#╟⚒stalker2™-mods-making-discussion
1 messages · Page 27 of 1
Or just create different mutant tiers, so further away you go from Lesser Zone, the more armor mutants have
agree^
as in the lines in engine ?
no like settings that affects such things
ooh
The model itself? /Game/_Stalker_2/weapons/sniper_riffle/sr_svd/AnimMesh/SM_wpn_svd_SM_offset.SM_wpn_svd_SM_offset
theres no way to change the texture it loads to something else in a different position, and then change the cfg to have it alpha until it would go green naturally? seems like its within the scope of current mods. This would not allow crosshair at same time as it it hijacks it, but this mod would be for people who dont want a crosshair in the middle anyhow so its a decent compromise
well for what it's worth all my in-game settings are medium except foliage and environmentl is high and epic, and using fsr frame gen with dlss quality
and yes i already tried on different upscaling methods
pleasebegood
is that the full location
check it out
cool, when freeroam, when Co-Op, when Faction Stats, when Stalker rankings, when when...
Sorry that was the path in the cfg files. In paks, it's Stalker2/Content/_Stalker_2/weapons/sniper_riffle/sr_svd/AnimMesh/SM_wpn_svd_SM_offset.uasset
What do you think will happen if I try to combine these mods?
hey man i will send you DM about something
everything will explode, use https://github.com/Zweite93/Stalker2PakCfgMergeTool instead
Is it possible yet to edit the stats of upgrades at technicians yet? I want to be able to increase carrying capacity in a way where you actually have to work for it and do it again with new armor. Feels less cheaty than just increased carrying capacity overall.
I've only seen a mod that changes the properties of artifacts
thats not how you combine mods
the best way in my eyes to combine / Merge mods is to unpak them both open the conflicting files in Notepad++ and manualy merge the values you want and then repak
you cannot change position of UI elements atm
Fuck yes..
to anyone that uses my "Exoskeletons Allow Running" mod:
dose yours look like this too? sometimes i feel fmodle gets wierd
looks like an LOD problem
For some reason I can't set the path to the game. The instructions say that you need to set the path in the run.bat file, but when I run this file, the command line tells me that I must set the path.
i know nothing about modeling though
ahh gotcha gotcha yeah all these tools are new to me
right click the .bat file, and open it in notepad, or notepad++
then change the text that says replace_me :) with the path to your game.
yeah from what I can see it looks like it's loading in the low poly model meant for LOD from far away
how do you find these files in fmodel easily, you open each pak one by one? 😭
you can load all paks at once
this is what it looks like for me
adjust the path for you obviously
click where it says multiple, change it to all, then click load
Yes, I already figured it out thanks to your hint, thanks
you can also ctrl+shift+f to open a search window
So how do I use S2HOC_LocEditor? I located localization files, what's next?
ohh hell no been looking for guns for a while, their file structure is soo wierd and all over the place
just saw someone else post it
you must drag the exe onto command prompt, then type -to-json and then drag the "ubulk" onto command prompt
ok i found this but.. how do you view them?
Any advice on extracting .utoc, .ucas, and .pak files with ZenTools?
I've tried several methods, but I always encounter the same issue: it opens the containers but doesn't extract anything, or it only produces a PackageStoreManifest.json (which is empty) and a ScriptObjects.bin. HELP!
ohh depending on the file just double click
test it on the stuf Animmesh
yes, it says failed on the bottom
make sure your on the right version of ue5
it is not 5.1?
Damn. It's not working for me somehow...
so click settings, enable "local mapping file" and then point to where you install that usmap file
no your good man
ok let me see
my bad, was typing it out lol.
let me see if I can re-open it
wow they are already adding new content to stalker 2. a start has been made https://www.nexusmods.com/stalker2heartofchornobyl/mods/445
i have pictures lol
still a wip but gets you set up with fmodel
ok i managed to view them
i shelved this project a few days ago
they look like cube
yeah thats "normal"
the mutant ones look goofy
some dont but it depends on the file, im still learning so idk what the diffrences are yet
ok i need to open meshes, but why they look low quality
similar to svd you sent
can try to extract them and put them into another program. ive always assumed fmodel just has a slimmed down little vewer
also may not be totaly compatable with the s2 stuff but this is just speculation
i think all vehicle models are missing
there was a truck that had broken wheels that i want to see in Icarus base
they stole our binoculars
s2's stuff seams all over the palce the thing your looking for may be in a totaly diff place
there are reffreces to the guns alone in like 5 other places
could alwayys run a search aswell ctrl+shift+f after all the pak's are loaded\
it is cool to see they are using old game objects from triology lol
they aren't all over the place
this is the old bunker door right?
I couldn't find meshes for them. I think they might be hidden somewhere intentionally
or its like in the map data
and it just calls for the textures and stuff
still have some tutorials and stuff to watch but i installed unreal engine, gunna fuck with some stuff soon
im a noob so take what i say with a grain of salt lol. but i went into free cam and went away from my body pretty far to test load stuff. and some cars and trucks didnt despawn like trees bushes and items
what is moddability of unpackable files vs COP's ltx/script files? Same, less, more?
they went low poly like the rest of the terrain geometry
looks like it
well ltx is like a script extender type deal if i have it right. would need mod tools to have extra funtionality like that
I'm kinda salty i cant find vehicle meshes
They are so high quality for not being used for anything
please don't add vehicles to stalker...
I was checking them throughly and seems like every part of them are modeled, even suspension springs and small bolts that hold them
Yo guys so i made a small mod with UE5.5, now when i try to cook/package it UE5.5 shows me that it cooks over 500 files, wich is wrong, how can i select to only cook my mod files? im new to this 😄
it has to be 5.1.1 first off
and also
you should be creating a project named Stalker2 with no template, just a default blank space
im just asking what is relative moddability rn of S2 vs cop at launch? is it same?
no
S2 is heavily limited
we are all brute forcing shit, mod tools give you extra ways to modify things, we dont have the tools yet
looks like a dirt donut
hype hype
🤨
Ok the mod is nothing much, it auto load console command for simple mod loader, so ican rebuild it in 5.1.1 thats no problem
So remove UE5.5 install 5.1.1
create new blank project named Stalker2 (remove Starter folder)
rebuild the mod
?
What about the Visual Studio version for the SDK? it warned me 2022 was not the recommended version
yes pretty much, also. I do not have experience with VS
🤨 what are those
hey , what's this, yes ?
this is funny to me
UE told me to install VS for the SDK
they called this thing Kvass
the last large one, 25GB mod for xbox
from modio
for some game with radiation and anomalys
thats because those models dont actually use baked materials, they are made with shaders
Kvass to my knowledge is just a kind of fermented drink, I COULD BE WRONG THOUGH
oh XSX is Xbox Series X
at least if they had truck with grass materials...
instead of random tires
I only have found materials so far, where are they located?
they are there because ive spawned them in to make hoods and trunks as loot containers
does this mean, this tanker has Kvass in it in the lore?
unless im blind, i cant seem to locate them
well maybe if u go back instead of being in the textures folder u might find
debug cat mod is best mod, it contains CoolConfig.cfg
Tratata
Bla-bla-bla
Ultrapowerful configs here
it is only textures and materials
no meshes
Stalker2/Content/_Stalker_2/vehicle/land/SM_veh_niva2121_hatch_01.uasset
literally what the fuck is this cfg 😭
thank me later
its just a test upload to test the modio mod browser
some of the mods contain real assets tho
the large 25gb xbox one for example
and also some smaller ones
13 Mods in total
oohhhhh I see
@rare ruin where is this man
oh bruh
its
click the "land" folder
then click packages
i forgot fmodel is very annoying with that
AH WHAT THE HELL WHY THEY ARE IN PIECES
that's common^
because they are likely randomly generated
because theres 2 parts of each
or most
not too sure on that
sadly nothing really interesting, they all just contain textures and materials
in rookie village there is a car where there is a car in the older games on the road
the same one I used in Gamma to stay hidden from Fleshes 💀
idk, they do use generators to build npcs so
I will need to combine them part by part like lego ugh
that is true
lol that nobody has automated this. days ago some dude was like "simple, chatGPT could do it" lmao.
How can i install a previous verion of UE? Epic only shows me the option to reinstall 5.5?
there are already multiple tools that do this
and it in fact is so simple that chatgpt can write the code for it
its not hard to do
alternatively use WinMerge
@merry mountain you seem experienced, could you help me? 😛
link reqd
if there's tools why are we still doing this song and dance
ohhh you can do it from epic
#1310813942989459517 message
this for example
keep in mind, merging mods automatically without knowing what you do can lead to unexpected behavior and crashes
thanks, good to see theres a tool
is there ways to automate it sure but i like to check every value manually to make sure i get what i want
Thx mate!
I do manual since its easier to keep what i want and see exactly waht they did.
can even have multipal versions of ue5 installed
also do this
thats way i am to blame not some software
you can also check for conflicts using this for example
#1310332125597401169 message
select options
unless you plan on making s2 for ios you can save some space
ahh yeah good tip thx 🙂
nw, 🙂 been watching some tutorials,
First try making mods for me 😄
same'sh i made a few for anomaly but that was just changing textures / ui and tweeking some scripts. gunna try to make some actual mods since having ue5 knowlege seams to be alot more useful
but a fuck tone more complicated
anybody see this before?
Artifacts like that are a possibility that your GPU might dieing, probably not tho , more like a game bug
it uhhhh looks like Stalker 2 was originally going to have physical money?
Physical money is for plebs, real stalker pay with coupons 
i pay in Compass Artefacts.
Tried to replace some sort of DataTable with similar parameters names from FModel... But it seems doesn't work, I looked for flashlight and found some sort of presets for the light sources dunno...
Would've been funny to find cursed bread artifacts,
i pay using blood from my enemies, just extract it using the blood extractor and sell it to the scientists at yantar 
the scientiist may be a little bit bald tho, and he may posses psy abilites
zone should be barter system base money is bullet casings
Also cant wait till folks can add stuff like snail mags to the pm
you trying to modify the flashlight?
bottlecaps only real currency
Yep
there is a mod for that allready, im trying to make an addition for it
Isn't this a console mod?
Can we have the Batsymbol as Flashlight? I feel like thats a Mod that needs to be uploaded to Nexus asap
yes its xbox only
yes it is, im trying to make the console autoload settings on startup since you cant save presets on GP version
? no xD
he doesnt get it 
Dude like to play with words I like it
console mod as in you use the console to control it ...
phh
lol
xD
XD
Quick question, is it save now to use some ai mods like extended, or daytime length tweaks?
Few days ago I removed them cause there was a discussion about some quest secondary quest givers won't spawn, or something like that
i seem to have no issues with it so far
so youre trying to make a GUI for it?
No, I try to make it like pak mod without console commands etc. Just trying to figure out how it all works with other resources than textures etc.
Me neither then, but then I was confused like maybe there was something but I couldn't see it because of that stuff.
And since I didn't see it I wouldn't even know something is borked😂
i mean, stuff will also break without these mods, especially later in the story
npcs just wont appear, or get stuck somewhere, doors wont open etc
what you don't know can't hurt you
LMAO
Yea that's what I'm aware , glad Im only at garbage region and taking my time until patch
do you have an overclock running?
im also only at garbage or rostok, mainly because when i "play" i restart the game like every 2 minutes to test stuff 😄
Fair enough, gonna enable the ai at least again, I'm tired of reckless spawns right behind me
Sounds like my never finished Skyrim runs
Did we manage to mod weapon damage?
From what I saw editing these values did not change anything
I could be very wrong tho
at least the game starts ultra fast if you disable shader compile and the startup videos, if you ignore the epilesy warning its just a few seconds to main menu on NVME SSD.
And loading is also very fast
Im using maklans overhaul and it looks like it works, at least the tooltip values have changed
your difficulty also affects weapon dmg btw.
Tru tho, load times are not really an issue
Has anyone figured out how to create new tabs in pda?
DUUDE XD I changed curves

Interesting
pretty sure you would need mod tools for new tabs lol
Is that the flashlight?
But when you look at objects closer to you - flashlight became normal
When far - it become with my values of curve

what is pustshka
or i guess the sounded out spelling would poostshka
dummy battery
Ah
Sorry for offtop
В войс пойдешь?
А, пон. Хотел спросить, разобрался ли в возможности прописывать кастомные эффекты использования предметам. Пытаюсь сделать телепорт(
Yeah it was directly noticeable at least in the UI, since skifs makarov is not stronger then some weapons anymore
I se some people have already started making new items, that's nice
Translation for chat: I wanted to ask if I figured out the possibility of writing custom effects for using objects. I'm trying to make a teleport(
Or some smgs are stronger then 556, or upwards ammunition weapons 😂
I'm trying to replace a texture and I'm following the pinned instructions, but my UE5 project is still packaging after 7 hours? What am I doing wrong?
Там ничего сложного
there is a teleport command with a video effect btw
EffectPrototypes.cfg либо ObjEffectMaxParamsPrototypes.cfg либо PostEffectProcessorPrototypes.cfg
Либо всё вместе
It's funny, but bread has a hidden intoxicating effect.
Понял, буду высматривать
if you want to try
Where find?
XVideoTeleportPlayerWithFade Distance
Console command? Or can be executed from config?
it teleport you the specified distance in the direction you are looking
Hi guys, i have dumb question... but how works mods order in folder? Is it important? Or why some mods have "zzz_"?
console command
Yes it`s important
configs can execute console commands tho
The more z are used the later the pak is loaded
(not all of them obviously, like, not all cfgs can do that)
But it`s better when your folder looks like this
I have >20 mods, and all non-blueprints are merged and packed in one pak
it loads in alphabetical order
yeah if your mod only contains textures you also need pak
Okay and how do I know the correct order?
even the "offical" mod for xbox has an empty pak, and it just contains textures and materials
you determine that yourself, if nothing contains the same files that overwrite each other, it does not matter, if they do, you need to order them in a way that the mods you want to overwrite these files are loaded last
you can also merge the conflicting files either manually or automatically
can lead to weird or unexpected behaviors tho if done incorrectly or you dont understand what you do
hey so
@merry mountain i need your eyes
can you tell me why they have two entries for the same type of ammo, but different chances and counts?
idk, you have a 10% chance to get 10 rounds , and a 30% change to get 10-15
so you either find 10-15 rounds, or in case the 2 one triggers 20-25 in total
that way they can do it more granular
ohhhhhh okay I get it now.
then saying its 10-25
How come my UE5 project is only generating the base .paks and not the pak chuncks I want? There should be files labeled pakchunk300 or something here:
Here are my settings
Even my asset audit sees it yet it's not generating the chunk I want? (300)
I used this tutorial #╟⚒stalker2™-mods-making-discussion message
I did several times, first it was some huge number in the 7 digits, but when assigning the texture asset to the primary asset, the number kept capping at 300
You can use this guide
And all works
Yeah I was following those
And why you create label in Gamelite directory, not in Content?
this guid is realy good thank you fro sharing
It is in content, it's next to gamelite
Apply recursively not needed i think
Alright thanks lemme try removing the chunk assignment from my texture
Maybe, but it doesn't ruin my pak so I leave it like this 🙂
Nope, still not generating
You can check this page. It is on Russian, but i tried to create and collect as more guides as I can. It is offen has a link to original page
https://ap-pro.ru/forums/111-uroki-sovety-voprosy-i-gaydy-po-sozdaniyu-modov/
Voice?
I want to see the screen through the demonstration
nice yeah im puting all this stuff in my notes aswell ty ty!
Does anyone know how to spawn an NPC/start a dialogue by using an item?
Appreciate the help but I think I will put this off cus it's taking too long for a very simple mod (death screen swap)
I decided to create a manual teleporter. It should work rather "crutchy" - when activated, create an invisible NPC-guide and start a dialogue with him
Welcome to stalker modding in the early stages. But I'm glad you tried at all, because it's a pain in the ass at first)
even tho the tools will deff make things easier, i deff still think learning all this stuff is worth while
Thanks, this actually makes me miss wolvenkit and unity, unreal was a mistake
S&box can't come soon enough, once we have Source 2 with Unity-style UI then maybe devs won't have to choose between Unreal or Unity
yeah i am a noob at this shit but that stuff dose look cool
ive been compiling shadars for 30 min lol
Source 2 is still the only modern game engine with actual level design tools
yeah im super excited for sorce 2 stuff. been folowing all the data mine stuff. the sorce engine is so dam good. was suprized ass all hell when i learned titan fall 2 was on sorce
it looks good and runs well
Only first time)
F
can someone help me rip a texture using fmodel?
i know its not best place to ask, but does anyone know why im streaming in 1440p, and i have no option for it ? my highest res option for viewers is 720p, BUT after i close stream, the vod is in 1440p. wtf twithc ?
What texture?
Yeah and the Northstar's cannon projectile uses the HL2 crossbow bolt''s code with new effects
energy drink
nahh im also installing 5.3 because i want to "barrow" some stuff from grayzone soon™
these tools to crack into ue5 games are super powerfull. could prob take the monkey dude from wukong and shove em in if you realy wanted too.
this one?\
had access to the "nvg update" gray zone wouldnt shut up about for a year 5 min after it was posted
Is it possible to alter the audio tracks for the radio stations or make additional channels?
I assume SDK is needed for that but I thought i should ask to be sure.
you can change the contents of the radio. Not sure about adding new ones, but the existing ones can definitely be replaced with others. Russians have already made a mod
yeah, i was gonna rip that and the model because i wanted to make a texture replacement mod
just a small mod to change the look of the can
Stalker2/Content/_Stalker_2/items/consumable/Textures/T_cns_energy_drink_D.uasset texture here
Texture without compression
legend
Thats cool! Gonna add some Ukranian Black Metal, for sure.
Im new to UE5 modding, can you point me in teh right direction? Wich .pak contains the relevant data?
pak 0 i think
Hello, I'm making a mod to make the APB automatic and give the mac10 semi-automatic. The mod works but I get the broken formatting in weapongeneralsetupprototype.cfg error on launch. Not sure what I can do to fix it, can someone help?
In fact, it will be easier for you if you go to the "Archives" tab and set the Loading mode to all
Is repak the best method for packing/unpacking or can you recomend any other tool for good work flow?
I've alrdy set up simple pwrshell .bat for repak
Stalker2/Content/_STALKER2/Audio/WwiseAudio/Event/Ukrainian(UA)
If I remember correctly, here is the path to the voiceover/radio files
But it will be easier for you to look here and see how the Russians dealt with all this, what tools they used and what exactly they replaced (instead of the names of the replicas there are only numeric numbers, it is difficult to navigate)
Heyo, im new to modding but have some experience with Unreal Engine also software development. I managed to aqquire the AES key from the games exe and had a look at the games contents via FModel. So far i extracted all content from the game (raw uasset files) and was wondering If i can have a look at Blueprints and meshes etc in Engine. I created an example project and copied the extracted content over. Had to fiddel around with the config files and can at least build the project and run the editor with the content. But im struggling to actually get the engine to understand the uasset files. I´ve read the game was built with a custom version of UE 5.1, so i have a non source build of UE 5.1 to use for the example project.
So heres my question: How do you actually import the games uassets into an example project to fiddel around with that stuff?
The problem is that when editing files you put an extra tab. This is very important, because the formatting is lost. Wait, I'll send you a fragment of the guide now
@wild ridgeThanks for such an elaborate answer. Really helpful. 🫡
I think i got it from here.
@ancient nest sorry for ping, how did you get past no main quest coming up after In Search Of Past Glory?
(shit wrong chat, my b, but don't wanna re-ping you)
for real nike got some good info in their noggen 
uhhh
Click on the last line of that SID where it FIRST says “struct.end” and press Enter.
IMPORTANT: IN NOTEPAD++, CLICK VIEW > SHOW SYMBOL > SHOW SPACE AND TAB
This will create a new line directly below “struct.end”, but you should see arrows leading to your line. This is because Notepad++ automatically indents with Tab and you must clear it and press Space to the end until you return to your position in the line.
Tab breaks the formatting of the config file, so spaces are needed for indentation.
Full guide, may be useful for understanding
https://ap-pro.ru/forums/topic/10365-kak-sozdavat-novye-predmety-v-stalker-2/
thank you
New objective: Check Faust's body
too far I think, I'll try and find a full list of quests and test from there
E08_MQ01 probably then
As far as I understand, the most that can be done now is to change the textures. In any case, so far I have not even come across changed meshes, not to mention blueprints.
Where is this damn patch?! AYYY
Spawning an NPC can be done with a command, starting a dialog when consuming an item , not sure if thats possible atm
XSpawnObjBySID PrototypeSID Rank bDestroyOnOffline Px Py Pz Pitch Yaw Roll
only the first 3 parameters are needed, if you dont supply the other ones it spawns next to you
That one's A Minor Incident according to https://www.reddit.com/r/stalker/comments/1gy8az5/if_you_stuck_this_might_help/ - I tried Once More Into The Breach but that's for the ward oops
i feel nikred is making a fast travel system by using guides 😛
E08_MQ05

or 04
Thanks
why no sleeping bag mod - needs more access to make?
cause its not needed lmao
f that i sleep where i want
That was the one, thanks! 🙏
you dont need to sleep at all
and when u want to skip time ur at most 5 mins away from a bed
camping simulator mod when
you can sleep with a console command
Making an invisible NPC sounds simple:
You don't need to create a new function, you don't need to draw a new interface.
There are just a few questions to solve:
How do you make it invisible? How do you spawn it and kill it after the dialogue ends? How do you bind the spawn to the "Use" key in the item inventory.
We have very little information about implementing triggers using engine tools yet...
so if we figure a way to execute commands on item consumption, you could make something like that
it would not be drop to ground and use, but better then nothing
try the following command
XStartSleep
have not triied it myself
I made my own sleeping mods in cop, but i guess s2 doesn't have the script level access required yet for modders?
i will do it if it can be done
still d/l game tho
there are ways to load blueprints now, and quests for example can start commands on their own / on start etc
i have no clue about blueprints, whats a good learning resource? need to get up to speed on new engine i guess xray is rip
but im not sure if its possible to put new quests in the files , put commands in them and then maybe trigger the quest on item consumptioon or something
idk about bluepriints, google about Blueprints in Unreal Engine
lmao favorite part of this guide
Presuming you have access to the sdk:
Could some of the phys/static clutter models be re-used to add more items (e.g cigarette pack) to the economy? Or would it be easier to make new meshes etc. from scratch?
i just got done waiting 6 fucking years to get in and now im out again 
Dont understasnd you
it do be true
you just want to reuse meshes, just make new item and copy mesh link over. That is how i'd do it in cop at least, not sure what's the diff ehre
Do you mean, can we use the physics behavior model for new objects? The developers made several presses, the behavior of which depends on the size. Or do you want to add a new object? Then you can give it a new texture (we can do that) and give it the old model (for example, loot with mutants when placed in the world now looks like a sausage, I think)
do we have to d/l some UE5 stuff to get modding and unpacking files?
trying to get ducks in row while wait 50 hrs for game to d/;
SDK for windows
you cant import cooked assets into an unreal engine project. Cooked assets are assets extracted by any means from a built Unreal Engine title
Anomaly 3 coming out
FModel: https://fmodel.app/
Unreal Engine 5.1: https://www.unrealengine.com/en-US (installed via EGS)
If the engine refuses to pack the archives, citing the absence of the SDK, install the following:
SDK for UE5.1 for Windows: https://developer.microsoft.com/ru-ru/windows/downloads/windows-sdk/
.NET 3.11: https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-3.1.24-windows-x64-installer
depends on what you want to do, for CFG stuff no, just something to unpack the paks and repack
Anomaly 2 just dropped for stalker 2
STOP CREATING DAMN PREVIEWS, DISCORD
Sorry
just click on the small x to remove them
It's true, I've waste half a day waiting to restart...
Hmmm?
ok. eventually want to do major gameplay changes, but for now mostly .ltx-equivalent stuff
next to the previews if you hover over it, it gives you the option to close them
top right corner
But i dont have preview, only after sending(
Yeah, sorry for dumb phrasing.
What I mean is. Lets say i wanna have a wrench as an item i can trade, have ion my inventory etc.. Could the static clutter wrench model alrdy in s2 be used for that?
IM just trying to gage how fast it will be for modders to add new stuff to the economy (even if just "junk")
yes you remove preview after send
like thiis
Oh, I see, thanks
What...
you just need to find the link for that mesh somewhere in an available file and copy it, right? not sure it'd be available though, might be buried in protected files...
Damn, when I used it, it deleted all the attachments.
yes you can reuse stuff
AAAA! Got it, that's it, thanks
OK, I see. Thanks for awnser!
are any current mods utilizing blueprints or is it mostly just unpack/repack configs?
second
a flashlight mod does i think
Im new to UE5 so i dont know, but it looks like its mostly .cfg edits. Though, ive seen Mutant Loot that piggybacks of the collar quest item code to inject new drops from mutants.
I think that mod even adds custom 2d art.
ok i have no clue how to install this sdk, what's the best how-to link? fish out of water here
no blueprints needed for that tho
There is no SDK yet. I was just specualting for the future, sry,
Okay, flashlight datatable doesn't work, only Inner and Outter curves, but I didn't find intensity and color...
whatever's needed for ue5 editing
thats why they needed to use a blueprint for it
@bold vapor #╟⚒stalker2™-mod-resources Here you can find some tools. You basically need a packing/unpacking tool and notepad++ (with compare) to edit cfg.
Ye, I've found a few BP's
But there's a lot of custom classes inside so trying to recreate same thing in ue5 now - is wasting time
so if im just doing config/scripting not models, dont need anything more than a repack tool for now?
ohh shit its your guide, lol ty ty
good stuff easy to follow
If you just wanna change values, yes. I tihnk so
Theres also an autorepacker now on nexus makes it alot easier.
i want scripting too. anything worth doing needs like .script equivalent work
I think blueprints is the term for UE scripting. thats not accesable yet, afaik
i am so confused, other people saying we have BP mutant loot or w/e
Download the Mutant Loot mod and check it out. Unpack it and check the edits.
Finally I got UE to work, here's the mod in case anyone wants yet another new death screen: https://www.nexusmods.com/stalker2heartofchornobyl/mods/454/
And thanks to @wild ridge and @lusty sail for the help
get ready to wait even longer 
Looks much better than vanilla
they ever give a date on those tools?
fuck.... i cant wait 
jfc why is packing so complicated i have aes and notepad editing the stuff wtf is going on here
si
Guys, working on localization, what's my next move when I extracted and opened LocalizationDB.json? I erase everything and put my localization or I erase everything, but localization I gonna work with? Or something different?
so i installed unrealpak-main in a folder with the nexusmod and edited the reunpak.bat for the monster loot.pak file, and it did nothing when run
its literally a drag and drop
👆
i.e. drag the pak to the stalkerpak and it unpacks, drag a folder and it paks.
ok it worked tyx100
opened mutant loot.cfg
this is going to suck learning an all new engine
dont have full game d/l yet, so i cant tell what they altered, but i dont see anything UE5 specific, just cfg files
i do see this, maybe wrong:
Blueprint = Blueprint'/Game/GameLite/Blueprints/Characters/Monster/Final/BP_AI_Blinddog.BP_AI_Blinddog'
im right there with you
ive been trying to do this all day
what does this mean 
in unreal engine when you make a new project and add say a image, in the project's content folder that uasset is raw (not cooked) when you build a mod and have a .pak that image within .pak is now cooked meaning locked in a sense if extracted from the .pak it can't be open anymore in an Unreal Engine project
so think of source code your project has it but the .pak doesn't
there's ways to add cooked assets to a UE Project but it's super buggy
hey folks 👋 has anyone been able to find the game's map texture? I've been digging through files and found a few, but none that match the one used in game
i dunno, i dont see anything in the mutant loot.pak that's not just a cfg, maybe that blueprint reference above is just how every file is, idk
thats cause most mods we have right now are mostly cfg changes and texture replacements.
ok i was reading uasset search history
hey bestie......
wow!!! just found a game changer for preformance, im getting so many frames for the first time in ue5 for ultimate performance all you have to do is delete everything! should work for you

someone make aa mod so i can put a red dot on the gabion XD
im so determined to figure this out tho
reading through mutant_loot.pak:
there are itemgenerators in itemgeneratorprototypes.cfg
this lets you slap items into other items when triggered
they added one for each mutant, eg, MutantDogGenerator
they added quest items in questitemprototypes.cfg for various loot items eg
DogTail
just reused "Sausage" mesh for ingame rendering (someone was asking about that earlier wrt wrenches)
then add this to the blinddog.cfg
ItemGeneratorPrototypeSID = MutantDogGenerator
I had ass FPS on this terrain
I will never understand it
shit delete more
Like 40fps on empty shit wtf
i think blueprint references are just in vanilla files, not utilized by modder
what system specs?
anyone willing to help setup my shit for developing mods and explaing some stuff? im done with my mod but it fails packaging everytime, google cant help here lol
Guys have we found anything about mutants sleeping or eating dead stuff in game code
Similar to old A-life
ive caught a few sleeping around but mybe a scripted event?
looking at dog.cfg right now, nothing but combat, but i don't think that was in dog.ltx in cop either, buried in scripts or protected files
Any tutorials how to inject UI Widgets or etc?
No idea haven't seen one at all
Ive encoutered them in garbage sleeping the vehicle wrecks and one over by chemical plant.
i even got a green indicator before they woke up
Ah shit now I'm trying to find that one photo where XM40 type gas mask were on top of grave(cross) near scientists bunker in SoC
That would be good as deathscreen
like it wont repak for you?
Have you seen them dragging and eating stuff
That i have not, I have seen them fight other mutants but it was a psidog and fleshes,
Does anyone know if theres a mod that mixes dialog languages yet? I liked in the original trilogy how voiced dialog between the player and npcs was in english, but dialog just out in the world, during fights and such was in Ukrainian. I mostly just miss the bandit lines tbh, but since Im streaming the game I wanted important dialog in english. 
game looks pretty moddable, idk why people were saying it wasn't, lots of configurables, just dont know about script level. anyone with full game files unpacked, can you tell if we have .script equivalents?
~~I think that's included in here: https://www.nexusmods.com/stalker2heartofchornobyl/mods/108~~
Or no nevermind it's not
if you have gamma files, it's probably in there. i forget folder structure
Yeah it is different grave
search the main folder for "photo" or somesuch
Why wouldn’t the game be moddable? It’s unreal engine
you could even argue the game itself is just modded default unreal
people were saying it was unmoddable because unreal engine.
also when i've asked people said it was "not close" to cop's .ltx and .script moddability
bleh
idk, i'm just getting into it
who said that 😄 game had mods an hour after release lol
Do you think unreal engine could achieve similar level of modding similar to kinda open source x-ray
These devs unlocked basically every engine file for us
idiots on the internet bruh
It’s up to us to figure it out
i am happy to see that it at least has full .ltx equivalence to cop. still waiting to see about .script
Any ideas why I could be encumbered even though I set the minimum weigh to way above?
Other recent games like gray zone warfare have it completely locked down
You can’t edit any files at all
And they let us edit everything in stalker
the devs really do care
that is a conscious decision on their part
What we cannot do with these files?
uh
What is limitation
If you’re just getting in to unreal there’s 20 years of YouTube vids and articles online
Just made my own merge, maybe I messed up somewhere?
If this is your first unreal game….. then I’m sorry.
all ive seen from mods so far is .cfg changes though, or copy-pasting already-scripted engine abilities, i haven't seen if we can, say, add something to an item that lets us break into the sleep_ui_dialog
and edit the sleep system code
No i mean, what is missing from moddability(is that a word) of x-ray in stalker 2
Unreal technically would be extremely MORE moddable. Just because we don’t have the tools right now doesn’t mean it’s not
like my #1 thing every time i reboot stalker is to customize health system so sleep regens health but not meds
If you’ve worked in unreal you know mods are a core feature
must-do
they’re called plugins uwu
Devs add mods to their unreal to help make game features
we just backwards engineer it
there's mods and there's mods though
if they give us an SDK that’s just easy mode
why the heck am i getting a shitload of z-fighting all of a sudden
adding all new features is another level that gamma has but cfg files won't allow
We have right now a bunch of gamer nerds who suddenly discovered unreal modding
And they don’t know anything about it
And they only edit cfg values and call it good
because that’s all they know
I'm kinda hoping some big projects from community but I'm not sure if it would be possible, like shitshow like changing engine version to newer ones
engine version change is not happening i doubt much
Sad
devs are too busy putting out fires
The current engine version is so fucking old I would hate the devs if they never update it
I expect it to come within years
probably stalker 3 will
oh it's the location apparently lmao
clorsky
Gray zone warfare just updated to Unreal 5.4
🤷♀️
It’s not that hard anymore. It just takes less laziness by devs
Probably after they release all DLCs maybe they could, but they said they modified huge part of 5.1 to call 5.1GSC
from my experience 😉
devs didnt even get alife working, lets set expectations

Only reason i want engine upgrade would be performance based on DF's foundings
To be fair, the Alife dev literally joined the army
i expect them to tune up performance over a few patches, new releases usually are rough
create alife
destroy irlife
I can list 100 reasons why I want the upgrade
Performance after my tweaking has been absolutely flawless in every way. Maximum fps at all times
I don’t think they need to change performance at all
I actually have opted to increase my graphics
I have added additional effects due to the game not looking good enough
the game was so badly rushed out, they can fix a lot
just look at default gamma (brightness not mod) setting, lacking keybinds, etc, just give it a couple months
balance is jsut jacked
I don't think this game should require this much cpu power, considering more technically advanced games required 2-3x less
game runs like doodoofart for me on an i7-10700k with performance mods once I encounter npcs so it would be pretty sick if they did improve performance, because this paired with a 3080 is not a super old system
Im chilling at 30% cpu use
Try my ini
i dunno lots of ai heavy games i've played have hard cpu loads. i'm just upgrading my cpu because i got a sick ass deal on a 5900x
I tried potato inis and it did jackshit to cpu usage 
Eh
Mine increases quality
yo can someone verify that CoreVariablesCustom.cfg is part of the default unmodded install?
and does it overwrite variables without having to modify them in CoreVariables.cfg ?
And fps
My gpu still hovers around 60-70%
I would agree if AI was actually good
Gpu at 100% cpu at 30% so I got headroom
Trilogy had more impressive moments with dumber ai
yeah my frames dip like crazy even with 5 dogs in front of me 💀
badly optimized ai takes a lot out of single thread performance and acts dumb too
No dips ar all
well yes people with good systems don't get dips 
Everyone who used my ini said it’s better than any other one lol
nah i got mid range
👍
whats midrange here
Stop yapping gimme the link
It’s in the place we were all discussing it yesterday
I will check it out tomorrow
I wasn't
im calling my rig low-mid at this point 5700x/5700 xt/32g
it should run medium but poorly i think
Me with 1600AF and 6800XT
I'm so fucking cooked
for me low rig would be stuff like an 8th gen intel and a 2080 💀
?
Where
Nexus is dead or what?
bitch do i look like a crystal ball to u
im sorry but do i need to install axxis stealth mod too if i already have the merged extended ai life mod with axxi?
1600 is pretty garbage ya. even 5700x is getting dusty these days
check my history to find it
Oh. It's just lagging, not dead. First it duplicated my reply and then didn't want to refresh the page 😄
Grab a 5700X3D for 200ish
oof
5900X on sale @$200 microcenter rn black friday gogogo
am4
Last time i checked on eBay 5600X3D was pricer than 5700X3D
#1310377824007491584 message their engine.ini tweaks
i bought my 7800x3d for $279 usd on amazon a few months ago
now is not the time to buy a cpu
Old GPU/CPU prices are batshit crazy
No idea who is paying top dollar for old used shitpiles
anything more than 279$ and i wouldnt buy it
I don't think i trust one core performance of non 3D 5xxx series
I wish 7000 series wasn't price of a kidney

Ram and MBs still pricey
32gb for $100
i have am4, i don't think i'm getting much better than 5900x without paying double
B650 for $180
I'm pretty sure 5700X3D is better than that in games
5900x has higher single thread rating on cpubenchmark.net, not sure what this is about
thats double profit right there
I got my current motherboard for 85$ in 2020, it is goodish one. Cant pay more than 100$
those sites are utter ********
I don’t get why they sell em for more tbh they aren’t worth buying the expensive ones
have one blow up on you and take out half your stuff, it sucks
depends on what you are doing with it, but mostly true
lol I’ve had several computers blow up on me
it happens
humans make shitty tech
I have never had that happen neither to me nor any person I know
I have several computers in my room right now
I also work with computers probably 100x more than the average person
There's that one site that's run by an intel fan boy that gives hilariously wrong reviews
CPU Benchmark AMD Ryzen 9 5900x vs Ryzen 7 5700x3D in 12 Games or R9 5900x vs R7 5700x3D. AMD Ryzen 9 5900x (12 Cores 24 Threads) 2020 vs AMD Ryzen 7 5700x3D (8 Cores 16 Threads) 2024.
Comparison of AMD CPU Zen 3 from 2020 andZen 3 3D V-cache from 2024. How much is the 12 core Ryzen 9 5900x behind or ahead of the 8 core Ryzen 7 5700x3D.
p.s. De...
ok ok i will reconsider
I like to use that site because it’s funny reading his angry rants
I think it is just AMD hater, he has bias boner for Nvidia as well
how dis then?
i (for some reason) have intel stock, so buy intel pretty please 😙
amd 4 life
eh intel is dead especially considering the bankruptcy issues recently
Sell it and buy AMD, it is on sale
I’m good
nah they are gonna rule again one day
i have to believe
Are you the dude with 700k inheritance
i bought it, it's gone, too late
my whole life I've been using intel, but hell nah after that 13th/14th series (nvidia still superior tho btw)
That bought Intel stock, only for it to dip 30% next day
Nah
I mean Intel its getting its ass beat, yes
But its competitors will literally explode when Taiwan gets invaded
Is there a recommended guide for merging? Trying to optimize a list of mods I'd like to try to merge for rebalancing.
Mate can you send me the link
just google "5700x3d buy microcenter"
in-store only tho
Those assholes blocked my country
that would be a nice problem to have
yes, Stalker2\Content\GameLite\GameData\CoreVariablesCustom.cfg
I thought it is german website
well you'd have to get a plane to america to buy one i guess it's over
I thought this is German, what is wrong with me 
there are no microcenter in germany lol
i think not even on this Continent
might do
many sites sell these so yeah lol
pissed my cpu and gpu no longer match. bought 5700x/5700xt just for meme
Wtf
My 6800XT was more
more cores more better 
you probably mean mindfactory
more cache more better 😉
only if the game is loaded with code that absolutely hate cache optimization. 😉
They sell it on German Amazon as well
which honestly is quite typical for games to be.
is this not an unreal engine game? 😛
it does not matter that much, only a few percent extra in games for the 7950X compared to the 7950X3D and the not 3D one clocks higher and so is better for workstation workloads, not by much tho , so either that or this whatever
it is not an 'Unreal' thing :p
well 7800x3d has identical gaming Performance, would rather have that
of any engine this is true, not defending Unreal in that sense, it has its pros and cons, just like others. 🙂
dont need it for anything but gaming though
yeah i choose that because its better for my dual use, i have lots of programs open at the same time and also do lots of local AI stuff
together with a 4090
the moment when you have a 4090 and realize you are still gpu poor 
AI community moment
buts its better for playing games then a 3090 so i did not go the 2 3090 route
i could also put in a 3090 with the 4090, but then i would also need a new powersupply
and i dont want to touch the f*cking cables ever again
i hate cable managment inside PCs
"what is the worst that can happen?" fizzle sound
then your doing it wrong 😉
ze germans have us covered guys
dunno there's a big enough difference between 5700x and x3d to be worth it to me, thought 5900x would be big upgrade, guess not, probably won't bother
dude shit is so pricy rn its insaine
I am curious about what is causing those lows, I never get that low FPS on my system unless it is a very rare occasional stutter which happens going from one zone to another really fast(crossing heap in a straight line from cement factory to Rostov)
lows is usually loading stuff
yes, but they talk about constant low stutter in certain situations
Thanks @merry mountain. Looks like Jake's longer days mod adds a field there to overwrite the day length coefficient and seems to work, but when i tried adding some extra fields for my own mod they didn't seem to overwrite the ones in CoreVariables.cfg 
i removed his mod before testing to make sure it wasn't overriding it.
insufficient ram requiring constant reads, not sure, or just a really suboptimal pathfinding or other ai subroutine, can be a few things
i heard there's a mem leak rn in s2, so might be a common issue due to ram/vram always maxed out
there are even multiple mem leaks 😄
true, but I have had fun at chemical plant which spawns 'endless' new AI and the corpses pile up really quickly when you have killed everyone else as they will spawn in and not react for a few second so you can just endlessly pile the area
it's not that pricey. A good CPU in early 2000s was $650, do inflation, it's about the same now
*gpu
my Ahtlon system in 2004 was..700USD MSRP or so I believe
for the CPU alone
what were you doing with a 700 cpu in 2004?
working
i got a 2500k for like 200, was enough
2500k was released in 2011 though so quite the gap in market segment.
no worries, happens to me many times, to me the ATI 7000 series might as well have been 10 years ago as well. 😉
athlon xp 2ghz thingy (oc'd to 2.2) 200-250
chaos theory good times
old men talking about their megahertz
since you seem to know much about gpus (i think), would you say an 4070 ti super is decent
depends on context, for gaming only?
yes
and is also somewhat depends on country because of availability and prices etc
whatever you buy, if it's for more than 1-2 years get vram upgraded
i mean if you hold gpus for like 3-4 years, def get max vram
hence maybe going for the 4070 ti super since it's a 16gb
Palit GeForce RTX 4070 Ti SUPER Infinity 3 OC 16GB GDDR6X
- Graphics Clock: 2340MHz
- Boost Clock: Up to 2640MHz
- CUDA Cores: 8448
not sure about prices and availability in south africa, its a decent "mid range" card, although i find ~940$ for midrange gpu rather pricy
and also i did not look much at those cards
i woudl do 24g for a high end card
u thinking i'm a rich bitch 😄
how is 4070tisuper midrange rn?
midrange is "i can play medium graphics at 2k" or something
id do at least 16g at this point
because my go to was either used 3090, 4090 or a 7900XTX, but i did not choose the 7900XTX because of bad availabilty of AMD GPU support for AI libs
7900XTX is only half the price of a 4090 tho 🙃
well from this what do you think, since my current gpu cores are 3742 or something
yes the 4070 is 16gb
well this is an SA website, but take a look
wtf brand is palit
it used to be Gainward
wtf brand is gainward
both are fine brands
nvm
asus/msi/giga/asrock/sapphire/xfx/pny, idk what's best best, but those have been around decades
gainward also exists for 40 years
just a side note potato, palit brand is decent, it's got good cooling and lightweight. been using palit brand for what maybe 7+ years now, neevr ever gave me problems with any gpu
alright, never heard of either of these before 
but still Fiddle, you think it's a good upgrade from a rtx 3060 3743 cores towards the shown above card
the pic i linked above says it's 223% better, but idk their results are a little funky, might be drunk, they're german
it will be a decent upgrade yes, and if you dont need the old card and can sell it you can make some of the money back.
You can maybe get a 7900XTX from AMD for a similar price, which has more VRAM and will probably be faster in games that dont use raytracing
Is there any way to add upgrades on a certain gun? I came up with an idea of progressive penetration upgrade with new blueprints
how does gun make higher penetration, that's usually ammo
https://www.youtube.com/watch?v=jRPtpOqDPbA @rustic granite
you wouldn't get it 
i think not atm
damn, so no xml or json files for guns(and upgrades)?
there are cfgs related to upgrades and attachments, but i think noone has gotten it to work to add attachments to other guns or change upgrade paths
barrel length
We can probably go into a 1000 page book on everything that is factored in for maximum penetration, short barrel, long barrel, ammo load, projectile material, weight, wind resistance. ;p
sure, that makes sense i guess, it wouldn't be progressive really
I feel some aspects are hardcoded inside then, thanks for helping
gun modding system is just a disappointment, maybe ue5 will let people bring in a proper system
still 2011 in gscland
sure, 1 of those is gun related, and it's not progressive
I think it's pretty cool, also the bf2024 weapon mod wheel is a cool addition, just wish there were more attachments/upgrades but that can easily be fixed by mods
hello guys, just got stalker and started getting mods because why not.
here goes question: to edit parameters of the PAK file, "example mobs dmg", can i just edit it with any note book app or do i need to "unpak, edit, repak"? asking because i edited one file and game doesnt start with edited file "basically edited dmg number"
depends on the pak from what I've found, some are easily openable by notepad and some you need to unpak
what do you mean with it does not start, does it crash?
can i post links to the mod page here? in anyway its "TheRealMaklane" mod which edits mobs a lil bit
proper way is to unpack the pak, make changes, repackage the pak
when i start the game, after i revert file its starts just fine
I wish they used more colours for this
Still on the hunt - has anyone been able to find the game's map texture, or have an idea of where it might be? I've been digging through files and found a few map images, but none that match the one used in game. The ones I found had text all over 'em.
#╟⚒stalker2™-mods-making-discussion message
for a mod you want to change
repak.exe unpack modfile.pak
change file / files
repak.exe pack modfolder
thanks, ill check it right a way
I'M sorry how do you run this? I went for the .msi version, installed and and now I have the repak.exe which doesn't do anything when clicked
Can I spawn enemies using UETools? I need to test some stuff
i did just use the zipped version, regardless, you execute it from powershell or cmd with the commands i wrote
console command
XSpawnObjBySID PrototypeSID Rank bDestroyOnOffline Px Py Pz Pitch Yaw Roll
you only need the first 3 params, if no coords provided iit will spawn next to you
Let me test that, thanks!
yeah i have seen people having problems wiith unrealpak with some mods, repak worked for me everytime these people struggled
What does 'Rank' entail in this scenario? I'm trying to summon a Blinddog
im not sure if it matters for mutants, just use 1 for rank
anyone know where to get the detector rebalance for s2
never heard of such a mod
Not working 🤔
modular hard mode right?
im not sure maybe @floral geode I just saw soursweet earlier talking about having the different types of detector only being able to detect certain tiers of anamolies
probably wrong mutant name, i spawned Boars and Dogs with it
https://www.nexusmods.com/stalker2heartofchornobyl/mods/88 this introduces that but with artifacts 🙂
good looks
I use all of the modules from this, amazing mod
I thought they were saying something about using the gamma discord for it
no for sure I use most it already
The devs patch theyve worked on for a full week 
Modders will make this game right! 🙂
Could I bother you to check the command you used? I'm looking at the ObjPrototypes and Blinddog is just... Blinddog haha
ah epic photoshop time
I trust the devs 🙂
Hypothetically speaking, is it possible to isolate each map section and divide them with connection point like in the og. The extra processing can be use to simulate A-life to full extent?
Tdlr: is "reject open world, return to original" possible in ue5?
Master photoshop xD
so... we have a numeral lables for artifacts effects mod? #╟📸stalker2™-media message
Could split them into single "levels"
i know i have a form of color blindess but is it just me or are text on websites that use colors like this and red like imposible to read, i always have to highlight it first to actualy know what the hell it says
yup it's really hard for me aswell
just looks like a blurr
Blinddog in rostok
XSpawnObjBySID Blinddog 1 0
hahah yea like i know its words there but no clue wtf it says
Ok that worked
I was missing the 0
can be 0 or 1
not sure what it is for, maybe for despawning the Mutant / NPC if it gets out of render range
thanks for the help :)
is the update out?
No was just joking around at the lack of speed the devs are taking on bringing the first hotfix out right before a weekend where no fixes for the next patch will happen till next week
ohh shit got me all excited, even tho the next update dosnt look like it has any thing that exciting in it
thought they were gunna release that today
something happend that the engine does not like, got memory leak and my RAM was filled up 😄
yeah nothing exciting, it just fixes some gamebreaking bugs in the main story 
and some of the memory leaks
with unpacking editing and then repacking it worked, but dang it took me time to understand how to use repak
because i never edited anything that way
at least it works now 👍
when i understood how to use it yes it was easy, usually i use programs like creation kit and so on so its like completely different
k its time to start the game for the first time
this one?
nice
Dynamic Dark Zones is something that could be really interesting. Changing areas such as Garbage or Swamps could turn into locations where if you were to die you would lose all of your equipment that you brought in, but they might have better rewards or missions that require you to enter them in order to complete. This is something that could be affected by different AI faction wars that control the zone or lack there of being that mutants could be the dominant force in them also. Being that guides are the only way to fast travel through the zone this would force a stalker to plan his trips through the zone accordingly avoiding these changing areas or doing missions within them.
anyone have a link to the other modding discord?
If anyone want I made some changes to artifacts visibility so they are visible at all time as it was in ShoC or CoC modification. Ping me if someone want to test it
posting links to discords is not allowed
it will get autodeleted by a bot and the user gets a warn automatically
to prevent spam
Oh wow like turning it into an extraction shooter?
Yeah. now that I think of it have you ever heard of the game currently being made called road to vostok. that developer is doing the same gameplay loop in it
yeah it's super early, but the gameplay loop is cool
road to vostock is goated, routing for that dude 🙂
lets get it in stalker. would be sick!
Yeah games are just so easy to make now with unreal. Adding new massive features is just 1 click now a days in 2024
Like that game bodycam made by a 17 year old
maybe add like a souls like mechanic or a expiring insurance so you have an opportunity to get your stuff back
and make them pay real money for it
really? that is really cool
and add micropayments
there are plenty of unreal plugins on the store that do this
could something like that really be added to stalker?
With one click? Yeah
wow
unreal store has thousands and thousands of drop in feature plugins
I cannot grasp how does upgrade work
umm wow, I guess we let the modders cook for a while and see what craziness comes out of it
since we cannot see source code of S2
they dont just magically work with your custom game logic lol
a force overwrite when you die in the Dark zones would be diabolical but cool
pls let me know if you fix this problem because I got the same one
In comparison to how it used to be, it’s basically one click bro.
people that have no clue about this will think its super easy
I literally just made a new project from scratch and double checked I followed all the instructions on the virtual textures guide.
I also made sure my exports folder was outside my project folder, my project name was "Stalker2", and my pakchunk IDs were above 1000. Not sure if any of those helped but it worked
so what you are saying is a dumbass like me could figure this stuff out. hmmm
they never do
Can we have a Mod that makes 1010 Days of real time equal 3 days of Stalker time and when you upload it, you call it SMO Mod?
That’s exactly the point my friend. Nothing is stopping you. Go mod 💪
well then
i might wait until stalker gets that full mod support I keep hearing about but I would love to make my own gameplay loops
It looks like fallout/oblivion stuff
