#╟⚒stalker2™-mods-making-discussion

1 messages · Page 30 of 1

vital coyote
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have you tried to find the file post update

hushed glade
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i go ingame and run around to see if stamina is draining like vanilla or slower as the mod should

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the mod works fine if i install the original without repacking it

vital coyote
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begone bot

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lies

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dirty lies

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i dont talk in discord servers that arent my own so idk what to do lol

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wench

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we will not fall for your fithy lies

hushed glade
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lol np, i may give up for now and just enjoy the game

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unless someone is willing to make the mod for me, should be really simple

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no radiation degen. consumables required to get rid of it

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or sleep

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i would honestly pay if that makes a difference

vital coyote
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send me your naked cfg

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no packing unpacking

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just the original file you want to put in

hushed glade
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well i was trying to figure out which variable would do it. i think i know which one, ill send in a second

vital coyote
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also could be setting a variable that isnt suported or something

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like persay you set something to 1.5 and the limit is 1

hushed glade
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yeah i did think of that, so i was trying like .01 to see the difference, then i started this process to see if im just breaking the mods to begin with which brought me here

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but in objprototypes.cfg under the section for player. there is a variable DegenRadiation = .05

sharp oasis
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Mods broke with update?

hushed glade
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no the mod i was testing works before trying to change it

vital coyote
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why dont you just take the base mod without any of the extra changes, but lower the stam cost to something like 40% just to see if it works

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then use proccess of elimination if it dose

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make small changes

hushed glade
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yeah but the mod breaks when i repack it without making any changes at all

vital coyote
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well fuck

fresh yew
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anyone get CTD when trying to get to Rostok?

vital coyote
#

yeah im not sure man may need a bigger brain then mine on this one im stumped

hushed glade
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haha i appreciate you taking the time to help me figure this out

vital coyote
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ill try to install it l8ter myself but my game isnt launchable rn

hushed glade
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if anyone is willing to make a simple mod for a quick fiver hmu

vital coyote
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and nw, im learning too so its cool to take on challenges like these

rare ruin
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does anyone here have the deluxe or ultimate edition of Stalker 2

cobalt hamlet
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Rezen is broken since update or its me ?

rare ruin
cobalt hamlet
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dont know tbh

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toomuch modding xD

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i dont even get hands on exo

rare ruin
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asking because my mod doesn't seem to work, and someone brought up that the exoskeletons for the editions are in an entirely different cfg file

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so now... I need to make a version that works with those

cobalt hamlet
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Okay i see

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Do you know if Rezen is broken since the update ?

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i'm not able to repack now

tulip wagon
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Should we remove the Economy/difficulty mod until patch?

vital coyote
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i dont think that it will break anything persay but it will overwrite any changes gsc made

void owl
frank summit
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Anyone had luck finding the map?

vital coyote
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havent seen it yet

crimson laurel
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anybody knows what engine.ini line makes the scope like that?

balmy dawn
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there any mod that fixes the eye adaptation

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or disables it

short saffron
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do mods need updating if they're just .cfg?

crimson laurel
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yes

void owl
mystic lion
merry mountain
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or : to integrate the updates made to the cfgs, yes

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if the cfg did not change with the update, no

unkempt grove
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i also have this issue. im on steam version however, did you happen to find anything that fixed it? engine.ini makes no difference

rustic granite
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i have an engine.ini currently that works for me, or made it a little bit better, can send if you want

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other than that, apparenty someone on reddit said bsg is aware of this and a fix is in the works

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but i myself gonna have to wait longer, since i still have not yet gotten the first patch for pc game pass

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so

unkempt grove
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sure, ill give it a try and let you know how it reacts to mine

rustic granite
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alright

vital coyote
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kinda bullshit yall dont have it yet

rustic granite
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yeah

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stil on version 1.6.4

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or whatever

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1.6.420.0

empty dirge
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Just xbox things cohzMelt

vital coyote
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^

rustic granite
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just play around with it if you find bushes very closeby losing quality and if you get further they go back to normal, still tryna figure that one out myself

unkempt grove
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ive got a quicksave in a perfect spot for testing it. ill check it rn

rustic granite
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aight

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this didn't decrease my fps so just letting you know

rustic granite
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for zalissiya

vital coyote
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well yeah the game is gunna still be a mess

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they did put alot more in then i was expecting tho

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im suprized

buoyant blaze
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hello, did the patch break mods?

vital coyote
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dosnt look like it

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but mods wont have the changes gsc made, will overite anything

buoyant blaze
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other than now rebalanced t hings are being rebalanced twice by the patch and the mod

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oh so its just a substitute

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I mean they basically did the same shit as I did with the configs so

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Im not gonna rip my entire pack to try and readjust it to the new values

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meh

earnest wolf
vital coyote
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^ agree

junior portal
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guy's, did you check the new game patch? Which mods still recommend to using?

vital coyote
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game is super easy

unkempt grove
vital coyote
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havent played post patch yet

short saffron
gaunt lotus
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Hoping they do a balance pass on the weapons/calibers quickly

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Some of these numbers make no goddamn sense

mystic lion
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Anyone know if some .cfg file have change with the update ?

gaunt lotus
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iirc they changed the .cfgs that contain mutant health, weapon durabilities and trader repair rates

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probably more

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I would just compare the patch notes to any .cfg mods you're running

mystic lion
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yeah but don't got the update at the moment
i'm on gamepass

mystic lion
gaunt lotus
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If you have .cfg mods, they will continue to overwrite anything they did with the update

mystic lion
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okok thanks you

remote tendon
rare ruin
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guys this mod is gonna take me such a long ass time but what ARs do you think a newbie bandit stormtrooper would have?

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"stormtrooper" is the in-file name for a class that has two weapons and a pistol

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currently they can have an AR416 and AK74

merry mountain
unkempt grove
# rustic granite <@127958360971673601>

that one ran a little worse than the usual ini i use (found in mod posting somewhere, not my work), so i added over some of the relavent lines. if you or anyone else is interested in this fix. works fine for me so far

sage trail
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they changed encryption key lol

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anybody got the new one?

summer silo
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Get it yourself, lol

remote tendon
desert abyss
rare ruin
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did they change the encryption key? I'm in FModel

sage trail
desert abyss
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every update will change the key

remote tendon
desert abyss
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u have to dump its yourself

rare ruin
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Ahhhhh I see

desert abyss
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takes 2 seconds

vital coyote
storm tartan
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Hi, I'm very new to this but come from IT background. I got Fmodel running, got the usmap file and got the key. I can now locate for example ArmorPrototypes.cfg inside the pakchunk0-Window.pak but where can I find the CoreVariables.cfg? I want to see how this looks like after the latest update as I have this in one of the mods I am using.

sage trail
storm tartan
sage trail
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or something

tribal wren
radiant ledge
tribal wren
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I’ve noticed with another engine ini I have it makes trees in distance white

sage trail
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if you give me 10 minutes i can help

storm tartan
storm tartan
sage trail
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👍

pulsar rock
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Do we know if the patch has broken any of the more popular mods? I dont have a lot, but am worried about the optimization mod I have, as well as A-Life extended and Grok's econ/balance mod

sage trail
sand vault
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Does anyone know if the cfg files that edit carry weight were changed with the patch?

pulsar rock
rare ruin
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god this is gonna take me so long

sand vault
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Or does anyone have the updated cfg files?

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Cause I just got done fixing my corrupted MBR on my drive after repak corrupted it, and really don't want to unpack that big pak again

sand vault
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Thank you!

noble moss
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anyone knows if grok's less consumables mod work with the new patch ?

merry mountain
desert valve
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pretty sure GSC changed something in ObjPrototypes.cfg which breaks a couple of mods

desert abyss
merry mountain
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also that yes

unkempt grove
# tribal wren Worst else does this include

its just an engine ini from mod posting ive had since one of the first couple days + these lines relating to foliage

foliage.MaxOcclusionQueriesPerComponent=32
foliage.SplitFactor=6
foliage.LODDistanceScale=2
foliage.LODDistanceScale=2
fg.CullDistanceScale.Bushes=2

im not familiar with coding/ini stuff, but this kept performance decent and retained the vegetation fix for me

rustic granite
#

what vegetation fix you reffering to ?

unkempt grove
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the one oyu sent

rustic granite
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foliage.LODDistanceScale=2
foliage.LODDistanceScale=2

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these ones the smae ?

rustic granite
unkempt grove
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yea

vital coyote
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yeah you can drop one

rustic granite
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and how is the enigine.ini i sent you running ?

unkempt grove
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it dropped performance a bit

rustic granite
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mhmm strange, for me it didn't ?

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what hardweare ?

unkempt grove
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but it fixed the vegetation. also introduced a weird LOD bug with the birch trees

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so i removed tree edits

rustic granite
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what lod bug ?

unkempt grove
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im running 9700xtx w ryzen 5 5600x

rustic granite
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mhmm

merry mountain
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GT710 still viiable to play stalker 2 bois?KEK

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with intel core 2 duo
which ini do i need kekl

unkempt grove
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it made birch trees specifically use a really shit LOD up until you were within like 20 feet lol

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all other trees were fine tho

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idk why Shrug

rustic granite
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can you by any chance point out what tree lines you removed

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i pretty sure i have that issues as well

sage trail
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im having an issue with AESDumpster it keeps giving me the aes key from last patch even though my shipping.exe is updated? anyone else have this issue

rustic granite
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or do you still have the same problem with the lod bug

unkempt grove
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yea one sec

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no its gone now

rustic granite
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okay, lmk what you removed please

storm tartan
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@sage trail you free now?

rustic granite
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from my engine.ini

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that i sent you

sage trail
summer silo
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Welp. Tried all solutions with ChatGPT but it seems like there is no way to create overrides for specific values instead of replacing entire files.

storm tartan
unkempt grove
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StaticMeshLODBias=-2
r.SkeletalMeshLODBias=-5
fg.CullDistanceScale.Trees=2

i think i left these out of my combined one

merry mountain
unkempt grove
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yea i dont have those in mine

rustic granite
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alright thanks,

rustic granite
unkempt grove
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for me yea

rustic granite
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also did you encounter bushes that has not fully loaded in/good quality if you're very close to them, but if you move further away the render betetr ?

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or know what it could be ?

tidal yew
rustic granite
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no optimz mods overwrite the enging.ini

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afaik

unkempt grove
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yea ive noticed a lighting bug when youre close on certain ones. ill see if i can find out what the cause is. prob not rn though, boutta dip

rustic granite
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alright

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but you don't have the issue of when you close to some bushes, it has not rendered fully, but if you move further away it goes back to normal with full render etc

vital coyote
unkempt grove
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not that no

rustic granite
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mhmm, know what might cause it

unkempt grove
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mine just loses shadows for some reason when really close to specific kind

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no idea

rustic granite
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from these lines i have

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r.Streaming.LimitPoolSizeToVRAM=1
r.VSync=0
r.GTSyncType=2
r.EyeAdaptationQuality=1
r.StaticMeshLODDistanceScale=3
foliage.LODDistanceScale=2
fg.CullDistanceScale.Bushes=2
r.Nanite.Streaming.MaxPageInstallsPerFrame=16
r.Nanite.Streaming.MaxPendingPages=16
r.InstanceCulling.OcclusionCull=1
r.Refraction.OffsetQuality=1
r.VRS.Enable=1
r.ViewDistanceScale=2
r.Shadow.DistanceScale=1
r.Lumen.Reflections.DownsampleFactor=1
r.MipMapLODBias=-3
r.MaterialQualityLevel=1
r.Color.Mid=0.4
sg.ResolutionQuality=80
r.Shadow.FilterMethod=1
foliage.MaxOcclusionQueriesPerComponent=32
foliage.SplitFactor=6
foliage.LODDistanceScale=2
fg.CullDistanceScale.Bushes=2

rustic granite
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if that makes sense

unkempt grove
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idk, id just remove or change values in anything related to bushes or foliage and see if it changes the issue youre dealing with and keep track of what does and doesnt have an effect

rustic granite
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yeah

vital coyote
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run them in the consol without restarting your game

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ohh shit game pass cant use the console, my bad

rustic granite
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yup

high lintel
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I made a translation rus of the bear detector)

rustic granite
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been there tried that

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so fucking stupid

vital coyote
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it is

sage trail
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can someone dm me aes key, aesdumpster gives me last patch key?

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or is it bugged for anyone else?

vital coyote
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key sites suck but you can pick up s2 from cdkeys for 43 bucks rn

rustic granite
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still wonder what could cause it for the bushes, but guess i'll have to manually fucking remove/edit line the launch game,close game,launch game

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stupid

tidal yew
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idk if thats fixable

vital coyote
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ehhh its usualy stolen and hurts devs but its good for saving a buck and having a legit copy

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its a catch 22

vital coyote
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i bought it because resons lol

rustic granite
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i don't have as much pop-ins with this engine.ini

sage trail
tidal yew
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wheres engine.ini again

storm tartan
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does anyone know where the CoreVariables.cfg is located? Looking for it in FModel but cant seem to find it in any of the .pak and .utoc archies. I know its under Stalker2\Content\GameLite\GameData but still cant fine the CFG

sage trail
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like ubi games

vital coyote
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but i like gsc

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fuck ubi all my homies hate ubi

rustic granite
sage trail
vital coyote
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i dont even want to pirate them so many better games to play

sage trail
tidal yew
rustic granite
#

steam/gamepass ?

vital coyote
tidal yew
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steam

rustic granite
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this adress is for gamepass, dunno where steam is located

merry mountain
#

Best console command
XTestCrashNullptr

tidal yew
#

no i found the steam folder but it just didnt have an engine.ini

warped plover
#

Are mods broken with the new patch?

tidal yew
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i made one and put it in there ^-^

rustic granite
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whereever all these are located for steam

vital coyote
vital coyote
rustic granite
tidal yew
sage trail
vital coyote
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there is no engine.ini if you dont make one

storm tartan
vital coyote
#

old aes is busted

sage trail
rustic granite
# tidal yew ya

so just remove the engine.ini that you current;y have, and replace it with the file i sent you

last mirage
rustic granite
lusty sail
merry mountain
rustic granite
tidal yew
rustic granite
#

it auto generates, just leave it

storm tartan
hallow hound
#

We need a mod that lets us walk with the inventory open like the old games

merry mountain
#

how can you mention IntelliJ and Visual Studio code in the same sentence

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pretty sure thats punishable by death

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i have intense hate for VSC

tidal yew
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@rustic granitedoes this affect the shader precompiling or is that bcuz of the new patch cuz i didnt have it when i started

storm tartan
storm tartan
merry mountain
sage trail
rustic granite
tidal yew
#

well before it did it on every start for people

storm tartan
rustic granite
#

if you have one now, i'd personally say keep it, it came with the game and it's there for a reason

rustic granite
sage trail
latent ruin
#

can you guys help me with something : ), i am trying to make my own death screen , followed the tutorial injecting them , got the repak that makes the 3 files but it seems that whatever I do the files are all 1 kb

tidal yew
#

tthe trees are still popping around like crazy

rustic granite
#

mhmm, strange. for me it doesn't

tidal yew
#

it wouldnt be that bad if the model wasnt completely different?? like the entire tree model just has different branch positions etc

storm tartan
#

@tidal yew whats you in game setting for rendering distance? do you have it maxed out?

atomic jacinth
rustic granite
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in settings try setting environmental and foliage to epic, the last 2 settings i think

tidal yew
merry mountain
tidal yew
#

hmm oki

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You think it's possible to add the inspect animations on the arena as an actual function

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trees still popping, different ones but ig slightly better and didnt affect fps

slim yew
storm tartan
#

@tidal yew
here's what I am using for LOD. I am not sure if all these are LOD related to be fair.

r.ViewDistanceScale=1.5
r.StaticMeshLODDistanceScale=0.5
foliage.LODDistanceScale=3
r.SkeletalMeshLODBias=-1
r.Shadow.CSM.MaxCascades=2
r.Shadow.DistanceScale=1.5
r.Shadow.CSMDepthBias=1

tidal yew
#

does it save if i enter them on uetools

rustic granite
#

also makes this little small cubes every time you turn right ?

merry mountain
#

easy, delete cuustom engine ini

rustic granite
slim yew
#

yeah every single time i turn at high speed

rustic granite
#

yup, same

storm tartan
vital coyote
#

ok done adding in how i check for conflicts unpack and repack mods and how i combine config files, ima go play cheekie breekie sim now poggies https://rentry.org/TravesS2moddingBible

rustic granite
#

r.EyeAdaptation.LuminanceMax=1.2
r.EyeAdaptation.LuminanceMin=0.8

rustic granite
rustic granite
slim yew
#

will do for sure

rustic granite
#

i'll look on my end too

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personally i think it's something to do with shadows or skybox

tidal yew
#

oke i found an ini that works but -10 fps on average does hurt lols

storm tartan
#

@sage trail got the same key as well now that I updated

storm tartan
#

were you able to get a different one from anyone?

sage trail
#

maybe aesdumpster is outdated somehow idk

sage trail
#

unfortunately not

vital coyote
storm tartan
#

why do you need a different key btw? I just generated new usmap file and Fmodel seems to be working fine as before. Are you getting some errors in Fmodel?

light saddle
#

Which A life mod is everyone using right now?

light saddle
#

Most stable?

vital coyote
#

looks like it

light saddle
#

No one spawning behind me to give me a heart attack? Lol

vital coyote
#

tested a bit didnt noticed any dips

light saddle
#

Cool gonna try that out

vital coyote
#

go check the chanel lots of pple working on it by the looks of it

fallen umbra
#

Do you think it's a good idea to use the Weapones Rebalance mod with the Realistic Damage (Humans Only) mod? Or could it ruin the experience? I want something realistic but not too easy.

vital coyote
desert abyss
storm tartan
#

I just noticed one very strange thing in Fmodel. It shows me also my modded PAK file. For example my zzzzMergedMods_P.pak. When I open the CoreVariables.cfg inside the modded archive in Fmodel it has the exact same content as the vanilla CFG inside pakchunk0-Windows.pak but I know for a fact that the contents are different. I can even confirm it by using Repak to unpack the zzzzMergedMods and inspecting the CFG file there it is indeed different than the vanilla one. So how come in Fmodel they look the same? 😮

storm tartan
sand vault
#

Are mutants still super tanky?

desert abyss
storm tartan
desert abyss
#

then add them back

storm tartan
tacit yarrow
#

Am i an idiot, or is the xbox gamepass update for stalker not out yet? here 6+ hours later

storm tartan
#

and this is without

desert abyss
#

just use foliage lod distance

wide sonnet
#

Is there any way to use either Enable Input or Enhanced Input? I've tried both, but neither worked, so I ended up using Is Input Key Down on Tick as a workaround.

daring notch
#

So I still have all the mods for stalker 2 grok posted a bit back. Is this update gonna bork them if anyone knows?

storm tartan
desert abyss
#

just remove view distance scale

storm tartan
#

thank you

#

@desert abyss

rustic granite
#

or am i blind

storm tartan
#

blind 🙂

rustic granite
#

mhmm what's the diff then

desert abyss
storm tartan
#

here grandpa

desert abyss
#

might as well

storm tartan
rustic granite
#

aaaah

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thats wierd though

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why would it break it if it just makes the distance to see it further

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strange

storm tartan
#

the way they receive light breaks somehow

dusky agate
rustic granite
#

it does the opposite

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lol

rustic granite
rustic granite
hallow sand
#

if a mod has _P after in it's name, will that load last?

desert abyss
#

no

cloud rose
#

does reshade work for S2?

hallow sand
desert abyss
dusky agate
#

like u can see the polygons? idk how to describe it, u can see lines of small squares during high speed camera turning

rustic granite
#

the game is nice and all, but really gsc has their work cut out for them

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they should have baked this in the oven a lil more

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😄

dusky agate
#

i thought it was artifacting from frame gen/dlss

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or smth

rustic granite
#

but not arguin, i love the game as is

rustic granite
desert abyss
#

is it with an engine ini

dusky agate
#

im sure most stalker fans wouldve preffered a polished delayed release but this game got a shit ton of mainstream attention

rare ruin
#

i finally finished one faction

rustic granite
rare ruin
rustic granite
dusky agate
#

what i dont get is why not specify its early acces

rustic granite
#

what does it do if you incrase it

desert abyss
rustic granite
#

current;y mine on 3

desert abyss
#

jesus

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lmao

dusky agate
#

lmfao

rustic granite
#

is that wrong

desert abyss
#

yes

serene gust
#

After Patch my mods not working and Game isnt launching. You guys have the Same issue

desert abyss
#

keep it 1 or 0.5

rustic granite
desert abyss
#

no

tepid gulch
#

just in case how do i backup my game save file?

rare ruin
#

btw if you're wondering what the mod I posted is, is it's attempting to give more variety to enemies, I am going to be adding/removing weapons for some factions and their ranks, but that was just the Bandit faction's classes and ranks

rustic granite
desert abyss
rustic granite
#

so why is 3 bad ?

desert abyss
#

2 is twice as fast / half the distance

rustic granite
#

3 slower then a lower number ?

#

soo ?, you're saying if it's on 0.5 it's faster to load, but if the number goes higher takes slower/longer to load ?

desert abyss
#

keeping it at 1 allows the game to use the LOD the developers set in the engine

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but it could be different since they are using a custom ue5 build

desert abyss
#

setting 3 makes the lod change much much closer to the player than vanilla

#

u basically did the opposite of what u wanted

rustic granite
#

does 3 explain why bushes trees load in infront of my eyes, like for example a bush if i'm near it, it's not renderd, but if i'm further away it's normal ?

desert abyss
#

default is 1
0.5 makes meshes maintain higher LOD at a longer distance

neat thistle
#

What these letters mean?

#

Game stage?

desert abyss
neat thistle
#

Like, from starting areas on top going to late game areas in the bottom of the list

neat thistle
desert abyss
desert abyss
neat thistle
#

Oh yeah. I see. Thanks

#

Useful sheet, btw

#

Damn. Adding new lootables to quest rewards and static dead bodies is gonna be hell of a job!

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hehe

rustic granite
#

broo, game pass still hasn't released update for S2

#

fuckers

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honestly

neat thistle
#

wtf

rustic granite
#

yup

#

stil on 1.6.420.0

tough scroll
#

Are mutants nerfed on all dificulties in new update or just rookie?

rustic granite
#

and it's already 23:30 my time

#

steam released the update what, 4hrs ago

rustic granite
vital coyote
rustic granite
#

beat me to it

tough scroll
rustic granite
#

still said thanks to me @vital coyote 😄

desert abyss
#

idk why but my game looks super good post patch

#

before it a blurry mess

rustic granite
#

wish i can see CnR

#

but nah game pass is a bitch

vital coyote
#

still havent launched the thing

vital coyote
rustic granite
#

hahah, suck it

vital coyote
rustic granite
#

xD

#

you know what

tough scroll
#

I got the update on gamepass

rustic granite
#

woow

vital coyote
#

finafuckingly

rustic granite
#

i should have said soemthing earlier

rare ruin
#

hey so, I was told there is supposed to be a new AESKey, why exactly can I still see the files as if they aren't encrypted with the old AESKey?

rustic granite
#

just got it now too lol

storm tartan
#

how can I add comments to Engine.ini just to keep notes for myself without breaking the parsing?

rare ruin
rustic granite
#

can't afaik, i just make a text notepad on desktop

vital coyote
rustic granite
#

maybe you can

rustic granite
#

cool

vital coyote
rustic granite
#

that's actually big for a first patch tbh

vital coyote
#

ran the aesdump a little bit ago on the new patch

storm tartan
#

gives the same key

vital coyote
#

yeah im pleasently surprised

rustic granite
#

comparing this to CB2077 first patch that was like 30gb's or some shit, and after first patch game still looked and felt like ass, even worse without a first patch 😄

tepid gulch
#

any working stamina mod to increase it?

rare ruin
rustic granite
#

apparently it's okau now, should go play it again sometime, was hyped for that aswell. but then i fucked straight off when i started playing. game was so shit at launch

vital coyote
#

no clue i was told erlier by some pple there was a new key and they couldnt get in

#

so i just ran the dump tool on a fresh install

desert abyss
#

yea they used the same aes key

storm tartan
rare ruin
vital coyote
#

i thouht it would be wierd to change the encryption thing if they are just gunna give tools soon

atomic jacinth
vital coyote
#

but idk if usmap will see any new files? maybee

#

fuck if i know

#

this is all new teritory

midnight star
#

is there a workflow for forcing pak files to load and confirm through the command line?

rustic granite
#

this is new

vital coyote
#

you said you would and you did

#

was actualy pretty hype when you said that

atomic jacinth
#

NPP doesn't have very many options. it's pretty garbo for the hilighting honestly.

desert abyss
#

use vscode

atomic jacinth
#

and you have to manually color everything it doesn't have a builtin theming engine cause it doesn't tokenize the input

vital coyote
#

yee i usualy fire up vss if i need to do mass edidits

#

i will have both pepelmao

storm tartan
rustic granite
#

is there any mod that reduces Armour Degradation ?

vital coyote
#

yes not sure wich one i just change mine myself hold up

rustic granite
#

would be nice if there is

desert abyss
storm tartan
vital coyote
#

same way the aes key found its way onto my guid

rustic granite
#

got a weapon one, but seems their ain't one on nexus for armour

storm tartan
atomic jacinth
rustic granite
desert abyss
#

just config files.

atomic jacinth
#

and by less of a gray area I mean, it's very clearly source code.

rustic granite
storm tartan
rustic granite
#

fair fair

lunar axle
#

anyone having issue with random weapons spawning in inventory? i only use 3 mods: A-life extended (hostile), Lessgeardurability, XY-Sensitivity.

desert abyss
#

configs are not source code

vital coyote
#

this is weapons

rustic granite
#

have this one

vital coyote
#

you prob will habe to do a mearge anyway so its the same cfg

#

i think

#

its been a bit

tidal dragon
#

How is the new update? Breaks any mod?

vital coyote
#

nahh

#

but new chages gsc made will be overwitten by your mods

tidal dragon
#

I have removed all the mods that tweaked what they changed

vital coyote
#

yeah gunna do the same

tidal dragon
#

Like mutant hp and quest rewards

clear mountain
tidal dragon
#

I kept the durability mods tho

clear mountain
#

if modders did the work

atomic jacinth
# desert abyss configs are not source code

Not really going to argue semantics on what constitutes game source code. but they are assets in a pakfile, and you've posted them wholesale online. mods are at least limited in scope and not full dumps of everything. There's not really anything gray about wholesale dumping of game assets and making it available online.

tidal dragon
rustic granite
sinful cypress
#

Mutant Health was updated (not the grok one)

tidal dragon
rustic granite
#

i don't want that 😄

clear mountain
#

I feel they are safe to remove

#

but yeah check the save if something is broken

rustic granite
#

quick question, what version are you guys on steam for s2 now

clear mountain
#

1.0.1

rustic granite
#

for game pass the game version is 1.7.520.0

atomic jacinth
#

GSC said they increased quest reward money by 2x, I wonder if that means they increased the base amounts on everything, cause the difficulty files still have the same ratios.

storm tartan
#

where can I find WeaponPrototypes.cfg in Fmodel? I have a mod that's editing it but I dumped the whole GameData folder and it's not in there 😮

atomic jacinth
lunar axle
#

and if you put in cfg 2 it will be 6000

storm tartan
mental tusk
#

Anyone know if Grok's less consumables mod is working after the patch?

shrewd rampart
#

Hello, what have I missed since yesterday/early this morning? 🙂

shrewd rampart
lunar jay
#

Is there a mod that leaves only dark weather conditions and night

vital coyote
#

nahh

mint wraith
#

and fools seldom differ

tidal yew
#

Does UETools still work

#

??

vital coyote
#

? you mean the engine?

#

or like the dump and map stuff

kindred lotus
#

i am losing my mind with the drunkness mechanics

#

waht teh fuck is this, they have two separate drunkness mechanics, and none of them apparently work properly. also they have a bunch of effects that are never used

#

also why have two separate mechanics if one already describes the effect? the fuck? you have specific breakpoints like 0-25: drunk, 25-50: very drunk, 50-100: super drunk. then instead of just making 75-100 ultra drunk, noo lets make a separate mechanic

marble hill
#

Greetings.
I have mod for selling junk and would like to know.
Do we have some kind of od to increase the value/price of selling items? Like the full price but not reduced one?
Maybe you could recommend something. Thanks and have a nice play

raw parcel
#

anybody knows where is the backpack texture?

kindred lotus
#

a separate mechanic which by the way has a ton of functions that are never used AND no explanation in the code as to how the fuck it goes up or down lmao

vital coyote
#

i mean i found binoculars

whole yarrow
#

My mod wishlist:
Physical PDA like Gamma
Minimap instead of compass
Proper ammo cartridge textures (shotty shells are blue regardless of ammo)
More weapons

vital coyote
#

there is a tone of unused stuff in there

kindred lotus
#

i am fairly sure that whoever wrote this function was drunk themselves

vital coyote
#

like ALife lmao

kindred lotus
#

DegenDrunknessPoints changing this lil shit does NOTHING

azure mortar
#

W.I.P Material and texture optimization mod for stalker 2

#

new vs old memory consumtion

vital coyote
azure mortar
#

trying to make sure that only two texture samples are used for materials, dif, nrm, all other textures are derived so it saves up on memory

merry mountain
#

i miss mercs camping there

azure mortar
#

plane below is original while the one above is modified

whole yarrow
vital coyote
#

me 2 🙂

whole yarrow
#

I mainly wanna be able to walk and move with the pda

vital coyote
#

yeah would be dope

crisp wing
#

hey I wanna make sure my mods wont cause my game to die, any mods that dont seem to work at all or are not needed after the new patch?

Here is my current mod list:

vital coyote
#

jesus

crisp wing
#

dont shame me for my mod list size

whole yarrow
#

The issue is the mods use older files and overwrite the new ones

vital coyote
#

lol all mods work but will overwrite and nullify any changes gsc made

#

in the update

crisp wing
#

ah

last spire
#

So how's the patch guys

#

Also good morning

crisp wing
#

ill go ahead and just wipe my list clean besides yknow mutant loot

polar osprey
crisp wing
#

and mission bug fixes

vital coyote
#

yeah thats new stuff shouldnt change anything, ima keep stuff in just read the patch and see what you wanna keep\

last spire
#

Bubba pda fixed?

vital coyote
#

my list is like 6-8 mods maybe lol

#

still need to beat the game

#

small stuff like the beeping the death screen

clear mountain
dire path
#

ok to use this with new patch right?

clear mountain
#

what is 'this' lol

covert radish
clear mountain
#

many mods are safe to use rn w/o updates, however it would just revert a few aspect to pre-patch like repair cost

covert radish
#

If so, then no i still cant remove it

maiden void
#

do you think that most of the mods are no longer necessary with the new patch? Like Grok's balanced diff, medkits and consumable rebalance and similar?

covert radish
#

They didnt fix loot so groks diff is still needed imo

#

There’s still so much shit everywhere

clear mountain
vital coyote
#

which is dope

maiden void
covert radish
#

I’m using grok’s diff still, just tweaked it a bit myself

maiden void
#

well anyways i'll probably wait a bit longer until all qol patches and stuff comes out

#

i'm on the mision when you leave garage

#

it looks like gsc plans to change quite a bit the economy and alike because it feels off

covert radish
#

Has anyone had any issues with mutant loot mod? I want to use it but it supposedly breaks saves so u can’t uninstall it, it’d suck if i had to restart again

maiden void
#

localization messign text up

covert radish
#

And maybe theyll fix alife

clear mountain
#

I found that I can make pen upgrades increase guns' pen a fixed value, not percentage

covert radish
clear mountain
#

breddy good

maiden void
covert radish
#

And was there anything kike gamevreaking?

covert radish
hexed bane
#

anyone able to make campfire save mod for stalker 2?

#

wishgranter (limited lifes) too?

clear mountain
#

so more money more pen

covert radish
#

Oh nice

#

I’ll check it oit

#

Is there a mod that lets you reload while sprinting?

clear mountain
#

I dont think so, that might need more than changing a few cfg files

covert radish
#

Yeah probably

#

I saw someone say that they’re working on it tho

#

What’s the command to refresh stashes contents?

lusty sail
#

Someone tried to mimicking the Widgets? Or change them?

covert radish
#

I downloaded misery version of groks difficulty but still find a ton of stuff

deep ridge
#

Hey just checking in to see if anyone has made any progress/ had luck working on the PDA map for mods.

I know some people have messed with the ui but I want to try to remove the undiscovered location tags from the pda if possible.

vital coyote
#

prob some more things to tweek to fully edit all the configs, we all still learning lol

#

loot is super abuntent

covert radish
#

Yeah its very stupid

deep ridge
vital coyote
#

like im suprized there arent a bunch of fat stalkers i can turn a corner without tripping over peperoni

deep ridge
#

Lmao

covert radish
#

I hoped theyd fix rhat in the patch but sadly no

vital coyote
#

ehh in time

#

or one of us will get it

#

lul

covert radish
#

Hopefully

agile solstice
#

Anyone still using groks damage mods post update ?

covert radish
#

It just doesn’t feel right to be playing on veteran and having 30 medkits and 59 bandages

vital coyote
earnest wolf
#

Zosig

covert radish
#

And seems to work fine

ocean cedar
#

I wonder how those taste, i mean skifs just chomping down on it like a chocolate bar.

deep ridge
maiden void
covert radish
#

Id too but i sold a lot

maiden void
#

since the stash is infinite i'm a hoarder I only sell guns

covert radish
#

I sell what i dont need

maiden void
#

i could have a food shop and bar

covert radish
#

I found SWD but there’s no ammo for it yet, at least not in garbage

maiden void
#

i'm super stacked

hexed bane
#

any place to request mod?

covert radish
#

Here ig

maiden void
#

but vendor doesn't have 5.56x45 xddd

hexed bane
#

how hard would it be to make campfire save mod?

clear mountain
#

very hard

#

rn

covert radish
hexed bane
#

@clear mountainwhy?

maiden void
covert radish
#

But maybe in further locations

maiden void
#

maybe in merc place I didn't found one yet

covert radish
#

Idk i had to restart my game so im still not too far into the game

clear mountain
#

without mod support we can only do (1) changing values (2) add 3D model or 2D images (check mutant loot mod)

covert radish
clear mountain
#

I believe we can make a new gun (not a new mechanism), but not a new mechanism

covert radish
#

Theres tip on loading screens that says almost all have been killed

hexed bane
#

@clear mountainare they gona give moders that mod support ?

maiden void
#

who's gonna supply my nato stuff :(((

covert radish
clear mountain
#

yes, no eta however

covert radish
quartz aspen
#

anyone seen, or think it is easy to make it, a mod for like identyfing enemies with a scope, like it was in GAMMA?

high lintel
#

Hi guys, can you tell me where all the textures of words, tablets and inscriptions mostly lie? I would appreciate everyone's help!

deep ridge
clear mountain
deep ridge
clear mountain
#

wait

#

is he

#

I have to check out

#

hmm

#

it seems the mod did put some sprites

#

I am unfamiliar with UE so I am not certain

zenith flower
#

A syringe full of mutant goo ? Yum

#

Gentlemen, is there a mod that remove the HUD fade out at all ? I'm the kind of weird guy who like to see the HUD all time

covert radish
#

Why didn’t they add mutant loot anyway? It was so cool to have that

#

And someone modded ir back in like 5 days

#

So it wasn’t too hard to do either

zenith flower
#

Time

maiden void
#

they have lootable collars so they already have some kind of lootable mutants

clear mountain
#

ye

covert radish
#

Oh yeah but its not the same

clear mountain
#

can loot collars from specific quest-only entities

zenith flower
#

(And ffs, stop with the "doesn't seem complicated", game dev is hard af and very different to just "mod stuff")

clear mountain
#

why cant apply that mechanism for every mutants

covert radish
# zenith flower Time

I don’t think they’d need that much. But maybe they just said fuck it we’ll add it later or something

clear mountain
#

it would be a just few more lines

covert radish
#

It can’t be that hard right?

zenith flower
#

Look how many years it take to have a stable Anomaly version while we had the whole source code of the X-Ray

covert radish
#

And then just making mutants have inventory like humans

zenith flower
covert radish
#

Fair

clear mountain
#

the stuff you wanted

#

not might be the one of their priorities

zenith flower
#

^ This

clear mountain
#

whether its easy to implement or not

#

they do what was written on their priority list

covert radish
#

I don’t think im alone with wanting mutant parts though, saw a lot of people suprised it isnt there

simple trout
#

if I get the "Grok's Economy and Difficulty Fix Attempt" I don't need the other Grok mods right?

covert radish
#

Guess we’ll see if they add it if not there’s mod alrwady

covert radish
#

Might be wrong though

maiden void
maiden void
zenith flower
#

I'm used to be software analyst. I've stop counting times where a client send me an email at friday 4:59PM asking for "Just a button". No mate, it's not "just a button". Sure I can add it withing minutes to my codebase BUT what will be the impact in long term ? Do I have to move some UI part for it ? If yes, is my UX guy is not overwhelmed ? Does our unary tests protocol will handle the "Button" correctly ? Will the method write behind that button pass our readability check ? Does the method interact with other parts of the software ? Yada yada yada.

vital coyote
#

started a brand new game on vetrin post patch blood suckers are sooooo much more reasonable

simple trout
#

Righty, thanks.

covert radish
vital coyote
#

i have no mods on

covert radish
#

Espexially with spas 12

vital coyote
#

just plain jane patch

covert radish
proper grove
#

have the patch fix LODs popin yet?

covert radish
#

I’ll probably remove mine then

clear mountain
maiden void
clear mountain
#

in a veteran mod

vital coyote
#

same

maiden void
#

is it good like with grok's

clear mountain
vital coyote
#

^

#

same only fought the starter one

clear mountain
#

but both armor durability and repair cost were balanced

vital coyote
#

may have nerfted this one in particular tho

#

this thing fucked me up a tone first go round

zenith flower
#

I'm running a new playtrough with Maklane gunplay mod and in Stalker difficulty, the mutant are manageable yet dangerous if I'm not prudent enough

clear mountain
#

saw this while I was updating my mod

maiden void
#

armor durability and weapon durability was awful if that isn't fixed I stay with grok's rebalance

vital coyote
#

it is

clear mountain
#

note that those not 1:1 match so your repair cost wont just 60% cheaper

#

dk the exact formula

maiden void
#

I prefer expensive repair but more durability tbh

#

okay I may check out

#

I also hate enemies pinpointed on the compass

clear mountain
#

armor durability was buffed a bit too

#

iirc

vital coyote
#

actuly seamed like they are listing close these are all verry wanted changes

maiden void
#

nice, I will try out then. Literally was out 30 min and armor lost 20%

clear mountain
#

dont expect a drastic change tho

#

like how did they buff artifacts sell value

vital coyote
#

nahh but have alreay nullified alot of the mods i uesed

topaz cape
clear mountain
#

a good thing for me

vital coyote
clear mountain
#

was they didnt touch upgrade cost or smth like that

#

so I had less work to update my mod

simple trout
#

The mods aren't going to conflict with the patch right?

atomic jacinth
vital coyote
#

some deff will

simple trout
#

The only ones I got are Groks, carry weight and spring speed

vital coyote
#

mutant helth were changed, carry weight may be good but these configs have alot of shit in em and i thin sprinting may be worth just checking

maiden void
#

(in my case)

atomic jacinth
#

artifact balance changes will need to be updated with the new sell values.

uneven river
#

Hey does anyone know why the FModel is showing me the lowes LOD instead of high res of all static meshes ?

atomic jacinth
#

ObjPrototypes/Weights weren't updated in the patch

clear mountain
atomic jacinth
#

DifficultyPrototypes had some minor changes for the easy difficulty.

frozen orchid
#

didnt boot the game since i have no time to play it but did the update break the mods?

clear mountain
frozen orchid
#

?

#

oh

#

ok

#

i was gonna do that

#

but was asking what the vibe is

stark gull
#

not sure if this is the best category, but im having an issue with stalker 2 after update. my localizations all are messed up, displayed sid_misc_xxxx before all the Ui buttons. when i swap it to russian language, it all works fine, but every other language has this sid_misc_xx issue

maiden void
cloud sorrel
#

delet localization files from mutant mood till he updates it

stark gull
#

yeah i deleted the localizations in it and still no help

vital coyote
#

pretty much the vibe

cloud sorrel
#

also conflicts with real weapon names mod from what i heared

maiden void
#

i'm waiting for mod updates basically

crimson laurel
# topaz cape

am sure someone cam make a mod to use the binoculars from the existent animations already

maiden void
#

that's the vibe

cloud sorrel
#

also can recomand to make a backup of your save file befor you do anythning basicly

solemn urchin
#

You guys have to save this games loot, its boring and pointless now. Open a box, here's a medkit, vodka and some ammo, that's it. Shelves are full too, we are swimming in meaningless loot, it doesn't feel like survival, at all. Literally needs more bloat

frozen orchid
#

this is like 2-3 mods lmao

clear mountain
maiden void
# frozen orchid

yeah it's like they opened nexus mods and checked most downloaded mods

cloud sorrel
#

they did really good job i think. over 600 fixes alone 200 from quest

vital coyote
#

why not just play and add the mods in as they get updated

frozen orchid
vital coyote
#

why fix what you havent tried

frozen orchid
#

has performance improved for you guys?

maiden void
clear mountain
#
  • Decreased Bloodsucker's strike protection rank
    this is the most bullshit that could ever happen
vital coyote
#

idk why but it dose feel hella solid

cloud sorrel
vital coyote
#

im just in the lesser zone no mods

frozen orchid
clear mountain
vital coyote
#

havent gotten to the town yet

frozen orchid
#

you know what gpu?

cloud sorrel
#

4080 i think

vital coyote
clear mountain
#

you do notice penetration stats on guns

vital coyote
#

if not backup your save

clear mountain
#

that's it

frail plover
vital coyote
#

if you play with mutant loot keep it in

maiden void
frail plover
#

Any mod that only modifies textures is working just fine

#

The only mod I have seen truly break things is Mutant Loot but if you delete the localization files it comes with, it works fine besides the mutant loot items now having any names/descriptions

#

I've been playing all day with the patch and the same mods I've had since launch just updated

#

No issues

clear mountain
#

Did you know this

vocal onyx
#

The laser aim module not being toggle able is really getting on my nerves but making something like that is out of my scope, I can only do small changes to values like walk/run speed

clear mountain
vocal onyx
#

fr wish I never bought it

cloud cipher
#

And I don’t think the laser is accurate to how you shoot

vocal onyx
#

even though it helps with stats

clear mountain
#

it helps you with hipfire right

#

or just general accuracy

frozen orchid
#

around 5fps on average

clear mountain
#

not much eh

#

still better than nothing

frozen orchid
#

4k epic with 4090

steep moth
frozen orchid
vital coyote
#

feels like it so far

frozen orchid
#

i will remove my mods folder entierly and then add them back one by one as needed

void owl
#

holy shit guys

sand niche
void owl
#

ive done it

vital coyote
#

thats what im doing im naked rn lol

void owl
#

IVE ADDED CLOUDS TO THE LIGHT RAINY WEATHER

#

New weather events incoming soon

vital coyote
#

thats sick

clear mountain
void owl
#

Thundery also looking good

clear mountain
#

but still its yer choice

steep moth
#

Thanks everyone

#

I guess I will just uninstall everything I’ve added and then reinstall as needed

clear mountain
frozen skiff
#

Has somebody found a way to ADD new tracks to the radios?

vital coyote
#

grocks granade spam feels like a most deff fuck this shit how dose this drunk slav have 29 granades shoved in his prison pocket, whos idea was this god why

#

out of 10

clear mountain
vital coyote
#

laiter on its not too bad early game its ass

steep moth
#

I was using a-life extended, does anyone know if that is still working?

steep moth
vital coyote
#

pretty much everything is still working the problem is if you install older mods they will overwrite any changes gsc made

steep moth
#

I see so I will start by removing everything, update, and then reinstall with new versions

earnest wolf
clear mountain
#

I feel game progression is a lot faster

vital coyote
void owl
#

for reference, here is Light Rainy in vanilla, with broken sky and no dynamic clouds

#

I guess, it might be possible to add more weathers into the game. Light Rainy and Thundery already have their references, so it was easy. For anything else ugh i dont even want to guess

#

Next will be to tune the weather data for both, then ill release my updated mod. After that, would be to fix Fogy weather which is ugly af, then maybe figure out adding additional weathers

#

or make Emissions better ffs, they are kinda okayish at best

simple trout
#

Does anyone have the NPCSID? Trying to see if I can teleport Hamster into the townhall and if that kills him

slender coral
#

Is there a +click shortcut for "sell all", "put down all" etc.. when in inventory? for example, holding down shift or something.

Its so tedious when you have many stacks you wanna move.

edit: If not, could such function be modded in atm?

desert valve
#

i made a mod 🥳

worn merlin
#

I wonder how hard it would be to change the Geiger counter sounds. So far in my experience, when you're in a "dangerous" radiation area you just get a lot of clicks. However remember that each click is an individual particle hitting the sensor. Realistically the audio you get for a dangerous level of exposure in the game is equivalent to a "huh this is a bit higher than normal" IRL. A dangerous level would have so many clicks they'd have merged together into a solid tone at that point. Which IMO would be a terrifying sound to hear lol, which has me wishing that was ingame.

midnight sinew
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has anyone tried their hand at making a sorta 'hideout' mod?

slender coral
desert valve
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i just made one that disables the lasers, since they are absolutly useless

#

would youd be willing to test it?

midnight sinew
slender coral
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I love the idea though, same with camping

midnight sinew
#

still i'm impressed with what everyone has done so far, from mutant loot and itemization then the major balance changes and such

remote crescent
slender coral
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Why? lasers are cool af

midnight sinew
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if only i knew modding, i'd prob try to learn how to do it just for that

slender coral
#

If by decorations you mean skulls and chalices of blood, sure

slender coral
midnight sinew
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lol no but i'm sure many would love that happy i just mean general decorating with some items being usable

midnight sinew
indigo jolt
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Does A-Life Extended (Alive) work in Zaton/Swamps? Seems almost no encounters are spawning for me.

slender coral
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I couldnt care less about decorations, but I can imagine productive work stations like alcohol distilling, drug making, simple blacksmith stuff etc

slender coral
midnight sinew
desert valve
midnight sinew
slender coral
frank summit
#

evening folks 👋 how's the modding life treating you all?

#

anyone had luck fishing up the game's map?

slender coral
#

Im making a mod so the Buket smg can go in pistol slot like the M10.

Will be done tomorrow.

umbral linden
slender coral
indigo jolt
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The game is the main story speedrun simulator now. Zaton is so big and so boring. I need UAZ mod ASAP

slim yew
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not too sure what happened but whenever i scope in my frames drop super hard until i descope. this didnt happen this prior week. anybody having this issue?

hallow sand
#

Need them dogs turned into Resident Evil zombie dogs 😄

sage trail
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i feel like at that point all ur doing is finishing talking to someone and then you walk 2km and then talk and then walk and repeat

sage trail
hallow sand
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Yeah needs more side quests in all of em

sage trail
hallow sand
sage trail
hallow sand
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everywhere yeah

#

mods*

#

though

sage trail
#

wild i have met like 1 person in zaton

#

im not using any A-Life mods either

slim yew
hallow sand
#

I do that's why.

winged hemlock
#

As we know so far, we have rank and reputation in game, but it`s hidden. Anyone want to try to make them visible somewhere in GUI or at least in console?

slim yew
#

im using a custom engine.ini yeah but this happens even without it

sage trail
winged hemlock
sage trail
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holo scope

#

Ive had a few problems with the holo scope even before this patch, where it had ghosting when i ADS thats why im asking

hallow sand
#

I just wanna put a sight on one of the AK74

fast shore
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Ghosting = dlss/fsr issue

hallow sand
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the drwned one

hallow sand
#

for example