#╟⚒stalker2™-mods-making-discussion

1 messages · Page 21 of 1

crimson laurel
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and in the itemgenerator its where like

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it generates the items in x stash

sand vault
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A mod I definitely want to do when SDK drops is a sleeping bag, so you can drop it down in a sewer pipe or a train car, or in the aisle of a bus and get some rest on the go.

remote crescent
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Hello brothers and sisters I have a sidequest for someone who wants to make a new mod! 😄

crimson laurel
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if this works then the guys doing the mutant mod they can do the MutantLootPrototype.cfg

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because everything itemprototype is being referenced from this

remote crescent
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@rare ruin Brother, what mod are You working on right now?

eternal sapphire
#

Yoo world record play time! UltraCryLaugh

crimson laurel
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sheesh

rare ruin
remote crescent
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For new mods :d

rare ruin
cloud lark
rare ruin
cloud lark
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yup

rare ruin
#

Could you send a screenshot at all?

rare ruin
cloud lark
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4 times scope on a ak ok ?

rare ruin
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I mean a scope that usually takes up your screen

cloud lark
#

lemme check if i have my svd somewhere

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gimme a moment

rare ruin
hollow sluice
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Can I also get an explain 😄

glass cave
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guys what happend to ARS mod pack ROOM? its no longer here

hollow sluice
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I THINK its been moved to a different discord due to D R A M A

cloud lark
crimson laurel
#

farter wars

hollow sluice
crimson laurel
#

ok ill try this out

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if i can spawn GoldenWatch

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we ready boys 😏

glass cave
sterile falconBOT
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kekpoint @naive osprey (grotama) has been banned for reason: Another one who advertises and spreads hate around this server.

rare ruin
# cloud lark

Shouldn't the scope be taking up your camera though?

glass cave
teal wing
#

I actually am out of the loop I have no idea

wintry patrol
rare ruin
# cloud lark why ?

Well wouldn't the scope be a bit more usable if you could have the old functionality back? Last I checked people were talking about how it makes certain scopes nigh useless

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Because the zoom is so small on your screen because your camera isn't being overtaken by the scope like vanilla

cloud lark
crimson laurel
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unless you using the

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whatever the name of the rubber i forgot

cloud sorrel
cloud cipher
cloud lark
#

its a 4x scope the stuff inside the scope is 4x the size than when i am looking at it without., in my books thats a working scope

crimson laurel
rare ruin
cloud lark
#

there might be i have yet to find one though all i have seen so far is 2x 4x and red dots

teal wing
cloud lark
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there is a bug with scopes after cutscenes though

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maybe you had that happen

crimson laurel
#

GUYS

void crypt
#

@mild fable hey, i thanks for YourMore Side Weapons mod its great, I wonder how hard would it be to implement possibility to place M860 shotgun or just every other big weapons to pistol slot? I would be happy to have Rifle/Sniper in main slots and shotgun in pistol slot.

cloud lark
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its not mod related though

rare ruin
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Hmmm

crimson laurel
rare ruin
# crimson laurel GUYS

Do you have a bit of time to vc? Or would you like my test vaseline pak to look and figure out how I made a new item with new effects?

cloud lark
rare ruin
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From a first version of the item

crimson laurel
#

nice

crimson laurel
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😏

rare ruin
#

You could easily make a roller, but the 3d model may be annoying. Idk if the game reads new models

cloud lark
#

@rare ruin may i suggest changing it so vaseline gives thermal protection for a while? You know because apply after burn.

remote crescent
#

Here's the ideas if You want to toy around cfgs :

  • Collimator Sight (the small one being attachable to other weapons like i.e. Vector and/or AR416 - i think the SOTMOD has it)
  • Vector mod to be able to change the caliber from 9x19 to .45 ACP (instead 5.45x39)
  • Adding more types of ammo like Hollow Point 9x19 / .45 ACP so there's more weapons to deal with mutants effectively 😄

Sent this to a fellow modder, but maybe someone would like to try doing this hard ones

remote crescent
#

Or EFP 2.0 😄

remote tendon
# rare ruin

Can you add new 3d items yet? Or is it just a replacer for another item and different texture?

cloud lark
# rare ruin

sounds cool, a overall resistance would probably be far cooler anyways. If you buy into Tarkov Logic that is

rare ruin
rare ruin
#

Let me look*

glad abyss
cloud lark
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Like i said tarkov logic. i mean IRL vaseline isn't really a painkiller now is it

harsh jungle
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what happened to the ars modpack?

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whole thread is gone?

rare ruin
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Long story

cloud lark
rare ruin
crimson laurel
glad abyss
harsh jungle
crimson laurel
#

sdk is just a easier built project to manage

harsh jungle
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I dunno where look

cloud lark
glad abyss
rare ruin
mild fable
harsh jungle
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alrighty then

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that was all I needed

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ty

rare ruin
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Np

harsh jungle
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now to figure out how to make a pack like that myself without breaking rules

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nah...ill just wait for someone else

cloud lark
#

@rare ruin @glad abyss Fun fact about Vaseline. Its made from an Oil Drilling byproduct. So technicaly we are smearing our body with Dino Jelly.

glad abyss
frozen anvil
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anyone knows what config files make crosshair disappear when running?

cloud lark
#

@rare ruin @crimson laurel since you guys are editing consumables and all... found any variables regarding hunger yet? as in how often you become hungry?

rare ruin
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i can look into it and see how they do it

crimson laurel
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no clue

cloud lark
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or you can link it to me and let me do it cuz i wanna have my 8 hour day spend with other things than eating every 5 min IRL

rare ruin
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struggling to find it fuck

cloud lark
#

had the same problem i though i saw someting while browsing nexus once and then never found it again

rare ruin
#

lmao we hate it here

steel musk
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Might be the satiety config in the difficulty options?

rare ruin
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^^^

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that could be it

steel musk
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Effect_Satiety in DifficultyPrototypes.cfg

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Default is 1, Veteran bumps it up to 2

cloud lark
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hm thats not helpfull enough thats just a multiplier then there has got to be another variable somewhere

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unless it accepts values other than 1 or 2

outer wasp
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i want to cigarette

cloud lark
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it could also just be how much hunger gets reduced by eating

queen pewter
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anyone wanna chip in?

sudden summit
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someone says Unrealpak different version is needed or smth

outer wasp
#

gimme that cigarette man!

alpine cradle
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HELP
r.LumenScene.Lighting.AsyncCompute=1
r.Lumen.DiffuseIndirect.AsyncCompute=1
r.Lumen.Reflections.Temporal=1
r.Lumen.Reflections.DownsampleFactor=0.25
r.Lumen.Reflections.SmoothBias=1
r.Lumen.Reflections.MaxRoughnessToTrace=0.27
r.Lumen.Reflections.AsyncCompute=1
https://www.youtube.com/watch?v=HVOwX9WrK_0
Managed to get some decent reflection, but just in some cases, if u change angle, they go very ugly, and the thing the pistol does, every bush tree and grass also does if they in front of a lake....i tried r.SSR.Quality=0, but nothing, when i turn lumen reflections of, it foes away, but becomes much older reflections, and beats the point of makeing them look good, but not artifacting..

frozen anvil
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sound files audio id wem bnk / this does not include voices. if u really want voices then @ me

leaden dagger
alpine cradle
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meaning ?

leaden dagger
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The sharp reflections you are seeing are the lumen screentraces that give the high quality look, but it's a screen trace and limited to the same things as any Screen Space effect.

leaden dagger
alpine cradle
leaden dagger
naive trout
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the view angle isn't fixed its based on whats on your screen

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or also any overlays it looks like because it goes away when near your pistol

formal bronze
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game dev hard

leaden dagger
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You can increase the resolution of the global distance field, which is what makes up the lumen scene, but just doubling the resolution increases the memory cost by 4 tines

alpine cradle
naive trout
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No that looks like a culling artifact

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renderer thinks the reflections are covered by the bush

alpine cradle
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looks extremly borken, i just want to see it fixes, no matter the cost in fps etc

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what commands need changing ?

leaden dagger
# alpine cradle how ?

I don't know the command by heart, but it's something like globalDF or GlobalAO, you can search through a command dump

remote tendon
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Been playing around with Lossless scailing getting 0 input lag or stutters and using 2.3 frame gen.

Im on Epic settings DLSS- Performance
i59600k
RTX 3060 12gb
32gb ddr4 ram

https://store.steampowered.com/app/993090/Lossless_Scaling/

Feels way better than the framegen built into game

Lossless Scaling allows you to scale windowed games to full screen using the state-of-the-art scaling algorithms, as well as use ML based proprietary scaling and frame generation.Frame generation options: LSFGScaling options: LS1 AMD FidelityFX Super Resolution NVIDIA Image Scaling Integer Scaling Nearest Neighbor xBR Anime4K Sharp Bilinear Bicu...

Price

$6.99

Recommendations

12391

alpine cradle
#

which one ?

leaden dagger
alpine cradle
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Unreal Engine 5 Console Variables and Commands i have a list here

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but i dont know what to search for..

leaden dagger
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I gave you both keywords

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Make an effort

alpine cradle
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GlobalAO nothing

leaden dagger
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I even explained the issue, you could google the damn thing

alpine cradle
leaden dagger
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Try that one, I think the default is already something like 256-4

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Try 512

alpine cradle
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4096 does nothing

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distance 0/1/10/100 does nothing

leaden dagger
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The distance field options need a map reload to apply

alpine cradle
#

none of them do anything, and now i dont know what default values they had...

leaden dagger
#

Well now you fucked up big time. Restart your game and hope they didn't stick around

alpine cradle
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:))

leaden dagger
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Off the top of my head, I think it was something like r.LumenScene.GlobalSDF.Resolution but the spelling might be off

alpine cradle
#

its correct written fouind it will try now

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4096 crashed the game

leaden dagger
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No shit

alpine cradle
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512 works, still looks like sht

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1024 crash game

leaden dagger
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I told you even doubling the resolution was gonna times 4 the memory cost and you went and made it times 12

alpine cradle
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yeah but its not fixing it so its another command

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tyvm for trying to help

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still testing..

leaden dagger
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It fixes the resolution of the fall back of the resolution

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That's all

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It's not gonna get rid of the line

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EVER

alpine cradle
#

r.PathTracing we see

rare ruin
alpine cradle
#

btw also enabled Ray Reconstruction, just better quality, same issues

sudden summit
leaden dagger
rare ruin
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i have a batch file with an exe you can just, drag the folder onto and it does it for you

sudden summit
rare ruin
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its a different exe

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it may work, may not

steep mauve
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@alpine cradle SSR in all games has this same kind of artifacts (your bush issue in the 2nd clip), the only difference here is Unreal Engine allows for a low LOD off screen scene to be used to fill in the gaps (your tree problem in the first clip). SSR is used over traditional reflection rendering however because its faster.

alpine cradle
# leaden dagger I don't think you quite understand how reflections work

i know one thing for sure, the engine and computer can process things beeing reflected that are not on screen, i just need to find which of them are, maybe not lumen, also with lumen, i 100% have reflections of what its not on screen, with scopes, they always show exactly what its in the back of me

leaden dagger
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You'll never get accurate mesh and detail representation because it's a 256x256x256 pseudo 3D texture

rare ruin
#

i'm kidding

devout pond
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Everything was running smoothly until today, when I launched the game and noticed some textures flickering. Has anyone else experienced this issue? Is there any mod that fixes this problem?

rare ruin
sudden summit
rare ruin
#

what mod even is it

steep mauve
sudden summit
devout pond
steep merlin
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Does the marklane mod lengthen the day night cycle? and also does weight change for ammo meds etc? read the description but cant seem to see it stated

steep mauve
rare ruin
grand sequoia
sudden summit
rare ruin
#

if this is even the mod you're talking about, i think its the only one i see

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uhhh

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i was able to unpack it no problem

sudden summit
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strange doesnt work for me

rare ruin
#

they changed CoreVar and ObjProto

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dm'd you

atomic lance
atomic lance
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cant find it no more

rare ruin
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oh yeah that's crazy

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maybe they're re-doing it? idk

languid radish
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How long does merging with the tool take? I have the Game Pass version of the game and the tool doesn't work with GP. I was wondering if it isn't too big of an issue if someone could help merge my folder real quick?

alpine cradle
#

just turning them off fixes it....but looks like shit

leaden dagger
#

Well yeah you're just removing the fallback

rare ruin
languid radish
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I don't think there's more than maybe one or two of these that really conflict

rare ruin
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the only thing that I can even think of that conflicts here is probably RG_SensibleGameplayTweaks and the A Life Extended merged with Axxis Stealth

languid radish
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Yeah, I'm pretty sure those are the only two, potentially the longer days as well.

neat thistle
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Why it's so fucking hard to add custom icons to this game? 😄 😄 😄

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Holy shit

sudden summit
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no one yet looked into sounds ? storms are too damn loud

neat thistle
#

I gonna kill myself

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Jeez

rare ruin
rare ruin
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it also has merging info

shy olive
#

i am really overwhelmed (in a positive way!) with the amount of mods available/in the making. Much appreciation to you guys

languid radish
rare ruin
# languid radish that's what I'm working through right now, weirdly enough having issues running ...

if you need a video, here's this https://www.youtube.com/watch?v=VNtWcByccVA

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from the same guy, his english is fine, he says it isn't very good, but he's easily understandable

tribal wren
#

What happened to the ARS modpack?

kindred lotus
#

Has anyone figured out the alife parameters that everyone in nexus is tweaking? Like is increasing the physics distance truly necessary?

alpine cradle
#

Stalker 2 just got a very big end game warning plus we have a new update about the upcoming patch. Things are looking good. And more tips and tricks to make your life easier in the zone. Let's dive in!

►Subscribe Here On YouTube For Daily Videos:
http://www.youtube.com/subscription_center?add_user=bestofvideogames

VIDEO GUIDE:
00:00 Intro
0...

▶ Play video
#

Says a modder got ALife 2.0 working

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not much either than that mostly

kindred lotus
#

For example, there's a parameter that limits max actors range that in vanilla is higher than the default physics distance

winged hemlock
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Which file has localization texts?

alpine cradle
#

also nice to know there is a no come back zone...so be careful

kindred lotus
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Which would indicate that the npc spawn does not require physics

rare ruin
#

then extract the uasset of that as raw data

winged hemlock
#

@cobalt hamlet I need to find Localization folder in one of the files?

rare ruin
winged hemlock
cobalt hamlet
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I told him that he can load all the Paks

winged hemlock
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I`m at UE modding for a just 3 days

cobalt hamlet
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you will manage to find the Localization.ubulk/uassets now

winged hemlock
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Correct?

alpine cradle
zealous badger
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help

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how to fix this?

glad slate
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bro anyone able to help me get the stuff for modding the googling part that is. im struggling a bit

rare ruin
glad slate
#

we are all good now :)

sand glen
#

What happened to ARS Modpack?

amber spire
rare ruin
glad slate
mortal lantern
#

from what I've heard.

sand glen
#

FFS

crimson laurel
#

refusing to source the modders is insanity lol

teal wing
#

imagine gatekeeping a few text edits and calling it a mod

crimson laurel
#

anything is a mod

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u can edit a line

mortal lantern
#

They gave him a time limit to upload credits to the mod makers, and he ran out of time.

crimson laurel
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and its a mod

winged hemlock
#

Does anyone have a .bat file for Unrealrezen packing?

rare ruin
teal wing
#

real

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New game releases always bring out these people

cobalt hamlet
mortal lantern
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I'm just bummed I'm stuck on v1.6 of ARS cause I didn't download it when I saw it updated to v2. I liked the pack, very convienent, but yeah, he should have credited and sourced from the get-go.

loud peak
#

Can someone tell me where the mutants armor value is in the files?

rare ruin
#

should be in there for each of them

loud peak
rare ruin
#

i actually think my values shown there are edited from Grok's mod

loud peak
#

yes, they'are edited

merry mountain
rare ruin
#

honestly I wouldn't be surprised if it did regen armor

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but FP being stamina makes logical sense in my head, but I wasn't sure, i mean FP makes me of Dark Souls

merry mountain
#

FP is maybe FatiguePoints

rare ruin
#

likely^

cloud lark
loud peak
rare ruin
#

blinddog values, but those are edited by Grok's mods i think

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forgot to pull those out when looking in FModel

cloud lark
#

is there a similar looking entry for the actor as in skif somewhere? @rare ruin

winged hemlock
cobalt hamlet
#

u miss the key with the correct argument -a AESKEY

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and the game-dir is related to Pak folder

tough mica
#

anyone know the location of the headshot sound effect, thought it would be here but not sure. im new sorry.

cobalt hamlet
#

check the Github page all is explain

winged hemlock
#

It`s not that easy

cloud lark
#

@rare ruin is there a cfg handling the actor?

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if so can you send that one to me pls?

rare ruin
rare ruin
# winged hemlock

just a shot in the dark, but try removing "0x" from the AES Key in the beginning

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i remember another tool through a fit with that in there

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threw*

rustic granite
#

persoanlly i hope the updates this week/whenever it comes. fix the sluggish feel when FSR is enabled

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get most of my fps from FSR, but it feels like i'm playing on 30 fps (where nvidia and and other apps say i get 80-120) but with FSR disabled it feels so much better but way less fps

rustic granite
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if you know what i mean >?

alpine cradle
rustic granite
#

just cuz GSC needs to update it, or is it my end

alpine cradle
rustic granite
#

yeah same here, also on nvida, running DLSS and FSR, but with FSR also enabled i get more fps but game feels sluggish, like it feels as if theres heavy input latency, but if it's disabled and only using dlss it feels much better but also then i run at 40-65 fps, where with fsr enabled i run constantly at 80-100

frozen anvil
#

use xess

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its better than both

rustic granite
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i tried multiple of the upsacling methods, seems the only one taht gives me and fps boost is dlss and fsr together

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rtx 3060, i5 13600k 32gb 3200mhz ram, btw

alpine cradle
#

i usee dlss DLAA with frame gen on but im on 4090 so cant say

rustic granite
rustic granite
alpine cradle
#

try this

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have it read only, make a copy of it, have it open on another screen / phone, so u can see commands, have console enabled, and test in real time which win u fps

leaden ridge
#

@limber rose Try this one

rustic granite
#

this is, a optimizatiopn mod ?, engine.ini file

rustic granite
alpine cradle
#

its done for quality mainly, fps after

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just put it

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in appdata, and put the engine ini there

rustic granite
#

just take in consideration that you're ona 4090 and prob better cpu than me aswell

rustic granite
alpine cradle
rustic granite
alpine cradle
#

foliage.ForceLOD=1 (never zero)
fg.CullDistanceScale.Bushes=2 (only lower)
fg.CullDistanceScale.Trees=3 (only lower)

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Mate download the engine ini i put there, put it in C:\Users\UR NAME
\AppData\Local\Stalker2\Saved\Config\Windows

wicked wind
#

Do you think if it's going to be possible, will be there any advantages of porting Stalker 2 to the latest version of Unreal Engine?

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And is it overall possible?

rustic granite
rustic granite
alpine cradle
limber rose
#

Hi guys! I am app developper I I want to start modding dev with stalker 2 🙂
I saw I need aes key to reverse engineering to get the files wich I want to mod. (repost in good chanel:) )

raw arrow
grand jay
merry mountain
rustic granite
#

yeah it works, somehow. if i only have dlss on at quality, i get 40-55 fps all with medium settings, with fsr enabled i get 80-100 fps but the fsr makes it feel sluggish as if there is more input latency

rustic granite
#

going to see now yeah

worldly gulch
#

Hi guys, is it possible to edit the loot Chance for ammo overall? Like just a 10% chance to find ammo on dead body/ stash/ wood crates?

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Or is there already a mod which is doing this

rustic granite
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just dunno how well my pc gonna handle this r.ViewDistanceScale=10

alpine cradle
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thats why u get the console enabler

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and lower in real time

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but that specifically is not huge impact

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and i think after 4 u cant see any difference

leaden dagger
alpine cradle
#

yes i have -dx12 in steam launcer options

tawny spade
rustic granite
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hence i'm on pc game pass version

alpine cradle
#

exe command directly

merry mountain
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the game is already dx12 only i think

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so that makes not a lot of sense

leaden dagger
alpine cradle
#

get msi afterburner, and it says there if u are runing in d3d11 or 12

rustic granite
#

bunga, new to editing/modding. so not slight sure where to edit it so i'm sure it runs in dx12, also dunno how to use the console you are talking about

fallen umbra
#

There is some MOD to Lower the weapon?? Just Lower not holster
I hate to point all the NPCs or go around like a playmobil

nimble tiger
#

yep its dx12 defaulted, at least for me

mild gorge
#

hey is there any guide on how to structure the engine.ini correctly with the proper headers being used for various scripts/groups of features? Such as [SystemSettings] vs [/Scripts/Engine.RendererSettings] or even putting stuff in GameUserSettings.ini instead. Just not sure what the PEMDAS of it actually is. Really appreciate any guidance to a definitive answer. Thanks so much.

rustic granite
#

but going to try that engine.ini now, also i have an optimization mod currently, do i remove it or does it not matter ?

alpine cradle
#

u most likely have ~s2optmised etc

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leave it there, or take it out if u see anything buggy

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but i dont use it

rustic granite
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~S2optimizedTweaksBASE_v1.67_P.pak, this what i have yeah

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alright

alpine cradle
#

also very important

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enable vsying in ur control panel

rustic granite
#

for the game, or global settings ?

alpine cradle
#

the engine has it off , and if its not, disable it in game also

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for the game

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global settings shader 100%gb might help with shader comp

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the console enabler disables shader comp, dunno why, i asked there waiting for answer, but after u done testing, just take the 4 files out until u need again

rustic granite
#

like this

alpine cradle
mild gorge
#

low latency mode on ultra usually has worse performance than just simply putting it to the "on" setting, fwiw

alpine cradle
#

also pick u rendering gpu

rustic granite
alpine cradle
#

put latency just on

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i think they right

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its also single player so yea

mild gorge
#

forgot where I saw benchmarks of that one tho

alpine cradle
#

vsync u mean ?

mild gorge
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no, power management for nvidia gpu

rustic granite
#

all i have

mild gorge
#

set to normal

alpine cradle
#

test and see who knows

rustic granite
#

so i download that console, then what?

mild gorge
#

texture filtering set to high performance, afaik there's no difference you can notice and it helps. Also make sure triple buffering is off.

flint flicker
#

Can someone explain what DispersionRadius is in the PlayerWeaponSettingsPrototypes.cfg?

alpine cradle
rustic granite
#

don't have 2nd monitor

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ooh

alpine cradle
#

u can alt tab

mild gorge
alpine cradle
#

remember play game in exclusive fulscreen

merry mountain
flint flicker
rustic granite
#

so i just drop those 4 files into mods ?

rustic granite
#

then i run ~ ?

winged hemlock
alpine cradle
# rustic granite then i run ~ ?

dont have the engine ini, from ur game files open, u need to have that read-only (right click on it and propreties), make a copy of it on desktop, and have that one open, so u can copy paste the commands from the engine.ini within the game console (remember in consolo always put SPACE instead of =

rustic granite
alpine cradle
mild gorge
rustic granite
#

i'm retarded with this i sweatr

alpine cradle
rustic granite
alpine cradle
grand sequoia
#

Really dumb question. Is there a reason for why some mods have a z_ or zz_ and so on added before their name?

Is it just to keep order in the folder, or do the mods load in a specific order?

mild gorge
rustic granite
#

might if i stream my screen, you run me through this

alpine cradle
rustic granite
#

i did

wicked wind
#

Hi, guys! I'm working on UI overhaul mod for the past few days and have one early (might drastically change) mock-up to share. Any feedback/advises/suggestions will be appreciated.
If somebody has experience with UI/UX design or graphic design overall and is eager to help, I'll really appreciate that. DM me then.
Or if you can code UI in Unreal Engine, it'll be very useful then SDK will be released and UI is ready on paper. Also DM me, please.

Good hunting, Stalkers!

grand sequoia
#

Hey Axxii, mind letting me know which config file did this mod affect?

Trying to make a list of the files affected by each of my mods, and I'm still using this one haha.

teal wing
#

Regular flashlight versus modded shadow caster flashlight

grand sequoia
merry mountain
wicked wind
frail plover
north wasp
wicked wind
mild gorge
#

patiently waiting for something that mythbusts all these configuration options that do nothing
I've found Engine.ini files that set (i.e., overwrite, right?) the same option to True, Enabled, and 1 on each line lol

rare ruin
teal wing
#

so basically just go pick literally any other unreal game

#

and use the same engine.ini

winged hemlock
#

Okay, another problem now

#

I have .utoc at the end of the line

#

So I don`t understand what is the problem

teal wing
#

You need to put your path in quotes

#

there’s a space

winged hemlock
#

It helped, thanks

#

But program crashed

wicked wind
merry mountain
winged hemlock
#

Okay second try seems fine

winged hemlock
#

But something is wrong, wile size must be at least 60mb

desert hollow
teal wing
#

This requires a custom memory injection

#

It’s not supported by ingame commands

grand sequoia
grim scarab
#

i know load priority is a thing but i know nothing about it, anyone see any issues with how ive stacked these? (or any other comments)

merry mountain
rare ruin
little sluice
wicked wind
merry mountain
#

@gaunt radish ^

winged hemlock
tight ingot
merry mountain
winged hemlock
merry mountain
winged hemlock
#

Results are the same

winged hemlock
mild gorge
#

in Engine.ini
which header is the correct one, and why?
[/Script/Engine.RendererSettings] vs [Engine.RendererSettings]

mild gorge
grand sequoia
mild gorge
plain patio
queen delta
#

@loud peak maybe you could know, what value is for bullet drop bc what is now in game is just a unfunny joke

wicked wind
teal wing
merry mountain
#

it shows you what mods conflict with each other
depending on load order, whiich is choosen alphabetically, the mod thats comes last will overwrite the fiiles from the other ones#

rustic granite
#

anyone have a fix for FSR frame gen feeling sluggish/have more input latency, currently using a rtx 3060 with fsr frame gen and dlss on, hence i can't use nvidia frame gen, because nvidaa frame gen is only supported on 30xx cards .

mystic lion
#

is there a difference between RunSpeed and SprintSpeed ?

rustic granite
#

using fsr frame gen and dlss because thats's where i get my fps from, without fsr it drops to 40-50 fps

grand sequoia
teal wing
#

Walk is X

rustic granite
#

with it and dlss i have 80-95

mild gorge
#

I get weird shit with FSR3 and DLSS enabled, where entire towns will flicker as popins wherever I am lol

mystic lion
merry mountain
winter egret
mild gorge
rustic granite
#

but nvidia dlss frame gen, only supported for 40xx series cards

tight ingot
mild gorge
merry mountain
# rustic granite yes

you say you cant use nvidia framegen because iiits only supported from 30XX cards and at the same time say you have a 3060

rustic granite
#

i use fsr frame gen (amd's) and dlss, for some reason i get more fps with those 2 enabled rather than only having dlss on

winged hemlock
#

Icons works and text no, because file is not packed in .pak

#

Fuck.

mystic lion
teal wing
merry mountain
mild gorge
tight ingot
rustic granite
grim scarab
grand sequoia
teal wing
rustic granite
#

i think it's linked above somewhere, will go see if that works.

merry mountain
mild gorge
grim scarab
merry mountain
rustic granite
mild gorge
#

I didn't obliterate image quality, and performance is better than if I didnt go in. There are a few settings that are the most important there, im too lazy to point them out. Several guides and stuff already have done that.
Use it to find what settings you don't have. Definitely don't just plug my engine.ini and roll with it.
I have engine.ini paks (this one https://www.nexusmods.com/stalker2heartofchornobyl/mods/7), but my engine.ini in config file changes work when I update them, so it's all an ASCII shrug moment

desert hollow
#

doesnt the game have native FSR frame gen?

rustic granite
#

they say there is a lot of problems with it, saves breaking, crashing to desktop etc, like multiple bugs/post regarding that on the mod page

merry mountain
teal wing
#

Nevermind tho

rustic granite
slender wind
#

Any mod makers in chat? Had an idea for a mod that people may be interested in 😂

teal wing
rustic granite
#

as soon as i turn fsr frame gen on, gain a fuck load more fps, but it feels sluggish as if it just fucks input latency

mild gorge
#

my current issue with my config is that textures seem too "flat" and shiny. Probably a combo of light dispersion and AO

teal wing
rustic granite
teal wing
#

After a few ini tweaks I actually have lower latency with FG on

mild gorge
#

lower your GPU usage, reduce texture size, effects, etc

teal wing
#

Than I did before the tweaks

desert hollow
teal wing
#

indeed

#

but it’s no longer noticeable

#

I actually have better frame time response than day 1 when I played vanilla maxed out lol

#

But with FG on

desert hollow
#

i still haven't gotten around to implementing your optimization NOOOO

teal wing
#

which is clear that the devs simply forgot to change a few values that I normally do for every UE game

desert hollow
#

im tired

mild gorge
teal wing
mild gorge
#

Not sure what you mean. In game its a slider?

rustic granite
#

check your dm's yerts

mild gorge
#

thanks for the tip though, it was worht a shot

teal wing
#

If I lower motion blur in game , it absolutely wrecks the screen

#

I have to turn it back up or else I can’t play

mild gorge
#

gotcha

tight ingot
#

ngl half the modding is a bit wasted considering the changes that are gonna come

mild gorge
#

any idea what options would be making things look flat and shiny like this?
in Engine.ini of course

tight ingot
#

don't beat yourselves too much over stuff personally for now

merry mountain
#

and ii dont use engine.ini tweaks

teal wing
mild gorge
mild gorge
teal wing
#

Did you have any lumen configs for noise or temporal?

#

if set to 1 it can cause a matte effect

#

the temporal jitter should be left default at 0.27

#

I have no idea what the cvar is

mild gorge
merry mountain
teal wing
#

I honestly can’t remember

#

I’m still at work

mild gorge
#

might it also be r.Lumen.Reflections.HierarchicalScreenTraces.RelativeDepthThickness=0.1?
im thinking the equivalent of "subsurface scattering" but lumen or nanite, might be it too

teal wing
teal wing
#

I’ll have to find it when I’m home

winged hemlock
slate bronze
#

can I just edit values from a previous mod in fmodel and it'll be saved?

blazing orchid
#

iirc somones mod got removed bc he just altered some values of somone elses mod

scarlet holly
#

can i get some thoughts on a lighting rework?

livid spire
#

:D If anyone wants to work with me to mod this gun into stalker 2 when the mod tools come out I'd be happy to!

livid spire
woeful crane
slender wind
#

Anyone know mods or values that can be altered to give a wider fov on just the arms and gun models?

remote tendon
woeful crane
#

Dev build, I was wanting to see if it was possible to port this tool over to retail, but im dumb as hell when it comes to scripting/coding

remote tendon
woeful crane
#

I just cant remember where those files got placed its been so long

remote tendon
scarlet holly
#

so nice to see my mod made it on the recommended list POGGIES1

woeful crane
#

But yeah this tool is epic, because it lets you actually debug the AI, spawn them, change behaviors, etc

scarlet holly
#

i'll update the Mid version just for you

sand parrot
woeful crane
#

If we can get it ported outta the dev build Id gladly haha thats mainly the only reason i went hunting that damn thing was for this tool and to see if there was any files maybe the modding community could use that would work on our retail build until mod tools come out

remote tendon
#

My usmap not working... 😦

astral yacht
#

Quick question, anybody else having an issue with putting an optic on the AS Lavina? I looked a bit online at Reddit, people are saying even though you can upgrade it and put a picatinny rail on it, you are unable to put anything other than the PSO 4x dovetail on it. Wondering if it would be possible to mod it to work as intended (add picatinny optics to the rail on the AS Lavina/Val)

remote tendon
woeful crane
#

For this build to be over a year old, the amount of dots you can see on that map dont even do it justice, you zoom in and there's a metric fuck ton, its kinda wild tbh

astral yacht
remote tendon
#

Any idea why I can open texture files on fmodel anymore got the same map file as ive used for a couple days

remote tendon
merry mountain
#

there are also these commands:
XSetDebugMode
XToggleDebugTool
and some other commands with Debug in the name

woeful crane
#

What would the files related to the debug tool end with? would be a uasset?

#

because this is what I have in the folder I assume related to the tool

remote tendon
#

First would need to figure out if theres anyway to activate whats already there

random linden
#

What happend to the ARS pack?

merry mountain
# woeful crane

PtSans is just a font tho
so this does only contain the font used and teleport presets

woeful crane
merry mountain
#

XToggleAutoSaveEachFrame
ah yes, autosaving each frame 😄

remote tendon
#

I cant access as .map file not working

fallen umbra
#

There is any new about release the mod Tools?

merry mountain
#

no

bronze monolith
woeful crane
#

Anyone know if it's possible to get the gamepass exe to load inside x64bg? I also cant process load it either its invisible

#

jfc, x64bg wasnt running as admin... i need to go to sleep

rare ruin
#

Question, am I stupid, or does "10800.f" mean its a float number?

merry mountain
#

with which i mean, yes you are stupid KEK

#

no, its a float number pepelmao

rare ruin
#

so, to my understanding, does that mean, if DespawnItemTimer = 10800.f does that mean it can despawn an item before or after 10800, i don't entirely understand how floats work, I only know the term from cheat engine and that it isn't a static value

merry mountain
#

float is just a number format, if it would be an int for example it could have different sizes and only whole numbers

#

it means the Despawn Timer is 10800 Units of whatever time format they use

#

could be ticks, could be seconds, could be realtime or ingame time

rare ruin
#

i thought float meant that it's a range. What the hell was I thinking about? lmao

so its likely seconds, which would 3 hours IRL

#

be*

zinc fractal
#

Is it possible to add roubles I mean coupons as loot to humanoid corpses / stashes?

rare ruin
fallen umbra
crimson laurel
#

am tryna make like barrels a lootable container

#

cant find a way

#

t_t

#

yet

rare ruin
crimson laurel
#

theres barely any lootable containers so

#

you gotta make more

#

i want to make like car trunks a container

#

hoods = engine parts

#

trunks = random crap

sand parrot
#

Reshade crashes when enabling an effect, anyone know?

fallen umbra
woeful crane
sand parrot
weak crow
#

Anyone know if there are sub categories to r.RefractionQuality ?

royal heath
#

Wow another bug. Can't enter malachite. Gesus the cluster flufff of this game

#

Ghost walk it is

light coral
#

Hey modders

#

Quick question

#

Can you mod the time it takes for barkeepers to give you new missions?

#

I'm not asking for you to do it

#

I just want to know if with your current tools and skills if it is possible

digital gulch
light coral
#

Like, to remove the requirement of waiting for time to pass or to redce it

light coral
#

Damn if I knew which file that would be I think I would do it myself

#

And I dont even know how to mod

digital gulch
#

not simple you neeed the right file /find the lines dedicated for it and them create a mod

digital gulch
#

but proly anyone who messed with the files thus far could find it quick

light coral
#

The hardest part would be to find the line

crimson laurel
#

does anyone know if theres a console command to get the current position?

blazing orchid
#

Ohhh I gotcha, late reply lol

dusk rampart
#

is there any kind of mod manager yet for stalker2? or is everyone still installing manually dropping the files

blazing orchid
#

I got this set up last night

livid spire
sterile axle
meager wind
#

has anyone looked into a mod to enable flashlight shadows? i know you can do it with the flashlight customizer one, but that apparently doesn't work with the game pass version and the creator doesn't seem interested in trying

blazing orchid
sterile axle
#

i have a resin printer

blazing orchid
#

I just don’t know how to set it up for printing

sterile axle
#

i dont think theres really much to it

#

i think the only thing i would do is like

#

seperate certain parts out as if you were putting it together

#

like for example

blazing orchid
#

I get them being separate but I’ve glanced at stl models before and the mesh isn’t good for rendering

#

It requires an insane amount of verts iirc

sterile axle
livid spire
sterile axle
#

yeah, it does have to be insanely high def

blazing orchid
#

Converting this mesh for printing idk much about but I can send you the model if you’d like to do it yourself

sterile axle
#

honestly if you make a model thats like. Super high poly and has all the pieces seperated out with painting + assembly in mind + maybe even putting a screen in it people would pay money for it

#

but yeah, i would love if you sent me the file!!

neat thistle
#

Cyka. I have UE5.5 now 😄
Is it gonna work fine with Stalker 2 which is on UE5.1?

#

Or I need to downgrade?

blazing orchid
blazing orchid
#

Couldnt find the texture or the shader for the screen, could use more digging around to find it but its something prob custom setup with Unreal that im ignorant about

#

im gonna make my own after I make my own model, I got the mesh so I can have direct 3D references so i can do a project like this

crimson laurel
#

oooh lala

crude heart
#

Alright I hate the spark camo someone please dump the spark armor camos and I will make them look like clear sky

tacit yarrow
harsh jungle
#

its not a mod, its something you gotta turn on manually

tacit yarrow
#

got it

harsh jungle
#

now Idk how to do that so good luck

tacit yarrow
#

hahaha just curious ;D not planning any alife mods

harsh jungle
#

A life in 2007: world does stuff around you
A life in 2022 (Gamma): A life makes the world around you feal alive
A life in 2024 (Stalker 2): we spawned another squad on top of the player hopefully they find that entertaining

tacit yarrow
#

;D

#

yeah really is a step backwards - world feels dead

harsh jungle
#

if it isnt dead its overspawning 2-3 squads over each other

woeful crane
tacit yarrow
#

while I can roll a joint while sitting in a watchtower in gamma, and watch the mayhem and whatever

harsh jungle
#

aye

tacit yarrow
#

but honestly - maybe the combo of the leaked build and the release will be the perfect combo

#

bc I saw that the guy that made the original AI is still working there

harsh jungle
#

I feel like they just are in panic PR mode and dont actually know what to fix, so they are waiting for the community to tell them

#

give it a month...ish

woeful crane
#

Thats why I got it, and to verify just how much Alife they had in the game, and if its even remotely the amount thats going on in the dev build, the retail one when they get it turned on is gonna be amazing

harsh jungle
#

honestly im more hyped for gamma update then stalker 2

tacit yarrow
#

wanna know something hilarious about the whole stalker / GSC thing?

harsh jungle
#

at least gamma feels fun

tacit yarrow
#

í was a tiny part of the original stalker

#

supplied the weapon models

woeful crane
#

Thats honestly cool as fuck, The first stalker was so amazing for its time

tacit yarrow
#

the original pictures of weapons - had access to a fuckton of weapons

#

most of the weirdo weapons is because i just took pics of whatever was cool in the armory lol - was like 15

#

anywho they gave me ftp access to upload the pics - and forgot the whole dev team had access

#

so I got to see all the original monster fanart and monster models

#

im 99% sure that all of the models in game, is basically the original stuff - maybe wrong - but the bloodsucker on my 2080 looks fucking identical minus upscaling

tacit yarrow
harsh jungle
#

Alright a joke wont tell itself
Two rookies walk into a controller nest, one asks the other "hey man why did we come here again?"
"for artifacts man! there has got to be some reason all the pro's avoid this place, think of the loot!"
The first rookie takes off running, the second one asks "Hey! Don't you want some loot?"
The controller says "Don't worry, There is plenty of loot from the last rookie!"

crimson laurel
#

anyone knows how to get objUID

woeful crane
# tacit yarrow yeah felt it was so fucking cool as well, and they did a lot to bring the commun...

Bro I had no idea the modding community for Stalker was so huge, Like back when I played the OG game in 20072008, Literally none of my buddy's other than the ones I told them about had heard of it, and then a few days before Stalker 2 dropped I watched a youtube video on Gamma and I was like... WAIT... HOLD THE FUCK UP, I couldn't believe what the community got stalker looking and playing like... I was speechless

tacit yarrow
#

haha

merry mountain
tacit yarrow
#

lol i'm btw talking about the original community even - the original game had so much hype

#

that its been a joke in my group with how shitty the final build was

#

they were promising coop and all kinds of shit lol

#

even back then

merry mountain
woeful crane
#

That was GSC's first game was it not?

crimson laurel
merry mountain
woeful crane
#

They built Xray in house too iirc

tacit yarrow
woeful crane
#

so they def had their hands full

tacit yarrow
#

and had too little time to finish - but i basically feel the entire gamma skeleton is there

#

including butcher shop in rostock etc

#

and i wouldnt be surprised if the AI is ACTUAL Alife 2.0

#

but atm nerfed to oblivion

woeful crane
#

They'll get it fixed, Shit these guys didnt just spend 15 years and going through a war later to just drop and ball and give up at the finish line

rare ruin
tacit yarrow
#

agreed wayne

crimson laurel
#

i can spawn in itemcontainers

#

but it doesnt spawn with loot

#

and i think

#

"XObjRecalcAllCachedStats ObjUID"

#

recalculates the cached loot

#

am tryna do custom item containers

merry mountain
#

oh thats what you mean

crimson laurel
bitter sluice
#

some things are pretty baked, and need some work to get them to convert over into unreal, but it doesnt take much time if you know what youre doing

#

are you making a mod while excluding any profit? youre probably fine. make a game with those assets yourself while inducting profits? legality issues

mild gorge
# teal wing that shouldn’t cause matte reflections

by any chance do you know the options related to tonemapper, and specifically for the r.ToneMapper.Quality option, what the accepted values are? mine is set to 0 so I'm wondering if that might be a part of why everything looks like it's coated in saran wrap
EDIT:
also I checked and switched the r.Lumen.Reflections.Temporal from 0 to 1, and it didn't push it in a better direction idt.
Do you know what these might be?

r.Lumen.Reflections.DownsampleFactor=0
r.Lumen.Reflections.SmoothBias=1

less so the downsample factor, and moreso the smoothbias. Wondering if that might be it

straight up everything has like a white traced outline almost, it's well defined

crimson laurel
#

or do idk, we can make stalker 2 a better SPT (it already is)

steel musk
#

Only post it on GAMMA Discord, they'll never know banditpepe

bitter sluice
cedar basin
#

is it possible to make saves the have the main story finished?

cunning garnet
#

tf? ive never had this with any other mod. i cannot unzip the thing

steel musk
cunning garnet
#

no i know, it came in a zip, and this happens when i unzip the zip

steel musk
#

Oh, gotcha

crimson laurel
#

cus the looting in the base game dogshit rn

#

u either get bread or vodka

#

😏

#

but am tryna work on it

bitter sluice
#

yeah i feel like i just grab a ton of shit, sell all of it and feel nothing

steel musk
#

More weapons, more attachments, a decent economy that makes sense, and proper A-Life and combat AI. vincegasm

crimson laurel
#

imagine to have a decent gun u actually have to seek out loott

cyan stirrup
#

Gamma 2 is what we all really want lol

#

deep down

crimson laurel
bitter sluice
#

frankly, that is the orrrignal feel of the games back in 07. anomaly and gamma kinda poisoned the original gameplay design of stalker games

steel musk
#

I'd be happy with more content and enemy AI that I can't just gun down using the starting Makarov

crimson laurel
#

but we can make it possible now

cyan stirrup
#

imo anyways

bitter sluice
crimson laurel
#

stalker 2 has a great great openworld now we need to make a good use of it

tidal dragon
#

is the author of CFG merge tool here?

bitter sluice
#

it wasnt until the inception of misery mod that really pushed the open world looter shooter pain-enjoyer vibes

cyan stirrup
#

Speaking of anyone know where I could find the ueasset for all of the faction patches and/or logos?

bitter sluice
#

idk if theres anything like that in there, but if there was it would be there

tidal dragon
#

is the mod for mouse X Y really necessary?

meager wind
bitter sluice
meager wind
#

i hope the planned multiplayer mode (if it's not canceled lol) has ideas like that and isn't just deathmatch modes like soc

#

but my guess is the mp will never see the light of day tbh lol

crimson laurel
#

in 5 years there will be mp modes with modpacks 😏

#

WE MAKING PROGRESS

#

BREAD IS SEARCHABLEE

bitter sluice
crimson laurel
#

dang nobody cares about bread 😦

merry mountain
teal wing
#

everyone should be fully reesearching the things they are putting in their ini

#

People DMing me their engine.ini and you wish you could see the look of horror on my face at all these horrible suggested values

twilit ice
#

has anyone tried messing around with DynamicItemGenerator.cfg? in regards to stopping every dead npc dropping two bandages, a sausage and a bottle of beer

kinda curious why it isn't touched in grok's consumable and npc drop mod

teal wing
#

i have individually tested thousands of these variables

crimson laurel
mild gorge
bitter sluice
crimson laurel
#

and not hjust the ones i spawn

merry mountain
bitter sluice
#

Are you seeing anything about loot tables? Outside of NPCs how random is the loot?

cyan stirrup
crimson laurel
teal wing
#

i need to make a list of engine.ini shit to avoid....
never ever use a cvar in your engine.ini that contains any of the following.

  • the word scale or scaling
  • never change LOD from default value equal to : 1
    • Increasing LOD scaling of any kind can push you across the threshold of vram limit very quickly.
    • Increasing LOD mesh scaling creates issues with anisotropic filtering especially when forced in the driver level at 16x. This, combined with (NVIDIA only) Allowing negative LOD bias in nvcpl, results in exponential performance degradation. Your garbage collector must work much harder.
  • the word radius
  • dont use HRTF it tanks fps and crushes audio. Due to extra cpu processing in post.. Causes me sea sickness personally, fps loss bad.
  • uhhhh i should make a list
    x edits
  • do not change ambient occlusion method. The game provides lumen which covers ambient occlusion. Adding additional GTAO on top of lumen creates overhead
desert hollow
mild gorge
#

I'd pin you so mf hard

teal wing
tough mica
#

i dont understand how to use zentools, can someone help?

desert hollow
crimson laurel
#

^

mild gorge
#

people's collective knowledge, which suffers at the hands of discord being the worst information tracking and finding system we could've ever found ourselves using this way

crimson laurel
#

i never found a community so collected to do a thing together

teal wing
#

its me, unfortunately

#

🙂

summer silo
#

Let's just not get onto the topic of which GPU manufacturer is better again

teal wing
#

I actually bought an AMD 6950xt when i was testing Lossless scaling

teal wing
#

I have AMD and NVIDIA gpus in my computer as we speak

#

I used it to help discover the gsync injection bypass

#

Which is now an official feature toggle of Lossless Scaling

summer silo
#

I'm sticking with my 4080 Super for now.
Kind of sucks laptop issues forced me into buying a new PC right before 50x series drop kekl

rustic granite
#

i'll probz get myself a 4070 ti super next year, so that i can also use nvidia dlss frame gen instead of the current fsr i use

summer silo
#

I'd wait for 5070 or 5080 to see how much they'll cost tbh shrug

rustic granite
#

above my pay grade 😄

#

can garuntee you

summer silo
#

I got the 4080S for 1k kekw

rustic granite
#

i'm in south africa and 4080/4090's here cost 25k South african rand

summer silo
#

oof

crimson laurel
#

thats cheap

#

go buy two rn

summer silo
#

Yeah based on what I know from my friend that lives in South Africa shit is bad kekl

#

Dude doesn't even have an ID. Just a birth certificate kekl

crimson laurel
#

unless youre elon musk dad u in the shit

mild gorge
#

Increasing LOD mesh scaling creates issues with anisotropic filtering especially when forced in the driver level at 16x. This, combined with (NVIDIA only) Allowing negative LOD bias in nvcpl, results in exponential performance degradation. Your garbage collector must work much harder.

TIL 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭

crimson laurel
#

the world ones arent searchable

#

fuck

#

what do i do now

#

😏

brave frigate
#

can someone please post or send me the link to download the mutant skinning mod?

molten void
#

I have no idea where I'm going with this but here it is...

teal wing
#

daimie poo

brave frigate
#

thanks!

summer silo
summer silo
teal wing
# summer silo Greedy old Toad
  1. how many vaporeons i gotta mod in til i hit orange name (my favorite color is orange)|
  2. why did you dip from the other place we know each other from
summer silo
#

I'm still in nms server wym

rustic granite
#

so

cloud lark
#

btw have you ever found the actor cfg?

teal wing
cloud lark
crimson laurel
merry mountain
teal wing
cloud lark
#

what am i looking at?

summer silo
#

In game editing ui I think

sick pebble
#

Anyone run into issues with their BP mod crashing the game on launch? All I'm doing is rendering an image overlay with it pepew

merry mountain
summer silo
#

As they say, one step at a time, lol

merry mountain
crimson laurel
#

NIGHTMARE FUEL

cloud lark
#

was half burried

summer silo
#

Creepy ahh doll

teal wing
cloud lark
#

cheats are for losers

frail plover
#

Theorectically could use a menu like that to edit all kinds of stuff if so

summer silo
#

Easiest way to include an mcm like mod tbh

frail plover
#

Yup exactly

steel musk
#

I wish I could see GSC's reaction to seeing just how much fans are progressing in modding S2 despite the lack of their SDK

steel musk
#

"If we don't release it soon, the fuckers will beat us to it and theirs will be more fleshed out!"

cloud lark
teal wing
#

bro why are people suggesting using XGE shader compiling tf

#

The XGE shader compile stuff is meant to be for swarm shader compiling with multiple machines

#
r.XGEShaderCompile=1
r.XGEShaderCompile.Mode=3
sick pebble
#

Don't talk to me or my nasa computer ever again

teal wing
#

why do i keep seeing this in "optimization" guides

#

bro's potato laptop is not a compute cluster my guy

#

almost every "optimization" mod on nexus for s2 has this

#

pure trash

summer silo
#

ELI5 what is xge?

steel musk
#

Just deleted those 2 lines from my Engine.ini kekw

cloud lark
#

i don't know why everyone is hating on good old "compiling shaders" it gives me time to grab a coffee and have a smoke

summer silo
#

My shaders compile in like, 20 seconds after the first time

sick pebble
#

Have you done some benchmarking to see if it's actually a net negative? Just because it's used with swams doesn't mean it's worse than whatever the default is

teal wing
#

its an entirely different kind of shader compilation system called the eXtreme Game Engine

hardy bloom
#

hey im adding some songs to the radio ingame, dm me some songs i should add

teal wing
#

It offloads shader compilation tasks on networked machines across your local network

next cave
#

any particular preferences on genre/era/theme/etc? @hardy bloom

livid spire
#

Has anyone been able to add models into stalker 2?

teal wing
#

@summer silo

steel musk
#

Just timed mine, takes about 48 seconds to compile the shaders

cloud lark
livid spire
rare ruin
steel musk
#

Just timed the 2nd and 3rd time, one with and without the XGE lines, no difference

earnest gale
#

😬

teal wing
#

why are they adding it to optimization guides

#

if they have properly tested it

#

?

steel musk
#

Gotta get that mod fast so they can capitalize on the initial DL craze

teal wing
#

heresy

next cave
#

yeah there's a reason why i focused on ballistics/damage modding

rare ruin
#

some people seriously just throw a question in chatgpt about unreal engine optimization edits

teal wing
next cave
#

because a lot of that is much more straightforward and requires less testing

steel musk
#

I'm using the Engine.ini that Grok initially posted in the Pins

teal wing
#

I have spent years testing individual cvars