#╟⚒stalker2™-mods-making-discussion

1 messages · Page 33 of 1

atomic jacinth
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each member, and it defaults to like 100% chance with like a 30 second cooldown or something

clear mountain
unreal glacier
clear mountain
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100% change. 25(float) sec cooldown, 4.5f sec explode time

atomic jacinth
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yeah that's why there's a mod to reduce throw chance

unreal glacier
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I saw those, wanted to try my own hand at tweaking the numbers to something that feels more immersive to me

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The first less grenades mod actually broke grenade throwing, so I haven't seen them throw grenades in a few days

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read somewhere it had to do with a .f being left out or something

clear mountain
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maybe check this
TossLocationRadiusOffset = 150.f

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would be a less precise throwing if you increase the number

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or cooldown to 300sec or higher

unreal glacier
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oh wow, that'd be nice to change too, thanks

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do they roll their chance to throw grenades at the start of the engagement, or after one cooldown has elapsed?

clear mountain
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I don't know what's the measure of that line

unreal glacier
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looks like it's measured in F's ||/jk||

clear mountain
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AttackConditions : struct.begin
StartAttackMinDistance = 1500.f
StartAttackMaxDistance = 4000.f
StartAttackMaxAngle = 90.f
struct.end

clear mountain
unreal glacier
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I was thinking of some other kinda F, as in how few F's they have to give about killing you on the first try

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As you can see, there's an inverse relationship between number of F's and kill probability

clear mountain
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oh

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1.f is one centimeter

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so 4000.f is 40 meters

unreal glacier
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so if you set the max attack distance to like 10000, then they'll be chucking nades for 1 kilometer?

clear mountain
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100 meters are 0.1 kilometers tho

unreal glacier
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oh

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right, I meant 100000

clear mountain
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only if they notice you at 1km and dont get despawned it should be

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and render and optimization issues blahblah

unreal glacier
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dang

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is there any other factor that limits how far they can actually throw other than the distance at which they'll try?

clear mountain
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maybe TimeToExplode = 4.5f?

unreal glacier
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does that start when they throw it or when it hits the ground

clear mountain
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idk

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you can test it with modifying it to 0.001f

unreal glacier
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oh no

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would blow up in their face 🤣

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possibly

clear mountain
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or impact fuze nade

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for hardcore gameplay jokerge

unreal glacier
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oh jeez

rotund kiln
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hello nooby here do i delete current addons before updating the game?

atomic jacinth
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no you don't

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but mods might reverts some of the fixes from the patch

rotund kiln
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oh ok i just have the mutant mod, weight adjustment mod, and increased melee rage mod

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thanks for your help

gray stream
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okay so its driving me nuts here. Where do you find the editable config files? Everyone just points me to mods. I want the game files please.

atomic jacinth
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check the pinned post

spark plinth
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A Vintar without a scope? Rail incoming

deep ridge
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anyone have experience with creating a .ufont

I was able to change the games consol font, but i want to edit the in game font

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its all .ufont and it seems nothing online will point me in the direction other than it has to do with unreal

shrewd rampart
distant holly
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What are those asterisks stand for?

shrewd rampart
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If you're getting those to work properly, I'll be interested. As there's a huge need to fix the experience of finding a weapon and an attachment just to be "well that ain't compatible" and be disappointed. 🙂

shrewd rampart
spark plinth
wooden birch
torn haven
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shouldn’t you work out gun disassembly before making attachments for guns that don’t allow it game currently coz of issues it might cause idk

shrewd rampart
spark plinth
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Same response to you @shrewd rampart

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I can try and self teach but no promises

shrewd rampart
# spark plinth Same response to you <@109753462601879552>

Cool, only reason I am asking this is cause I've had problems with getting TechnicianNPCs to actually do more custom shit, and I just wondered if you made a breakthrough by any chance on it. The upgrades list/ranks seem to be hardcoded from my experience of tinkering with it for like a full day.

spark plinth
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For example, there are two grips in game. I find it odd the devs choose to use them as technician upgrades rather than purchasable attachments.

compact furnace
spark plinth
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But yes on the under barrel grenade/shotgun launchers?

spark plinth
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Because they are animated

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Just gotta make em an attachment instead

rare ruin
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@distant holly i was looking at a cfg in notepad++

look what @shrewd rampart saw, specifically around line 14327

atomic jacinth
rare ruin
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this is a fullscreen window too

distant holly
atomic jacinth
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I have a feeling they just left in the templates.

rare ruin
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this stuff is actually kind of crazy tbh

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because its even in my cfg here

spark plinth
rare ruin
rare ruin
atomic jacinth
shrewd rampart
rare ruin
distant holly
robust mountain
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I wrote a Python script to do automated patching of the weather configuration files (to adjust probabilities more quickly). Might be useful for someone if you want to tweak your weather, or need some kind of CFG parsing. Needs Python3. Run with -h to see the command syntax.

gray stream
atomic jacinth
gray stream
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okay I will have another try.

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Oh okay. I understand now. Its a process, not sure if im ready for that rabbit hole.

robust mountain
# rare ruin

Maybe it's automatic numbering? E.g. first occurrence of * = 1, 2nd occurrence of * = 2? Begs the question why they didn't use that more often, maybe indices are significant for some fields

atomic jacinth
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it's definitely ordered vs unordered and positional ex: weight effect params is ordered because its scaling up. and only 4 elements. there's a lot of references with numbers that just wouldn't work otherwise

rare ruin
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i have new found hope for my mod

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i found the sids using the generators

plain arch
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whats the best "alife mod"

storm tartan
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Any way to revert carry weight? I used 9999 mod yesterday, and even when I remove the mod files the game still allows me 9999.

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nevermind 🙂 found the answer in the mods post section on nexus. need to trigger UI weight recalculation by equiping a weight artifact or using hercules.

versed cedar
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I'll only need one of these pak files to put into ~mod right?

unreal glacier
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Is this what the devs changed when they reduced repair costs?

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I ask because my homebrew edit already had this set to 0.7 and I'd LMAO if the devs just happened changed the base game to the same number I felt was balanced

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also what does "bStartWithMenu" do

shrewd rampart
unreal glacier
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Oh, that's weird, What's that number supposed to be then? Maybe I'm mistaken

shrewd rampart
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which file is this, and I can check real quick

unreal glacier
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CoreVariables.cfg

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I tried to unpack the game's base files after the 1.0.2 update and that's what I found

shrewd rampart
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I guess they did for this one, but they've also changed other stuff item by item so 🤷‍♂️

unreal glacier
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That's wild!

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Thanks for double checking, I was definitely hesitant

shrewd rampart
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Yep, np

sudden summit
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what this error means ?

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this file should be inside Config folder right bit confused as that folder was marked with a gear not folder icon

torn pivot
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dont worry about what symbols things have.

sudden summit
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oh so its config folder okay

shrewd rampart
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Yes, it should be in the config folder.

torn pivot
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the symbol just means there is a cfg file or something else like a ini in that directory, which changes the iconography.

sudden summit
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apparently console mod was disabling cache compilation too want to do it once

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still cant get console to open for some reason 😦

torn pivot
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UETools is a bit scuffed, try reinstalling it.

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you have to edit your engine.ini with the keybind command chunk that is on the mod description page

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otherwise you have no console keybind

sudden summit
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I dont have engine.ini indescriptiopn it said game.ini ir whatever it was and it was working only stopped after patches

shrewd rampart
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Wait a minute... what3

sudden summit
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so I need to remove it from game.ini and copy to newly created engine.ini now?

shrewd rampart
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By default tilde should be the console key...

sudden summit
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yeah but it doesnt work and mod says to add this text to a .ini file

shrewd rampart
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Fair, if it doens't it doesn't... Add it 🙂

sudden summit
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now I got mentioned it needs to be engine.ini instead of game.ini as it was pre-patch

shrewd rampart
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I was lucky enough to where it worked without it

sudden summit
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anyone using UETools and could advice for sure where do I put it ?

compact furnace
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Anyone figure out how exactly the mission availability timer works?

gusty stratus
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is there maybe a mod that shows enemy health bars and factions, like in the old games?

torn pivot
deep ridge
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Having an issue where fmodel wont let me view a certain file type. all others seem to be working.

new to this and hoping someone might have an idea of where to start

sudden summit
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it says game.ini not engine.ini

unreal glacier
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"nextviewmode?"

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Does the game have a 3rd person camera

torn pivot
unreal glacier
azure mortar
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i have a question, is this line really needed? Im trying to use ZenTools but to be honest i have no clue on how to use it. Im trying to copy what manel graca did up there just incase since current attempts were fails

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getting this error

torn pivot
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if experienced modder informs you of something to do, id just do it and not question it when you are inexperienced in the matter and are having issues. try it and find out, what harm can it do?

azure mortar
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? was that question directed at me

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i have done those steps too just in case it was not clear

vocal onyx
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game used to crash on prev version now theres just so much ghosting

untold pilot
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Any known mods that cause CTD when entering poppy field?

unreal glacier
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Does it matter what order the lines are in engine.ini

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like, can I just put r.oneframeframethreadlag=0 anywhere

lusty sail
sharp turtle
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Has anybody tried alternating bolt colours like gold, clean, brass and rusty ect ?

shrewd rampart
untold pilot
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Is vortex capable of merging mods yet, does it do so automatically?

hallow sand
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Also he made a mod that makes the sharpshooter m416 an ar10

unreal glacier
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Damn, there are so many mods for weapons now, I just want one that makes them relatively realistic without completely ruining the vanilla game's balance

shrewd rampart
hallow sand
shrewd rampart
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I am making these comparisons and sheets to make my own conclusion on exactly that.

hallow sand
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It'll make the game challenging, but make guns feel like they do dmg.

unreal glacier
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Basically if the guns worked realistically then the AK would smoke like 90% of the dudes in the early area in a few shots

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I'd prefer to still need to hit them like 5 times in the chest to kill them

hallow sand
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you have to remember it's 5.45 not 7.62

hallow sand
unreal glacier
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I know, but they also aren't wearing plates

hallow sand
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well it was.

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I just fresh installed.

hallow sand
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For me headshots take 1 shot with no armor

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2 with armor

unreal glacier
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I think headshots should be a kill except for helmets vs pistols

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maybe the really late game stuff can tank some headshots

shrewd rampart
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Mhm, interesting.

hallow sand
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The mods I've installed, and are planning on using to work my own game files It should make the game as you want.

unreal glacier
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It kinda works like that in the vanilla game, AP rounds were useful in clearing out that warehouse in Garbage

unreal glacier
shrewd rampart
hallow sand
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So you won't be able to get the same until im done

unreal glacier
hallow sand
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to mutants

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to help with the tankiness.

unreal glacier
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basically I don't want a Kiparis that blows everything else out of the water at that point in the game

hallow sand
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But then I was annoyed because Humans took more too, so what I did was changed mutant HP up A LOT

unreal glacier
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I think Kiparis using the cheaper 9x18 round makes it appealing regardless

hallow sand
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And it made the game feel more natural, ak's took like 10 rounds to down a mutant

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(but that's because I wanted it)

unreal glacier
hallow sand
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I feel that like, fleshies for example, could take a lot of dmg cause the'yre just big flesh things

unreal glacier
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I could imagine a few exceptions, like Chimera or something with tough hide

hallow sand
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But with the mutant default sponginess the pen helped

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that's why I had the pen mod

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it was one of the first things available to help the sponginess.

unreal glacier
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are there any options that make pen do less damage overall but mitigate more armor?

hallow sand
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Oh yes, there are mods that do that.

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That's why I changed the values of the health.

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It kept it balanced

unreal glacier
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Sounds like a headache trying to figure all of that out

hallow sand
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but then the mod I had downloaded overwrote the pen change really, and made it do more dmg to armor

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less to hp

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and the expansive ammo did more dmg the less armor

hallow sand
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So now what I'm planning to do with this fresh install

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is take ALL the mods I'm using now

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Unpack them, take their files and combine them manually with my game files

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repak all that into am od

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and AMYBE upload it as my first every mod thing

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If I can do it all right, this might be exactly waht you want soldier.

unreal glacier
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I'm kinda trying to do that but while keeping them individually packed based on their purpose

shrewd rampart
hallow sand
unreal glacier
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I mean, if starting from scratch, it shouldn't be necessary, no?

hallow sand
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I ahve all their mods saved in my profile on nexus

hallow sand
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so I still wanna credit them

unreal glacier
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oh I see

hallow sand
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im taking their ideas, and what they did, but changing all the values to WHAT I WANT for my agme

shrewd rampart
hallow sand
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so I'm using their work, juust putting my name on it

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with different values

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so crediting is a must in my eyes

unreal glacier
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fair enough

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IDK if I'd ever upload anything, feeling an obligation to keep it updated would be kinda stressful

hallow sand
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Yeah that's waht I'm gonna have problems with XD

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I wouldn't know how to update it after an update lol

unreal glacier
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I've made and uploaded mods for games before, mainly NMS and DRG

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NMS just got way out of hand and I'm terrified to even look at it again

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DRG is fairly stable by comparison at least

shrewd rampart
unreal glacier
hallow sand
winter cipher
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I think I am experiencing a schizo event how do I fix this. I had to restart my game because it was doing a bloodsucker scream on repeat

unreal glacier
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I think having enemies survive headshots when wearing protection can be reasonable if using bad ammo or low powered weapons

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and then making mutants require lots of raw damage to kill, incentivising keeping some of the cheaper "ball" ammunition on you for things that would be a waste of AP

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ball or HP or some such

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sounds kinda like what you were describing

shrewd rampart
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When am I actually gonna finally work on this, who knows. 😈
Most of my time is mod supporting, analysing, chatting, or getting distracted and procrastinating 😮‍💨
I'm tired, but can't sleep for another 10 hours. Schedule reset.

hallow sand
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I'm pumped for a master mode!

shrewd rampart
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Haha... walks into an anomaly -> instantly dies.

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Now the question is, should I force silent beeps, for the anomalies... 😈

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I remember in Call of Pripyat, on master mode.
You couldn't just tank anomalies, you had to get the appropriate suit to be able to explore it.
I want to bring that feeling back too in this "difficulty" mod.

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That means having a battle armour, and a exploration/chemical/suit and swapping between them depending on situation. :]

hallow sand
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yeah that'd be sick

hexed bane
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any mod that makes this game survival and lowers the amount of loot spawning around

hallow sand
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yeah someone just did make that or was talking about that

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less food/less meds

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look at mods on nexus

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sort by release date

hexed bane
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@shrewd rampartman i am so disapointed by the survival elements on this game that its crazy

shrewd rampart
hexed bane
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@shrewd rampartgot that one installed, still finding like a bunch of meds and things around the world

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i have hardcore economy on, everything from that mod, even groks less consumables etc and it still gives so much shit that i will probably play anomaly gamma

hallow sand
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there you go

shrewd rampart
hallow sand
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new game required tho

hexed bane
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@hallow sand fk it il start new game tbh

shrewd rampart
hexed bane
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@hallow sandthis is not just a pak file mod, how to install this sir?

shrewd rampart
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Oh wtf, you're right... he uploaded the source configs... o.O Instead of the .pak

hexed bane
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how do i make that work?

hallow sand
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I got you

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sending you it over DM

shrewd rampart
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Nvm Epox got you

hallow sand
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i already did ffor him 😄

hexed bane
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you guys are fucking great

hallow sand
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I think it's too big to send on disc, lemme get your email?

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wait nvm

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its not hold on

unreal glacier
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What does the semicolon do in front of stuff?

sinful cypress
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Is there a way to adjust the Human Healthpoints (NPC only!).
The only solution I found until now affects both NPC and Player

shrewd rampart
hallow sand
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there you go

hallow sand
bronze monolith
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I don't know how much people have experimented with this

hexed bane
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thank you very much sir

hallow sand
hallow sand
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I could try that fast here

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With my weight mod I just redid

shrewd rampart
hexed bane
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since we are talking about how hard the game is, is there anything that i can make my game even harder?

hallow sand
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I think mutants have their own set.

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They have their own OBJ paramaters

hexed bane
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@sinful cypresshell man, i want someone to make gamma for stalker 2, i will sub montly for it

hallow sand
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If you guys need to know stuff, I unpacked the ENTIRE packchunk folder with all the shit you need to edit for mods.

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On accident XDS

hexed bane
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oh by the way, i might have asked this before but, is it possible for someone to make like campfire save mod? or wishgranter mod?

hallow sand
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Campfire save would be easy I feel, couldn't you just edit the Autosave feature to autosave when you sit at a fire?

hexed bane
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@hallow sandbut not bein able to save anywher else? Well i am not a moder so i dont have a idea 🙂

summer silo
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Not every campfire can be sat at tho

unreal glacier
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when editing the engine.ini, does it matter what order the lines are in as long as they're under the correct header?

hexed bane
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@summer silobut what about the feature from gamma, you can save only near campfire or base

summer silo
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We'd need a way to detect campfires.
Save zones should be simple by detecting the feature that forces your weapon to holster when active. (though this would include moments before some cutscenes)

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Can we get modding tools before we start making up crazy mods like that? kekw

hexed bane
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oh wait, modding tool is not out yet?

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didnt they said they gona launch the full mod support with a game luanch

hallow sand
hexed bane
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not all of them tho

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in gamma works like a raidus, you need to be like 3 m close to fire

hallow sand
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so you'd make it so when you sit, it autosaves

hexed bane
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oh yeah

hallow sand
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but it wouldn't make it save for ALL campfires

hexed bane
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i want limited saves, and limited lifes in this game 🙂

hallow sand
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but taht's a super base one.

summer silo
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The issue with the sitting is that its not limited to campfires. Some spots have a sitting interact just for the view.

summer silo
hallow sand
summer silo
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It doesn't reset when you start a new game kekw

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My first death after patch 1.0.1 was 26th

hallow sand
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I didn't even realize taht LMAO

sharp ore
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Is it possible to spawn companions/followers with console commands in Stalker 2?

untold pilot
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So since Vortex does not merge mods or there is no integration to do it (I presume) everyone is installing and diagnosing crashes manually? Or are there some good tools to figure out which mods cause crashes?

sharp ore
dire edge
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What are the Ward armors called in the cfgs?

hallow sand
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Where does the ~Mods folder go again?

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just right in the exec folder yeah?

stark violet
hallow sand
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oh duh

desert valve
hallow sand
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HOW DID HE GET A SIGHT ON HIS AK?

raw crest
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Can we somehow fix this atrocious SSR implementation with tweaking engini.ini file, why the hell it is so blocky

quartz wind
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HUD ultrawide fix?

hallow sand
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Anyone know how to put a site on AK's in stalker 2?

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Or can you not put one on drowned?

unborn elm
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could anyone tell me how to get my hands on the 1.0.1/1.0.2 difficulty prototypes cfg?

shrewd rampart
shrewd rampart
dire edge
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Neato, was wondering what they were called, since made a mod to give armors more lead containers and slots, and the ward convey one was missing an upgrare

unreal glacier
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Jesus, some pigs just appeared out of nowhere behind me and scared the crap out of me

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I guess the new changes were intended to put emphasis on the jumpscares

tidal dragon
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what mod are you guys using for longer days and better stamina?

onyx hinge
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Do someone knows what longer day mod works on 1.02? Even longer days mod seems not to work. Tried to use 4 hour cycle.

tidal dragon
compact furnace
onyx hinge
hexed bane
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apperantly none of this low loot mods work, i am in zallisya and i have like a bunch of drinks, meds, rads shit from just a couple of stashes

compact furnace
shrewd rampart
hexed bane
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yes, new game too, and i have two of them installed

shrewd rampart
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Are most of your drinks/meds/rads etc, from corpses you killed- or from stashes you loot- or from scripted events? Curious.

shrewd rampart
hexed bane
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most of them are from scripted stashes

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yes i have the groks balance and less loot one

shrewd rampart
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They're very likely to conflict, if they both modify lootpools.

hexed bane
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i should delete the groks one since it doesnt require new start

shrewd rampart
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Also, stashes use a different loot generation class, than corpses on the ground after you've killed them.
And I don't think many mods yet got those to work properly. But yeah, I recommend testing one loot mod at a time.

onyx hinge
hexed bane
compact furnace
hexed bane
#

this are the mods i have

torn pivot
#

really, run the cfgmerger. look at your conflicts and either merge them yourself into an adaptive mod, or delete the conflicts after you make the merged mod pak.

hexed bane
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@torn pivotif you were talking to me dude, thats like you talked to a toddler

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hahaha

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only what i know is puting them in mod directory 🙂

devout gust
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Can someone for the love of the Zone make Integral-A's extended mag take 40 rounds?

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I love using it but a vector without extended mags feels really cut short

shrewd rampart
# hexed bane

I see like 3-4 loot-modifying mods in there, I assume they all conflict with each other.

devout gust
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Or even a drum mag, but I assume that'll have to wait the modding tools

torn pivot
hexed bane
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@shrewd rampartsome of them are from the same dude that dont have conflicts, only two seperate ones are groks and less loot

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@torn pivoti am desperate for a mod that gona make this game hard for me...

torn pivot
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cfgmerging is very easy and quick. you dont need to be a god like Grok to do this process man

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i can do that if you want, i made a difficulty rebalance mod for myself, uploaded that to the nexus, and i made a more murderous version for a guy here yesterday named Ian.

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im making my own hardcore difficulty mod, as the game is too generous with healing items.

hexed bane
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@torn pivoti would definitly need help with this

torn pivot
#

pm me your requirements and i will sort you out. you can be my golden guinea pig and test it for me, and tell me adjustments you want.

sand vault
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I just fought a pseudogiant and it was missing its textures. Solid pink. That was the first I've seen of a problem like that.

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Let me try reloading without mods..

desert valve
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lol changing ammo is bugged, the round in the chamber also gets converted. in theory you could convert all your FMJ to AP, one round at a time 😄

latent rune
#

Hello!

Which overhaul / modpack would you suggest for a veteran + minimal hud playthrough?
I tried Maklane's Better Zone, S.M.A.R.T.E.R. 2, Modular Hard Mode so far.
[Plus a bunch of a life, stealth, loot etc etc mods.]

Is there any mod which limits the compas to mark only corpses but don't mark quests, stashes etc?

hallow sand
#

Wish me luck... Just attempted to modify game files to allow a site on a gun it's not supposed to be on.

sand vault
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Nice, good luck

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Let me know how it goes

wind glacier
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I don't know much or pretty much anything about UE5 engine -> is there any way to edit the intensity of directional lighting, it think the variables are called lux? or does this require configuring the engine and/or blueprint? sorry if im mixing vocabulary here

sand vault
#

I'd like to be able to use the collimator on the Kriss Vector

crimson laurel
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i made a simple python query search if u want to search for an exact word in ur dumped cfgs, it will create a log file where ur python file is at

hallow sand
hallow sand
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IT WORKED

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Okay

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SO

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This might go beyond my scope of abilities but i'm gonna give her a shot...

I have to now get the meshes for aiming and having the site on

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cause as of now, it attaches, but there's no actual site on the gun to use

desert valve
hallow sand
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But now I have to make the colam site show up for actual use

hexed bane
#

man, the amount of lose loot in game is just ...

crimson laurel
hexed bane
#

definitly gona install gamma

sand vault
hallow sand
#

I'm using someones mod as a reference to waht they changed

sand vault
#

Yeah

hallow sand
#

it's a lot of reading, and I'm VERY new to this lmao

sand vault
#

That's how I got into modding

hallow sand
#

But so far it's going well lmao.

sand vault
#

And scripting/coding

sage trail
sand vault
#

Just looking at other people's work and figuring it out from there

hallow sand
#

so im prettty sure it's possible

devout gust
# hallow sand Well she's launching.

While getting that collimator done, would you be able to discover how to do the same on As Lavina? It's a similar process with similar files right?

sage trail
#

you could ask them where they found the meshes then i didnt think it was possible

hallow sand
#

I'm still going through all this shit haha

hallow sand
sage trail
hallow sand
sage trail
#

i cant seem to import them to UE5 since we need the actual project

devout gust
hallow sand
#

as a reference sicne he was able to do it.

hallow sand
#

Look up those for the gun you want it used on

#

socket/specific icon

#

that's the first bit, this is how you get it attached, but the showing up for usse is waht I'm working on figuring out now.

#

then you fill those into the socket for the gun

merry mountain
devout gust
#

I see

hallow sand
# devout gust I see

I can detail it better after, so you can know how. it's really just changing a couple lines for the site you want

#

I just replaced the x4 site with the collam code

#

and then added the drowned as a 6th weapon

#

now I just have to change the code below, and I think it will show up in game

hallow sand
torn pivot
hallow sand
unborn elm
torn pivot
#

we need the sdk or custom tooling, to say the least to get the models correct in the viewport.

hallow sand
#

not just swapping one site for another in it's place

torn pivot
#

its not as easy as adding a uid to the weapons list for what it can and cant use

sage trail
hallow sand
#

(I'm very new to coding an anything like this so please don't take this as me thinking i know more, i'm genuinely asking)

hallow sand
#

wouldn't taht fill it's place?

torn pivot
#

D301_ATTACHMENT_ARMOURY: my first mod idea on the 21st of november, to implement more items for every gun. i got attachments working as in they will go onto the item, but they dont display correctly and they are very buggy when handling the items with the techs.

#

No, the viewport displays them wrong.

hallow sand
crimson laurel
hallow sand
#

Are you straight up adding NEW things? Or just making existing ones all work?

torn pivot
#

if you copy the ak74m codeblock for the aks74u to put a pso-1 scope on the aks74u, the scope tube shows where the dustcover is. you cant just simply "move it" with a numerical edit in the cfg files. its a model/animation issue.

hallow sand
#

for w/e gun?

torn pivot
#

we need the sdk or custom tooling to fix the issue.

#

hence why i put my mod on hold 😦

hallow sand
#

just adding the ability for a site to attach, would that not be possible the same way

torn pivot
#

please carry on trying, if you figure out some unique method i couldnt think of then please illuminate me, i will work with you to implement the attachment armoury and we can share credit and glory.

hallow sand
#

he did the UDP eagle eye collam to regular UDP?

hallow sand
#

I'm just trying to emulate them.

#

for other guns I want

torn pivot
#

who.where? link if possible pls

#

i will extract their work and find answers

hallow sand
#

They added a bonus

torn pivot
#

what is an ar10?

hallow sand
#

Eagleeye collam to UDP

#

woops

#

thats's wrong

#

holg up

torn pivot
#

ar15 is 5.56

torn pivot
#

ar10 is 308?

hallow sand
#

this one

#

he made the ar10 308

#

it's sexy as fuck ingame

#

he also expanded the rhino

#

to use attachments

#

so that's why I was saying I think it's already

#

being done

shrewd rampart
#

Not to be rude, but Epox if you're linking here- can you remove embeds- espescially if it's spammy-repeated links you've posted here before in a short time? 🙂

hallow sand
#

There we go, is there a way I can default it to no embeds?

torn pivot
#

thanks Epox, I will take a butchers.

hallow sand
#

HAHAHA that's what I'm doing currently, or trying XD

crimson laurel
#

has anyone dumped all .cfg files from the newest patch?

sand vault
#

Yeah, just a sec

shrewd rampart
sage trail
sand vault
torn pivot
#

if i can see a golden solution that i can implement and fix my pso-1 issue, i will add every possible attachment to every possible weapon that isnt stupid. ie no pso-1 on hk416. your colim on drowned will be included.

sage trail
#

all he did was change .cfg files there no .uassets in there

hallow sand
sage trail
#

meaning he didnt mess with the meshes

sand vault
#

That's config files from both 1.0 and 1.0.1 to compare

desert valve
hallow sand
#

that's why I said mesh

sage trail
#

i think he just chose a gun that luckily fit the scope

crimson laurel
hallow sand
sand vault
hallow sand
#

use an RU colam on the drowned ak which won't allow it becaus you can't add a rail.

sage trail
sand vault
#

Oh there was another patch?

#

I didn't notice.

crimson laurel
#

yes theres 1.0.2

hallow sand
sand vault
#

Yeah, no idea then

crimson laurel
shrewd rampart
sage trail
shrewd rampart
crimson laurel
shrewd rampart
#

I've not looked deep into it myself.

hallow sand
#

Tha'ts what I'm confused about.

crimson laurel
#

am trying to make jackets lootable, first off

sage trail
hallow sand
crimson laurel
#

get that batteries and shit from jackets

hallow sand
rough grove
#

What determines Load Order in Stalker 2? Is it just the naming scheme?

sage trail
hallow sand
#

I'm basically gonna hope it looks okay.

sand vault
#

Seems like 1.0.2 didn't change config files a whole lot. I'm gonna unpack them and check though.

crimson laurel
sand vault
#

It mainly just fixed bugged missions

desert valve
hallow sand
#

MeshPrototypeSID = EN_X2Scope_1

#

there are mesh SID at least.

#

I dunno if that can help you find them or not

crimson laurel
sage trail
shrewd rampart
hallow sand
#

Ill toss them a DM too

sage trail
desert valve
#

grepWin takes about 4 seconds but you gain a nice ui

sage trail
crimson laurel
hallow sand
desert valve
hallow sand
# sage trail please ping me if you get an answer since i would love to know how he made that ...

It seems the "scopemuzzle" sockets (essentially controls the camera position for the optic), are dependent on the actual attachment too. And the only optic socket the rhino has is for the X2 scope. And only optic I found to work right with the socket is the holographic. Trying to use the socket with the red dots basically results in a co-witness red dot. but the red dot is hidden behind the irons.

#

I dunno if yo uread it, but it seems he might not have had to edit the asset.

crimson laurel
sage trail
sand vault
#

Unpacking the new pakchunk0

#

Last time I did this it corrupted the MBR on my drive, had to repair it. Thankfully didn't lose anything.

sand vault
#

Well, my system bluescreened wihle I was doing it because I was running something else while it was copying over.

#

If you're unpacking a big file like that, don't touch anything until it's done

#

Because the way Repak works, it can absolutely mess up your drive.

merry mountain
#

thats not how it works at all

#

stop spreading missinformation

sand vault
#

Anyone seen where to enable the Ultimate and Pre-order options in the game files? I pre-ordered the game, but did not get the Journalist mission.

#

Because all of the config files are there.

#

I think they can be enabled in DefaultGame.ini

sand vault
sinful cypress
vital coyote
#

interesting vid on ue and nanite stuff

https://www.youtube.com/watch?v=M00DGjAP-mU

In this video, we dive into how Unreal Engine 5's Nanite technology is dragging down your game's performance and debunk misleading claims made to convince you it’s superior to traditional rendering.

This is a crucial topic for both gamers and developers and we offer a unique insight that aims to change how you understand mesh rendering and pote...

▶ Play video
#

seams like it could be a bit biased but some cool info in it

remote crescent
#

Yo is there a mod that changes the display of artifacts' stats in different way? Like not saying "weak/medium/strong" but like numbers and not "endurance" but like "stamina regen" or something like that?

sand vault
thin marsh
#

I was wondering if there was any way to remove radio songs, here is why : I have a friend who actually made it into the in game radio songs and i'd like to hear it in game and was wondering if i could edit the list to only have his song play on radios so i can hear it without spending 2 days in front of an in game radio?

vital coyote
vital coyote
#

but nahh not yet

#

could replace all the songs with his lol

thin marsh
thin marsh
vital coyote
#

haha that is hella dope tho congrats on your friend 🙂 but tbh may be faster just to sit in front of the raido x)

thin marsh
#

it's a shame we have PDA's but can't use them to listen to the radio

vital coyote
#

yeah miss how anomaly pda works

thin marsh
#

my nokia 3310 could do it... why not a PDA

vital coyote
#

wouldnt use it all the time for my "mursion" but if im doing crafting or inventory ect i like turning it on

sand vault
#

It'll be possible to make custom radio stations and what not when we get SDK

vital coyote
#

plus the dj heavy zona mod was too good xD

sand vault
#

And definitely be possible to link them to the PDA, add a tab to it

thin marsh
vital coyote
#

yee

remote crescent
vital coyote
#

especially when your returning to lower zones as a geard player not as scary and squishy

thin marsh
thin marsh
vital coyote
#

yeah for sure x)

thin marsh
#

imagine being a random stalker in the lesser zone, struggling to stay alive with his shitty pistol and you hear music blast from a far only to see a fully kitted out EXO wearing stalker jumping and dancing around while shitting on mutants with his gauss rifle while you can barely afford a can of food from Sido (he is a scammer anyway)

sand vault
formal bronze
sand vault
#

MusicManagerPrototypes.cfg

#

Oh maybe not, seems like regional music, background music.

vital coyote
sand vault
#

Haven't seen anything about the radio in the cfg files yet

thin marsh
#

may i ask what tool you use to open and change around those files ?

sand vault
#

Repak

vital coyote
#

you mean notepad++ or how to get into the game files

sand vault
#

There's a little howto

formal bronze
sand vault
#

There's repak

#

You'll need that to get the AES encryption key from the game executable

vital coyote
#
thin marsh
sand vault
#

Np

vital coyote
vital coyote
iron steeple
vital coyote
#

broke this stuff down pretty good

sand vault
vital coyote
#

the more i dive into ue stuff and get my hands on things and understand the games ive played on this engine the more i relize these tools one click tools do suck over making it by hand

sand vault
#

Yeah it's not great

worthy sparrow
#

currently experimenting with grass textures, i'm under the assumption any texture related mod is packed in file .utoc & only needs a .pak file named the same thing so thats it loaded?

#

similar to how bethesda does the archives and the esp

sand vault
#

Be nice to just have an AES plugin for something like 7zip to pack and unpack.

vital coyote
#

fr ^^^

#

i still havent gotten to learning how to handle the other filetypes besides pak, ie the ones with textures and stuff

crimson laurel
quiet scroll
#

Guys, I installed the ue4ss to download a certain mod, now I removed it since it was unstable, but game crashes on startup. How do I remove it ENTIRELY?

hexed bane
#

can somebody disable lose loot for me pls 🙂

vital coyote
#

delete the dll

crimson laurel
hexed bane
#

the loot that is on the shelves, ground, etc

quiet scroll
vital coyote
crimson laurel
#

just dont pick it up

quiet scroll
worthy sparrow
hexed bane
#

its issue that i am in first hour of the game and i have enough loot to finish the main storry, and i like imersion

quiet scroll
#

There was a folder called ue4ss

vital coyote
raw crest
vital coyote
#

needs to be in this for ufess to even work

crimson laurel
worthy sparrow
#

weird, i replaced the hud/mouse cursor with a simple png, installed via .pak and it worked

quiet scroll
#

Alright, fixed it, it was the dwmapi.dll

#

Thanks nonetheless!

vital coyote
#

?

#

must be a diff thing then

iron steeple
# raw crest Games looked good before TAA, or at least was less shimmery, nowadays the effect...

I have no desire to argue now. You can just watch this video if you are interested in this question:

https://www.youtube.com/watch?v=WG8w9Yg5B3g

TAA - or Temporal Anti-Aliasing - has become the de facto standard form of anti-aliasing in video games today. It's a potent form of improving image quality and delivering effects similar to super-sampling while using a tiny fraction of your GPU's power. However, it's not without its issues and challenges and many users actively despise it. How ...

▶ Play video
quiet scroll
#

UE4SS for flaslight cast shadows thingie

#

It has an ue4ss folder + dwmapi.dll

#

I removed both of them now

vital coyote
#

ohhh yeah i used the acutual tool for getting your dumomap

#

didnt know mods use it

quiet scroll
#

Ahh

#

Right

vital coyote
#

sounds sketch and intrusive

quiet scroll
#

The thing was crashing and shit, so I decided to remove it

vital coyote
#

for flashlight shadows use this

raw crest
quiet scroll
#

I am playing on minimal settings anyways, so the flashlight shadows dont make a difference to me

#

Just wanted to test if it works

#

since gsc couldnt make it

vital coyote
#

dont need an unstable injected dll

#

needs the consol

#

but works good and can turn shadows on and off

#

and set things how you like em

#

here is my flashlight preset to get you started

#

but my shadows are off

#

just run the comand on the read me to turn it on then save it

#

will see further too

iron steeple
steep fable
#

Whats the solution for stupidly dark areas. Turn up the Gamma? Chadge

cursive fern
#

Does AESDumpster work with the Gamepass version? It's not returning any keys for me, just sat after printing the path

vital coyote
#

games like gohst recon breakpoint did a massive open world without fucking your pc

cursive fern
#

Yeah

vital coyote
#

ps you can just drag and drop the exe onto aes dumper

cursive fern
#

Yeah that's what I'm doing, but it just sits at this screen:

vital coyote
#

but if you need a key i have one in my guid

#

just go to the aes section

#

may not be there forever for legal reasons but its there now

cursive fern
#

Cheers!

vital coyote
#

o7 good cracking stalker

raw crest
#

Grab it before it gets deleted

rustic granite
#

hi gents, apologies. anyone have an idea what variable could cause this. or is this normal ?

sudden summit
#

anyone tried fast travel mod ?

vital coyote
#

someone is working on one

raw crest
vital coyote
#

pretty geunus to, spawning an invisible guide

vital coyote
#

but dont think they were getting it

raw crest
#

I think that someone might be me

vital coyote
#

trying to trigger the idol animation

#

ohh word haha

raw crest
hallow sand
#

like the one that make syou look at you rknife

#

etc

#

when you dont move for a minute

vital coyote
#

you know when you are standing doing nothing and you charictor starts fiddling arround

#

my keybored is all fucked and my dyslexia is a 1000 rn i look like an idot in chat

raw crest
#

I looked at how for example reload animation is being performed, there are keybinds and what it does in input section and in gun animations there are multiple animations for specific guns, but couldn't find what decides which animation to play

rustic granite
sudden summit
#

anyone got the new fast travel mod working?

raw crest
rustic granite
#

yes it's black

flint flicker
#

Does anyone know the variable to increase deadbodies showing up on the compass?

rustic granite
#

mhmm, SSR you say, i'll have a look if anything related to that is in my engine.ini

raw crest
vital coyote
vital coyote
#

yee but not yet

raw crest
#

Depending on what you mean by normal, devs need to fix it

rustic granite
#

check your dm quickly Dec, i don't see anything related to SSR

sudden summit
vital coyote
#

ohh shit its out 😮

untold pilot
#

Is there some mod causing crash when you open backpack?

sudden summit
#

yes but it doesnt work xD

vital coyote
#

ohhhh now i get the question

#

my b g xD

sudden summit
#

did all as per instruction and nothing happens in game, thats why I asked about it

vital coyote
#

ill have to look nice

untold pilot
sudden summit
untold pilot
vital coyote
#

ohh shit

sand vault
vital coyote
#

i woud fiddle with it but dont feel like messing with uefss stuff

tidal dragon
#

is anyone making the skill mod we had in gamma?

#

also what kind of scopes goes on the AS Val with the rail? holo doesnt

#

@rain finch speaking of the granade mod fix, you mention NPC ranks, but where are these ranks? is it a mod?

raw crest
#

do we have mod that unlocks deluxe/ultimate edition loots

tidal dragon
vital coyote
#

if we do i would love to play my og save again pepew

raw crest
tepid gulch
#

can we use vortex to install these mods or no?

vital coyote
#

i still have the 1.0 installs with all dlc if you need files

tidal dragon
#

You can move your save between game versions

#

Just look for the folders

raw crest
#

im kicking myself everyday for not spending extra 7$ and get ultimate edition instead of standard, it was way cheaper back then sigh

rain finch
#

It's just NPCs

#

NPCs have ranks

#

always have been something in stalker

tidal dragon
rain finch
#

but it seems that the grenade mod makes npcs not use grenade at all

raw crest
rain finch
#

I don't have time to play stalker 2 or even gamma

unreal glacier
#

is there a way to individually customize the viewmodel FoV on weapons?

tidal dragon
#

Was it anomaly or gamma that we can see their names faction and rank by looking at them?

rain finch
#

needless to say I can't test shit right now

vital coyote
raw crest
#

I hope they dont become greedy when they release upgrade package

tidal dragon
#

Because I really have to say some people are dressed the same armor but they are different faction is very annoying

vital coyote
vital coyote
#

i just want my save lol

grand sequoia
raw crest
vital coyote
#

i dont know how

#

lets just say the last minute spec change got me hella worried i couldn't run the game, still cant but im having fun so i picked up the game

#

well thats a lie i can but its spotty in citys

raw crest
#

should be available

vital coyote
raw crest
#

it is in the game files so we need "unlocker" i guess\

vital coyote
#

like do you have the same files i do

#

ik the weapons are in there

#

like in base game

sinful cypress
vital coyote
#

is that the one that was just posted to nexus

raw crest
#

seems like data regarding them are stored here

vital coyote
#

i wonder if just overwiting that with a blank fille would work

copper kelp
#

Can't wait for Stalker 2 to be subscription-based

vital coyote
#

yeah ngl the ult is pretty ptw

thin marsh
#

even the deluxe tbh

vital coyote
#

whatever one comes with the scavenger hunt

thin marsh
#

well i am still standing in front of the radio frantically switching trying to find my friend's track and still no luck, how many damn musics have they put in the game xD

vital coyote
#

hahah i like the music ive heard so far

#

alot of bangers

#

idk why pple changed it already lmao

thin marsh
#

tons of good ones

vital coyote
#

yeah if i had a pda radio -_-

#

i could here it

#

i stay away from citys

#

game shits itself

thin marsh
#

i had the problem too but it seems to have been resolved with the patches and lowering my graphics

vital coyote
#

yeah i need to test this patch out

#

havent played much

#

been hereing good things

raw crest
vital coyote
#

they prob are the same but for the diff tiers

dusty zodiac
#

Anyone know if its possible without actual mod support to change the point at which the Walk transitions into Run or SlowRun when using a controller/analog stick?

#

not the animations, the actual parameter being called. I'm working on a stamina mod but walk transitions to "Run" on an analog stick at about 2/3 distance to the edge

#

I can delay the animation until the the outer edge of the analog stick, but can't find a parameter for changing the actual speed/stamina drain transition in objprototype or corevariables

hallow sand
#

Are you taking into account the weight/speed variable?

#

maybe that's playing into it?

raw crest
rustic granite
#

this looks very nice, but we still dunno what variable caused it

dusty zodiac
# hallow sand Are you taking into account the weight/speed variable?

Not sure if this would effect what I am trying to do, don't know though. I am trying to drain stamina when the analog stick is pressed forward only at the very edge. I can get the stamina to drain when the player transitions to the Run state, but the run state starts too soon. It seems I can delay the animation with SlowRunThreshold but Slow Run Threshold is not available to set stamina or speed in objprototypes

dusty zodiac
vital coyote
raw crest
#

new hotfix?

raw crest
#

na this is from yesterday

vital coyote
#

ohh

hallow sand
#

I did just have a really fast download

vital coyote
#

there was a patch yesterday

hallow sand
#

but dunno if it was just a file i was missing or not

vital coyote
#

this one was only lik 500 megabytes

#

kilobytes*

grand jay
raw crest
indigo jolt
#

Where can I find discussion thread about Shay's Living Zone mod?

vital coyote
#

Check your aes key

vital coyote
grand jay
raw crest
#

it is 400kb anyway

#

next big patch will drop most likely the week after next week

thin marsh
raw crest
grand jay
thin marsh
raw crest
rustic granite
#

but idk

raw crest
#

i hope so

rustic granite
#

yeah would be nice

raw crest
#

I still find armor repair costs too much

rustic granite
#

and to my knowledge it would be more performance improvements etc and shit like that, highly doubt it would be anythign related to npc's or a-life

rustic granite
#

for that

#

it's too drastic

raw crest
thin marsh
#

It feel like instead of fine tuning a balance, GSC decided to make the game "hard" by making the economy crazy expensive for anything useful and making enemies into bullet sponge...

thin marsh
woeful crane
#

Here is shitty but rough evidence that Alife is doing something in the background as far as Al spawning and tracking with us not being in the around. I took that while the intro video was playing

#

not being arund in the area*

raw crest
thin marsh
slender coral
#

Anyone figured out how to disable auto-lean? Its so dumb.

rustic granite
#

afaik it's built-in

#

possibly hardcded into the game, but maybe there is a mod

slender coral
#

Cringe

rustic granite
#

that disables it

crisp wing
#

is it just me or are mutant hp mods not working at all even when updated

slender coral
#

No Ive checked

rustic granite
#

then unfortunately to my knowledge, that's a no

fresh yew
#

Oh man, did this small update do something to the A-Life mods?

slender coral
#

Been looking at the paks but i cant find any reference to auto lean

merry mountain
#

They want to publish a Roadmap in December btw

rustic granite
#

guess what i gotta wait 2+ hours for pc game pass to release a fucking 500kb update

slender coral
rustic granite
#

wtf

#

xD

woeful crane
# raw crest how did you capture this

Just turned on debugging tool, made sure Xalifewas enabled, loaded up the debug scripts and used windows snipping tool to record that porting of the screen so yit was easier to see them move

#

while the truck intro was playing

#

shrugs I dunno im just dicking around, yall are the smart ones here haha

merry mountain
rustic granite
#

it's so dumb

#

i mean the first patch i waited around almost 5hrs

#

just to get the update for pc game pass

sage trail
merry mountain
woeful crane
#

its pretty much just a rough show of you dont gotta be in the area for the stuff to be tracking in the back ground.. it dont mean much, but like I said, at least something

merry mountain
#

which scripts did you execute?
with XExecuteAdditionalScript console command?

#

or UE4SS

woeful crane
#

No I used the scripts tab in the debug tool

merry mountain
woeful crane
#

No

#

its in this build

merry mountain
#

so you got the debug tool to show up

woeful crane
#

Dude posted the test dll

#

Yes, Go into your stalker directory and youll see a win-test exe if you are on 1.0.2

merry mountain
#

yes i saw that

woeful crane
#

Its legit

merry mountain
#

but you cannot start it

woeful crane
#

You need the dll and bat file he posted

merry mountain
#

where

woeful crane
#

Goes into your root stalker directory, overwrites teh old dll and launch with bat, and then bring up console and type Xadebugtool or whatever and it comes up

raw crest
compact otter
slender coral
#

What can you do with the debug tools?

merry mountain
woeful crane
#

I spawned Alife spawns via the tool and caused a mini war to break out, Teleported across the map, There was a Alife spawn left on the alife map from where I did that, telported back and they were still there, never disappeared

#

Now are they gonna be "there" when you're not "there" probably not

#

that Would be hella cpue overheadc

raw crest
slender coral
#

Hmm ok

woeful crane
#

Because i think thats got something to do with UE spawn system I would say,, but I dont know that for afact or anything.

#

The thing about it is, given what I'm seeing about this current setup, I dont think we will ever see anything like the first stalker put in this engine, I just dont think there's gonna be the CPU overhead for it. I think they fucked up by making it open world instead of sectioned off like on Xray where each area could be self contained. maybe Im wrong, hopefully I am...

slender coral
#

Anyone else got worse performance after patches?

raw crest
compact otter
#

There's no reason distant entities can't be simulated in a simpler fashion

woeful crane
#

Well if thats the case that's kinda how its setup here then from what Im seeing. It appears the system tracks a sector and inside that sector are the npcs it tracks and when you get close the engine then "renders' what they were technically doing when you come in the area.

#

Again, I could be totally wrong tho lol

winged hemlock
#

I`ll post a vdeo about developers tool today, I had time to touch it before a patch which brakes it.

compact otter
merry mountain
vital coyote
#

yeah like after leaving a cirtian radius they jist become little dots of data on the map you can find again when getting closer

compact otter
#

With the patch today

crimson laurel
#

wtf was this 500kb update

raw crest
woeful crane
crimson laurel
#

the update was 11gb

woeful crane
#

I would most def make a back up of that particular test exe and dll file because Im sure once they learn that got sent out they're gonna try and remove them.

frozen skiff
vital coyote
woeful crane
#

Wait, there was a patch JUST NOW that done that

vital coyote
crimson laurel
crimson laurel
#

with a test map

woeful crane
#

Them fuckin assholes

vital coyote
#

think there is a test map in there

crimson laurel
#

theres a bunch of test maps

woeful crane
#

Does steam update whgile the game is running?

crimson laurel
#

but can u tp to them in the debug build?

vital coyote
#

can prob load it into ue

frozen skiff
woeful crane
#

Well mine is setting at a crash screen but steam thinks im playing

#

Do you need me to save anything for tyall?

vital coyote
#

ooo nice

#

random exe's to run from Cyrillic websites pepelmao

woeful crane
#

Doin it liveeee' lmao

raw crest
#

Guys what is the implications of we having access to the debug build

vital coyote
#

the fuck arround tools

woeful crane
#

What is this test map people are talking about and how do I back it uop?

compact otter
#

I don't see any pak files being changed today

#

the only depot update was removing the test exe

vital coyote
#

i found stuff reffering to test maps b4 but dont remember off the top of my head

raw crest
merry mountain
raw crest
woeful crane
#

uh oh

#

that means we may be fucked then haha

compact otter
#

I already have the 500kb patch and it loaded fine ¯_(ツ)_/¯

woeful crane
#

Okay, good. Ive not let mine update

frozen skiff
woeful crane
#

Its a trap XD

compact otter
#

I just copied the Win64 directory lol

frozen skiff
#

yeap you need pakchunk16 from 1.0.0 to fix inventory crash in test exe

merry mountain
vital coyote
#

i would drop it here if it wasnt more then 10mb lol

compact otter
#

I assume all 3, they're all linked

merry mountain
#

uff

#

the ucas is 2,6gb

compact otter
#

Sucks they're adding MP later, that's likely why they're removing the debug tools

merry mountain
compact otter
raw crest
merry mountain
#

its automated removal when they hit build for release

vital coyote
#

soon tm

compact otter