#╟⚒stalker2™-mods-making-discussion

1 messages · Page 50 of 1

river bolt
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oh

tidal yew
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oh man

river bolt
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?

tidal yew
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bro like a lot of this might be borked as of update

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:(

river bolt
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i guess only oxa is the one updated

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so remove all?

median quest
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Id just go trough them all and anything that is old, just yeet

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just beware so its not breaking your save

river bolt
river bolt
median quest
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Ye well mods using refurl is generally fine

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like zivs

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its fine

river bolt
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hmm guess, technician, repair kit and extended equipment will be gone for now

median quest
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but 2 days longer days is probasbly outdated and should be feliches

river bolt
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time to yeet stuff that add stuff i guess

river bolt
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neat

hazy ivy
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as they use old versions of configs

median quest
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they use refurl which is fine

hazy ivy
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they effectively replace updated configs with ones from months ago

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so you'll get weird behaviour and CTDs with no idea why

river bolt
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can u guys tell me which mods to remove

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and are safe to keep

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is everytechnician unlocked and unrestrictedupgrades good?

tidal yew
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i'd first move all these paks to a folder in desktop, go to nexus and update the ones which have been updated

hazy ivy
river bolt
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man
why stalker 2 so fcking hard to mod, they conflict with mods i want to add

oak olive
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Hi, please tell me, is it possible to make it so that you can buy and sell weapons from sellers?

hazy ivy
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And get rid of Axxii and definitely the merge

hazy ivy
river bolt
river bolt
river bolt
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altho it depends on the location

tidal yew
hazy ivy
hazy ivy
oak olive
hazy ivy
river bolt
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you mixed it up

oak olive
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Ok, thank you very much, I will figure out the game

river bolt
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@hazy ivy just to ask
is the 0 weight item mods good?

hazy ivy
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probably not

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gimme one sec I'l take a look

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nah think its borked

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btw people have remade a bunch of these

river bolt
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atm i dont see any updated
if i cant find one
i guess ill just use an item that increase carryweight

hazy ivy
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yea this is the problem :/

river bolt
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iirc its from the extended equipment
it sells a backpack to give more carryweight

hazy ivy
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that might work

river bolt
hazy ivy
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yea, but its a balance rather than a zero weight

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but yea maklane's on it with the updates

river bolt
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ill look into it

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tnx bro

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if only GSC release proper modding tools

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kek

hazy ivy
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tbh modding tools wouldn't fix this, it'll be an issue til they stop updating the game so often 😦

river bolt
median quest
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And/or nexus decides to not have outdated mods on top pages and filter better

summer silo
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Yeah we'll see these issues crop up until GSC stops updating the game.

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This is the case with many games tbh

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Skyrim Special Edition keeps getting updated to this day.
Result: SKSE needs to be updated, mods get broken, etc.

river bolt
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same when i was playing fallout 4
nxt gen update was bullshit

summer silo
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On that note I still remember the guy who proudly said Vortex is superior because LOOT can make load order management in stalker much better despite it not even supporting the game kekw

river bolt
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kek

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man i guess old mods are gonna go bye bye

summer silo
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Yeah

river bolt
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oh it work
guess old mods are outdated

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ill try to add mods one by one to see which one is causing the issue

hazy ivy
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one part from that page, the other from mine

river bolt
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yeah i installed them
no issue

hazy ivy
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🙂

hazy ivy
river bolt
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this mod works
i just added it

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seems like some mods that modify stuff are the culprit

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welp im fine now

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tnx oxide

hazy ivy
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careful

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'loads' is not the same as works

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if the game is now expecting something to be in those cfg files and it isn't, it'll either bug out or crash when its referenced

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and you won't know why

river bolt
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im trying it out in new game

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haha zubr

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well shit
i guess they really dont work

hazy ivy
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hahaha

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that won't be them

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but its something

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if you wanna post your new order I'll have another look

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those weight mods affect ammoprototypes, grenadeprototypes, and consumablesprototypes

river bolt
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well thismod is fine

hazy ivy
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oh definitely that

river bolt
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select fire apb

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no issue

hazy ivy
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its overwriting your entire weapongeneralsetupprototypes cfg

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with a version from months ago

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which includes all the static mesh references which have since changed

median quest
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I dont understnad these 10 line changes using the entire cfg

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so much headache

river bolt
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wait maybe its the merge file i used

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ill try removing it first

hazy ivy
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haha im tellin ya

river bolt
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btw oxide is fubar safe to use?

hazy ivy
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yea it got updated

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make sure you load before OXA tho

river bolt
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new load order

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it was the apb lmao

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man
why is the apb 3 shot burst
but no single fire

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wait wut
it has auto and semi

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i removed the mod that adds that

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im fine now oxide
i guess everything works

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much tnx brother

hazy ivy
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oh yea i changed the fire modes for the APB in OXA lol

river bolt
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i guess ill look on mods that are updated

river bolt
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so i guess it remained

hazy ivy
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no i mean that's an OXA feature, some guy asked for it ages ago and i was like, eh why not

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it's like a single line edit

river bolt
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well i also wanted it so i guess lots of guys will like it too since why would apb only be 3 round burst if u want it single fire

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also found replacement for mods i previously installed

river bolt
tidal yew
river bolt
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bummer
unrestricted upgrade mod causes the upgrade cfg file issue i have

river bolt
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or maybe

river bolt
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i returned some mods im using and they work fine

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oh

hazy ivy
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yea weapongeneralsetupprototypes contains attachment info, static mesh component references, reload speed, weight, fire modes, all sorts of stuff

river bolt
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btw oxide
how to make your mods take priority? what should i add?

hazy ivy
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rename OXA03_P to OXA03_100_P

river bolt
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btw is this fine? i followed the steps

hazy ivy
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the others are just resources that don't compete with anything else

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yea that's perfect, so long as you're using UE4SS

river bolt
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i have some localization issue
i guess the community localization is outdated?

hazy ivy
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yea, search for 'localization' and delete everything that's not OXA

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OXA has a whole bunch of other localizations rolled into it

river bolt
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oh shit why is the localization remove

hazy ivy
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stalker can only load one set of localization files at a time

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you have another set somewhere

river bolt
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man i just looked at my load order and i dont see any localization files
wtf i remember i put yours

hazy ivy
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haha lol i see now

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yea just throw em back in

river bolt
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aight time to test again

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aight its fixed
guess the community one is outdated
and yours is the updated one

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at first i was skeptical about your mod
but i wanted the more attachment so i gave it a try
guess the old mods i had was the problem and yours just works
still has limitation coz some attachments doesnt have anims but i can just put attachments in inventory for those i cant do on the fly

hazy ivy
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yea if a weapon doesn't have any default attach animations there's not a lot I can do rn

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and 'complex' animations that involve moving parts (mags, UGLs) are also a no-go

river bolt
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limitation i know

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weird
i use some mag + ubgl

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and they are fine

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well i guess it was fine on g37
havent tried ar416

hazy ivy
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custom mags + underbarrel attachments tend to shit the bed

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mag doesn't move on reload

river bolt
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you mean the mags you added?

hazy ivy
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yea

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or expanded compatibility for

river bolt
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oh
i havent found those

hazy ivy
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there's a few 'grouped' mags

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they're all standard

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just usable on more weapons

river bolt
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oh maybe you mean the interchangable mags?

hazy ivy
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scroll down to Silencers & Magazines

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the groups on the right

river bolt
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so you mean if i use a mag that wasnt supposed to use + ugbl it will bork it?

hazy ivy
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yea, nothing permanent

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but if you find you try to reload and the magazine doesn't actually go anywhere, that's why

river bolt
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oh well
i have mag preference anyway

river bolt
hazy ivy
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it reloads, but the magazine never leaves the weapon lol

river bolt
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oh that

hazy ivy
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your left hand just moves around like you're casting a spell or some shit

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and alakazam the mag is reloaded

river bolt
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i guess it will be a minor annoyannce
but cant help it since "limitation" that you cant solve atm so im fine with that

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unless someone find a fix for it

hazy ivy
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yea, setting it up so the magazine and ugl are 'incompatible' and cant be equipped simultaneously is a pain, not sure how to go about it as they're in different slots

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but reload animations are already complicated, and ugl's use an entirely separate anim montage to the base weapon

river bolt
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honestly i want this feature for gamma but i guess thats impossible
i mean different magazine if change it
but its old game so cant fix lel

hazy ivy
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and I'm doing it all by editing cooked assets so that's a nightmare in itself

river bolt
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lel

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also add more attachments might be in the future?

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like a drum mag for vector lel

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also why is there a vector but no glock

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compatible magazine lel

river bolt
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what tool to use to edit the pak files?

hazy ivy
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I use that to unpack and repack .Pak files

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If you want the vanilla configs get Fmodel

supple hare
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learned a lot about this game, feel free to ask me anything related to modding this game (that is not AI, A-Life or 3D modelling related) snigsmile

void owl
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grats!

void owl
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If anyone is interested in higher weapon fov (not camera fov):

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something like this

minor cedar
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didn't know that this is possible, I might have to borrow this idea someday...lol KekSkew

jk I'm not a fan of copying others' stuff either.

void owl
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Nan I won't release it as my own mod

void owl
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Problem is that it's another 3 files to add to mod folder unless you can pack it up in your own

minor cedar
void owl
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you can try it on your own first, make sure guns look fine and animations are busted lol

fervent stratus
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tested in cutscenes?

void owl
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only affects weapons

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contextual actions for example climbing ladders seem to be unaffected

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reloading the ak was fine and so was clearing a weapon jam

junior portal
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Hello guys, I want to do second run of the game and looking for optimal solutions with mods. First run I finished with Maklane overhaul, but yesterday was released Stalker Infinity with loud changes. If you can recommend something else, please, let me know, thanks.

hazy ivy
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A few options in terms of overhauls;
Modular Hard Mode - If you consider yourself a veteran of the zone who can survive anything, test your skill (and luck) with MHM
Desolation - If you want to explore new features/mechanics/items in a more challenging Zone, have a look at Desolation
Infinity - The mod is a relative newcomer, but it's creator was one of the first to provide a satisfying rebalance of weapons. From what I gather, Infinity is a step towards what vanilla Stalker should/could be; the Zone you know, but rebalanced and reconfigured for a better experience

hazy ivy
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Oh and obviously you need to install my mod because it is the best mod

junior portal
hazy ivy
fervent stratus
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punked

junior portal
hazy ivy
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There is no GAMMA in Stalker 2

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ohhhh

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wait you mean close to

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my bad

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depends what you mean by that, GAMMA changes a lot of things

junior portal
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Of course that not, I have to hear about it if that existed)

hazy ivy
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what things did you like about GAMMA the most

junior portal
hazy ivy
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hmm, nothing to really replicate that exactly yet

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OXA expands on attachments and equipment a lot, so there's reward in exploring to find new equipment, or to earn enough to buy some new stuff from traders

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MHM's difficulty hike makes it so progression is definitely earned

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Desolation has a bunch of extra things you can find

junior portal
hazy ivy
junior portal
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But I have bad feeling about this. Probably will drop it and install GAMMA with Bandit run in third time))\

hazy ivy
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haven't heard from Deadlystrike in a little while either

median quest
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If you are planning to play for an extended period of time MHM probably the most stable. Regular updates and pretty fast maintained for patches, atleast so far

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(Maybe a bit biased since I play it myself lol)

void owl
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I hope he's doing fine

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I think Desolation uses only exclusively refurls so maybe it's still good

crisp bolt
hazy ivy
# junior portal Ah...

So looks like development has slowed a little due to RL but the latest version on Nexus is still compatible with v1.3!

hazy ivy
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I was thinking about doing something similar for OXA, but don't feel like my mod warrants its own server

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but a dedicated Stalker 2 Modding discord might be nice

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Actual channels for the major mods so we can use the search function properly

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Easier access so users dont have to know how many modules GAMMA has before they're allowed to ask a question about installing MHM

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Places we can host our own resources, like refurl guides for mod makers, or instructions for users on how best to manage load order

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call me crazy but we could even have a moderator or two

minor cedar
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yeah, I also think it's about time Stalker 2 gets its own modding server

fervent stratus
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already exists

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just dead af since release

thick widget
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Look a magician!!!!

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I swear every patch moves the headlamp around on some of these npcs

void owl
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WeaponFOV mod

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(i hope this doesnt ping the guys lol)

grave kite
# void owl

the ads swap can also be done in one of the weapon proto configs, i have it set to .05 so its just a tiny increase in mhm, but by default the game does it by a good amount

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but if its the view model i assume it acts abit different

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instead of it being a fov zoom in

void owl
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yeah so i think cfg its just the zoom, not the weapon/viewmodel

void owl
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if you can just add it into your pak and utoc, you wont need the extra 3 files

grave kite
river bolt
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is the stashes on stalker 2 are only 1 time loot?

mellow prawn
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Where do I find the values in the .cfg files to change a weapon's range ?

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The ones in playerweaponSettings.cfg don't seem to work for weapon range

thick widget
minor cedar
minor cedar
minor cedar
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A lot of weapon range stats are configured in CharacterWeaponSetupPrototypes by default - PlayerWeaponSetupPrototypes then refurls said stats for each individual weapon, so if you want to modify range by weapon types only it's faster to change stats there also

celest crow
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anybody know why I a may be getting this crash when I load into my save LoginId:443953b74ce7f6ac9b7e36ab2474e1f3
EpicAccountId:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000098

Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
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Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
user32
user32
Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
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Stalker2_Win64_Shipping
kernel32
ntdll

thick widget
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Assuming the save isn’t corrupt. It’s possible a mod could be related

hazy ivy
celest crow
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You were helping me out on your thread. I reloaded a save from like an hour before that time and it works flawlessly now. Weird

hazy ivy
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OHHHH it you

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oh lol i made that

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the merged one, not the whole thing

celest crow
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but thanks again for the tips, I read through it and changed a bunch around and now its working perfect

hazy ivy
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Did you see my comment regarding Kireina's?

celest crow
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yes

hazy ivy
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glad to hear it

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there's like no readily available info on this stuff, so there's a load of users using absolutely ancient .cfg files

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the v1.3 'missing weapons' issue made it super obvious, but outdated .cfg files can just cause weird undetected behaviour and CTDs that people blame on the base game

celest crow
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Yeah I posted a day or two ago when I mentioned that I was on a previous version of the game like 1.1.3 or something old and I continued updating your mod as you released and at first I was like oh weird I don't notice any issues but once I actually starting searching them out I realized it was a lot more prevalent than I realized

hazy ivy
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yea, Nexus is pretty shitty for it; literally 50% of the 'top 30' mods now break the game or reduce stability

golden pumice
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I would appreciate if someone could mod the snipex alligator or horizon's lord into the game, in real life accurate way with the ability to use most scopes and the round having same ballistics (or bit better than .50BMG)

hazy ivy
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no new guns til SDK atm

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no-one's developed a way to create new materials

golden pumice
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Okay 😦 but keep it in mind cuz gamma needs a long range sniper that can use different scopes and one shot, it would also be balanced as it would be heavy and have very rare ammo

golden pumice
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What kind of file do I need for weapon 3d models

hazy ivy
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this is Stalker 2

mellow prawn
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Anyone know what .cfg file has the settings for the animation speed of the M700's bolt reload ?

crisp bolt
celest crow
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good to know ty

thick widget
crisp bolt
celest crow
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I have tried those skip shader warm up mods whenever I have, it appears to either not load or disable a significant portion of the loadorder. I was just curious if anybody has had that happen and why it is? Im more curious than anything

minor cedar
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Guys, am I doing refurl right here? Been trying to make a refurl file for GeneralNPCObjPrototypes, so that I won't have to overwrite the entire .cfg just to change body part damage multiplier

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So far this doesn't seem to work in game for whatever reason

void owl
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i wonder if it will ever be possible

thick widget
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Well it depends if your new config is in the objprototypes directory then its just refurl=GeneralNPCObjPrototypes.cfg

median quest
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Ye for every subfolder it is in it is another ../ added

minor cedar
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for now I've tried every single combination I can think of:

  • with or without an extra foldery, and also with an extra folder line in config
  • removing other mods that also edit GeneralNPCObjPrototypes
  • trying other saves
  • removing ALL mods
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andddd it still doesn't work. not gonna lie, I hate refurl sometimes 😂

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personally, I think for how annoying .cfg override is to maintain it's still a more reliable method to load mods in long as there's no conflicts.

golden pumice
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But yea I found a nice snipex alligator addon

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It should be added to gamma

loud patrol
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Hi, can someone please pack these files for me in pak, utoc and ucas because I don't understand how to pack them myself. many thanks in advance

young granite
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Sure as long as you run my perfectly safe executable

tidal rapids
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try this

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pretty straightforward too

wild zealot
celest crow
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@hazy ivy im curious if you have encountered the repair widget stay on the screen after inventory closes. I can only guess that maybe the faster backpack mod that opens the inventory faster is what causes it

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its sporadic too. I find it sometimes popping up on my screen when invetory isnt open and after I had already pressed 0 to disable it

grave rose
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I believe Oxide was working on a better way to do it. I'm not sure if it's implemented yet.

celest crow
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sitting at like 80-100, doesnt drop below 60 @hearty fiber

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if I press 0 it will go away but when I close the inventory sometimes it will pop up again and stay on screen until I press 0 again or open inventory but it continues to do the same thing regardless of the 0.

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im not sure how to go about fixing it besides possibly just turning off the fast backpack open mod. Ima disable it and see if it continues. But I do really like opening my backpack faster so if I can fix it without getting rid of that or possibly incorporating whatever speed changes it makes into whatever cfg file but Im not 100% how to go about that tho

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ooo i guess I could jsut unpack it and take a look

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but if the speed is what is causing it I guess manually making the changes instead of the mod might not solve the issue

sharp meteor
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refurl trick works in EffectPrototypes.cfg? As CoreVariables and some aren't working well, anyone knows?

fervent stratus
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depends what you want to do i think

sharp meteor
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Modify "BulletKillDamage : struct.begin {refkey=[0]}" block

Edit: Is more like this block: "KillVolumeEffect : struct.begin {refkey=[0]}"

fervent stratus
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should work i think

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its the [0] that are annoying imo

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where it says [0] : struct

sharp meteor
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Will try then

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Ty

fervent stratus
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for what? did barely anything hha np anyway :p

sharp meteor
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There are some zones where you get an instakill fake sniper shot (example in Duga north zone or south military cordon control point). For New Game Start mod, I will try to avoid the instakill to allow access to these (small) zones in the "free play". No super-important, but wanna test. Shot damage seems to be in these block

wispy temple
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@hazy ivy

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U got that yt channel right?

hazy ivy
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Nah that's someone else

wispy temple
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Ah aight bro

hazy ivy
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I just make a stalker mod 🙂

fickle urchin
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is their a mod that gives you every upgrade kit when you disassemble any amour or gun??

fickle urchin
void owl
loud peak
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Please, don't be like this guy:

grave rose
strong coyote
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Anyone tried to modify the ambient music files? Would like to make a mod with my own playlist but it seems very hard to do

median quest
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I know ani did

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And apparently it was pain i think

strong coyote
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I heard S2 have around 600 sound files, I need to change all of them?

median quest
celest crow
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@hazy ivy is there still a command to disable repair widget? instead of using 0

hazy ivy
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nah i broke it by accident in v2.1.5

celest crow
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dang owell

hazy ivy
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I'm figuring out how settings work

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so once that's done I'll be able to implement a cleaner version of it

celest crow
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that makes sense, better than putting out something half baked

hazy ivy
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that's what i figured

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no point wasting time implementing a solution I'm gonna be replacing anyway, it's not like it's a game-breaking bug or something

celest crow
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yeah only reason I wanted it was to try to keep using the faster backpack animation but its mostly fixed with the new update you pushed. It sometimes stays if I open and close it a couple times pretty fast but works way better

hazy ivy
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'0' should hide it if it gets stuck

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but other than that

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there's a section set up to monitor the inventory widget to see if it's rendered, if it detects it's no longer rendered then it shuts off the repair widget

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but to minimise performance impact I try to shut everything down when it's not needed

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so that section is only active when the inventory is considered 'open'

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but the toggle to set it to 'open' only kicks in after about 1.5s, as that 'open' toggle triggers a bunch of other stuff that needs the inventory to be visible

strong coyote
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@tidal yew Do you plan to make Project Inverno or other "Winter/Autumn" like retextures to the S2? I assume that it needs SDK?

tidal yew
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the grass free option might help with fps.. 😅

fervent stratus
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not trying to burst bubble but a full fledged winter region is planned

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unless you mean full zone winter

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that would be craaazzzyyyyy

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(not in a bad way)

tidal yew
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I'm not sure yet if I can do it myself. Time will tell.

fervent stratus
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true true, time always tells

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!vero

celest duneBOT
strong coyote
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So more "desolate/autumnal" setting could be possible even now

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For a proper winter mod we need particle editor for snow, grass reduction is also necessary

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And amount of textures to modify will be far more bigger than in Anomaly since the world is much more varied and detailed

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Late Fall in S2 would be amazing LipBite

fervent stratus
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hha brother fabio is an xray modder

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man knows whats up

crisp bolt
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If we can get this to work though. We might be able to expand on more asset types in the future.

pastel mesa
# tidal yew

gotta say ... took me a while to notice it's real footage

crisp bolt
fervent stratus
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ngl i thought man had some god blender skills

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untill i saw it was a drone vid

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still very poggers

strong coyote
# tidal yew

Been in Chernobyl in real life 4 times already but never during the winter. It was a dream to wander Pripyat in snow but now due the war it's impossible. Really waiting for winter mods for S2 to just have a glimpse of it 😿

celest crow
crisp bolt
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yeah that area is def a no mans land

tidal yew
strong coyote
strong coyote
river bolt
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guys what editor u used to edit cfg files?

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i wonder if i can update some mods i want coz there are some mods i used that feels like abandoned

#

i had to remove them but i wanna update myself to use them

fervent stratus
median quest
#

I personally use visual code

#

Easy and you can install extensions to suit your needs

fervent stratus
#

i use a combo of things but mainly notepad++ and intellij toolbox

river bolt
fervent stratus
#

ohhh

#

you gotta unpak it, then adjust it with notepad++ and then repak

river bolt
#

what unpack and repack tool should i use?

median quest
river bolt
#

tnx

median quest
#

I use mainly visual code for this

#

dont know if n++ have something equivalent

#

So I dont have to go into individual folders to open up files

river bolt
#

damn
i tried but i cant understand

median quest
# river bolt damn i tried but i cant understand

Best way is to get the cfg files from when it was made in that patch and compare (1.1 > 1.3 for example), then compare what the mod does to the original files, than overwrite with whatever new changes it made from the new patch

river bolt
median quest
river bolt
#

the only mod i want atm is reload while sprinting
dunno how to do that tho

#

you can cancel reload by choosing another gun or eat or other anim cancel

median quest
#

since anims are executed by blueprints(?)

grave rose
verbal pier
#

Hi, can you determine what mod crashes stalker 2 somehow from the Unreal engine crash window? I packed few mods together, but it keeps crashing 😄

hazy ivy
verbal pier
hazy ivy
#

although that looks like a visual issue

#

if you have a modlist I can look at it

verbal pier
#

i am using these right now. tbh the Stalker Infinity is a larger bunch i think

thick widget
#

Someone reported having to make a change to get around this error some where maybe reddit. Pretty sure it was an engine.ini change

hazy ivy
verbal pier
#

It describes the fix as changing r.Nanite.Streaming.DynamicallyGrowAllocations=1 to 0. But interestingly enough i cannot find r.Nanite.Streaming.DynamicallyGrowAllocations in my engine.ini. Gonna try to just paste r.Nanite.Streaming.DynamicallyGrowAllocations=0 into it and Ill report if it had any effect

#

Welp gonna try to search for r.Nanite.Streaming.DynamicallyGrowAllocations harder, since the crash persists 😄

verbal pier
#

Looks like disabeling Optimal Tweaks S.2 helped

crisp bolt
#

yeah the reason you can't add the command to your engine ini is because that mod is overriding the engine ini since the mod maker put it in a pak

celest crow
#

Question if anybody can answer it, im merging two mods manually and they both modify the objectprototype.cfg file. Is this also the file to increase the run and sprint speed etc? At the top of the file is a section that says movementparms and then there is also another movementparms farther down in the files, each have different values so I am curious what I to specifically edit to make the sprint speed faster. Ill add photos in a second to show what im talking about if this is even the right area to modify the actual speed of the sprint and not just the stamina increase

#

top of the file with the line number and then the 2nd field farther down

median quest
#

You want to change the params under

#

0 is just base which other configs and structs can derive from

#

So if you change the former, it will change for more than jsut the player

celest crow
#

okay good to know

#

thanks

celest crow
#

@hazy ivy I gotta question for you, at first I thought it was an issue that I kept having since I was using the backpack mod that deletes the animation so the inventory opens faster but even after disabling it, I thought that was the issue with 2.1.7 update but even with it disabled Ill open my inventory and have to hold 0 to enable the repair system but as soon as I close the inventory and open it again I have to hold down 0. It wont stay at all, I can see it flash for like half a milllisec

grave rose
celest crow
#

good to know! thanks

#

i didnt even know he had a channel lmao

pastel nimbus
#

can someone teach me how to make an audio mod

hazy ivy
#

Don't be this guy

young granite
#

How am I supposed to read!??

orchid vale
#

Do you guys know how to change the sleep time to like 24 hours? its not gameplay related, I'm just testing something.

median quest
#

Im not sure if feliche has that setting in his longer days. Otherwise is realtimecoef in corevariable but setting it to 1 could be pretty unstable

orchid vale
#

thanks, I'll try and play around with that config.

shell quartz
#

how do i unpack the localization files from a mod?

hazy ivy
boreal smelt
#

does anyone know of a mod thats been updated to sell artifacts at full value or even 2x value
i hate the economy of the default game i feel like you should have to hunt for artifacts and mutants for your cash
compared to feeling like you have to camp a respawning camp for hours to get 1 upgrade and repair with the other 95% of the money you make
in 1.0 how i got around this was to use the pull price glitch but they fixed it sense i played last
im not opposed to going into files and rewriting stuff if i know where to go and know what im looking at if thats a option

shell quartz
grave rose
shell quartz
#

Ziv's mod pack

grave rose
#

The repair one?

#

or armor one?

shell quartz
#

No the mod pack in open beta test

grave rose
shell quartz
#

I have fmodel which is the only one that works with stalker 2 as far as I know but it doesn't work with the localization files

tidal dragon
#

i have to change the default keybind for it if possible

hazy ivy
#

Simple Modloader

#

numpad '/' seems the most reliable

tidal dragon
#

ah am stupid, its in the readme

hazy ivy
#
  • How to change console key? -

a) Open or CREATE in Notepad
Steam: %LOCALAPPDATA%\Stalker2\Saved\Config\Windows\Input.ini
GamePass: %LOCALAPPDATA%\Stalker2\Saved\Config\WinGDK\Input.ini
b) Add to the very top section:

[/Script/Engine.InputSettings]
!ConsoleKeys=ClearArray
ConsoleKeys=RightBracket
ConsoleKeys=YourKey

c) Replace "RightBracket" with a key of your choice:
https://nerivec.github.io/old-ue4-wiki/pages/list-of-keygamepad-input-names.html

tidal dragon
#

thanks for pointing me to it

tidal dragon
hazy ivy
#

Use the entire section

#

maybe not the last line (YourKey)

#

but definitely the square brackets section and the !ConsoleKeys=ClearArray

tidal dragon
#

got it, but what is ! for?

#

i remember ! meaning difference between variables

hazy ivy
#

yea it'll be doing something behind the scenes

#

but that line will be clearing the existing settings

tidal dragon
#

like the keybind is NOT ClearArray for example

#

i get it

tidal dragon
hazy ivy
#

how so?

tidal dragon
#

i dont know lol

#

the tidle still works and i used "/"

#

and both open the console

#

hm i have the game running and i just re opened the input.ini file, the last string is gone and its just !ConsoleKeys now, weird

#

but the / is still working

#

yeah, whenever i launch the game the last string gets deleted

hazy ivy
#

did you have that YourKey line in there?

#

might be why that eists

tidal dragon
#

no, i removed it as you said

hazy ivy
#

guessing we found out why its there

tidal dragon
#

lol

#

well now the strings remains there

#

but the tidle still work as console

hazy ivy
#

oh, are you trying to disable a key?

tidal dragon
#

in a way i guess, i just want to change the tidle to something else, because i use the tidle in game for inventory button

hazy ivy
#

yea you'd likely have to crack open the code itself to do that, probably a hard setting

tidal dragon
#

i never did that, how would i do it

#

unless the author is in this discord? idk

hazy ivy
#

no idea personally, and he isn't

#

might be worth getting some remapping software

scarlet vigil
tidal yew
#

.

celest crow
#

okay im not sure if it can even be implemented without the sdk but adding a slide function would be pretty cool

summer silo
grave rose
summer silo
#

Ergo I can see Nexus Mods eventually taking it down as GSC forbid the use of the leaked build.

shell quartz
#

There is a lot more quest that were cut

summer silo
#

Supposedly 50 side quests met the chopping block kekl

grave rose
#

It's like 70+ and 1/3rd of the main story.

grave rose
#

What could have... No, Should have been. It would have been glorious.

rigid nebula
shell quartz
#

does anybody know if npcs get affected by archanomalies like Bulba?

grave rose
thick widget
grave rose
shell quartz
grave rose
shell quartz
#

oh okay

#

maybe it was a bug

thick widget
#

Idk i've watched them get sucked in while I was there. didn't pay attention to if they died at some point though

grave rose
#

Not sure, I can only go off of what I've seen. Wouldn't be the first thing to bug out on someone.

crisp bolt
#

It's weird behaviour, but I'm fairly certain anomaly activation for NPC requires them to be in combat.

thick widget
#

Well I mean that might just be my efforts to break some restrictions in FaW though so don't mind me

#

haha

crisp bolt
#

I could be wrong, Like I said it's weird behaviour.

young granite
#

Ive seen human npcs calmly walk right through a fire anomaly and casually burn to death. Although this was about a minute after they killed a pack of snorks

grave rose
#

Yeah, They don't recognize the anomalies for some reason. It happens all the time in my playthroughs.

thick widget
pure tendon
#

Anything i could do to make scopes look better? I cant quite put my finger on it whether its a scope overlay, depth of field, some color distortion lack therof, im not sure but is there any possible solutions?

lapis quarry
#

Hello people, hope this is the right place to ask, i think i might need some help understanding refurl stuff.
Disclaimer, i'm a newbie at modding this game - please don't throw your bolts at me - but i'd like to learn and if someone has some spare time to help me get this working, that'd be nice.

So i'm using two mods, mhm and oxa (awesome stuff regarding the mod-ability of the game currently, can't wait for the sdk to come around and see what you guys will do), thing is, there are some stuff in the cfg files i'd like to change, but without having to extract what's inside the mods and make a patch each time an update drops.

Started some research, read through entire sections of code to familiarize, then stumbled upon an article by LetsWoolgather on his nexus mod page.
Cool, now i know what i want, to do an override, so nothing unnecessary gets in the way for game/mod updates and better compatibility.
Tried to understand the article, followed the structure, started to get hands into it and replicate for my own needs, tested it, crashed at startup. Sad.

First thing i tested was changing anomaly cooldowns (don't judge me, i'm old and i ain't got those pesky reflexes anymore). The code is in AnomalyPrototypes.cfg.
So following the article, i create the folder structure and file:

.../GameData/AnomalyPrototypes/z_AnomalyPrototypes_mymodname.cfg

Then i get into the file and type this

My_Cheeki_Mod : struct.begin {refurl=../AnomalyPrototypes.cfg;refkey=ElectroAnomaly} Cooldown = 12.0 struct.end struct.end

If I understood well, i'm giving a name to the override i'm about to type, i then reference the main file that contains the code i want to override, then i reference the electro anomaly code block wich contains the attributes i want to change, and then change the cooldown attribute.

Save, pack, launch game, bam, crash before mhm startup screen.

#

Maybe that was too much for a first test, what about something simpler.
Next test, then.

I like having the ability to increase the yaw and pitch limits when climbing ladders. The code is in CoreVariable.cfg.
So following the article, i create the folder structure and file:

.../GameData/CoreVariables/z_CoreVariables_mymodname.cfg

Then i get into the file and type this

My_Breeki_Mod : struct.begin {refurl=../CoreVariables.cfg;refkey=DefaultConfig} ClimbViewYawLimit = 90.0 ClimbViewPitchLimit = 90.0 struct.end struct.end

Save, pack, launch game, bam, doesn't work.
Well that's a bummer.

So if anyone wants to teach my the ways, i'm all ears.

thick widget
lapis quarry
#

Oh no 😦

thick widget
lapis quarry
#

The one just after the cooldown attribute ?

thick widget
#

Yes

#

Technically you have an extra in both

#

But the corevariable one won't work no matter what you do.

lapis quarry
#

I thought it was necessary but now that i read through the code there's only one structure begin, my bad

thick widget
#

My_Cheeki_Mod : struct.begin {refurl=../AnomalyPrototypes.cfg;refkey=ElectroAnomaly}
Cooldown = 12.0
struct.end

lapis quarry
#

That's sad for the corevariables, is there other cfg files like this ?

thick widget
#

AiGlobals.cfg is another

lapis quarry
#

Sorry to bother but can i ask why ?

thick widget
#

They're structured differently. And I think they have some cooked in protections limiting how they can be affected. They are core configs so that sort of makes sense.

lapis quarry
#

Thanks for the explanation, well, until we get the sdk then :/

thick widget
#

So in most cases the cfgs that start out with [0] or Empty tend to be ones you can reference url

lapis quarry
#

right, cause those were just two of five cfgs i was trying to modify haha

thick widget
#

Then for comparison you can see aiglobals/corevariables is setup without those.

lapis quarry
#

yep so they seem to be locked behind some other file, not accessible through what we currently have at our disposal

thick widget
#

Yeah, you can edit and override the files as a whole, but then you just have to let people know they're included and may have to merge with other mods that make changes to the same configs.

#

Or in some cases people build patch files that include changes from both mods.

lapis quarry
#

I saw what you just mentionned in some mod description yeah, it's something i learned the hard way before the overhaul mods started coming, the thing i'm asking myself is, cus i have a little bit of knowledge of ue5 (not that much though, i'm just a student in 3d/vfx animation), but that looks like the cfg files are just air-exposed for quick modifications from the devs for iterating, but some core components are contained behind the whole packaged game.

#

I'll ask my teacher about this

thick widget
#

The cfgs are just quick access to what the devs want to allow.

#

The cfgs aren't even all the settings that are available.

#

Even some of the bps are cooked in and can't be dumped with fmodel

lapis quarry
#

Well i was about to get back to say the same thing, from my teacher's answer (but first he told me to sod off - he's a nice guy nonetheless)

#

Anyway, thanks for the help LetsWoolGather, that's nice of you, i corrected the referencing stuff and it's working 🙂

thick widget
tidal dragon
#

anyone ever made some kind of character skills like stalker gamma?

young granite
#

where tf is the oxa armory thread

young granite
#

THANK YOU!

wild zealot
orchid vale
#

Do you guys know of any guides online on how to make blueprint mods for s2?
I've been trying to follow some guides online but not specific for s2 and so far I have no luck on making it work.

boreal smelt
#

how hard would it be for someone with 0 mod making history, to make a mod to change the sell value of artifacts to 100% where the vendors would buy them for full price or double item value?

#

but it is out of date and the comments are saying it doesnt work

#

is this a skill i could teach my self or is it something i would need to study for more then a week to get something like this working?

#

im also not using any artifact mods but for future playthroughs after this one would this be simple to duplicate for mods like

tidal rapids
#

theres always people in here who are willing to help as well

tidal yew
#

Which config describes what icon is being used for an item

hazy ivy
median quest
#

Its usually Icon = or Icon1x1 = I believe
In all CFGs that has items

young granite
#

Ive never modded this game before but I want to do a version of the ballistics mod like infsolv’s but with far more correct ballistics for individual weapons. Would that require pretty advanced and complicated knowledge of stalker 2 modding?

grave rose
#

Are you trying to set it up based on caliber and ammo type? Or just modify the weapons stats?

young granite
#

More indepth than that, I guess I need to see what I can actually edit in the game. I actually know ballistics very well so I want to try and apply that to the game

#

More so based on the individual weapon so stats based on barrel length, twist rate, most likely bullet weight

grave rose
#

Hmm, Kazz or Ani would probably be the ones to talk too. Ani has and entirely edited ammo system with new types and stuff.

young granite
#

Hmm maybe I could just help them do accurate ballistic data

#

And let them handle the modding lol

grave rose
#

Maybe.

young granite
#

Are they in here very often?

median quest
#

Id suggest start in WeaponData folder

#

all ballistics is mostly done in there

young granite
#

Ok awesome! Still have to download the tools when I get home but I’ll check it out, thank you

median quest
#

Ye need a un/paker and visual code/ notepad++ and you're set

young granite
#

Any way to measure distance and length of objects?

#

More so distance, I can handle not knowing measurements of objects

grave rose
#

like from point a to point b on a map?

young granite
#

Actually I have one idea for distance I can do if no one has an exact method for it

young granite
grave rose
#

place a marker in game and use the compass hud

#

Should give it to you in meters.

young granite
#

Amazing, thank you!

young granite
#

im trying to get the aes key and im running Steamless but I dont see shipping anywhere

#

oh is it because it has no drm?

#

nvm I got it from the modding discord

thick widget
#

The fun part is TileSizeUU is 1016 instead of 1000

young granite
#

holy shit I wish I had a third monitor for this

#

the good news is I found the file I want and can edit it

grave rose
#

Wish I had a second monitor. I'm living like it's 2005 all over again.

young granite
#

someone stole mine years ago and I only recently got a second again, so nice. but yeah now wishing I had a third

#

anyone know what units the distance is in?

young granite
#

oh wait...

thick widget
young granite
#

Yeah love that its a nice even conversion factor of .00985425197

thick widget
#

It's funny too because older builds were 1000=10m

#

All of us want to know why it changed just a little

young granite
#

anyone know how the armor system works by the way? is it just a flat value that never changes?

grave rose
#

The funny part is it's 8 short of 1024 which would of made more sense.

#

At least you could come up with some bullshit about memory sizes.

agile dagger
#

hey all i got an issue with Oxides Expanded Armory mod, and simple mod loader. The command for gamepass to load the mod in the game is not working, while I have all the new items and stuff I have no clue if the mod is working properly with the data and stuff. I have come bnack to the game after a long hiatus, so mods might be outdated and idk if im loading these thing sproperly. Here is my mod list

#

heres the full list with details as well

hazy ivy
#

Mods that haven't been updated since the latest patch use outdated config files; when you use these, it forces the game to use the outdated version, which can cause all sorts of issues with stability and crashes

grave rose
#

I thought the same but wanted someone else to chime in first. Lots of outdated mods and potential conflicts.

hazy ivy
#

There's a lot that's still ok in there, but you're gonna want to at least go through them one by one and clear anything that's just .Pak files and hasn't been updated since March 18

#

To resolve the issue with OXA, you can't rename any of the OXA0X files

grave rose
#

Red shells, Dogfromwest, Ragingbull, questweight, moreaimpunch, red cobra, realistic health, readable ammo, quiter anomaly detector, deathscreen wallpaper, and damascus knife are all questionable. Some may still work but you would have to test them each to see if they are actually working and not conflicting with something else.

tidal dragon
#

i have a question

#

i am having issues on seeing enemies in dark areas

#

the torch doesnt enlight beyond 10 meters ish in dark rooms

#

how do you guys fix this

grave rose
# tidal dragon how do you guys fix this
Nexus Mods :: S.T.A.L.K.E.R. 2: Heart of Chornobyl

Mods add multiple different ways to tweak flashlight: shadows, custom colors, intensity, etc

Nexus Mods :: S.T.A.L.K.E.R. 2: Heart of Chornobyl

Preset for flashlight customizer that tries to achieve a more realistic look of a 'military' led flashlight while not being too strong or too weak and having fog-like effect at night time with the lig

#

Make sure you read the Read Me on Flashlight Customizer's page.

tidal dragon
#

there is no way to change it

grave rose
# tidal dragon there is no way to change it
  • How to change console key? -

a) Open or CREATE in Notepad
Steam: %LOCALAPPDATA%\Stalker2\Saved\Config\Windows\Input.ini
GamePass: %LOCALAPPDATA%\Stalker2\Saved\Config\WinGDK\Input.ini
b) Add to the very top section:

[/Script/Engine.InputSettings]
!ConsoleKeys=ClearArray
ConsoleKeys=RightBracket
ConsoleKeys=YourKey

c) Replace "RightBracket" with a key of your choice:
https://nerivec.github.io/old-ue4-wiki/pages/list-of-keygamepad-input-names.html

  • How to block default TILDE console key? -

Launch the game with switch -notilde
(add in in shortcut properties on in Steam's launch options)

agile dagger
#

Because i got the mutant loot mod and idk how to like start clean with that

#

And i also know ur mod adds items too

grave rose
agile dagger
#

Restart completely

grave rose
#

Any mod that had you do a Mod Add console command. Just change the add portion to del.

agile dagger
#

Ok now how about if it was on the same save

grave rose
agile dagger
#

Because im like
Rt near the end of the game

#

okay so ill

#

Ill prob just fully restart

#

Plus maklanes like item overhaul thing only really fully works on a new save

grave rose
#

Did you see Oxides comment on the mod renames?

agile dagger
#

I didnt see that

grave rose
#

Can try that and see if OXA starts working.

agile dagger
#

I thought that u need to load em after everything else

grave rose
#

The only one is OXA03

agile dagger
#

Ah okay

grave rose
#

I would just delete those

#

And get a fresh DL

#

And move them over.

agile dagger
#

Mkay got it

grave rose
#

The only rename you will do is on OXA03 You want to make it like OXA03_100_P.pak

agile dagger
#

Because like the mod was like working in game like i saw the new items that oxa added in the traders, its just the command line for simple mod loader that wasnt working

#

And also this flashlit setting wasnt working properly either

grave rose
#

Flashlight customizer?

agile dagger
#

Yeah

grave rose
#

You have Simple mod loader?

agile dagger
#

Yes

#

I put the settings in the engine ini as well to alleviate the issue

#

Scowered through all the posts to try everything to fix it its just

#

Like i get the mod idea its just the description of how to install it and also how to alleviate fixes is not written clearly in the mods description

#

Its a complaint alot of people had

grave rose
#

So you bring up console, Input mod add /Game/Mods/OXA0X/ModActor.ModActor_C and what does it say?

agile dagger
#

It says mod actor c not found

#

Wait prob because oxaox is named something else

grave rose
#

The problem is you renamed OXA0X to zzzzzzz_OXA0X So it probably cant find it.

agile dagger
#

just had an epiphany
Prob because i named it with all those zs and the nimbers

#

Yeahhhh

#

Okay ill try that

#

And dekete all the mods that arent working

grave rose
#

Yeah it's going to be trial and error on the other ones

#

Cause some of them probably work and other don't

#

You'd have to check them one by one to see.

agile dagger
#

Yeah

#

Imma check en on my main save first then ill start fresh

#

Because i updated shays mods, maklanes overhaul and better items, dynamic weather, npc combat overhaul and the noc long range agression fix, and oxides mods with lna and hcwu

#

Everything else i dont know

#

I am gonna maybe miss the readvake ammo if that dosbt have an update currently that works

#

But ifk if its running on an okder version or not

grave rose
#

Just make sure LNA loads last, HCWU I normally put between OXA and LNA

agile dagger
#

Olay

#

Okay

#

Imma make a written checlist of all the mods and check em off oke by one

#

Also the quieter beep if that doesnt work imma be so sad

#

That anomaly beep is so annoying

grave rose
#

Yeah, Sadly a lot of mods creators have fallen silent because there hasn't been much movement from GSC.

agile dagger
#

Sucks to hear

grave rose
#

So there is tons of outdated mods on nexus.

agile dagger
#

What date should i be looking for

#

Was it anything updsted past march 19th thats orob all good

grave rose
#

Sadly it's all over the place.

#

Anything past march 19th is 100% good. But there are plenty of mods from December that still work. It just depends on what it's editing and if GSC patched anything.

agile dagger
#

Mkay i guess i just gitta test em one by ine

#

U reccomebd doing it on my main save or a new one

#

Because i know i have access to every gun on the main save and every ammo type but i dont know if thats because the game backlogged to an old version and thats why its working

grave rose
#

If your testing mods that dont add items and your keeping the ones that do you can do it on old save

#

It's only if you remove a mod that adds injected items.

#

Like OXA for example. Or Mutant loot.

strange ivy
#

Hello guys i'm trying to make import new mercs models for gamma

#

but i can't find a good ogf converter to fbx or obj

#

where can i find that

agile dagger
grave rose
#

This channel your in is for Stalker 2.

strange ivy
#

oops yes my bad !!! sorry !!!

grave rose
#

Either way it's time consuming.

agile dagger
#

ok so to test it i should first 1. rename the oxax files to nothing, check to see if the command works 2. then i should check the mods that i have that are old one by one on the old save, and delete them if they dont work or updating them if they have an update

agile dagger
grave rose
#

Or you use my personal method, Start completely from scratch only adding this you know are updated. Then add anything questionable one by one after that.

grave rose
agile dagger
#

okay

#

let you know if i have any more issues

grave rose
#

Good luck

agile dagger
#

changing the name of the oxax worked

#

the mod loader now says it works

grave rose
#

Awesome.

agile dagger
#

dont know how to test the longer days mod, death screens doesnt work, but damascus knife does, no clue how to test the even longer days

grave rose
#

That one works

#

And it's kept up to date.

agile dagger
#

ty

#

im having issues with simple mod loader this is giving me the biggest headache

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so i installed teh loader into the paks/ ~mods folder

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i load the game up

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i enter the command to load the flashlight customizer it says this

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mod entry sucessfully added

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failed to save mod list

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yes

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gamepass

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i also did the thing where I put it directly in the engine ini

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didnt work then

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like the flashlight is working to how i like it, i just cant pull up the ui menu with alt L and adjust it and i have to enter the command every time i reload the game

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also i got the ui thing to pull up finally, but it always says failed to save every time i try to click sav

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reload the game it says this

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flashlight not working

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now my engine.ini file got changed

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this is what it looks like now

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git the engine ini fixed

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everything working as should

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no idea how to test equalized aim x and y

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last thing i needa test

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i have my engine ini set to this now

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and in game it says this after reload

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flashlight mod still not working

tidal dragon
#

was there a mod that changes the way stats are being showed? instead of words, uses numbers?

#

also a mod that shows the current buffs?

grave rose
#

If so:
-- IV. ModLoader does not save mods I've added via "mod add" command! --

Same issue. Saving modlist wont work. You have to add it manually in config.
a) Open or create Engine.ini inside "%LOCALAPPDATA%\Stalker2\Saved\Config\WinGDK"
b) Add following section:

[/Game/Mods/S2HOCBootstrap/UModData.UModData_C]
ModsToSpawn=

Now, instead of executing command
mod add /Some/Mod/Path/Mod.Mod_C

you add mod path line to the config, like this:

[/Game/Mods/S2HOCBootstrap/UModData.UModData_C]
ModsToSpawn=/Some/Mod/Path/Mod.Mod_C
ModsToSpawn=/Some/Mod2/Path/Mod2.Mod2_C

and now mods will autoload.

grave rose
#

Outside of that I'm not sure how to help you, May need to do some research online about how to set them up on gamepass properly.

#

Wide Screen (Ultrawide) HUD Fix (r457hud) has been reported to cause crashes on 1.3 Not sure if that report is correct though.

agile dagger
#

setup engine ini asthe read me says and ur message

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still says this

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this is what i have it set as

grave rose
#

BP_MOD_FLCustomizer.BP_MOD_FLCustomizer_C try that instead of the GSV one.

grave rose
# agile dagger setup engine ini asthe read me says and ur message

[/Game/Mods/S2HOCBootstrap/UModData.UModData_C]
ModsToSpawn=/Game/Mods/FLCustomizer/BP_MOD_FLCustomizer.BP_MOD_FLCustomizer_C
ModsToSpawn=/Game/Mods/OXA0X/ModActor.ModActor_C

[/Game/Mods/FLCustomizer/GSV_FLData.GSV_FLData_C]
intensity=25
radius=1
attenuation=2000
color=(R=1,G=1,B=0.913009,A=1)
color_temp=5200
sourcelen=0
inner_cone=50
outer_cone=65
specular=1
indirect_int=1
volscatint=0
lfalloff=6
shadows=false
deepshadows=false
volshadows=true
dynshadows=true
fgshadows=false
rtshadows=false
loc=(X=10,Y=0,Z=0)
lightmat=None
ies=/Game/light/textures/IES/T_17_50_65_7.T_17_50_65_7

#

Delete what you have and paste the one above.

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And let me know if that works.

agile dagger
#

will try

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that worked i think

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yep

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ty lmao

grave rose
#

Np, If anything else pops up let me know.

agile dagger
#

now i just need to replace those values with the ones i like

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ty foir all the help the flashlight customizer read me and the simple mod loadre are not descrptive enough

grave rose
grave rose
agile dagger
#

intensity=64
radius=0
attenuation=2600
color=(R=1,G=1,B=1,A=1)
color_temp=15000
sourcelen=0
inner_cone=4
outer_cone=24
specular=0
indirect_int=0
volscatint=0.92
lfalloff=5.4
shadows=true
deepshadows=false
volshadows=true
dynshadows=true
fgshadows=false
rtshadows=false
loc=(X=10,Y=0,Z=0)

#

basically excatly what i use 💀

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cast shadows does cause performance issues

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i want at least 60 fpseverwhere i go

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so might turn that off

grave rose
#

The shadows from flashlights are terrible in this game, I've been playing with different setups all the time to try to fix them.

agile dagger
#

yeah

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i find it so stupid that games are basically advertysing dlss so much YAY I WANNA PLAY A GAME ON A LOWER BLURRIER UPSCALED RESOLUTION JUST SO IT CAN PERFORM BETTER

grave rose
agile dagger
#

yep

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now the next thing i wanna do is implement a reshad but like only have it affect ingame not the ui because i really like what clickrad did with his reshade, i just hat how unsaturated it makes the pda and ui icons now

grave rose
#

I found Clikrad to be too orange.

#

Be aware, Reshade can have a large impact on performance in S2. Make sure you go to Addons and disable Generic Depth and Effective Runtime Sync.

agile dagger
#

i like the orange filter the game kinda has its easier on my eyes and its part of the style of stalker

#

i was looking for a reshade that was less realistic and more art orientated

agile dagger
grave rose
#

The same thing you get when you download Clikrad.

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You can have multiple .ini and swap between them through ReShade.

agile dagger
#

how do u think i can use clickrads and just adjsut the color saturation a bit

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i want it to still be a lil colorful but i love the grayness of his reshade

grave rose
agile dagger
#

(mostly want the blues and oranges of the ui to pop a lil better

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i just like

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i dont know what settinsg do what

grave rose
#

You'd have to mess with RGB values

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That's a SS of Clikrad settings btw

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This is clikrad.ini

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This is MHM.ini

agile dagger
#

prob have to adjust the midtone and highlight saturation

grave rose
#

Yeah, depending on what you want changed.

agile dagger
#

yeah mostly just want it to be a tiny bgit more colorful

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figured it out

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it was the filmic gold setting

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turned that off exactly what i want

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changed it to cinematic colors

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perfect balance i found was the ilter "old elegance"

grave rose
#

Yeah you can do a lot by changeing the LUTs

agile dagger
#

Modular hard mode looks pretty enticing

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Idk someone sell me on it

grave rose
agile dagger
#

i thibk i like everything but the pillhead changes

grave rose
agile dagger
#

i feel like its too much idk its like just too much shit to learn and prob someghing id be like jesus this is alpt

grave rose
#

That's kind of MHM as a whole. Weapons have deteriorated variants that cant have attachments or be upgraded. Unique weapons have largely been removed from their original locations. Same goes for armor locations. Weapon and ammo stats have been changed. There are some new ammo types. ect.

#

It's much harder than base game imo. You need to plan ahead. Get all your consumables together, Bring good ammo, Maintain your gear with the new repair kits.

#

It's a very different way to play. Highly recommend though.

agile dagger
#

I think imma do one more modded playthrough with my mod list i have the moment then try modular hard mode at one point

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Are there moments in modular hard mode u feel like os hard just for the sake of being jard

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or is it pretty fair

grave rose
#

I mean, It's hard. I play with the Master mode add-on which makes it so I have to go to certain locations to save. Which makes me think about how I'm going to fight things more so I don't loose 40 minutes of progress.

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You walk through a door and theres a dude with a shotgun.... You dead.

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It eases up a bit with better gear but it still maintains it's hard gameplay.

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So idk, It's definately going to be subjective. If someone blasts me point blank with buckshot... I should probably be dead.

agile dagger
#

Well i like games like that im a huge souls fan boy and i love games like dayz, doom, sometimes tarkov

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But theres fine like between hard being unfair and hard being fair

grave rose
#

I find it more hard than unfair. There are normally ways to put yourself into advantageous positions. Or you can walk yourself into a kill box.

#

But you'd have to try it yourself and see what you think.

agile dagger
#

Mkay wisj i could like test this stiff side by side with like maklanes overhaul mod but modular always needs a new save

grave rose
#

Yeah, You would have to start a new game and swap out your ~mods folder depending on which save your playing.

#

Your going to learn really fast if MHM is for you. Starting a new game with no gear will show you lol.

tidal yew
#

where can l find a mod which fixing iTheon's tasks bug in PDA?

#

when you take any from actives, but it let you took another one bellow or upper

agile dagger
#

Question
Is mhm compatable with shays modulat living zone

grave rose
wanton summit
#

How hard is it to add a custom unlockable marker to the PDA map? It would be nice if artifact spawning anomaly fields had their own marker to go back to when I am artifact farming.

grave rose
#

Or do you want more than that?

wanton summit
grave rose
#

Ah, kind of like a archanomaly icon.

wanton summit
#

Exactly! Maybe even the same icon but smaller.

grave rose
#

Yeah, I'm not sure how you would do that but maybe one of the mod authors do. Someone will probably answer when they see this. But I have not seen it done before in any mods.

#

I have seen new markers in places where there were none, but they reused an old icon.

wanton summit
#

Reusing the archanomaly icon might be good enough for now. It would get the job done.

grave rose
#

I just don;t know how you would remove the original one.

#

But again the mod authors may know.

wanton summit
#

Maybe just add more icons instead of messing with the originals?

junior portal
#

Hi, guys. How may I fix a bug with impossibility to install psy-protection following main quest?

#

Stalker Infinity + OXA

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After repair helmet even loosing active dot to this option.

hazy ivy
#

weird

#

dunno if it's OXA or Infinity

#

gimme 5 mins

hazy ivy
#

try that first

lean condor
#

Hello All modders!
Has anyone made the mod yet to have physical magazines to reload manually like in GAMMA?
like this picture

hazy ivy
lean condor
junior portal
hazy ivy
junior portal
hazy ivy
#

XApplyUpgradeBySID Heavy_Military_Helmet FaustPsyResist_Quest_1_1

hazy ivy
#

Heavy_Duty_Helmet for the black one

junior portal
#

That updated quest

hazy ivy
#

awesome

junior portal
#

only second one

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first doesn't work

hazy ivy
#

might need to be equipped or somethiing, haven't used that command before

junior portal
hazy ivy
#

Unfortunately that's not really my area of modding, wouldn't know where to start

hazy ivy
#

No worries, let me know if you have any other issues 🙂

junior portal
junior portal
hazy ivy
#

in the Spawn Command below the item image

honest glade
#

does anyone have the latest AIGlobals.cfg file?

sharp meteor
meager hull
#

How difficult is it to make an audio mod? I want to change the base emission siren audio with the silent hill siren to give it a "darker and more emergent" feel.

grave rose
#

lol, That would be great

void owl
#

You need to make a Unreal Engine Wwise Soundbank

#

Not longer possible to replace just .WAV files

meager hull
frozen anvil
meager hull
#

Ya thats a bit over my head lol. But thanks for the info.

void owl
meager hull
grave rose
#

Every time I hear the birds in S2 I instantly run for cover.

#

Can't seem to break the habit.

meager hull
#

I had the same reaction the first time it happened to me ;-;

winged snow
#

if the ever release the SDK would it be possible for someone skilled enough to make a mod that turns the PDA back into a handheld item like gamma?

crisp bolt
winged snow
#

man i hope one day

median quest
#

Isnt it technically that now? I think ultrawide see hands

grave rose
#

It is, It's just super zoomed in

winged snow
#

you cant move around tho

crisp bolt
#

yeah I was gonna lean to that

#

I think chadman means the animation and making all the interfaces on the PDA without it layering the camera off to a UI

winged snow
#

yeah thats all i want tbh the ability to move with the pda out and press a button to bring it up to the face

#

so i can see the map and then get a mod to remove the compass

crisp bolt
#

The biggest issue I see is having the pda in hands pre-zoom, I don't think there's any animation for it.

thick widget
#

So we just need the npc animation and have it as a quest item

crisp bolt
#

cause essentially that's how it's done, stage 1 brings it up, stage 2 zooms it in.

thick widget
#

Basically make it a required in your hand before you can turn it on

crisp bolt
#

and quest complete triggers the zoom in

#

by a button press?

#

if possible?

thick widget
#

Haha not sure about that tap on the screen though exists

#

So wakeup tap haha

crisp bolt
grave rose
#

Or, You know. Wait for an SDK and do it a 1/4 of the time.

thick widget
#

Not going to let myself get dragged into another project haha

grave rose
#

The easiest way is to make it an item with it's own keybind like the detector.

#

But SDK

#

Use ADS as zoom in and out

crisp bolt
#

Yeah I don't feel the "space race" urgency to do this, but when the SDK comes around I got plans.

thick widget
#

It'd be a good qol feature

crisp bolt
#

Ideally you would press the PDA button they don't even use, and second press would bring it to full.

thick widget
#

Also random moment where it won't work the first time so you have smack it on the side a couple times to turn on 😄

crisp bolt
#

We can hope that this feature will be an actual feature when they introduce the statistics tab Smilers

crisp bolt
grave rose
#

I could sit here all day and list off things I scratch my head about.

grave rose
#

I want to start with flares or a shitty handheld flashlight

#

Then go to headlamp

#

then NVGs

crisp bolt
#

oh isn't that blackroad?

#

or w/e

#

ngl the headlamp makes no sense, we're not given it or anything it just.. is a thing

#

without wools mod it's literally a fake light LMAO