#╟⚒stalker2™-mods-making-discussion

1 messages · Page 48 of 1

fervent stratus
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it crashed with the pak btw

crisp bolt
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can you send me your changes to get it to launch?

fervent stratus
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not really idk wanna p2p?

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its 7gb

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else you can do it yourself

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just unpak chunk0

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place some files from billy in unpaked

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repak

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its also one of the things i believe might do something if you do the same for the blueprint? idk

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all i know is if you delete cache it will run for longer on startup before crash

crisp bolt
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why does my pakchunk-0 not want to unpak omegakekw

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ok got it to work

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unpak*

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I wanna check out the population activity tab

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I'm gonna cook with this see if I can get it to work, Billy might of found a unique way to port in plugins with paking Hmmm

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granted

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having to mess with a 7gb file is not fun.

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@thick widget

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billy

tidal yew
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Wait how did you get into the cutscene

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I can't even get into the cutscene

fervent stratus
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i get a solid 30sec each startup

tidal yew
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And that's assuming the test executable doesn't read shit differently

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Because it does, the shipping executable has none of these crashes

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the repacked pakchunk0 works perfectly on shipping

fervent stratus
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flic there is nothing there

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i also tried to copy to clipboard but didnt copy anything

crisp bolt
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its cause you're in quest priority

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maybe?

fervent stratus
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who knows

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lemme drop in the skip prologue mod

crisp bolt
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if you look at the top you have not generated a scenario yet

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well empty as a placeholder scenario

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but after 60 seconds it should start spawning stuff

fervent stratus
#

950 active agents

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yet population empty

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950 kek

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aint no way

crisp bolt
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Nah I think its true

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The controller is always active

tidal yew
crisp bolt
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there are 2 directors

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the one we see and use the controller

crisp bolt
tidal yew
fervent stratus
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oke skip prologue dont work

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crashes before everything is loaded

tidal yew
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It was pretty damn wild, the game was basically just running on pakchunk 0 and 15

crisp bolt
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btw you can load

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Billys files in a mod

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I got in Hmmm

tidal yew
tidal yew
crisp bolt
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no

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I'm in

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lol

tidal yew
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How?!

fervent stratus
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cap

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i couldnt either

crisp bolt
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try it

fervent stratus
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i couldnt with that either

crisp bolt
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its new

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try it

fervent stratus
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well i already got 0

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ill try it in shipping

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get the exe and that

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fingers crossed its the only dif

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spoiler it isnt

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prob

crisp bolt
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with only loading as mod

tidal yew
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Damn shit, still getting the indexing problem

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Serialization

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Sorry

fervent stratus
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kek

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it loads

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even on shipping

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drop test exe and the pak

tidal yew
# crisp bolt

How the fuck does this work, I tried it before, it loaded, but just didn't work

fervent stratus
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its saying dev build 1.2.1

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instead of 1.2.0

tidal yew
fervent stratus
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it loads yeah but doesnt boot up on shipping, stuck on loading prob due to that error? idk

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anyways yeah pak works

tidal yew
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Oh I see

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But have you been able to boot into a new game?

crisp bolt
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[2025.02.17-18.00.19:838][545]LogTemp: In function UGlobalVariableManager.OnChanged on line 175: Global variable RSQ07_VoroninQuest changed
[2025.02.17-18.00.19:864][546]LogTemp: In function UGlobalVariableManager.OnChanged on line 175: Global variable RSQ10_BarmenQuest changed
[2025.02.17-18.00.19:865][546]LogTemp: In function UGlobalVariableManager.OnChanged on line 175: Global variable RSQ04_DrabadansQuests changed
[2025.02.17-18.00.19:871][546]LogStreaming: Warning: Missing Dependency, missing script import 0x183A3768E9F6AB05 for package /Game/GameLite/Blueprints/Characters/NPC/Final/BP_AI_Human
[2025.02.17-18.00.19:871][546]LogStreaming: Error: CreateExport: /Game/GameLite/Blueprints/Characters/NPC/Final/BP_AI_Human (0x73410B81014C2920) /Game/GameLite/Blueprints/Characters/NPC/Final/BP_AI_Human (0x73410B81014C2920) - Could not find template object for FlyCorridorDebug
[2025.02.17-18.00.19:871][546]LogProperty: Warning: Serialized Class /Script/Stalker2.NPCWetnessComponent for a property of Class /Script/Engine.SceneComponent. Reference will be nullptred.
Property = WeakObjectProperty /Script/Stalker2.Agent:SpawnInvisibilityWarmupAttachments.SpawnInvisibilityWarmupAttachments

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This is where the error starts

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some side quest

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random side quest

tidal yew
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No no

crisp bolt
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it is though?

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[546]

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[2025.02.17-18.00.19:864][546]LogTemp: In function UGlobalVariableManager.OnChanged on line 175: Global variable RSQ10_BarmenQuest changed
[2025.02.17-18.00.19:865][546]LogTemp: In function UGlobalVariableManager.OnChanged on line 175: Global variable RSQ04_DrabadansQuests changed
[2025.02.17-18.00.19:871][546]LogStreaming: Warning: Missing Dependency, missing script import 0x183A3768E9F6AB05 for package /Game/GameLite/Blueprints/Characters/NPC/Final/BP_AI_Human
[2025.02.17-18.00.19:871][546]LogStreaming: Error: CreateExport: /Game/GameLite/Blueprints/Characters/NPC/Final/BP_AI_Human (0x73410B81014C2920) /Game/GameLite/Blueprints/Characters/NPC/Final/BP_AI_Human (0x73410B81014C2920) - Could not find template object for FlyCorridorDebug
[2025.02.17-18.00.19:871][546]LogProperty: Warning: Serialized Class /Script/Stalker2.NPCWetnessComponent for a property of Class /Script/Engine.SceneComponent. Reference will be nullptred.
Property = WeakObjectProperty /Script/Stalker2.Agent:SpawnInvisibilityWarmupAttachments.SpawnInvisibilityWarmupAttachments
Item = NPCWetnessComponent /Game/GameLite/Blueprints/Characters/NPC/Final/BP_AI_Human.Default__BP_AI_Human_C:WetnessComponent
[2025.02.17-18.00.19:871][546]LogProperty: Warning: Serialized Class /Script/Stalker2.S2TargetMeleeSectorComponent for a property of Class /Script/Engine.SceneComponent. Reference will be nullptred.
Property = WeakObjectProperty /Script/Stalker2.Agent:SpawnInvisibilityWarmupAttachments.SpawnInvisibilityWarmupAttachments
Item = S2TargetMeleeSectorComponent /Game/GameLite/Blueprints/Characters/NPC/Final/BP_AI_Human.Default__BP_AI_Human_C:MeleeSectorComponent
[2025.02.17-18.00.19:871][546]LogProperty: Warning: Serialized Class /Script/Stalker2.MovementComponentExt for a property of Class /Script/Engine.SceneComponent. Reference will be nullptred.
Property = WeakObjectProperty /Script/Stalker2.Agent:SpawnInvisibilityWarmupAttachments.SpawnInvisibilityWarmupAttachments
Item = MovementComponentExt /Game/GameLite/Blueprints/Characters/NPC/Final/BP_AI_Human.Default__BP_AI_Human_C:MovementComponentExt
[2025.02.17-18.00.19:871][546]LogProperty: Warning: Serialized Class /Script/Stalker2.ObjWaterContactController for a property of Class /Script/Engine.SceneComponent. Reference will be nullptred.
Property = WeakObjectProperty /Script/Stalker2.Agent:SpawnInvisibilityWarmupAttachments.SpawnInvisibilityWarmupAttachments
Item = ObjWaterContactController /Game/GameLite/Blueprints/Characters/NPC/Final/BP_AI_Human.Default__BP_AI_Human_C:WaterContactController
[2025.02.17-18.00.19:871][546]LogProperty: Warning: Serialized Class /Script/Stalker2.AttackComponent for a property of Class /Script/Engine.SceneComponent. Reference will be nullptred.
Property = WeakObjectProperty /Script/Stalker2.Agent:SpawnInvisibilityWarmupAttachments.SpawnInvisibilityWarmupAttachments
Item = AttackComponent /Game/GameLite/Blueprints/Characters/NPC/Final/BP_AI_Human.Default__BP_AI_Human_C:AttackComponent
[2025.02.17-18.00.19:872][546]LogProperty: Warning: Serialized Class /Script/Stalker2.PoseSearchLocomotionCharacterMovementComponent for a property of Class /Script/Engine.SceneComponent. Reference will be nullptred.
Property = WeakObjectProperty /Script/Stalker2.Agent:SpawnInvisibilityWarmupAttachments.SpawnInvisibilityWarmupAttachments
Item = PoseSearchLocomotionCharacterMovementComponent /Game/GameLite/Blueprints/Characters/NPC/Final/BP_AI_Human.Default__BP_AI_Human_C:CharMoveComp
[2025.02.17-18.00.19:872][546]LogWindows: Error: appError called: Fatal error: [File:Unknown] [Line: 1568]
ObjectSerializationError: /Game/GameLite/Blueprints/Characters/NPC/Final/BP_AI_Human (0x73410B81014C2920) /Game/GameLite/Blueprints/Characters/NPC/Final/BP_AI_Human (0x73410B81014C2920) - BP_AI_Human_C /Game/GameLite/Blueprints/Characters/NPC/Final/BP_AI_Human.Default__BP_AI_Human_C: Bad export index 59114239/39.

tidal yew
crisp bolt
#

my pak also includes the script change

fervent stratus
# tidal yew Mine crashes at a different point lmao

[2025.02.17-17.56.25:813][998]LogWwiseMonitor: Error: Source starvation Name: 440711854 GO: 1883667544640
[2025.02.17-17.56.47:125][998]LogStreaming: Warning: Missing Dependency, missing script import 0x183A3768E9F6AB05 for package /Game/GameLite/Blueprints/Characters/NPC/Final/BP_AI_Human
[2025.02.17-17.56.47:125][998]LogStreaming: Error: CreateExport: /Game/GameLite/Blueprints/Characters/NPC/Final/BP_AI_Human (0x73410B81014C2920) /Game/GameLite/Blueprints/Characters/NPC/Fi

crisp bolt
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did you try it with the pak?

fervent stratus
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same

lean oar
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was there another stealth patch?

fervent stratus
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no

crisp bolt
fervent stratus
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no its always been that one for me

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since i managed to get it to run

lean oar
# fervent stratus no

I'm so confused, my map just looks different from yesterday and I didn't change a thing

fervent stratus
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with the clouds removed is normal

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classic gsc fuckup

lean oar
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huh, first time i've come across this

tidal yew
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Lmao it's so funny how all three of us get different crashes, but each one is for BP_AI_Human

fervent stratus
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no i get the same as you?

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wait no you are right

tidal yew
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Flic gets his during some sort of sidequest loading, I get it during unique NPCs being loaded in, and you get it whenever you do

fervent stratus
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LogTemp: In function UGlobalVariableManager.OnChanged on line 175: Global variable Bolt_Action_Blocked changed

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wtf bolt

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wait why you dont got the async

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LogStreaming: Display: FlushAsyncLoading(-1): 87 QueuedPackages, 1338 AsyncPackages

tidal yew
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We all get Async

fervent stratus
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must be else wtf

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i wouldnt be able to explain that hha

tidal yew
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Regardless, what the hell is causing this?

crisp bolt
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trying something with the BP from release

fervent stratus
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what is the common denominator

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bp ai human

crisp bolt
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I'll send it 1 sec

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it crashed btw

thick widget
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You should compare the old debug builds human bp with the current version bet

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It’s different

fervent stratus
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its all bp ai human

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and all wetnesscomponent

crisp bolt
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I need a new umap

thick widget
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What I’m wondering is is there’s debug instructions missing

tidal yew
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There is FlyCorridorDebug which I have never heard of, and can't find anywhere. FlyCorridor is a GSC plugin, but never heard of a debug thing.

fervent stratus
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BP_AI_HUMAN
FlyCorridorDebug
Script import

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those 3

crisp bolt
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I can't get past the feet land crash yet.

tidal yew
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I get a feet land + PDA sound :D

crisp bolt
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Yeah I get feet land and bam lol

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Should we just start ripping pak-0 from the old debug? Mainly the serialization

fervent stratus
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we should get the script for the import first

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missing script import 0x183A3768E9F6AB05

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billy: missing script import 0x183A3768E9F6AB05

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FLIC: missing script import 0x183A3768E9F6AB05

crisp bolt
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Ok

fervent stratus
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all 3 have this very same missing script

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its a dependency for that bp i guess? so just like the ee

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exe

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it hangs cus its missing it

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now it could be an unreleased or internal script used for testing and not in this depot at all? idk

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idk where else the script might come from

crisp bolt
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shay

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dm

tidal yew
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Fuck, actually what if this shit only works on the Epic Games version of the game

fervent stratus
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hell naw

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we gotta find that script

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and its export

crisp bolt
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thats release for ref.

fervent stratus
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thats the test depot

crisp bolt
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😮

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mine won't open the test one Huh

fervent stratus
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no flags

crisp bolt
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it's in pakchunk 16

fervent stratus
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yeah i know

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but its a utoc

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idk the tool for that

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and the only difference is the flags

crisp bolt
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why does yours not show the flags

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but mine does

fervent stratus
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same depot?

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test?

crisp bolt
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yeah

fervent stratus
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you sure?

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some fuckery going on here

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AYO

crisp bolt
fervent stratus
crisp bolt
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left is release

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right is test

fervent stratus
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the flycorridor plugin is in test

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@tidal yew

crisp bolt
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god Ultrawide is so nice

tidal yew
crisp bolt
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think we can trick it with the Modio.ini?

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[CommonSettings]
SourcePath=Plugins/Modio/Content/UI/Localization
DestinationPath=Plugins/Modio/Content/UI/Localization
ManifestName=Modio.manifest
ArchiveName=Modio.archive
PortableObjectName=Modio.po
ResourceName=Modio.locres
NativeCulture=en
CulturesToGenerate=en

[GatherTextStep0]
CommandletClass=GatherTextFromSource
SearchDirectoryPaths=Plugins/Modio/Source/ModioUI
FileNameFilters=.cpp
FileNameFilters=
.h
FileNameFilters=.c
FileNameFilters=
.inl
FileNameFilters=.mm
FileNameFilters=
.ini
FileNameFilters=*.csv
ShouldGatherFromEditorOnlyData=false

[GatherTextStep1]
CommandletClass=GatherTextFromAssets
IncludePathFilters=Plugins/Modio/Content/*
ExcludePathFilters=Plugins/Modio/Content/UI/Localization/*
PackageFileNameFilters=.uasset
PackageFileNameFilters=
.umap

[GatherTextStep2]
CommandletClass=GenerateGatherManifest

[GatherTextStep3]
CommandletClass=GenerateGatherArchive

[GatherTextStep4]
CommandletClass=InternationalizationExport
bImportLoc=true

[GatherTextStep5]
CommandletClass=GenerateTextLocalizationResource

[GatherTextStep6]
CommandletClass=InternationalizationExport
bExportLoc=true

crisp bolt
#

yeah idk man hard stuck on that BP

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I got it to load past that BP but then it failed on a lightbulb BP

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[2025.02.17-19.25.49:230][223]LogTemp: Warning: In function FBodyAppearanceModelComponent.PickHead on line 1348: Character has generated head item with SID Light_Neutral_Helmet, but mesh generator has no appropriate appearance for head. Contact Vadym Ternovoy or Vladislav Pilianski

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sure whats their email

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Maybe the exe is just not able to see the refs?

fervent stratus
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hahha lets search them up

crisp bolt
#

my debug has a typo

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what the fuck

fervent stratus
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im eating atm so after that its diving in again

crisp bolt
#

yeah I'm slow picking my crash log apart

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I am at GameMode is MainMenu

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LogLoad: Game class is 'MainMenuGameMode'

crisp bolt
#

shay

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in the old debug build can you go to \Engine\Binaries\Win64 and send me the crashreport client and tbb.dll

tidal yew
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Oh btw it just happened

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I think that this applies to all BPs

crisp bolt
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yeah I think so too

tidal yew
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Well, some load fine

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But a lot get missing dependencies

fervent stratus
#

is it scripts?

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cant we like load in without alife

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wasnt there an alife off thingy

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nah its prob the static shit

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that spawns in hubs

crisp bolt
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It will still call for those files though

tidal yew
#

It's a worse version

fervent stratus
#

oh boy where to even begin with this tbh

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like the error starts with dependency and missing scripts

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where are these scripts then?

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anyone got a stalker 2 save thats made on a version after pre order?

tidal yew
crisp bolt
#

I'm already starting to do that kek

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but I will try those next.

tidal yew
#

sent the wrong blueprints

crisp bolt
#

I got it to launch on current patch but crashed on lightbulb

fervent stratus
#

same

lean oar
#

y'all doing some voodoo shit to get this to run

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it's truly fascinating

crisp bolt
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one of us is bound to get a running build surely

crisp bolt
#

surely it will find the lightbulb

tidal yew
#

Hmmm

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It appears the blueprints are completely the same

tidal yew
crisp bolt
hazy ivy
#

omg he found the lightbulb

fervent stratus
#

flic get back on the grind

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we know that

crisp bolt
#

well we can console in mainmenu so I wonder if we can log assets, I just tried to load all assets and crashed at lightbulb again using UAssetLoadTest hint states we can specify location as well otherwise it loads all assets.

fervent stratus
#

"ObjectName": "DamageInteractableComponent'BP_Light_Base_C:DamageInteractable_GEN_VARIABLE'",
"ObjectPath": "/Game/_STALKER2/GameDesign/InteractiveObjects/LightBulb/BP_Light_Base.3"

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ObjectSerializationError: /Game/_STALKER2/GameDesign/InteractiveObjects/LightBulb/BP_Light_Base (0x5CC1D4F513C0C72D) /Game/_STALKER2/GameDesign/InteractiveObjects/LightBulb/BP_Light_Base (0x5CC1D4F513C0C72D) - DamageInteractableComponent /Game/_STALKER2/GameDesign/InteractiveObjects/LightBulb/BP_Light_Base.BP_Light_Base_C:DamageInteractable_GEN_VARIABLE: Bad name index 16975872/233.

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the object path doesnt exist

tidal yew
#

But here's the funny thing, it does

fervent stratus
#

where? i dont find it

crisp bolt
#

Stat UObjects

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in console

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and record

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shows all scripts and calls

fervent stratus
#

in game?

crisp bolt
#

in main menu, but it will load ingame too since you're the furthest

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they should go from green to red etc

crisp bolt
#

yo it hangs

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with this stat up that was interesting

tidal yew
#

Didn't get it to hang tbh

crisp bolt
#

I'm just wondering cause we have wayyyy more access with the console with this exe if we can skip looking for those scripts

tidal yew
#

How the hell are you loading so much further

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I only get 170 stats

crisp bolt
#

I had one at 32k almost but my SS failed

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gonna try recording it

tidal yew
#

What have you done so far?

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Well okay, put in the missing plugins in a pak, what else?

crisp bolt
#

plugins in pak, changed script to load debug, changed the editor.dlls to the release dlls

tidal yew
#

It automatically loads debug though

crisp bolt
tidal yew
#

Like the testing executable by itself turns on all debug things

fervent stratus
#

i only reach 245 before hang on release

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lets try the other one

tidal yew
#

I think I might be loading the game too quickly on my SSD

fervent stratus
#

kek

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the depot is on hdd

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so lets see

crisp bolt
#

I mean I have the depot on a 980 evo pro m.2

fervent stratus
#

i rached 150849

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on depot

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so flic is close i guess

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idk

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depot gives ai human error

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shipping gives lightbulb

crisp bolt
#

alright here's the process with stats

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uploading clip rn

fervent stratus
#

billy did u get past ai human in depot?

tidal yew
#

Didn't get past anything

tidal yew
#

How did you get into the intro video

fervent stratus
#

idk it just worked

fervent stratus
# crisp bolt

how did you get the green loading bottom right to move

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for me its stuck even

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wtf is going on over here kekw

crisp bolt
#

we all have different experiences what the hell

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so shay can get in game for a second

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my feet land and I crash

fervent stratus
#

oke here is me summarized:
depot: on first startup i get furthest, crash at ai human
shipping: stuck in loading, crash on lightbulb

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depot: 150k crash stats
shipping: 240 crash stats

crisp bolt
#

let me try shipping

tidal yew
#

My feet land and PDA sounds

fervent stratus
#

i get first startup semi smooth 30sec time everything kidna works

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after that its gg i cant get in the game crashes at load

tidal yew
#

First startup means you delete the saved folder in the depot install

fervent stratus
#

so cache

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nono first startup after reboot

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idk where the cache is but if i restart pc i get 30sec time

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on release i cant even get past loading first time

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but it hangs on loading screen

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so i should proceed with depot

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and that is the one flic was using and he got past ai human on depot

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since he said right now let me try shipping

crisp bolt
#

ok what the fuck

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this is new

fervent stratus
#

ill restart pc and do stats again that way i get into cutscene too

tidal yew
crisp bolt
fervent stratus
#

domino

fervent stratus
#

personal message from gsc

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stop your pursuit

tidal yew
crisp bolt
#

I know it says the same thing

tidal yew
#

do it as a joke lol

crisp bolt
#

any steam devs or knowers knows what this means?

tidal yew
#

I guess it allows to use the game launch parameter thing?

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Ask ChatGPT

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Might be for a debug thing

fervent stratus
#

jup idk chief

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this one is weird

crisp bolt
fervent stratus
#

imagine it would just start'

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oooffff

crisp bolt
#

it's so weird

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I can launch it over and over and I get further each time almost loading in now....

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changed nothing

spare lagoon
#

Building cache to run off, one step at a time

fervent stratus
#

yeah im clocking off for today

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want to game a little bit grinded my head

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devman bad for not making test exe work out of the box

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pff

crisp bolt
#

so I told it not to load that asset entirely got a bti further but it still called it Huh

fervent stratus
#

why is the exe even calling it ahhh

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and bugging out

tidal yew
fervent stratus
#

@crisp bolt how did u make it skip

crisp bolt
fervent stratus
#

can u send that

crisp bolt
fervent stratus
#

it goes in root saved folder right?

crisp bolt
#

you can do that or do it like I am and just pak it

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OH

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I got it to dump a profile

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wonder if I can get it to dump more stuff, last test exe it wouldn't

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all of that is just a dummy profile I setup to see if it would dump, it made a lot of dumps lol.

fervent stratus
#

make dummy accouny

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account

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on vk

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send the guy that cracked 2023 a message

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ask for help

tidal yew
#

Well he is

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But you can find him on Discord

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Also he's done with UE5

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Sooo don't expect anything

fervent moth
#

Yo has anyone made a mod that removes the "this technician cannot install this upgrade"? I know it's for "progression" stuff but I feel like the money barrier is enough for me I don't wanna have to run around the zone just to upgrade one of my items

hazy ivy
fervent moth
hazy ivy
#

No idea 🙂

hazy ivy
fervent moth
daring wolf
#

does XSetGlobalBool DBG_IsDebug 1 in the console do anything fun

#

too tired to boot the computer today

#

life is pain

inland karma
#

Guys, any ideas where to tweak / disable / change tresholds for NPCs reactions to getting hit? I mean those stagger animations that they launch when getting damaged.

For the player's camera stagger there are appropriate entries in effect_prototypes.cfg, which are referenced in NPCWeaponSettingsPrototypes.cfg.

However - for the love of god I cannot find what governs the hit animations for the NPCs themselves. I feel they are overexagerated in this game which makes the combat too easy and diminishes NPCs ability to fight the player back.

median quest
#

There is a stagger angle under MovementParams in GeneralNPCObjPrototypes, dont know if setting it to 0 disables chance for them to get staggered

inland karma
tidal yew
#

I'll attempt to investigate the asset registry to find whether the hex index for the "missing" dependency even exists there.

#

It's... an idea I guess

stoic portal
#

Any info on the stalker 2 sdk?

tidal yew
summer silo
#

Let them cook first, lmao

lean oar
#

I'm still waiting on their roadmap they promised for the start of the year, which I guess they mean as Q1

tidal yew
#

Can't figure out how to read the AssetRegistry.bin

tidal yew
#

I think whatever script it's searching for straight up doesn't exist

fervent stratus
#

thats what i was thinking, searched a bit for yesterday but what i dont understand is why hotfix it out if the exe has dependency thats not in that branch they released

tidal yew
#

But it does

#

It's like it does it out of thin air

#

FlyCorridorDebug doesn't exist anywhere (Not even in the executable)

#

I'm thinking of attempting the complete nuke option and try to disable FlyCorridor

fervent stratus
#

cant you hex it?

tidal yew
#

It doesn't exist

fervent stratus
#

hex zero it out?

#

ooft

#

wth

#

ghost call

tidal yew
#

I mean like, the executable has a bunch of files and functions in a block listed, then a big block of variables for each, and I can't figure out what belongs to which

#

01 00 00 00 00 00 00 01 is at the end of each block of variables, but idk...

#

I don't even know what those variables do

tame delta
#

They added a new attack to the controller, the roar. A cool change would be that when reacting to this attack, the skif grabs his head with one hand and holds a weapon in the other. I think it would have a better impact than just swinging the screen. What do you guys think?

lean oar
#

I would prefer any alternative to screen swinging, same for the bloodsucker roar

tidal yew
#

You guys can't imagine the amount of content that was cut from Stalker 2 and nobody knows why

#

The 2023 build has more content than what we got today

lean oar
#

I would go with features caused unknown issues and were left out to be able to release "on time"

#

And they're seemingly working on cramming it back in now that it's in a playable release and they're raking in money to finance it

tidal yew
#

I understand that they removed some sidequests and encounters because they completely remade late game from Yaniv onwards, but still, why so much got cut south???

#

There are leftovers of Zulu's quest that involved going into SoC X-18. Some X-18 assets are leftover too.

mental zealot
#

Is old build playable?

tidal yew
#

Yea

fervent stratus
#

its indeed insane the amount of cut content

#

its disproportianate (or how u spell it) compared to other games cutting floors in those timeframe of 2y

#

1.5y

tidal yew
# fervent stratus some think its the hack

What hack? The hack that happened three months before GSC accidentally published the build on torrents? The one that leaked the artbook and a smidge of design documents?

fervent stratus
#

no like they got hacked and some recent stuff got deleted in servers

#

so they reverted to some old version that was based on 2023

tame delta
#

playing I miss such "script" touches as e.g. a dog that jumps on you and knocks you down and you have to break its neck like in old CODs. Or a cat jumping on your back....oh my and even more

fervent stratus
#

or that the fire in prague that alledgedly didnt hurt the development

tidal yew
fervent stratus
#

did hurt it

tidal yew
fervent stratus
#

they said it was on mocap or an unused floor but it could be sabotage

#

idk

tidal yew
#

But even then, 1.5 years to rebuild, they already had everything figured out in the design documents and the early builds also had the quests planned out

fervent stratus
#

that whole political sphere there is wild

#

but indeed i also wonder what made them cut so freaking much

#

whole ass locations placed and in development

#

scripts running

tidal yew
#

They did re-do mocap and voice acting in 2024

fervent stratus
#

cutscenes, dialogues etc

tidal yew
fervent stratus
#

they mustve fucked up with backups + war losses

tidal yew
#

FlyCorridorDebug can't be turned off because it doesn't exist

fervent stratus
#

like guy x that carried this sprint died on y

tidal yew
fervent stratus
#

and the backup code is on z

#

unnaccessible idk

#

idk why they cut so much of pripyat

#

its like fully there

#

all the way to the northern perimeter at edge of map

#

left side of duga also

#

top of sircaa also

#

every side of the current map pretty much was far into development for it to be so cut all over the place

#

its like a puzzle nearing completion and all off a sudden you remove some puzzle pieces and try to make the puzzle with less pieces, what made you take out all those pieces

#

they where pretty fine afaik

mental zealot
#

ShoC was also cut off heavily

tidal yew
#

SoC was remade multiple times, and it had its "cutting is shipping" moment, but it generally did not have 2/3rd of its total side content cut

fervent stratus
#

the pre release has them running tho

#

thats crazy part

#

like they pretty much all function if run through debug

#

i even had one dynamically happen in slag heap that wasnt trigger with debug and isnt in shipping 1.0

lean oar
#

I would deeply appreciate if they are able to "restore" a lot of the cut stuff

#

Sort of a pseudo live-service game but with cut content

tidal yew
#

Otherwise the community will restore the content once GSC releases modding tools

lean oar
#

True

tropic wind
#

Do you guys think itd be possible to create a "vibrant" color stalker 2 mod ? think of color effects from drinking vodka in game without the dizziness ofc

crisp bolt
tropic wind
#

Oooooo I get what you mean !!

crisp bolt
#

Unless you use simple mod tools or ue4ss to keybind the postprocess trigger

tropic wind
#

Would that be hard for me to do if i have 0.000% xp modding this game ? XD

#

or if someone wants to make it I can zelle you a tip 😄

crisp bolt
#

Ue4ss and simplemod would require knowledge of packing post process asset and trigger so easiest would be editing a consume and tying the post process effect to it.

tropic wind
#

ill see what chatgpt can help me out with. if anyone wants to make it for me DM me for pricing negotiations haha

crisp bolt
#

I'm at work but I'll see what I can do later.

strong dirge
#

Found an insteresting modpack that adds crafting and cooking apparently? Oh and safe zone only saves.
https://docs.google.com/document/d/1Gr2a3d7tzt5AAG6EM6zthTmdNRe_lsKhAFL6Ez8rVvA/edit?tab=t.0#heading=h.1p54npq8ej2k

tropic wind
zinc herald
gaunt dome
#

can anyone tell me what is the difference between:
{refurl=../SEA_DetectorPrototypes.cfg;refkey=[0]}
{refurl=SEA_DetectorPrototypes.cfg;refkey=[0]}

#

"../" - what does this part affect?

fervent stratus
#

@tidal yew i have no clue, i had little time yesterday so played a bit and hex zeroed a bit and none of the hex works, always same errors :/ truly lost here atm

scarlet vigil
gaunt dome
scarlet vigil
gaunt dome
#

thanks

tidal yew
tropic wind
#

Anyone seen this guy named @crisp bolt he been MIA since our last interaction grrrr

#

and we was my only ray of hope

thick widget
#

He's busy with work stuff

tropic wind
#

Tell them to free my boy

#

He has more important stuff to do

sharp meteor
#

One simple questions about overriding, as not working what I'm doing:
I wan't to overwrite "Bartender_ChemicalPlant_TradePrototype" from ItemGeneratorPrototypes\DynamicItemGenerator.cfg to change what this specific trader is selling
How to do it? Tried some things but no luck

hazy ivy
#

Are you using the latest versions of the cfg files?

sharp meteor
#

Yes, 1.2.1 from Fmodel

hazy ivy
#

There was some fuckery with item generators in 1.2

#

gotcha

#

what exactly are you changing?

#

and are you using refurl?

sharp meteor
#

I tried all ways 😅

#

I want to rewrite the entire function

#

Mmm I think I got it

#

Making a subfolder with the same name, but not adding all elements I want

hazy ivy
#

hahaha I was JUST typing that all out

#

but yea, /ItemGeneratorPrototypes/DynamicItemGenerator/DynamicItemGenerator_Ekkaia.cfg

#

refurl the original but {bskipref} ItemGenerator

sharp meteor
#

I achieved to open a lot of zones for the free play attempt, and as you now could start in Chemical Plant as Ward, I want to add a better pool that only food for this barman

sharp meteor
#

I must try: "Bartender_ChemicalPlant_TradeItemGenerator : struct.begin {bskipref}" ?

hazy ivy
#

refurl=../DynamicItemGenerator.cfg refkey=Bartender_ChemicalPlant_TradeItemGenerator

sharp meteor
#

Testing now

hazy ivy
#

then when you get to ItemGenerator : struct.begin, add {bskipref}

sharp meteor
#

Ok, gonna test right now, many thanks!

sharp meteor
hazy ivy
#

ok try switching out the * for 0, 1, 2

#

actually hoild up

#

your first struct has two [0] values

sharp meteor
#

Tried without and its not the problem

hazy ivy
#

ok change the refurl

#

one sec

sharp meteor
#

../../ItemGeneratorPrototypes.cfg ?

hazy ivy
#

../../ItemGeneratorPrototypes.cfg;refkey=[0]}

#

lol yea

sharp meteor
#

Wait a sec

#

The same, gonna try without bskipref and later with the same function name

hazy ivy
#

I'd try switching the * for numerical values

sharp meteor
#

Wait a second

#

I made a typo in the folder name 🤦‍♂️🤦‍♂️

#

Testing with correct name

#

Working 😂 That was the folder name... game was loading as new file without refurl things loading correctly....

#

Many thanks @hazy ivy will finish some more things next hours and upload the new version, ty!!

hazy ivy
#

any time 🙂

fluid monolith
#

What'd I miss boys?

#

Fire huh. Any good news?

void owl
#

Not really

#

I've spent a whole 2 weeks trying to jailbreak the NPC render distance but no dice

#

I'm now warming up to going to work on weather

#

Did some tests of volumétrica today

fluid monolith
#

Sorry, hate when you end up spending hours for nothing

#

Sounds good

#

Any development on the test exe?

#

And do we have a leader yet?

void owl
#

I think @tidal yew is still on that

fluid monolith
#

@tidal yew Thanks Billy

tidal yew
#

What who where what

fluid monolith
#

hahah sorry mate

#

Has the moderator election happened?

void owl
#

we havent donde that lmao

fluid monolith
#

I'm still voting @grave kite if not

void owl
#

yeah its ani still

fluid monolith
#

@grave kite want to be moderator yet?

tidal yew
# fluid monolith Any development on the test exe?

Basically we can boot into main menu but FlyCorridor plugin has a debug variant, FlyCorridorDebug, which isn’t present anywhere, which means that when blueprints call for FlyCorridorDebug, they get an export error

#

Not all blueprints have it

fluid monolith
#

Well, thats still progress

tidal yew
#

We could remove it

fluid monolith
#

Rome wasn't demolished in a day

#

This is out of my area of expertise. I'm a sound designer with some markup, yaml, and python under my belt

tidal yew
fluid monolith
#

Strange

tidal yew
#

The only mention is in the blueprints, and it only turns on in debug and only in 1.2, not in 1.0.2

fluid monolith
#

Hmmm, you must think there's something good in there if you're cracking the nut

tidal yew
#

I’m not cracking anything yet

#

But uh look at the videos that Shay posted, the debug tools have a full A-Life tab, which was empty in 1.0.2

fluid monolith
#

Do we know what the benefits of running it will be?

#

AHHH

tidal yew
fluid monolith
#

Well, yes 🙂

tidal yew
#

Other than that, uhhh, showing prople that A-Life does exist?

crisp bolt
tropic wind
#

or if anyone else can make it happen in the meantime i will tip ya $10 paypal/zelle/apple pay 😄
I was wondering if anyone would be able to make a mod that makes the game more vibrant colored - like when you drink vodka but without the dizzy effect
Would be my best friend forever 😄 I googled some tips Flic gave me and realized I am not cut out for this and to stick to digital forensics XD

void owl
#

I mean you can just add a filter with many software

#

NVIDIA overlay is pretty good if you have nvidia and dont want to deal with reshade

tidal yew
#

Is it because of the A-Life tab or what?

fervent stratus
tidal yew
#

FlyCorridor is an A-Life thing, I think it's part of offline movement

fervent stratus
#

for instance like i said before i can run it for a solid 30 sec each pc boot, ive managed to check each tab out now

#

most are identical to 1.0.2

#

the changes are in alife which uses the same director cfg

#

contextualactions is empty still

#

and there are a few map overlays added for debug map tab

#

of which the biggest is quest alife and dynamic alife

#

on startup 900 actors are allocated for quest alife

#

4 are spawned for dynamic

tidal yew
fervent stratus
#

what do you think the direction is?

tropic wind
fervent stratus
#

i dont think its something like a stat tab in pda with npc tracking

tidal yew
tropic wind
#

i do have nvidia, actually the 5090 1 of 4 in my local MC XD

fervent stratus
#

again i dont think the direction gsc is taking with alife is anywhere near the og alife

#

atleast not when it comes to persistency

#

and tracking of individual npc across ofline and storing them

fervent stratus
#

haha

tropic wind
fervent stratus
#

nvidia gamefilter

#

reshade basically

#

that runs from nvidia overlay

#

can do things like contrast and saturation

tropic wind
#

oh is ansel=freestyle ?

fervent stratus
#

oh they call it freestyle now?

#

in my days it was called ansel

#

sounds so much cooler

#

kek what plugin its in the gamefilter

#

oke weird hha

tropic wind
#

dont look at me i have no clue hahahaha

#

ohhhh so freestyle is the editor and ansel is the camera to take pics lolol

fervent stratus
#

ohhh my bad hha

tropic wind
#

ngl Ansel does sound cooler than Freestyle but this tech is news to me so i gotta play with it, looks promising ty for info ❤️

fervent stratus
#

i always called it ansel

tropic wind
#

so why do reshade mods exist if we have.... this ?

fervent stratus
#

yeah if you have nvidia overlay just use keybind in game

tropic wind
#

and other 3rd party programs

fervent stratus
#

because reshade is well known

#

and has more options

#

but if you want quick changes ansel is the way

#

lemme boot up the game and show my 3 ansel presets

tropic wind
#

yeah i wanna staurate +, vibrance + and save as default

fervent stratus
#

you can switch between 3 options you manually adjust

#

pretty nice if you want say a dark mood for night

#

and a vibrant day mood

tropic wind
fervent stratus
#

no filter

#

night filter

tropic wind
#

brother if oyu wanted that just buy thesse on amazon

fervent stratus
#

dayfilter

tropic wind
fervent stratus
#

night filter goes hard

tropic wind
#

so if i find a perfect filter for my vibrant induced dopamine, does it auto-save or do i have to keybind every time i get in ?

#

its no biggie just wondering

fervent stratus
#

you can have 3 individual profiles

#

i got a night, day, immersion

tropic wind
#

dont tell anyone but i dont even play this game on night time the moment sun sets i run a command at set it to 8am XD

#

ty for info cant wait to try it out tonight ❤️

void owl
#

Whats the perf impact of ansel while playing?

fervent stratus
void owl
#

i just use normal NVIDIA overlay filters. These usually do the trick

fervent stratus
#

this is that it seems

#

im just used to calling it ansel for years

void owl
#

ah lol

fervent stratus
#

no filter

#

damn suddenly filter is screwed kekw

void owl
#

kek

#

I just use sharpen+

steel tide
#

Yeah, I saw it before... Yikes!

fervent stratus
#

wym jittery?

tropic wind
#

can you test and see if you can make it like my pic earleir

#

I WANNA TRIP ON ACID

#

compare our 2 pics. WHERE IS DA COLOR MANG

void owl
#

if you have nvidia just enable the overlay filters

tropic wind
#

I CANT IM AT WORK GRRRR

#

and im too excited now cuz it seems like ap ossibility

fervent stratus
#

isnt that just colour temp to orange gradient

#

with saturation slightly up and contrast way up?

tropic wind
#

uhhhh its a "drink vodka to remove rads and enjoy pretty colors" filter

fervent stratus
#

my anomaly immersion filter

steel tide
#

Noooope

fervent stratus
#

@tropic wind this is 10sec work

#

wait

#

wrong pic

tropic wind
#

So from earlier comment I assume you:
Increase saturation a bit
Increased contrash a good bit
Put gradient to ... ??? i have no clue what setting you change for this

steel tide
#

Shay, quit stabbing my eyes PepeHands

fervent stratus
#

damn it aint showing right

#

its way more colourfull

#

oh nvm its cus its on my main monitor

#

anywayyyysss depending on monitor colour settings too

#

but if your pic looks that colourful on my 2nd monitor

#

djeeeees

#

wait lemme see

tropic wind
#

Oh damn that looks even better wtf

#

i need to know exactly what you did

steel tide
#

The zone doesn't understand why you stalkers are messing up the colors KekSkew

void owl
fervent stratus
#

ahhh thats the one

void owl
#

if you have hdr you can download these

tropic wind
tropic wind
void owl
#

i tried taking a normal sdr pic and it came out worng

tropic wind
fervent stratus
#

my andrei tarkovsky filter

void owl
#

blownout

#

also compressed af

fervent stratus
#

bro its just colours way up

#

colours and saturation etc

tropic wind
fervent stratus
#

and same compress for me

tropic wind
#

ok ok i try tonight

steel tide
tropic wind
#

looks even better than vodka yoo

lean oar
steel tide
#

Nexus has some reshade mods I don't know which one of them looks more realistic

void owl
#

ive never been a reshade fan 😦

steel tide
#

Same

fervent stratus
#

same

#

but im using cold reshade thingy

#
  • dynamic weather + nvidia filter
steel tide
#

Be careful, if you keep changing the shade too much, otherwise the zone will mess your vision colors up

lean oar
hazy ivy
#

this fucking game

#

trying to update FittingWeaponsSIDs for the HK416 drum mag

#

literally nothing works

#

every other magazine, its fine

#

but this piece of shit

wild zealot
dense swift
south kayak
#

A small cross post from my mod page, but I put together a tutorial on how one can alter the .cfg generators in the game. It's based on Desolation as example (since many people asked for patches but didn't know how to make them), but the method should work for vanilla game and any mod once the process is easy to understand.

Here's the link to it:

https://www.nexusmods.com/stalker2heartofchornobyl/articles/150

Nexus Mods :: S.T.A.L.K.E.R. 2: Heart of Chornobyl

[size=6][b]Desolation CFG Patching: Editing Generators & Creating a Patch[/b][/size]

[b][size=3]Introduction[/size][/b]
[left]So, you’ve finally got fed up with asking some mo

void owl
#

We need a moderator asap so we can pin this stuff

#

@rain finch just make @grave kite moderator or run a poll here for us please

#

We had asked before but I think it was forgotten

#

I think everyone here is good on Ani being a moderator (react with thumbs up of you do?)

rain finch
#

All good. Will make a custom stalker 2 modding role

grave kite
#

authors feel free to ping me or send me a DM if you need something pinned in your threads located inside: #1309526198833119303

thick widget
#

Congrats on your new job!!

#

haha

wintry patrol
grave kite
wintry patrol
grave kite
vale kernel
vale kernel
#

perfect

void owl
#

I know @thick widget and @south kayak have made some guides which should be pinned and posted on #╟⚒stalker2™-mod-resources . I've made that VS Extension for the CFGs which, although a bit ass, does help a lot. @hazy ivy ? Has some notepad++ stuff etc. all these should go somewhere

trim pecan
#

hi guys, any mod allows to use any attachment on rifles, like red dot holosights etc?

torpid acorn
trim pecan
#

thank you, let me take a look at it

celest crow
#

curious why when I use the mod to skip the shader compiling at the beginning of launch it will not load a bunch of mods

void owl
#

Lol

#

LMAO even

thick widget
fervent stratus
#

A-Life 2.0 (the more expansive AI system that gives the game its thrillingly unpredictable sense of life) is practically purring

#

!noalife

fervent stratus
#

i actually threw it in zerogpt

#

its 100% human written kekw

fervent stratus
#

yeahhhh screw this test exe

#

its literally skill issue idk im too dumb

#

bp_light_base object serialization error

void owl
#

yeah feels like that test exe was from a special pakcaged project and just forgot to clean it up after they built and packaged new patch

void owl
#
Nexus Mods :: S.T.A.L.K.E.R. 2: Heart of Chornobyl

[left]Also just to make sure it's clear. Without [url=https://www.nexusmods.com/stalker2heartofchornobyl/users/2570911]OxideX8[/url] walking us through their current process I probably would have st

Nexus Mods :: S.T.A.L.K.E.R. 2: Heart of Chornobyl

Some AI slop but useful for editing CFG files for STALKER 2 in VSCode

fervent stratus
#

@tidal yew you no luck too i guess? i gave up (message last night)

#

cant find anything and im too dumb for this i reckon

tidal yew
#

I'm too busy with KCD 2 and studies to try to edit the blueprints

fervent stratus
tidal yew
#

Though tbh, if they built the project, it wouldn't have the test executable, would it?

fervent stratus
#

obv

#

why else hotfix it quick

tidal yew
#

I feel like they may have placed it in there on purpose to troll us

fervent stratus
#

nah nahhh

#

nahhhhhhh

tidal yew
#

Think about it

#

It's not like 1.0.2 where it actually functions

#

1.2 is missing debug plugins that would have been built in the project

#

And PalCoreAPI was a red herring

#

And I feel like it was a troll because I begged the community managers for it

fervent stratus
#

im about to make a fake discord account to translate a text to ukranian and send it to molit

tidal yew
#

And I know the community managers do talk to the team because Mol1t apparently got an archive of the clean patches from the art team so that we could add them to the wiki

fervent stratus
#

please papa molit ask devs for right test exe

fervent stratus
#

and their jira ofc

tidal yew
#

Who knows

#

We only know of the jira board

#

Unironically called "noosphere" hahahhaa

fervent stratus
#

the leak said they hacked into the discord server through an account and one of the dev interviews literally had a dev during interview communicate on their board

#

and say he was busy with group chat in the jira or something

fervent stratus
fervent stratus
#

yeah

tidal yew
#

Damn, I thought they just hacked the Miro board

#

Like somehow forced the login

#

Through the Kyiv servers

fervent stratus
#

nah they hacked a discord account in the server

#

and it was months they had access
slowly took info

#

untill they got spotted

#

or they came forward

tidal yew
#

Well, I'm not surprised considering Tapik got phished by crypto scammers lmao

tidal yew
tidal yew
#

Ancient STOC lore

grave kite
fervent stratus
#

sorry bro haha this one just popped in my head

#

i had to

median quest
#

Short lived moderation

fervent stratus
#

60 seconds of fame

tidal yew
#

Literally USSR bureaucracy

void owl
fervent stratus
#

tbh its not like there are a lot of active s2 modders here

#

havent most modders exhausted possibilities we have atm?

#

like what more can you squeeze out configs and such

tidal yew
#

Yeah pretty much

fervent stratus
#

configuration files accessed through aes key dumping for the first 2 months or so after release

tidal yew
fervent stratus
#

ah yes 30 days after release

#

right after indeed

#

ahh am just salty for their corporate attitude and the state of modern gaming i guess

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but still it aint exactly accurate what they said

frail root
#

Frankly I’m just impressed by how much people have been able to get done without any SDK

void owl
#

They do not give a shit people are out here fixing/improving/giving life to their game

fervent stratus
#

bethesda moment

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ah no nvm

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atleast bethesda gives toolkits

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quite fast

void owl
#

We thought about making a community letter to GSC because we are kind of disappointed with how much deep water they're in and their refusal to engage with their community

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Except for their YouTube/Instagram reels of course

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Gotta do that SEO engagement to sell their game instead

fervent stratus
void owl
#

I had a glint of hope when i fucking discovered a massive change on their 1.2 patch that they didn't document

fervent stratus
#

you go to steam and under software and tools it says "Stalker 2 Toolkit"

frail root
#

Man we didn’t even have a completed game on Day 1

void owl
#

And I thought maybe these guys would at least ask me something about it

fervent stratus
#

3 more months

#

an open letter after 6 months

void owl
frail root
#

Either way it’s still probably going to be easier in the end than what people had to do with the original X-Ray

fervent stratus
#

community will find the letter to be justified i mean if they go 6 months

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without proper info

#

the roadmap will prob have some stupid stuff on it

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shit like "Winter 2025 - SDK" More info tba

void owl
#

Of the roadmap is ass we should do it then

fervent stratus
#

"Summer 2025 - DLC 1"

#

kek

void owl
#

Imagine if they say: "we have released a life 2.0 in the state we want it to be in"

fervent stratus
#

haha ive already accepted that man

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ive been handling alife for 3 months

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i have 4 builds on my pc, 3 of which have debug, ive seen progress from june 2023 to februari 2025

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ive seen what is added, changed, cut

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aint no way alife 2.0 will be anywhere close to og's

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the recipe is too cooked, you need to start over. no matter how much spices and shit you throw in to save the bitterness its still done for

tidal yew
#

Now they had to cut out everything

fervent stratus
#

wym tho like i havent seen any proof that current alife is anywhere close to og

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on paper sure a lot can be written

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but like in game content and stuff like actual developed elements

tidal yew
fervent stratus
#

haaaaaa

tidal yew
#

And why I said "they had to cut out everything:

fervent stratus
#

"cries"

void owl
#

I feel like they just need the render distance to be much higher than 95m and I would be fine with the current implementation

fervent stratus
#

imo they neglected it from day 1

void owl
#

I've also given up on alife

fervent stratus
#

their whole design from day 1 neglected it

void owl
#

I just accept it for what it is, which isn't terrible but yeahmmm

fervent stratus
#

what will you do against a shoty bro 300m away agro and god aim?

void owl
#

Ah well that's a whole different can of worms lol

fervent stratus
#

ive said it to everyone, even if you have alife 2.0 right now now

#

the ai is too dumb

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the whole ai needs rework

void owl
#

I meant more the alife simulation, as in the AI populating the world

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Hm true

fervent stratus
#

yes

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wint work

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imaginr idiocracy

tidal yew
#

Like okay, trading, hunting, arty hunting, fighting, whatever

But there are also settings in 1.0.2 that specify how aggressive each faction's lair (camp) should be, so they actually must have done a faction war mechanic and then cut it

fervent stratus
#

the movie

fervent stratus
#

the nodes are fighting

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thats wtf i dont understand

tidal yew
fervent stratus
#

the lair system is running

tidal yew
fervent stratus
#

it is check 1.05

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it uses virtual entities combined with battlechance to spread

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it then rolls a certain action and distance

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and when you come near one active it turns them into rendered actors

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like the lair system freaking is doing stuff and spreading

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its just not rendering and visualising to the player and idk wtf tge director does here

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what i dont understand is how this system safeguards hubs and factions

tidal yew
#

Yeah, yeah, but what I mean is that I haven't been able to verify it from a gameplay standpoint since it's so hard to differentiate between the cut-down a-life and game director

fervent stratus
frail root
#

You do get some varied results from it, I’ve had Army Warehouses be almost entirely Duty controlled and Malachite full of the Corps before

fervent stratus
#

try it out

#

go somewhere load up and play

frail root
#

Yeah it is weird still

fervent stratus
#

go there save and exit

tidal yew
#

Not combat ai

fervent stratus
#

but others are just director

#

now i think the lair nodes send data to the director

#

and the director must take control of all spawns

#

but its all screwed

frail root
#

I think director has ultimate say in what gets spawned regardless of the lair info

#

And the director just goes with random shit

fervent stratus
#

could be because the director can sometimes "trip"

#

ive had dozens of users report chill moments

tidal yew
fervent stratus
#

and then like a backlog of spawns

frail root
#

But sometimes an area is totally fucking packed with one faction and that’s like “okay so they clearly are being influenced by the lair values in this case”

tidal yew
#

Well, it is randomized, but it's not totally random

fervent stratus
#

it uses empty groups

#

groups get created and the director fills them

tidal yew
fervent stratus
frail root
#

I’m not kidding when I said my AW was duty controlled

#

It was ALL duty

tidal yew
#

Thought to be fair, I haven't played on 1.2 because I'm just not interested anymore

fervent stratus
#

im talking pre 1.2

frail root
#

Duty and some bandits

fervent stratus
#

i am just running msq atm on 1.2

#

im sick of this fake shit

#

its unimmersive

#

it ruins every chill atmospheric moments

#

and the fact this ai can only fight

void owl
#

Hey now, they can now loot corpses

frail root
#

I’ve actually seen groups doing artifact hunting before which surprised me

fervent stratus
#

they dont bro hha

frail root
#

Because I hadn’t seen it for like 70 ingame hours

fervent stratus
#

there isnt a single line for them to do so

#

it doesnt exist haha

frail root
#

Man I saw a corps squad at an electro field with their detectors out, now I know they’re not actually grabbing artifacts but they do stop to do that sort of thing

#

It was in the “Malachite is all Corps for some reason” run through

fervent stratus
#

heres how they are going to fix (bookmarkshay) it: add in nodes around the map that allows the npc to do an animation based on the node, the player will see the npc do an animation like crouch near anomaly field. what actually happens is just an animation being played no actuall logic into finding an artefact

frail root
#

Isn’t that what they already do though, I mean that’s what it looks like they’re doing

fervent stratus
#

they will alter animal animations to go to a body and do an animation of eating while the mutant has no real intention to eat out of hunger

#

call me doomer idc

void owl
fervent stratus
#

which isnt bad per se

#

but as soon as you engage with the npc

#

the curtain falls

#

kill the npc that did the artefact? but no artefact

void owl
#

Like each time a group of stalkers leaves safe zone, they go to a node and when they reach it they roll some AI director event plus whatever job they went out to do

#

To simulate life and daily routine

frail root
void owl
#

They also need to make AI better at fighting mutants, so far I keep seeing groups get wiped by fucking fleshes

frail root
#

A pack of four boars remains the most lethal enemy in all of stalker