "S2 GAMMA now?" questions

covert lotus
#

That’s ok I can wait. I found this series and am not going anywhere lol.

Played dayz since 2012 and it isn’t anything compared to stalker!

arctic lion
covert lotus
#

Really so I named four modders but I’m “worshipping a mod pack” 🤡

until next update think I’ll take a break. Don’t wanna annoy the mods and since I can’t meet you and 👊 🦷 I’ll just mossy on out cheers

arctic lion
#

lmao

lean oar
arctic lion
#

i suggest therapy.

compact furnace
#

You both are insufferable

#

god damn

arctic lion
#

alright lmao

lean oar
#

my apologies?

arctic lion
worthy surge
#

Gamma was created on the back of 15years of modding, like why would you even ask "when gamma2?" in maybe 17 years if your lucky

arctic lion
#

BUT BUT BUT

lean oar
arctic lion
#

GAMMA IS AMAZEBALLS

arctic lion
#

i meant it as confusion, not berating, my bad home slice.

subtle gazelle
#

How do I upload a mod to the Steam Workshop? Do I need to download moodtool? cry

thick widget
scarlet vigil
#

you can upload using steamcmd

thick widget
loud peak
unique hull
#

@hazy ivy does your attachments mod break every update? or gsc got better lately?

stark jay
#

if there are any tool/script requests that you all have to speed up the modding process, please make them in a reply to this message.

This weekend (probably) I'm going to do a very simple rig for 1P/3P in Maya 2025 using Advanced Skeleton, I'll also include a simple toolkit, these are the ideas I have so far:

-tool that creates a basic weapon joint chain with the correct names so you can just move them around and add joints as needed before skinning, probably needs presets
-tool that auto-gens/edits the config files for setting up a new weapon, takes an input for the relevant info that needs to go into the config, probably will require the user to manually export those prototype config files after each update or for me to do it on my end
-tool to import a skinned weapon mesh with a preset that will auto pose the rig into the vanilla idle for that weapon class or weapon (studio library?)

I've already made a custom animation exporter that is far better than the default maya game exporter

this whole thing will be a public git repo so it'll get updated over time

unique hull
stark jay
#

cool tho

unique hull
stark jay
#

Huh. well maybe I can feed the info into that on the backend, it's basically just gonna be a big UI like this (ignore the shit actually inside it for now)