#╟⚒stalker2™-mods-making-discussion

1 messages · Page 31 of 1

fast shore
#

I play on DLAA no ghosting everything is very clear

#

With RR too

glad palm
#

noob question here, i never created nor do i know how to make mods
but i do know how to create animations, was thinking of making my own weapon animations and some other interesting stuff, but is it even possible to replace and add new animations at this stage? or do we need the official modding tools update?

sage trail
#

it was only when i was aiming down the holo scope though, didnt experience it in any other scope or anywhere else

#

seems weird it would only happen for one

fast shore
#

Weird

sage trail
#

also wasnt running framegen either

light nebula
#

Is there a guide on editing/replacing sound files with new assets?

sage trail
#

someone uploaded a mod with more attachments for M416 you could check what files it change if you want to make one

sage trail
#

at least idk how

slim yew
#

any time i zoom. scope or no scope. even zooming without a weapon equipped causes this

sage trail
lusty sail
#

I didn’t find how to expand gui windows 🗿

winged hemlock
slim yew
livid spire
#

:( has anyone tried adding models into stalker 2?

void owl
#

Have you been enjoying STALKER 2?

raw crest
glad palm
light nebula
raw crest
void owl
#

Im going hard on the mods while i wait for A-life. First time modding tho. Loved everything you did for SPT, I have great respect for you

light nebula
#

no need for anything like my Anomaly jsrs port for stalker 2, the gun sounds are fantastic, I just want to add a bullet crack when bullets are flying by you instead of their quiet "wizz" sound effect

void owl
#

Light Rain and Rainy Thunderstorms with smooth transitions is now working. Gtg to bed for now, but should release some kind of beta tomorrow for the new weather patterns

raw crest
void owl
#

yeah i need to work on them. Used the basis of CalmBeforeEmission and Stormy weather for the sky/weather data

#

I want to make it more blue-ish like normal rain weather

tidal forge
void owl
#

Ill have to also make a guide on how i got DataAssets imported from JSON Fmodel dumps

raw crest
void owl
#

Final weather wont have green tint, its ugly af

#

But i needed something to quickly get, for example, volumetric clouds, cloud speed, etc, that looked good so i just copied pasted values from the weathers already there

raw crest
void owl
#

Yes vanilla weathers i wont touch till i get the new weathers up to standards

#

Go in the game now with console command and type XForceWeather 4 if you want to see how UGLY the Light Rainy weather looked

#

`
You can force weather via console, XForceWeather X .
(where X is class of weather)

Clearly = 0,
Cloudy = 1,
Fogy = 2,
Stormy = 3,
LightRainy = 4,
Rainy = 5,
Thundery = 6,
Emission = 7,
CalmBeforeEmission = 8,

`

spring coral
#
  • Release a mod where storms actually increase radiation
  • ???
  • Profit
#

(indeed let players get inside building to avoid radiation buildup, basically a toned down "emission"). Would be fun!

light nebula
#

I hope someone makes a sleeping bag mod so I dont have to lmao

raw crest
spring coral
raw crest
void owl
#

Final question b4 bed, has anyone here had experience with UE4SS?

sage trail
void owl
#

LUA injection into UE5 games

light nebula
#

I'm mostly waiting until mod tools / procedures mature until I look into what I want to make. I'm used to Bepinex where I can change literally anything in the source code so it feels bad to be so limited 😦

sage trail
spring coral
#

not the asset tho

#

Can't wait to get our hands on the scripting system

#

It's gonna get crazy

raw crest
#

Or is it classified as something different

sage trail
void owl
spring coral
void owl
# void owl

pakchunk20-windows.utoc Stalker2/Content/_STALKER2/Animations/Weapons/smg/aku/AnimSequences/fp/unique

#

maybe this is the asset? lol

livid spire
#

:0 is there a mod that makes the missions less complicated and annoying?

#

and completely removes the stash missions.

#

They are really fucking awful

winged hemlock
spring coral
#

TBH there's obviously some bad parts of using UE5 for their Stalker 2. But on the other side, it's nice to have some proper/kinda stable engine too (I never encountered a crash during normal gameplay). You can feel the engine is stable too, when you change settings, etc... everything just refresh instantly

livid spire
#

everything looked smooth in that one

winged hemlock
#

4249 matches for master rank...

livid spire
#

the transitions were MWAH

spring coral
sage trail
livid spire
spring coral
livid spire
#

but I know that the engine makes it easier for modding.

#

and you can do some crazy things with unreal engine 5

spring coral
livid spire
#

so I guess the new engine decision isn't all too bad.

#

but I wish they could implement ENB

#

ENB fully remakes the graphics if anyone has played fallout 4 with ENB

#

or skyrim

#

any other games that support ENB

#

knows what i'm talking about

spring coral
#

People need to let skyrim go

livid spire
#

skyrim wasn't that bad

#

it just had to many clones

#

and it was made by Bethesda.

#

Bethesda sucks they should only stick to fallout.

#

so I can do more of this.

spring coral
#

No I mean, it's been 13 years. Just let the poor man take his well-deserved retirement 😂

livid spire
#

but anyway the reshades that people are doing for Stalker2 aren't bad, but they aren't good either

#

and the ones that make the game really dull don't even try

spring coral
#

Stalker 2 is the first game where reshade seem futile. Game tonemap is lit, and vanilla actually look better than with reshade. They did an amazing job

#

(at least for me)

livid spire
#

Its unreal engine 5 guys...its meant to be colorful

sage trail
livid spire
#

Crazy.

spring coral
livid spire
spring coral
#

Fallout mehhhhhhhhh

#

It will never be good again. Bethesda is joever

#

Ubisoft path

earnest wolf
#

Bethesda and Ubisoft are cooked.

livid spire
#

well nah give fallout some slack they just had a show come out

#

and it was..

#

GOOD

wide sonnet
#

It's sad the most of assets cause crash such as mat, skeletal mesh etc

plain horizon
#

Doesnt have to be precise, anyone know what paks were affected by the patch? I went to take a back up of the originals and have discovered all my values were still overwritten by my mods lol

fast shore
livid spire
#

this is not a debate channel.

fast shore
#

As soon as I saw Todd Howard in the credits I knew it would be painfully average

livid spire
#

ok?

fast shore
#

He just needs to retire

livid spire
#

Dude take this somewhere else, are u presenting a mod?, are u making mods for stalker 2 or are you here to make an opinion

plain horizon
#

☝️🤓 Does anyone have a dodgy at best answer to my question? (All good if nah)

livid spire
frail plover
# plain horizon Doesnt have to be precise, anyone know what paks were affected by the patch? I w...

For pretty much all of the current types of mods we have now (excluding Mutant Loot which has now been fixed), pak mods will not cause issues with official patches other than balancing tweaks and such. Example, Modular Hard Mode was never broken with the patch, but the new values from the patch made stuff too expensive, so it needed to be updated to fix the balance, but the game was perfectly playable in that state. Any config file mods will NOT brick saves.
The mods themselves are literally "patches" to existing files. That's why you'll see them all end in _P. The _P stands for "patch"
Anything that just edits textures is fine unless GSC changes the names of the textures which is unlikely, but even then, the existing mod files would just be overwriting nothing, so nothing bad would happen

desert valve
#

problems start to arise when you use auto mergers for non-updated mods

#

so keep that in mind

plain horizon
#

working it out, all good fellas

livid spire
#

Has anyone been able to replace models in stalker 2?

cobalt hamlet
#

Not yet i think

slender coral
#

Can I get the UID of a specific door somehow?

magic geyser
#

can someone with the steam version do a test for me?
type XShowStatProgres 1, take some damage, eat a sausage and tell me how much health it restored
XSpawnItemNearPlayerBySID Sausage if you are in need of sausages

cobalt hamlet
#

maybe ?

magic geyser
cobalt hamlet
#

yes

grand sequoia
#

How would one go about increasing the game's Master volume over the current 100%?

Somehow I feel like it isn't as loud as I'd like it to be. As if the 100% in Stalker 2 felt like what 70% would be in other games.

Don't know if that sounds too weird.

cobalt hamlet
#

no problem with sound for my part lol

hushed glade
#

whats the best A-life mods so far?

magic geyser
# cobalt hamlet

well, shit, downloaded a cfg dump from someone who said it was from 1.0.1 but this value is different somehow, maybe mine's from 1.0?

icy flume
#

Quick question, Simple Mod merger used to unpack pakchunk0, im assuming that because of the patch it’s no longer recognizing the file. Is there any other way of currently accessing the config files without extracting everything through FModel?

little sluice
#

I know it's also used for Payday 3 model swaps

livid spire
#

Maybe:(

wide sonnet
little sluice
#

I mean isn't it just ripping the mesh, importing it into blender and lining it up with your new mesh, joining your new mesh to your old mesh and transferring weights/vertex groups accordingly, then deleting the old mesh and packing it back up?

wide sonnet
#

Stalker 2's UE is heavily edited, so such as skeletal mesh component and static mesh component, so many other assets are not compatible with vanilla UE5 assets. Then it's resulted in crashing sadly

little sluice
#

Oh I see, dang

deep ridge
#

have any of you wieners seen anything like this yet?

whole yarrow
#

I removed the economy mod but its still affecting sell prices?

deep ridge
#

just got home from work and seeing everyone talkin about how mutant loot has problems with localization for those items.... looks like my game dont gaf

#

lol

#

i fixed the bug by....

alpine cradle
#

what does this mean ?

last oriole
#

Did anyone here combine the mutant loot mod and grok hp balance mod by any chance? I would love to have both but I'm to stupid to edit pak files lmao

west lintel
#

Is there a built in command to exit a locked weather state? The opposite of XForceWeather. Or maybe is one of the supported values for that command the one that clears the override?

rapid bison
#

For STALKER 2 - Does anyone have the Global.ucas file from Stalker2\Content\Paks\global.ucas ? It's a 2 Mb file that has to do with modding.
I corrupted my file trying to make a mod.
Preferably the Pre-Patch version, since I got a physical copy of it and don't have a launcher to verify the integrity of the files

alpine cradle
#

Is there any command to add in engine to make plants and trees ahave same fps as game ? also is there any way to increase resolution texture quality etc of anomalies ? for example the distortion spheres look like they are 250x250 if u look at through them, and they clearly also are at 24-30fps max....

sage trail
atomic jacinth
rapid bison
# sage trail what were you even trying to do with that file?

To see if it wouldn't cause crashes with the new patch, since .ucas files are actual modding files that add items and features to the game, not just just parameters in a .ini file for "Engine Optimizations".
Plus I mostly modded with X-Ray 1.6, not Unreal 5 - so I made an oopsie.

sage trail
simple trout
#

Thanks! But couldn't find Hamster on the list oh well

rapid bison
hallow sand
#

getting a black screen all of a sudden but can see my inventory move

#

shoot etc

rapid bison
sage trail
#

but there would surely be someone else who has this file

atomic jacinth
#

after installing UE4SS and enabling developer mode I noticed the game does a ton of phone-home stuff. anyone know how to turn that stuff off? wasn't seeing it get turned off even when using some of the ini tweaks.

rapid bison
livid spire
#

Resulting in models being invisible and literally just not appearing

#

Which if your doing a veteran run, LIKE ME, could fuck you over

umbral linden
livid spire
#

:O idk how to mess with stuff like that so if anyone wants the M1911 I keep posting Chadge lemme know

carmine surge
#

did this update break groks mods?

livid spire
#

The patch was more for gameplay fixes

fast shore
hard plank
fast shore
hard plank
#

This is really the only thing sticking out to me imo.

#

It's just really back and forth.

gusty olive
#

can you skip the intros or make them skippable with console variables?

snow garnet
#

should I take out groks rebalnaced mod after the update?

slim yew
#

asking again since i dont really know what to do anymore. whenever i zoom in with any scope and even without a weapon, the game stutters pretty badly while the scope in animation is playing. this wasnt an issue a few days ago and it just started happening today. might be a bit hard to see in the video but it should be noticeable enough. ive tried multiple ini files and nothing seems to work. i did a clean reinstall last night if thats anything to go by. does anybody know why this is happening and how i could fix it?

snow garnet
#

hmm you have any mods on?

#

@slim yew

prime saddle
#

pepestare damn nexus is struggling again

slim yew
#

i do. tried removing them and still the same result

snow garnet
#

was this before or after the update?

slim yew
#

this started happening after the update today

prime saddle
#

Aware I tested everything the update told they fixed and its still bugged, so the patch just added in more stutter

snow garnet
slim yew
snow garnet
#

okay this is what I use.

#

Put it back on

snow garnet
prime saddle
slim yew
#

it is for me too yeah

slim anvil
#

did the 1.0.1 update break mods?

#

I assume it did but just checking

snow garnet
#

not that I can see

snow garnet
sage trail
exotic token
slim yew
snow garnet
slim yew
#

man fuck this bullshit

#

it worked when i loaded an older save

#

thanks you brother lmao

#

0 stutters whenever i scope in now

snow garnet
slim yew
#

yeah that is so unbelievably scuffed dawg

#

jesus christ

snow garnet
slim yew
#

yeah thats totally fine. the save i used was from only a few hours ago so not much progress was lost

#

i would rather it be that and no fixes period

snow garnet
slim yew
#

yessiiiir bratan

#

appreciate it

snow garnet
fast shore
scarlet blade
#

has anyone tried the a-life mod and if so is it good?

exotic lagoon
#

there's like 10 of them

#

i currently use a life extended, been great

nimble gull
scarlet blade
compact furnace
cloud lark
#

maybe they added a line like "ALifeIsOnNowTrustMeBro true"

compact furnace
#

Why didn't GSC think of that

#

goddamn

exotic token
compact furnace
sinful cypress
#

There will be better solutions and tools in a few weeks/months

torn pivot
plain arch
#

Any mod for lowered weapons like in gamma yet ?

exotic token
#

🧠

plain arch
#

nah thats not what i mean

cloud lark
#

he means low ready

plain arch
#

i know about the holster

#

just would make the game so much more immersive

cloud lark
#

what you don't like your character shadow looking like you're always holding someone up?

plain arch
#

yeah I just always found it annoying in fps's that the gun is always pointed especially when you see everyone else with low ready

#

especially with survival games

#

i love that gamma has that mod its something so small but adds alot for me

#

it will def come with time no doubt

exotic token
# cloud lark he means low ready

The character already holds the gun like that

Which is infuriating when you have a laser sight because the sight is not aligned with where bullets actually go and you can't aim from the hip because Skip is a dumbass aiming at the ground in combat

covert radish
#

what are vanilla values for ObjEffectMaxParamsPrototypes?

fast shore
#

Anyone here using STALKER2TWEAKS? The option that allows to change the viewpoint fov is bugged for me, basically the weapon keeps resetting back to default pov and the one that I set in the .ini. It does it randomly too, anyone knows what could be the problem

#

Or maybe the mod itself is bugged.

#

This is the mod Im talking about. Other options like skipping shader wamrup and dev console work, but the viewpoint fov option is bugged. Just a heads up

compact furnace
fast shore
#

I play on fov 100 btw but that shouldn’t make a difference

azure mortar
#

anyone figured out how to import materials from stalker 2 yet? i tried a plugin called JsonAsAsset alongside jsons exported by fmodel to no avail

#

i think its probably because it needs a lot more info than fmodel, asking for guid of AES keys and archive keys as well

umbral linden
#

Any modifications are just messing with the online AI director stuff and attempting to ignore the buggy faction lair system.

fast shore
last spire
#

sartek, what is your opinion on mutant combat?

azure mortar
#

There's also archive keys

#

And GUID for Aes keys

#

No idea what those are

fast shore
umbral linden
#

Like have it flee and run or have it hide. But as soon as you get off an object it runs at you is a bit meh feeling.

fast shore
fast shore
umbral linden
#

Half of the mutants can leap there is no reason they shouldn't be able to leap up a car to get you.

barren timber
#

Is there a mod that shows the exact characteristics of artifacts, what and how much they add? In the game this information is given very vaguely and not exactly. For example: I have the artifact ''lyre'', it gives a small blood flow and a small additional weight (weight gives 2 kg additionally), and such is the artifact ''heart of stone'' which gives a small additional weight of 3 kg ( https://ibb.co/bPxvcPB and https://ibb.co/PtXHw6t). Thus, a small additional characteristic in the description of the artifact gives a different amount of increase in the characteristic, which is very confusing.

Image image hosted in ImgBB

umbral linden
#

imagine something like this with bloodsuckers chasing you

fast shore
umbral linden
#

I remember in one of the games there is like a metal barge boat things and there is a swamp right outside and I had a bloodsucker there and It was terrifying haha

fast shore
#

I think snorks are fun to fight against

#

Bloodsuckers get old quickly tbh they should spawn less of them

umbral linden
#

Yeah exactly. and the stupid death screen really makes them even more overused

#

I installed that mod and it made the game feel a lot better

#

If they played a deathscreen based on what killed you that would be cool.

umbral linden
fast shore
#

This bloodsucker death screen is goofy af

umbral linden
#

That would be cool.

#

If you die that death screen does feel a whole lot more fitting.

fast shore
#

Ive seen another one with a stalker’s grave instead

#

Gives me fallout 1 vibes

umbral linden
#

Yeah I saw that one trying to find this one.

fast shore
#

“Not even scavengers are interested in your irradiated corpse” moment

umbral linden
fast shore
#

This one fits the game better

#

But the duga one is cool too

umbral linden
#

Scenery of the game at random would be cool to show off locations, or maybe ones based on the zone you die in. Deathscreen of what killed you could be cool too so you get a close up look at the mutant or bandit or faction. other option would be the 3d death where you see stalkers loot your corpse or mutants eat you.

#

If its places of interest from the zone your in then it might lead you checking it out cause it looks cool.

last spire
#

yo how hard is it to replace that death pic

#

i wanna replace is with low tier god lol

umbral linden
#

More examples of what I think is good game design and cool ai

#

Imagine if we could get a uv flashlight or something that made bloodsuckers more visible or glow. or if we shot them blood covered some of them so they weren't completely invisible.

#

Maybe paint grenades for the grenade launchers or paint sprayers haha

last spire
#

sucker of blud or volatile

umbral linden
#

It's a tough choice.

last spire
#

playing with my own diff mod, its actually great, it clicks, cant wait to wrap it up soon

#

1:1 dmg with npcs, medkit usage skyrockets

umbral linden
last spire
umbral linden
compact furnace
last spire
#

aaaay i found the new suppressor

umbral linden
#

I do think volatiles win ahha

#

better movement, yeah there a sponge but you are actively meant to run from them early game later on you get stuff like uv flashlights which make them jump back due to uv light damaging the virus.

zinc heron
last spire
#

do you really want to know?

zinc heron
#

yeah maybe its there after all

umbral linden
#

Give him a hint/riddle

last spire
#

walk the steps of the past

zinc heron
#

Point me in the direction

#

Haha

last spire
#

i thought i was tripping when i saw it just now, cause i know that wasnt there and id know considering i started over 10 new games testing my mod out

#

also 9 shots to kill a flesh with a pm, very nice very good

#

well, headshots

umbral linden
#

Oh your doing it wrong, your meant to shoot them in the pig in there little piggy tail its there weakspot.

#

They squeal when you do it.

#

back not pig lol

last spire
#

dumbass pig

umbral linden
#

Yum the smell of bacon.

last spire
#

wish there was 556 in the lesser zone

#

broke ass trader

sudden summit
#

hi, I run conflict script and got this Conflicting File: Stalker2/Config/UserEngine.ini
In Mods: No_Shader_Warmup_p.pak, pakchunk10000(UETools)-Windows_p.pak

but both console and no cache loading working, so I wonder if I need to do anything

hallow sand
#

im getting a black screen ingame when I fresh installed, no mods. I can see rain on my screen, ai can inventory an such and move but can't see

#

woops mods folder was still there. No ill try

neat thistle
#

Do we have an access to VFX?

fast shore
#

Patch 1.0.2 is out

neat thistle
fast shore
#

Yep check official stalker discord

neat thistle
#

Oh fuck...

fast shore
#

Its smaller but should fix some softlocks people been experiencing

neat thistle
#

I hope it won't break mods ONCE AGAIN

fast shore
#

Nah it shouldn’t

neat thistle
#

Oh blyat... is there localization changes?

fast shore
#

It mostly fixes quests

neat thistle
#

Oh. Good sign

fast shore
#

Back to back patches, good work devs

neat thistle
#

I'm not against patches, hehe, but I hope they would provide some tools for modders to mitigate the aftershock it also brings. Like, mods breaking, saves breaking, localization fucks up... And patching localization is so ass!

uncut elm
#

LETSGO GSC

fast shore
neat thistle
rustic granite
#

nice

rustic granite
#

i'm considering just buyign the game on steam aswell tbh

#

feel like pc game pass is being lazy as fuck

trail coyote
#

hi. can someone using Maklane's Better Zone - Overhaul tell, how many buckshots boars or snorks can handle in your case, please? Im just not sure if the mod is working correctly for me

trim heron
#

@trail coyote after update, I used a SPAS-12 and killing a boar / snorks seems to take 2 bullets

#

my SPAS12 is a unique item tho and have a high fire rate, probably lower damage from the base version ?

#

I play in Veteran and here are my mods FYI :

lofty latch
#

hello, does someone know if there are plann for sleeping bag mods ?

trim heron
#

So only Maklane better zone latest version for balancing

trail coyote
trim heron
#

With all the updates and mods including other mods it's kind of hard to track

#

Difficulty seems okay with my modlist, it's kinda hard I have to take cover a lot , but it seems like A life extended is kinda broken

#

I think i'll finish the game, then shelf it (POE 2 coming soon anyway) waiting for updates to be done and a big modpack to come out

#

The later part of the game are broken AF tbh, it's not very enjoyable

neat thistle
#

It's gonna be weird to sleep on sausage

lofty latch
#

well that could be great to imagine that we can be waked up by noises around us etc.....figuring that mutant are coming, or humans bandits, or storm alert (even if you are in a safe zone) could imagine some event that could wake you up :!

neat thistle
#

More unique situations in game, more immersion

sudden summit
#

need help. I removed that warmup mod that disable cache preload. but it wont preload anymore, did they fix it and removed that?

vital dove
#

anyone know how to extract a single cfg from fmodel?

#

trying to get corevariables from pakchunk0 but cant find a way to extract it

kindred lotus
#

dude there is something hardcoded about the drunkness points

lusty sail
#

Any idea why I can't unpak utoc file with fmodel? Wanna research what files mod edit and it's red 😦

torn pivot
#

try zentools

lusty sail
torn pivot
#

you should be selecting the LOAD ALL option so fmodel loads every pak

vital dove
#

got it, thanks boss

torn pivot
vital dove
#

now i can finally get time of day working again on my own Chadge

last spire
#

1.0.2 probably doesnt break anything

sudden summit
#

how about cache preloading does it work for u guys? I removed warmup mod but it wont preload anymore

#

or did they remove it

fast shore
#

Empty your engine.ini and try to run the game

#

If you edited it of course

sudden summit
#

I dont have it even

long sphinx
#

just need to be updated

fast shore
clear mountain
long sphinx
# clear mountain how so

On previous it was the same thing with version 1.0 After update to 1.0.1. its fine. But there is a ne patch in steam 1.0.2)) I have black screen with mutant loot

clear mountain
#

weird

torn pivot
unreal glacier
#

Has anyone figured out which .cfg's got changed in the last update?

long sphinx
#

The have spoilers

unreal glacier
#

Sorry if it's already common knowledge, was just wondering if there was maybe a database or post somewhere

long sphinx
#

And fixed some errors

wet bison
#

empty slots and crash, when items put in ghost slots

wintry temple
#

So are these updates breaking mods? Or for the most part are we ok, because a lot of mods right now are just config changes?

torn pivot
#

cfg mods are fine

#

its more complicated mods that might break

#

anything that isnt a config edit will have the chance to be broken, depending on what was changed by the devs.

#

anything like loot, damage, health, items that already exist, rewards, difficulty, these things are fine right now.

wintry temple
#

Yea makes sense

hallow sand
#

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000 crashing on launch, no reshade, no mods.

wet bison
long sphinx
void owl
#

Seems like 1.0.2 patch is not letting me load mods, i cant event extract the AES key anymore

hallow sand
long sphinx
#

@wet bison

hallow sand
#

fresh installed, tried new game too.

#

was agetting black screen but could getinto inventory and see it

#

now just wont launch period.

wet bison
long sphinx
hallow sand
#

putting -dx12 in my launch options has it starting now

hallow sand
#

and older saves

wet bison
hallow sand
#

negative.

#

I have zero mods in right now on a fresh install

#

no re shade either

torn pivot
#

@hallow sand verify game files, some of the supported nvidia/intel/amd dlls might be scuffed

wet bison
hallow sand
hallow sand
torn pivot
#

we had 1.01 yesterday and 1.02 came out today

wet bison
sage trail
#

@hallow sand try deleting paks/content folder and verify files since steam doesnt always delete mods when its reinstall the game

wet bison
torn pivot
# hallow sand where can I find that?

open a windows explorer folder and type in the url bar %appdata% hit enter to go there, go back/up a directory and go into appdata/local/stalker 2

lusty sail
torn pivot
sage trail
torn pivot
#

ive not used zentools but i know of its uses.

sage trail
#

its the same AES key as last time

buoyant goblet
lusty sail
torn pivot
hallow sand
#

Okay so I got a new game started, but STILL black screen but can see inventory.

torn pivot
#

if all else fails, have you tried rebooting your system?

hallow sand
hallow sand
floral garden
sage trail
void owl
#

Is any one is actually able to load mods? None of my mods are loading whatsoever....

hallow sand
void owl
#

Even Fmod sees my file changes being replaced by vanilla

torn pivot
void owl
#

I can load in the mods, but seems like they have no effect

torn pivot
#

what mods are you using?

#

as mods overwrite core game files, so they should work unless your game has reset the custom loading parameter and your mods all exclude the _P suffix.

void owl
#

Yes i know, Im using my own mods

#

Veteran to Master Rebalance and Dynamic Weathers

#

When i export my mod paks, and i navigate to the cfg files, i see defaults values there

#

like even FModel considers that my paks have less prio? something isnt right

torn pivot
#

how are you bundling the pak, what is your method? have you got the internal folder hierarchy correct?

#

if the hierarchy is wrong, they wont do anything.

void owl
#

Theyre correct

#

Im just wondering if any other mod authors are noticing a similar issue

twilit scroll
#

guys, can someone make a mod where a quest giver can give 3 quests before going on cooldown pls

void owl
#

These are the mods i made

clear mountain
#

my mod seems to work fine

torn pivot
#

i made a custom murderous anomalies mod for a chap named Ian after 1.0.2 dropped, tested it and it works fine. so not to point fingers but it seems like you're doing something wrong mate

void owl
#

yeah there;s something fishy

torn pivot
#

fmodel aes key and mapping correct and loaded?

void owl
#

not saying the patch is the issue, just asking for anyone with similar experiences

clear mountain
#

lemme see your mod

void owl
#

some thing some where is overwritting my mod variables with vanilla ones. think

hallow sand
#

This was happening to me before the update too. I think it was an error on when I was repacking/merging

torn pivot
#

do you have another mod that edits the same things?

#

as mods are loaded alphabetically.

void owl
#

Im only using my mods

torn pivot
#

what is a known variable in your mod that you changed compared to default? as im looking in your cfgs now but as im not editing these files i dont know if your values are vanilla or changed lol

clear mountain
#

is this intended?

void owl
#

Just go to Difficulty prototypes

#

yes of course

clear mountain
#

yeah I see

void owl
#

but when i view my cfg values in my mods, from FMODEL by loading the /pak/ directory, i see the default values (left diff)

#

so something, somehow, even on Fmodel, is using the default (pakchunk0) values

clear mountain
#

very weird and too specific sadge

#

what does this param do tho?

torn pivot
#

Ace, in fmodel have you selected "load all" ?

void owl
#

load multiple

torn pivot
#

thats probably why then pal.

void owl
#

which is default when you click a single pak

#

huh?

#

is it?

hallow sand
#

So THAT;S why my mods would default back?

torn pivot
#

from the first tutorial i read on how to use fmodel, it said load all.

#

you are not doing the one thing i am doing and my mods are fine

#

try it.

void owl
#

anyways i already found the culprit :p

#

it wasnt that

torn pivot
#

what was it?

void owl
#

Seems like it has something to do with one of my UE cooked assets

torn pivot
#

your difficulty mod doesnt include any

#

so you've verified the game and its replacing a corrupt or missing file?

void owl
#

i dont know if it is or it wasnt that but removing it fixed it.... strange.... this only replaces/mods utoc files way off the GameData folder

#

need to test but at least i can see my changes reflected

#

might have been my data asset? lets try

#

very interesting... seems like by forgetting to update my chunk label Data Asset this broke something when loading mods

torn pivot
#

I dont evne know wth that even means but ok, glad you sorted yourself out man.

void owl
#

its for cooking assets in Unreal Editor... i added and replaced one asset for another, but i guess i had to additionally, go to my Label DataAsset, open it, and save for it to apply the chuck ids again

#

okay its all working now, thanks yall

torn pivot
#

you're using unreal editor to edit paks instead of fmodel to export and notepad++ or similar program to edit cfgs and unrealpak to reassemble?

void owl
#

no im ussing unreal to edit uassets

torn pivot
#

oh right

void owl
#

Unreal Engine Objects, for the cfgs i just use visual studio code lol

#

my other mod, dynamic weather, im attempting to add new weather events into the game

#

well not new, but fix the missing weathers that were cut from the base game

neat thistle
#

Please, someone send me LocalizationDB.ubulk and LocalizationDB.uasset files

#

postpatch, ofc

void owl
#

not to toot my own horn, but i was one of the first people to actually make cfg mods for the game. Original author of the OG longer days... Not saying i know much of anything, just determined i guess

storm turtle
#

Man can someone make a VID mod
I keep staring at people not able to figure out what faction they are

void owl
#

sorry if i came out rude @torn pivot i know youre trying to help ❤️

torn pivot
#

no you didnt, its all good man.

storm turtle
#

something like the pathces that show up in gamma when you stare at someone for a few seconds

torn pivot
#

we need alternative skins for gear imho as the patches are too far away to tell in the heat of the moment, not having binos and a useful pda is painful.

storm turtle
#

IDK strictly if it comes from the gamma modpack, maybe its part of anomoly, or even just the original games
but when you stare at someone for a bit, their name and patch appears on screen

torn pivot
#

i was gonna say what ui element, you might be in the wrong section mate as this is talker 2 mod making discussion lol.

storm turtle
#

I... know

#

Im suggesting to make that a mod in stalker 2

#

:I

torn pivot
#

ooh my bad lol

sage trail
#

Does anyone know where i can find weapon meshes in the files?

raw crest
#

There were only 2 tutorials and some dev tutorial on ue5s website

#

Which none explained how to actually apply it to vehicle tires

mystic lion
#

Hi everyone !
Is there any Frenchy Baguette who could help me to understand something about modding
thanks

raw crest
# void owl

Have you guys figured out if it would be possible to manually perform the animation

hallow sand
#

okay attempting launch after uninstalling my content folder and steam verifying /downloading it again

void owl
#

Probably just the ones which are using in the Arena

hallow sand
#

Damn, it loaded to the save, then crashed when it said "hit any button to start"

#

gonna make a new game on save 2, see if it corrupted my stuff

void owl
#

@hallow sand sorry if it was already asked, but did you clear your engine.ini file?

void owl
#

Like made it empty and tried relaunching

#

I had troubles with mine, I erased everything and only left mouse acceleration settings there

hallow sand
#

will try that next here ty!

void owl
#

gl

raw crest
hallow sand
#

So i laso might have downlaoded a wrong config

#

or thing

#

it was setting my game to 1000 nit or something

#

or monitor

#

maybe

void owl
#

I'd love weapon inspection keybind

hallow sand
#

where is engine.ini again?

#

was taht in the appdata one

#

or steam?

void owl
raw crest
hallow sand
#

if so, i don't have an engine.ini, maybe putting one in there might help?

void owl
#

Appdata/local if I remember correctly

void owl
hallow sand
#

Could this have messed me up?

void owl
#

No idea man. For me it was these optimization values in my engine.ini

hallow sand
#

I don't have one atm, and deleted the game.ini

#

I mean you've helped me get back into the game at least from immediate craashes

#

Still balack screen :/

#

I can see the FIRST part of the game start where he opens the door an grabs the artifact from his basket

#

then blackscreen in truck

#

can see inv

#

esp menus

#

etc

void owl
#

Damn dude you've cooked your game , I'd reinstall

hallow sand
#

I already did taht :/

#

Like shit is mad cooked for some reason :/

#

Could MAYBE the new nvidia driver I installed be the reason?

void owl
#

You verified the files, but did you uninstall and reinstall?

hallow sand
#

yes

#

full uninstall and reinstall

void owl
void owl
hallow sand
#

at least I know my save isn't bricked

#

the games just bein fucky

void owl
#

Also how can one get the modder role in the discord? Or is that just reserved for GAMMA/Anomaly modders ?

raw crest
hallow sand
#

and i randomly just reload a save

#

and it's good

#

wtf lmao

#

but crashed on loading old save

#

so maybe borked save

#

well i loaded an older save and it's good.

#

I'm not entirely sure but I guess deleting the second pak folder helped

hidden oar
#

I'm looking through versions 1.0.0 and 1.0.2 of pakchunk0-Windows.pak using FModel.exe to see what exactly has changed between patches, but in all my searching I haven't encountered anything different between the paks despite having different time stamps and sizes. Am I doing something wrong?

raw crest
#

seems like we will have mod browser in the menu itself huh

midnight sinew
#

it will most likely be a way to cross mods to console

#

but a in game browser is really goood for everyone

vital coyote
#

should make em paid mods like Bethesda pepelmao but i do like the ingame mod browser

raw crest
#

noooooo

#

i hate it so much, laggy piece of shit. I suffered enough with it in Snowrunner

sage trail
#

Has nobody found where weapon meshes are?

raw crest
#

opens up this

vital coyote
#

i think all the meshes are seperated by moving parts

sage trail
#

in which pakchunk?

raw crest
sage trail
raw crest
#

i guess 42?

vital coyote
#

yeah you can load all the pakchunks at once if you select all with shift click and load

#

ctrl shift f afterwards to search the whole game

#

i love how you got a random x on your post with no explanation, like are we wrong where should we look?

sage trail
vital coyote
#

click load on the top 🙂

#

while they are all highlighted

hallow sand
#

Path(file).parent / "temp_repack"

#

how do i fill this in to send my repakcs there?

vital coyote
#

this is all the things

#

just compiled into the filestructure together

torn pivot
#

i tried making an attachments armoury mod to give more guns attachments that they can clearly take, the things attach but they arent in the right place and reticles dont work 😦 someone do the needful and fix this shit please lmao

vital coyote
#

even your mods if you have em installed

#

i hope u find what your looking for, i feel like the atachment system is hella restricted with optics in particualr

#

picatinny is picatinny let me slap the long range sight i can only put on my vector smg onto my m4 damit

mortal flame
#

if um using vortex do i still need to make a ~mods folder and change the directory for vortex?

vital coyote
#

i think vortex is not that necessary but its this

#

also there is a plugin for mo2 now

sinful cypress
keen nimbus
#

Does head and body have separate resistances/protection? Like you have armor+helmet vs armor that has built-in helmet?

#

Asking here since I figured modders already looked into it

merry mountain
torn pivot
neat thistle
#

Do we have list of meshes names?

#

Would be very helpful right now

keen nimbus
torn pivot
#

yea

keen nimbus
#

So does it mean our head is protected even if we wear no helmet..

torn pivot
#

you have less armour stat applied as no helmet, and the other resistances too. but yes essentially.

keen nimbus
#

Thanks.

torn pivot
#

the grey slots are sockets not used by the devs for upgrades at current

#

lenses on helmets are greyed out and not white/selectable as the socket has not been populated with upgrades for us, but they have been populated with upgrades for AI NPCs

mint wraith
#

so is helmet + body armor more protective vs the all in ones? cuz if purely additive adding up all the bars would be way more protective with the helmet

hallow sand
#

for repacking

#

is it

elder aurora
#

Will gamepass stalker 2 have mod support

torn pivot
#

the all in one suits offer the most protection, no a combo wont beat them tier wise.

merry mountain
#

what he is saying is not true tho, according to the devs

torn pivot
#

you get shit helmet for +5 armour, chest chest rig for +10 armour. a same tier all in one suit offers you 15+ armour.

hallow sand
#

MOD FOLDER / stalker2/content/GameLite/GameData then sub folders?

keen nimbus
merry mountain
keen nimbus
#

hmm

torn pivot
#

im looking at the raw numbers in the cfg files

elder aurora
#

Will pc gamepass have mod support for stalker 2?

#

Cause if not I’ll probably get the game on steam and look to transfer my save

torn pivot
#

wrong place to ask that question

elder aurora
#

Oh where then?

torn pivot
#

idk, try somewhere gamepass related and not gamma related?

#

since gamma isnt on gamepass

vital coyote
merry mountain
vital coyote
#

but most mods work

elder aurora
#

Okay cool thanks guys

merry mountain
clear mountain
#

armor and helmet dont stack

#

but what about anomaly protection

elder aurora
clear mountain
#

or radiation

merry mountain
vital coyote
#

kina like in anomaly when you press th ~ and can run commands

#

yeah

elder aurora
#

Oh well I don’t plan to cheat

#

So that’s fine

desert valve
vital coyote
#

can be kinda helpfull like for testing preformance fixes and some mods that use blueprints

compact furnace
#

I had no idea this was even in the game still, first found after 30 hours

merry mountain
desert valve
clear mountain
#

it added +14.5 weight in 1.0.0 despite it says +20

pearl lichen
#

say, if you completely disable nanite, that's the mesh that gets loaded

vital coyote
#

ahhh makes sense, was fucking with stuff in the consol and they game crashes right away when disabling nanite lol

deep ridge
#

has anyone found a value that lets you tweak the base idle stamina regen rate?

#

might have jsut found it actually

unreal glacier
#

where is combatsynchronization.cfg stored

desert valve
unreal glacier
#

in which pak, I can't seem to find it

desert valve
raw crest
keen nimbus
#

Which file contains info on artifacts' actual stats?

keen nimbus
desert valve
compact furnace
desert valve
#

thats rather interesting

#

maybe weak does acutually do jack shit? 😄

compact furnace
#

It might be 0.05 or something idk but that would be super underwhelming

keen nimbus
#

I will test it in a min, by pairing weak radio protection and weak radio artifact

#

See if I get any radiation at all

compact furnace
#

This one had weight medium and radiation medium before I installed the mod

desert valve
compact furnace
desert valve
keen nimbus
#

Thanks DaPutzy, writing down the info for when I have time to get into modding tomorrow

merry mountain
#

can someone with the 1.0.2 steam version check if they have a new additional exe file in Win64
Stalker2/Binaries/Win64/Stalker2-Win64-Test.exe

#

and if so, please try starting the game with it

thorn kiln
#

yea I can do that real quick

keen nimbus
#

yeah, got it

merry mountain
#

not sure if they uploaded that by acccident

keen nimbus
#

That's the error I get after few secs when I try to launch it.

thorn kiln
#

same here

clear mountain
merry mountain
#

ok thanks

clear mountain
#

that should be the test build

thorn kiln
#

Someone on reddit name dropped this server in regards to a potential A-life fix, is that true?

clear mountain
#

I am 99% sure they uploaded it by accident

merry mountain
#

yeah and that probably should not have been delivered with the udpate 😅

clear mountain
#

but as we see

#

it wont do anything for us peasants

compact furnace
#

Couldnt they have accidently uploaded an SDK 😦

merry mountain
craggy heart
#

Does anyone know the history of the cfg file format? Is this the first time we've seen it? I'm running my mod manager against the entirety of pakchunk0 as a smoke test and it's shocking how many cfg files are seemingly malformed

merry mountain
#

its still not like the alife we know from the old games tho

clear mountain
#

it shouldn't be called as a-life fix

keen nimbus
clear mountain
#

more like uhh

#

distance and population modifier

keen nimbus
#

Yeah.

unreal glacier
#

I can't figure out where the heck combatsynchronization.cfg is

#

using Fmodel

merry mountain
#

dude you where already told where it is

#

Stalker2\Content\GameLite\GameData\CombatSynchronization.cfg

#

click on GameData and then go to Packages tab
or just extract them all so its easier to work with them

desert valve
#

btw if you guys regularly search in the dumps i recommend ripgrep

brittle birch
#

Guys, can someone share all the original config files along the path "Stalker 2 Heart of Chornobyl\Stalker2\Content\GameLite\GameData" after the new patch 1.02?

vital coyote
#

i think someone made a repository to dump all the things

#

no mods will work but they will ovewrite any changes gsc made

#

dependding

clear mountain
#

mutant loot mod is, currently

#

have the modder patched it?

merry mountain
#

just localization is broken, not the entire mod

clear mountain
#

ah

merry mountain
#

if you dont remove the localization part the game will crash tho, yes

#

but there was a update for it so it might be fixed

unreal glacier
hallow sand
#

I can't merge mods atm though, keep getting errors.

merry mountain
unreal glacier
vital coyote
hallow sand
vital coyote
unreal glacier
vital coyote
#

the auto merge thing just favors one mod above the other

#

these cfg's have tones of diffrent values in them no reason not to have changes from one but not the othere

desert valve
#

so auto merging works just fine, in rare cases (e.g. deleted lines) it breaks though

vital coyote
#

i have 8 mods 3 of them use the same cfg

unreal glacier
#

I was trying to update a grenade throw probability mod to the latest game version, and decided to change some of the numbers myself to be something less OP than vanilla but harder than the mod would have been

#

It's like cooking, so rewarding to get that flavor dialed in

desert valve
unreal glacier
#

yeah, and if they do, then you can decide which direction you wanna take things

#

It's inconvenient and takes effort but is worth it in the end methinks

desert valve
#

i would use auto merging, check the html file it creates for you, if anything looks funky: merge by hand

#

it will also have a hard time if GSC changed the base files and the mods arent updated yet, but you will see that very easily in the report

vital coyote
#

notepad ++ got my back lol

livid spire
#

:0 Guys I had an idea what if we just replace all the guns with their real counter parts but with full internals:3

craggy heart
craggy heart
vital coyote
#

hell yeah man, posting it on nexus?

#

either way ill follow the github

desert valve
vital coyote
#

upload the new ones with the new values on update im assuming

craggy heart
vital coyote
#

o7

craggy heart
vernal plank
#

Man I can't find a mod pack I was using that someone made. The last verson I downloaded was ARS_modpack_1.8 but I can't find the original creator for the update

vital coyote
#

may have taken it down due to the update

desert valve
#

there was something fishy with that, he didnt credit other peoples stuff or sth and it got removed

#

unless it was reuploaded, idk

vital coyote
#

ohh was that the one that just said i made the game better and had everyons mods in it lo

#

there was one alot of pple where pissed at

vernal plank
#

I don't remember. It did a lot of stuff I wanted though. I think the original poster had a wolf or something as his profile picture

craggy heart
# desert valve 2nd one

For now I'm just assuming no one will actually make a mod with those files lol. These are the file that are seemingly malformed ( added the .bak_because_invalid so my tool didn't try to parse them)

./Stalker2/Content/GameLite/GameData/ArtifactPrototypes/QuestArtifactPrototypes.cfg.bak_because_invalid
./Stalker2/Content/GameLite/GameData/ItemGeneratorPrototypes/GDItemGeneratorPrototype/VortexDudeItemGenerator.cfg.bak_because_invalid
./Stalker2/Content/GameLite/GameData/Scripts/OnGameLaunch/OnGameLaunchScripts_E01_MQ01_NoIntro.cfg.bak_because_invalid
./Stalker2/Content/GameLite/GameData/Scripts/OnGameLaunch/OnGameLaunchScripts_E16_Bossfight_Scar.cfg.bak_because_invalid
./Stalker2/Content/GameLite/GameData/Scripts/OnGameLaunch/OnGameLaunchScripts_EQ152_Spark.cfg.bak_because_invalid
./Stalker2/Content/GameLite/GameData/Scripts/OnGameLaunch/OnGameLaunchScripts_EQ152_Ward.cfg.bak_because_invalid
./Stalker2/Content/GameLite/GameData/Scripts/OnGameLaunch/OnGameLaunchScripts_EQ154.cfg.bak_because_invalid
./Stalker2/Content/GameLite/GameData/Scripts/OnGameLaunch/OnGameLaunchScripts_EQ155.cfg.bak_because_invalid

It's also possible that they are techniaclly valid, but most of them are something along the lines of

[0] : struct.begin
   SID = OnGameLaunchScripts_EQ155
   ScriptsArray : struct.begin
      [*] = XSetGlobalBool DBG_IsDebug 1
      [*] = XStartQuestNodeBySID EQ155_P_Technical_DebugStart
   struct.end

Where there is clearly a missing struct.end. Perhaps I should just parse that as "end of all structs" but idk

still dew
#

I’m curious the progress of you guys for adding weapons and animations to the game

vernal plank
#

it raised the carry weight, made it so you can sell broken stuff made the AI throw less gerandes

vital coyote
desert valve
still dew
#

There is literally nothing I could do to help so I am just watching you guys’s progress

vital coyote
#

dobt you can add in full animations, meshes and all that shiz in but the mutant loot has new items

vital coyote
desert valve
mystic igloo
#

the only mod I need is a sleepingbag mod where I can sleep everywhere lol

#

nighttime sucks

vital coyote
#

^

#

i like night time but still

#

would be nice to skip

mystic igloo
#

trust me if you have a oled monitor fuck no

#

the only thing that will change my opinion about night time is nvgs

#

nothing else

still dew
#

You don’t want me learning to make mods, I’d only add dumb stuff

#

I’d try adding Zach Hazard to the game replacing the technician in Rostok

vital coyote
#

hehe my big project at the end of the tunnel is porting the nvg's from grayzone into stalker. already cracked into grayzone and have access to the files

open grove
#

hello! has anyone had luck adding additional gun upgrade slots? I got them showing up but havent been able to get the ~~trader ~~ tech to be able to sell them yet

still dew
#

https://youtu.be/RFrbv5dHoFo?si=NiElviR9hBPweV5z 9:42 in this video is what I want as a tech in this game

Mike and Zach meet Mike and Zach. And Mike. And Zach. No cloning involved!

Thumbnail courtesy of Tungsten Hale! - https://twitter.com/HaleTungsten

🤷 https://discord.gg/UerJmkd
🕊️ https://twitter.com/mikeburnfire
🧞 https://www.reddit.com/r/mikeburnfire/
🔥 https://www.patreon.com/mikeburnfire

Nonstop - Kevin MacLeod (incompetech.com)
Licensed u...

▶ Play video
vital coyote
vital coyote
#

ctrl f "upgrade" in here may help you find em

open grove
#

aight thanks

tacit yarrow
open grove
#

also, if anyone is working on adding guns I wouldnt mind helping out. I want a sawed off pump in the game that I can equip to the sidearm slot. That would be sweeeeet

compact furnace
#

Am I missing something or are there no longer side quest chains in this game? I kinda thought I could help beard take back over the Skadorvsk but he only had one single quest etc. kinda sad

compact furnace
open grove
#

yeah I seen it. I made the boomstick specific one. I want to expand the shotguns with more sidearm options in a way that is reasonbly balanced

#

My idea is to add upgrade slots to make the boomstick a viable sidearm until midgame then add a sawed off pump for mid-late game

west steppe
#

Is there any mods that gives values to armor/weapons ?

#

The figure it out bars are not my jam

desert valve
compact furnace
desert valve
#

oh right

#

sad

#

i though it was, didnt start my game yet

west steppe
#

Thanks @desert valve , but yeah. I already got that one and it's good. But let me give you an example, how many jelly fishes is a bar of physical armor?

winged hemlock
#

Does anyone know what it is and how to get there? This is under two of my mods.

sinful cypress
#

Not possible

#

It’s a nexus error

vital coyote
#

anyone know how the pre order dlc is handled? is it on their own pakcunk's?

torn pivot
#

no its in the cfg files and their respective locations with the other items that arent dlc

#

the gun entries are on the weapons manifest list, one file to control them all so to speak.

vital coyote
#

so its already in the game lol? i started my save on one install and am continuing it on another install im not gunna like share it anywhere but i wanted to unlock it formyself

livid spire
#

Guys should dynamite be in the game as well?

#

so we have more options of explosives

#

instead of the normal frag grenade.

vital coyote
torn pivot
#

i know where some cfgs are, what are you after?

#

cus there are multiple to control multiple things

cold yacht
#

Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000020

0x00007ff628ad161b Stalker2-Win64-Shipping.exe!UnknownFunction []
0x00007ff628ae75b1 Stalker2-Win64-Shipping.exe!UnknownFunction []
0x00007ff628acfb1a Stalker2-Win64-Shipping.exe!UnknownFunction []
0x00007ff628ad3b96 Stalker2-Win64-Shipping.exe!UnknownFunction []
0x00007ff628d0cb18 Stalker2-Win64-Shipping.exe!UnknownFunction []
0x00007ff628d094cf Stalker2-Win64-Shipping.exe!UnknownFunction []
0x00007ff628ad269d Stalker2-Win64-Shipping.exe!UnknownFunction []
0x00007ff628ae5799 Stalker2-Win64-Shipping.exe!UnknownFunction []
0x00007ff6289b8dca Stalker2-Win64-Shipping.exe!UnknownFunction []
0x00007ff6289aace2 Stalker2-Win64-Shipping.exe!UnknownFunction []
0x00007ff626d5ab1e Stalker2-Win64-Shipping.exe!UnknownFunction []
0x00007ff626d5d583 Stalker2-Win64-Shipping.exe!UnknownFunction []
0x00007ff628c03e75 Stalker2-Win64-Shipping.exe!UnknownFunction []
0x00007ff628bfce53 Stalker2-Win64-Shipping.exe!UnknownFunction []
0x00007ff628c089b2 Stalker2-Win64-Shipping.exe!UnknownFunction []
0x00007ff628c01220 Stalker2-Win64-Shipping.exe!UnknownFunction []
0x00007ff628c46034 Stalker2-Win64-Shipping.exe!UnknownFunction []
0x00007ff628d68547 Stalker2-Win64-Shipping.exe!UnknownFunction []
0x00007ff628d65ce1 Stalker2-Win64-Shipping.exe!UnknownFunction []
0x00007ffa445c259d KERNEL32.DLL!UnknownFunction []
0x00007ffa45d2af38 ntdll.dll!UnknownFunction []

Crash in runnable thread Background Worker #7

Hi. After patch 1.0.2 the game started to give an error about an error in the configuration file. Pressing yes or no leads to a crash with such a log. Mods don't work anymore?

vital coyote
#

well the dlc one but i may have miss read it, thought you were talking about one that can turn it on

torn pivot
#

Stalker2\Content\GameLite\GameData holds the majority of the weapon data in itemprototypes and weapondata

#

i dont know if you can give yourself the dlc you dont own, the game checks it against your account with some kind of flag.

#

ive not tried to spawn their items, but ive tried to load a friends ultimate edition save and it blocked me from doing so with a message about the dlc difference.

vital coyote
#

kk yeah i have an install with it and one without it lol thought it may be easy to just moove the files over for just myself

torn pivot
#

why pirate two versions of the game? that just sounds...silly

vital coyote
#

i bougt one after i knew i could run it

#

xD

torn pivot
#

you can load non dlc or dlc under your edition saves, but loading dlc saves on a non dlc, or under tiered dlc account wont work from just putting the save files in the folder and including the save controller.

vital coyote
#

yup yup

#

knew it was a posibility was just kinda hoping it just yoinked the items

#

tbh the tresure hunt thing is op "go here for the good shit"

#

i stoped doing those missions all together. all the stuff it gave me was far supierior to any of the things non ult gameplay gave me

torn pivot
#

they are easy access to some tiered loot which is nice. after thinking the integral (vector) was dlc only i got a bit sad as i like the vector, then i found one and realised how bad it is lmao

cold yacht
#

Guys, here is the error when starting the game after the patch.

vital coyote
#

do you have mods loaded

torn pivot
#

codeblocks.. like typescript requires little curly squiggly boys everywhere, stalker uses struct.begin and struct.end to finish code blocks. somewhere one or more are missing.

vital coyote
#

spicificly the mutant loot one ive heard you need to update

cold yacht
torn pivot
#

that looks like a broken mod

#

you using mutant loot?

vital coyote
#

they updated it and fixed it ive heard

#

just gotta get it

cold yacht
vital coyote
#

then use proccess of eliminaton

cold yacht
tacit yarrow
torn pivot
#

mods that dont touch the same files dont cause conflicts. you are using an outdated mod.

#

recent patch changed some things, one of your mods is affected and has been scuffed

#

install vortex to manage updates or go delete your mods that are more than just a simple cfg edit and redownload them if they have new updates on the nexus.

#

anything that adds new shit that is more complex than a texture change is probably what is broken

cold yacht
torn pivot
#

yes its missing a codeblock, struct.end.

#

it tells the game to end this line of code as it prepares to read another or to end the file.

vital coyote
#

have you tried launching with the mods turned off to tell if its a game problem or a mod problem yet -_-

#

you wont break anything just do it

#

if your realy worried dont load your save

cold yacht
#

Without mods the game of course launched. Then I will use the method of exclusion, what can I do.

torn pivot
#

anymod that changes damage, health, stamina, mutant, ai, npc, yourself or weapons is most likely a simple cfg mod, those are fine and wont brick a save if removed as they are just numbers being changed.

#

anything other than that is probably the cause, ie expanded inventory, mutant loot, and a dozen others that i dont know the names of

vital coyote
#

whats your list

torn pivot
#

+1

vital coyote
#

this is my old one for reliese i dont have any mods installed rn but send a screen like this

cold yacht
#
  • merged conflicting mods via Stalker2PakCfg MergeTool
torn pivot
#

my immediate guess would be the "lcat" mod

vital coyote
#

yee was gunna say you got alot of coflicts lol

torn pivot
#

when i used the cfgmerger i instead deleted all the conflicting mods and made my own that married their features together.

cold yacht
cold yacht
vital coyote
#

some of these im unfamiler with would also update living zone or check their channel below uf there was

void owl
vital coyote
#

and conflict woldnt crash

#

atm

void owl
vital coyote
#

the mod just wont work

torn pivot
vital coyote
#

yee very nice

void owl
#

its really hard to tell, even to old weather looks alright. But it had NO dynamic clouds and very poor fog/light difussion

#

New weather has clouds, proper lighting, proper colors etc etc

torn pivot
#

the current lighting situation ingame makes some weather just look dull

void owl
#

Before

cold yacht
void owl
#

Additionally here is the light rainy weather. This one is even harder to spot the improvements but believe me, they are huge

vital coyote
torn pivot
#

current raindrops are hard to see in low light with cloud cover, i cna hear the rain but cant really see splashes of droplets

vital coyote
#

standalone is de way for me game feels easy enugh and alot of the ai changes right now make them deff dumb and blind. like hellen keller of the zone

torn pivot
#

your mod makes them stand out as the yellow overhue appears to be gone

void owl
#

There was only one rainy weather event in game, which imo looks really good. But when i rlease 0.9 in a an hour or so, the game will now have 3 rainy weather events

#

After that I will have to fix the foggy weather

#

I want to make Clear weather, really clear like barely any clouds. Cloudy weather a lot less cloudy and then foggy would replace the cloudiest weather

vital coyote
#

i wonder if there is a way to change cfg values live in the game, would make thins super easy to test stuff

#

there has to be a ue tool for that

#

they have a tool for everything

void owl
#

There kind of is if you want to give it a shot

vital coyote
#

ooo

#

whats that

void owl
vital coyote
#

ohh the map dump tool?

void owl
#

yeah although i havent used it yet

#

youll have to figure it out, but it should allow for bigger better mods

#

Gotta go learn LUA

vital coyote
#

i did see someone talking about it having extra stuff

void owl
#

it can inject LUA code

icy halo
#

Where does stalker 2 store the shader cache files

vital coyote
#

yeah ive been learning alot brain hurt, ue is complicated af, but there are some powerfull tools out there

vital coyote
#

hold up

void owl
icy halo
#

Know what the folder would be called?

vital coyote
#

not sure thats why im looking for it for ya

void owl
#

I was able to import the JSON dumps of uassets into Unreal Editor and go from there

vital coyote
#

oooo

void owl
# vital coyote oooo

dont get your hopes up.... it only accepts certain kind of assets... i was lucky

vital coyote
icy halo
#

TY king

vital coyote
#

make sure you have the precompile on when you launch again if you turned it off

icy halo
#

oh thanks I wouldve been staring at a blank screen or something

void owl
void owl
# void owl

I think there is a manual way to let it accept many more, but i havent tried it

torn pivot
#

I might have to do what you're doing ace, i wonder if i can fix my attachment armoury mod using unreal instead of just barebacking the files with fmodel

vital coyote
#

learning ue will be super usfull for alot ]

#

tones of tutorials out there

void owl
#

go for it, check that repo and experiement. I really feel like there might be a breakthrough with this tool