Download Anti-Stutter here: https://www.nexusmods.com/stalker2heartofchornobyl/mods/133
Download Tweaks S.2 here:
https://www.nexusmods.com/stalker2heartofchornobyl/mods/7
1 messages · Page 23 of 1
Download Anti-Stutter here: https://www.nexusmods.com/stalker2heartofchornobyl/mods/133
Download Tweaks S.2 here:
https://www.nexusmods.com/stalker2heartofchornobyl/mods/7
take me back to the days of forums i s2g
i don't have any lod scale stuff. which version did you try? lod adjustment was removed in 2.3 👀
it's a BEAST of a cpu
like... a few days ago? hahaha
been running it since it released and absolutely got my money's worth
brother it barely got released a few days ago and was buggy lol
try the latest
did you just use it now? and fps increase, just curious
👀 ill check
👀👀👀👀
it doesn't matter, there's no vram adjustment
oh yeah dude, they're definitely nowhere near modern anti-stutter lol
uh what setting would be using all 32gb of my RAM and not touching my VRAM 😂
the fuck
something ain't right there 😄
lmk what your perf is after this mod
man i love seeing these
i know it isnt a K
i was considering upgrading, but after looking at 1440p benchmark videos, i decided against it lol
can't upgrade your way out of this slop
ill use my laptop 3070 until the day it explodes on my lap
Maybe, but the mentality doesn’t change
not everyonw flows in money 😄
Oh there’s always ways
not willing to spend 25k RSA Rand, on a gpu just now
$20 is $20
i'll wait till 50xx release, then 40xx series will drop in price
fuck 50xx, they probz gonna be more than 25k
also
will do its compiling shaders (turned that off days ago too)
just for reference, a 4080/4090 in SA is $1375,67
basically
Anyone know how to fix the texture flickering at icarus
3d Velcro!
showoff :D
Eotech replacement soon
@scarlet holly your mod is good for GPU gains but im good on GPU, I need CPU gains 
just gotta wait for GSC
mid version, yes
wait until alife is turned on properly then your cpu is gonna need even more gains
it's modular now, you can pick and choose your settings ❤️
Main has none of those drawbacks
frametime drops significantly 👀
i think you'd be fine tbh
i think i'm chilling atm with my cpu, well it seems so. i5 13600k
yeah i already have most of those in my engine.ini
did you copy/paste mine or someone elses?
13600k is honestly a great cpu
it isn't bad
entertain me for a sec bbygirl
but think of upgrading to a 4070 ti super next year
why is it filling my CPU RAM what in the world
take screenshots of your fps and frametime with your engine.ini and then my engine.ini
To enable Bright mode, set r.Color.Mid=0.55 to r.Color.Mid=0.75
whats this in the readme
just to make the game brighter
you wont like the results 
i had two versions originally, but got tired of uploading two even tho it was 1 line difference
ur banned if they're negative
just overall game brightness
aah
0.5 is the default, so it's been slightly brighter than most others
now i'd like to know too
there's also the skylight multiplier
r.SkylightIntensityMultiplier=1.1
default value of 1.0
the old engine.ini of yours I used and tweaked had 98fps on TSR 100% with framegen, now it has 87-89
this does what ?
did you use 1.7?
i had virtual shadows disabled
which led to a lot of terrible interior lighting, but it performed amazingly
Main Version-133-1-8-2-1732476684
now i'm contemplating if i want your mod or not ?
😄
it has virtual shadows enabled

hmmge
does it have lumenindirect enabled?
guys do you check the default values before enabling these
ah yeah, the ssao is also disabled in that version
@scarlet holly I noticed your engine.ini file is missing the [Core.System] that is in the normal engine.ini file, would that cause issues?
people kept calling the mod ugly, so it got re-enabled at the cost of 3-5 fps
idk man, i just copy/paste the lines
and they do things
all that AO talk earlier
3-5fps performance cost, but that's lumen ssao
completely disabled
0
ambient occlusion method isnt affected by lumen ambient occlusion
its r.Lumen.DiffuseIndirect.Allow=1 in both versions
I love Grand theft auto online
r.Lumen.DiffuseIndirect.SSAO=0
perf
i see what it was
sg.ResolutionQuality=75
thats entirely different command

sorry theres 6783 console variables and i only have a couple thousand memorized
my b
Unreal Engine 5 Console Variables and Commands All (6839) Renderer (2830) Sound (69) Timer (18) RHI (20)&
oof i was off
oh well
theres every command possible
imagine i read
yep after doing that via console its up to 108fps (prev mod 98fps)
couldnt be me
testing RR with yerts's suggested values and whatever worked for me previously...DUDE! It's amazing, seriously. It's also so CRISP at 1080p DLAA
I'm in love
sorry i totally didnt scroll up lol
you had me kinda worried imma be real
tfw i didn't even post it in this channel
I had myself worried as well bro
what was his suggested vallues ?
incredible news
don't even want to use 1440p DLSS anymore
that prob makes sense then
no it's okay, keep apologizing
it's all your fault
tap yourself on the shoulder, girl, we know you're knowledgeable, no need to brag
just put this in the engine ?
1440 DLAA be looking really good tho
Wish I could just do native without it looking like tv static
im so tired its been 14 hours of this
no VRAM for it, though XD
its my bed time(((((
basically the newer version perform better but the old version had sg.ResolutionQuality=75 in engine.ini which gives more fps but obviously worsens image quality
get a slightly worse image tho
why
I haven't slept all night and I will have to speak to people in 6 hours pretending I'm not a zombie lol
yknow whats fun
I get ya
so what
if you want the performance, don't let us stop you lol
the newer/latest version does not increase fps ?
yes
vrs is enabled
i tried a shit ton of different methods for fps gains
is vrs working? I wasn't sure tbh
it does, the other settings are way better. then if you need extra fps add sg.ResolutionQuality=75 in the engine.ini manually
vrs works
i gotta start a new engine ini and im cry
it works, it freed up around 5fps for me
👍
but image just gonna look shitter ?
good job @scarlet holly :)
i imagine it helped frametime somewhere
are there any options to increase it's agressiveness or is just automatic?
turn it on hoe
I had it for a day or two...just didn't know if it worked XD
slightly it will but the old version of the mod has it already, so its not gonna look worse than the old version
everything is snake oil
it definitely works
we are all gaslighting each other
I'm too lazy to setup a proper testing environment for any of this
none of this is real
it sure feels like this sometimes XD
so all in all did you gain any fps boost or did you use sg.ResolutionQuality=75
sg.ResolutionQuality=75...okay what did I miss while I was tweaking myself?
in his latest version
brother xD
the old version has sg.ResolutionQuality=75 already
the new version does not
if you use the new version with sg.ResolutionQuality=75 you get more fps than with the old version that has it already
meaning the new version is better
aaaah
does order of commands matter
version of what!?
but sg.r also slightly tanks image quality
ah, whatever, I'll go look up the command myself
that's why it was removed
i see
I only trust my own delusions and yerts
the gains were nice tho
yall cant play stalker 2 on epic 120+ fps
does nothing for me 
VRS has to be enabled in windows, no?
i had to restart the game
save it in engine.ini
aah
anyone knows the line that skips shader compiling since im too lazy to google it myself 
tried to turn it off in debug console, am confused, so...does it execute on engine start only or is it completely walled off?
12k drawcalls in garbage seems a bit excessive GSC 
on engine start
yes, thank you for asking
DX12 can handle a lot more than 12k drawcalls to my knowledge, this isn't your grandma's DX11
dx12 is fucking lit dude
[SystemSettings]
r.PSOWarmup.WarmupMaterials=0
r.PSOWarmup.WarmupMaterials=0
my cpu doesnt seem to enjoy it
convince me to use this rn

love u
you wanna know what's crazy?
my shaders compile in under a minute, and I am paranoid over UE's shader compilation woes, I left it at 1, fuck it
if u ever start testing and tweaking alife configs u will physically need this
I heard that the shaders don't even get stored anywhere, they just compile and get yeeted
but maybe thats just internet being the internet
the frametimes and such? literally two lines contribute to almost all of it
no i am already
Goes for anyone that needs to restart game every 30 seconds. Saves precious time, and that's it.
RawMouseInputEnabled is True, 1, or Enabled?
here i got u
check the docs, my lord
I searched mouse and acceleration
I did my brother I did https://www.cnblogs.com/kekec/p/17841097.html
Unreal Engine 5 Console Variables and Commands All (6839) Renderer (2830) Sound (69) Timer (18) RHI (20)&
doth thoust havest ue downloaded mine lord
fucketh noeth
urhmm @scarlet holly your engine just made me happy, everything feels so much smoother as if i'm running on a 4090 and input delay is totally gone for me even though i have fsr frame gen on, and fps pretty much trippled for me, prev before your enginge.ini i was running at 80-95 ish now i'm running at this
i just peed
appreciated
stop fighting for fps, get debug menu working instead 
xmas came early
absolutely based
i wish people would give it another chance. i know it had a rough start lol
just buy 4090, easy fix 
now test in the city
feels like butter, and barely any loss in image quality
i gotchu bbygirl
shhhhh let the wishgranter illusion last
Download here: https://www.nexusmods.com/stalker2heartofchornobyl/mods/133
You gain immense FPS for almost no visual cost! The stuttering is practically non-existent at 1440p on epic settings, even in the unbelievably laggy town!
Does zz_Maklane_better_shootouts_No_Aimbot_NPC_P work with ZZZZ_ALife_Extended_x_Axxis_Stealth_P cuz it show conflict?
I used that from day 1 BUT i did not change anything at all. No Graphic settings ( everything on Epic no dlls no framegen running at 70-80fps wich is more than enough for me to make it smooth) no mods added no gpu drivers update or anything.
had a save there, it's around 87-92 in towns/city's
a lot of improvements have been made since i recorded this video though
imagine not posting this as a reply to his
imagine discord for finding info, pure arthur fist moment for me daily
sorry yall this stalker just not stalking tn
I literally got 0 crashes UP until i left sircaa institute now i get crashes all the fuckin time :C *about 25-30h in
bro Im there about to leave youre making my schizo tendencies come back
I can put my render resolution at 144p and still get the same fps at slag heap
why do you have r.VolumetricFog set to 0? Why turn volumteric fog completely off?
i dont think an ini is gonna save me
ok just listen.
@scarlet holly , specifically. what im interested in, is consolidating. What we are looking for here are tangible benefits that pinpoint the exact thing the devs need to look in to. I would ask you to consider the necessity of having so many, in an attempt for doing that. This way the devs can best integrate this into the game.
big ugly
im sowieeee :3
no U!
I had this weird interior visual glitch in long hallways, like pixelated fog until I just turned it off completely
i think i'm tired
I just tried it, got rif of the fog, didn't improve my fps 1 bit though
i'll tell you my secrets
r.Nanite.Streaming.MaxPageInstallsPerFrame=16
r.Nanite.Streaming.MaxPendingPages=16
that's it
keep it on then :p unless you get pixelated fog in some parts of the map
that's what does like 75% of the hard work
make an empty engine.ini with just that
can it be changed so it does more? o:
and you'll see lol
i don't think so, i already abused it
hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm...why did I not test these further?
because your heart wasn't in it, yugi boy
i had to restart
fugmylife
r.InstanceCulling.OcclusionCull=1 another 3-5fps was found here
@scarlet holly another thing that makes 0 sense to me but uhhhh
setting sg.ResolutionQuality=75 in the engine.ini doesn't actually work, I have to do it via console
and everytime i alttab to discord it goes back to 100
i want to scream
do you have dlss on?
TSR at 100, I guess setting it to 75 does the same thing as that line?
nvm*
yeah im dumb ty
once again good job with this
Thats a 100% increase of 1 frame! 😄

from the two i listed earlier???
at SIRCAA with laptop 3070 i get 110ish fps with fgen... playable
yes
im only testing in cpu bottlenecked spots because thats the only place my fps dips
check the before and after
frametimes are fine
oh
not stuttering or anything, just want the game to use my cpu more
check if you need to restart the game maybe
gotcha
i shall try..
strange that you okes fps drops so low in towns/citys
but slag heap showcases the cpu bottleneck of the AI
with qmqz's mod, i went to pripyat, and i have a stable 83-87 fps
10900k as well at 5ghz, its not terrible
clamp lod bias in nvidia control panel while testing npcs and report back
pls babe
💕
fiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiine
with those 2 lines
im clamped up lets see
without those 2 lines
mind tldring the intuition?
its gonna be a paragraph
same fps
I'm seeing real weird shit going on with LODs...just...weird
clamping should be good for extreme scene traversal
essentially you dont have any chance of first loading in a texture, then again loading a farther lod
there's an armored car there...wel, there supposed to be one, but it's a deformed hull instead
its a significant bandwidth reduction
meaning you can load much higher res textures Consistently
all the time
BUT its slightly blurry
Yeah but isnt that all happening on the gpu
Indeed but imagine this
wait, what lines you talking about
where do you think the GPU gets the instructions from? 🙂
engine ini is pretty dope
ty for sharing my dood. good work
yeah but its the same amount of instructions right, just different quality lods
idk enough about it to say lol
it's the same files, but the lod bias allows them to stream in higher quality, thus using more bandwidth...yerts will explain it better than me anyway...
this is your gpu usage on allow with the extra bandwidth. It spikes up and essentially creates an IO bottleneck and results in frametime inconsistency or even stuttering or lag at worst. It would be a split second if your system is high end, but noticeable when traversing worlds quickly.
this is your gpu on clamp
hes whippin out the chalk board
this is my brain
this is my brain on 5 gum
qucik question, how do you enable the hud counters at the top left?, what you using to do this
msi afterburner
honestly reprize
does it work on asus mobo
Does the game spit out any readable crash logs anywhere?
its able to be done without a restart, you can see it change in real time. Combine it with 16x anisotropic filtering. With Allow+16x, its much sharper.
ty ty
NVCPL sets it to clamp when you change to 16x too
wait clamp can be changed at runtime?
yes
r.Nanite.Streaming.MaxPageInstallsPerFrame=16
r.Nanite.Streaming.MaxPendingPages=16
pog
is this in your engine.ini?
it's why my engine.ini is the fastest in the west baby
JEZUS I CAN'T GET OVER HOW CRISP THE GAME LOOKS WITH DLAA AND RR!!!
xD
vram usage seems the same as well
well i'm located in the east of my country so
horizon based trees are best to show the difference @viral cipher
go far west enough and it becomes east
haha
yes
they may noticeable slightly "poof" with blur in texturequality
youll notice sharper image with allow and shimmering
whereas clamp is always very smooth
what we looking at here? , barrel and some branches ?
you using dlss dlaa?
and load close to far sudden scene changes require less sudden io thread quantum
dlaa upscaling ?
basically :p
yes, https://imgur.com/a/U2Nfdxi check this out
wich one would frame time be here ?
I am too it looks so good
jesus, yeah nice. what gpu ? for intrest sake
but what's the diff between just dlss quality and dlss dlaa
sameeeeee
The only time I remember being so impressed by image quality on my hardware was when I played Dark Souls 2 SoFS at 4K via DSR way back in 2016 on a GTX960 lol
3070
mhmm
how much vram?
2
and that too ^
i dont know why but DLSS always seems blurry to me even on DLAA
FSR looks way better imho
visibility wise
it only has one option (THANKS, NVIDIA!) 8GBs...or are you asking about the texture pool setting?
I'm trying to use this mod, I have the simple loader as well. The commands are not recognized. Anyone else having this issue?
ur pov just made me correct my posture
how do you set commands while in game again? console installed obvs

someone said their is a command in engine.ini or nvidia control panel that helps with dlss blur, think it was @teal wing erts
this was before I got it dialed in in the ini lmao, also playing on a 3440x1440 about a 2-3 feet away from my face
not too great, but it was much shittier in Zalisye before, and in wilderness it's tons better
also super nice being GPU bound...
what do you mean with "how do you set commands"
can you advice @teal wing
did it murder GPU performance?
I paste in r.Nanite.Streaming.MaxPageInstallsPerFrame=16
command not recognized
there is a way though, no?
space instead of =
sorry here it is with flashlight shadow
lel
gotcha tysm
here man
not in console, can't be changed on runtime IIRC
Grok's Economy and Difficulty Fix Attempt not compatible with GrokBalanceQuestTweakPlusPay???
nah
fair ty
for what
wait
thanks homes
where tf did i save it
are flashlight shadows only possible with your WIP extension?
nah thers a mod
probably 4
lol
by now
when you throw a bolt at windows they break but make no sound doing so 😅
mind pointing me? Or just give a command, I saw you use it on stream 🙂
i almost refunded
i noticed that too lol
there's a bunch of stuff breaking without sound emitters activating
for me, at least
if you underthrow bolts straight in the air you can make them hit eachother lol
sound is busted in general
that one works
it can get no better than this
@merry mountain were you able to get the flashlight mod to work?
tysm qmqz
np np
same one ?
that's literally all you need for good performance and it's just 5 lines long
r.Shadow.Nanite...are they for real? This is a default? With no in-game option to turn off?
oh...I'm a moron, I just didn't look into its commands >_<
no i didnt intend to, i might just look at it for the saving and loading of stuff because it may help with analyzing savefiles
Hey guys been working on a gaz mask overlay for myself since I saw the one on nexus, can you guys tell me what you think and what I should change ty, first time modding
oh wow, I can finally see what my CPU is capable of if I put aggressive upscaling on
bro tf
yeah
util is shit though, but still
is that with r.Lumen.Reflections.DownsampleFactor=1?
bro playing stalcraft 2
will check now if it's in engine.ini
'cause it doesn't look like that
you can change on runtime
try to use the command in game in console
nope not in ini
put it there then, bro
a little closer and out of focus is what i'd do
thank you! will work on textures when I'm happy with placement, good call
hey guys! I know that's a silly question, can someone lead me where can I find a file to change sprint speed? I don't need it as a mode, just change sprint speed in game for a while
okay, guys...HOLY SHIT, is this playable Stalker 2, right in front of my massive disappointment on release!?
i just noticed that we can just walk through npcs 😅
it better, thanks
SOME. For some reason it seems like only some NPCs lack colission
tell that to the dude who was blocking the only door to the building while i was inside..
I saw a random stalker in the field - managed to run through him, but Ward mofos in Zalisye have colission
yeah you are right
crazy conspiracy theory time: what if the game ticks checks for colission on NPCs in towns and wastes our CPU resources on that shit?
iits fine on my 7950X 😛
so is this what the other guy meant by dlss looking blurry, like close it's fine but distance it blurs a bit
iirc there was someone saying there's a fix for it but i can't remember what it was, anyone have a fix for dlss being blurry ?
NVCPL - force AF to 16x, set negative LOD bias to Allow
it's on allow
but beware - it'll eat your VRAM and its bandwidth, if you're low on VRAM or you don't have a fast enough CPU+GPU+RAM combo, don't do it and put it on clamp
add Stalker 2 as a program to the control panel
i5 13600k rtx 3060
and do it there
thats a clean reflection bro
they look so beautiful with RR and DLAA
I'm in love
ngl i don't even hae these reflections with RR
have not tested with DLAA yet
Anyone know which variable for object pop in distance ?
A few more tweaks to the nose bit.. too much light I think @topaz cape
what happened to AR Stipes modpak??
crisp
cum
ew
manual mode
anyone familiar with windb and stalker 2 minidump files? I cant figure that shit out im a noob 🙂
i already tried disabling auto-exposure/eye-adaptation
wot
yes ill explain
my bad
the game uses a value of 2 default which is equivalent of high and if combined with using epic settings it can create issues so setting it to 3 sets it to the epic value and for some reason increases my perf
r.EyeAdaptation.MethodOverride was thinking of this lol
like
1: low quality (e.g. non histogram based, not yet implemented)
2: normal quality (default)
3: high quality (e.g. screen position localized, not yet implemented
i think that's cause it doesn't really work
lol

Epic settings for post processing? They turn on very aggressive vignetting
good thing i havent saved that
Just run defaults
ye
Cool...what did you find?
wasteland gamemode when
you ready for this?
Incredible modifications being had
uhh the thing is tho
with that light mod
it doesn't cost any fps
but the flashlight is insanely bright and there can be ghosting when moving with one
foliage scale distance goes hard
That’s great man but I wanna see someone import dust2 into the game
prolly just need to adjust some settings to make it look good
@scarlet holly I think you weren't replying to me. no prob.
no no
you asked for a wasteland
you got one
and today on... diamon diamond city radio..
oh I was thinking along the lines of wasteland MP like in arma lol
dude between qmqz's ini and the ray reconstruction my game is looking better then all the bullshit ive been throwing at the wall for days. used to be at 40-50 fps (with frame gen) in the spot im in now and im sitting at 80-100
ty ty all you wonderfull dudes and dudets 

Now I just wish my game didn't randomly crash...but that's probably too much of a tall order without patches
i'm always happy to see someone benefiting from better performance
Whats the ray reconstruction is it ini tweak or?
I may dabble in creating mods with this game, any articles or videos on where to start?
ohh dam just saw your comment that it can be combined with tweaks s.2
Okay, qmqz, maybe you can include the RR into description or integrate the fix into a separate file? People asking and eventually it'll get tiring to explain
is RR usable for amd pple?
idk anything about rr
yeah, i mean
here's the thing
Download Anti-Stutter here: https://www.nexusmods.com/stalker2heartofchornobyl/mods/133
Download Tweaks S.2 here:
https://www.nexusmods.com/stalker2heartofchornobyl/mods/7
my mod alone severely outclasses s.2
and it's not close lol
but yes, i just made a base version too that you can download
it should be easily copy/pastable into his ini
ah damn...okay, we need a pin for this stuff and I ain't doing it
hehe look at you flexen on the compitation, jk lmao but ill stick with yours for now and just keep it in mind haha
i think it's looking good tbh
im still wondering why they decided to leave such kind of features out or make it "veteran only"
this is my engine.ini now and it's beautiful...and it works like a charm, thanks everyone here for advice
that's really all it takes lol
thank you, will keep it like that for now
Now do NVGs
is the shattered glass a varient? or is that how it's going to remain?

I want to make one with way less cracks and one with none I think or dirty lens
there's already one no?
that would be a great idea tbh
Prolly I just like pushing people onto things I personally want while I work on something else I want

come push yourself up on me
Multitasking goat
ahahah fair
nice, that looks good.
people kept yapping about the oneframethreadlag improving latency or whatever, but i legit never felt it made any difference
I may be insane, but with FG on it makes a toooon of difference, but I'll try again, right now
There is a severe lack of audio mods on the Nexus, thought more people would jump on that ASAP.
i play with dlss/fg too, just never noticed
but i mean, i do have really high fps and frametime to begin with
there is one guy, he gave me permission to steal his code
then i realized several lines didn't even work on this ue version
then i deleted everything
If we’re being honest, games audio is already really good. I can’t see doing much else to it other than making slight things quieter

Ive just been making a few QoL things like quieter detectors and such
but im surprised there arent a bunch of realistic gun sound overhauls
a real qol is getting rid of that annoying ass low radiation sound
bruther
I might just do that actually
it's been a few days lol
I was looking into a way to increase gun/explosion SFX without rendering the SFX again but gave up
STALKER fans work quick
Once I make a breakthrough with full model additions I’m sure I’ll throw in some custom sounds
audio wise this bad boy just dropped
https://www.nexusmods.com/stalker2heartofchornobyl/mods/383?tab=files
Yeah I made that
Wait till you find out who made it
bless your fucking soul i hope both sides of your pillow are always cold
it was claytor all along
was looken for them files for a while till i gave up still learning all this ue bull
I made another for the Echo, but since the Bear is much more bearable to listen to its not a huge problem for most people
man, i can't believe it
this is my first game mod ever lmao
insane
and the performance speaks for itself
i genuinely can't believe how successful it is
should get nexus premium for life after a while
they gave me like 2 months? lmao
dont know the threshold
pretty based in all honesty
ohh not sure i never publish any of my mods x)
Do you enjoy Bethesda games, dude? You'll have a hell of a fun time downloading mods for them now. I envy you...
i played a lot of fallout 4
really enjoyed constantly setting it to rain
Unless im missing something it looks like the geiger counter uses 8 different sound effects that play randomly at all radiation levels, just overlapping
been thinking of getting back into skyrimjob
gotta start somewhere 👀
So its pretty much an all-or-nothing deal, might just lower the volume on them all
waba jack all the things
the world is your oister now
Nah I swear, I come back to FNV, F4 and SkyrimSE all the time and I missed out on lifetime premium way back when (felt greedy, now I regret), and I hate the process of downloading mods at 3mb/s
painfully relatable
is the trampoline anomaly called Lift?
btw, I tried the r.OneFrameThreadLag setting with FG...I can't do without setting it to 0, input lag makes me want to vomit with it at 1
i wish the reward system had existed back then for skyrim, i'd be rich
it may also not help that I have vsync in control panel since I use gsync permanently
re upload with an update LUL
weird... i guess i should prolly add it then so people don't complain
Congratulations
holy guacamole, what is the mod?
ty ty, i genuinely didn't see this working out so well
even crazier to get a recommendation by grok on my first mod release lol
i'm pretty sure it's the uhh
body mod
triss armor

dude...you do you, seriously. I'd just put it as an addendum, personally

totaly right
i think thats the one some people say may cost some frames tho not sure
Looks like the trampoline anomaly is called Gravity and the Glass shards anomaly is called Razor internally
I think I'll hook up "YIPPIE" and "WEEEE" sounds to play whenever you bounce on a Gravity
i read the same thing, but when i tested it, it made no difference fps-wise either
think its a cpu thing, i have a baby cpu not sure but i see a bit of a bump in cpu usage while toggling but its hard to tell
Has anyone found a way to make the reflections even cheaper than Low? It still does world scene reflections which is bothersome.
Thats gotta be slightly taxing on performance, right?
the lumer probably has something to do with it and yes
not that much though in my experience
you might wanna look into getting a better gpu
I got a 3070 which gives me really high fps outside of settlements on medium
go low on everything
but reflections are also bright as SHIT even underground
i'll show you a good engine.ini i got
my performance is decent as-is, I just want opaque reflections that dont show the world/sky
oh
r.Refraction.OffsetQuality=1 add this
it makes the uhh
invisible anomaly bubble thing whatever the fuck look better. no fps hit from what i saw
??
do you just not like reflections
not when im underground and they still act like there is a bright sky overhead
hasn't happened to me unless i use my lgiht
@teal wing
might be a sideeffect of the .ini im using
r.Refraction.OffsetQuality=1
bet bet gn
Ok the clean version is where it's at 
positively bussin
Add some really alpha’d finger smudges and it’s golden
In a year we'll have goggles that fog up and a wipe keybind fs
keybind to change filter too
does this execute on runtime?
it's something you can do in-game
hey maybe will the help of all the dope ass people in the stalker community crowd sourcing fixes ue5 may not suck ass one day 🙂
if they upgrade
5.4? i think is the one with frustrum culling
that'd make a HUGE difference
like actually insane
the performance boost is allegedly substantial
allegedly
whats frustrum culling?
from devs?
from personal experience, frustrum culling makes a significant difference
only render shit that you can see
only heard from randos, which is why I say allegedly
more performant than regular occlusion
ohh bro there are minecraft mods for that x) why is it not in ue5 rn tf
basically a method of occlusion culling that uses player camera information to understand what not to render due to overlap
word sounds like a good thing to have in game, lmao its 2024 thought that would have been in here already
r.PSOWarmup.WarmupMaterials=0
I have a question though...why can I not create new ini files? I mean, I can, but the game doesn't recognize them. I have to copy existing file in the config/windows directory, clear it, paste whatever values I want, rename it and then the game executes commands. It's...weird, cosnidering I checked the formatting and it was set to UTF-8
so i got the tree pop in fixed but anyone has a line to fix object pop in or its too performance heavy?
like which .ini file?
Engine
It only works if I copy my original ones over and over XD
so you save it as a .ini and All file types and it wont work?
view frustrum culling is legit a basic feature of most engines
yup
Yeah I was wondering how this is groundbreaking, thought maybe it was way more efficient or something
whats the best tool to unpack .pak? Im using Unrealpak as its super easy to use just drag and drop no need to use any commands or smth
That is odd, if it shows as an .ini in the properties then im at a loss
Fmodel?
Same. Oh well, I'll just create copies as I need for now...
its not groundbreaking idk there is more misinformation in this channel than the US elections
Im going to rant about a guy on the nexus page, the name of this guy is TheHybred. Former ubisoft employee (yikes) and ex mojang contractor. This guy has a mod called Responsive Input and had a major (beginner) issue in his code. In his Engine.ini file he had a line called RawMouseInputEnabled=Enabled. I commented that he should fix it by using the value 1 or true statement and guess what a couple hours later he deleted my comment and updated his mod lmao
bro
it can't get any weirder than a guy i know
Jesus
Ffs all these corporate pricks are always the same
What if unreal enumed True Enabled and 1 as the same thing
I love .ini edit mods that have comments disabled, you know its mad fucked
also why the fuck people calling ini edits code
mb i'll correct it, configuration file
‘changes =0 to =1’
i Am pRoGrAmUr
guy is being passive aggressive because i made a performance mod lol
almost as ridiculous as the guy on my youtube comments saying the mod was pointless cause you can't see more than 60fps with the human eye
wtf
Hanlon's Razor, maybe just asking curiously in an obtuse way
anybody working on a freelook mod yet?
^ would be dope
people on nexusmods are cooked
nexusmods is cancer
why the fuck are we even using nexusmods in the first place
im sitting here since at least 3 hours trying to figure out why i keep crashing infront of malachite safezone. Is there a reason why the game keeps crashing after literally 45-48 seconds EVERY TIME but as soon as i delete the engine.ini the game runs flawlessly. The engine.ini file is empty theres nothing in it. Just by it beeing there the game crashes. If i delete it everythings fine 😮
just wait a couple days and you'll see nsfw bloodsucker mods renamed into cocksuckers with huge tits, take fallout 4 for example.
There a mod that somewhat fixes a-life without completely tanking performance yet?
Nexus is just convenient enough for most people to use
dont we have a moddb page already
consolidation of the web within hands of a few platofrms in favor of ease of access for the populace...
and then it got crazy
I was considering replacing Bloodsucker sfx with TF2 spy doing french noises.
in the stalker community yeah moddb is the way to go but since stalker 2 has a lot of new players coming in to the series people tend to use nexus because of vortex
Deleting comment is wrong move, i find it better to just reply with a, "Thank you!"
yeah nexus is full of people like that, its common.
Nexus so much better UI though
i feel like a huge part of performance mods is that there is ALWAYS something to sacrifice
vewing pictures on nexus is always super wierd cuts off the bottem
web is stock full of cancer just have to ignore it
Better ui and download speeds if you got the cash
console commands are confusing whats the command to spawn an item ?
gate keepers and salty pple who just like to be mad at shit
spawn kiss_me_on_the_lips 1
there is a list out ther let me find it for ya
3 lists in the stickied comment
and under that there's another stickied comment giving examples
player.additem 0000000f will be burned into my brain forever
I got something even better thankfully
have y'all used the flawless widescreen program?
BOTTLECAPS FOR DAYYYYYYSSSSSSSS
you can apparently change your viewmodel_fov
oh snap
Were you buying a bunch of sweet rolls, Claytor?
oh fr?
showing that your pda is 3d rendered lol
Ready to use Item commands https://www.nexusmods.com/stalker2heartofchornobyl/mods/345
idk why the devs zoomed the hell in
@sudden summit
item 995 99999999
Im all ready to download Hip Reborn.
Im hoping someone will add the ability to move around while holding an artifact
Any mod out there that disable "personal connected chest". I want to manage each base differently
A pointer for the lazy? 🙂
Gotta flex on all the Loners by pondering my orb
thanks, I thought so that spawn is not the right one I was checking and all commands are strange 😄
how do you even hold an artifact, i just pick them up and stash them away instantly
right click
in the menue
People were looking in the configs and finding Binocs and NVG. Has there been any lines for other juicy cut content like Burnt Fuzz? Fractures?
best new thing in s2
so freeken dope
also when you pick it up for the first time you can hold p but it bugs out alot
Find out if theres a variable to control the PDA fov zoom, similar to how Fallout 4 had one?
and your usualy in a bad place
Anybody able to explain the Difference to stamina costs that editing the StaminaRegenStateCoefs: section in CoreVariables.cfg vs the StaminaPerAction: section in ObjPrototypes.cfg
In the Realistic Movement speed mod by Rykane it Says "Reduced Sprint Stamina Usage by 10% (From 5.25 to 4.725)" which is done in the ObjPrototypes.cfg
Meanwhile
In the Longer Sprinting mod by NickMillion it says "Reduced Sprint Stamina Cost by 75% (from -1.4 to -1.05)" ((Which is actually incorrect and is 25% reduced cost and there 25% reduced cost version is actually the 75% reduced cost))
But anyways this is done in CoreVariables.cfg
So my question is which one is the correct one to edit, if I do both will it stack, does it affect stamina cost in different ways?
There are audio files hooked up to Anomaly_BurnFuzz so im guessing its in there
Not currently but someone did make a breakthrough with spawning custom containers earlier. I would expect it soon
Anomaly_Breach could be a Fracture?
bro is there a singular mod that makes it to where people are less spongey? i should not be hitting a guy in the head with NO helmet 4 times with 5.56 and hes not going down
yeah a few on nexus
someone made a human health reduction mod
also the headshot one
Maklane's Zone Overhaul is my go to
yeah that comes w a bunch of other shit idgaf about
unless its modular
the "Flying Paint" anomaly seems to be the one that just slows you down and fogs your brain, dunno if it has any other effects
seems to be a really harmless one
i mean
i dont mind the human damage but alot of pple seam they are too chonky, one ap upgrade for like 4000 fixes it
it seems to read pretty clearly that one is the cost of doing an action
and the other is how quickly you regenerate
they both do different things
left one is a switch and changes depending on the action, right one is preset values that don't change
i dumped 100 rounds of AP 5.56 into an exo's head and he is just Fine.
that shit would not happen in gamma
which gun, they have different Pen values
thats what I thought, but the author of that mod says it reduces stamina costs, on top of their math being wrong 
Just making sure Im actually correct about this
Clusterfuck
whats the best mod merger atm? ive got a bunch of .pak files extracted from some mods and am looking to create my own merge if possible
well i mean its not gamma lol but i also havent fought exos yet
i think you're on it tbh
author is a silly goose
Pen of only 2, RIP.
Might need 7.62x54 or the tier 3 ARs
It really, like really depends on penetration value, for example you can two tap or even one shot with good weapons
its a midgame AR larping as a sniper unfortunately
yea but im shooting guys without helmets and theyre tanking 3-4 headshots
like what the fuck is that
the Dnipro and Grom ARs have a pen value around 3, so will hit significantly harder
this before and after lighting is so crazy though
i still can't believe how much better it looks
really wish they hadn't gone the weird videogamey route and went for realistic ballistics instead
how far away are you?
Are you using AP ammo?
no but thats besides the point he has no fucking HELMET
I'd need to check the actual stats, but I think the Cluster only has like 2 bars worth of range
THERE IS NO ARMOR
so a Bandit?
huh
Maybe the body armor is transferring to the head armor?
literally
That would be my guess that visual armour doesn't necessarily translate to actual armour statistics
@scarlet holly dude... r.Lumen.ScreenProbeGather.DirectLighting 1 is insane, I get that it just turns on GI calculations for dynamic lights but like...why was it off? It looks soooooo goood. Holy moly
all took multiple headshots from 50 m away
I usually dont see that many people without a helmet for Ward, unless they are special
it looks ridiculously good lmao
there's definitely ghosting, but i'm trying to figure it out
it costs 0 fps dude
actually nuts
ghosting? With what?
walk around with a flashlight lol
Watch it turn out that suppressors absolutely wreck your range stat so you're dealing 40% damage on an already low damage rifle
I run RR so maybe it just negates it, but didn't notice so far but lemme check
omg "r.Lumen.ScreenProbeGather.DirectLighting 1" has my shit looken like i took some bad acid
hard to convay in a screen shot
yeah, I actually turned my flashlight and...it's not a cone of light anymiore for me, it's a dome around my character
put away the detector, stalker. wrong kind of artifacts
@radiant ledge im trying rr with qmqz tweak ini and holy barely seen a fps drop and it look so good
even better than what they gave us!
huge improvements all around!
r.Lumen.ScreenProbeGather.DirectLighting=1
this helps a lot and 0 fps loss
yeah dude i am now a fucking christmas tree, its not even thanks giving yet
okay but it doesn't wanna be friends with my flashlight and ray reconstruction, though 
yeah kinda know why they turned the shadows off now, they look hella gross
Fallout looking flashlight
outside its fine but indoors blehh
for real xD
i mean you can tone down the intensity
Lol, I wish the flashlight were stronger, feels like I'm using one of those old bicycle flashlights
I don't think it's that. It's the GI taking flashlight into account for calcs which fucks with it. Because camera is the light caster...
so now it just fills the scene with light
i'm sure it goes off of intensity though
probably angle
lemme try
there is a mod for that 🙂
bright night out rn
i have mine set not to extream but you can crank it up
Ooh, good, i shall look it up when I'm back from work and gamin 
My daily after work routine
I go home
I go to nexusmods dot com
Check on what new mods are made for my favorite game, stalker two
I sometimes install some
I go artifact hunting
I go to bed
for sure man, make sure to read the coments and steal someone elses configs, values are kinda whack and was hard for me at first
Thank you for yalls hard work
dosnt come stock