#╟⚒stalker2™-mods-making-discussion
1 messages · Page 35 of 1
I fucking misclicked and now the entire post is being read to me by TTS
#1310037284954837063 message Mutant loot available too :P
ohh fuck yes!!! i can finaly turn my crosshair off
@vital coyote addition to guide for working with .ucas & .utoc when? 😛
Does anyone have experience editing the food and drink values here who could help me figure out how the stamina values work for energy drinks and water?
for the cfg files.
yeah i gotta, haven't learned how to mess with that stuff yet but its Deff super important
tried packing one up b4 but didnt do something right
was just a shot in the dark tho got busy and dropped it
i wanna look into one mostly, packing comes later
ohh yee for sure
i also want to figure out the best way to actualy manipulate the texture files and stuff there is a guide on shadar filters and stuff out there i need to link to
like for .dds files i have a plugin from nvida to inport and export in photoshop
not sure what this uses or how it uses it
Best way i fpund on how to properly import uassets into Unreal Engine ditor is using this plugin:
Worked for Curves assets perfectly. Havent tried any other assets though
ohh hell yeah, gotta look inot that. think i saw you share that a bit ago and saved it for latter tbh rn i have no clue wtf im doing in unreal engine yet xD i moved a ball around and tried to drag and drop some files in for a bit
I honestly also dont really know much. But after like 10 hours last 2 weeks working on my mod i need a small break.... ran into so many walls with UE'...
yeah for sure why im tikeing it all bit by bit as i ply the base game
Hey guys, I remember seeing the MO2 plugin for S2 mentioned a lot, but I can't find it now for some reason...
hol up
I definetly should be playing the game more
Install a portable instance of Mo2
Download that .py file and place it in \modorganizer2\plugins\basic_games\games
you the king, Trave!
o7
thanks 🙂
hehe Samee doesn't help i had to restart lmao
I'm on my 4th or 5th restart at this point, never made it out of the Smaller Zone 😄 Just keep testing shit and not playing
one of my close friends just got hardlocked in main quest. Not even going back multiple hours of save files wuld fix his quest bugging out :/ im so scared for myself
my problem is my own making lol my current version of the game dosnt have the dlc couldnt tranfer the game from my old one that had the dlc
gaht dam
need a new game pluss mod
transfer gear between saves
there's a way to read inventory through UEtools (I may be wrong, it might as well be through something else) or something, and you can then just spawn items on a new save...best we can do until proper save editors are out
yeah thats what i was thinking, i also think there is a way to just dump stuff the same way
would also benifit to have a skip intro to go with it lol
the tutorial, you mean? Yeah...after the third time I started thinking about getting into speedrunning of this thing XD
woud be pretty bad ass for iron man runs to start by waking up in an anomalous cemetery with a dog biting at your feet
i never think ima finish ironman but the "how long can i survive" aspect is fun
Hi! Wanted to extract PDA icons, but files seems to be encrypted. Is there any way to deal with it?
That's amazing
I'm just gonna delete all the games I have so it can compile properly 🥲
Did you figure out how to change/add new sound effects to the game, guys?
I really need to force my lazy ass to finally install the UE 5.1 and unpack the goddamn game, can't make myself do it for like a week now
Someone found the audiofiles and can tell me, where they are and how to play them 😉
@compact otter i am downloading this version right now, just to be clear, will it have all the files of the game accessible? Like textures and materials or will i need to unpack stuff and move it to the project folder for it to appear
im asking since i checked the files viewed in github and didnt find any texture files there
This is probably not the place to ask this, but is there any mod out there that would allow to heal and reload while sprinting?
There isn't yet
Yeah check on moddb and also nothing
Is it possible to manually adjust the viewmodel FoV for individual weapons?
just pasting it here, first i used this file to download the things needed. GenerateProjectFiles.bat was not working before this so i skipped that and went to this part since maybe it probably has project files
once it was all done, i got this part right here with stalker 2 uproject, for some reason it does not launch
it asked me for what version of UE it wants to use, i selected 5.1 since thats what the game uses
current error that it gives
how did you manage to do the plugin settings tho?
i only got AES key, it was asking for archive keys and other things
- didnt launch local fetch at all
changed editor to another option i got which said "Source build at" while choosing engine version
different error this time
for more context this is what the screen looks like
5.5 and 5.1 are the ones i had installed from Epic games launcher, third option is the source build which i currently installed using Setup.bat file from github
Need a mod that allows you to kill whoever. I can’t even aim at some people
also where is this .sln file? didnt get it from any of the downloads or after building
I don't think we will ever see a proper a-life mod till developers add something about it
Let the people cook, if GSC refuses to do a proper job, modders will, don't underestimate a dedicated fanbase
converting and editing ".uasset"? is something built in FModel? or?
Export as Jason then rename .Jason to .uasset before repacking.
Edit with your preferred coding software
This only works for coding
ill see what i can do. not sure if i even have the right file, thanks
I cant wait to get mod support so i can remove all these random foliage, i feel like devs have not checked what grass in wooded areas look like in Eastern Europe
Old triology did it way better
I’m sad they took out the dev tool yesterday morning
What did the dev tool do?
Let you see more of the game while playing it.
See live ids and what not.
Oh interesting, I think you can roll the game back using the Steam console though
Anyone have the Stalker 2 1.0 AES key? Need to unpack an older mod, but deleted mine.
This question might be worn out by now, but I haven't been looking in this discord since Stalker 2 released. Is there any plan to make a Gamma mod pack for Stalker 2, with it's similar progression and sandbox? I've heard the mod tools are quite limited rn, but I'm assuming the devs will work on this if they are true to their word.
Side note: A mod that actually makes it look as though you're wearing a helmet when, yk, you're wearing a helmet, would be nice. As well as Emission weather lasting a little longer after an emission, it seems to dissappear in less than a minute. I haven't seen anything of the sort on nexus mods yet.
Not sure if I can post it here, but here ya go.
0x33A604DF49A07FFD4A4C919962161F5C35A134D37EFA98DB37A34F6450D7D386
Thanks
Don’t forget the usmap file.
Something at the level of Gamma is practically impossible without an SDK. Right now most mods are config edits, texture swaps, reshades, etc. Ready or Not is like a best case example of Unreal modding without mod tools if you want a reference.
I’ll be plain about it. The devs focus right now is fixing what they have botched in release and then multiplayer. Someone mentioned they will perhaps drop a roadmap later this month.
S2 uses UE5.3 right?
That's disappointing for sure, lol. I don't think Stalker 2 would be as popular if the modding community didn't breathe so much life into the older games over the years. I hope the devs understand that. And, yeah, Ready or Not mods are pretty rough.
UE5.1
Ahh ok
Another entrance barrier is that they have a custom build of 5.1 which makes a lot of stuff not work. I know there's someone working on an unofficial SDK but yeah 
I mean it has literally been less than 2 weeks since release lol, people are still learning how the game is structured and the game is still being actively patched. You probably need to wait a few months before you see some really substantial content mods
What file loads DLCs? I pre-ordered the game the morning of release, a few hours before release, but I didn't see the pre-order bonuses. The game has all of the DLC content in it, just disabled. So I wanted to try messing around with that without directly gifting myself the rewards using console. I'd like to actually do the missions.
Hmm, maybe DefaultGame.ini
we couldnt find it yesterday, tho you can write to steam support about it
Yeah I'm gonna do that
also check if this is present
See what they say
Not showing any DLCs
Might just be because it was the same day
That sucks
you can also ask Molti in official discord
why these storms are green 
Some storms can be green irl, but I've never seen that much green before
We get green sky when a supercell is forming
Yeah, look. Even shows as a pre-order.
Glowing sea from fallout
yeah seems like some issue on their part, talk to support and GM
at least i wish green storm had radiation poisoning
That would be so cool
If you can make an issue that’d be great
i may have found a way to delete "baked" in assets from the map so i can replace it with lootable assets instead of it just being a prop
What stage of the game are you at right now? I only got the DLC stash locations and mission just before I was able to cross from lesser zone to the garbage
can anyone send me the link of extended stash ui
yes thank you, i was searching for it for a while
that man is simply doing magic
steam_api64.dll Stalker2/Engine/Binaries/ThirdParty/Steamworks/v153
There is a way to load the dlc even if you don't own it, but it's obviously shady practices so I can't share that with you here ;p
I do own it, it just isn't showing up in my library.
Yeah, I understand how to make it load THAT way, but I'd rather not
I'd say just contact steam support, if they don't help, then do gsc support, cause steam support will most likely get back to you faster
I contacted them, just a waiting game now.
Doesn't really matter which way you load it, it's all questionable. (even if you do own it, you'd basically be using a DLC Unlocker)
I actually found it in the cfg files, where the DLCs are loaded. And found the DLC files themselves.
DefaultGame.ini
i mean the dlc files themselves are not really hidden, but I bet there must be some kind of verification where it asks steam if you own the DLC's (via steamapi)
Yeah, I'm looking through it now..
There was another cfg file that showed something about the DLCs but I can't remember where I saw it
Just gonna wait and see what Steam says.
It might be because when I installed the game, Steam was in offline mode.
But that really shouldn't matter
Thats your best bet, no point in pulling your hair out trying to figure out whats wrong.
it didnt work 

I on the other hand have been trying to make this stupid fucking technician be able to add my custom upgrade to my gun, and I'm starting to lose my sanity
Hmm
let me try
u need the ucas and utoc
its not a pak file
yeah i saw them but he didnt mention them in download instructions
You made a mod for a custom weapon/gear upgrade and the tech doesn't show it, or just can't apply it?
just cant apply it
Does anyone know how to fix the floating vodka glass bug?
if they are there it's for something
do i put them to ~mods
It's that top grey one?
This screenshot is from the PDA, so it doesnt say, but when I go to a technician it says that this technician cant add this upgrade
yeah
Some techs can't install some types of upgrades because they don't know how.
Takes a more advanced tech from a later portion of the game
I wonder if it's that
I tried at harpy
Hmm
I want to note that currently, no one has yet figured out how to make it where every tech can do everything.
Those who have tried say that it’s not possible yet.
Can she do the upgrade for the gun that caliber change originally came on?
I found a list of upgrades that technicians can upgrade in NPCPrototypes.cfg
but adding it there does nothing
that specific caliber change is fully custom
no other gun has a 9x18 conversion
Yeah, I'm betting the tech ability is hardcoded somewhere outside of cfg files
Ohh okay
I'm willing to bet the problem is something that can't be dealt with in cfg files
yes
Well if anyone ever finds out im planning to make a mod with a shit ton of additional upgrades, caliber conversions etc.
To my understanding, everything is possible, we have to edit the files in UE5.1 and repack them in through ~mods. That one person with the show icons for each faction mod is doing it that way.
What files are you working in
Ahh that's interesting
Ok
I’m working on that
But with attachments, same process.
If you want to upload the files you're messing with to a drive where we can both access them, I'll mess with it too
has anyone tried Maklane's mutant mod, does it decently preserve the base game's balance?
I have like 44 mods, where did my life go wrong
Does anyone know where in the files I can find the smoke from the barrel
It overwrites the changes introduced by gsc i believe
You’re fine friend. The devs dropped the ball on a couple of things.
I removed all of the mods that change mutant health for now. Playing without them to see how the game is balanced first before making any changes.
I'll do that when I get home, i have a repo on github with it but it's obselete, need to push new files
I think its 2d vfx camera locked shader, not really a file, rather a unreal engine visual based script embeded into the game, i know that few games had shaders available as editable files but no idea about ue5
I'll @ you later when I do
I mean if anything I could try swapping one from another gun.
but thank you
Let me know what you guys do, because that will conflict with my mod in the long run and I want to make it compatible.
We could collaborate and make it into one big mod (Attachments and Upgrades overhaul or smth) if you're interested
Wow, Steam is fast. LOL This just popped up for the first time just now.
Its surely possible, but we need more tools, similar to recent leaked debug tool that can assign "facts" like barrel smoke to items, or you can check out the mods that let you put any attachment on them, or the one which lets you put any weapon in sidearm slot, if its anything like rage engine then you will be able to add "fact" to the weapon just by editing its text config file
For example i use the nice revolver holster animation for desert eagle in gta 5, did it by adding "holster_anim" at the end of facts tab for the weapon
Cyberpunk works like that too, so i wouldnt be suprised if unreal did that
Here’s mine with a list of what files I made changes in.
https://discord.com/channels/912320241713958912/1312992178896633926
yeah mine changes:
WeaponGeneralSetupPrototypes
UpgradesPrototypes
EffectsPrototypes
NPCPrototypes (kinda useless cause it doesnt work)
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted"' Like this
?
Great, now that the pre-order DLC is enabled, my game is crashing to desktop when I try to load my saves..
fml
I believe that ultimately, we who make mods that change bullet values, damage values and skeletons should try and get our stuff to be compatible with each other.
Something like that
For now impossible, the game refuses to load anything but original files, if two mods mod the same file you need merger or only one would work
I found a way to kinda do it, it works by appending new lines instead of replacing the whole .cfg file, but there's downsides to that, it requires you to own a DLC 😦
I explained it here:
#╟⚒stalker2™-mods-making-discussion message
Yes
Interesting method
oh that's pretty awesome.
I don’t own any of them. :c
I will be making that purchase later this month.
If we can find a way to somehow trick the game into thinking it has bonus DLC (ones that don't exist), and use them to load in our mods instead of loading it straight into GameData, it will basically fix all compatibilty issues
If I wanna see those files, where aboutrs would I look for them in Fmodel? (the gaseous cloud fx)
Got no knowledge about that 
No worries!
Did you ever put anything together around balancing FMJ/HP/AP ammo types
I actually managed to get a merge going of my dmg changes, weapon changes and a couple mods that changed the same things. Was just trying it earlier.
It's not as in depth yet though.
I don't have changes done toa mmo yet.
I'd do it myself but kinda don't wanna spoil the whole game for myself yet (kinda futile at this point though)
I've seen so many screenshots and heard so much
kinda inevitable
I feel that lol
oh well
That's why I played the story and such without seeing too much
so I could get away from spoils
also some people are saying they wanna trial the recent dev changes to mutants first before adjusting anything
yeah
I buffed their HP a lot more compared to theirs. But my dmg changes make the game feel like enemies need rounds, but aren't sponges.
but I really wanna go more in depth like I said, and do my own version of ammo changes.
kinda sad the devs didn't do it on their own, clearly the system is in place to have that level of detail
Okay, currently working on removing the 1 quest limit that's in place. Haven't had much success so far. Anyone been playing the quest configs?
If anyone can make repeatable quests for a sustainable play through. I’ll pay you a trip to Disney or something.
I want the Merc life.

LOL. well someone on nexus has taken the timer out, and this has inpsired me to get the 1 quest restriction removed. But that's like a 1000 or more files.
Yeah I was thinking that too when that bug happened to me, can't be arsed to mess around with audio variables tho
It should just BE like that
you know what i mean?
The task ''The Assault on the Duga'' is not updated at the stage of securing a position at the checkpoint. I killed all the Monoliths and nothing happens. Does anyone know what needs to be written in the console for the task to be updated? there are no more passages here. just empty buildings and my allies standing in the same pose as shown in the screenshot.
I thought that too. There's a similar mod for Fallout 4 and power armor. Would be cool if wearing the Exoskeleton would cause that radio voice.
Which A-Life mod do you guys think works the best? Because I'm in the swamp and boars and little critters keep spawning nonstop around me when I get close to any buildings. It's just dozens upon dozens of them. Want to see if anything will fix that.
I was using Super A-Life but that's gone
What is up with the absolute overuse of Bloodsuckers in this game man, I wish we had a mod to fix those already 🥲
Yeah it's too many for those as well. They should be a rare occurance.
And they shouldn't come in groups of 3 or more quite so often either.
Army Warehouses I had 12 spawn on me when I unlocked the gate inside the main building 
I'm leaning toward Roadside Panic, I guess
But seems like that'll just increase spawn rates
I dunno
Game is broken, needs a complete overhaul
In my opinion, once you get to an area and clear it, enemy spawns should go onto cooldown for that area for say, 5-10 minutes. If you leave and come back 5-10 minutes later, enemies may spawn again, but not before.
Or something to that effect
I can't package with mule mesh
I had 3 stealth bois there
i want to use Mutant loot mod with grok mutant health one and it is comflicting it how to fix that ??
i got u one sec
ok bro
doesnt use groks but its a mutant hp patch with mutant loot compat https://www.nexusmods.com/stalker2heartofchornobyl/mods/439
any tricks on finding specific in game sound files? like logging or somethin
also... its not lods that make the foliage whiter, its certainly missing some map
or maybe it's just dogshit pcs
or maybe its because i turned off lumen
How to spawn destructible stash? What command? Help, please
wym by destructible stash? ammo box?
Ammo boxes, med boxes etc.
not sure if its possible
in thee dev build u can spawn it tho
merge em
@rustic granite check this
I wish, it sounds good
@sand vault @spark plinth https://github.com/herbatka/ZubrCaliberChange/tree/staging
I pushed my changes to the repo, you can take a look if you want
intresting
Which files is this from?
Will have a look later today
A big thank you for modders.I have not tried myself any a life mod patch, i wanna give it some time for it to be baked well.But yeah if even in one year from now we will have a mod that makes a life work or a director that works offline also, then thank you.I know people already work on it.
Thanks 
i suggest hostile v1,7 of a life extended its very nice
has Axii stealth built in so you can actually get the drop on squads
last i tried roadside panic and no version worked.Had 0 spawns even not the scripted ones.For this mod do you need aditional tool/mods?
no
plug n play
I wont lose anything i ll give it a go
causes faction fighting events, wounded stalkers needing help, a 90-200m spawn radius and more its very very good
cooooool thanks man
Did they released any tools yet? an sdk smthng
so ppl can freemod
the 1.5 causes issues though lol i was one time chased over 1km by like 7 squads of bandits. Not sure tbh, i just kinda download the mods and play im no mod maker myself
Not yet, we are hoping to get one some time next year
Good luck guys you are doing gods work.
which one do you guys suggest me to use to get the better experience than the original alife in the game
Hostile Edition

Nope, plug and play
okk
Also, many missions are bugged by default, most mods don’t have to do with those.
ok
Ill have ti figure out how to fix the Foggy weather man...
for now, Light Rainy and Thundery are looking 
how ??
Want to focus on things that really work..... Want to touch up on stormy weather and cloudy (I hate how the clouds in cloudy look)
foggy weather has transitions between other weather set to 0.01, compared to other weathers which have 60-80 seconds... so when the weather changes to fogy or from fogy it just kind of transforms everything in a singular second
really sadge
foggy looks so good in the game
And here is the latest Light Rainy. Also a vibe
Someone in here mentioned wanting the emissions to last longer and after they are done the weather of the emissions without the harmful effects last longer as it dissipates. Would that be a possibility in the scope of your project?
ill packahe everything and upload the new version, you can go check it out on #1311655930907066461
yes could be. Emission overhaul is in the pipeline
i also have a bone to pick with emissions
Ive uploaded the new version. Go try it out!
guys, is there a mod to disable autoleaning
I'm here again with a stoopid question! Do you think it's possible to keep the iron sight on the G36 when a red dot/scope is installed ? I tried to remove/add the flipped sights on the M4 but it crashed my game
I don’t recommend cluttering the sockets as it will crash your game.
We also can’t currently adjust picture sight.
No such thing as a stupid question!
Yeah I gave up yesterday it just crashes when I pick the weapon

It makes the G37 so ugly without the iron sights
As you could keep them has backup sight in case the red dot fails lore friendly
My G37 is wacky as heck
Nothing bothers me except where the red dot is placed 
Did you notice that the devs completed disregarding the clipping on the attachments? My adhd is killling me.
G36 has its own drum magazines ? Or is it the one from the M4??
Has its own
Does anyone have the FSR 3.1.2 upscaler update files saved? The mod on nexus got removed
Yeaaa it happens with some other weapons 
This sight removed for no reason
I just can't

I could give it a check later today.

My plan for this week is to add one weapon per day to my mod until I hit a hard wall.
I’m focusing on “NATO” weapons first.
Why do you hate me so ? 😦
Jk LMAO
This game is so frustrating lol really weird choices for guns, like for the SOFMOD they added a front sight but the handguard already had one embedded in the rail 
You special though, we going to work on the AKs.

Love how they called NATO "EN" in the files
If it's not Russian it's English 
Also I tried to replace the laser module of the G36 with the Sotnyk one but it just doesn't show, guess I made an invisible laser upgrade mod by accident
That’s a socket/skeleton issue. There is no socket for that outside of the sotnyk. There is though for the sotnyk scope.
I need to find it btw
gonna play a bit now I will try your mod
Oh yeah, I ignored the socket, left by default
I was expecting for it to work 
can you look into Class for Localization (LocalizationDatabase or Default_LocalizationDatabase) ?
fr
just trying to build custom UE but it gives an error everytime i solve one issue 🥲
before it was me not having Visual studio, now some file is missing
which idk where it is
Best I can say is that we have modded the core uasset files, repacked them and works. It’s just a hassle without an SDK.
If the game get good fixes + the SDK it's gonna be 🔥
GAMMA 2.0 in the horizon.

You know how many random NPCs say randomly: “I wish there was a guide to take me to X place.” And I’m here like, I can! Gib side quest!
Massive faction battles in 10 fps 
I tell ya. Besides the attachments, I will add a Merc Base to the map.
The amount of additional questing that will come is gonna be lit
But first, I want that one girl as a side kick. The mean one.
I was looking for Dead City in S2...
The malachite vendor ?
Is there any weapon/ammo rebalance mod from someone who actually understands basic ballistics and game balance?
There’s several in https://discord.com/channels/912320241713958912/1309526198833119303
Harpy? I think her name is 🙂
But yeah lmao, she polishes that rifle so much, I wanna see her put it to use.
The one at the train station
Stalker 2?
Yes?
Harpy is in Yaniv
Oh yes harpy, but the malachite one is a close second.
I beg someone who actually knows how to work with gun animations and guns in this game to make gun inspection animation from arena available for manual activation with input 🙏
Will do
I wonder if they have battle voice lines and more importantly animations, as we only see them sitting behind a counter
😉
Hows everyone doing today feller's
Hope yall are having a good day =]
They have some ingame, they're just relegated to the arena only
I will ultimately port stuff from Tarkov.
^ Thats even cooler

You know which ones im talking about right, "unique" animations some guns have in animations folder
who do you guys think when we will have limb system in the game and magazine mods for the gun
Limb like they did in GAMMA?
Yeah I just want it to be available with button press instead of scripted cutscene
Yes
yes
We’re lucky that it’s possible to simply port from Unity to UE with ease.
Are you gonna reconfigure animations in unity then import it back?
With the SDK I hope someone will make a mod so you can't skip healing/eating animations
Whatever is easier.
they skip themselves for me all the time
It's really half assed how you can just cancel them by doing something else
There is a mod that skips backpack animation already, i think they should be similar
I think ima rename my mod to Weapon Overhaul
Better Ballistics is the better balanced one?
Moth's Improved Weaponry, Idk make it more personal 
If that’s the one by kazz, then yes
I hear ya
You use a short nickname do it's easy to remember, there will be tons of "weapon improvements" mods
As someone who uses tons of mods it's a nightmare sometimes to remember which mod is which

MWO, soon a must have for a perfect Stalker 2 experience 

I really want this dude to analyze Stalker 2 so we can create proper optimizations mods.
I feel like half of the stuff that he talks about SH2 is also applicable to Stalker 2
In this video, we dive into how Unreal Engine 5 Nanite technology continues to drag down your game's performance In Silent Hill 2 Remake. Debunk misleading claims made in the community regarding performance and offer clear insight on what could have been improved.
Are you a game developer looking to make your game more performant? After watchi...
i think someone said he was working on one
and he mentioned s2 in his newest vid
but i was like listing to it in the bg so not totaly sure what he said about it
Hopefully, i checked their servers and saw some questionable choices from gsc regarding some vegetation choices
Is anyone in the process of creating a visual effect mod that can replace the health bar?
yeah the more i learn about this stuff the more i hate things 
Best vegetation I’ve ever seen is in Gray Zone Warfare. They made their own vegetation plug in called Skala.
^ dose look nice
in concept tho that game plays worse then s2
low frames make me feel sick when im playing longer then 30min
They also need some optimization
actually i have out of vram 7/8gb when fps fall down to 10, doesnt care its epic or potato settings
gtx 4060
is there a mod for less headbobing while runnin?
I think some performance reviewer mentioned fps suddenly dropping to 10 means you are out of VRAM
we are hunting
good ^^
What is your setting regarding textures?
no clue how yet ive given up a few times but pple are trying
how were you able to make it work? stuck on the part where it needs this Stalker2.vcxproj file, and none of the links i found to github has anything for it
Check this
that looks so good
In general i hate vegetation in Stalker 2, maybe we can cope and say it is effect of anomalies and radiation but it does not feel realistic have 10 types of foliage in 1 square meter
yeah some ue5 games have like a fake vasoline effect
i bearly know shit about dick but i think it has to do with the automatic lod stuff and nanite
mixed with having to use upscaling
which if your using ait 1920 x 1080 looks ass anyway
I wonder if we will be able to replace vegetation models after mod sdk...
could also be the shader texture shit
first 20 hours im play on low, rn high(dlss qual)
Check out sometimes cpu/gpu
CPU smth like 60% - 5700x3d
Ram 20/32 2x16 3700 ddr4
VRam 90%+
So i guess GSC need to fix memory leak, my pc is more than enough to play any equal game)
replace it all with standard game stuff
Turn down textures to low as a bandaid fix
Another example
game was scheduled to release for december 2022 unreal engine wasnt available until april 2022, I have a feeling there were some assets made for the previous engine that were moved over to save time
thats only 8 months to work on developing for UE5
its doesnt change anything. Its leaking, my first walktrought on everything low, 100+ fps but sometimes u need to restart game for free ur memory.
Try a lot of cfg from nexus, doesnt change anything about fps fall
We all know there’s some portion of rushing.
I just saw info first leaked builds was in unreal engine 4? Might be bullshit
But by who? Microsoft?
could check your regular ram too search resource monitor check your standby ram
this helps me alot
https://youtu.be/EjnF-bVYUdw?si=P515RSGh8gFOgNGz
Probably just run out of funding, they haven't released anything in 6 years
do you have source? I think it very likely it started in UE4
Their last game was cossacks in 2017 or 2018
Watched a video this morning that showed a lot of assets/work done on parts of the map that aren't accessible yet.
So there's a lot of stuff planned I feel.,
Just some message from dude in random server, probably not true
oh, that not a great source lol
i think they have had the "lets make a game" idea stuff done for a while, but dev time was a reck with covid and the war
Fixed your Clusterfuck in HHH
(sorry a bit off topic)
cool stuff
So much better!!!
what is this monstrosity 
too many attachment
no no no, we need MOAR
That's just Moth's g36
That's my G36, but I have the underbarrel shotgun instead of the GL 
Mine in game
also
did you see that when you change fire modes on the g36, the charging handle moves

almost as bad as french magazines
Trust, the devs know what they are doing. jk.
do you think its makes them sad that people are immediately changing everything about the game?
I'd be happy if other people were doing my work for me 
now that's the one you truly deserve, added switch to side magnifer, powerful flashlight, bipod and angled foregrip
(ok now I stop
)
you used an outside script make an ingame action happen . small steps big implications 🙂
GTA5 modding flashbacks.
Such attention to detail
i just which it was java than i would feel so at home 
pretty much everywhere after the newbie area
@raw crest you have to upgrade it
I have normal one with attached scopes
from the ones you find
Oh i see
Damn i wish I didn't sell the second one i had, i like storing each version of gun in my stash
youll find another
how can i view the unknown unreflected data in ue4ss 
Sooooo, one of my fav mods I used in gamma was one that rezed any human killed as a zombie, I have found the zombie cfg files but haven't lookked into em much, anyone peek into em a lot?
Also kinda wanna give zombies massive health, but die to 1 bullet hs. but not a clue how t ogo about that.
I think it should be within that config, should have a headshot multiplier if its like the humans, no?
Sick, I'm gonna look into that shortly 😄
is this normal or one of my mods fucking up with it
i dont think we can
there is a console command to revive a dead npc as a zombie
XResurrectNPCAsZombie NpcUID
You would need to find an OnDeath Event or something that happens when an npc diies, and then hook into that and revive it
So would it be hard to make that into a script anytime
Was about to ask about that, I'll see if I can find that ondeath an get back to ya 😄
I know where the zed hp/dmg etc is so I'm gonna go start with that.
the command itself works, i already tried it ingame manually
it also turns alive npcs to zombies, if you execute it with an alive NPC uid
That actually looks like normal UI bug.
it sure is crashy with ue4ss loaded
idk i did not have many crashes with ue4ss loaded
i mainly crash if i reload the ue4ss Mods often
ive heard alot of pple do crash ive only used it for dumpmap
just scrolling through properties crashed it twice now after working flawlessly for a good while before
and its not the game that crashes
its the debug tools
happens when i view player properties, other NPC has been fine so far
I missed the inv to the stalker convention, god damn.
waiting for lightning to strike them all
Better luck next year
that is not the true stalker convention
LMAO

i have way more crashes btw. when i use UE4SS with the Test/Dev Build
i am using the dev build
The developer install is intended for mod developers or users who wish to use UE4SS for debugging, dumping or other utilities.
sounded allright to me
who said that
i have the zip and can upload day 1 patchunk 16 if you need it
you can just put the requiered files in again
i thought as much, but currently no need for it anyway
HOW TO MAKE YOUR MOD ULTRA FUCKING COMPATIBLE Instead of grabbing an entire .cfg file and overwriting it (completely borking the compatibility for every other mod using the same .cfg file) you can load your mods with this method: Use a Custom DLC path instead of going straight to Stalker2\Conte...
When using UnrealUnpak I get this every now and then from certain mods, what does it mean?
Fatal error: [File:D:\Stream3\Engine\Source\Runtime\PakFile\Private\IPlatformFilePak.cpp] [Line: 366]
Trailing magic number (0d) is different than the expected one. Verify your installation.
(Other than there's a trailing magic number!)

mind if i ad your doc to my guide thing?
go ahead man, I wish everyone uses this way now
gonna be way easier to combine mods
instead of comparing files with n++ and shit
cool cool read though it some snifty stuff 🙂 some of it went over my head a bit but if i install a mod that way should clear it up a bit
I'm publishing a preview on my github now, will link in a second
cool cool hell yeah
Can we manage to know why our game crashed ?
"Now, in that folder we make our edits to files like UpgradePrototypes.cfg, but we don’t include the entire part, we only link to the struct we want to change, or add an entirely new one.
This is how a struct is made in the default file:
GunZubr_Upgrade_Body_2 : struct.begin {refkey=[0]}
We need to add a refurl parameter to link our code to the original file, so we make the struct look like this:
GunZubr_Upgrade_Body_2 : struct.begin {refurl=../../GameData/UpgradePrototypes.cfg;refkey=[0]}"
so basically you have to insert the file structure inside the refurl? would be nice to have this explained a bit more thoroughly but otherwise this is very useful
I'll try explaining it further, but It's kinda hard for me (Not a native english speaker)
Technician still can't upgrade it, but at least we can load mods as DLCs 😎
you can link by id in some cases which would be way better than by index
dont worry im not an native english speaker either thats why i dont understand it lol
what kind of id ?
TemplateRifle : struct.begin {refkey=TemplateWeapon}
seams simalar to how steam workshop works
SID = TemplateWeapon
may be able to get info on stuff if your look in that direction
That will work only if the TemplateWeapon is specified in the same file, if it's in a different one, you need the refurl
you can have both AFAIK
GunPM_HG_NPC : struct.begin {refurl=PlayerWeaponAttributesPrototypes.cfg;refkey=GunPM_HG_Player}
that would so much easier
have you tried that?
or are you speculating
ref url specifies the cfg file, refkey the struct being used (which uses the key name, not SID, btw, although both are usually the same there are some rare cases where they are not). you use [n] when the cfg is an array
speculating, i have seen it in the game files (where i got the example)
ok then its probably fine
Ayo mods that are loaded as DLC's? 👀
Anybody know where I go for help with Shaysliving zone mod? I'm getting invisible enemies
I am going to check this out..
Thank uu
o7
AYO
ITS LOADING AS A LOOSE FILE!?
no packing and unpacking 😮

Basically it depends on what you're trying to do, if you're editing a struct that is already found in the files, you need refurl to specify the file and the refkey has to be the same as the struct that you're modifying is, for example:
If you're modifying a struct like this:
GunSPSA_Upgrade_Stock_3 : struct.begin {refkey=[0]}
You need to use the exact same refkey, but add a refurl:
GunSPSA_Upgrade_Stock_3 : struct.begin {refurl=../../blahblahblah;refkey=[0]}
Smart.
Man made it load as a DLC by checking if you own steam app id 480
Fuck
I wish
I legit thought it loaded as a loose file 
My hopes ruined
Still, making it load by checking for spacewar.
Clever.
A man can turn into a pirate, but a pirate cant turn back into a man. 🏴☠️
... Wait could we change uh.. the dlc id's to make the game load them? 
is it that easy to get the DLCs working? 😄 just change which id it checks? o.O
dont know, haven't checked
the game no one plays, but everyone does somehow
I'm gonna try changing the numbers to match half-life games 
i havent looked at as val mesh but is the as val mesh joined together with the damn scope?
is it possible to make the scope an attachment and take the scope from the weapon cus damn 🤓
do cop and cs 
I own those on gog 
but srsly not gonna lie, when I booted up the game and saw that it loaded the fake dlc
OH BROTHER
my blood pressure spiked
The moment of truth, lol
Let's see..
That a dlc weapon?
yeahh
eghojjseoitrhjaej
XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
THAT IS SO BROKEN
lol
I feel dirty 
WE GETTIN OUTTA DA HOOD WIT DIS ONE
I feel so fuckin dirty
Send so I can also feel dirty and mod the dlc guns while im at it.
nah but honestly
Nah.
Make it yourself 
I am not posting that shi
There goes the $100 I paid for jkjk
i think that is sth everyone should do themselves
u dont need to post it
otherwise we cross a line here
what do i need to change then 🐔
True, doesn't make it feel any better 
I wanted to buy ultimate once its out.
anyone who bought ultimate 100% didnt buy for items
but you should be able to do GunSPSA_Upgrade_Stock_3 : struct.begin {refurl:../../blahblahblah;GunSPSA_Upgrade_Stock_3}, and only change the specific values you want to, no?
Lmao this 100% gonna be patched or something
u can literally spawn the items with the console
Bruh loading the save file caused all the stashes to show up on my map

wait you unlock it? ive been trying to mess with the launch ini for a little bit now
kek
What did you do under Sidorovich's counter for all that intel 
needed to start a new game
just use XLoadLastSave with uetools
it bypasses that
No, cause you would be referring to the same struct that you're overwriting basically
I kicked him out of Cordon

Stole his empire huh? niceeee
last save is a new one now ;/ good to know tho
Doesn't work for me (gamepass version)
im goona try this
Anyway imma just.. Undo that real quick
how doesnt it work for u?
Does anyone have some kind of script/tool to mass edit cfg properties by multiplying them?
daimenex doesnt wna tell the secrets 🤣
consol dosnt work for game pass for microsoft reasons
damn it is already out
I can get every base game weapons in my inventory with commands except the DLC ones
console doesnt work without mods
just a warning if you remove mod later your save will be locked
well yeah, read on the mod page it wasnt compatable
it wont
may have changed tho
I loaded the save and closed the game 
I don't plan on cheating my way into getting ultimate items
I'll wait for the ultimate edition to come out as a separate purchase
where is your guide linked btw, can't find it
there was a dude who lost his save because of that, @vital coyote was it you?
ultimate is ptw anyway guns are cool af but its a go here for good loot
u can bypass that with uetools
I like the anonomyous messages but it could have been cooler
nahh i lost my save because of not haveing the dlc anymore
Monolith weapons are the ugliest shit i have ever laid my eyes on
vector with the barrel
thats the cool thing
and a realy ugly armor wich was better then anything else ive found right in garbage
yeah those look cool but these three can go to hell
got that niki manage in cod vibe to it lol
Unknown Stalker's AR416
but why that creepy dude gotta give it to you at 10%
|| i killed em after and gave the family hearloom to the farmer dude ||
Read the PDA, i'ts vile.
yeah man i love reading all of em ❤️ lore and world bulding is soooooo good
what kept me playing
pluss you can find cool shit you wouldnt otherwise if you read
Chief, I got our compatibilty issues sorted, now we only need to get the technicians to actually upgrade the new upgrades 
Imagine being banned from the multiplayer when it come ? 🙂
The reason why I chose to not toy with it any further.
the true mp will be the ones the modders make 
netcode is a pain 🙂
I mean
Multiplayer will likely be just team deathmatch on the current map locations
but nice finding btw 🙂
Will be less of a pain than adding multiplayer to x-ray engine code 
btw if we can do mods as DLC without overwrite other people work , it's really good , but we need to find if LocalizationDB work too
btw. if refurl does not actually match a file it CTDs
dude when the tools are out the "together" team is gunna be on it i bet money
Yessir
We broke the game so much with the modding x)
I am the one who loads mods as DLCs 
Does the placeholder guy we see in trailer is actually in the game files ?

Did you try to load custom Localization ? 🙂
as in?
We badly need to manage to load localization of each mods without merging ... its a shit show actually
I'm giggling right now.
.ubulk
Then I doubt it
Stalker2/Content/_Stalker_2/Localization/LocalizationDB
If you can find a way to add new lines into the loc files without overwriting the entire original one, then yeah
Otherwise you're outta luck
Doesn't have the redundant picatinny front sight 
Wheres' the abandoned construction site?
Ait, I'm gonna fuck off now, if anyone wants help with making their mods load as dlc's you can shoot me a dm
cant get it to work 🤔
fo4 when
Clusterfuck
wait thats not a thing yet? (im weird i prefer single player gaming so i haven't messed with any of em)
I don't have the monolith AR so I cant do it. :c
no its not, its basically dead
thats dumb, you would think if Bethesda had a few braincells they would make it possible though 76's stuff
im megga dejected from bethesda stuff anymore after finding anomaly it just doesn't feel the same any more
Wtf 
that's way too far forward for that sight, is it possible to move it around?
Can I post here without being banned
no, you're banned now
Ok thank you
anytime
Can you change SOFMOD variant so it doesnt have the square suppressor and the normal rifle one instead ?
(they put a pistol suppressor on a rifle for some reason)
I’ve never played storyline once
I’ve only played for warfare mode
Will I get banned bjs
it looks like the DLC method only works when you add stuff
i can not get it to work while manipulating existing structs
it either CTDs or the change is not working
Little question about the mods processing order, does it match windows file sorting or is it something else ?
While trying out the mod manager someone here made I noticed it's not the same order and I'm asking before opening an issue for it
Stalker 2 needs a I
Mmmmmmm
Sorry, but am i blind? i cannot see anything related to Shays living zone mod, like his mod page said, can someone guide me please 😄
Thank you!
saw this erlier
paks load priority are mostly affected by the number after '_' and before '_P.pak' in pak's name. So if you have two paks with names such as z_mod1_100_P.pak and zzz_mod2_99_P.pak, mod1 will be loaded last.
@frail haven (dblockfoh) has been banned for reason: Clearly deranged
only other spot for now
Bruh
still too far away 
wait a minute. lol
that actually looks about right
eye relief on the real one is super garbage, that's pretty much how i've mounted mine to be able to see anything
deff not the same as the guns that come with the ability to use that scope but i do like the look of this
updated
#1312992178896633926 message
not mine but you get the idea:
optics look and feel diff on diffrent guns irl anyway
okay thanks I'm even more lost but it doesn't seem to be what it's doing either so I'll open an issue. Ty
oh yea, absolutely, but put an elcan that far forward and you'll be blind
should be alphabetical, why most have zzzzzzzzZZZzzz like your load order is passing out
if your having conflicts merge the mods
for sure
sight picture and eye relief is big, why i like my prism scope for mid range on my ar irl
you can change the position for each sights ? I thought it was like one position for all
can get a decent 3x and is easy to get on sight
did you load loose files
yesn't, depends on the gun meshes and skeletons.
Didn't some already did that for every individual item SID?
Screw replacing og files
All my homies hate replacing og files
y-yay, modularity
The game loads custom configs

You just add {refurl=AmmoPrototypes.cfg;refkey=A918D} as a reference to the config you want to append
I see the custom config for CFG on VSC, can you drop me the link sir please ?
i dont remember where i saw this custom config
Tbf I just extracted the files from the base pak, renamed it Custom and then removed all lines I didn't need.
And then I just told the game "Hey use this file as base to replace the base"
Like you can now replace individual lines without even the DLC method
Just make sure the structure is correct
gonna try that
Also its in #1309526198833119303. Look up vscode.. Or how it was written
Yeah its vscode
@vital coyote u asked forthe SOFMOD silencer?
who was it?
anyway, I didn't' know there was another 416 variant.
i just installed shays mod, theres a bandit shooting me from across the map... 🙂
im guessing "_P" at the end of a .pak name means persistent? or?
no but thats fucking sick big dog 
Thank you
Who was it??
not sure, havent been super plugged in today besides answering the off question here and there
there it is
God bless polaks, for fucking around and finding out 
someone mod my pc so I can play stalker 2
Also, does it work if you give it different names? instead of adding Custom at the end, can I add Custom2?
It should work just fine! Seems like the game can load a config file of any name, lol
Damn
I tried that first before fucking around with the DLC shit and I couldnt get it to work
But I was trying it in a folder
so I guess my bad
Should have just fucking ripped the file right in 
Which means that all I did is help YOU make a DLC unlocker 
New findings
Seems to work without a hitch on files in ItemPrototypes
Can't replicate the effect on global files like CoreVariables

... Might because there already is a CoreVariablesCustom
Testing how it behaves if I change custom to tweaked
Starting to turn into anomaly


Status update. Files in ItemPrototypes can be named anything.
Gonna see if I can merge
Because why have 3 different files, when you could have one
formeeeeeee

spaghetti code gallore
Say hi, to zzItemWeightTweaks
a new battle with ZZ ?
absolutely baffling that you can't just slap any sights on any guns that have a picatinny by default, that's literally what the rail is for D:
doing gods work, thank you

You can have all item weights in a singular file lets fuckin GOOOOOOOOOOO

uhh got it working
do you know by any chance how i can set a member to "null"?
now find out how to add upgrades to technicians 
well, time to rewrite my mod to spaghetti code

lol
You know. I should first check if CoreVariables edits work.
I'll make sprint take 0 stamina
ok it looks like you can only override "the last one in the chain"
anyone have the jsontoasset plugin working? I have it setup correctly I thought, the command prompt is open and teh api says its running, but then I can't do anything with the plugin still.
if you have sth like:
a
├─ b
│ ├─ c
│ ├─ d
you can only override c & d, not b for example
👀
Only person I know is @void owl let the dude come by to answer that question. (many want to know)
dunno if you are talking about this, but you can make a custom cfg file (the nodeparser will go through all cfg files) and do something like this (for corevariables):
CurrentConfig : struct.begin {refurl=CoreVariables.cfg;refkey=CurrentConfig}
LaunchConfig = ANotherALifeModConfig
struct.end
ANotherALifeModConfig : struct.begin {refurl=CoreVariables.cfg;refkey=DefaultConfig}
ALifeGridUpdateDelay = 1.0
ALifeGridVisionRadius = 64800.0
SimulatePhysicsDistance = 50000.0
GenericModelGridVisionRadius = 60000.0
AgentSpawnNavMeshQueryDistance = 2000.0
bALifeTick = true
CorpseTimeout = 6000
PsyNPCCorpseTimeout = 5
LairSearchingRadius = 300000
struct.end
ref inside the CurrentConfig might not be necessary as I think there is only LaunchConfig key
I try with ObjPrototype, Mesh to see if its work 🙂
https://www.youtube.com/watch?v=wXYuMDqlqng
someone needs to bring the laugo alien on god
BattleField 2042 Season 6 Update New Weapons Showcase
0:00 L9CZ
0:20 VHX-D3
0:46 G428
#4k #battlefield2042 #BF2042 #portal #battlefieldportal #satisfying #sound #gunsound #reload #animation #allweapon #update
how did you try to override b?
get me a chauchat too so i can pretend to be gun jesus in the zone
is LaunchConfig a actual thing
the same way, if that makes sense 😄
wait, could you hook into "CorpseTimeout = 6000" with XResurrectNPCAsZombie NpcUID maybe?
i dunno what it says
if you take ItemPrototypes\AttachPrototypes.cfg for example, i can override EN_Laser_1 but not LaserTemplate
i assume because of this EN_Laser_1 : struct.begin {refkey=LaserTemplate}
what does that mean
the parser will most likely not look outside the file for that ref
Makes sense, if you want to override the base struct you must fix all the other refs to point to the new value.
Hello again, I got it to be a
PreinstalledAttachmentsItemPrototypeSIDs : struct.begin {bskipref}
can u remove the damn scopes from the as val/vintorez?
hell yeah, now my mod can no longer conflict with other peoples stuff
very nice find
there's a unique one in the game without a scope
yes , will get to it eventually.
c:
sadly no warsaw pact rail mount 😦
wish that was an upgrade
need this on god
and then just give every sight in the game a side mount if it's an AK type weapon that you wanna put it on
Seem that is not working with itemgenerator too
I've mentioned it before, I will port Tarkov weapons and attachments later on.
oh good, that means i don't have to do it
Hey, wait a minute, you can help!
mind if i pick your brain in the future when i have the time on the process? using the dlc thing right?
nah even simpler, and yeah sure!
if youre that dedicated please make it another menu similar to the upgrade on the technician but for attachments, the ui is already done
fuck yeah 

Mayhaps, we'll see how far I can take it
gladly, feel free to drop me a dm when you start so we don't work on the same things
Yes, it is.
but why would u do it like that, why not directly without the first struct
the very first thing i'm gonna do is add a goddamn side folding stock for the krinkov
How is the loader supposed to know which CoreVariables config to use?
Woah we can do mesh swaps now?
I'm just showing that it is possible to work with custom key names for better mod compatibility in the future.
what if you reference this instead?
[10] : struct.begin
AttachPrototypeSID = RU_Laser_1
Socket = GripSocket
IconPosX = 150
IconPosY = 30
MeshPrototypeSID = RU_Laser_Margach
WeaponSpecificIcon = Texture2D'/Game/GameLite/FPS_Game/UIRemaster/UITextures/Inventory/WeaponAndAttachments/D12/T_inv_w_margach_laser.T_inv_w_margach_laser'
struct.end
For laser convo, sorry it took me a hot minute to find it
is that for me?
I mean, whoever was asking about laser stuff above
I am behind
it took a minute XD
It's the laser on the margarch, but it might give us the abilitiy to put one on
ah, i think i was the first one to find out about using new files for itemprototypes but i didnt get it to work with other cfg files, maybe i did it wrong
so yes in a way it's for you @spark plinth too 😄
I am
So freaking annoyed that it works in one place as expected but fails to work in another 
pushed to nexus, finaly no more conflicts 


Yeah I can't get it to work for UpgradePrototypes, EffectPrototypes or WeaponGeneralSetupPrototypes
@empty helm
i tried with itemcontainergenerator and didnt work
itemcontainerprototype
wtvr
maybe i structed it wrong
I hear bandit radio beat in my head as I alt+f4 each time it fails to do the thing
i cant follow you 👀
😮 Where follow? lol
where are you stuck at?
whats the engine ini line for shadar warmup again?
Oh so this is a laser that goes on the shotgun, it's not a module laser like the rest
which file is that from and what did you change? 😄
So MAYBE if whoever was trying to ref a laser and couldnt edit the regular laser
This is the DEFAULT code in
Trying to make CoreVariables overwrite file that will replace the DialogFOVDefault to 100
[SystemSettings]
r.PSOWarmup.WarmupMaterials=0
ty ty o7
Default code in "weapongeneralsetupprototypes.cfg
But just an idea for you or whomever to try.
i got it working, so im happy 😄
yeah you are running into the inheritance problem i think
uh no nvm
All I'm trying to do tbf
DefaultConfig : struct.begin {refurl=CoreVariables.cfg;refkey=DefaultConfig}
Priority = 1
// frequency in seconds
SkyLightUpdateDeltaTime = 2
RealToGameTimeCoef = 12
ClimbViewYawLimit = 60.0
ClimbViewPitchLimit = 30.0
// / Player consts
FOVDefault = 100.0
CutsceneFOVDefault = 100.0
DialogFOVDefault = 100.0
DialogDofMaxFocusDistance = 10000.0
DialogDepthOfFieldFstop = 32.0
DialogDepthOfFieldSensorWidth = 24.0
struct.end```
Unfortunately it appears that the game wants not to hear it.
i tried different ways with itemgenerators .. same case
I might be wrong, but I think only CoreVariables allows this due to the existence of the LaunchConfig property. In all other cases, you'll have the edit the existing file. For example, Containers will be loaded exclusively from ItemContainerGenerator and no other file, so all editing must be done inside this file.
anyone knows where red scope textures are located?
This song is now playing on loop in my mind https://www.youtube.com/watch?v=32FAkjIlTGI
It's been 25 months since I uploaded the original Cheeki Breeki song video, now I bring you an extended remaster! I hope it was worth making it!
this doesnt work either? #╟⚒stalker2™-mods-making-discussion message
I feel like there should be a collective A-Life mod making discussion channel
Since there are so many projects tackling it right now
Nope
anyone know command for uetools too set Factions rep
just wanted to complain somewhere about how much i dislike nexus and vortex compared to moddb and mo2 
Search for "Aim" in fmodel I found them earlier
I found these earlier, but it's seems only for bigger scopes, not reflex type sights



