#╟⚒stalker2™-mods-making-discussion

1 messages · Page 34 of 1

compact otter
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ARK, for instance leaves the console enabled

merry mountain
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you can still call all other sorts of commands so

frozen skiff
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I've already posted a link to GD with them...

vital coyote
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ohh word ight

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didnt see that

frozen skiff
merry mountain
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but you only uploaded test exe, which does not run without the removed DLL

lavish lichen
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Does the test build have any inventory edit tools? I'm tempted to mess around since I disabled Steam's auto-update so I still have the files

merry mountain
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what do you mean with inventory ediit

crimson laurel
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wym inventory edit tools

merry mountain
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if you just want to add items to inventory, you can already do that

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XCreateItemInInventoryByID PrototypeID ObjUID Count Durability

crimson laurel
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fiddlenator if u find a way to make existent assets lootable let me know because i found the rest i want but no idea how to make existent assets lootable, but i think i can make new assets lootable so

lavish lichen
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Like say in the save or character tab if there are lists that allow item deletion from the stash or inventory

crimson laurel
thin marsh
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Damn, can't manage to find the radio song list in the files or anywhere

merry mountain
lavish lichen
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I plan on making a cleanup script for removing items from the stash/inventory when mods like Mutant Loot or Itemization are uninstalled once the whole save file thing is figured out so I'd guess there would be some hints in the test build

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So I figured I'd ask before diving in the build lol

raw crest
sour pawn
crimson laurel
vital coyote
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was curious too i use the latter

merry mountain
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its only thing that makes sense if you want cross platform compatible mods

crimson laurel
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he wants to gatekeep mods 😦

raw crest
# crimson laurel why are you sad about that

From what i seen in Snowrunner, you cannot download mods that change anything substantial, only new items, more money. All other mods that actually modify game files needs to be added manually

vital coyote
#

gate keepers funpolice

alpine cradle
#

irl sosugi mod

crimson laurel
alpine cradle
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home made

thin marsh
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They implement this to allow mods on console to an extent even tho console modding will never be what it can be on PC

raw crest
thin marsh
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idk... never had a mod for any BGS game that i couldn't find online tbh... it felt more like a gimmick on PC that bethesda gave players knowing that only console users or very inexperienced PC players would use

winged hemlock
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This night I receive information how to launch developers tool in 1.0.2 and now I`m ready to show you it!

My modpack for Stalker 2 BOSSPACK 2 - https://www.nexusmods.com/stalker2heartofchornobyl/mods/409

First mod - https://vk.com/wall-200916912_5138
Second mod - https://vk.com/wall-200916912_5153
Guide - https://www.nexusmods.com/stalker2hear...

▶ Play video
thin marsh
#

and obviously a way for bethesda to make a profit aswell, we all remember what happened with fallout 4 creation club

north wasp
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Modio again... Seriously

raw crest
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Eastern European devs should stop using that platform PepeHands

compact otter
#

Their other option is hosting themselves which I don't think is a feasible solution for them

raw crest
north wasp
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Or they could just let nexus proliferate, won't mod.io be limited anyway?

compact otter
north wasp
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Oh ffs

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I forgot about that

compact otter
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Everything right now is just speculation. There's no telling what they'll give access to with the SDK yet.

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mod.io isn't the limiting factor here, it's whatever GSC lets us do with the SDK

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since mod.io just needs to ship pak files

crimson laurel
compact otter
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I doubt that, there's references to quest tools

north wasp
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I mean due to the fact mods have to be on console to begin with, it's probably going to be limited in some ways

crimson laurel
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who said it HAS to be on console

compact otter
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GSC

crimson laurel
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no, otherwise they wouldnt allow nexus to have stalker 2 mods

north wasp
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Wut

compact otter
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huh?

desert abyss
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Ain’t no way they left the debug tool in haha

north wasp
#

Not mutually exclusive dude

raw crest
woeful crane
# compact otter GSC

If they are TRUELY making this be feature parity between PC, XBOX S AND X than we're fucked as far as getting anything of value

compact otter
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It's not even competition

woeful crane
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and that's beyond dumb

crimson laurel
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its not about competition, if they really wanted it to be such parity, they would only allow for it to be on modio

north wasp
crimson laurel
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you know previous games have modio pages too

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yes they can

compact otter
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They say it will support total conversions

merry mountain
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btw. i did not do much in terms of story yet, but is the entire CNPP Area just , basically cut from the game

raw crest
vital coyote
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Chadge anomaly 2

merry mountain
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there are 0 lairs, item containers, the 2 districts have no names and contain nothing

crimson laurel
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they know damn well what people want to do with stalker 2 based on what people modded in anomaly

crimson laurel
winged hemlock
raw crest
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Is that even a thing...

raw crest
thin marsh
crimson laurel
hexed bane
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ok is there any way to find out if my mods are compatible?

compact otter
compact otter
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They should have added the DLC files as separate pak chunks in their own depots

crimson laurel
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people with that editions could still do the mods

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and give them away

thin marsh
raw crest
vital coyote
thin marsh
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so unless they don't give us the tools to add custom weapon and items, they have no way to prevent it really

vital coyote
#

just gotta figure out how the scripts work

vital coyote
#

gave up

crimson laurel
#

you can easily make a mod for yourself that gives all the paid content

winged hemlock
crimson laurel
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but you cant publish it

vital coyote
hexed bane
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@merry mountainjust reading this and i figured out how dumb i am

crimson laurel
woeful crane
hexed bane
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there is not way iam able to figure it out ahhaa

raw crest
#

@compact otter you had the debug build right, can you show map with orange borders

crimson laurel
vital coyote
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yeah but the quests need to be active to launch into my save

thin marsh
vital coyote
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i dont even care about the weapons the quests are op as fuck

crimson laurel
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you cant stop someoen from cracking the game

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same goes as making mods for dlc content

vital coyote
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^

compact otter
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There's literally no way to prevent people from gaining access, it will happen anyways in some form.

It's not worth their effort to spend that much time

thin marsh
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i had every single creation club items in my FO4 and even got most of them from nexus, also managed to grab them on Xbox via BGS mod loader lmao.

This just prove that it would be pointless for them to try and keep us from tools because that would happen or such, even after release once oyu have weapon mods for example or full on mods, people won't rrally get much from buying deluxe edition for exampel as mods could easily compensate for that

merry mountain
vital coyote
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well i have a day 0 install with all dlc if yall big brains need anything poggies

ill prob return to it l8ter but i give up for now

raw crest
crimson laurel
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the map is cool but it crashed me

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😏

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when i tried to use the tp

raw crest
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No limansk :(((((

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noooo

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Just 3 areas as DLC and no limans what the hell PepeHands

merry mountain
raw crest
compact otter
merry mountain
merry mountain
compact otter
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I mean how do you enable it without pause open

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It's invisible for me

merry mountain
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i just use the command for toggling the menu agaiin once or twice

compact otter
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Ah, weird

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yeah that works

raw crest
# compact otter

Any idea what is the other 2(actually 1?) areas other than CNPP

compact otter
desert valve
compact otter
compact otter
raw crest
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The one from CoP, damn Zaton really got butchered

flat trail
#

Random question, maybe this has already been addressed, but I get this error. I think I can manage everything else, but I can't figure out what file I need to edit/access to change the game path

desert abyss
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I wonder if they will fuck me for uploading the debug tool

compact otter
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I wouldn't upload it to nexus lol

desert abyss
compact otter
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Or that, it'll likely just get DMCA'd

desert abyss
desert abyss
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what files are required for the debug tool?

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they just got rid of the exe?

compact otter
neat thistle
merry mountain
strange hearth
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Hey all, i'm trying to change the ammo type that is used by the unique weapon "Combatant" to 7.62x39 bc I have too much of that Ammo. Anyone know where to find the cfg for it specifically? I have no experience with this stuff, but I've been searching with FModel for quite a while with no luck

compact otter
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Thankfully, you can put them in your mod folder

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As long as you do this, it will override the base game chunks

merry mountain
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ah yes, forgot about that because im on 1.0 😄

compact otter
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_P forces UE to load it after the other chunks as a patch file

loud peak
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can someone tell me in wich folder I can find the weapon audios?

flat trail
desert abyss
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ue5 is a clusterfuck for audio

compact otter
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the audio isn't UE5

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they use WWise

loud peak
desert abyss
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ope yea u right

compact otter
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You may be able to recreate a wwise project though

desert abyss
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is that uproject working yet

compact otter
desert abyss
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i just get a 404

compact otter
#

which means you need to build the entire Unreal Engine

desert abyss
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great

compact otter
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on that link?

desert abyss
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yea

compact otter
desert abyss
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wtf

compact otter
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git@github.com:narknon/UnrealEngine-CEEnd.git

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Oh right, it's private

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I don't remember how I got access

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I think you need to be a member of the Epic Games org

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I'll see if the stalker branch builds

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If it does, anyone who wants it would have to register to be added to EG org and build it themselves though

desert abyss
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yea makes sense

flat trail
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I figured something out, well, kinda cobbled together some reshades and got it working so it toggles all the hud with a button press

compact otter
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the hard part is building the engine lol

desert abyss
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yea doesnt sound fun

compact otter
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I have most of the toolchain from a custom build of UE4, it just takes a bunch of time to compile

hexed bane
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can someone modify a file for me to have even less loot?

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or tell me how to mod it

merry mountain
hexed bane
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how hard would it be to disable lose loot completly?

frail plover
flat trail
crimson laurel
merry mountain
crimson laurel
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it is possible

hexed bane
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is or not?

merry mountain
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you mean the stuff laying around?

crimson laurel
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yes

hexed bane
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yes, the stuff laying around

crimson laurel
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and u mean

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loose

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not lose

hexed bane
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I am Serbian, English is my second

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but yes, loose, i just want it gone

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stashes, other things safes etc are fine

crimson laurel
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why do u want it gone so bad, u can just not pick it up

hexed bane
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its a imersion breaking for me so much man

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i just cant play

summer silo
merry mountain
crimson laurel
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i get him tho

hexed bane
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i am in zalis on a playtrough and i have like 25 meds

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like 10 mins in game

crimson laurel
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for it to be changed

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its on a folder that has 90k cfgs

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so

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you can start editing it

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if you want

hexed bane
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i want to go for a random stash in a building somewhere to find meds and be happy finding them 🙂

ripe flame
crimson laurel
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am trying to make a mod that adds tarkov-like loot, but ill still wait a bit more hotfixes while am testing some stuff

crimson laurel
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i mean itst manually placed

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its on a config

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but it has 90k configs

ripe flame
crimson laurel
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its not strange, it makes sense

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all actors that u can tweak are in configs

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includes anomalies, stashes, destructibles

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pack of items

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i can add new containers but i want to be able to config existent assets already

merry mountain
crimson laurel
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its a destructible object

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i tried it

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and i changed the ammo crate loot to consumable

ripe flame
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What's bugging me is that stashes and containers are bound to saves

crimson laurel
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i could add new jackets to the map and make it lootable but i want to make the jackets that are on the map lootable

crimson laurel
ripe flame
crimson laurel
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nah

compact otter
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you can regen stashes with a console command

crimson laurel
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they arent bound on saves, if u die the loot is regenerated

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if u restart the save the loot that u didnt open

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will be different

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if u dont save

hallow sand
#

I KNOW THIS DOESN"T SEEM LIKE MUCH, but fuck am I proud. I got the colim site onto the DROWNED ak where it doesn't belong... Now I'm gonna fuck wit hthe X,y settings for the site and move it to a proper spot

crimson laurel
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if u didnt like the loot on the container u can just rollback the save and open the container again and will be different

ripe flame
# crimson laurel if u dont save

It will, but it will follow "old" rules. For example, if I set 1-3 medkits for a stash config and it was 4-8, this new rule of "1-3" will be applied only in new game

rare ruin
#

Holy shit man @shrewd rampart that migraine didn't go away from sleep and it just now went away lmao.

Time to continue working on those generators

hexed bane
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@crimson laureloh, and what about a pak file that i alredy have for corpses and stashes etc, is it hard to lower the values?

merry mountain
crimson laurel
compact otter
#

XRegenerateItemsInStashes

ripe flame
crimson laurel
compact otter
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I mean, if you're making a mod, having the console will help testing

crimson laurel
#

idk y the meshpath tho

ripe flame
livid spire
#

GUYS I SAVED MY SAVE ITS HERE

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I BEAT IT!.

crimson laurel
rare ruin
merry mountain
crimson laurel
# crimson laurel

no idea what cluevariable and randomchances works tho, i have to try it out myself

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fiddlenator do u think theres a way to map the borders of each zone

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so i can make a script that automatically mods the 90k configs

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based on each zone

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i want each zone to have different loot chance, so in pripyat per example u might have a higher chance to get a golden rolex 😈

livid spire
merry mountain
livid spire
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YAY

half willow
#

I've figured it out if anyone here cares, but for now it requires owning at least one of the DLC packages (PreOrder, Deluxe or Ultimate) :
Instead of replacing the entire UpgradePrototypes.cfg file, you can use refurl to overwrite the current ones but you can't use the same path as the original UpgradePrototypes.cfg file, thus you can use something like Stalker2\Content\GameLite\DLCGameData\PreOrder

You need to make sure to name your files correctly and to point the refurl in the to the right file like this:

   SID = GunZubr_Upgrade_Body_2
   Image = Texture2D'/Game/GameLite/FPS_Game/UIRemaster/UITextures/PDA/Upgrades/Weapons/SMG/Bizon/Body/Upgrade/T_BisonU_c_2.T_BisonU_c_2'
   Icon = Texture2D'/Game/GameLite/FPS_Game/UIRemaster/UITextures/PDA/Upgrades/Icons/T_PDA_Upgrades_Icon_Depreciation.T_PDA_Upgrades_Icon_Depreciation'
   BaseCost = 3600
   Text = sid_effects_change_caliber_to_0_45_name
   Hint = sid_upgrades_GunZubr_Upgrade_Body_2_description
   HorizontalPosition = 1
   VerticalPosition = EUpgradeVerticalPosition::Top
   UpgradeTargetPart = EUpgradeTargetPartType::Body
   EffectPrototypeSIDs : struct.begin
      [0] = DurabilityPos20Effect
      [1] = ChangeCaliber045Effect
      [2] = ChangeAmmoTypesNo919Effect
      [3] = ChangeAmmoTypes045Effect
   struct.end
   RequiredUpgradePrototypeSIDs : struct.begin
      [0] = GunZubr_Upgrade_Body_1
   struct.end
struct.end```

But you need to add the entire struct for "GunZubr_Upgrade_Body_2", can't just edit one part because the game basically overwrites the entire part with what you give it.
I'm trying to see if I can make a mod that will add an entirely new upgrade to the gun (without causing compatibility issues with other mods and shit), so if anyone is interested, here you go: https://github.com/herbatka/ZubrCaliberChange
GitHub

Contribute to herbatka/ZubrCaliberChange development by creating an account on GitHub.

crimson laurel
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yeah

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what u just said

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theres 5k files that manipulate packofitems (the spawned loot) in world

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easy right

desert abyss
#

looks like fun

crimson laurel
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theres a bunch of destructible boxes that have no loot on the files, i want to add a low low percentage of getting valuables, but still majorily get nothing or primitives

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most in faact

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the wooden boxes have no loot

ripe flame
half willow
merry mountain
# crimson laurel what u just said

i have to look at the debug map, and then probably in live view of ue4ss iif i can figure out if i can find out where it stores the points needed to calculate the area

crimson laurel
merry mountain
#

and if we have that, we can make a script that sorts the files by area

crimson laurel
#

yeah

merry mountain
#

not sure if i have time for that today, but i will keep it in mind and try to find something

crimson laurel
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it doesnt have to be today dont worry

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but am thinking of adding new packofitems places

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like inside opened safes already

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very low chance

crimson laurel
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am just studying ways atm

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and what things i should add and not, will take some time

ripe flame
#

Sure, but more loot is always fun

crimson laurel
#

for the moment am thinking of adding the tarkov items, maybe from arena breakout infinite too if i can somehow get the files from ABI

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and with time make the meshes myself

ripe flame
#

I don't think we can add own meshes yet

crimson laurel
#

idk i have to test that but i can always use a bag placeholder

ripe flame
#

FYI, there's a lot of meshes and previews for them already in game. Lighters, toys, devices, etc

crimson laurel
#

i kinda hate how the drops ingame dont stack

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u cant destroy items

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so u have to drop them, or sell them if u can

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and if u have hundreds... 10fps

crimson laurel
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and all type of shit ofc

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everything that is already in the game is a plus

ripe flame
#

This one is questionable though

crimson laurel
#

i could believe someone could do a cigarette consumable already, cus theres animations for and shit, even in a cutscene u can smoke it

crimson laurel
#

but yeah atm am mostly waiting for people to find out localization conflict fixes

crimson laurel
#

having to merge every mod is a massive L unless someone makes a automatic merger for it

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theres a merger for localization?

ripe flame
crimson laurel
#

i mean thats not a merger

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my issues with mergers rn is that u cant choose the values, it just automatically chooses, from the one i looked at

ripe flame
#

Yeah, my bad

crimson laurel
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but if people can make automergers, they certainly will make localization mergers

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thats the main problem for me rn

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cus its a game breaker

flat trail
#

Anybody know what causes a visual glitch like this?

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It seems to happen only when looking at the sun so maybe it's my character's corneas melting

crimson laurel
flat trail
#

I'd rather play stalker 2 but I guess I am now

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I just did some engine ini tweaks to fix the shadows and installed an optimization mod...

crimson laurel
#

have u tried without the negine ini

summer silo
flat trail
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without the engine tweaks it's fine

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lol BUT I want to fix the dang shadows and pop in

crimson laurel
#

then ur engine ini suck

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cooked commands

empty helm
#

Hi, is it possible to make an unique red dot removable so you can use it on another weapon ? (and store it in inventory)

ripe flame
flat trail
#

Ididn't know you could do that lol

summer silo
ripe flame
rare ruin
# flat trail

you're locked into a match with the Monolith in Mahjong

crimson laurel
#

^

flat trail
#

XD

ripe flame
slow lake
#

Does anyone knows if its possible to modify the curves that controls your speed when walking on water?

ripe flame
void owl
#

Hi guys if anyone is using my dynamic weather mod. This coming week i will be releasing 2.0. With changes to base weather, reintroducing Foggy weather and more. Id like to get a small poll for those who have an opinion on it

rare ruin
#

what's the trend with so much ai art on nexus mods

midnight mauve
#

There is no minimap mod?

ripe flame
slow lake
midnight mauve
#

Want minimap back 🥹

sage trail
#

what would be the best key for a weapon inspection keybind?

crimson laurel
#

f?

wicked wind
crimson laurel
#

it is

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to switch firing mode

wicked wind
#

Wasn't it N?

sage trail
crimson laurel
#

n is ammo i think

crimson laurel
#

maybe pickup is f?

wicked wind
#

Picking up items, interactions, etc.

sage trail
#

what about G?

crimson laurel
crimson laurel
#

or dot

wicked wind
steel musk
#

Double-tapping might be an alternative

wicked wind
sage trail
#

dot seems good

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maybe i can make an optional file for changing the input

spark plinth
#

I’ll be posting my attachment mod later today on #1309526198833119303 . I won’t be posting it on Nexus until it’s finished and polished.

crimson laurel
spark plinth
crimson laurel
#

what attachment mod

spark plinth
#

You will be able to use any attachments

sage trail
#

crazy

spark plinth
#

I currently don’t have any conflicts and I hope y’all will help with testing as the mod progressed

crimson laurel
#

thought u would bring eotech 😦

spark plinth
hallow sand
hallow sand
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and id love to test your mod 😄

crimson laurel
#

hopefully there will be mods for actual attachment system

slow lake
crimson laurel
#

something gamma missed

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gotta have a complete attachment system besides the upgrades

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it can even use the same ui, different button

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😈

spark plinth
#

I found a weird choice to lock certain attachments behind the technicians

crimson laurel
#

exactly

crimson laurel
#

i hate how they redesigned the kobra sight tho 😦

half willow
earnest wolf
# spark plinth

That’ll be perfect! Are you gonna do this for every gun that has a piccatiny rail?

crimson laurel
crimson laurel
#

bring em in

half willow
#

which file is it

vital coyote
#

no dove tails reee

compact otter
spark plinth
#

So far I’ve done everything just exclusively changes code lines.

hallow sand
violet crater
# flat trail

I guess you using no shader warmup addon ? I got after few days of using it simillar glitches ) Better delete it and wait for shader compilation i guess

compact otter
#

Removing shader compilation on boot is generally a bad idea

spark plinth
#

No custom sockets.

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If I use custom sockets then I can add custom sights.

hallow sand
#

gotcha

vital coyote
#

yee i do it like b4 stream so i can restart faster but put it back on after

crimson laurel
#

if u recompile it often u good

vital coyote
#

also you can just set it manualy in the ini

rare ruin
violet crater
marble pawn
#

Can somebody send newest Stalker2/Binaries/Win64/PalCoreApi.dll? I'm trying to restore gui from the dev build

compact otter
#

most of the time, it's not even compiling shaders, it's just checking if they changed

crimson laurel
#

guys, for people that make mods with customization
https://www.youtube.com/watch?v=rr79YmimJW0
PLEASE, TAKE UR TIME TO DO FOMOD

Welcome to my comprehensive guide to creating a FOMOD installer. In this video, I cover the majority of how to create a FOMOD using the FOMOD Creation tool, initially used for Fallout 4 creations but adapted to also work with Skyrim LE and SE.

In addition to a basic installer, this video covers topics such as the recommended folder structure, p...

▶ Play video
violet crater
vital coyote
compact otter
violet crater
#

Someone else is stuck at "In Search of Past Glory" quest boys ? On reddit is workaround for it but if i do this workaround my game crashing in inventory so i can't play anymore until next update (

rare ruin
#

i don't see it so i did not lol

marble pawn
#

and i really need it

rare ruin
#

didn't even know there was an update

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there should be a zip with some dlls up top somewhere

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search dev build

vital coyote
rare ruin
#

^^^

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couldn't seem to find it quick enough lmao

marble pawn
#

♥️

vital coyote
#

you need day 1 patchunk 16

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or inventory crashes

rare ruin
#

😩 we love that

vital coyote
#

if no one else has it for you i can upload to megga

marble pawn
vital coyote
#

o7 thank god didnt want to but was gunna

neat thistle
#

Why XSetGodMode command is not working?

vital coyote
#

need mu bitrate rn

violet crater
#

If yes please upload it for me if you can )

vital coyote
#

dont think so

#

its only related to using debug

violet crater
#

Hm rip 😄 I guess i have to wait for next update yes

loud peak
#

if anyone knows how to mod the audio files for weapons shooting, I can get licensed audios from envato elements (there are thousands of gun shoots audio)

vital coyote
#

there may be some comands you can use to fix whatever is happening or go to a save that works

tight herald
#

Use this link to download the last Zentools update then extract the exe indside a folder > open command prompt.
https://github.com/LongerWarrior/ZenTools

Zentoolsfolder>"Zentools.exe" ExtractPackages "Pak_location_folder" "output_folder" -AES="yourAESkey" -ZenPackageVersion=Initial

Here is my command : D:\Stalker2_modding\Extraction Paks\Zentools>"D:\Stalker2_modding\Extraction Paks\Zentools\ZenTools.exe" ExtractPackages "D:\SteamLibrary\steamapps\common\S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\Paks" "E:\Stalker2ExtractedPaks\Zentools_Extract" -AES="yourAESkey" -ZenPackageVersion=Initial

GitHub

Tools for extracting cooked packages from the IoStore container files - LongerWarrior/ZenTools

violet crater
vital coyote
#

ohh yee deff go to a pree, "fix" save

violet crater
#

Yeah atleast i will be able do some side missions until update )

azure mortar
vital coyote
#

i mainly wander and do side stuff while gsc get their shit together x)

#

gotta restart the game tho -_-

azure mortar
#

Currently I will need to remake every single material inside stalker 2 along with their parent material to work on the mod 😦

compact otter
marble pawn
vital coyote
#

happy to help 🙂

#

spread the love if you see it lol

azure mortar
vital coyote
#

acutaly imma put it in my guide channel too

compact otter
azure mortar
compact otter
#

The engine is like 50GB

#

My build is still running, it's been going for almost 2hrs so far

azure mortar
#

So once it's built you can just drop project inside it with same structure as any ue project, and then everything should work right?

compact otter
#

For the most part, yes

azure mortar
tight herald
#

https://www.youtube.com/watch?v=6unVb5gNBtM
Uncooking would be a dream, but I'm not sure it works with 5.1. Pepega

Hello everyone,

Today I am sharing a video tutorial, as requested. In this video I show you from A to Z how to uncook an asset that was cooked in engine version 4.22 (the game is Trials of Mana). I then export the uncooked asset in UE5 as an exemple (but it could be any other engine version).

Note : I didn't try a lot of stuff, but I assume i...

▶ Play video
azure mortar
#

Is there a new link

compact otter
empty helm
#

Do you guys know from which file can I extract "WeaponGeneralSetupPrototypes" ?

near bone
#

hello, any ideas on how to change the content of stashes?

azure mortar
vital coyote
#

usualy you can do that stuff for free, i have a dev acc for nvida so i can use photoshop plugins

compact otter
#

You link your GH account to your EG account

azure mortar
#

Ohh

distant holly
#

Just found out that paks load priority are mostly affected by the number after '_' and before '_P.pak' in pak's name. So if you have two paks with names such as z_mod1_100_P.pak and zzz_mod2_99_P.pak, mod1 will be loaded last.

vital coyote
#

good to know

compact otter
spark plinth
#

Just got back to modding after todays update. getting this

#

anyone getting it too?

tidal dragon
slow lake
spark plinth
spark plinth
tidal dragon
#

1.0.2?

spark plinth
tidal dragon
#

They made no announcement

spark plinth
crimson laurel
#

it wasnt even a update

#

lets be honest

slow lake
spark plinth
cyan stirrup
#

WIP faction identification mod

#

see faction icon lower-middle-left

vital coyote
#

brooooo

#

thats dope and it looks clean and matches s2

#

can finaly get rid of my crosshair

empty helm
#

missed that from gamma, I have no clue who I must shoot in S2

cyan stirrup
#

Yeah

ocean cedar
#

Give me BINOS GSC.

cyan stirrup
#

It's not 100% done yet; it doesn't work on unique characters

#

But I may just upload it as is for now because I'm gonna take a break. This sucked to do without the SDK lol

#

does require a modloader as its a blueprint mod

ocean cedar
#

We have a modloader?

cyan stirrup
#

Simple Modloader on nexus

ocean cedar
#

oh cool

void owl
#

You did it!

chrome flower
#

turns off auto update

compact otter
#

Just backup the Win64 folder lol

half willow
rare ruin
cyan stirrup
# void owl Dude!

The way I went about it is hot garbage though to be entirely honest

void owl
#

But you didnt even need to use UE4SS. Thats already really good

compact otter
#

It used another mod loader that injects in the same way as UE4SS

void owl
#

ah yes im reading that now

rare ruin
compact otter
#

I don't see the need for the other loader, unless someone tried UE4SS and it didn't work

rare ruin
#

like, thats really good, if only there was a way to make it read the npc name, then we'd really have the same thing from Gamma

void owl
rare ruin
#

UE4SS is unstable for s2 last i checked

compact otter
#

I've been using it since day one with no issues

empty helm
#

Do you guys know from which file can I extract "WeaponGeneralSetupPrototypes" ?

compact otter
#

You can search files in FModel

rare ruin
#

Duty is the Ukrainian Military, right?

#

paramilitary, my b

empty helm
#

damn wrong quote

empty helm
cyan stirrup
#

UE4SS takes a while to boostrap, but I use it for dev

rare ruin
#

it can also launch bp mods on launch, right?

cyan stirrup
#

yeah

#

The live viewer is kind of a godsend when trying to reverse engineer this stuff

rare ruin
#

can UE4SS do that? I don't remember, I have the modloader but haven't tried dev'ing a mod with it yet

ripe flame
rare ruin
#

got you

spark plinth
#

Current list of scopes that work on the AR416

empty helm
#

can you make "Gun_Sotnyk_ColimScope" standalone ?

spark plinth
acoustic dragon
#

Soo... is there are any particular place I can see news and announcements on what mods are going to come to stalker 2?

rare ruin
#

very likely this

ripe flame
#

Imagine having an upgrade like tree, but for weapon skins that are unlocked with blueprints found in the world

empty helm
empty helm
spark plinth
#

just type, I'm showing you

empty helm
#

I'm trying to make the holosun to replace the other generic lasers too, don't know if it's possible

spark plinth
empty helm
#

oh it's not the same mount

#

I don't have access to the voc

lusty sail
slow lake
rare ruin
#

working on my mod and watching Joov with Opera GX's pop-out feature, gotta love it

gusty moss
#

What pak files do I need to unpack to find .cfg files? Example TradePrototypes.cfg ?

ripe flame
gusty moss
# sage trail wdym

Well, I extracted pakchunk0-Windows.pak but it had no config files, just audio.

sage trail
#

then inside pakchunk find the config file and extract it as json

#

then when you are done repack it

gusty moss
#

I hate unreal engine

slow lake
empty helm
ripe flame
#

Yeah, looking back X-Ray is not that bad after all KekSkew

#

For just packing several textures I had to install 3 tools, learn them, then install UE 5, learn it a bit too, and then wait for about 40 minutes of it packing that 1 Mb pak file

spark plinth
#

I got it to work, I'm just now getting it on the rail.

empty helm
#

maybe there is a confusion, your icon showed the PAO 2X

#

so year there are two red dots, the PAO 2X and the Sotnyk one

slow lake
empty helm
spark plinth
empty helm
thin marsh
empty helm
spark plinth
empty helm
#

hmm I see, I was expecting something simple like just editing Y/X coordinate KEKW

#

in an ini file

spark plinth
merry mountain
#

@crimson laurel i cant find stuff that has the region coords, i may need to just use a image of the map, find a proper way to translate the coords and then get approximatiions that are good enough of the regions that way
this loads the T_GLOBAL_MAP_BASE.png which is 12951x12951px and then displays image coords on click , if i multiply the image coords with 62,65 i get the approximate ingame position

empty helm
#

I just hate how devs place red dots where rear sights are supposed to be, it looks better and more realistic when it's further away

#

they nailed it for the SOFMOD variant tho (I know that's just autism no one cares where the red dot is attached)

quaint hazel
#

Anyone know where the map stuff is in the pak files? I want to increase the number of map markers i can place.

desert valve
#

sadly the SOFMOD sucks ass in vanilla

spark plinth
empty helm
#

HOLY

spark plinth
empty helm
#

it's even better with the cobra, I have no clue why they chose the LCO as the main red dot

#

that's so sexy POGGERS

livid spire
#

does anyone even know what skif looks like lmao

empty helm
#

can see him at the end of the game iirc

hallow sand
#

Okay needing some help, I'm currently working on adding sites to guns that you can't (drowned AK is first right here) As you can see in the bottom left, I have a site sitting on the x4 spot.

Now my issue is, when I go to try and copy this mod, and change it, it doesn't work anymore. Why would my changes not stay in my other mod trying to replicate it?

livid spire
#

so were playing a character that we don't even know what he looks like , hm just like master chief

empty helm
#

at least in old Stalkers we could see our outfit in the inventory

livid spire
#

we can see our outfit in stalker 2 its just clothes tho

hallow sand
#

brb in in ten minutes though, ill check replies 😄

twilit scroll
#

can someone make a knife/weapon inspect button mod

#

there are def ones with an animation

#

at least for them

livid spire
livid spire
empty helm
#

I don't even remember, the game was so fucking long I almost forgot the beginning and why I'm in the zone

livid spire
sage trail
livid spire
#

"I'm trying to get pay back for my home"

sage trail
#

im trying my hand at UE4SS but i havent used it before so im relying on my coding skills lol

empty helm
#

I don't even remember any home, do we see it at the beginning of the game or just at the end ?

livid spire
#

like bro its just an apartment, you can get compensation for another apartment

livid spire
empty helm
#

I don't even remember lmao

livid spire
crimson laurel
livid spire
ripe flame
#

Can we use assets from Fab in mods, BTW?

livid spire
#

Actually doesn't the newer MWs share the same models

livid spire
crimson laurel
#

it all depends on the seller

#

is doing mods personal or commercial work?

ripe flame
#

The license is same for every asset, no?

crimson laurel
#

no

livid spire
sage trail
livid spire
#

lmao if you read the discription it'll let you know what the perms are

crimson laurel
#

u need to read each person way,

#

sometimes u can use for whatever but u have to credit them

#

sometimes can be uncredited, sometimes no commercial work

ebon swan
#

does anybody know of a mod that makes the viewmodel of the firearms farther away? i feel like the guns are just all up in my face

crimson laurel
empty helm
#

yep viewmodel fov would be nice

spark plinth
ebon swan
#

yeah i feel like its needed for the scorpion type rifle

empty helm
#

it's worse with bullpup

desert valve
#

@craggy heart ran into an issue with your mod manager, should i create an issue or dm you? 🙂

empty helm
#

bad company 2 PTSD

empty helm
empty helm
spark plinth
empty helm
crimson laurel
empty helm
#

I will try to do the same for the G36, I don't use it, literally unplayable

crimson laurel
#

get this man a modder role

desert valve
#

oh they removed the Test exe

delicate jacinth
#

i wish the a life extended dude would listen to his feedback and stop adding the dumbass stealth mod to his a life

rare ruin
#

is that not an optional file

#

like there's a version with it

delicate jacinth
#

no, he makes it mandatory in his mods

#

atleast the versions that i want to use

fresh yew
#

Use Shays Living Zone, no stealth mods

crimson laurel
delicate jacinth
#

shay's has tons of issues with every update, im good

crimson laurel
#

documentate your mods as much as you can!

fresh yew
#

Hmm, I've been using the looters editon, seems fine.

quaint hazel
#

So anyone able to make a mod the increases the number of map markers we can place? There is a base game limit of 10 right now.

crimson laurel
quaint hazel
#

I would try and do it but am clueless on how to do things X.X

empty helm
#

does the game have picture in picture for scopes ? I think I saw this in a trailer

delicate jacinth
#

not sure tbh

crimson laurel
tidal dragon
#

what is he modding

empty helm
#

true Sadge

tidal dragon
#

is anyone working on the skill mod from anomaly?

crimson laurel
strange hearth
#

Hey all, sorry if its been asked already, but can anyone point me in the direction of the unique AK Combatant cfg files? I'm rooting around through Fmodel and haven't found anything yet

crimson laurel
tidal dragon
#

ok

crimson laurel
#

a lot of guess work

tidal dragon
#

did they say anything about when releasing the SDK>?

crimson laurel
#

no, but i would say after the hotfixes

#

they certainly dont want to work on a sdk update every time a hotfix comes out

#

and i wouldnt want either, waste of time

tidal dragon
#

that would take months then

#

the game has still numerous bugs

crimson laurel
#

two months maybe

tidal dragon
#

especially on the engine side

crimson laurel
#

max

#

idk

tidal dragon
#

there are various issues on the rendering pipeline of the game

empty helm
tidal dragon
#

for example some items are not being rendered/spawning

crimson laurel
#

i would say they are going to update the game every week or so

tidal dragon
#

and they spawn moments later

crimson laurel
#

until the updates are like 1 month apart its not worth releasing the sdk

#

delete the laser devices pls

#

they look terrible

#

but keep the upgrade

desert valve
merry mountain
# crimson laurel youre the best

this creates areas and displays the points used to create the area, right now in image coords.
Now i need to convert to ingame location & make an export to file for the areas in some format that is easy to use in another script.
Probably json or whatever.
Then that script can go trough the files in Stalker2\Content\GameLite\GameData\SpawnActorPrototypes\WorldMap_WP and as far as i can see, each contains one spawn. It then gets the X Y Z Location and looks in the regions.json in which region it is and then moves that file in a folder with the name of the region for example.

crimson laurel
desert valve
#

yeah, but that doesnt annoy me nearly as much as the damn laser itself

empty helm
#

this one looks good 👀

empty helm
#

just realized the cable and pressure pad are probably part of the model so if we put it on another gun it would look bad Sadge

crimson laurel
empty helm
#

probably floating

torn haven
#

my ass imagining gun parts having degradability and stuff

#

wows

#

cracked sights

crisp wing
#

There a mod that fixes the AS Lavina scope mount yet?

spark plinth
empty helm
#

Do you guys know why it's greyed out ? (FModel)

whole yarrow
#

Hey modders, I have a quick question. Anyone thats modded the older games would you say its easier/harder/about the same to mod this game

crisp wing
crimson laurel
sage trail
#

yes definitely encrypted

desert valve
empty helm
desert valve
empty helm
#

thanks that was it

rare ruin
deep lintel
#

Does anybody know where the armor textures are located?
I've skimmed through on FModel a few times but I can't seem to find them anywhere

rare ruin
deep lintel
#

Models

frank summit
#

evening folks 👋 how goes the modding? has anyone been able to find the game's map texture?

rare ruin
deep lintel
deep lintel
rare ruin
#

you know whats hilarious is that the backpack textures are literaly so easy to find

frank summit
deep lintel
frank summit
#

ooh, interesting

#

nice find

rare ruin
#

@deep lintel

#

???

deep lintel
rare ruin
#

these are highkey annoying to find, but here is the abbreviations

#

Stalker2/Content/_STALKER2/SkeletalMeshes/characters

frank summit
rare ruin
# deep lintel <:POGGIES1:981963701215199332>

Stalker2/Content/_STALKER2/SkeletalMeshes/characters

in characters, there is _fac _han _uni (face, hand, uniform?? idk)

the folders under are abbreviations of factions, bandits, dolg (duty), mercs, military, monolith, scientists, sel??, stalkers, svoboda (freedom), tec??, ward

deep lintel
#

Damn, good looking out
I'll have a look through them

Who would have thought textures would be in a folder for meshes?? lmao

livid spire
#

guys what version of UE5 is stalker 2?

deep lintel
#

5.1

frank summit
rare ruin
#

i had to look back at another mod I was trying but had to put on hold for @prime saddle

deep lintel
livid spire
#

I ported it already

#

a long time ago

livid spire
deep lintel
#

Do you have the AES key?

livid spire
#

No.

desert valve
rare ruin
#

if this is what i think it is, it's a blueprint

frank summit
#

what a strange setup

livid spire
#

where do I find the gear and the weapons 😭

deep lintel
livid spire
#

nah i need models

bold vapor
#

i need a model too

deep lintel
#

Hmm
I'm not sure where they are
I've only been looking for textures so far

#

I want to find the models at some point too
I want to swap out the knife with a sausage (if I can figure out how lmao)

bold vapor
#

ctl+f "mesh"

#

well for that you can go into the knife.cfg or whatever and swap mesh= Knife to mesh= Sausage

#

pretty sure it's exactly just "Sausage"

compact otter
#

Well, so far the Stalker2Uproj works

frank summit
#

exciting

livid spire
#

someone help me find where the models are kept at

compact otter
#

@desert abyss

livid spire
#

oh wait found em

frank summit
# rare ruin

curious to see if these scenes just look like chunks of the map - would you mind having a look at them via the uproj, @compact otter?

crimson laurel
frank summit
#

context in the msg I was replying to there

compact otter
empty helm
#

I made a mod !!... Kinda

wide sonnet
slow lake
formal bronze
compact otter
#

Narknon's uproj

formal bronze
#

nice

#

mod community making their SDK I like it

compact otter
#

you need to compile UE5 though

formal bronze
#

bet that takes a while

compact otter
#

Took a couple hours

sage trail
#

how do i get UE4SS to recognize my lua scrips in the Mods folder? The debugger doesnt show it as enabled

atomic jacinth
sage trail
#

Ive tried to add:
EnableLua = true
LuaScriptsPath = Mods

to UE4SS-settings.ini under general with no luck

atomic jacinth
#

dunno, the defaults for mine load fine (followed debug/developer setup)

sage trail
atomic jacinth
#

did you add it to mods.txt?

sage trail
atomic jacinth
#

oh I just meant that I installed ue4ss and that's all I really needed

sage trail
#

ohh kk

#

let me try mods.txt

desert valve
#

is there an api description somewhere i.e. what can we do/access within lua scripts?

merry mountain
#

Use the Live View to get an idea what classes and objects exists, what properties they have, what methods with what parameters they have etc

vocal onyx
#

what tool am i supposed to use to edit pak file values?

desert abyss
vocal onyx
#

i wanna change the mutant health values in maklanes better zone

desert valve
#

im off to bed

merry mountain
#

very late, i need to get up again in 5 hours 😅

desert valve
#

lets go then bedge

silk citrus
#

Any tips on where crash log is located?

#

Found it 🙂

tidal dragon
tidal dragon
lapis harness
# compact otter Well, so far the Stalker2Uproj works

I attempted to compile the source yesterday but kept getting errors. UE4Editor.exe built but when i tried to open it I got

Fatal error: [File:E:\UnrealEngine-CEEnd\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp] [Line: 1130] Unable to read module manifest from '../../../Engine/Binaries/Win64/UnrealEditor.modules'. Module manifests are generated at build time, and must be present to locate modules at runtime

I have just installed VS 2019 and followed the both docs, hopefully I will have some luck now sadge

compact otter
#

Did you build the C++ project?

empty helm
tidal dragon
#

what is it

empty helm
#

it's crap, just made the russian red dot usable on the G37

#

kinda

next cave
#

has anyone figured out how to bound the number of copies the psy-dog can make

crystal ether
#

i built Stalker2Uproj but it wont package

next cave
#

the fact that it's currently infinite is a bad joke

crystal ether
#

with cooked asset

#

how to fix

lapis harness
compact otter
#

But you also need to build the C++ project in the uproject repository as well

lavish lichen
#

Anything interesting in the project files? I’ve been digging around there’s so much to look through

lapis harness
#

Ahh, I'll try that, thanks 😛

keen nimbus
#

Anyone found where to increase the map marker limit from lousy 10?

compact otter
little sluice
#

How do I export the highest quality version of a model? When I use FModel to export I only get the LOD low-quality models

crystal ether
#

i want mule work in this

grave kite
#

i know one yall mfers workin on a manual reload mod, who is itSusge

tidal yew
#

Wishing for someone to figure out the encyption/decryption method for .sav files so I can clear my death counter cry

torn haven
tidal yew
spark plinth
lapis harness
#

@compact otter I got it working wickee

prime saddle
haughty yew
#

anyone working on flashlight distance increase?

#

or gun mounted flashlights?

eternal root
#

What GAMMA addon uses Bone ID's and bone positions in it's scripts?

little sluice
spark plinth
#

@empty helm These are all the ones I got to work.

torpid halo
#

@spark plinth Have you tried doing anything with the normal collim sight for the m4?

winged hemlock
#

Not worth wasting time

torpid halo
#

the collim that is attachable to some smgs, the one that is on the sofmod, have you tried using the non-unique one on the m4?

torpid halo
#

yee

spark plinth
#

working on it

torpid halo
#

the sight picture is wonky, I don't know if that is something that you have been able to figure out how to edit?

spark plinth
torpid halo
#

what about that sight picture tho? 👀 @spark plinth

spark plinth
torpid halo
#

@spark plinth That is where I got too as well, works well with the variation of the sight you can find on the sofmod unique

spark plinth
earnest wolf
#

I can’t wait to get my hands on that mod!

spark plinth
earnest wolf
#

Yours.

spark plinth
#

ah, trying my best here

earnest wolf
#

It seems to be going well.

spark plinth
#

I posted the mod for testing and such. ❤️

#

@earnest wolf @torpid halo @empty helm

crude heart
#

Does anyone know what the ukrainian/development name for the spark faction is

#

Found spark I believe

#

They're shuffled under the sci label with the other ones

#

Time to clearskyify

cyan stirrup
#

dol and sci meshes from what I've seen

#

dol == duty

crude heart
#

It goes to show how lesser important the other factions are to this game that they have so few assets

#

It's pretty much ward, spark, and mono are the main characters

#

I'll have to catalogue all the spark armor diffuses

cyan stirrup
#

If you post that somewhere lmk !

crude heart
#

@cyan stirrupDid you have the same idea?

#

I'll start cataloguing the diffuses somewhere later and post it here

spark plinth
#

That's it for the AR416

unreal glacier
#

does anyone happen to know what the last update from this morning changed?

unreal glacier
#

That sounds bad

vital coyote
hexed bane
#

is it possible to make mod that will show effect of energy drink or meds that you used?

#

like some timer or something

vital coyote
#

super needed ^

deep ridge
#

Hey I got my UE5 project packaged but I am missing .uasset, and .uexp and i am not sure why any help would be hot

halcyon jackal
#

Don't know if this is the right place to ask this but I want to get into modding this game but not sure where to start. What tools are a must that I should look into?

vital coyote
#

will be adding more to it soon

vital coyote
smoky stirrup
#

first time booting FModel "installer". can someone tell me what folder to direct it to?

#

i only ghet Fortnite and valorant options and stalker is nowhere in the dropdowns

white ermine
#

anyone working on "PIP" scops?

grave kite
#

anyone have the unpacked en localizations by chance?

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need to snoop a LocalizationSID

vital coyote
vital coyote
smoky stirrup
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thanks ill look. very hard to figure out how to mod these non pak files. sometimes it feels the info is being .... HIDDEN 😄

vital coyote
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yeah i have how to pack and unpack .pak on there but im still not sure on uces and the other one for texture stuff

smoky stirrup
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i was guessing Fmodel was an app that unpaks the whole game

vital coyote
#

you can see all the files in the game and rip em out

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select all and press load

smoky stirrup
#

very nice

vital coyote
#

shift click and ctrl click like others, will load your mods too tho

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after ctrl shif f to find. can also see textures and meshes if you double click

smoky stirrup
#

ill check your bible now and be back most likely

vital coyote
#

o7

smoky stirrup
#

lol discord still have no "back" button

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ok prob was i was trying to use FModel on a not so legit form of the game. it works on my legit steam version

vital coyote
#

nahh worked on both legle and notso legal for me x)

#

must be "where its from" lol ik installs could be diff

smoky stirrup
#

i just didnt want to mess with the good files. my net is about is slow is it comes and downloading is a bear

#

ill try again later. something changed in the installer. this last time gave me stalker options. kinda strange cuz i tried is like 20 times b4

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and the intaller crashed every time b4 too

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will bookmark your tut for sure. thanks a lot

atomic jacinth
#

is there a way to noclip with UE4SS installed?

little sluice
#

After reexporting this 3 times it now inexplicably works even though I changed nothing. Unreal Engine man...

little sluice
# spark plinth What did you do?

Just texture edits, combining the monolith tan handguard with the base gun, next I might make the stock and grip green and maybe change the logos

spark plinth
sinful cypress
#

Someone has an idea which .cfg triggers the NPC voicelines during a fight?
Especially the "I am hiding over here" .... :p

vital coyote
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i like the way you think xD that shits so cheesy

sand parrot
#

Anything new with modding?

sand parrot
#

Ehh, nothing crazy yet.

spark plinth
orchid wharf
#

In near future can we get EFT type Healing System in STALKER 2 ??

vital coyote
#

dudes working on making the scopes compatable with more guns that shits pretty dope

sand parrot
spark plinth
vital coyote
#

fast travel mod, mutant loot, faction identification are some more cool projects off the top of my head

sand parrot
#

Mainly waiting for things like the mosin

spark plinth
vital coyote
#

^

orchid wharf
vital coyote
#

that to need to try shays only tested for a bit my didnt have a preformance hit at all

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and my cpu sucks ass

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update broke it or something wasnt to sure at the time so i just pulled it gotta see if they updated

hexed bane
#

man i miss all the info on factions, artifacts, people in pda as in previous games