#╟⚒stalker2™-mods-making-discussion

1 messages · Page 24 of 1

radiant ledge
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aaaaaah, the game really doesn't like me alt tabbing, I get VRAM overflow and 2 fps after like 5 alt tabs

scarlet holly
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CHECK OUT MY PERFORMANCE MOD

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IT MAKES FPS GOOD

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MUCH GOOD

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GOODER THAN NO MOD

vital coyote
#

can confirm ^

viscid socket
#

Frfr?

gaunt lotus
#

Yuge, no one makes inis like these

scarlet holly
radiant ledge
vital coyote
#

on my baby mama

scarlet holly
#

"sir, how do you get your inis so good?"

viscid socket
#

Does ir change visuals much?

scarlet holly
#

"we have the best inis folks"

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"don't we?"

scarlet holly
viscid socket
#

Bet

scarlet holly
radiant ledge
#

try it

scarlet holly
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now quit asking questions fed

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and download the good stuff

gaunt lotus
#

The folks from Fallout 4 aren't sending their best, we all know it

scarlet holly
#

you wouldn't... download a mod, would you?

vital coyote
#

peer pressure peer pressure peer pressure, try it be cool

mighty compass
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@scarlet holly ur ini gave me so many extra fps now im just cranking everything with ray reconstruction and still above 100fps all time

radiant ledge
scarlet holly
gaunt lotus
#

They just send us skintight suits and ENB filters

scarlet holly
#

the super mutants, they're eating the dogs

viscid socket
#

When i get home ill report how it works compared to my current ini
I have high hopes my friend

scarlet holly
#

they let them in and they're eatinf the dogs and the

radiant ledge
#

you de realize we just sound insane, though?

viscid socket
scarlet holly
viscid socket
#

I mean yesterday i said i would make a bad game engine cause I'm bad at math

scarlet holly
#

look at the "base mod"

viscid socket
#

So it checks out

scarlet holly
#

it's 5 lines that you can copy/paste into your engine.ini

viscid socket
#

Alrighty!

gaunt lotus
#

smh not Based Mod

scarlet holly
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and make a huge improvement

radiant ledge
scarlet holly
#

it all adds up bit by bit after the 5 lines

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well i don't know if it does tbh

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i get 137fps main mod, and 135fps base mod

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basically no difference....

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all those hours...

gaunt lotus
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7 coding errors, fix it, 11 coding errors

scarlet holly
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wrote all those lines

radiant ledge
scarlet holly
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when all it really would've taken was 5

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i learned a lot for sure

zinc heron
#

got in the reps at least
gg

viscid socket
#

Honestly who needs more than two extra fps

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It's almost like, too big

zinc heron
radiant ledge
#

I swear dude, that lumen direct light setting is cooking

viscid socket
scarlet holly
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i hope i can make something out of it

gaunt lotus
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When I rip and convert 2 dozen audio files for a mod, but people ask for only 1 of them

scarlet holly
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if we can figure out how to make it look good consistently and be more responsive...

rancid tapir
#

looks nice

scarlet holly
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we'll really be cookin

viscid socket
#

OH
The fire one shows it off strongly

gaunt lotus
#

What's gamma/bright/contrast at?

radiant ledge
#

it's just...the way it looks with the world reacting to dynamic lights @_@

scarlet holly
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default values

scarlet holly
radiant ledge
gaunt lotus
#

Waiting for the Mosin to be added, please Monolith

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Why didn't they include the best rifle?

vital coyote
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there is no mosin? pepew

gaunt lotus
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Nope

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You get uhhh an M700

vital coyote
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TT-TT thats freeken lame

gaunt lotus
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It's a high tier sniper so I'm hoping the animations are good when I finally get one

topaz cape
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now's the perfect time to rip every single asset from tarkov and prepare it for UE5

viscid socket
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I too, wanted a Mosin..

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And night vision..

vital coyote
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i mean most of them are already ripped, just gather all the files you need

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make a repository for other modders to put the work in

topaz cape
gaunt lotus
vital coyote
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could steel some shit from grayzone same engine

gaunt lotus
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Why is our Stalker just yeeting mags that still have ammo, when we are in an ammo scarcity situation

vital coyote
#

wonder if i can do the key fmodle thing on that shit too

gaunt lotus
vital coyote
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i mean they have been talking about adding night vision and turning the sun off for a fucking year i hope its good

scarlet holly
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r.Lumen.ScreenProbeGather.GatherOctahedronResolutionScale=3

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merry christmas

vital coyote
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but yeah i had fun and high hopes for that game

cloud lark
scarlet holly
vital coyote
#

nahh its got some good parts its ue5 tho so it runs like asshole

cloud lark
gaunt lotus
topaz cape
radiant ledge
# scarlet holly hey

Oh...I was trying to solve your ghosting issue 🙂 try r.LumenScene.DirectLighting.UpdateFactor , set to 1 to update GI every frame. Can execute on runtime. With RR on my end, every frame is doable okay on a 3070

gaunt lotus
#

Definitely lower stress factor than say Tarkov

vital coyote
# scarlet holly

bro i thought i was a christmas tree, you turned the zone to that one neigbor everyone hates' house

cloud lark
gaunt lotus
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The full open world is very ambitious, but the helicopter system sucked

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I actually had fun with it because I didn't need the wiki open to do my tasks, it was explained where I needed to be and what I needed to do

radiant ledge
gaunt lotus
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I did play PvE though, PVP is a shit show like usual

radiant ledge
scarlet holly
#

i'm sure we'll figure it out

radiant ledge
#

we just need access to blueprints, if we excluded flashlight emitter from GI calculations, I bet it'd stop doing this...

scarlet holly
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i swear, it'd look so good

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even the npcs don't have flashlights this bad

viscid socket
# topaz cape why not both

Oh god
I would rather irons and nvg goggles
Especially if yall manage to do it as realistically as in gamma (fucky fov, i mean)

radiant ledge
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oh who am I kidding

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I am

spring idol
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doesnt take long

white sentinel
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Crazy

scarlet holly
radiant ledge
scarlet holly
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im bussin

viscid socket
spring idol
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also you can just exclude the mesh and sound folders

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so it takes up a whopping like 1gb

radiant ledge
rustic granite
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for the love of me i can't find out what's wrong with my reflections after trying multiple variables and sitting here just looking depressed

viscid socket
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Lol

scarlet holly
viscid socket
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Oh yeah those too

radiant ledge
scarlet holly
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idk how much room bp take up or scripts, but they shouldn't be anywhere near a gig

spring idol
scarlet holly
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(probably™️)

spring idol
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dont midn the directories

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im just reusing what i had on my pc already

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lmao

scarlet holly
radiant ledge
#

I saw someone post something about BP loading and editing on nexus...and, well, flashlight mod uses a custom BP, so I guess we can actually load BPs already

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oh, and that mutant parts mod, no?

rustic granite
spring idol
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yeah we can load bp's

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but no one has bothered to use the cxx header dump to make stub bps for existing in game blueprints

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so we cant manipulate existing in game blueprints yet

rustic granite
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but i'm gonna leave it, idk why i'm even trying still. just wanna try fix the distance blur and grainy/shimmering shit now. cuz that link you sent me tanked fps by 20, so fuck that

vital coyote
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i thought i read somewhere that the mod tools were going to be out day one? im i misremembering or did that just wind up not happing?

rustic granite
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if anyone else have any fixes for dlss distance blur/grainy texture. send my way

tidal yew
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Hey guys! I am not familiar with moding, but I know a lot of you are and I have an idea. When you want to scroll in the inventory of your stash or at a vendor for example, its quite annoying that the "scroll bar" that you click on in order to scroll down or up is so thin. I have a mouse wheel lock on my mouse which allows me to scroll insanely fast on my logitech hero mouse, but in this game when i want to scroll with this speed in the inventory it doesnt work. So the solution would be to make the scroll bar thicker so its easier to being able to click and drag or/and make the mod also drag the corners so we can make the inventory window wider/longer. Do you know if any mod like this is already done or is anyone willing to make that? I am not sure if im in the correct chat 😄 Thanks guys!

rustic granite
fringe iris
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me fighting a chimaera with an automated emission every save

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😭

vital coyote
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ahh word

tidal yew
tidal yew
rustic granite
#

anyone wanna join the disco ?

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don't worry i know what i fucked with.

cloud lark
rustic granite
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looks funny as fuck

rustic granite
warped estuary
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Anyone able to unpack models from game? Interested in model of woman vendor at Bazar for cosplay

rustic granite
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Yours just green, we could really be making a disco. Just need blue

warped estuary
cloud lark
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"cosplay" Most endorsed files of all-time (adult-only)

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yeah right buddy

warped estuary
cloud lark
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yes i can read thank you

vital coyote
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i cant pepew

bitter sluice
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HES DOING IT

warped estuary
topaz cape
cloud lark
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First nude mod incoming

vital coyote
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the coomers are fast

warped estuary
cloud lark
#

do you under stand the concept of jovial remarks?

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aka jokes

vital coyote
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jokes are a myth created by big mono

cloud lark
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please its big mono ™️

vital coyote
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big mono said get in line and lick the rocks

livid grotto
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Hey, i need a Little advice, not sure if my mods are conflicting, cause i dont see them Workig

vital coyote
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i havnt tried it yet but there is a tool out there to check

scarlet holly
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how is anyone going to answer this for you lol

scarlet holly
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Stalker2\Content\Paks~mods

topaz cape
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throw them here instead \Stalker2\Content\Paks\~mods @livid grotto

vital coyote
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ahh word, my mods are super light not many changes at all so haven't gotten arround to checking it out.

livid grotto
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Right, sorry at first try I did it link this

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Big thanks for noticing

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God bessy modding community

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Bless

vital coyote
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you know the wierd thing is in the first day the /mods folder worked just fine for me without the ~

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i use the ~ now but it worked

topaz cape
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pretty sure the ~ doesn't actually matter and UE just checks everything recursively after \Content\Paks

vital coyote
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yeah, i mean the ~ is nice because its at the top lol

warped estuary
vital coyote
#

good, now eat the tushcan and lick the rocks hmm funpolice

radiant ledge
#

hey dudes and dudettes, anyone willing to share knowledge about AES keys? 🙂

steel musk
warped estuary
modern umbra
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Need a mod that allows us to grab more than one quest, or at least grab a quest after completing another, from traders.

radiant ledge
radiant ledge
vital coyote
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yee lemme dig it up

steel musk
modern umbra
steel musk
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Also a mod to tell you what artifact the trader is looking for before actually accepting the damn quest

cloud lark
modern umbra
steel musk
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Considering how restrictive the whole repeatable quests are

stiff canyon
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i dont understand why they made the "ui" so...... 1990 underwhelming and not telling me* shit at all. I find a weapon with a cogwheel knowing SOMETHING is modded. I clearly see there is a foregrip and a colimator ontop BUT im not able to inspect the weapon at all. Rightclicking is fuck all useless

modern umbra
steel musk
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The UI is very console-centric

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I also don't understand why your stash is cut in half compared to your inventory height

modern umbra
steel musk
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Or why there's no sorting option for weapons, ammo, consumables, etc

steel musk
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Yeah, it's just weird. Devs probably needed a few more months to a year

modern umbra
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WHICH I HAVE FIXED BTW! All I had to do was add a dead zone of 0.20 and BAM! Perfect.

steel musk
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It'd probably have been fine if it was PC only, but I assume all the console certification and all that also slowed them down considerably

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I believe the devs are just taking a small break. They were probably crunching HARD before release

modern umbra
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Honestly, they just need weekends off. No breaks. They agreed to release a half-baked product so now they should work their normal 9-5 to finish baking the goods.

sand parrot
modern umbra
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At least get the big fixes done and release the SDK, then sit back and watch us do our work.

topaz cape
spring idol
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i going back to playing shoc with autumn aurora 2 just to feel the og again

modern umbra
steel musk
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Recovering lost sleep takes way longer than just a weekend, but yeah, it does feel bad when modders can do it simpler/faster

modern umbra
spring idol
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we still waiting for that patch

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literally huffing copium so hard rn

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s2 was the only thing keeping me from necking and its such a dissapointment

sand parrot
spring idol
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xd

modern umbra
modern umbra
steel musk
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I bet there's some contractual clause where they need to patch both PC and consoles at the same time, and console patch validation takes $$$, so they're waiting to release a single patch

sand parrot
modern umbra
sand parrot
modern umbra
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Question: Who the fuck came up with the mod name "Ray-Traced Audio"?

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Good mod but that name... XD

sand parrot
modern umbra
sand parrot
modern umbra
sand parrot
steel musk
#

Just to be sure, all I need to use the Nvidia Ray Reconstructing are these 2 lines, or only 1?

r.Lumen.Reflections.DownsampleFactor=1.0```
compact furnace
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Playing the game with a mod that increases the distance NPCs stay spawned in really showed some audio issues with distant gunfire and explosion sounds. One moment they sound 200m away but then all the sudden I hear the explosion and it sounds like it's right next to me. Do you guys think this is another reason for the NPC online distance?

vital coyote
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dose chinging "r.Lumen.Reflections.DownsampleFactor=1.0" better then the 1.99 that wason the nexus?

modern umbra
topaz cape
modern umbra
compact furnace
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I guess the games audio is messed up overall

topaz cape
#

I guess the games audio is messed up overall

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fixed it for you

compact furnace
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Really makes me wonder why it went "Gold" so soon

sand parrot
compact furnace
warped estuary
#

How to extract model from .uasset? Find "SkeletalMeshes" dir, but any asset from it will not trigger the 3D viewer. Addons for Blender do not open any meshes either

compact furnace
topaz cape
steel musk
#

They can still recover a lot of favor depending on how fast and how good their patches are

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But releasing it in EA would've been the more honest approach, even if it was at v0.9 instead of the v1.0 we got

compact furnace
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Stealth is so broken as well, I was doing the mission where you can choose to assault a bandit base or sneak in and talk to the main dude, the second I stopped talking the the warden guy in their base, the bandits screamed around saying they spotted me lol

compact furnace
steel musk
#

The backlash would've been substantial too, but it is what it is. If they can mostly fix the issues and then take 2025 to polish it, we're in the green

compact furnace
idle sun
#

i just want A-life tbh i can deal with everything else i just want to feel like the zone is alive

steel musk
#

But GSC is kinda racing against modders, like it or not. If modders fix it first and better, GSC will take a reputation hit, considering how mod-friendly the Stalker community is

steel musk
compact furnace
steel musk
#

Hopefully they'll get the chance to port over their changes to UE 5.5 or whatever is newer with the fixes

steel musk
#

Yeah, doubtful but we can hope kekcry

compact furnace
#

The Pseudo dogs also infuriate me to the limit. They spawn 10 copies every second and I can't for the life of me see which one is real

steel musk
#

They're badly balanced for sure

sand parrot
steel musk
#

They shouldn't spawn that many at once. OG ones were fine because they spawned 1 at a time

compact furnace
steel musk
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So if you took your time you'd be screwed, but now it's just "lolno I'll tank that shotgun to the face, spawn 10 copies and teleport amongst them"

compact furnace
#

Also hate blood sucker roar stun, not even sure if that is new or from the original

devout shadow
#

I think staker2-chat needs to either be cleared of newbies or shut down; on a side note, yes, Psy-Dogs are completely unbalanced and unfun.

vital coyote
#

why? shouldnt new people have a place to reach out and comunicate?

steel musk
#

Ok, RR done, Engine cleaned up, time to give it a quick whirl

vital coyote
devout shadow
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If there was a larger delay before they spawned the next wave of copies, that would help compensate for the overwhelming number

summer silo
sand parrot
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I’m dying here, is it possible to add the Mosin?

summer silo
#

Release candidate seems to update pretty much on the daily

steel musk
#

People wanted that patch Monday KekSkew

summer silo
#

JuiceHead was out there saying it would be on fucking Sunday

stiff canyon
# modern umbra It'll get a mod, trust me. There are Tarkov nuts out there that will mod the Tar...

Im okay with "more action orientated" ui and mechanics. Its just the game feels like 14 years old with new graphics and SOME albeit not good implemented Modding community features. But im to exhausted from trying to fixing the fucking game wich keeps crashing on me every 40-50 seconds in ctc malachite to keep going 🙂 edit: And sadly A-Life not working as intended is a bummer till they fix it. "A-Life" mod's arent worth it with the foundaition not working as intended

summer silo
#

"Sunday is the first day of the week"
Nuh uh

#

I don't get America.
Sunday is the first day of the week. People work on it like its a normal thing to do.
Imma just stay in Poland smh

devout shadow
#

I'm just going to lurk here while you have constructive discussions about the game's mechanics; maybe I'll learn something, figure out how to stop my game from crashing if I stay in or around town for more than 3 minutes.

steel musk
#

I'll do it tomorrow.
00:01 am: Are you done?

worldly wind
#

anyone here have a link to the mod that made it so energy drinks are half as effective but last twice as long

stiff canyon
vital coyote
steel musk
#

yerts was dropping some knowledge bombs and it was my time to sleep. Had to check back to see if I missed anything keksweat

stiff canyon
dim turret
#

What’s the best mod organizer for s2?

devout shadow
#

Yourself atm

vital coyote
#

ive been just manualy installing lol but pple seam to use vortex for some reason

steel musk
#

There's an "automated" conflict resolver for mods, but no organizer yet

sand parrot
steel musk
#

That I know of, at least

foggy hinge
vital coyote
#

i havent even tried lol, shouldnt be to hard to get mo2 working lol

sick pebble
#

Burnt an entire day trying to get textures to load on the HUD with blueprint modding

worldly wind
sick pebble
#

I give up pepew

dim turret
vital coyote
foggy hinge
#

I have many modlists LUL

vital coyote
#

bro love your stuff haha

foggy hinge
#

❤️

vital coyote
#

also ty ty for the link

foggy hinge
#

NP, it should be pretty easy to install

desert valve
vital coyote
#

cant live without mo2

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i spend more time in it then the fucking games im modding lmao

stiff canyon
dim turret
#

Imma try this out Ty💪

cloud lark
#

it sounds fun

summer silo
#

You get into purgatory but pay for it with your framerates

#

You get to keep.. 4 frames

foggy hinge
# summer silo

Looks like they're getting ready to drop an update tomorrow or today

summer silo
#

Also there are six overpowered bloodsuckers around your save area. Good luck.

cloud lark
steel musk
#

They'll alternate their roars, so you're permanently in shitty bullet time

stiff canyon
#

why are there even so many bloodsuckers ingame? Its the most common enemy now besides idiot stalkers

sand parrot
#

I keep getting jumped by multiple

steel musk
#

Game needed more mutant varieties to pad out the repertoire and provide a smoother difficulty curve

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Bloodsuckers are getting overused

desert valve
#

yeah, especially during daytime

steel musk
#

The first one should've been wounded and easier, so you get a taste and a scare

cloud lark
#

How much blood would a Bloodsucker suck if a Bloodsucker could suck blood?

vital coyote
#

ask freedom

cloud lark
desert valve
#

they are a very shy, thats why they only suck in the dark

steel musk
#

CoP did portray that Bloodsuckers slept during the day and were more active during the night

#

Then again, fleshes can headcrab jump at you now, so... KekSkew

vital coyote
wanton cape
#

Has the mod for quickly throwing grenades on G not been released yet?

desert valve
vital coyote
#

actualy you have a point

#

i conceed

steel musk
#

They removed the suck and added the double hammer fist ko attack

summer silo
# steel musk Game needed more mutant varieties to pad out the repertoire and provide a smooth...

This tbh.
Bloodsucker in intro was a bad move. Should have have the guy mauled by like, a pack of boars that scatter after the act so you can just get into the bunker and right out.
Showcases that the zone is dangerous well enough.

Keep low danger mutants in southern areas where it makes sense then ramp up the difficulty by making more dangerous mutants mroe common when going into later game areas.

desert valve
#

yeah, why are snorks so underused? they used to be everywhere

#

havent seen one in days now

lavish summit
#

where do you get the falcon 8x scope cant find that anywhere on the internet other than one site saying it exists

desert valve
summer silo
#

Were they everywhere?
They seem to have been introduced in like, X-18, become more common in Yantar and become an issue past 100 Rads Bar

lavish summit
vital coyote
#

totaly agre, pluss most people die and respawn a bunch right there to it so it makes it frustrating 1, and 2 more anoying then scarry. like in horror movie logic, the more you see of the monster the more desensitized to it you are

desert valve
#

no, you should get in naturally at one point in time

#

cant be more specific without touching spoiler territory

modern umbra
#

A loot respawn after x amount of days mod would be great too. Like, I am going to play the story once then survive on another save.

sleek dome
#

Guys anybody knows what mod made my anomalies move? I think this one should be in the gate.

cloud lark
sleek dome
sand parrot
#

Is it possible to reduce the amount of entities?

modern umbra
sand parrot
modern umbra
#

A-Life 2.0 is not active and probably wont be for months (insert sad and mad face)

sand parrot
modern umbra
#

Huh

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How?

acoustic obsidian
#

Vanilla?

modern umbra
#

Are you talking about Stalker 2?

sand parrot
#

Yes, vanilla stalker 2

desert valve
#

lies! 😉

modern umbra
#

Yeah, I have to call bull on this one.

topaz cape
#

style got the one functioning copy of stalker 2

sand parrot
#

I was with a 6 man squad and we took out several other groups

cloud lark
#

the only army i have seen was a army of rats trying to eat me in the lesser zone

compact furnace
#

Probably talking about the fast respawns in some bugged areas, I also got a bunch of those but it was always just the game spawning more and more

compact furnace
modern umbra
sand parrot
#

Believe me or not, either way I don’t like. It’s too much. I like peace

compact furnace
#

I dislike that quest NPCs can't die in this game 😦

modern umbra
desert valve
#

do you have any of the "fix alive"-mods installed?

steel musk
vital coyote
#

hey since we are all diving into ue5 atm, anyone know what version of ue5 grayzone warfare is on? i have ideas

sturdy herald
#

bro the second i finish my description on nexusmods it goes down for maintenance

compact furnace
steel musk
#

Yeah, they respawn way too fast, should at least take a day

compact furnace
sand parrot
#

The AI in this game are so dumb yet so smart

cloud lark
modern umbra
dim turret
topaz cape
dim turret
#

Nah it’s 5 rip

worldly wind
#

anyone know if theres a way to add weapon attachments via console? my Shah's Mate just lost its laser and sight mount

vital coyote
vital coyote
#

x)

compact furnace
#

I guess the Zone has a plague Problem

topaz cape
cloud lark
#

honestly if skaven suddenly dug into the zone and people went missing it would not even break lore. Skaven are just too curious for their health

vital coyote
#

key thing works

cloud lark
#

also Moss Artefact looks a lot like Wyrdstone

topaz cape
#

the monolith in the cnpp is actually just a huge warpstone

summer silo
#

Oh wait, I see

#

Nvm

umbral linden
#

Can't wait for S.t.a.l.k.e.r 2: Skaven Tide

foggy hinge
#

My modlist looks like my mods are about to fall asleep KEKW

vital coyote
#

hahah xD

royal heath
#

Lol

topaz cape
#

top spooky

umbral linden
#

It's Snorkin season

vital coyote
#

whats the key you have to press for UE4SS to make the file for fmodel agian i totally forget

umbral linden
#

Snorks kinda look like blowfly zombies

sick pebble
#

FINALLY got textures loading on the hud using BP modding

umbral linden
#

"0x33A604DF49A07FFD4A4C919962161F5C35A134D37EFA98DB37A34F6450D7D386"

sick pebble
#

Now to make a mask overlay mod

vital coyote
#

ohh not the aes key but thank you i meant the the button to generate the usmap file but i got it trollface

#

can you have multipal profiles for fmodel? ide like to use it for another game but keep it set up for s2

umbral linden
#

Anyone seen the really tiny hamster looking creature? I saw one near the Poppy fields I tried to attack it and it glitched into ground and disappeared.

kindred lotus
#

Tiny tiny or the jumping one?

vital coyote
#

haha nahh not yet that sounds fun tho, gotta make my way back there ima hunt for hamsters lol

kindred lotus
#

Cause there are some rats that are part of the environment, and they do disappear

worldly wind
umbral linden
#

It may of been a rat, at first I thought it was a turtle lol.

vital coyote
#

hahah i mean someone already made a hello kitty reskin x) maybe ill dress for the occasion go to the flower field to hunt hamsters' with my hello kitty mp9

stoic schooner
#

What would be causing me to be unable to open some mod .utoc files in Fmodel? Some work and some don't.

umbral linden
#

We need grenade reskin and rename to hamsters and have them drop 1 on loot/interact/death

sand parrot
vital coyote
#

lol just a fucking rat in your hand and change the explosion sound to a squeek

vital coyote
#

change out the vfx to to be the blood mist that happens when a mutie gets stuck in a vortex

#

i wish my brain had the wrinkles to make that happen

sand parrot
#

I feel that

north wasp
#

Nexus shitting the bed as soon as i need to use it KekSkew

sturdy herald
#

"ill just upload this quick right before bed" (me 1hr ago)

vital coyote
#

lol what you got cooken sun? 🙂 ive been checking nexus like im checking social media lmao

#

ayyy it worked

modern umbra
#

I hope we get a mod where we can join any faction. Warfare would be the TITS

vital coyote
#

hell yeah

modern umbra
#

I want a power struggle >:)

I WANT TO LEAD WARD

balmy geode
#

Any mods for showing the duration of stims/meds yet ?

#

That one would be super handy

modern umbra
craggy pelican
balmy geode
topaz cape
#

that's windows explorer

balmy geode
#

just looks like explorer

#

explorer best modloader

vital coyote
#

you dont realy need a modloader rn but rage did share a link to get mo2 to work with s2

#

not too sure how

#

havent looked into where or how im suposed to use the script looken thing he made

sand parrot
modern umbra
#

Yeah, mod loaders right now are not needed as the mods now are just config files that do very little changes to the game.

#

I have a ton of mods installed right now and no issues at all. Just shoved them in the mods folder.

vital coyote
# sand parrot What’re your plans with GZW stuff?

not sure yet, no clue what the fuck im doing clueless . but i figured why not try a simple port to learn. grand scheem of things and idk if it would be possible at all but the body helth system in grayzone is pretty fucking cool

sand parrot
modern umbra
vital coyote
#

pluss they wont shut up about their new nvgs, been like a year

#

stalker has no nvg sooo

sand parrot
vital coyote
#

yeah like i said rn im just clicking buttons and smaking my head agenst stuff like a monky with a keybord. still need to learn how to even mess with ue files

sand parrot
#

I just deleted MO2 as well, I’ll just wait

vital coyote
# foggy hinge

ohh btw man how do you use that little script thing didnt want to bug ya b4

foggy hinge
#

For MO2?

vital coyote
#

yeah the thing you shared earlier

foggy hinge
vital coyote
#

saved it for laiter but wasnt sure what i was looken at

merry mountain
foggy hinge
#

Download that .py file I shared and place it in \modorganizer2\plugins\basic_games\games

vital coyote
#

ahh cool cool ty ty

#

this man is a goat ^ go play his mod packs

foggy hinge
#

Appreciate the kudos, really does mean a lot

vital coyote
#

hehe i am no big shot like you and besides my friends in my discord server i never publish anything i make but i know how much work and passion it takes to get hundreds of mods to work in one cohesive package. takes alot ❤️

foggy hinge
#

For sure, it absolutely does.

smoky stirrup
#

really need WWise? ive never worked with .wem or WWise. wwise seems incredibly intrusive and annoying and dodgy(at least from Audiokinedic). i found this link when looking for alternatives. havent even opened it yet. are there other apps to convert back to .wem after altering the audio? https://github.com/EtiTheSpirit/WEMConverter/releases

GitHub

Converts WEM to WAV or converts any audio format into WEM. - EtiTheSpirit/WEMConverter

vital coyote
#

whats the best way to look at \ open \ do anything uasset files?

#

lmao

fiery crag
#

Well, why are we waiting for a pack of weapons, BHS with EFT medic, and then character creation and group selection, now a little more and furniture for shelter and placeable fires will appear

warped estuary
#

How to set correct textures for model exported from .uasset? In the viewport of FModel it's showing somehow wrong texture. I exported correct textures and model to merge them in Blender, but they are still completely broken. Is it a problem with FModel or am I doing something wrong?

vital coyote
#

if you find out lmk im curently trying myself

vestal rain
#

what happened to modpack ?

warped estuary
neat thistle
#

Can someone, please, provide working guide how to import new icon to the game? (not replacement)

frozen skiff
#

for S2 u need vorbis quality preset in wwise

vestal rain
#

what happened to AR mod pack :(?

mild plover
#

Not a mod questio but does anyone know a good way to view the armor models for art references

topaz cape
#

fmodel

vital coyote
#

yeah while digging through the files you can doubble click some and it opens a viewer like this

mild plover
#

Got a link for it please

topaz cape
mild plover
#

Thanks

fiery crag
# tight cosmos

I completely forgot about a dozen knives and definitely 7 backpacks😆

tacit yoke
#

alright so can someone explain this please?

Get the AES key (google the tutorials, not sure it's legal).
Get the usmap file (google the tutorials, not sure it's legal).

vital coyote
#

sooo the aes key i can send you

tacit yoke
#

that will be greatpeepopray

vital coyote
#

the usmap file you will need a program you put it in your game folder run the game then pres ctrl kp6

#

it will make a file you can use with fmodle to asses all the files in the game

#

ill shoot ya a dm in a bit

tidal yew
#

haii so alot of the modding seems to be just editing values atm, is it possible to create a mod that reworks the weapon system in a way that instead of bullet based its magazine based (every gun has its own mags that need to be manually filled with ammo etc) :o, or is that currently not possible

vital coyote
#

that will be fairly complicated and will take a while

#

but you bet your ass someone is going to do it

tidal yew
#

pawsome yeah, i can imagine the amount of models and animations etc

topaz cape
#

not happening without the toolkit

vital coyote
#

^

tidal yew
#

whats that!

sand parrot
#

I will endlessly fill mags and watch the sunset

vital coyote
#

im hoping by the time i learn all this shit it will be out

sand vault
#

Anyone know how to get door UIDs ingame?

#

ha ok

topaz cape
# tidal yew whats that!

we're limited to editing values in configs at the moment, no access to the underlying logic. the mod toolkit which will be released at some point™️ gets us deeper access

compact furnace
tidal yew
#

ah cool

#

some point means no eta?

topaz cape
#

hadfnGOIBDSFGoikdbfg

compact furnace
white sentinel
#

Roadmap in december guys, wait for the roadmap

compact furnace
#

Roadmap: Fix bugs, fix bugs, performance, A-Life, fix bugs we've introduced while fixing bugs 🥲 just jk, probably gonna be aight

digital gulch
#

you forgot season pass / dlcs / extra dlcs

warped estuary
vital coyote
#

here we go learnen sheet pepelmao hopfuly it runs better then the game

sand vault
#

Is there a way to get door UIDs yet?

#

To unlock them?

topaz cape
#

good luck soldier

vital coyote
compact furnace
vital coyote
#

btw through trial and error it looks like grayzone is ue 5.3 they dont list it anywhere incase anyone else wants to try a port

compact furnace
vestal rain
#

Major ball drop imo. A request to credit modders could have been made. Some new modder breaks out and merges a few early mods together to help the community and all of a sudden they are banned instantly. I can put my bottom Koupon on it a big admin or mod author on here is about to release their first modpack no doubt.....................Such a childish way to handle someone just trying to help community. So poorly handled

merry mountain
#

can you maybe finally shut up about that

#

Stalker 2 Local Splitscreen Multiplayer when KEK

vestal rain
desert valve
merry mountain
vital coyote
#

game would shit itself so hard a black hole would be created at the centerpoint of your cpu

#

creating the zone irl

vestal rain
vital coyote
#

then we all in the game

desert valve
vestal rain
#

The game runs at 150fps solid for me at 1440p

sand vault
#

Anyone know if "RawMouseInputEnabled" is supposed to be, because I've seen both.

RawMouseInputEnabled=Enabled
OR
RawMouseInputEnabled=True

desert valve
merry mountain
#

they are already overheating iin datacenter

#

*the datacenter equivalents

sand vault
#

lol

vital coyote
#

thats what i have

sand vault
#

Yeah, I've seen that too lmao

#

Wth

merry mountain
#

RawMouseInputEnabled=Yes KEK

desert valve
#

lol

sand vault
#

RawMouseInputEnabled=Da

vital coyote
#

"r.pleasWork= better"

raw zealot
#

Write it down.Take the a life extended mod from nexus.Extend it for the whole map.Sell it to gsc.Big money

vestal rain
merry mountain
desert valve
modern umbra
merry mountain
#

Everything is useless , i just want the debug menu from the old dev build PepeHands
i did not sleep for so long pepew

#

i found a file that contains the teleport locations seen in that screenshot

#

but i cant get the Debug Menu to show up

#

only this thing

#

it says Page Up & Page Down to cycle between targets, but sadly that does also not work

#

Console command for that is
showdebug

#

at least we can see our X Y Z coords and rotation

modern umbra
#

Need a reload speed mod. >:(

potent nymph
#

Anyone figured out how to adjust the light / shadow casting for muzzle flashs?

summer silo
#

Aight, who here is a tech guru and can whip up an

AMUMSS?

#

aka

#

Auto Modbuilder-Updater With MOD Script Definition System

#

This shit is fucking based ngl. No Man's Sky community can update mods and merge them in an instant with it.
It automatically unpacks the required game file, finds by string (or other defined search methods) and applies a modified value to them, then repacks the edited file into a new pak.
If it detects conflicts it takes alphabetical approach and creates a merged pak that is loaded after the original mods that were merged.

foggy hinge
#

Has anyone figured out how to edit the double-click quick transfer time window?

#

I.E. how fast you need to double-click to transfer an item

summer silo
#

In Laymans terms, you grab a bunch of lua files from Nexus
Game updates, click build button, tool grabs latest files, applies mod values, makes pak files

#

Should work for simple mods like Groks rebalance, not sure about bigger ones like Real Weapon Names or Mutant Loot

merry mountain
summer silo
#

It automatically creates mods based on original game files using instructions contained in the lua

#

So if there is say, a game update that changes the files, this tool would let you update without having to wait for modders to do it

merry mountain
#

yeah , thats what it does, it compares the mods to the base files and each other and merges them accordingly and makes a new merged pak

summer silo
#

Okay, does the merger account for game updates?

#

Or will it treat tweaked values from the update as ones that were replaced by a mod? kekl

merry mountain
#

it looks inside the original cfgs contained iin the game, so it uses the mosst recent ones

#

it only merges Pak Cfg mods atm tho, no mods with uasset files

earnest gale
#

Guys i have a question.
Engine.ini
Is it true that the agruments inside brackets [] does actually mean nothing and are ignored?
It is just to organize?

#

I am having different result in same engine ini when i remove the [] how is that possible?

#

off topic: GWZ GANG RISE UP lets go MITHRAS 🫡🫡

summer silo
#

I asked ChatGPT because I couldn't be bothered looking for it myself kekl

Yes, the brackets are needed in the Engine.ini file in Unreal Engine. They are used to define sections, and without them, Unreal Engine would not recognize the groupings of settings, causing the configuration to be invalid or ignored. Each section header enclosed in brackets helps the engine understand which category the settings belong to.
For example, without the brackets, the engine wouldn’t be able to differentiate between settings for different features or systems, and the settings would not be applied correctly.
So, in short, the brackets are essential for proper organization and functionality of the Engine.ini file. They help Unreal Engine parse and apply the settings properly.

earnest gale
#

(Gray zone warfare night update is out now)

summer silo
#

I guess if there are two engine.ini lines that have exact same variable name it defines which section it belongs to

earnest gale
summer silo
#

I don't think order really matters, just that each one is their own respective section.

earnest gale
#

Like i have two [system settings] if i merge them it seems to break engine.ini

alpine cradle
#

i was tagged by someone by cant find the message, how do i search for it ?

misty timber
#

When adding PAKs should we add ALL FILES in the download including UCAS? Or just only .PAKs. I do both an have no issues, just want to make sure im doing it right

desert valve
#

@summer silo @merry mountain you are not talking about the same thing

summer silo
alpine cradle
desert valve
#

the current mod conflict resolver will use the current config as a base, yes. but it would overwrite changes made in the base game configs with whatever is in the mod configs

summer silo
#

I mean, this is what I see

desert valve
#

so it would essentially revert the update of the base game

alpine cradle
#

old new or relevant

summer silo
#

kek

white sentinel
#

You suppose to use the mentions: search function

alpine cradle
#

?

desert valve
alpine cradle
#

yea 🙂

white sentinel
#

just type mentions:

#

and then your name

alpine cradle
desert valve
#

the feature is localized

#

in the search dropdown there should be a "mentioned" somewhere in your language

white sentinel
#

Bunga seems to be using english though

#

it is the second option when you click the search bar

alpine cradle
#

nvm have to leave will do this after, but tyvm for help

summer silo
#

Discord is confusing

desert valve
#

but just copy&paste does not work

white sentinel
alpine cradle
summer silo
#

I mean if I copy paste it turns into the proper syntax kekw

white sentinel
alpine cradle
#

if i write it nothing happens

summer silo
#

Discord stole your mentions

white sentinel
#

Discord hates you

alpine cradle
#

anyway need to finish coffee and go dogs 😄

#

will probably do it after

alpine cradle
#

GET SOME JUICE!!!!!!!!!

desert valve
#

thats stupid

crimson laurel
#

is there a way to make the animation slower?

desert valve
#

which animation are you refering to? 😄

crimson laurel
#

energy drink

#

bro sips that shit way too fast

summer silo
#

Those animations aren't really meant to last god knows how long.
Most of them can even be interrupted as they trigger as soon as the animation starts, unless you use a medical item

crimson laurel
#

it shouldnt be less than half a second either

summer silo
#

Shrugs It would likely require an animation change, and we haven't even scratched changing those

crimson laurel
#

i mean ik with ue5 u can change the animation play rate but not sure if u could with code in the consumable prototype

desert valve
#

Would love to just disable anmitation canceling for those TBH

summer silo
#

Somebody will mod that at some point.
But at the same time I'd keep animation cancelling and just make the item use count as soon as you finish using them.

vital coyote
#

i mean ue5 is free, you can just get it off epic i installed it gunna watch a few tutorials for stuff like animations

merry mountain
#

finally i can see debug info about other entitys
use the following command
ShowDebugForReticleTargetToggle
and ShowDebug

summer silo
#

I'd rather be able to drop a sausage on the floor and whip out a shotgun instead of having to watch myself chomp it down while a bloodsucker rips me a new one

desert valve
#

id cancel them everytime by accident though

#

but i see your point

desert valve
summer silo
#

Considering how dangerous mutants are in this game as it stands not being able to cancel animations would result in a lot of unfair deaths, lol

crimson laurel
#

i mean canceling is fine but canceling bc you ran...

summer silo
#

No reload and run is criminal but it was like this in original games as well

merry mountain
crimson laurel
#

i only knew showdebug

teal wing
vital coyote
merry mountain
vital coyote
#

ohh my bad i was in tutorial land

merry mountain
#

if you then want to use commands that needs a UID of something , you can now get that uid

#

there is for example a command to make a npc follow the player i think, and it takes a uid for the npc, so ill try that

vital coyote
#

nice good stuff ty ty

merry mountain
#

at least i think its the uid

vital coyote
#

baby steps hmmtakenote 🫡

#

been compiling all the usfull info and writing it down

merry mountain
#

but if not we can probably figure something out with what we got

desert valve
merry mountain
#

hm

vital coyote
#

that and you can just phase through em if you have the consol

merry mountain
#

The full string is not the uid , and the number after it also seems to not be it, at least i cant make a npc move with XMoveToPlayer

#

if i use the full string it says bad paramete

#

if u just use the number, nothiing happens

desert valve
merry mountain
#

but on the other hand, i think that some of the console commands miight actually just dont work

vital coyote
#

also another comand that may help and have is "XStopEmission" ive heard alot of pple getting stuck in their saves

desert valve
#

there is a scripted emission as part of the story that confused the hell out of me, i suspect a lot of others will feel the same pain

vital coyote
#

well im more so talking about a crash

desert valve
#

oh yeah, i heard of that

vital coyote
#

emmision is going to happen no matter what some will cause a crash every time it happens for whatever reason

#

wouldnt do it willy nilly if it is for a quest or whatever but if it stops you from a crash loop it can save your game

opal rock
#

Hey guys, tried to make my first mod to reduce amount of stormy+rainy weather. Tweaked some of the params in the WeatherSelectionPrototypes.cfg (reduced weight for rainy and stormy weather, increased for sunny, tweaked a bit for cloudy), packed everything according to the original paths, but cant see any changes towards more sunny/cloudy weather, less rainy/stormy.
Nothing is crashing, just doesnt work. Can anyone help me with some kind of advice please?

merry mountain
#

lol

vital coyote
#

idk if you can replicate how the flashlight mod works, you can plug it into the console and do list mods but thats just a shot in the dark i don't know how that works at all. but for things that are hard to tell right away would be nice to tell what is loaded and what isnt

merry mountain
#

put the number after the string as argument to XPrintInventory, game crashes
if i use it as parameter in XKillNpcByUID it also crashes

severe citrus
#

Camera Head Bob or Camera Shake is bugged. Stand still and look closely at the screen, every few seconds the screen does a very quick like judder and the scene like foliage etc blurs. Has anyone found any settings to disable camera bob or shake?

merry mountain
#

so i would assume thats not the UID

umbral linden
#

There is a cheat engine table I'm not sure if it lets you get NPC IDs but it lets you get inventory item positions

#

Maybe there is a console command in that which could help

merry mountain
#

at least the game starts ultra fast when you disable shader compile and intro videos

#

and load very fast

vital coyote
#

its gpt so grain of salt

neat thistle
#

Who can help me? How to make UnrealReZen work? I have .uassets which I need to repak, but this soft seems not working

vital coyote
#

UnrealReZen? havent heard of that one yet. what is that one suposed to do? just pack and un pack?

neat thistle
#

It supposed to be the way change/create new icons without installing UE5 tools

#

But this particular thing should pack your things

#

After you prepared files with another soft

vital coyote
#

hmm shifty will deff check it out, ue isnt that big btw only like 36 gigs i think deff a fuck tone more complicated

#

thinking if you plan on doing a bunch of stuff may be handy to have

neat thistle
#

Right now I only want to understand how to add new items to the game and I can't add new icons for them

#

Other things later, heh

vital coyote
#

have you seen the mutant items mod?

#

even if you dont want to used it download it and pick apart their work

neat thistle
#

Yes. But my problem is I simply can't pack my shit 😦

vital coyote
#

ohh word, yeah my b im tired as shit

#

these file formats break my brain too

neat thistle
#

Yeah

#

So overcomplicated

#

No shit it weights 160gb, lol

#

And patches for it weights ~100gb

#

haha

vital coyote
#

been picking one battle at a time but i will say s2 has a totally different file structure then gray zone, (ran the fmodle thang on that game to take a look) s2's stuff just seams all over the place with no ryme or reason

neat thistle
crimson laurel
merry mountain
crimson laurel
#

thats not objUID

merry mountain
#

if you want to spawn stuff

#

it works for me with commands that want objUID i think

crimson laurel
#

XObjRecalcAllEquipment ObjUID
XObjRecalcAllCachedStats ObjUID

#

XSpawnItemContainer PrototypeID Px Py Pz Gold Pitch Yaw Roll

#

i still didnt find a way to customize the loot generators for each container

#

or maybe i just dont understand the code

#

lol

#

i see on the destructible container theres a action that says "spawnitem"

#

but it doesnt ever mention any item generator

merry mountain
#

there is also, which takes a Category
ShowDebugToggleSubCategory

#

but im not sure what Categorys are avaiable

crimson laurel
merry mountain
#

yeah either because it does not work or because we do not supply a valid category

#

There is also an Input Action i tried to map, to enabled some debug stuff, but i does not work

#

InputAction /Game/_Stalker_2/data/input/InputActions/IA_Debug_ToggleDebugGUI.IA_Debug_ToggleDebugGUI

#

i tried adding it in CustomizeControls.cfg

     [6] : struct.begin
         DefaultID = -1
         bIsPlayerMappable = false
         PlayerMappableOption = Debug_ToggleDebugGUI
         InputActionSID = IA_Debug_ToggleDebugGUI
         Key = Multiply
         OldKey = None
         Triggers : struct.begin
            [0] = EPlayerActionInputTrigger::Pressed
         struct.end
      struct.end```
foggy hinge
#

I am pretty sure they have an integrated Debug ImGUI already unless that is what you're working off of

#

LUL

#

NVM

foggy hinge
#

Oh shit!

merry mountain
#

and they had a debug ui based on this in the leaked dev build a few years ago

#

see that

wheat oasis
#

what is the difference between actual mod making and stalker2 mod making

foggy hinge
#

Yeah.

#

I noticed they had teleportpresets

merry mountain
#

the telleports presets from the screenshot are actually still there

wheat oasis
#

this channel is just people fuckin with cvars and the other discussion is people actually reversing shit ?

merry mountain
#

There is supposedly also a minimap

foggy hinge
#

That would make sense.

merry mountain
#

DebugHUDView /Script/Stalker2.Default__DebugHUDView

foggy hinge
#

I feel like there is some way to introduce the ImGUI debug menu back in

merry mountain
#

i tried calling this somehow using UE4SS

#

but i dont know enough about UE4SS and lua

#

@frosty portal if you have some time and want to help later, feel free to fiddle with DebugHUD stuff in UE4SS

vital coyote
#

gpt seams to have some soled answers on imgui

merry mountain
#

sadly useless 😄

vital coyote
formal bronze
#

Oh dang I just assumed all Debug UIs will be stripped, interesting find. Imagine we activate the Alife debug UI

merry mountain
#

i know that imgui is there, i can enable the debug window as seen earlier, but i did not find an instance of whatever that actually uses it inside the game

#

not with FModel and not with UE4SS Live View

raw crest
#

Guys some guy on Reddit claimed there are mod that changed spawn distance from 65m to 850m, but i can't find it. Can someone link me which one it is?

merry mountain
#

You can do
ImGui.ToggleDemo
in Console to enabled the demo window

hard plank
#

When's someone gonna make a mod that REMOVES ALL YELLOW PAINT. Like bro I know I can use a ladder, it's a ladder. You didn't need to plaster it in yellow paint. Thank God for the one dude who made that mod that retextures stash bags, but boxes and safes still have little yellow bits on them too.

crimson laurel
#

am i the only one that got a white screen during solder cutscene?

vital coyote
#

ohh word

hard plank
teal wing
hard plank
#

it has a toned down version that goes to 250m as well

raw crest
#

Is it too performance heavy? My CPU is already suffering at 70-90% PepeHands

merry mountain
#

it will cost way more performance then it does now

hard plank
#

Don't know yet! I got the lite and I'm about to play with it for the first time. I imagine it's gonna be worse but I havent really had preformance issues so that's no problem to me.

merry mountain
#

the spawn and render distances for NPCs by default are very low

#

and despawn distances

vital coyote
#

yeah ngl i think alife is just not in because of preformance not that its bugged.

merry mountain
#

that is like idk, 8-10 times increase

raw crest
#

Alright i will grab heaviest one and see how much my cpu suffers

hard plank
vital coyote
#

there are other mods that dont turn on alife but changer the random spawn stats too

teal wing
#

wish it would use more

vital coyote
cloud lark
vital coyote
#

that and the pda made you feel like you were in a living breathingh world

teal wing
teal wing
vital coyote
#

with other pple all living their lives

teal wing
#

No.

#

I absolutely did not

hard plank
#

Stalker did such a good job at making you feel like a small part of the world, but stalker 2 has kinda lost that.

cloud lark
merry mountain
#

im very done

teal wing
#

I got 5 hours of sleep

formal bronze
vital coyote
frosty portal
vital coyote
#

TT_TT

#

ohh yeah

cloud lark
teal wing
cloud lark
#

also i want performance

hard plank
cloud lark
vital coyote
#

the shadows kinda look bad for me indoors i wound up turning them off :/

heavy oasis
#

Are there any mods that reduce the insane amount of bloodstalker spawns

#

Seriously its just boring to keep seeing them

#

Itsnnot scary:(

vital coyote
#

^ fucking agree, been standing in the garbage south of the saw mill testing just stuff and its non stop

heavy oasis
#

I actually see them more than sporks

#

Snorks

#

It's stupid

viscid socket
#

I see them more than psydogs, snorks, hell even more than boars

#

Like what the fuck

torn pivot
#

I’ve seen more bloodsuckers than any other kind of mutant in my playtime. It’s fucked

desert valve
#

i think everybody agrees but so far no mod that im aware of, no

heavy oasis
teal wing
#

not really an issue worth looking in to…. Patch coming….

heavy oasis
#

There is no excitement or shitting myself reaction when I see them every fucking 5 mins

teal wing
#

Yeah so wait for patch?

heavy oasis
#

I am I don't know if they will fix that

teal wing
#

since we can’t mod that yet

heavy oasis
#

I know

#

That's why I'm frustrated with it

#

No way to fix it just have to hope they recognise it

raw crest
heavy oasis
#

And this patch is just quest fixed

#

And bugs

#

It seems

teal wing
viscid socket
raw crest
teal wing
#

I don’t want them to work on these spawning mechanics at all. It’s stupid.

I would much rather them just work on the separate A Life system so that comes sooner.

I’m fine with it until then.

#

Or it’ll be a year or two before A Life comes

#

😬

merry mountain
teal wing
#

all of these new A Life mods are still so much worse than A Life Maybe which came out days ago

raw crest
teal wing
#

I literally just tried A Life Extended yesterday and I was so frustrating playing because things were spawning in my face

#

A Life Maybe just made it feel like STALKER and my experience was amazing

orchid wharf
#

A life mod is working ?

teal wing
#

Jesus. Heist

#

are you guys Mac users by chance

#

?

#

just wondering

crimson laurel
#

someone needs to make the encyclopedia on thte pda 😦

tidal yew
#

I think the mod I need the most on earth is the pda being usable while walking

crimson laurel
#

luckily all it needs is a reanimation ig

tidal yew
#

A-life, that, and an in inventory health menu so I can go 0 hud

#

I think would be perfect

teal wing
wheat oasis
#

which a-life mod is the goto one rn?

teal wing
#

The way unreal works doesn’t natively allow that

wheat oasis
#

theres like 8 of them

#

on nexus and i dont know which one is the "best" one

teal wing
celest kettle
#

none of the alife mods seem to work for me, still spawning behind me every time i look around

tidal yew
#

Ooh really that’s interesting how does unreal stop it? Is the map screen considered like a pause menu or something else?

raw crest
#

Alright, NPCs can shoot you through brick walls i learned that, i cant see them

celest kettle
#

they got heat vision

wheat oasis
#

once ive done a playthrough of the game i'm gonna look into trying to make mods

tidal yew
raw crest
#

there are like 200meter between us

tidal yew
#

Its pretty neat

wheat oasis
#

ive never made a mod but i have made trainers and esp and stuff for different simple ish games and some reversing
dont know shit about how unreal works though

#

probably better to install unreal and use it a little so i can at least get an idea of how the engine works

tidal yew
#

Experiment with a mod that adds bloodsuckers with big naturals that’s prolly a good first step

wheat oasis
#

i was thinking about a backpack mod

#

theres already mods to set carry weight/mod that adds items like monster parts

#

so i could just make a "backpack" an item in your inventory that increases carry weight but thats kinda jank

#

just have to learn how to add to trader inventories and how stash items work
i assume stashes are random % to spawn specific items so i could add my "backpack" to the list/array ?

wheat oasis
#

idk i'll have to just start checking stuff out i wanna beat the game first doe

crimson laurel
#

they are penning u

raw crest
wheat oasis
#

maybe a backpack would be better as an artifact

#

since there is artifacts that increase carry weight so i could just use that as the base ? idfk im just yapping

#

i'll try to mess around later it'd be nice if they release an sdk at some point

raw crest
wheat oasis
#

lol

#

i just kinda meant i could make the backpack item an "artifact" but not really
just so i can use the artifact slot and change carry weight without having to take off armor/reload save or whatever that you gotta do when just changing the carry weight cvar itself

frosty portal
# merry mountain <@231108269928611840> if you have some time and want to help later, feel free to...
function DebugHUD()
    --local WorldMap = StaticFindObject('/Script/Stalker2.Default__WorldMap')
    local DebugHUDView = StaticFindObject('/Script/Stalker2.Default__DebugHUDView')
    if DebugHUDView:IsValid() then
        print("DebugHUD valid")
        DebugHUDView:Construct()
        DebugHUDView:AddToViewport(1)
        DebugHUDView:AddToPlayerScreen(1)
    else
        error("DebugHUDView invalid")
    end
end

DebugHUD()```
This doesn't do anything, but atleast it doesn't error out

Unfortunately I can't do more, I think they stripped the methods to open it, as I see them in IDA (unreal-stalker2.dll) but not in my dumps
cloud lark
#

did anyone find a actor.cfg yet ?

raw crest
nova jetty
#

Hi, anyone has experience with animating a ue5 overlay?

north wasp
#

???

merry mountain
#

thiis is not facebook

frosty portal
#

this is stalker 2 not stalking

raw crest
#

are these photos of the people in the game i keep finding

north wasp
#

i wouldn't click on that

raw crest
#

nvm i guess just a bot

merry mountain
#

that where just photos tho, so whats the reason lol

merry mountain
raw crest
merry mountain
#

but there probably exists an ENUM or whatever somewhere
but i cant find it in UE4SS live view

kindred lotus
torn haven
#

has anyone made move while in inventory and pda

wheat oasis
#

Ah nvm

#

thats huge

merry mountain
#

but i think im out of arguments already 😄

#

Why has no NPC a NpcUID Property , it needs to be stored somewhere wtf

#

Function /Script/Stalker2.CustomConsoleManagerVD:XShowUnitAndSquadUIDs
there is this which takes a float range parameter and it executes without error, but it just returns nothing to the console

#

oh

#

OH YES

nova jetty
#

Where should I start looking to learn to add fog animations to my mask overlay?

merry mountain
#

YES

#

i found the UIDs

#

my number was too small.
It displayss text above their heads
XShowUnitAndSquadUIDs 50000.
I successfully killed a npc using that ID with XKillNpcByUID

teal wing
#

but I’m at work

nova jetty
kindred lotus
#

i FUCKIN HATE THE BALL OF LIGHTNING THING