#╟⚒stalker2™-mods-making-discussion

1 messages · Page 27 of 1

spring coral
#

Poor scope zoomer coomers cannot understand the chad Iron Sight enjoyer

steel musk
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Or just create different mutant tiers, so further away you go from Lesser Zone, the more armor mutants have

vital coyote
#

agree^

rustic granite
#

as in the lines in engine ?

raw crest
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no like settings that affects such things

rustic granite
#

ooh

spring coral
#

The model itself? /Game/_Stalker_2/weapons/sniper_riffle/sr_svd/AnimMesh/SM_wpn_svd_SM_offset.SM_wpn_svd_SM_offset

lunar tapir
#

theres no way to change the texture it loads to something else in a different position, and then change the cfg to have it alpha until it would go green naturally? seems like its within the scope of current mods. This would not allow crosshair at same time as it it hijacks it, but this mod would be for people who dont want a crosshair in the middle anyhow so its a decent compromise

rustic granite
#

well for what it's worth all my in-game settings are medium except foliage and environmentl is high and epic, and using fsr frame gen with dlss quality

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and yes i already tried on different upscaling methods

crimson laurel
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maybe in 1h

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or 30mins

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they merge the release candidate to public

nimble tiger
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pleasebegood

spring coral
#

check it out

cloud lark
# crimson laurel

cool, when freeroam, when Co-Op, when Faction Stats, when Stalker rankings, when when...

spring coral
#

Sorry that was the path in the cfg files. In paks, it's Stalker2/Content/_Stalker_2/weapons/sniper_riffle/sr_svd/AnimMesh/SM_wpn_svd_SM_offset.uasset

barren timber
#

What do you think will happen if I try to combine these mods?

raw crest
mental tusk
#

Is it possible yet to edit the stats of upgrades at technicians yet? I want to be able to increase carrying capacity in a way where you actually have to work for it and do it again with new armor. Feels less cheaty than just increased carrying capacity overall.

barren timber
merry mountain
cloud lark
merry mountain
slate orchid
#

Fuck yes..

rare ruin
#

to anyone that uses my "Exoskeletons Allow Running" mod:

vital coyote
# spring coral

dose yours look like this too? sometimes i feel fmodle gets wierd

rare ruin
barren timber
rare ruin
#

i know nothing about modeling though

vital coyote
#

ahh gotcha gotcha yeah all these tools are new to me

rare ruin
#

then change the text that says replace_me :) with the path to your game.

rare ruin
raw crest
topaz cape
#

you can load all paks at once

topaz cape
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adjust the path for you obviously

rare ruin
barren timber
rare ruin
#

you can also ctrl+shift+f to open a search window

neat thistle
#

So how do I use S2HOC_LocEditor? I located localization files, what's next?

vital coyote
#

just saw someone else post it

rare ruin
vital coyote
#

ohh yeah and yeah you have to load all the packs

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for the guns @raw crest

raw crest
tight herald
#

Any advice on extracting .utoc, .ucas, and .pak files with ZenTools?
I've tried several methods, but I always encounter the same issue: it opens the containers but doesn't extract anything, or it only produces a PackageStoreManifest.json (which is empty) and a ScriptObjects.bin. HELP!

vital coyote
#

test it on the stuf Animmesh

vital coyote
#

you dont even get a line of code?

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like that?

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just blank on the right?

raw crest
vital coyote
rare ruin
#

okay so

#

ue5_1

raw crest
#

it is not 5.1?

rare ruin
#

AND

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you're missing the usmappings file

neat thistle
rare ruin
#

so click settings, enable "local mapping file" and then point to where you install that usmap file

raw crest
# rare ruin

sorry for newbie question but where do i use this file

vital coyote
#

no your good man

raw crest
#

ok let me see

rare ruin
rare ruin
barren timber
vital coyote
#

i have pictures lol

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still a wip but gets you set up with fmodel

raw crest
#

ok i managed to view them

rare ruin
raw crest
#

they look like cube

vital coyote
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the mutant ones look goofy

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some dont but it depends on the file, im still learning so idk what the diffrences are yet

raw crest
#

similar to svd you sent

vital coyote
#

can try to extract them and put them into another program. ive always assumed fmodel just has a slimmed down little vewer

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also may not be totaly compatable with the s2 stuff but this is just speculation

raw crest
merry mountain
#

cig confirmed

raw crest
#

they stole our binoculars

vital coyote
#

there are reffreces to the guns alone in like 5 other places

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could alwayys run a search aswell ctrl+shift+f after all the pak's are loaded\

raw crest
#

it is cool to see they are using old game objects from triology lol

crimson laurel
#

they aren't all over the place

raw crest
#

this is the old bunker door right?

raw crest
vital coyote
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or its like in the map data

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and it just calls for the textures and stuff

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still have some tutorials and stuff to watch but i installed unreal engine, gunna fuck with some stuff soon

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im a noob so take what i say with a grain of salt lol. but i went into free cam and went away from my body pretty far to test load stuff. and some cars and trucks didnt despawn like trees bushes and items

bold vapor
#

what is moddability of unpackable files vs COP's ltx/script files? Same, less, more?

vital coyote
#

they went low poly like the rest of the terrain geometry

rare ruin
vital coyote
raw crest
#

I'm kinda salty i cant find vehicle meshes

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They are so high quality for not being used for anything

cloud lark
#

please don't add vehicles to stalker...

rare ruin
raw crest
velvet hare
#

Yo guys so i made a small mod with UE5.5, now when i try to cook/package it UE5.5 shows me that it cooks over 500 files, wich is wrong, how can i select to only cook my mod files? im new to this 😄

rare ruin
#

and also

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you should be creating a project named Stalker2 with no template, just a default blank space

bold vapor
vital coyote
#

no

rare ruin
#

S2 is heavily limited

vital coyote
#

we are all brute forcing shit, mod tools give you extra ways to modify things, we dont have the tools yet

raw crest
vital coyote
#

looks like a dirt donut

merry mountain
#

hype hype

rare ruin
velvet hare
# rare ruin it has to be 5.1.1 first off

Ok the mod is nothing much, it auto load console command for simple mod loader, so ican rebuild it in 5.1.1 thats no problem

So remove UE5.5 install 5.1.1
create new blank project named Stalker2 (remove Starter folder)
rebuild the mod
?

What about the Visual Studio version for the SDK? it warned me 2022 was not the recommended version

merry mountain
rare ruin
rare ruin
cobalt hamlet
rare ruin
velvet hare
rare ruin
merry mountain
crimson laurel
rare ruin
#

Kvass to my knowledge is just a kind of fermented drink, I COULD BE WRONG THOUGH

raw crest
#

instead of random tires

crimson laurel
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they do have

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but the are all separated part by part

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they*

raw crest
crimson laurel
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they are there because ive spawned them in to make hoods and trunks as loot containers

rare ruin
rare ruin
raw crest
rare ruin
crimson laurel
rare ruin
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trust i'm looking too

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i don't see them

merry mountain
raw crest
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no meshes

crimson laurel
#

Stalker2/Content/_Stalker_2/vehicle/land/SM_veh_niva2121_hatch_01.uasset

rare ruin
crimson laurel
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thank me later

merry mountain
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some of the mods contain real assets tho

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the large 25gb xbox one for example

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and also some smaller ones

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13 Mods in total

rare ruin
#

oohhhhh I see

raw crest
rare ruin
#

oh bruh

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its

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click the "land" folder

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then click packages

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i forgot fmodel is very annoying with that

raw crest
#

AH WHAT THE HELL WHY THEY ARE IN PIECES

rare ruin
#

that's common^

crimson laurel
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because they are likely randomly generated

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because theres 2 parts of each

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or most

rare ruin
merry mountain
crimson laurel
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one newer and one is more borken

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broken*

rare ruin
#

in rookie village there is a car where there is a car in the older games on the road

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the same one I used in Gamma to stay hidden from Fleshes 💀

crimson laurel
raw crest
#

I will need to combine them part by part like lego ugh

rare ruin
crimson laurel
#

prob much easier to build cars than npcs

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generaveltely

mint wraith
velvet hare
#

How can i install a previous verion of UE? Epic only shows me the option to reinstall 5.5?

merry mountain
#

and it in fact is so simple that chatgpt can write the code for it

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its not hard to do

velvet hare
#

@merry mountain you seem experienced, could you help me? 😛

mint wraith
#

if there's tools why are we still doing this song and dance

vital coyote
merry mountain
rare ruin
#

the fuck

merry mountain
vital coyote
mint wraith
#

thanks, good to see theres a tool

cloud lark
velvet hare
ocean cedar
#

I do manual since its easier to keep what i want and see exactly waht they did.

vital coyote
#

can even have multipal versions of ue5 installed

vital coyote
cloud lark
#

thats way i am to blame not some software

merry mountain
vital coyote
#

unless you plan on making s2 for ios you can save some space

velvet hare
vital coyote
#

nw, 🙂 been watching some tutorials,

velvet hare
#

First try making mods for me 😄

vital coyote
#

same'sh i made a few for anomaly but that was just changing textures / ui and tweeking some scripts. gunna try to make some actual mods since having ue5 knowlege seams to be alot more useful

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but a fuck tone more complicated

mild gorge
#

anybody see this before?

nimble tiger
#

Artifacts like that are a possibility that your GPU might dieing, probably not tho , more like a game bug

rare ruin
#

it uhhhh looks like Stalker 2 was originally going to have physical money?

ocean cedar
#

we were supposed to get alot thing like NOD's

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So much cut cotent it hurts.

merry mountain
#

Physical money is for plebs, real stalker pay with coupons pepelmao

lusty sail
#

Tried to replace some sort of DataTable with similar parameters names from FModel... But it seems doesn't work, I looked for flashlight and found some sort of presets for the light sources dunno...

ocean cedar
#

Would've been funny to find cursed bread artifacts,

merry mountain
#

i pay using blood from my enemies, just extract it using the blood extractor and sell it to the scientists at yantar KEK

#

the scientiist may be a little bit bald tho, and he may posses psy abilites

bold vapor
#

zone should be barter system base money is bullet casings

ocean cedar
#

Also cant wait till folks can add stuff like snail mags to the pm

velvet hare
merry mountain
lusty sail
velvet hare
# lusty sail Yep

there is a mod for that allready, im trying to make an addition for it

lusty sail
cloud lark
merry mountain
velvet hare
velvet hare
merry mountain
#

he doesnt get it KEK

lusty sail
velvet hare
#

phh

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lol

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xD

lusty sail
#

XD

nimble tiger
#

Quick question, is it save now to use some ai mods like extended, or daytime length tweaks?

Few days ago I removed them cause there was a discussion about some quest secondary quest givers won't spawn, or something like that

rare ruin
#

i seem to have no issues with it so far

velvet hare
lusty sail
#

No, I try to make it like pak mod without console commands etc. Just trying to figure out how it all works with other resources than textures etc.

nimble tiger
merry mountain
#

i mean, stuff will also break without these mods, especially later in the story

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npcs just wont appear, or get stuck somewhere, doors wont open etc

rare ruin
#

LMAO

nimble tiger
#

Yea that's what I'm aware , glad Im only at garbage region and taking my time until patch

vital coyote
merry mountain
#

im also only at garbage or rostok, mainly because when i "play" i restart the game like every 2 minutes to test stuff 😄

nimble tiger
#

Fair enough, gonna enable the ai at least again, I'm tired of reckless spawns right behind me

nimble tiger
willow hornet
#

Did we manage to mod weapon damage?

vital coyote
#

think there are a few on nexus

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grock's balenc thing dose too i think

willow hornet
#

From what I saw editing these values did not change anything

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I could be very wrong tho

merry mountain
nimble tiger
ocean cedar
nimble tiger
wild ridge
#

Has anyone figured out how to create new tabs in pda?

lusty sail
#

DUUDE XD I changed curves KekSkew kekl

lusty sail
vital coyote
#

pretty sure you would need mod tools for new tabs lol

lusty sail
#

But when you look at objects closer to you - flashlight became normal

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When far - it become with my values of curve

winged hemlock
rare ruin
#

or i guess the sounded out spelling would poostshka

winged hemlock
rare ruin
#

Ah

winged hemlock
#

or just dummy

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Not my mod, from russian site

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Maybe author will post it on Nexus

wild ridge
winged hemlock
#

занятие

wild ridge
#

А, пон. Хотел спросить, разобрался ли в возможности прописывать кастомные эффекты использования предметам. Пытаюсь сделать телепорт(

nimble tiger
# willow hornet Interesting

Yeah it was directly noticeable at least in the UI, since skifs makarov is not stronger then some weapons anymore

willow hornet
#

I se some people have already started making new items, that's nice

wild ridge
#

Translation for chat: I wanted to ask if I figured out the possibility of writing custom effects for using objects. I'm trying to make a teleport(

nimble tiger
#

Or some smgs are stronger then 556, or upwards ammunition weapons 😂

little sluice
#

I'm trying to replace a texture and I'm following the pinned instructions, but my UE5 project is still packaging after 7 hours? What am I doing wrong?

merry mountain
#

there is a teleport command with a video effect btw

winged hemlock
#

Либо всё вместе

wild ridge
#

It's funny, but bread has a hidden intoxicating effect.

wild ridge
merry mountain
#

if you want to try

winged hemlock
merry mountain
#

XVideoTeleportPlayerWithFade Distance

winged hemlock
merry mountain
#

it teleport you the specified distance in the direction you are looking

ember urchin
#

Hi guys, i have dumb question... but how works mods order in folder? Is it important? Or why some mods have "zzz_"?

merry mountain
merry mountain
#

configs can execute console commands tho

nimble tiger
#

The more z are used the later the pak is loaded

merry mountain
#

(not all of them obviously, like, not all cfgs can do that)

winged hemlock
#

I have >20 mods, and all non-blueprints are merged and packed in one pak

merry mountain
winged hemlock
#

for some reason game need empty .pak files for blueprints

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So I don`t delete them

merry mountain
#

yeah if your mod only contains textures you also need pak

ember urchin
#

Okay and how do I know the correct order?

merry mountain
#

even the "offical" mod for xbox has an empty pak, and it just contains textures and materials

merry mountain
#

you can also merge the conflicting files either manually or automatically

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can lead to weird or unexpected behaviors tho if done incorrectly or you dont understand what you do

rare ruin
#

hey so

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@merry mountain i need your eyes

can you tell me why they have two entries for the same type of ammo, but different chances and counts?

merry mountain
#

idk, you have a 10% chance to get 10 rounds , and a 30% change to get 10-15
so you either find 10-15 rounds, or in case the 2 one triggers 20-25 in total

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that way they can do it more granular

rare ruin
#

ohhhhhh okay I get it now.

merry mountain
#

then saying its 10-25

little sluice
#

How come my UE5 project is only generating the base .paks and not the pak chuncks I want? There should be files labeled pakchunk300 or something here:

#

Here are my settings

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Even my asset audit sees it yet it's not generating the chunk I want? (300)

wild ridge
#

It must be more than 1000

lusty sail
little sluice
# wild ridge Change chunk id mb?

I did several times, first it was some huge number in the 7 digits, but when assigning the texture asset to the primary asset, the number kept capping at 300

wild ridge
#

You can use this guide

lusty sail
#

And all works

little sluice
#

Yeah I was following those

lusty sail
#

Then you don't need assign chunk id manually

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Only in Label asset

wild ridge
vital coyote
little sluice
wild ridge
little sluice
lusty sail
little sluice
#

Nope, still not generating

wild ridge
wild ridge
#

I want to see the screen through the demonstration

vital coyote
wild ridge
#

Does anyone know how to spawn an NPC/start a dialogue by using an item?

little sluice
wild ridge
#

I decided to create a manual teleporter. It should work rather "crutchy" - when activated, create an invisible NPC-guide and start a dialogue with him

wild ridge
vital coyote
#

even tho the tools will deff make things easier, i deff still think learning all this stuff is worth while

little sluice
vital coyote
#

eu5 is a terrable bandwaggon -_-

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be road to vostock and make s2 on godot Chadge

little sluice
vital coyote
#

yeah i am a noob at this shit but that stuff dose look cool

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ive been compiling shadars for 30 min lol

little sluice
#

Source 2 is still the only modern game engine with actual level design tools

vital coyote
#

yeah im super excited for sorce 2 stuff. been folowing all the data mine stuff. the sorce engine is so dam good. was suprized ass all hell when i learned titan fall 2 was on sorce

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it looks good and runs well

wild ridge
vital coyote
#

ohh yeah ik

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just swapping my version out

wild ridge
ebon swan
#

can someone help me rip a texture using fmodel?

alpine cradle
#

i know its not best place to ask, but does anyone know why im streaming in 1440p, and i have no option for it ? my highest res option for viewers is 720p, BUT after i close stream, the vod is in 1440p. wtf twithc ?

wild ridge
little sluice
ebon swan
vital coyote
#

nahh im also installing 5.3 because i want to "barrow" some stuff from grayzone soon™

#

these tools to crack into ue5 games are super powerfull. could prob take the monkey dude from wukong and shove em in if you realy wanted too.

wild ridge
vital coyote
#

had access to the "nvg update" gray zone wouldnt shut up about for a year 5 min after it was posted

slender coral
#

Is it possible to alter the audio tracks for the radio stations or make additional channels?

I assume SDK is needed for that but I thought i should ask to be sure.

wild ridge
ebon swan
#

just a small mod to change the look of the can

wild ridge
#

Texture without compression

ebon swan
#

legend

slender coral
frank plinth
#

Hello, I'm making a mod to make the APB automatic and give the mac10 semi-automatic. The mod works but I get the broken formatting in weapongeneralsetupprototype.cfg error on launch. Not sure what I can do to fix it, can someone help?

wild ridge
slender coral
#

Is repak the best method for packing/unpacking or can you recomend any other tool for good work flow?

I've alrdy set up simple pwrshell .bat for repak

wild ridge
#

But it will be easier for you to look here and see how the Russians dealt with all this, what tools they used and what exactly they replaced (instead of the names of the replicas there are only numeric numbers, it is difficult to navigate)

uneven river
#

Heyo, im new to modding but have some experience with Unreal Engine also software development. I managed to aqquire the AES key from the games exe and had a look at the games contents via FModel. So far i extracted all content from the game (raw uasset files) and was wondering If i can have a look at Blueprints and meshes etc in Engine. I created an example project and copied the extracted content over. Had to fiddel around with the config files and can at least build the project and run the editor with the content. But im struggling to actually get the engine to understand the uasset files. I´ve read the game was built with a custom version of UE 5.1, so i have a non source build of UE 5.1 to use for the example project.

So heres my question: How do you actually import the games uassets into an example project to fiddel around with that stuff?

wild ridge
slender coral
#

@wild ridgeThanks for such an elaborate answer. Really helpful. 🫡

I think i got it from here.

robust yew
#

@ancient nest sorry for ping, how did you get past no main quest coming up after In Search Of Past Glory?
(shit wrong chat, my b, but don't wanna re-ping you)

vital coyote
#

for real nike got some good info in their noggen hmmtakenote

wild ridge
# frank plinth Hello, I'm making a mod to make the APB automatic and give the mac10 semi-automa...

Click on the last line of that SID where it FIRST says “struct.end” and press Enter.

IMPORTANT: IN NOTEPAD++, CLICK VIEW > SHOW SYMBOL > SHOW SPACE AND TAB

This will create a new line directly below “struct.end”, but you should see arrows leading to your line. This is because Notepad++ automatically indents with Tab and you must clear it and press Space to the end until you return to your position in the line.

Tab breaks the formatting of the config file, so spaces are needed for indentation.

Full guide, may be useful for understanding
https://ap-pro.ru/forums/topic/10365-kak-sozdavat-novye-predmety-v-stalker-2/

AP-PRO.RU | Новости Stalker | Скачать моды Stalker | S.T.A.L.K.E.R. 2 | Сталкер моды

47 минут назад, Босс сказал: Лицо. По идее - рука.

ancient nest
#

XStartQuest E09_MQ01 for spark

#

i think

robust yew
ancient nest
#

E08_MQ01 probably then

wild ridge
#

Where is this damn patch?! AYYY

merry mountain
robust yew
vital coyote
#

i feel nikred is making a fast travel system by using guides 😛

bold vapor
#

why no sleeping bag mod - needs more access to make?

ancient nest
#

cause its not needed lmao

bold vapor
#

f that i sleep where i want

robust yew
ancient nest
#

you dont need to sleep at all
and when u want to skip time ur at most 5 mins away from a bed

bold vapor
#

camping simulator mod when

merry mountain
#

you can sleep with a console command

wild ridge
# merry mountain Spawning an NPC can be done with a command, starting a dialog when consuming an ...

Making an invisible NPC sounds simple:
You don't need to create a new function, you don't need to draw a new interface.
There are just a few questions to solve:
How do you make it invisible? How do you spawn it and kill it after the dialogue ends? How do you bind the spawn to the "Use" key in the item inventory.
We have very little information about implementing triggers using engine tools yet...

merry mountain
#

it would not be drop to ground and use, but better then nothing

#

try the following command
XStartSleep

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have not triied it myself

bold vapor
#

i will do it if it can be done

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still d/l game tho

merry mountain
bold vapor
merry mountain
#

but im not sure if its possible to put new quests in the files , put commands in them and then maybe trigger the quest on item consumptioon or something

merry mountain
vital coyote
#

lmao favorite part of this guide

slender coral
#

Presuming you have access to the sdk:
Could some of the phys/static clutter models be re-used to add more items (e.g cigarette pack) to the economy? Or would it be easier to make new meshes etc. from scratch?

vital coyote
#

i just got done waiting 6 fucking years to get in and now im out again pepew

sturdy herald
bold vapor
wild ridge
bold vapor
#

do we have to d/l some UE5 stuff to get modding and unpacking files?

#

trying to get ducks in row while wait 50 hrs for game to d/;

errant gyro
tidal yew
#

Anomaly 3 coming out

wild ridge
merry mountain
tidal yew
#

Anomaly 2 just dropped for stalker 2

wild ridge
#

STOP CREATING DAMN PREVIEWS, DISCORD
Sorry

merry mountain
#

just click on the small x to remove them

lusty sail
wild ridge
#

Hmmm?

bold vapor
merry mountain
# wild ridge Hmmm?

next to the previews if you hover over it, it gives you the option to close them

#

top right corner

wild ridge
slender coral
#

Yeah, sorry for dumb phrasing.

What I mean is. Lets say i wanna have a wrench as an item i can trade, have ion my inventory etc.. Could the static clutter wrench model alrdy in s2 be used for that?

IM just trying to gage how fast it will be for modders to add new stuff to the economy (even if just "junk")

wild ridge
#

Oh, I see, thanks

merry mountain
wild ridge
#

What...

bold vapor
wild ridge
#

Damn, when I used it, it deleted all the attachments.

wild ridge
#

AAAA! Got it, that's it, thanks

slender coral
bold vapor
merry mountain
vital coyote
#

that and the photo mode one dose too

#

wich is great for testing things

slender coral
bold vapor
#

ok i have no clue how to install this sdk, what's the best how-to link? fish out of water here

merry mountain
slender coral
lusty sail
#

Okay, flashlight datatable doesn't work, only Inner and Outter curves, but I didn't find intensity and color...

bold vapor
merry mountain
slender coral
lusty sail
#

But there's a lot of custom classes inside so trying to recreate same thing in ue5 now - is wasting time

bold vapor
#

so if im just doing config/scripting not models, dont need anything more than a repack tool for now?

vital coyote
#

good stuff easy to follow

slender coral
ocean cedar
#

Theres also an autorepacker now on nexus makes it alot easier.

bold vapor
slender coral
bold vapor
bold vapor
slender coral
#

Yeah ill be quiet now

#

xD

slender coral
little sluice
sturdy herald
neat thistle
ocean cedar
#

they ever give a date on those tools?

vital coyote
bold vapor
#

jfc why is packing so complicated i have aes and notepad editing the stuff wtf is going on here

ocean cedar
#

i have one where you just drag it

#

want me to send it to ya?

bold vapor
#

si

neat thistle
#

Guys, working on localization, what's my next move when I extracted and opened LocalizationDB.json? I erase everything and put my localization or I erase everything, but localization I gonna work with? Or something different?

bold vapor
#

so i installed unrealpak-main in a folder with the nexusmod and edited the reunpak.bat for the monster loot.pak file, and it did nothing when run

ocean cedar
#

its literally a drag and drop

neat thistle
#

👆

ocean cedar
#

i.e. drag the pak to the stalkerpak and it unpacks, drag a folder and it paks.

bold vapor
#

opened mutant loot.cfg
this is going to suck learning an all new engine

#

dont have full game d/l yet, so i cant tell what they altered, but i dont see anything UE5 specific, just cfg files

#

i do see this, maybe wrong:
Blueprint = Blueprint'/Game/GameLite/Blueprints/Characters/Monster/Final/BP_AI_Blinddog.BP_AI_Blinddog'

worthy sparrow
#

ive been trying to do this all day

errant gyro
#

in unreal engine when you make a new project and add say a image, in the project's content folder that uasset is raw (not cooked) when you build a mod and have a .pak that image within .pak is now cooked meaning locked in a sense if extracted from the .pak it can't be open anymore in an Unreal Engine project
so think of source code your project has it but the .pak doesn't

worthy sparrow
#

oh

#

gotcha. thats......well

#

thank you for answering

errant gyro
#

there's ways to add cooked assets to a UE Project but it's super buggy

frank summit
#

hey folks 👋 has anyone been able to find the game's map texture? I've been digging through files and found a few, but none that match the one used in game

bold vapor
#

i dunno, i dont see anything in the mutant loot.pak that's not just a cfg, maybe that blueprint reference above is just how every file is, idk

ocean cedar
worthy sparrow
#

ok i was reading uasset search history

winged hemlock
vital coyote
#

wow!!! just found a game changer for preformance, im getting so many frames for the first time in ue5 for ultimate performance all you have to do is delete everything! should work for you

quick rain
#

someone make aa mod so i can put a red dot on the gabion XD

worthy sparrow
#

im so determined to figure this out tho

bold vapor
#

reading through mutant_loot.pak:
there are itemgenerators in itemgeneratorprototypes.cfg
this lets you slap items into other items when triggered
they added one for each mutant, eg, MutantDogGenerator
they added quest items in questitemprototypes.cfg for various loot items eg
DogTail
just reused "Sausage" mesh for ingame rendering (someone was asking about that earlier wrt wrenches)
then add this to the blinddog.cfg
ItemGeneratorPrototypeSID = MutantDogGenerator

raw crest
#

I will never understand it

vital coyote
#

shit delete more

raw crest
#

Like 40fps on empty shit wtf

vital coyote
#

xD

#

lol need more preformance

bold vapor
#

i think blueprint references are just in vanilla files, not utilized by modder

#

what system specs?

velvet hare
#

anyone willing to help setup my shit for developing mods and explaing some stuff? im done with my mod but it fails packaging everytime, google cant help here lol

raw crest
#

Guys have we found anything about mutants sleeping or eating dead stuff in game code

#

Similar to old A-life

ocean cedar
#

ive caught a few sleeping around but mybe a scripted event?

bold vapor
lusty sail
#

Any tutorials how to inject UI Widgets or etc?

raw crest
ocean cedar
#

Ive encoutered them in garbage sleeping the vehicle wrecks and one over by chemical plant.

#

i even got a green indicator before they woke up

raw crest
#

That would be good as deathscreen

worthy sparrow
raw crest
ocean cedar
patent barn
#

Does anyone know if theres a mod that mixes dialog languages yet? I liked in the original trilogy how voiced dialog between the player and npcs was in english, but dialog just out in the world, during fights and such was in Ukrainian. I mostly just miss the bandit lines tbh, but since Im streaming the game I wanted important dialog in english. artefactpepe

bold vapor
#

game looks pretty moddable, idk why people were saying it wasn't, lots of configurables, just dont know about script level. anyone with full game files unpacked, can you tell if we have .script equivalents?

bold vapor
#

if you have gamma files, it's probably in there. i forget folder structure

raw crest
#

Yeah it is different grave

bold vapor
#

search the main folder for "photo" or somesuch

teal wing
#

you could even argue the game itself is just modded default unreal

bold vapor
teal wing
#

bleh

bold vapor
#

idk, i'm just getting into it

floral geode
raw crest
teal wing
#

These devs unlocked basically every engine file for us

bold vapor
teal wing
#

It’s up to us to figure it out

bold vapor
#

i am happy to see that it at least has full .ltx equivalence to cop. still waiting to see about .script

proud cloak
#

Any ideas why I could be encumbered even though I set the minimum weigh to way above?

teal wing
#

Other recent games like gray zone warfare have it completely locked down

#

You can’t edit any files at all

#

And they let us edit everything in stalker

#

the devs really do care

#

that is a conscious decision on their part

raw crest
teal wing
#

uh

raw crest
#

What is limitation

teal wing
#

Unreal has been around for over 20 years

#

start there

#

🙂

teal wing
#

If you’re just getting in to unreal there’s 20 years of YouTube vids and articles online

proud cloak
#

Just made my own merge, maybe I messed up somewhere?

teal wing
#

If this is your first unreal game….. then I’m sorry.

bold vapor
#

all ive seen from mods so far is .cfg changes though, or copy-pasting already-scripted engine abilities, i haven't seen if we can, say, add something to an item that lets us break into the sleep_ui_dialog

#

and edit the sleep system code

raw crest
teal wing
bold vapor
#

like my #1 thing every time i reboot stalker is to customize health system so sleep regens health but not meds

teal wing
#

If you’ve worked in unreal you know mods are a core feature

bold vapor
#

must-do

teal wing
#

they’re called plugins uwu

#

Devs add mods to their unreal to help make game features

#

we just backwards engineer it

bold vapor
#

there's mods and there's mods though

teal wing
#

if they give us an SDK that’s just easy mode

topaz cape
bold vapor
#

adding all new features is another level that gamma has but cfg files won't allow

teal wing
#

We have right now a bunch of gamer nerds who suddenly discovered unreal modding

#

And they don’t know anything about it

#

And they only edit cfg values and call it good

#

because that’s all they know

raw crest
bold vapor
#

engine version change is not happening i doubt much

raw crest
#

Sad

bold vapor
#

devs are too busy putting out fires

teal wing
#

The current engine version is so fucking old I would hate the devs if they never update it

#

I expect it to come within years

bold vapor
#

probably stalker 3 will

topaz cape
bold vapor
#

clorsky

teal wing
#

Gray zone warfare just updated to Unreal 5.4

#

🤷‍♀️

#

It’s not that hard anymore. It just takes less laziness by devs

raw crest
teal wing
#

from my experience 😉

bold vapor
#

devs didnt even get alife working, lets set expectations

teal wing
#

tru

#

here I am huffing cope

bold vapor
raw crest
#

Only reason i want engine upgrade would be performance based on DF's foundings

exotic token
bold vapor
#

i expect them to tune up performance over a few patches, new releases usually are rough

bold vapor
teal wing
teal wing
#

I don’t think they need to change performance at all

#

I actually have opted to increase my graphics

#

I have added additional effects due to the game not looking good enough

bold vapor
#

the game was so badly rushed out, they can fix a lot
just look at default gamma (brightness not mod) setting, lacking keybinds, etc, just give it a couple months

#

balance is jsut jacked

raw crest
floral geode
teal wing
#

Try my ini

bold vapor
raw crest
#

I tried potato inis and it did jackshit to cpu usage pepew

tender elm
#

yo can someone verify that CoreVariablesCustom.cfg is part of the default unmodded install?

and does it overwrite variables without having to modify them in CoreVariables.cfg ?

teal wing
#

And fps

raw crest
#

My gpu still hovers around 60-70%

raw crest
teal wing
#

Gpu at 100% cpu at 30% so I got headroom

raw crest
#

Trilogy had more impressive moments with dumber ai

floral geode
#

yeah my frames dip like crazy even with 5 dogs in front of me 💀

bold vapor
teal wing
#

No dips ar all

floral geode
#

well yes people with good systems don't get dips bueno

teal wing
#

Everyone who used my ini said it’s better than any other one lol

#

nah i got mid range

#

👍

bold vapor
#

whats midrange here

raw crest
teal wing
#

It’s in the place we were all discussing it yesterday

raw crest
#

I will check it out tomorrow

bold vapor
#

im calling my rig low-mid at this point 5700x/5700 xt/32g

#

it should run medium but poorly i think

raw crest
#

I'm so fucking cooked

floral geode
#

for me low rig would be stuff like an 8th gen intel and a 2080 💀

neat thistle
#

Nexus is dead or what?

kindred lotus
#

bitch do i look like a crystal ball to u

nimble tiger
#

im sorry but do i need to install axxis stealth mod too if i already have the merged extended ai life mod with axxi?

bold vapor
teal wing
#

check my history to find it

neat thistle
#

Oh. It's just lagging, not dead. First it duplicated my reply and then didn't want to refresh the page 😄

raw crest
neat thistle
#

oof

bold vapor
#

am4

raw crest
#

Last time i checked on eBay 5600X3D was pricer than 5700X3D

floral geode
teal wing
#

i bought my 7800x3d for $279 usd on amazon a few months ago

#

now is not the time to buy a cpu

exotic token
teal wing
#

anything more than 279$ and i wouldnt buy it

raw crest
teal wing
#

X3D gang

#

rise up

#

shredding thru stalker2

#

200fps

#

max settings

raw crest
#

I wish 7000 series wasn't price of a kidney

north wasp
teal wing
#

it wasnt

#

if you bought it msrp

#

$279

raw crest
#

Ram and MBs still pricey

teal wing
#

32gb for $100

bold vapor
teal wing
#

B650 for $180

raw crest
teal wing
#

i actually bought two 7800x3d

#

might resell it now that its like $600 lmao

bold vapor
teal wing
#

thats double profit right there

raw crest
bold vapor
#

anyway, gpu is my main killer, i'm just hopping on 5900x due to deep sale

desert valve
raw crest
#

5700X3D

#

Is better

#

In games

#

Pls listen

teal wing
bold vapor
desert valve
teal wing
#

it happens

#

humans make shitty tech

floral geode
#

I have never had that happen neither to me nor any person I know

teal wing
#

I have several computers in my room right now

#

I also work with computers probably 100x more than the average person

exotic token
raw crest
# bold vapor

CPU Benchmark AMD Ryzen 9 5900x vs Ryzen 7 5700x3D in 12 Games or R9 5900x vs R7 5700x3D. AMD Ryzen 9 5900x (12 Cores 24 Threads) 2020 vs AMD Ryzen 7 5700x3D (8 Cores 16 Threads) 2024.
Comparison of AMD CPU Zen 3 from 2020 andZen 3 3D V-cache from 2024. How much is the 12 core Ryzen 9 5900x behind or ahead of the 8 core Ryzen 7 5700x3D.
p.s. De...

▶ Play video
bold vapor
#

ok ok i will reconsider

teal wing
raw crest
bold vapor
#

how dis then?

raw crest
#

I want it

#

Now

desert valve
#

i (for some reason) have intel stock, so buy intel pretty please 😙

bold vapor
#

amd 4 life

teal wing
#

eh intel is dead especially considering the bankruptcy issues recently

raw crest
teal wing
#

I’m good

desert valve
#

i have to believe

raw crest
#

Are you the dude with 700k inheritance

bold vapor
floral geode
#

my whole life I've been using intel, but hell nah after that 13th/14th series (nvidia still superior tho btw)

raw crest
exotic token
versed hare
#

Is there a recommended guide for merging? Trying to optimize a list of mods I'd like to try to merge for rebalancing.

raw crest
bold vapor
#

in-store only tho

raw crest
#

Those assholes blocked my country

desert valve
merry mountain
raw crest
bold vapor
raw crest
merry mountain
#

i think not even on this Continent

bold vapor
#

might do

raw crest
#

I confused it with some other german website that sells 5700x3D

#

Or 5600X3D

merry mountain
#

many sites sell these so yeah lol

bold vapor
#

pissed my cpu and gpu no longer match. bought 5700x/5700xt just for meme

raw crest
#

Suspicios

#

from China

exotic token
merry mountain
desert valve
desert valve
floral garden
#

only if the game is loaded with code that absolutely hate cache optimization. 😉

raw crest
floral garden
#

which honestly is quite typical for games to be.

desert valve
merry mountain
# desert valve more cache more better 😉

it does not matter that much, only a few percent extra in games for the 7950X compared to the 7950X3D and the not 3D one clocks higher and so is better for workstation workloads, not by much tho , so either that or this whatever

floral garden
exotic token
#

AAA slop engine

desert valve
floral garden
desert valve
#

dont need it for anything but gaming though

merry mountain
#

together with a 4090

#

the moment when you have a 4090 and realize you are still gpu poor kekl

#

AI community moment

#

buts its better for playing games then a 3090 so i did not go the 2 3090 route

#

i could also put in a 3090 with the 4090, but then i would also need a new powersupply

#

and i dont want to touch the f*cking cables ever again

#

i hate cable managment inside PCs

floral garden
desert valve
bold vapor
#

ze germans have us covered guys

#

dunno there's a big enough difference between 5700x and x3d to be worth it to me, thought 5900x would be big upgrade, guess not, probably won't bother

vital coyote
floral garden
#

I am curious about what is causing those lows, I never get that low FPS on my system unless it is a very rare occasional stutter which happens going from one zone to another really fast(crossing heap in a straight line from cement factory to Rostov)

bold vapor
#

lows is usually loading stuff

floral garden
#

yes, but they talk about constant low stutter in certain situations

tender elm
# merry mountain yes, Stalker2\Content\GameLite\GameData\CoreVariablesCustom.cfg

Thanks @merry mountain. Looks like Jake's longer days mod adds a field there to overwrite the day length coefficient and seems to work, but when i tried adding some extra fields for my own mod they didn't seem to overwrite the ones in CoreVariables.cfg think

i removed his mod before testing to make sure it wasn't overriding it.

bold vapor
#

i heard there's a mem leak rn in s2, so might be a common issue due to ram/vram always maxed out

merry mountain
#

there are even multiple mem leaks 😄

floral garden
#

true, but I have had fun at chemical plant which spawns 'endless' new AI and the corpses pile up really quickly when you have killed everyone else as they will spawn in and not react for a few second so you can just endlessly pile the area

bold vapor
#

*gpu

floral garden
#

for the CPU alone

bold vapor
#

what were you doing with a 700 cpu in 2004?

floral garden
#

working

bold vapor
#

i got a 2500k for like 200, was enough

floral garden
#

2500k was released in 2011 though so quite the gap in market segment.

bold vapor
#

ah memory is borked

#

whatever it was, 2ghz something amd

floral garden
#

no worries, happens to me many times, to me the ATI 7000 series might as well have been 10 years ago as well. 😉

bold vapor
#

athlon xp 2ghz thingy (oc'd to 2.2) 200-250

#

chaos theory good times

#

old men talking about their megahertz

rustic granite
bold vapor
#

this is epic settings 1080:

#

(who plays epic settings ever, give me medium germany)

merry mountain
rustic granite
#

yes

merry mountain
#

and is also somewhat depends on country because of availability and prices etc

rustic granite
#

wel compared to the 3060 12gb i have now

#

in SA it's around 17k Rand

bold vapor
#

whatever you buy, if it's for more than 1-2 years get vram upgraded

#

i mean if you hold gpus for like 3-4 years, def get max vram

rustic granite
#

hence maybe going for the 4070 ti super since it's a 16gb

#

Palit GeForce RTX 4070 Ti SUPER Infinity 3 OC 16GB GDDR6X

#
  • Graphics Clock: 2340MHz
  • Boost Clock: Up to 2640MHz
  • CUDA Cores: 8448
merry mountain
#

not sure about prices and availability in south africa, its a decent "mid range" card, although i find ~940$ for midrange gpu rather pricy

#

and also i did not look much at those cards

bold vapor
#

i woudl do 24g for a high end card

rustic granite
bold vapor
#

how is 4070tisuper midrange rn?
midrange is "i can play medium graphics at 2k" or something

bold vapor
merry mountain
#

because my go to was either used 3090, 4090 or a 7900XTX, but i did not choose the 7900XTX because of bad availabilty of AMD GPU support for AI libs
7900XTX is only half the price of a 4090 tho 🙃

rustic granite
rustic granite
#

well this is an SA website, but take a look

bold vapor
#

wtf brand is palit

rustic granite
#

it used to be Gainward

bold vapor
#

wtf brand is gainward

merry mountain
#

both are fine brands

rustic granite
#

nvm

bold vapor
#

asus/msi/giga/asrock/sapphire/xfx/pny, idk what's best best, but those have been around decades

merry mountain
rustic granite
#

just a side note potato, palit brand is decent, it's got good cooling and lightweight. been using palit brand for what maybe 7+ years now, neevr ever gave me problems with any gpu

bold vapor
rustic granite
#

but still Fiddle, you think it's a good upgrade from a rtx 3060 3743 cores towards the shown above card

bold vapor
#

the pic i linked above says it's 223% better, but idk their results are a little funky, might be drunk, they're german

merry mountain
#

it will be a decent upgrade yes, and if you dont need the old card and can sell it you can make some of the money back.
You can maybe get a 7900XTX from AMD for a similar price, which has more VRAM and will probably be faster in games that dont use raytracing

clear mountain
#

Is there any way to add upgrades on a certain gun? I came up with an idea of progressive penetration upgrade with new blueprints

bold vapor
#

how does gun make higher penetration, that's usually ammo

merry mountain
floral geode
clear mountain
merry mountain
#

there are cfgs related to upgrades and attachments, but i think noone has gotten it to work to add attachments to other guns or change upgrade paths

mint wraith
floral garden
bold vapor
clear mountain
#

I feel some aspects are hardcoded inside then, thanks for helping

bold vapor
#

gun modding system is just a disappointment, maybe ue5 will let people bring in a proper system

#

still 2011 in gscland

bold vapor
floral geode
real marsh
#

hello guys, just got stalker and started getting mods because why not.
here goes question: to edit parameters of the PAK file, "example mobs dmg", can i just edit it with any note book app or do i need to "unpak, edit, repak"? asking because i edited one file and game doesnt start with edited file "basically edited dmg number"

floral geode
merry mountain
real marsh
merry mountain
#

proper way is to unpack the pak, make changes, repackage the pak

real marsh
floral geode
#

I wish they used more colours for this

frank summit
#

Still on the hunt - has anyone been able to find the game's map texture, or have an idea of where it might be? I've been digging through files and found a few map images, but none that match the one used in game. The ones I found had text all over 'em.

merry mountain
real marsh
#

thanks, ill check it right a way

floral geode
unreal knot
#

Can I spawn enemies using UETools? I need to test some stuff

merry mountain
floral geode
#

ahh okay, thanks!

#

been using unrealpak but that one doesn't always work

merry mountain
merry mountain
unreal knot
merry mountain
#

im not sure if it matters for mutants, just use 1 for rank

prisma cave
#

anyone know where to get the detector rebalance for s2

merry mountain
#

never heard of such a mod

unreal knot
#

Not working 🤔

floral geode
prisma cave
#

im not sure maybe @floral geode I just saw soursweet earlier talking about having the different types of detector only being able to detect certain tiers of anamolies

merry mountain
floral geode
prisma cave
#

good looks

floral geode
#

I use all of the modules from this, amazing mod

prisma cave
#

I thought they were saying something about using the gamma discord for it

#

no for sure I use most it already

remote tendon
#

The devs patch theyve worked on for a full week POGGIES1

Modders will make this game right! 🙂

unreal knot
floral geode
#

I trust the devs 🙂

proper grove
#

Hypothetically speaking, is it possible to isolate each map section and divide them with connection point like in the og. The extra processing can be use to simulate A-life to full extent?

#

Tdlr: is "reject open world, return to original" possible in ue5?

remote tendon
frozen skiff
remote tendon
vital coyote
floral geode
vital coyote
#

just looks like a blurr

merry mountain
vital coyote
#

hahah yea like i know its words there but no clue wtf it says

unreal knot
#

I was missing the 0

merry mountain
#

can be 0 or 1

#

not sure what it is for, maybe for despawning the Mutant / NPC if it gets out of render range

unreal knot
#

thanks for the help :)

merry mountain
#

spawned lots of bloodsuckers, snorks and chimera in rostok

remote tendon
# vital coyote is the update out?

No was just joking around at the lack of speed the devs are taking on bringing the first hotfix out right before a weekend where no fixes for the next patch will happen till next week

vital coyote
#

ohh shit got me all excited, even tho the next update dosnt look like it has any thing that exciting in it

#

thought they were gunna release that today

merry mountain
# merry mountain

something happend that the engine does not like, got memory leak and my RAM was filled up 😄

merry mountain
#

and some of the memory leaks

real marsh
merry mountain
#

why tho, its 2 commands 😄

#

one called pack and one unpack 😄

real marsh
#

because i never edited anything that way

merry mountain
#

at least it works now 👍

real marsh
#

when i understood how to use it yes it was easy, usually i use programs like creation kit and so on so its like completely different

#

k its time to start the game for the first time

crystal ether
#

nice

tawny spade
#

Dynamic Dark Zones is something that could be really interesting. Changing areas such as Garbage or Swamps could turn into locations where if you were to die you would lose all of your equipment that you brought in, but they might have better rewards or missions that require you to enter them in order to complete. This is something that could be affected by different AI faction wars that control the zone or lack there of being that mutants could be the dominant force in them also. Being that guides are the only way to fast travel through the zone this would force a stalker to plan his trips through the zone accordingly avoiding these changing areas or doing missions within them.

mint wraith
#

anyone have a link to the other modding discord?

queen delta
#

If anyone want I made some changes to artifacts visibility so they are visible at all time as it was in ShoC or CoC modification. Ping me if someone want to test it

merry mountain
#

it will get autodeleted by a bot and the user gets a warn automatically

#

to prevent spam

teal wing
tawny spade
merry mountain
#

i played the demo

#

it is really really bad

tawny spade
#

yeah it's super early, but the gameplay loop is cool

vital coyote
tawny spade
#

lets get it in stalker. would be sick!

teal wing
#

Yeah games are just so easy to make now with unreal. Adding new massive features is just 1 click now a days in 2024

#

Like that game bodycam made by a 17 year old

tawny spade
#

maybe add like a souls like mechanic or a expiring insurance so you have an opportunity to get your stuff back

merry mountain
#

and make them pay real money for it

tawny spade
merry mountain
#

and add micropayments

teal wing
tawny spade
teal wing
clear mountain
#

wow

teal wing
#

unreal store has thousands and thousands of drop in feature plugins

clear mountain
#

I cannot grasp how does upgrade work

tawny spade
#

umm wow, I guess we let the modders cook for a while and see what craziness comes out of it

clear mountain
#

since we cannot see source code of S2

merry mountain
tawny spade
#

a force overwrite when you die in the Dark zones would be diabolical but cool

honest mountain
teal wing
merry mountain
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its not tho

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iits way easier then 10 years ago sure

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buts its not one click

teal wing
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okay how many clicks is it

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mister Redditor

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?

merry mountain
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people that have no clue about this will think its super easy

little sluice
teal wing
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let them

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maybe they’ll start to figure stuff out themselves

tawny spade
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so what you are saying is a dumbass like me could figure this stuff out. hmmm

merry mountain
tight pebble
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Can we have a Mod that makes 1010 Days of real time equal 3 days of Stalker time and when you upload it, you call it SMO Mod?

teal wing
tawny spade
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well then

clear mountain
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maybe I can change the value of upgrade

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but I can't seem to make a new upgrade?

tawny spade
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i might wait until stalker gets that full mod support I keep hearing about but I would love to make my own gameplay loops

lusty sail
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What the

merry mountain
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do you not use Creation Kit for Stalker 2 Modding? Concerned

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am i doing something wrong

lusty sail
merry mountain
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because it is obviously

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stalker 2 is just reskinned fallout 4 basically KEK