#╟⚒stalker2™-mods-making-discussion

1 messages · Page 37 of 1

desert valve
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no patchnotes though

spark plinth
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I’m talking about the skel stuff and some other things

merry mountain
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iim either staying at 1.0 or just copy the entire game, just in case they do something to break compatibility with Dev Build & Debug Tools

half willow
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@summer silo new patch MonkaS

vital coyote
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last time i think it was an hour or 2 b4 we got the log

magic geyser
vital coyote
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ty ty

crimson laurel
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another patch

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crazy

vital coyote
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feedback? i thought yall were gamers

half willow
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fucking finally

vital coyote
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all my homies hate input lag

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tf

crimson laurel
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23GB UPDATE

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gyatt

cobalt hamlet
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LOL it's not possible

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for thoses minors fixesq

crimson laurel
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every update they dropping a whole new game of data

eternal bramble
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looking for help to merge these two mods, i havent been able to get it to work myself https://www.nexusmods.com/stalker2heartofchornobyl/mods/445?tab=posts and https://www.nexusmods.com/stalker2heartofchornobyl/mods/596 (Project Itemization and Better Progressive NPC Loadouts)

Nexus Mods :: S.T.A.L.K.E.R. 2: Heart of Chornobyl

This mod adds new lootable items which can be found in Zone.

Nexus Mods :: S.T.A.L.K.E.R. 2: Heart of Chornobyl

Changing NPC loadouts to more diverse and logic. No more exo only in late game and jacket only in early game!

cobalt hamlet
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they put new shit and fixes without notify people

raw crest
vital coyote
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which is why i think they havent given mod tools out yet

crimson laurel
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honestly 23gb for this update is wildly large

vital coyote
merry mountain
crimson laurel
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nice branch

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porcupine

vital coyote
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agree

raw crest
vital coyote
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ohh shit but this is here

crimson laurel
vital coyote
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that is a good thing for modders

crimson laurel
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how do u even get that information in steamdb

merry mountain
raw crest
eternal bramble
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FSR ass cause it stops working when you pull up your PDA, DLSS is just better

vital coyote
raw crest
merry mountain
vital coyote
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they need to rename their frame gen and not keep it the same as the upscalers

spark plinth
merry mountain
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just run iit without FSR / DLSS & Framegen, do you plebs do not have a 4090 ? 😛

crimson laurel
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ah i understand why it's 23gb tho

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basically youre reinstalling the whole .pak

raw crest
crimson laurel
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so if they change every .pak in the game, u basically need to reinstall the whole game

vital coyote
merry mountain
desert valve
merry mountain
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i have everything at ultra and turned DLSS & Framegen off, looks nice and runs nice

raw crest
merry mountain
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i hate how DLSS & Framegen looks

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i cant stand it

desert valve
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the 1% lows are just atrocious, no matter what

vital coyote
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yeah looks like they touched ALOT of the pak chunks

raw crest
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Or you can use custom AMD FG by modding .dll

vital coyote
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ohh yeah i use it and if a game dosnt have it that runs bad on my smol cpu i use lossless scaling app. still lame tho

nimble heron
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wtf is up with these random patches out of thin air?

raw crest
rustic granite
umbral swallow
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No

vital coyote
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take it out see how it feels if not put it in after

umbral swallow
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They literally set those as default, whats so hard to understand

rustic granite
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anyone can confirm this if they have played after 1.0.3 ?

umbral swallow
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pepew bro

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Its either enabled or disabled, there is nothing in between

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Patchnotes say its disabled now

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So no need for ini

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SINCE ITS OFF BY DEFAULT NOW

rustic granite
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so you don't need it then ?

vital coyote
vital coyote
vital coyote
umbral swallow
rustic granite
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i'm just fucking with you

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lol

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but thanks

sand vault
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Damn, big ass patch

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Looks like they touched every chunk in the game

rustic granite
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but doesn't Fsr frame gen cause input lag still

vital coyote
rustic granite
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even with it being default now ?

sand vault
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FSR framegen causes some input lag, but it's not bad with vsync disabled.

vital coyote
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think so

hexed bane
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I have a question for all the people with brain here, modders, people that can help me stay strong and not give up on this game, did they lied to us, did they released a game without feature (a life) that we were so hyped about or its just broken?

rustic granite
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well vsync off in-game but on in control panel ?

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so you mean completely off

sand vault
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I'm running the game on 3900x / 3080 Ti with STK2 - SPF engine.ini mod, with DLAA on and framegen disabled, and holding a solid 65-75FPS. So, no upscaling and no framegen.

raw crest
vital coyote
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roadside panick's mod page explains it verry well

rustic granite
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bro tbh props to gsc, these are back to back patches

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they just need to make a patch that touches onyl performance and shit like that

hexed bane
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@raw crest so, your thoughts? They lied or just broken and need fix?

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@vital coyote ?

raw crest
rustic granite
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think lot of people would appreciate that

sand vault
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Yeah, 3080 Ti ain't sh-t anymore

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Really, it never was. Imo..

vital coyote
umbral swallow
gusty moss
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Is there anywhere I can download 1.03 cfg files or do I have to extract them myself? 😛

sand vault
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Games are so demanding, this card could never run something like Cyberpunk 2077 reliably.

rustic granite
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i changed my mind about the 4070 ti super, that i was planning on getting, gonna get a 4080 super instead

sand vault
#

I'm waiting for 50 series

spark plinth
sand vault
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Probably gonna go 9800X3D / 5080

raw crest
sand vault
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I've put aside $4000 for my next system

umbral swallow
hexed bane
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@spark plinth are you optimstic its gona reach a heights we expect?

rustic granite
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or more

sand vault
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That's aight

desert valve
umbral swallow
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I do believe it will be readded to the game at some point, but not this year

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As long as it will be a life 1.1 i am good

rustic granite
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guess what i don't have the update

spark plinth
rustic granite
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game pass can suck my dick

umbral swallow
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In few h

rustic granite
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i know

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xD

sand vault
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This game takes a long ass time to update

vital coyote
raw crest
sand vault
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Duck my sick

gusty moss
sand vault
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They touched almost every pak

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So I'm checking the moment this update is done

gusty moss
sand vault
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Gonna pull the entire pakchunk0-Windows.pak

raw crest
umbral swallow
vital coyote
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yeah update your game without touching files damit funpolice

rustic granite
umbral swallow
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If you think perf can be fixed you are delusional, they are using 5.1 nanite and pisspoor lumen

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Both running like shit

rustic granite
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yeal well, can only hope

raw crest
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Dont forget meta humans

vital coyote
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i fucking hate nanite and lumen the more i read about it

raw crest
sand vault
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It might take a while to fix A-Life. The game has performance issues now, especially CPU limited. People have NO idea how hard it's going to be for them to optimize for something that's likely several times more CPU intensive like A-Life 2.0 will be.

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It's gonna be rough

gusty moss
# umbral swallow Learn how game development works and then talk shit

You have control of how you split content into paks, most developers (including mine) just lazily put everything in 2-3 paks or let UE4 handle it automatically. So when you want to patch 1 blueprint in a pak of 6gb, you will re-upload the entire 6 gb even for a small change. Does that makes sense to you?

desert valve
raw crest
lean oar
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god I don't wanna have to be the guy that's working their ass of trying to get A-Life 2.0 to not suck performance like mad

umbral swallow
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And yes it makes sense to me

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You can compress the game a lot more with lesser paks

sand vault
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It'd be the same difference. Any persistent offline system is going to tax the CPU.

umbral swallow
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Not making it 160gb

spark plinth
sand vault
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What they COULD do is make the entire offline system run from a server, and make it so if you want to play the game with A-Life 2.0 enabled, you have to play online, connected to their servers.

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That's a potential fix..

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But it sucks

rustic granite
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our mods will still be fine after 1.0.3 ?

lean oar
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who knows, this might be another no mans sky case, not to the same degree of features missing from release but improvement of final product upon release

sand vault
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haha

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I know..

vital coyote
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god no

gusty moss
umbral swallow
desert valve
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the offline system is not the issue at all

sand vault
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It would take the work off of the client CPU, but it's not ideal. It's possible to get it working, just gonna take time.

raw crest
umbral swallow
raw crest
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Guys, lets not fight

rustic granite
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dec

gusty moss
sand vault
# desert valve the offline system is not the issue at all

I mean, the system generated around the user, so the online system. But I'm talking about how the offline system interacts with the online system. That's the hangup. The CPU has to process all of that information the moment those NPC's come into your radius.

vital coyote
# sand vault haha

who are you where are you from? we have a ubisoft spy here with his always online single player 😠

jk i get what you mean tho

rustic granite
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you think our mods will still be fine, sicne people said the update touched paks ?

umbral swallow
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Better than ubislop games having to redownload everything for new operator skin

hexed bane
raw crest
umbral swallow
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Or cod hq lmao

lean oar
vital coyote
umbral swallow
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Go to docs

vital coyote
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my bad man

sand vault
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I'm going to unpack the files the moment it's done updating. I'll put a link here for anyone who wants it.

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3 minutes

hexed bane
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@vital coyote mhm, because i think that more and more moders started to belive that its a scam

umbral swallow
vital coyote
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nahh files are there

umbral swallow
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What files tho

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The spawn director ?

vital coyote
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dude explained it in the discription, was well writen but its gone now

raw crest
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Is it still on reddit?

umbral swallow
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Leaked 1.05 debug .exe shows that a life is in fact in 0% functional state currently

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And it does nothing its supposed to do

lean oar
umbral swallow
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Meanwhile there is spawn director that has 25m radius around player

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And you can modify it in cfg

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Which all alife mods do

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So no, alife isnt in game for now

hexed bane
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I played for 50hours and the zone is empty

vital coyote
umbral swallow
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And what do i do with it lmao

hexed bane
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But i also installed gamma today 🙂

umbral swallow
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Same

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Gonna skip stalker 2 till its working as intended

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Then play it in the glory its supposed to be in

lean oar
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but what dictates "intended"

rustic granite
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everything the trailers said and mentioned the game to be

umbral swallow
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The lies gsc have been telling us for the past 2 years

rustic granite
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that's what is intended

hexed bane
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Yeah i roamed swamps and around skadowsk today and havent been attacked once in 5h

umbral swallow
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You know whats funny

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Even the spawn director is bugged and half of it doesnt work

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And gsc added baindaid fix in 1.01

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That removes the possibility to spawn in fov of player

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Now its always behind you

hexed bane
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@umbral swallow its just funny how they removed alife mentioning from steam, thats a huge red flag

umbral swallow
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So unless you go from A to B without moving camera, nothing will spawn

umbral swallow
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Now they are in full damage control mode and appologizing, stating war fucked them

hexed bane
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@umbral swallow yeah, big big red flag, no wonders why grok not working on any mods for stalker 2 now

raw crest
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It is 80m, no?

rustic granite
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this is pretty much CB2077, leave it on the shelf for a year or so, then the game is decent

umbral swallow
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He did few but since he found out the reality there is no point in going further for now

umbral swallow
rustic granite
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hoping that's not the case for S2, and they pull up their socks and fix everything the way it should have been

hexed bane
umbral swallow
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The director doesnt work and spawns only depending on single value thats by default 25m

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And modders set it to like 200-300m

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But it does nothing

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It just spawns even less

raw crest
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I'm pretty sure i saw it in modders descriptions that says it is 80 metres by default

umbral swallow
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So they modify spawn cooldown

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And bam you are literally in war

vital coyote
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yeah could easily just pull the same files and see for yourself dont have the energy too rn

rustic granite
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for some odd reason Klean enjoys the fuck out of S2 even with the broken a-life

hexed bane
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@raw crest still mods dont do what we wanted from this system to do, that random bandit gona kill random stalker in zaton

lean oar
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I mean, I also enjoy stalker 2 a lot, it's a fun game to play imo

umbral swallow
hallow sand
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^

void owl
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bro i hate so much that foggy weather is broken....

hallow sand
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I'm having a blast, but I also changed the spawns an such.

raw crest
void owl
rustic granite
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i'll deff do a nerw playthrough once s2 is in great shape

void owl
#

look how good i got dawn and dusk to look

near bone
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how hard would it be to change the content of stashes in the game?

hallow sand
vital coyote
rustic granite
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just playing it now so that i get familliar with S again

hallow sand
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Fog does annoy me

lean oar
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exactly

void owl
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it only looks that intense at dusk and dawn

north wasp
#

You're cooking with that weather mod man

void owl
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here is my issue

hallow sand
lean oar
void owl
# void owl

when the weather changes to or from foggy... it just... goees

umbral swallow
hexed bane
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@raw crest such an urge to defend something that i payed for and its not working, why are you even bothered with me complaining?

hallow sand
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wait that was audio, I was looking at a still video lmao

vital coyote
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mostly because this is the working on mods channel not the shitting on s2 channel

void owl
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The fog, the colors, everything just transitions immedietly into whatever weather comes... I cant seem to find a way to fix it

vital coyote
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but its a mess dont get me wrong

rustic granite
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someone do me a fac and DM me when pc game pass gets the update, gonna be away from pc for a while

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ty

hallow sand
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Was there an update?

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Just got home

rustic granite
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yup 1.0.3

umbral swallow
raw crest
azure mortar
pallid pendant
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Hi there everybody. I wanted to ask how hard would it be and if it's possible to make a mod that adds aim offset (deadzone aim or free aim) to Stalker 2, if somebody knows if it is which files have to be modified because I don't know where to begin with to make it

raw crest
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Even though running from end to other takes like 30 minutes

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Trilogy made it feel bigger

vital coyote
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tbf haven't exoplored it all yet feels dense so far all the nooks and cranys and notes and lore building

vital coyote
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but i also had to restart, i gotta play more

lean oar
#

I think most of that Dec is psychological, wherein the trilogy we had these transition zones making all of the areas more distinct from another thus giving the feeling of an overall larger zone.
with the new zone as in S2 everything seems a lot more compact and closer together thus creating the feeling of a small zone.

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but I sure would love more of the zone as well ^^

vital coyote
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bro it felt so wierd jusy walking out of rostoc into the woods east instead of using the road

lean oar
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absolutely haha ^^

vital coyote
#

in my head i needed to take the road down and go all the way arround

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orr just go there

lean oar
#

I think it's just fascinating to see how they stitched it together, especially how it goes against some of the progression you'd think of in the trilogy

vital coyote
#

yeah fr, takes a bit of getting used to

topaz cape
vital coyote
#

just got to cordon for the first time myself sooo dope

lean oar
#

I had the dumbest smile on my face getting to cordon

topaz cape
#

same

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felt like coming home

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:D

lean oar
#

they certainly nailed the feel of the game

vital coyote
#

same, but i got hit by an emission right when i got past the checkpoint, no cover in the farms and stuff -_- only gripe

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not even the tunnel

lean oar
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oh god yeah had the same happen

vital coyote
#

an emission cover mod deff seams like something that would be nice for some stuff like that wound up adding 5 deaths to the counter looking for cover, took this dope screen tho

deep ridge
#

Do you guys think it's worth switching from notepad++ to VS?

hallow sand
lean oar
hallow sand
#

MORE BUNKERS

lean oar
#

or have more telegraphing on the emissions so you have time to get to safety

vital coyote
deep ridge
vital coyote
#

too dark tho

lean oar
#

same

void owl
#

i use for for different things

lean oar
#

something I'd like to see as a mod at some point would be a sort of magazine integration like the optional mod in gamma, I just kinda like playing with mags personally

vital coyote
#

this is goated in ++ lol

vital coyote
#

hehe i just mean the compare pluss plugin

gusty moss
vital coyote
#

ohh word

void owl
#

been a while since i use that

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ugh i guess im calling it... i have not figured out how to get the WeatherPresetDataAsset into UE.... for now... foggy will remain bugged out

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I will now work on the base weathers.

vital coyote
#

dont see it on the plugin admin ill search it up later ty ty

merry mountain
vital coyote
#

i just snagged it off my site

void owl
merry mountain
#

ii guess so

vital coyote
#

fits better in the formating and didnt feel like taking one again lol

merry mountain
#

8k screenshots only please KekSkew

ripe flame
vital coyote
#

discord will shit istelf

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nothing over 10mb

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or you die

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ooo this looks pretty cool too

azure mortar
merry mountain
#

aka spawn npcs 3 meter behind you system

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such great iinnovation

vital coyote
tidal dragon
crimson laurel
vital coyote
#

yee i use vs for changing a bunch of lines at once but never messed with it to much

vital coyote
#

just stick to what i know

merry mountain
#

maybe he just has the same nickname by coincidence tho

tidal dragon
half willow
#

@summer silo check this shit out:

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I know it looks like a win95 program

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but it fucking works

vital coyote
#

i fucking love it ❤️

lean oar
#

that's got charme haha

sinful cypress
#

So.....I wasted now 2 hours to make my mods manually as a loose working? PepeHands

half willow
#

so you can just get your files and put them into a folder in DLCGameData\yourmodname

azure mortar
half willow
#

and thats all you gotta do

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just getting some finishing touches and ill release it

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🙂

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with docs

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of course

vital coyote
#

got a github i can follow?

half willow
#

haven't pushed it yet

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but will in like 20 minutes probably

vital coyote
#

yee for sure, ty ty. got some stuff i gotta do so i want to make sure i can find it 🙂

hallow sand
#

Not me already getting shudders at your ghost train idea while I been in that back trainyard a minute

slow lake
#

Does anyone know where to find configs of unique guns like the Gambit and upgrades like rechamber?

azure mortar
#

i think it was Pakchunk25

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and before 25 there was another one that had textures for monolith weapons, i think config could be somewhere around there too depending on how they have the game folders organized

merry mountain
#

written in fortran

half willow
desert valve
half willow
#

it's the only thing i can use to make any kind of ui

merry mountain
merry mountain
half willow
#

c++

merry mountain
#

😵‍💫

half willow
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yes i know im a masochist

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but i was forced to learn it in college

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the prof. brainwashed me into using it

azure mortar
half willow
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not hard

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but very frustrating to work in

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i used to code in python

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and life was heaven

azure mortar
#

but then the fire nation attacked...

half willow
#

but i don't want to make people install python to use the tool

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and yes i know i can wrap it etc

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but i dont give a fuck

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also if my college prof. saw a python project on my github i might as well flee the country

desert abyss
slow lake
proper grove
#

Have anymod that change rank base npc loadout?

lusty sail
slow lake
desert valve
#

didnt even touch that much

eternal bramble
#

is there anyway to add this upradeable verison of the x7 via pak files? i tried doing this edit in game pass but cant seem to access the files i need Fmodel

mellow prawn
sand vault
#

Well, all of the cfg files I checked still match, aside from a handful of lines in DynamicItemGenerator.cfg

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Between 1.0.2 and 1.0.3

ripe flame
#

You can also load only modified files in FModel if you have previous and current versions of the game

sand vault
#

Checked all of these

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They all match aside from the selected one

ripe flame
#

Also, if you have already unpacked cgfs, you can easily compare two folders in WinMerge

sand vault
#

Ahh nice, let me get that

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It'll compare every cfg in a folder?

eternal bramble
short saffron
#

Anyone able to supply wisdom on this white fringe looling through the doc's window? Something with my reflection settings, I'm sure

sand vault
#

That's reflections

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They're just low resolution

short saffron
#

this white edge? Think I can mitigate it by raising resolution?

tidal dragon
sand vault
odd seal
merry mountain
#

why tho, its already on nexus

sand vault
tidal dragon
tidal dragon
short saffron
#

yeah, but I don't think it's that, I tried disabling effects.

sand vault
#

If you want to keep the effect causing the border, there's a ReShade shader you can use to create a small black border to hide the effect

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It's usually Reshade causing that. I've never seen anything else cause it.

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Go into ReShade, go to settings, and at the top, under where your ReShade button is set to Home, set Toggle Effects to your END key. Then use that to toggle the effects.

short saffron
#

It's only when a reflective surface passes the edge of the screen, reshade or not. I've been testing with and without reshade

sand vault
#

Yeah, like I said, I've only ever seen that on ReShade, so I dunno.

candid marlin
#

why do some mods say this when i try to unpak them

short saffron
#

I have been tweaking engine.ini trying to improve my reflections, now I'm resetting one value at a time to try to find it

sand vault
candid marlin
#

where do i get an AES key and where do i input it

sand vault
#

Are you using RePak

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Or UnrealPak

candid marlin
#

UnrealPak

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also, when i repack mods they wont work in the game

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they just dont load

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for now just using this to find conflicts manually

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i tried some merging tool but it also asked for AES key and i have no clue what or where to find that

sand vault
#

Go Google AESDumpster-Win64.exe and download it. Then open a folder to it in Windows Explorer, and take the Stalker2-Win64-Shipping.exe and drag it over the top of the AES file name in the folder. It'll output your encrypted key for the game.

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The reason UnrealPak isn't working is because the game files are encrypted, and it needs your key to work properly

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Or, you can just have this key. 0x33A604DF49A07FFD4A4C919962161F5C35A134D37EFA98DB37A34F6450D7D386

merry mountain
sand vault
#

I don't use unrealpak, so you'll have to google how to input the key into it

candid marlin
#

has to be something wrong with my unrealpak

merry mountain
#

just use repak instead

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its faster and works better

sand vault
#

Yeah, repak is better

lean steppe
#

anyone have a mod that may increase the amount of mutants that spawn? idk why but the zone feels... empty

aswell, is it possible to make a mod that disables the traveling stash at main base? jw

Pls @ me bc im playing stalker while wondering haha

sand vault
#

Use the key I gave up there and input it into Repak

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Then you'll be good to go

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The reason unrealpak isn't working is because the game is encrypted, and the pak files have to match that encryption key, or they won't work.

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@candid marlin

sand vault
sand vault
lean steppe
sand vault
#

I get plenty of mutants.

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To be clear, mutants don't spawn in the wild, only around predesignated areas, like buildings, shacks, etc.

lean steppe
sand vault
#

Yeah, it's gonna be a while before the game functions like it should. The open areas feel empty.

vital coyote
#

Alife extended looks good

lean steppe
#

i just need more jump scares. tying to make the game harder, i have a few mods that do that but without SDK i know its gonna be a pain bc all the conflicts

vital coyote
#

Learning to merge em isn’t too hard

sand vault
#

Ya I've just been merging everything

merry mountain
#

also im pretty sure the sdk wont fix the probllem with conflicts

lean steppe
#

i might learn idk. just dont have the motivation yet. im sure ill do it relativly soon.

vital coyote
merry mountain
#

and its probably gonna be 3-6 months at least untiil we get the sdk anyway

lean steppe
gray stream
#

Is using notepad++ with compare better than using repak? Surely doing it manually is better than relying on an automated program.

vital coyote
#

I’m hell bent on manual

sand vault
#

I use RePak to get the file name, then Notepad++ to compare the contents of the cfgs.

#

Guys, it's time to poke some smot.

candid marlin
#

cant even get repak to work

gray stream
#

I understand, that makes sense. Notepad++ is incredibly simple for most users

sand vault
candid marlin
#

tried dragging and dropping the pak on it, and launching the repak.exe

gray stream
#

I might start using visual studio again.

sand vault
#

You have to put repak.exe in a folder, then use console to navigate to that folder using "cd" command

#

Then place any pak you need to list, unpak or repak into that same folder

#

Looks like this

candid marlin
#

that doesnt seem faster than UnrealPak

sand vault
#

Whatever man, it's entirely up to you.

#

It works

#

and it's faster at packing and unpacking

gray stream
candid marlin
#

yeah sry if i come off rude, thanks for explaining everything

sand vault
#

It's simple

#

Here's how to unpack

candid marlin
sand vault
#

Once you've done it a few times, it'll take you a couple minutes to merge two cfgs. You unpack the mods into folders, go into the folders, open both configs into notepad++, compare the differences using Compare++ plugin (just enter CLTR+ALT+C in Notepad++ with both files open) and then combine the changes from both into one file, put it in a new folder (whatever you want the name of the combined mod to be) and then repak it using the commands I showed above.

gray stream
sand vault
#

Sure you can, you just put both config files into one pak

half willow
sand vault
#

Maintaining their directory structure

gray stream
#

I will just sit back a learn then

candid marlin
sand vault
#

There's two different ways to merge mods:

  1. merging two of the same config files together, given they're from two different mods that change different variables in the same config file.

  2. merging two entirely different mods that edit entirely different config files into the same pak file.

candid marlin
vital coyote
#

gotta put the changes into one

candid marlin
#

also curious, if 2 mods change the same cfg will the one higher in load order be used or the one lower

#

will the zz_cfg be used and zzz_cfg be ignored?

gray stream
#

If a mod contains a .pak, .ucas and .utoc can it be merged into a .pak with other mods? Is a pak file similar to a zip file?

eternal sapphire
#

I have a mutant Deer question: ||How many have you seen or kill in your game?||

hallow sand
#

legit... one.

#

LMAO

rare quail
#

is quick and dirty mod for increasing zoom with 4x scopes possible?

sand vault
#

Yeah, as long as whatever cfg file or pak you end up with has the changes from all of the cfg files you want to merge into it, then you're good.

worthy sparrow
#

cannot for the life of me change anything with the loading screens its driving me insaaaaane

pliant edge
#

guys, how difficult is to mod in guns and equipment like NV and binoculars at current state of the game?

main wing
raw crest
gray stream
worthy sparrow
#

pisses me off the npcs use the binoculars but we can't :'C

pliant edge
#

not that I need, just curious at the modding condition

#

probably binoculars are going to be in the game at some point, no? they were removed or something like that

worthy sparrow
#

theres a model for them, ive seen npcs use them

raw crest
#

specific to player

broken wren
#

Thank u. Its working, i guess. at least first 2 hours everything okay. Keep it up. 🫡

vital coyote
#

for sure o7 my stanby ram was always full of shit

weak summit
#

Is it possible currently to view the character in 3rd person through free cam?

empty helm
#

It's a shame we can't see armors and guns in 3D in upgrade/inventory menus, maybe that's one of the things they will change with patches

spark plinth
#

@raw crest I got the regular version refunded by steam.

W

raw crest
#

oh damn, nice

#

i will try to do this with another gamei bought unlimited after standard

spark plinth
#

My mod be on fire now

fallen umbra
rustic granite
#

4hrs has passed, still no update for game pass

#

cunts

lusty hemlock
#

Hey Guys, does increasing Enemy / Mutant / Anomaly damage in DifficultyPrototypes automaticall lead to more suit damage?

raw crest
empty helm
raw crest
#

I doubt they will refund my 2 year old purchase tho lol

vital coyote
#

2 hours 2 years whats the diffrence lol

fallen umbra
raw crest
hallow sand
#

Is there a way in N++ to move all differences to one document?

#

nvm i think i got it

vital coyote
#

i think compare pluss may have that funtion

indigo beacon
spark plinth
rustic granite
#

@spark plinth just to understand his mod correctly what exactly does it do?, make every attachemnt in the game compatible with the Hk416 ?

fallen umbra
indigo beacon
#

anyway time to mod the game again slightly hopefully the game is playable now compared to before, or should i just wait for the 1.0.3 update to drop on gamepass

rustic granite
#

wait

raw crest
spark plinth
rustic granite
#

that's what i'm doing, but considering waiting a few months, to see if they fixed the game more

indigo beacon
spark plinth
rustic granite
rustic granite
#

nexus ?

spark plinth
rustic granite
#

i see

#

your mod on nexus for latest version

spark plinth
#

I haven't made a nexus page yet

rustic granite
#

so this one latest?, cuz i see there is a v4 ?

desert valve
#

wher is my SIG 550 at btw sadge

lusty hemlock
#

How can I reduce durability damage to suits?

half willow
rustic granite
lusty hemlock
rustic granite
desert valve
desert valve
#

for indivudual armors check ItemPrototypes\ArmorPrototypes.cfg

tidal yew
#

anybody knows if theres a way to change scope reticles? i cant really see the PSO x4 red arrow properly(probably cause of upscaling)

desert valve
#

what the fuck is this supposed to mean:

vital coyote
#

this may be it but im not sure

vital coyote
desert valve
#

what the fuck is the difference between folder and path

tidal yew
desert valve
#

how ********** do you need to be, to name sth like that and not explain it

vital coyote
#

accidently leff "not alot of big stuff in the new update" in lol ignore that

#

and yeah alot of textures are shaders

#

there is a guide

summer silo
#

kekw
Polish community is on the roll and is already fixing Polish translation out there

vital coyote
#

le go pol's poggies

tidal yew
#

thanks a lot brother prayge

vital coyote
vital coyote
#

rel bad in BAS stuff for anomaly

tidal yew
#

i was surprised nobody had a mod for something like that, i lkooked around but no luck. So i was like, fuck it, imma make it myself

vital coyote
#

hehe lots of stuff needs tweekie breekie

#

i need a project soon may look into sights

summer silo
#

stalker 2 bas when

vital coyote
tidal yew
desert valve
#

did epic get some new servers? nearly saturating gigabit

#

nvm there it goes again

topaz cape
#

not working at all lmao

#

scale is completely off

lusty hemlock
#

What do BuyCondition and SellCondition in DifficultyPrototypes.cfg do?

vital coyote
azure mortar
desert valve
#

even unreal engine itself needs to compile shaders

vital coyote
#

lmao get ready to wait brother

desert valve
#

this is gonna take while

vital coyote
#

sooooooooo long

#

but when you relaunch in the future it shouldnt be as bad

vital coyote
#

i also have it linked in my guide thing too its super usfull been putting all inportant stuff like that here

azure mortar
#

you wouldnt happen to know how to use the jsonasasset plugin would you?

vital coyote
#

been just watching colecting info and holing on to it hehe

#

just the link rn

azure mortar
#

i have been trying, waiting for replies from the plugin developers but its completely silent

vital coyote
#

ace and someone else are making a guide

azure mortar
#

they had one thing not mentioned which was a certain version of netcore needed as prerequisite but no use

vital coyote
#

yeah i havent messed with it either but a guide is in the works so i was gunna look into it when thats out

azure mortar
#

yep

desert valve
#

are you kidding me, after compiling shaders you can create a project

azure mortar
#

wish materials were not this hard to mod, ive been checking other options too, one of which was building custom UE5, but that doesnt work either, and then again somehow people get it to work 🥲

desert valve
#

and it compiles more shaders

#

😵‍💫

vital coyote
#

yee then you have to compile the shader shader 😛

azure mortar
desert valve
#

changed some settings according to the guides

#

guess what

#

some more shader compiling

tidal yew
#

im not crazy right, isnt that super small kekw

crimson laurel
#

what is

tidal yew
#

the red arrow in the middle of the scope

crimson laurel
#

i think it's fine but if you increase the texture settings to medium might be better

desert valve
#

what arrow?

crimson laurel
#

the crosshair

desert valve
#

i know 😄 im just not seeing it

untold pilot
#

Is there a guide somewhere on how to change/replace font in stalker 2?

crimson laurel
#

it's the tetxture settings, it blurs out

tidal yew
crimson laurel
#

scope textures should be always maxed out

tidal yew
#

why tf is that a thing thonk

crimson laurel
#

its linked to texture settings, it shouldnt be

tidal yew
#

bruh thats fucked up, i didnt know that

crimson laurel
#

from epic to low it's probably divided by 4

#

i had to increase my texture settings and leave all low cus i couldnt see shit with the scope res

tidal yew
#

im having a mind blown moment now cause it makes so much sense kekl

crimson laurel
#

actually leaving a support message

#

there we go, left a support request, i would recommend you to do it too if you have time for it, kind of a vital thing

tidal yew
#

jesus fucking christ omegakekw

#

on epic btw kekl

crimson laurel
#

totally different

tidal yew
#

i feel like i dont even have to edit the texture anymore now kekw

desert valve
#

oh no i no longer see the Event Graph tab thingy

#

ah found it

tidal yew
vital coyote
#

🔥

crimson laurel
#

yeah, it wouldnt even change the performance whatsoever yet it's a vital thing

#

even on medium it's quite dogshit

tidal yew
#

i imagine the scope texture gets bundled with the other textures? thonk

crimson laurel
#

all textures go down a mipmap

vital coyote
#

oop this looks usfull yoink

crimson laurel
#

mipmap is the same as lod for textures

#

when u go down a lod u go down a mipmap

#

or more

#

i believe when u import the texture in ue5 u can disable mipmaps

#

but am not sure if stalker2 actually interprets that

desert valve
#

where is the "Launch On" menu?

tidal yew
crimson laurel
#

sometimes its nice to manually do lods but it all depends

tidal yew
#

i appreciate the explanation, thank you for your time, ill leave the channel for actual mod talk okaycathappy

crimson laurel
#

this is mod talk

vital coyote
#

thats what this shit is for lol im writing thigs down keep it going ffs

crimson laurel
#

theres prob a way to edit the .uasset of the scope textures so it doesnt have any mipmaps

#

just 0

tidal yew
#

ill probably leave my textures on max now since it didnt look like it impacted performance that much, but ill still try to retexture so the arrow is a bit thicker

#

ill learn something new for once, so im all for it

cyan stirrup
#

Anyone's game doesn't launch anymore after the update??

#

I mean, it launches and then proceeds to eat the entirety of my RAM

#

black screen

vital coyote
#

havent tried ill test now

crimson laurel
#

my game crashing a bunch now 😈 even without disabled mods but yeah

#

barely lets me load

#

but maybe it's my pc

vital coyote
#

someone in my discord told me 4x days was crashing his game

cobalt hamlet
desert valve
#

how can it take this long to package an empty project

half willow
cyan stirrup
crimson laurel
#

no clue but yah

cyan stirrup
desert valve
cyan stirrup
#

you can try installing .net core 3.1 SDK

desert valve
#

i did, but maybe it needs a restart

desert valve
#

rn im waiting for the packaging to finish before doing anythign else

cobalt hamlet
cobalt hamlet
half willow
#

Unfortunatly not, I'm not doing localization myself. You're welcome to try it yourself and see if it works ;p

summer silo
#

Trying to find if any cfg file calls upon CoreVariables to see if I can somehow affect it..

#

There is how many fucking files?!

cobalt hamlet
#

WorldMap cfg

summer silo
#

And most of them are this weird uniqueid shit KekSkew

cyan stirrup
#

Herbata that is really nice! Thank you

summer silo
#

I've been trying so hard to get this shit to work..

#

It wouldn't be an issue if I could just have the game files loose in the GameData folder but it seems the game ignores them kekl
Or maybe the lines become read only and ignore anything after or some shit

#

Actually no, it's not that cause it would get ignored when packed as well

#

@half willow wanna know the funniest fuckin shit?
The game apparently ignorers CoreVariablesCustom file as well.
People tried putting variables into it, pack it up, and they didn't work kekw

half willow
#

I'm starting to think that the CoreVariables.cfg file is just bait

#

and the values are controlled somewhere else

crimson laurel
#

it's not

summer silo
#

If you edit the file itself the values are respected

#

But only if its packed kekw

half willow
#

well then get fukt xdddd

crimson laurel
#

i believe

#

u can only use references like that

#

when u have a .cfg and then theres a folder inside

#

that has stuff that references it

#

then it works fine

summer silo
#

Fuck
Zero hits. No file in pak0 references CoreVariables kekl

desert valve
#

its been 20min

crimson laurel
#

a bunch

summer silo
#

Depends on your PC.
This process basically compiles every single texture, effect and model so it runs best on your machine.

#

Without compilation if you launched the game the world would load and look basically empty.
And then you'd see a bunch of objects start materializing from thin air.

#

But that takes way longer kekw

desert valve
#

my project has a BP and a Widget, why the fuck is it doing anything at all 😄

vital coyote
#

my geuss ^ judging by my experience with ue5 games

desert valve
#

and no indication of progress, what a piece of software 😄

cyan stirrup
#

subsequent packaging happen real quick though

#

its just the project init that takes a while

desert valve
#

hm not the output i was expecting

#

oh found it

#

now the loading part

empty helm
#

Do you think it's possible to remove the white dot and enable body collision ?

balmy cargo
#

Can someone remove the Blind Dog line of sight thing where they run away if you climb on top of something such as a box. It would be more realistic if they all gathered around you barking and snarling instead of running off to take cover. They're blind after all...

desert valve
#

we have lift off 🚀

#

i was able to follow a tutorial

#

praise me

#

now the real fun can begin

ocean cedar
#

Anyone figured out how to get rid of upgrade.cfg formatting messed up message?

late mantle
#

Somebody really needs to make a mod with better ambient noises. Stalker 2 Feels so dead compared to the old ones. I wondered the whole time why the atmospehre wasnt quite there even if the game looked very atmospheric.

half willow
arctic monolith
late mantle
# late mantle Just listen to this https://www.youtube.com/watch?v=e9-vYCS1CEc

or that. im realy missing this distant howlings https://www.youtube.com/watch?v=XyB8oQvj5g4

ВКонтакте: http://vk.com/soundbox_effects
Instagram: https://instagram.com/evgeniy.ed
Подписаться/Subscribe: https://goo.gl/S4KPMM
Best YouTube Channel Tool | Лучший инструмент для YouTube канала: https://vidiq.com/edproduction

#sound #freesound

▶ Play video
rare mulch
desert valve
#

why is there only a "remove all widgets", how can i remove just one?

merry mountain
ocean cedar
#

I mean like a way to make the game ignore it, changes work fine.

hallow sand
#

Gonna need a Winter MOD asap too. Just snowed here in MN XD

high bay
#

anyone notice memory leak improvements with the latest patch?

magic geyser
desert valve
#

do i need to remove and add the mod after changing sth?

#

the top part works just fine

#

the bottom part doesnt do shit on F7 🤔

magic geyser
#

Set this in your blueprint. The auto receive input.

#

Otherwise no input will be recognized since there's no player controller attached to it.

desert valve
#

may i ask where? 😄

magic geyser
desert valve
#

gotcha, found it

#

hmm didnt change anything

#

i could have sworn the "release" part worked once before but now none of the two do anything

hallow sand
#

was someone asking about distorted voices when using helmets etc this morning?

bright wasp
#

Does anyone know what the pen/damage modifiers are for AP ammo and HP ammo? Does not need to be 100%, just roughly what they have seen in the game files?

hallow sand
#

I found a voicemodulatorprototypes.cfg that seems to be that

magic geyser
desert valve
magic geyser
#

When the widget is active, can you navigate the main menu using your keyboard?

#

Or move the character, if it's inside the game

hallow sand
#

If anyone finds me a sort of "death" or "ondeath" scenario in the files I'd greatly apprecaite it, haven't been able to locate anything close ot that yet.

#

I'm off to bed, GL everyone. ^ Just dm me if anyone finds that 😄

desert valve
#

and navigate the menu as well

magic geyser
spark plinth
#

New pre attachment grip on the Clusterfuck

desert valve
high bay
#

Like no carry weight mods work with 1.03 pepew

magic geyser
spark plinth
#

Edited and fixed the SOFMOD Preattachments.

#

In vanilla, it used to have the 9mm silencer as a preattachment.

magic geyser
half willow
magic shuttle
#

any modders can bring back emission pills? so dummbbb, running slow and at yantar/red forest with emission, cant avoid death

crimson laurel
#

no

crimson laurel
spark plinth
cyan stirrup
half willow
#

so sick

#

i fucking love the magpul afg

crimson laurel
#

does it actually

#

use the animation

spark plinth
crimson laurel
#

damn

half willow
crimson laurel
#

i was worried about that

half willow
#

i love you @spark plinth

crimson laurel
#

i love that

#

cant wait for actual new guns and whole fletched out attachment system

#

great to have plug and play attachments in ur inventory such as mags, silencers and scopes

#

but then the rest should be in the technician

#

great to see

spark plinth
crimson laurel
#

i wounder if it would be possible to make the technician ui

#

to 3d

#

(not rn)

desert valve
#

i also CTD very often on load

crimson laurel
#

if you could make technician ui weapon 3d would be really really nice to have a wikipedia with mutants inspections and stuff

spark plinth
crimson laurel
#

😏

crimson laurel
half willow
crimson laurel
#

i believe theres like a map of a shooting range

#

so imagine if the technician had a button that would make u tp to the shooting range or sum

#

😏😏

desert valve
crimson laurel
#

and try the gun out

magic geyser
desert valve
#

both on released btw

spark plinth
#

wrong one

crimson laurel
magic geyser
# desert valve no, separated them (using , and .)

Try using the pressed for both, who knows. Also check if the problem is at spawning the widget, try switching places, use remove widgets on the other key. I don't think we have a way to use logs for now (maybe if you use the dev build? if so, you just need to use the print node)

rustic granite
#

hey guys anyone know if the update 1.0.3 is out for game pass ?

spark plinth
#

I hate Discord decompression.

desert valve
#

ill create a new one, maybe that helps

summer silo
spark plinth
#

it looks fine on my end

summer silo
#

WHAT THE FUCK

#

I just downloaded it and it looks 100% fine kekw

half willow
spark plinth
half willow
summer silo
#

Add to it the viewport shaking like there is an earthquake, too

half willow
desert valve
#

nope didnt help

summer silo
#

Aye. I passed out and woke up like, 4 hours ago kekw
The mod loader doesn't work for me. Says something about missing cpp dll file kekw

#

gcc actually

#

libgcc_s_seh-1.dll

#

There was one more error as well

half willow
#

huh

summer silo
#

Not like it matters much kekl
What I wanted to do won't work with loose files or reference overwrites like with weight edit

half willow
#

are you trying to build it? or use it from the exe?

summer silo
#

From the releases exe yeah

half willow
#

the fuck

lusty hemlock
#

@spark plinth do you think there’s any chance you can get the angled foregrip for the PKM working on other guns that support grips?

summer silo
#

Missing object libgcc_s_seh-1.dll and missing object libstdc++-6.dll

summer silo
#

"Clusterfuck"

half willow
#

huh

summer silo
#

Anyway I'm going back to sleep.

spark plinth
desert valve
#

thanks for the help

magic geyser
#

No problem. Sweet dreams

spark plinth
rustic granite
rustic granite
neat thistle
#

Guys, did someone manage to spawn destructible stashes yet?

I changed all values in ItemGeneratorPrototypes.cfg, and I still have some 2 crates which somehow spawn 4 medkits and 3 grenades when I smash them. And it's just impossible with my changes. Like, is it hardcoded somehwere or what? Want to figure out.

desert valve
#

had to try one last thing, something i just realized, when it crashes it always crashes twice in a row and then just works fine all of the sudden

broken wren
desert valve
#

i now managed to break the other widget too 😄 definitely time for bed sedge

deep ridge
#

Hey fren's anyone where where saved file data is located?

#

nvm think i found it XD

gusty olive
spark plinth
gusty olive
#

are the customs any better?

spark plinth
gusty olive
spark plinth
gusty olive
#

yeah it shouldnt be available 10minutes into the game and it should be a decent AR with lategame potential

#

as 556 is generally rarer and more expensive

half willow
spark plinth
ripe flame
#

WIP UI. There's a lot to be done, but I am getting there.
Using it for some time already and never coming back to vanilla UI.

ripe flame
ripe flame
#

Still need to do the whole PDA and upgrade interface

ripe flame
spark plinth
#

How about an RK-2?

gusty olive
empty helm
spark plinth
empty helm
#

love the RK6 ok AKs

dark wharf
#

Is anyone working on a weapon damage mod? Especially receiving damage. The AI just full auto's through bushes hitting you for very little amounts of damage but very often (like just 6 shots in a row no missers), instantly giving you the bloody screen making it feel like you're next to death while you're fine in reality.

rustic granite
ripe flame
fast shore
#

Does anyone knows how to reduce pop in of textures without a big performance hit

#

Really takes me away from the game seeing trees appear outta nowhere

sour zenith
fast shore
wide sonnet
#

OMG this looks so awesome

spark plinth
#

I need someone who doesn't have any dlc to test

little sluice
#

Gorgeous

unreal glacier
#

any idea what files the latest update changed

slow lake
vital coyote
#

thanks for the ping

unreal glacier
spark plinth
unreal glacier
#

Basically I'm asking so I can then cross reference the changes with what files my mods change to determine if any need to be remade

vital coyote
#

i think you should be fine with this update granted i dont have many mods on rn but i didnt even check to see if any of mine were broken just loaded the game like normal

#

i will say tho good precaution would be to disable auto updates if you play with any mods that could bust your save if they suddenly stoped working

#

update could happen and a mod dev could abandon or go on vacation

peak pendant
#

Hi, I encountered a problem while editing armor textures. When I change the texture in any way, or replace it with an existing one (as a test, I replaced the standard SPARK armor texture with the same one, but in the DUTY color scheme) - the texture becomes black and white. I don't understand what the problem could be?
However, when editing weapons or hand textures from the first person - there is no problem, the texture fits correctly. Below are screenshots.

gentle sapphire
#

Is there a guide for making basic mods for UE games? I want to make a mod to modify the scarcity of items in STALKER 2, but after downloading FModel and AESDumpster, and then rooting through the .paks I'm not entirely sure where to start.

orchid wharf
#

after the update my game is not starting guys i am playing on Xbox gamepass are guys facing the same problem ??

sterile fiber
#

Guhhhhh

#

Anyone experienced this

dark jetty
#

WIP. Anyone around who knows how to get virtual texture mods to appear in the upgrade menu? I'm still dumb right now

peak pendant
dark jetty
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Thanks bro!

peak pendant
peak pendant
# dark jetty Thanks bro!

I saw that you don't have a regular AR416, but a sofmod version - it has a different path - Stalker2/Content/GameLite/FPS_Game/UIRemaster/UITextures/Inventory/WeaponAndAttachments/M16/T_inv_w_m416_sofmod_body_upgrade.uasset

dark jetty
unreal knot
dark jetty
#

this reminds me - I need to report a bug in the upgrade ui. The magazine is rendered above the grenade launcher