#╟⚒stalker2™-mods-making-discussion

1 messages · Page 35 of 1

summer silo
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I fucking misclicked and now the entire post is being read to me by TTS

vital coyote
desert valve
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@vital coyote addition to guide for working with .ucas & .utoc when? 😛

deep ridge
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Does anyone have experience editing the food and drink values here who could help me figure out how the stamina values work for energy drinks and water?

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for the cfg files.

vital coyote
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tried packing one up b4 but didnt do something right

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was just a shot in the dark tho got busy and dropped it

desert valve
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i wanna look into one mostly, packing comes later

vital coyote
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ohh yee for sure

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i also want to figure out the best way to actualy manipulate the texture files and stuff there is a guide on shadar filters and stuff out there i need to link to

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like for .dds files i have a plugin from nvida to inport and export in photoshop

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not sure what this uses or how it uses it

void owl
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Worked for Curves assets perfectly. Havent tried any other assets though

vital coyote
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ohh hell yeah, gotta look inot that. think i saw you share that a bit ago and saved it for latter tbh rn i have no clue wtf im doing in unreal engine yet xD i moved a ball around and tried to drag and drop some files in for a bit

void owl
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I honestly also dont really know much. But after like 10 hours last 2 weeks working on my mod i need a small break.... ran into so many walls with UE'...

vital coyote
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yeah for sure why im tikeing it all bit by bit as i ply the base game

radiant ledge
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Hey guys, I remember seeing the MO2 plugin for S2 mentioned a lot, but I can't find it now for some reason...

vital coyote
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hol up

void owl
vital coyote
vital coyote
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o7

radiant ledge
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thanks 🙂

vital coyote
radiant ledge
void owl
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one of my close friends just got hardlocked in main quest. Not even going back multiple hours of save files wuld fix his quest bugging out :/ im so scared for myself

vital coyote
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my problem is my own making lol my current version of the game dosnt have the dlc couldnt tranfer the game from my old one that had the dlc

vital coyote
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need a new game pluss mod

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transfer gear between saves

radiant ledge
# vital coyote transfer gear between saves

there's a way to read inventory through UEtools (I may be wrong, it might as well be through something else) or something, and you can then just spawn items on a new save...best we can do until proper save editors are out

vital coyote
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yeah thats what i was thinking, i also think there is a way to just dump stuff the same way

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would also benifit to have a skip intro to go with it lol

radiant ledge
vital coyote
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woud be pretty bad ass for iron man runs to start by waking up in an anomalous cemetery with a dog biting at your feet

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i never think ima finish ironman but the "how long can i survive" aspect is fun

wicked wind
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Hi! Wanted to extract PDA icons, but files seems to be encrypted. Is there any way to deal with it?

azure mortar
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That's amazing

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I'm just gonna delete all the games I have so it can compile properly 🥲

neat thistle
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Did you figure out how to change/add new sound effects to the game, guys?

radiant ledge
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POGGIES1 I really need to force my lazy ass to finally install the UE 5.1 and unpack the goddamn game, can't make myself do it for like a week now

sinful cypress
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Someone found the audiofiles and can tell me, where they are and how to play them 😉

azure mortar
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@compact otter i am downloading this version right now, just to be clear, will it have all the files of the game accessible? Like textures and materials or will i need to unpack stuff and move it to the project folder for it to appear

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im asking since i checked the files viewed in github and didnt find any texture files there

autumn birch
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This is probably not the place to ask this, but is there any mod out there that would allow to heal and reload while sprinting?

autumn birch
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Yeah check on moddb and also nothing

unreal glacier
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Is it possible to manually adjust the viewmodel FoV for individual weapons?

azure mortar
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once it was all done, i got this part right here with stalker 2 uproject, for some reason it does not launch

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it asked me for what version of UE it wants to use, i selected 5.1 since thats what the game uses

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current error that it gives

azure mortar
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i only got AES key, it was asking for archive keys and other things

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  • didnt launch local fetch at all
azure mortar
# azure mortar

changed editor to another option i got which said "Source build at" while choosing engine version

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different error this time

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for more context this is what the screen looks like

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5.5 and 5.1 are the ones i had installed from Epic games launcher, third option is the source build which i currently installed using Setup.bat file from github

sand parrot
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Need a mod that allows you to kill whoever. I can’t even aim at some people

azure mortar
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also where is this .sln file? didnt get it from any of the downloads or after building

raw crest
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I don't think we will ever see a proper a-life mod till developers add something about it

compact furnace
smoky stirrup
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converting and editing ".uasset"? is something built in FModel? or?

spark plinth
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Edit with your preferred coding software

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This only works for coding

smoky stirrup
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ill see what i can do. not sure if i even have the right file, thanks

raw crest
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I cant wait to get mod support so i can remove all these random foliage, i feel like devs have not checked what grass in wooded areas look like in Eastern Europe

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Old triology did it way better

spark plinth
little sluice
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What did the dev tool do?

spark plinth
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See live ids and what not.

little sluice
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Oh interesting, I think you can roll the game back using the Steam console though

sand vault
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Anyone have the Stalker 2 1.0 AES key? Need to unpack an older mod, but deleted mine.

green surge
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This question might be worn out by now, but I haven't been looking in this discord since Stalker 2 released. Is there any plan to make a Gamma mod pack for Stalker 2, with it's similar progression and sandbox? I've heard the mod tools are quite limited rn, but I'm assuming the devs will work on this if they are true to their word.

Side note: A mod that actually makes it look as though you're wearing a helmet when, yk, you're wearing a helmet, would be nice. As well as Emission weather lasting a little longer after an emission, it seems to dissappear in less than a minute. I haven't seen anything of the sort on nexus mods yet.

spark plinth
sand vault
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Thanks

spark plinth
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Don’t forget the usmap file.

little sluice
spark plinth
sand vault
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S2 uses UE5.3 right?

green surge
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That's disappointing for sure, lol. I don't think Stalker 2 would be as popular if the modding community didn't breathe so much life into the older games over the years. I hope the devs understand that. And, yeah, Ready or Not mods are pretty rough.

little sluice
sand vault
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Ahh ok

lapis harness
little sluice
sand vault
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What file loads DLCs? I pre-ordered the game the morning of release, a few hours before release, but I didn't see the pre-order bonuses. The game has all of the DLC content in it, just disabled. So I wanted to try messing around with that without directly gifting myself the rewards using console. I'd like to actually do the missions.

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Hmm, maybe DefaultGame.ini

raw crest
sand vault
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Yeah I'm gonna do that

raw crest
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also check if this is present

sand vault
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See what they say

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Not showing any DLCs

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Might just be because it was the same day

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That sucks

raw crest
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why these storms are green pepew

sand vault
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Some storms can be green irl, but I've never seen that much green before

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We get green sky when a supercell is forming

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Yeah, look. Even shows as a pre-order.

wide sonnet
raw crest
raw crest
wide sonnet
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That would be so cool

craggy heart
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If you can make an issue that’d be great

crimson laurel
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i may have found a way to delete "baked" in assets from the map so i can replace it with lootable assets instead of it just being a prop

little sluice
raw crest
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can anyone send me the link of extended stash ui

crimson laurel
raw crest
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yes thank you, i was searching for it for a while

crimson laurel
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that man is simply doing magic

half willow
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There is a way to load the dlc even if you don't own it, but it's obviously shady practices so I can't share that with you here ;p

sand vault
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I do own it, it just isn't showing up in my library.

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Yeah, I understand how to make it load THAT way, but I'd rather not

half willow
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I'd say just contact steam support, if they don't help, then do gsc support, cause steam support will most likely get back to you faster

sand vault
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I contacted them, just a waiting game now.

half willow
sand vault
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I actually found it in the cfg files, where the DLCs are loaded. And found the DLC files themselves.

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DefaultGame.ini

half willow
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i mean the dlc files themselves are not really hidden, but I bet there must be some kind of verification where it asks steam if you own the DLC's (via steamapi)

sand vault
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Yeah, I'm looking through it now..

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There was another cfg file that showed something about the DLCs but I can't remember where I saw it

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Just gonna wait and see what Steam says.

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It might be because when I installed the game, Steam was in offline mode.

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But that really shouldn't matter

half willow
crimson laurel
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WORKED FOR ME

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oops

raw crest
sand vault
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Try putting zzzz_ at the beginning of the filename

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Make it load last

half willow
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I on the other hand have been trying to make this stupid fucking technician be able to add my custom upgrade to my gun, and I'm starting to lose my sanity

sand vault
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Hmm

raw crest
crimson laurel
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its not a pak file

raw crest
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yeah i saw them but he didnt mention them in download instructions

sand vault
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You made a mod for a custom weapon/gear upgrade and the tech doesn't show it, or just can't apply it?

untold pilot
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Does anyone know how to fix the floating vodka glass bug?

crimson laurel
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if they are there it's for something

sand vault
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I wonder if it's seeing it as a blueprint

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Instead of a normal upgrade

half willow
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i doubt it

raw crest
sand vault
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Along with the pak files

sand vault
half willow
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This screenshot is from the PDA, so it doesnt say, but when I go to a technician it says that this technician cant add this upgrade

half willow
sand vault
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Some techs can't install some types of upgrades because they don't know how.

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Takes a more advanced tech from a later portion of the game

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I wonder if it's that

half willow
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I tried at harpy

sand vault
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Hmm

half willow
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in yaniv

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she can do all other upgrades for it

spark plinth
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Those who have tried say that it’s not possible yet.

sand vault
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Can she do the upgrade for the gun that caliber change originally came on?

half willow
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I found a list of upgrades that technicians can upgrade in NPCPrototypes.cfg

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but adding it there does nothing

half willow
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no other gun has a 9x18 conversion

sand vault
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Yeah, I'm betting the tech ability is hardcoded somewhere outside of cfg files

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Ohh okay

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I'm willing to bet the problem is something that can't be dealt with in cfg files

crimson laurel
sand vault
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But maybe not, I dunno

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I don't know enough about it yet to say for sure

half willow
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Well if anyone ever finds out im planning to make a mod with a shit ton of additional upgrades, caliber conversions etc.

spark plinth
sand vault
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What files are you working in

spark plinth
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But with attachments, same process.

sand vault
unreal glacier
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has anyone tried Maklane's mutant mod, does it decently preserve the base game's balance?

umbral swallow
hallow sand
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Does anyone know where in the files I can find the smoke from the barrel

umbral swallow
spark plinth
sand vault
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I removed all of the mods that change mutant health for now. Playing without them to see how the game is balanced first before making any changes.

half willow
umbral swallow
half willow
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I'll @ you later when I do

hallow sand
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but thank you

spark plinth
half willow
sand vault
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Wow, Steam is fast. LOL This just popped up for the first time just now.

umbral swallow
# hallow sand I mean if anything I could try swapping one from another gun.

Its surely possible, but we need more tools, similar to recent leaked debug tool that can assign "facts" like barrel smoke to items, or you can check out the mods that let you put any attachment on them, or the one which lets you put any weapon in sidearm slot, if its anything like rage engine then you will be able to add "fact" to the weapon just by editing its text config file

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For example i use the nice revolver holster animation for desert eagle in gta 5, did it by adding "holster_anim" at the end of facts tab for the weapon

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Cyberpunk works like that too, so i wouldnt be suprised if unreal did that

half willow
hallow sand
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?

sand vault
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Great, now that the pre-order DLC is enabled, my game is crashing to desktop when I try to load my saves..

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fml

spark plinth
umbral swallow
half willow
spark plinth
half willow
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If we can find a way to somehow trick the game into thinking it has bonus DLC (ones that don't exist), and use them to load in our mods instead of loading it straight into GameData, it will basically fix all compatibilty issues

hallow sand
umbral swallow
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Got no knowledge about that pepetormentor

hallow sand
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No worries!

unreal glacier
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Did you ever put anything together around balancing FMJ/HP/AP ammo types

hallow sand
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It's not as in depth yet though.

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I don't have changes done toa mmo yet.

unreal glacier
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I'd do it myself but kinda don't wanna spoil the whole game for myself yet (kinda futile at this point though)

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I've seen so many screenshots and heard so much

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kinda inevitable

unreal glacier
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oh well

hallow sand
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That's why I played the story and such without seeing too much

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so I could get away from spoils

unreal glacier
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also some people are saying they wanna trial the recent dev changes to mutants first before adjusting anything

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yeah

hallow sand
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I buffed their HP a lot more compared to theirs. But my dmg changes make the game feel like enemies need rounds, but aren't sponges.

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but I really wanna go more in depth like I said, and do my own version of ammo changes.

unreal glacier
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kinda sad the devs didn't do it on their own, clearly the system is in place to have that level of detail

flint flicker
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Okay, currently working on removing the 1 quest limit that's in place. Haven't had much success so far. Anyone been playing the quest configs?

spark plinth
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I want the Merc life.

flint flicker
raw crest
half willow
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It should just BE like that

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you know what i mean?

barren timber
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The task ''The Assault on the Duga'' is not updated at the stage of securing a position at the checkpoint. I killed all the Monoliths and nothing happens. Does anyone know what needs to be written in the console for the task to be updated? there are no more passages here. just empty buildings and my allies standing in the same pose as shown in the screenshot.

molten cargo
sand vault
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Which A-Life mod do you guys think works the best? Because I'm in the swamp and boars and little critters keep spawning nonstop around me when I get close to any buildings. It's just dozens upon dozens of them. Want to see if anything will fix that.

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I was using Super A-Life but that's gone

compact furnace
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What is up with the absolute overuse of Bloodsuckers in this game man, I wish we had a mod to fix those already 🥲

sand vault
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Yeah it's too many for those as well. They should be a rare occurance.

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And they shouldn't come in groups of 3 or more quite so often either.

half willow
sand vault
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I'm leaning toward Roadside Panic, I guess

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But seems like that'll just increase spawn rates

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I dunno

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Game is broken, needs a complete overhaul

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In my opinion, once you get to an area and clear it, enemy spawns should go onto cooldown for that area for say, 5-10 minutes. If you leave and come back 5-10 minutes later, enemies may spawn again, but not before.

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Or something to that effect

crystal ether
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I can't package with mule mesh

orchid wharf
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i want to use Mutant loot mod with grok mutant health one and it is comflicting it how to fix that ??

orchid wharf
crisp wing
smoky stirrup
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any tricks on finding specific in game sound files? like logging or somethin

crimson laurel
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also... its not lods that make the foliage whiter, its certainly missing some map

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or maybe it's just dogshit pcs

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or maybe its because i turned off lumen

neat thistle
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How to spawn destructible stash? What command? Help, please

crimson laurel
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wym by destructible stash? ammo box?

neat thistle
crimson laurel
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not sure if its possible

neat thistle
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Damn

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Okay. Blind balancing then 😄

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Thanks anyway

crimson laurel
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in thee dev build u can spawn it tho

raw crest
half willow
rustic granite
half willow
raw zealot
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A big thank you for modders.I have not tried myself any a life mod patch, i wanna give it some time for it to be baked well.But yeah if even in one year from now we will have a mod that makes a life work or a director that works offline also, then thank you.I know people already work on it.

empty helm
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Thanks peepoBedJump

crisp wing
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has Axii stealth built in so you can actually get the drop on squads

raw zealot
crisp wing
raw zealot
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I wont lose anything i ll give it a go

crisp wing
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causes faction fighting events, wounded stalkers needing help, a 90-200m spawn radius and more its very very good

raw zealot
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cooooool thanks man

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Did they released any tools yet? an sdk smthng

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so ppl can freemod

crisp wing
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the 1.5 causes issues though lol i was one time chased over 1km by like 7 squads of bandits. Not sure tbh, i just kinda download the mods and play im no mod maker myself

spark plinth
raw zealot
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Good luck guys you are doing gods work.

orchid wharf
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which one do you guys suggest me to use to get the better experience than the original alife in the game

orchid wharf
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yes i am installing that

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but is it bugging main story quest ??

spark plinth
void owl
orchid wharf
void owl
spark plinth
sage trail
void owl
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Ill have ti figure out how to fix the Foggy weather man...

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for now, Light Rainy and Thundery are looking chefskiss

void owl
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Want to focus on things that really work..... Want to touch up on stormy weather and cloudy (I hate how the clouds in cloudy look)

void owl
# orchid wharf how ??

foggy weather has transitions between other weather set to 0.01, compared to other weathers which have 60-80 seconds... so when the weather changes to fogy or from fogy it just kind of transforms everything in a singular second

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really sadge

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foggy looks so good in the game

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And here is the latest Light Rainy. Also a vibe

spark plinth
void owl
void owl
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i also have a bone to pick with emissions

void owl
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Ive uploaded the new version. Go try it out!

twilit scroll
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guys, is there a mod to disable autoleaning

empty helm
# spark plinth <a:praysun:1118503164254093413>

I'm here again with a stoopid question! Do you think it's possible to keep the iron sight on the G36 when a red dot/scope is installed ? I tried to remove/add the flipped sights on the M4 but it crashed my game

spark plinth
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We also can’t currently adjust picture sight.

spark plinth
empty helm
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Yeah I gave up yesterday it just crashes when I pick the weapon

spark plinth
empty helm
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It makes the G37 so ugly without the iron sights

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As you could keep them has backup sight in case the red dot fails lore friendly

spark plinth
empty helm
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Nothing bothers me except where the red dot is placed bla

spark plinth
empty helm
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G36 has its own drum magazines ? Or is it the one from the M4??

pulsar pike
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Does anyone have the FSR 3.1.2 upscaler update files saved? The mod on nexus got removed

empty helm
empty helm
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This sight removed for no reason

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I just can't

spark plinth
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My plan for this week is to add one weapon per day to my mod until I hit a hard wall.

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I’m focusing on “NATO” weapons first.

hallow sand
#

Jk LMAO

empty helm
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This game is so frustrating lol really weird choices for guns, like for the SOFMOD they added a front sight but the handguard already had one embedded in the rail rage

spark plinth
empty helm
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Love how they called NATO "EN" in the files

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If it's not Russian it's English dumb

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Also I tried to replace the laser module of the G36 with the Sotnyk one but it just doesn't show, guess I made an invisible laser upgrade mod by accident

spark plinth
empty helm
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Oh yeah, I ignored the socket, left by default

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I was expecting for it to work KekSkew

cobalt hamlet
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can you look into Class for Localization (LocalizationDatabase or Default_LocalizationDatabase) ?

spark plinth
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When that SDK drops, mods going to go the speed of light.

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☀️

azure mortar
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just trying to build custom UE but it gives an error everytime i solve one issue 🥲

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before it was me not having Visual studio, now some file is missing

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which idk where it is

spark plinth
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Best I can say is that we have modded the core uasset files, repacked them and works. It’s just a hassle without an SDK.

empty helm
spark plinth
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You know how many random NPCs say randomly: “I wish there was a guide to take me to X place.” And I’m here like, I can! Gib side quest!

empty helm
#

Massive faction battles in 10 fps peepoAlright

spark plinth
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I tell ya. Besides the attachments, I will add a Merc Base to the map.

hallow sand
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The amount of additional questing that will come is gonna be lit

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But first, I want that one girl as a side kick. The mean one.

empty helm
spark plinth
indigo jolt
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Is there any weapon/ammo rebalance mod from someone who actually understands basic ballistics and game balance?

hallow sand
#

But yeah lmao, she polishes that rifle so much, I wanna see her put it to use.

empty helm
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The one at the train station

spark plinth
half willow
hallow sand
#

Oh yes harpy, but the malachite one is a close second.

raw crest
# spark plinth Yes?

I beg someone who actually knows how to work with gun animations and guns in this game to make gun inspection animation from arena available for manual activation with input 🙏

empty helm
#

I wonder if they have battle voice lines and more importantly animations, as we only see them sitting behind a counter

spark plinth
#

😉

woeful crane
#

Hows everyone doing today feller's
Hope yall are having a good day =]

hallow sand
spark plinth
hallow sand
#

^ Thats even cooler

spark plinth
raw crest
# spark plinth Will do

You know which ones im talking about right, "unique" animations some guns have in animations folder

orchid wharf
#

who do you guys think when we will have limb system in the game and magazine mods for the gun

raw crest
orchid wharf
spark plinth
raw crest
empty helm
#

With the SDK I hope someone will make a mod so you can't skip healing/eating animations

spark plinth
vital coyote
#

they skip themselves for me all the time

empty helm
#

It's really half assed how you can just cancel them by doing something else

raw crest
spark plinth
#

I think ima rename my mod to Weapon Overhaul

indigo jolt
empty helm
#

Moth's Improved Weaponry, Idk make it more personal Chadge

spark plinth
empty helm
#

You use a short nickname do it's easy to remember, there will be tons of "weapon improvements" mods

empty helm
#

As someone who uses tons of mods it's a nightmare sometimes to remember which mod is which

empty helm
raw crest
#

https://youtu.be/07UFu-OX1yI

I really want this dude to analyze Stalker 2 so we can create proper optimizations mods.

I feel like half of the stuff that he talks about SH2 is also applicable to Stalker 2

In this video, we dive into how Unreal Engine 5 Nanite technology continues to drag down your game's performance In Silent Hill 2 Remake. Debunk misleading claims made in the community regarding performance and offer clear insight on what could have been improved.

Are you a game developer looking to make your game more performant? After watchi...

▶ Play video
vital coyote
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i think someone said he was working on one

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and he mentioned s2 in his newest vid

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but i was like listing to it in the bg so not totaly sure what he said about it

raw crest
wise mica
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Is anyone in the process of creating a visual effect mod that can replace the health bar?

vital coyote
#

yeah the more i learn about this stuff the more i hate things poggies

spark plinth
vital coyote
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^ dose look nice

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in concept tho that game plays worse then s2

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low frames make me feel sick when im playing longer then 30min

spark plinth
broken wren
tawdry moat
#

is there a mod for less headbobing while runnin?

raw crest
vital coyote
tawdry moat
raw crest
vital coyote
#

no clue how yet ive given up a few times but pple are trying

azure mortar
#

how were you able to make it work? stuck on the part where it needs this Stalker2.vcxproj file, and none of the links i found to github has anything for it

vital coyote
#

that looks so good

raw crest
#

In general i hate vegetation in Stalker 2, maybe we can cope and say it is effect of anomalies and radiation but it does not feel realistic have 10 types of foliage in 1 square meter

vital coyote
#

yeah some ue5 games have like a fake vasoline effect

i bearly know shit about dick but i think it has to do with the automatic lod stuff and nanite

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mixed with having to use upscaling

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which if your using ait 1920 x 1080 looks ass anyway

raw crest
#

I wonder if we will be able to replace vegetation models after mod sdk...

vital coyote
#

could also be the shader texture shit

broken wren
# raw crest What is your setting regarding textures?

first 20 hours im play on low, rn high(dlss qual)
Check out sometimes cpu/gpu
CPU smth like 60% - 5700x3d
Ram 20/32 2x16 3700 ddr4
VRam 90%+
So i guess GSC need to fix memory leak, my pc is more than enough to play any equal game)

vital coyote
#

replace it all with standard game stuff

raw crest
raw crest
wise mica
#

game was scheduled to release for december 2022 unreal engine wasnt available until april 2022, I have a feeling there were some assets made for the previous engine that were moved over to save time

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thats only 8 months to work on developing for UE5

broken wren
spark plinth
raw crest
spark plinth
vital coyote
raw crest
wise mica
raw crest
#

Their last game was cossacks in 2017 or 2018

hallow sand
#

Watched a video this morning that showed a lot of assets/work done on parts of the map that aren't accessible yet.

#

So there's a lot of stuff planned I feel.,

raw crest
wise mica
#

oh, that not a great source lol

vital coyote
#

i think they have had the "lets make a game" idea stuff done for a while, but dev time was a reck with covid and the war

empty helm
worthy tendon
#

cool stuff

wise mica
#

too many attachment

half willow
empty helm
half willow
#

That's my G36, but I have the underbarrel shotgun instead of the GL kekw

wise mica
#

drum magazine and suppressor

half willow
#

I am the one who melts suppressors

spark plinth
half willow
#

also

#

did you see that when you change fire modes on the g36, the charging handle moves

wise mica
#

almost as bad as french magazines

spark plinth
wise mica
#

do you think its makes them sad that people are immediately changing everything about the game?

half willow
#

I'd be happy if other people were doing my work for me PeepoGiggles

wise mica
#

when game served to the people

empty helm
# spark plinth Mine in game

now that's the one you truly deserve, added switch to side magnifer, powerful flashlight, bipod and angled foregrip PogSpin (ok now I stop Kek_Party_Hard )

desert valve
#

i made my character jump with a lua script

#

huge progress /s

vital coyote
#

you used an outside script make an ingame action happen . small steps big implications 🙂

spark plinth
desert valve
#

i just which it was java than i would feel so at home sadge

vital coyote
#

s2 java edition when

#

tired of bedrock

half willow
#

HOLY SHIT

#

I DID IT

#

I FIXED COMPATIBILTY

#

brb while i write a doc for all yall

raw crest
#

In the game

#

Never seen it

empty helm
#

pretty much everywhere after the newbie area

torpid halo
#

@raw crest you have to upgrade it

raw crest
#

I have normal one with attached scopes

torpid halo
#

from the ones you find

raw crest
#

Oh i see

#

Damn i wish I didn't sell the second one i had, i like storing each version of gun in my stash

torpid halo
#

youll find another

desert valve
#

how can i view the unknown unreflected data in ue4ss Susge

hallow sand
#

Sooooo, one of my fav mods I used in gamma was one that rezed any human killed as a zombie, I have found the zombie cfg files but haven't lookked into em much, anyone peek into em a lot?

#

Also kinda wanna give zombies massive health, but die to 1 bullet hs. but not a clue how t ogo about that.

torpid halo
#

I think it should be within that config, should have a headshot multiplier if its like the humans, no?

hallow sand
raw crest
#

is this normal or one of my mods fucking up with it

merry mountain
#

XResurrectNPCAsZombie NpcUID

#

You would need to find an OnDeath Event or something that happens when an npc diies, and then hook into that and revive it

hallow sand
#

So would it be hard to make that into a script anytime

hallow sand
#

I know where the zed hp/dmg etc is so I'm gonna go start with that.

merry mountain
#

the command itself works, i already tried it ingame manually
it also turns alive npcs to zombies, if you execute it with an alive NPC uid

spark plinth
desert valve
#

it sure is crashy with ue4ss loaded

merry mountain
#

idk i did not have many crashes with ue4ss loaded

#

i mainly crash if i reload the ue4ss Mods often

vital coyote
#

ive heard alot of pple do crash ive only used it for dumpmap

desert valve
#

just scrolling through properties crashed it twice now after working flawlessly for a good while before

#

and its not the game that crashes

#

its the debug tools

#

happens when i view player properties, other NPC has been fine so far

hallow sand
#

I missed the inv to the stalker convention, god damn.

#

waiting for lightning to strike them all

spark plinth
vital coyote
hallow sand
#

LMAO

vital coyote
#

i cant watch that video without irl cracking the fuck up

merry mountain
desert valve
#

The developer install is intended for mod developers or users who wish to use UE4SS for debugging, dumping or other utilities.
sounded allright to me

merry mountain
#

no you confuse what i say

#

i mean the stalker 2 dev build

#

not ue4ss dev build

desert valve
#

ohh gotcha

#

i have auto updates on

#

so no more test/dev build for me anyway 😄

vital coyote
#

i have the zip and can upload day 1 patchunk 16 if you need it

merry mountain
desert valve
#

i thought as much, but currently no need for it anyway

half willow
unreal knot
#

When using UnrealUnpak I get this every now and then from certain mods, what does it mean?

Fatal error: [File:D:\Stream3\Engine\Source\Runtime\PakFile\Private\IPlatformFilePak.cpp] [Line: 366]
Trailing magic number (0d) is different than the expected one. Verify your installation.

#

(Other than there's a trailing magic number!)

vital coyote
#

mind if i ad your doc to my guide thing?

half willow
#

gonna be way easier to combine mods

#

instead of comparing files with n++ and shit

vital coyote
#

cool cool read though it some snifty stuff 🙂 some of it went over my head a bit but if i install a mod that way should clear it up a bit

half willow
#

I'm publishing a preview on my github now, will link in a second

vital coyote
#

cool cool hell yeah

cobalt hamlet
#

Can we manage to know why our game crashed ?

sage trail
#

"Now, in that folder we make our edits to files like UpgradePrototypes.cfg, but we don’t include the entire part, we only link to the struct we want to change, or add an entirely new one.
This is how a struct is made in the default file:

GunZubr_Upgrade_Body_2 : struct.begin {refkey=[0]}

We need to add a refurl parameter to link our code to the original file, so we make the struct look like this:

GunZubr_Upgrade_Body_2 : struct.begin {refurl=../../GameData/UpgradePrototypes.cfg;refkey=[0]}"

so basically you have to insert the file structure inside the refurl? would be nice to have this explained a bit more thoroughly but otherwise this is very useful

half willow
#

I'll try explaining it further, but It's kinda hard for me (Not a native english speaker)

desert valve
sage trail
desert valve
#

TemplateRifle : struct.begin {refkey=TemplateWeapon}

vital coyote
#

seams simalar to how steam workshop works

desert valve
#

SID = TemplateWeapon

vital coyote
#

may be able to get info on stuff if your look in that direction

half willow
desert valve
#

you can have both AFAIK

#

GunPM_HG_NPC : struct.begin {refurl=PlayerWeaponAttributesPrototypes.cfg;refkey=GunPM_HG_Player}

sage trail
#

that would so much easier

merry mountain
#

or are you speculating

magic geyser
#

ref url specifies the cfg file, refkey the struct being used (which uses the key name, not SID, btw, although both are usually the same there are some rare cases where they are not). you use [n] when the cfg is an array

desert valve
#

speculating, i have seen it in the game files (where i got the example)

merry mountain
#

ok then its probably fine

summer silo
warped mortar
#

Anybody know where I go for help with Shaysliving zone mod? I'm getting invisible enemies

summer silo
#

I am going to check this out..

warped mortar
#

Thank uu

vital coyote
#

o7

summer silo
#

AYO

ITS LOADING AS A LOOSE FILE!?

vital coyote
#

no packing and unpacking 😮

summer silo
half willow
# desert valve `GunPM_HG_NPC : struct.begin {refurl=PlayerWeaponAttributesPrototypes.cfg;refkey...

Basically it depends on what you're trying to do, if you're editing a struct that is already found in the files, you need refurl to specify the file and the refkey has to be the same as the struct that you're modifying is, for example:
If you're modifying a struct like this:
GunSPSA_Upgrade_Stock_3 : struct.begin {refkey=[0]}
You need to use the exact same refkey, but add a refurl:
GunSPSA_Upgrade_Stock_3 : struct.begin {refurl=../../blahblahblah;refkey=[0]}

summer silo
#

Smart.
Man made it load as a DLC by checking if you own steam app id 480

summer silo
#

Fuck

half willow
#

I wish

summer silo
#

I legit thought it loaded as a loose file kekl

#

My hopes ruined

#

Still, making it load by checking for spacewar.
Clever.

half willow
summer silo
#

... Wait could we change uh.. the dlc id's to make the game load them? kekw

desert valve
#

is it that easy to get the DLCs working? 😄 just change which id it checks? o.O

desert valve
summer silo
#

I'm gonna try changing the numbers to match half-life games kekw

crimson laurel
#

i havent looked at as val mesh but is the as val mesh joined together with the damn scope?

#

is it possible to make the scope an attachment and take the scope from the weapon cus damn 🤓

summer silo
#

I own those on gog Wahh

half willow
#

but srsly not gonna lie, when I booted up the game and saw that it loaded the fake dlc

#

OH BROTHER

#

my blood pressure spiked

summer silo
#

The moment of truth, lol

spark plinth
summer silo
#

Let's see..

spark plinth
summer silo
#

That a dlc weapon?

half willow
#

yeahh

summer silo
#

eghojjseoitrhjaej

half willow
#

XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

summer silo
#

THAT IS SO BROKEN

desert valve
#

lol

summer silo
#

I feel dirty kekw

half willow
#

WE GETTIN OUTTA DA HOOD WIT DIS ONE

summer silo
#

I feel so fuckin dirty

kekw

spark plinth
crimson laurel
#

gimme

half willow
#

nah but honestly

summer silo
#

Nah.
Make it yourself kekl
I am not posting that shi

lavish lichen
desert valve
#

i think that is sth everyone should do themselves

crimson laurel
#

u dont need to post it

desert valve
#

otherwise we cross a line here

half willow
#

like brother

#

you can just use creamapi

#

no need for a mod

crimson laurel
summer silo
crimson laurel
#

anyone who bought ultimate 100% didnt buy for items

desert valve
north wasp
#

Lmao this 100% gonna be patched or something

crimson laurel
summer silo
#

Bruh loading the save file caused all the stashes to show up on my map

north wasp
vital coyote
summer silo
#

kek

hallow sand
vital coyote
#

needed to start a new game

crimson laurel
#

it bypasses that

half willow
hallow sand
#

Stole his empire huh? niceeee

vital coyote
empty helm
summer silo
#

Anyway imma just.. Undo that real quick

crimson laurel
indigo jolt
#

Does anyone have some kind of script/tool to mass edit cfg properties by multiplying them?

crimson laurel
#

daimenex doesnt wna tell the secrets 🤣

vital coyote
#

consol dosnt work for game pass for microsoft reasons

raw crest
empty helm
crimson laurel
raw crest
vital coyote
#

well yeah, read on the mod page it wasnt compatable

crimson laurel
#

it wont

vital coyote
#

may have changed tho

summer silo
#

I loaded the save and closed the game kekw
I don't plan on cheating my way into getting ultimate items

#

I'll wait for the ultimate edition to come out as a separate purchase

half willow
raw crest
vital coyote
#

ultimate is ptw anyway guns are cool af but its a go here for good loot

crimson laurel
hallow sand
#

I like the anonomyous messages but it could have been cooler

vital coyote
#

nahh i lost my save because of not haveing the dlc anymore

raw crest
vital coyote
#

thats the cool thing

#

and a realy ugly armor wich was better then anything else ive found right in garbage

raw crest
#

yeah those look cool but these three can go to hell

raw crest
#

green/wood with ice-y camouflage

#

at least make it monolith colors

vital coyote
#

got that niki manage in cod vibe to it lol

spark plinth
#

Unknown Stalker's AR416

vital coyote
#

but why that creepy dude gotta give it to you at 10%

#

Chadge || i killed em after and gave the family hearloom to the farmer dude ||

vital coyote
#

yeah man i love reading all of em ❤️ lore and world bulding is soooooo good

#

what kept me playing

vital coyote
#

pluss you can find cool shit you wouldnt otherwise if you read

half willow
cobalt hamlet
summer silo
#

The reason why I chose to not toy with it any further.

vital coyote
#

the true mp will be the ones the modders make artefactpepe

cobalt hamlet
#

netcode is a pain 🙂

summer silo
#

I mean
Multiplayer will likely be just team deathmatch on the current map locations

cobalt hamlet
#

but nice finding btw 🙂

summer silo
vital coyote
#

yeah i prob will play it twice

#

deathmatch that is lol

cobalt hamlet
#

btw if we can do mods as DLC without overwrite other people work , it's really good , but we need to find if LocalizationDB work too

desert valve
#

btw. if refurl does not actually match a file it CTDs

vital coyote
#

dude when the tools are out the "together" team is gunna be on it i bet money

cobalt hamlet
#

We broke the game so much with the modding x)

half willow
#

I am the one who loads mods as DLCs cursedwalterwii

empty helm
#

Does the placeholder guy we see in trailer is actually in the game files ?

spark plinth
#

Clusterfuck is Clusterfucking right now

empty helm
cobalt hamlet
cobalt hamlet
#

We badly need to manage to load localization of each mods without merging ... its a shit show actually

spark plinth
#

I'm giggling right now.

half willow
#

It depends, what kind of file are the loc files

#

.cfg?

cobalt hamlet
#

.ubulk

half willow
#

Then I doubt it

cobalt hamlet
#

Stalker2/Content/_Stalker_2/Localization/LocalizationDB

half willow
#

If you can find a way to add new lines into the loc files without overwriting the entire original one, then yeah

#

Otherwise you're outta luck

empty helm
hallow sand
#

Wheres' the abandoned construction site?

half willow
#

Ait, I'm gonna fuck off now, if anyone wants help with making their mods load as dlc's you can shoot me a dm

desert valve
half willow
#

that you're trying to load

spark plinth
#

Clusterfuck

#

imagine me doing a better sight picture. lol

spark plinth
#

Clusterfuck

vital coyote
spark plinth
#

I don't have the monolith AR so I cant do it. :c

merry mountain
vital coyote
#

thats dumb, you would think if Bethesda had a few braincells they would make it possible though 76's stuff

#

im megga dejected from bethesda stuff anymore after finding anomaly it just doesn't feel the same any more

spark plinth
#

50 rounder .308

empty helm
#

Wtf KekSkew

topaz cape
frail haven
#

Can I post here without being banned

topaz cape
#

no, you're banned now

frail haven
#

Ok thank you

topaz cape
#

anytime

empty helm
# spark plinth

Can you change SOFMOD variant so it doesnt have the square suppressor and the normal rifle one instead ? Flushed (they put a pistol suppressor on a rifle for some reason)

frail haven
#

I’ve never played storyline once

#

I’ve only played for warfare mode

#

Will I get banned bjs

desert valve
#

it looks like the DLC method only works when you add stuff

#

i can not get it to work while manipulating existing structs

#

it either CTDs or the change is not working

hexed bane
#

anyone alredy made gamma for stalker 2

#

🙂

frail haven
#

Mmm my uh blowjobs mmmmmmmmm

#

Mdidbthdy

scarlet cosmos
#

Little question about the mods processing order, does it match windows file sorting or is it something else ?

#

While trying out the mod manager someone here made I noticed it's not the same order and I'm asking before opening an issue for it

frail haven
#

Stalker 2 needs a I

Mmmmmmm

lunar chasm
#

Sorry, but am i blind? i cannot see anything related to Shays living zone mod, like his mod page said, can someone guide me please 😄

frail haven
#

Stalker 2 needs gamma u

#

It sucks if it doesn’t

vital coyote
frail haven
#

My shit is burning my asshole

#

Im on fentam too

#

Fent

sterile falconBOT
#

kekpoint @frail haven (dblockfoh) has been banned for reason: Clearly deranged

north wasp
#

Bruh

half willow
spark plinth
topaz cape
#

eye relief on the real one is super garbage, that's pretty much how i've mounted mine to be able to see anything

vital coyote
spark plinth
topaz cape
#

not mine but you get the idea:

vital coyote
#

optics look and feel diff on diffrent guns irl anyway

scarlet cosmos
topaz cape
vital coyote
topaz cape
#

with red dots it's whatever

#

can slap those anywhere

vital coyote
#

if your having conflicts merge the mods

vital coyote
#

sight picture and eye relief is big, why i like my prism scope for mid range on my ar irl

empty helm
vital coyote
#

can get a decent 3x and is easy to get on sight

summer silo
#

Hey

#

Hey guys

#

You gonna go nuts

topaz cape
#

did you load loose files

spark plinth
summer silo
#

Default item weights

#

Modded item weights

#

The motherfuckin way to load them

spark plinth
#

Didn't some already did that for every individual item SID?

summer silo
#

Screw replacing og files
All my homies hate replacing og files

topaz cape
summer silo
#

The game loads custom configs

spark plinth
summer silo
#

You just add {refurl=AmmoPrototypes.cfg;refkey=A918D} as a reference to the config you want to append

cobalt hamlet
#

i dont remember where i saw this custom config

summer silo
#

Tbf I just extracted the files from the base pak, renamed it Custom and then removed all lines I didn't need.

#

And then I just told the game "Hey use this file as base to replace the base"

#

Like you can now replace individual lines without even the DLC method

#

Just make sure the structure is correct

desert valve
#

gonna try that

summer silo
#

Yeah its vscode

spark plinth
#

@vital coyote u asked forthe SOFMOD silencer?

#

who was it?

#

anyway, I didn't' know there was another 416 variant.

hexed bane
#

i just installed shays mod, theres a bandit shooting me from across the map... 🙂

smoky stirrup
#

im guessing "_P" at the end of a .pak name means persistent? or?

vital coyote
vital coyote
#

not sure, havent been super plugged in today besides answering the off question here and there

half willow
wispy blade
#

someone mod my pc so I can play stalker 2

half willow
summer silo
half willow
#

Damn

#

I tried that first before fucking around with the DLC shit and I couldnt get it to work

#

But I was trying it in a folder

#

so I guess my bad

#

Should have just fucking ripped the file right in kekw

desert valve
#

cant get it to work

#

i must be doing something wrong

half willow
summer silo
#

New findings
Seems to work without a hitch on files in ItemPrototypes
Can't replicate the effect on global files like CoreVariables

summer silo
#

... Might because there already is a CoreVariablesCustom

half willow
#

sooo

#

refer it to that instead

summer silo
#

Testing how it behaves if I change custom to tweaked

spark plinth
#

That;'s a lot of ARs

summer silo
#

Starting to turn into anomaly

vital coyote
spark plinth
summer silo
#

Status update. Files in ItemPrototypes can be named anything.
Gonna see if I can merge

#

Because why have 3 different files, when you could have one

half willow
summer silo
#

Say hi, to zzItemWeightTweaks

cobalt hamlet
#

a new battle with ZZ ?

topaz cape
# spark plinth That;'s a lot of ARs

absolutely baffling that you can't just slap any sights on any guns that have a picatinny by default, that's literally what the rail is for D:

#

doing gods work, thank you

half willow
summer silo
#

You can have all item weights in a singular file lets fuckin GOOOOOOOOOOO

half willow
desert valve
#

do you know by any chance how i can set a member to "null"?

summer silo
#

I don't

#

I am going to try and figure out why this fucko wont work

half willow
half willow
summer silo
#

lol

#

You know. I should first check if CoreVariables edits work.
I'll make sprint take 0 stamina

desert valve
#

ok it looks like you can only override "the last one in the chain"

torpid halo
#

anyone have the jsontoasset plugin working? I have it setup correctly I thought, the command prompt is open and teh api says its running, but then I can't do anything with the plugin still.

desert valve
#

if you have sth like:

a
├─ b
│  ├─ c
│  ├─ d

you can only override c & d, not b for example

summer silo
#

👀

spark plinth
magic geyser
# summer silo You know. I should first check if CoreVariables edits work. I'll make sprint tak...

dunno if you are talking about this, but you can make a custom cfg file (the nodeparser will go through all cfg files) and do something like this (for corevariables):

CurrentConfig : struct.begin {refurl=CoreVariables.cfg;refkey=CurrentConfig}
   LaunchConfig = ANotherALifeModConfig
struct.end
ANotherALifeModConfig : struct.begin {refurl=CoreVariables.cfg;refkey=DefaultConfig}
   ALifeGridUpdateDelay = 1.0
   ALifeGridVisionRadius = 64800.0
   SimulatePhysicsDistance = 50000.0
   GenericModelGridVisionRadius = 60000.0
   AgentSpawnNavMeshQueryDistance = 2000.0
   bALifeTick = true
   CorpseTimeout = 6000
   PsyNPCCorpseTimeout = 5
   LairSearchingRadius = 300000
struct.end

ref inside the CurrentConfig might not be necessary as I think there is only LaunchConfig key

cobalt hamlet
crimson laurel
topaz cape
crimson laurel
desert valve
hallow sand
#

wait, could you hook into "CorpseTimeout = 6000" with XResurrectNPCAsZombie NpcUID maybe?

#

i dunno what it says

desert valve
#

i assume because of this EN_Laser_1 : struct.begin {refkey=LaserTemplate}

crimson laurel
#

what does that mean

desert valve
#

the parser will most likely not look outside the file for that ref

magic geyser
crimson laurel
#

make it putin cutter and am in

#

ah "our russophobia isnt enough"

spark plinth
crimson laurel
desert valve
#

hell yeah, now my mod can no longer conflict with other peoples stuff

#

very nice find

topaz cape
spark plinth
crimson laurel
topaz cape
#

wish that was an upgrade

crimson laurel
#

need this on god

topaz cape
#

and then just give every sight in the game a side mount if it's an AK type weapon that you wanna put it on

cobalt hamlet
spark plinth
topaz cape
#

oh good, that means i don't have to do it

spark plinth
vital coyote
cobalt hamlet
desert valve
crimson laurel
vital coyote
spark plinth
topaz cape
magic geyser
crimson laurel
topaz cape
#

the very first thing i'm gonna do is add a goddamn side folding stock for the krinkov

magic geyser
little sluice
magic geyser
hallow sand
#

what if you reference this instead?

#

[10] : struct.begin
AttachPrototypeSID = RU_Laser_1
Socket = GripSocket
IconPosX = 150
IconPosY = 30
MeshPrototypeSID = RU_Laser_Margach
WeaponSpecificIcon = Texture2D'/Game/GameLite/FPS_Game/UIRemaster/UITextures/Inventory/WeaponAndAttachments/D12/T_inv_w_margach_laser.T_inv_w_margach_laser'
struct.end

#

For laser convo, sorry it took me a hot minute to find it

hallow sand
#

I mean, whoever was asking about laser stuff above

#

I am behind

#

it took a minute XD

#

It's the laser on the margarch, but it might give us the abilitiy to put one on

crimson laurel
hallow sand
#

so yes in a way it's for you @spark plinth too 😄

summer silo
#

I am
So freaking annoyed that it works in one place as expected but fails to work in another kekl

desert valve
#

pushed to nexus, finaly no more conflicts POGGIES1POGGIES1POGGIES1

half willow
crimson laurel
#

itemcontainerprototype

#

wtvr

#

maybe i structed it wrong

summer silo
desert valve
hallow sand
#

😮 Where follow? lol

vital coyote
#

whats the engine ini line for shadar warmup again?

hallow sand
desert valve
hallow sand
#

So MAYBE if whoever was trying to ref a laser and couldnt edit the regular laser

hallow sand
summer silo
desert valve
hallow sand
#

But just an idea for you or whomever to try.

desert valve
#

i got it working, so im happy 😄

desert valve
#

uh no nvm

summer silo
#

All I'm trying to do tbf

DefaultConfig : struct.begin {refurl=CoreVariables.cfg;refkey=DefaultConfig}
   Priority = 1
   // frequency in seconds
   SkyLightUpdateDeltaTime = 2
   RealToGameTimeCoef = 12   
   ClimbViewYawLimit = 60.0
   ClimbViewPitchLimit = 30.0
   // / Player consts
   FOVDefault = 100.0
   CutsceneFOVDefault = 100.0
   DialogFOVDefault = 100.0
   DialogDofMaxFocusDistance = 10000.0
   DialogDepthOfFieldFstop = 32.0
   DialogDepthOfFieldSensorWidth = 24.0
struct.end```

Unfortunately it appears that the game wants not to hear it.

cobalt hamlet
magic geyser
frozen anvil
#

anyone knows where red scope textures are located?

summer silo
desert valve
languid radish
#

I feel like there should be a collective A-Life mod making discussion channel

#

Since there are so many projects tackling it right now

dire hedge
#

anyone know command for uetools too set Factions rep

sturdy herald
#

just wanted to complain somewhere about how much i dislike nexus and vortex compared to moddb and mo2 Coolstorybob

little sluice
frozen anvil