#╟⚒stalker2™-mods-making-discussion

1 messages · Page 16 of 1

rare ruin
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@frozen orchid where the hell is this cfg

teal wing
#

interesting I’ll take a look

merry mountain
#

if its your mod, you broke the formatting as the message says, for example , dont use tabs inside the cfg files, use spaces instead

wicked wind
#

Destiny player spotted. Order to eliminate

rare ruin
#

this was a pain in the ass when I was making a mod

teal wing
#

wow Niev is the plug

#

that combo of mods is what i need

sharp oasis
#

I will probably test it out as well. Really good configs for a vanilla like experience

#

Dont want to go crazy atm lol

inland estuary
#

Finally got it!

lost sky
#

Has anyone found the naming file yet? NPCNames.cfg doesn't seem to be in use and I want to add some real names. Everyone has goofy ass names like Vlad Broccoli or Max Jackpot 😂

pearl lichen
rare ruin
lost sky
inland estuary
rare ruin
queen delta
naive trout
#

it's almost like they use pseudonyms so people don't come knocking on their door when they leave the zone or smth

limber topaz
#

Vault mod but you go into space-

buoyant blaze
#

if you'r talking about formatting issues the mod creator did it in the last line after 55 with two invisible spaces, I think he updated the mod by now, I personally just modified the config myself and didnt have any issues. That line isnt even changed from how it was originally

inland estuary
buoyant blaze
#

I just asked claude to write me a bat file for repak and it worked, if you search this thread for "bat file for repak" it should show it.

inland estuary
# rare ruin nice!

it has been a process. ive been trying to get it to work since yesterday afternoon. I was about to give up lol. Last shot and it worked thankfully.

buoyant blaze
#

I think it makes no sense to waste time doing that manually when you can ask an AI to do it for you in 5 seconds

#

much less teaching or writing a guide on how to do it

lost sky
winged hemlock
#

Ready

buoyant blaze
#

Can that be considered a skill issue?

twilit scroll
#

@honest glade would you be able to make it so radiant quest givers are able to give 3 quests with no breaks and also make the breaks only 1 day long

pearl lichen
#

but ymmv

wicked wind
twilit scroll
#

with a log

pseudo harness
buoyant blaze
winged hemlock
wicked wind
pearl lichen
#

Classic z fighting all over the place in this area

ancient flume
#

Anyone figure out how to go about editing armor drop rate so that enemies always drop their armor?

stark violet
#

So, if I pack a mod WITH compression, I can not edit it's .pak with Notepad++, but if I pack it WITHOUT compression, I can edit its .pak with Notepad++.

karmic cipher
#

question: do we a have a mod that lock the inventory in place? (like after u restar or trade item) the inventory does a auto sort, wich is super annoying, while on nexues i could find a mod that does that, a kind soul could help? could a mod disalble sorting inventory?

fresh yew
#

Is it just me or is Skif like really short when talking to people?

buoyant blaze
#

Is there any downside to not compressing mod pak files?

karmic cipher
buoyant blaze
north wasp
#

He def smol in some cinematic lol

fresh yew
#

Maybe the player sinks?

crimson laurel
buoyant blaze
buoyant blaze
karmic cipher
twilit scroll
#

maybe normal stalkers too btw

buoyant blaze
stark violet
buoyant blaze
#

If I'm gonna sacrifice 5 FPS because I didn't compress a mod, I'd rather jump through the hoops anyway

rare ruin
#

@wild ridge dm me

stark violet
rare ruin
#

but that's uncharted territory for me, I don't think it would matter that much for the pak

quiet stag
#

Where can I find the SIDs for locations? or the coordinates?

stark violet
royal cloak
#

i heard there is a mod that adds loot to mutants, but cant seem to find the name of it :S

sudden summit
#

thanks all who helped me with my questions. learned the basics now and can merge mods myself when needed. already merged -stamina mods + jump/climb mods (and smth else forgot already), and weight mod of my own too. friends also using them works great. thanks again!

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oh and my own "balance" mod that came out out of Groks one, we wanted few extra tweaks more.

silver kestrel
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anyone know what A life mod Klean tried?

mighty compass
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is it me or there just so many mod that do the same or merge multiple tweak together i dont know what to use anymore

silver kestrel
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Ye I feel the same @mighty compass

kindred lotus
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holy shit, release a mod and you're flooded with 'can you do x but without y'

sudden summit
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thats why I made my own so I know whats in there and coudl tweak numbers if we wanted to 😄

silver kestrel
#

But that is modding for ya I guess untill we get something that works perfectly so no other mods or changes needed 😛

merry mountain
merry mountain
#

If you want to automatically check .pak files for mod conflicts, aka mods editing the same files , look at this post : #1310014674267541545 message

tidal yew
#

anyone figured out how to increase render distance to prevent enemies popping in and out

merry mountain
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i will try to make a script that is able to auto diff merge .pak mods later or maybe tomorrow

candid chasm
#

hey did anyone find what the problem is? just got the same bs

stark violet
sudden summit
frozen orchid
merry mountain
opaque kiln
#

@merry mountain Can you pin that in that thread?

sudden summit
merry mountain
#

no only a moderator can

grave kite
#

anyone happen to find timer settings for barman quests?

opaque kiln
#

ah

merry mountain
sudden summit
#

so far works, foudn conflicti n my weight mod and Jlonger day mod

pearl lichen
merry mountain
#

if i can list the content of these files without installing a large software like unreal engine, using terminal commands(for example with a small software downloaded from github or whatever), i can add that too in the future

candid chasm
#

did anyone find the solution 4 this?

sudden summit
#

the only thing longer day mod did was this one line?
RealToGameTimeCoef = 18
damn tought it owuld be much more 😄

oak lance
#

do you know what might be causing conflicts on my mods? ledge grabbing isn't working for me

merry mountain
oak lance
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thank you all

candid chasm
#

did anyone find the solution 4 this?

when packing a mod

honest glade
woeful folio
#

Working on trying to export some of the weapon models to figure out how to go about replacing them - but I've only been able to export these low LOD versions from the files thru FModel. Kinda stuck on this for now - hopefully I can find some solution to this tho.

sudden summit
#

one more question before Im out for today. Is it possible to adjsut the length of day/night, as far I see mods edit one line which makes both day and night longer, any way to make them different?>

candid chasm
merry mountain
merry mountain
#

its not a mod so im not sure, but whatever, grok can delete it if he thinks its the wrong place

sudden summit
versed roost
#

Hello everyone, guys, where is the 2d PDA map, can someone tell me, thx ?

undone cave
candid chasm
honest glade
#

extract a .zip file?

candid chasm
woeful folio
candid chasm
candid chasm
# honest glade https://discord.com/channels/912320241713958912/1309520964782133328

D:\Programs\unrealpak-main>.\UnrealPak.exe "D:\Programs\unrealpak-main\zzzz_CoreVariables__better_physics__SprintCost75__even_longer_days_4h.pak" -create=filelist.txt -compress
LogPaths:Warning: No paths for game localization data were specifed in the game configuration.
LogInit:Warning: No paths for engine localization data were specifed in the engine configuration.
LogPakFile:Display: Loading response file filelist.txt
LogPakFile:Display: Added 1 entries to add to pak file.
LogPakFile:Display: Collecting files to add to pak file...
LogPakFile:Display: Collected 1 files in 0.00s.
LogPakFile:Display: Added 1 files, 11326 bytes total, time 0.00s.
Press any key to continue . . .

is this ok?

undone cave
candid chasm
maiden oriole
#

Flashlight Customizer

https://www.nexusmods.com/stalker2heartofchornobyl/mods/221

Night Vision Goggles Reshade

https://www.nexusmods.com/stalker2heartofchornobyl/mods/218

Just saw these two on Nexus mods, thought I'd share (in case it didn't happen already anyway)

Nexus Mods :: S.T.A.L.K.E.R. 2: Heart of Chornobyl

Mods add console commands to tweak flashlight

Nexus Mods :: S.T.A.L.K.E.R. 2: Heart of Chornobyl

Nıght Vision Goggles visual reshade for Stalker 2.

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big thanks to all you modders, making the launch of the game sooooo much more enjoyable

undone cave
#

can't wait for actual nightvision to get added in, these buildings are pitch black

spring coral
#

Turning the zone into a literal battlefield 😂

cyan stirrup
#

Any pointers to adjust ambiant light in buildings during the day? It doesn't make sense for every tiny corner to be in pitch black darkness when there are windows all around

undone cave
gaunt bay
#

just mod that spams billions of fighters

spring coral
#

Yeah I'll publish that for the fun, it's complete mayhem

maiden oriole
woeful folio
sudden summit
#

jsut to confirm if Im right, all those longer day mods, actually makes longer days or the way they do it also makes nights longer?

candid chasm
#

is this a same as ObjPrototypes.cfg ?

queen delta
gloomy scroll
#

would turning up realtogametimecoef increase the length of days, or is it the other way around?

sudden summit
queen delta
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If I have set 1 it's 1 minute in game corresponds to 1 irl minute

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But still I don't know the night lenght. you can set the value for something like 60 and count the "minutes" in game pass and get to know what is the time of the night

gloomy scroll
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oh nvm i think i have it figured out, 1 hour irl x realtogametimecoef = amount of in game hours per 1 hour irl

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so itll be an inverse relationship

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writing it down here just in case someone needs the info later down the road

sudden summit
gloomy scroll
#

the double day length mod changes it from 24 to 12, which means for every real life hour theres 12 in game hours

sudden summit
#

ooh ye ye right

gloomy scroll
#

which means it takes 2 hours to complete the 24 hr day night cycle instead of 1 like in base game

sudden summit
#

yeah so it does adjust them together, I wonder if someone will find a way to adjust them separately

pseudo harness
gloomy scroll
#

wait what we have nvgs now?

pseudo harness
#

Modders hard at work

#

We will have A-Life before the first patch 😄

gloomy scroll
#

real bethesda experience right here

#

modders doing the dev's job for them

flat ridge
#

Anyone had trouble with "Longer Sprinting" and "Jake

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jake's longer days"

gloomy scroll
gaunt bay
#

so cursed.....what could fix this i wonder

pseudo harness
gloomy scroll
#

unrealunpak then merge the mod values

flat ridge
#

thank you

merry mountain
gloomy scroll
#

lower repair cost mods most likely alters it as well

sudden summit
gloomy scroll
#

so if you are running them you should check their pak files to see if they reference corevariables as well

sudden summit
merry mountain
#

CoreVariables.cfg

sudden summit
#

aaaa, why no one edited them

#

cool. thanks

steep dagger
#

Hey guys, im not a modder but just like to make a suggestion for someone who is, perhaps a better flashlight mod? The one in base game has very limited range

flat ridge
noble latch
#

there was a Nexusmods guide for how to mod stalker 2 in here but i cant find the nexuslink anymore

steep dagger
#

Damnit, I looked before I said that to make sure it wasnt made already, I missed it

noble latch
#

somebody has it for me?

flat ridge
#

it literally just came out, not ur fault

steep dagger
#

Ty

honest glade
sudden summit
rare ruin
#

I know the formatting is awful, I do not know how to use Google Docs well enough 🫠 it's been too long

rare ruin
#

god dude my fingers hurt from typing that shitty draft 💀

pearl lichen
prime saddle
#

Hey, I'm trying to retexture the backpack for Stalker 2 but it doesn't seem I can extract the texture file itself, any help around here?

pearl lichen
prime saddle
prime saddle
pearl lichen
rare ruin
#

^

#

is that a material

prime saddle
#

That's the only location the backpack files is located at

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yes its a material

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the han folder is already something else entirely

rare ruin
#

pretty sure you have to extract textures, can't do mats to my knowledge with that function

noble latch
#

im still searching for the stupid script that is setting the rain material i just cant find it ffs

desert hollow
queen delta
#

@mild fable My Riemann still has 20 cap magazine. So it's not kriss vector class it must be something else

pearl lichen
#

you just needed to read that uasset a bit xdd

prime saddle
rare ruin
pearl lichen
prime saddle
#

oh frick

pearl lichen
#

when you go there, since its a texture, just export texture

prime saddle
#

my bad, I'm new to all of this

pearl lichen
prime saddle
#

I'm only used to make mods for skyrim and source engine stuff lmao

rare ruin
#

its confusing to a lot of us, don't worry @prime saddle

royal heath
#

i have to say, i hate the fact that they made it so a " better weapon" with the same caliber has more AP, makes no sense at all. can't wait for that to be modded XD

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a better weapon should have less recoil, more range etc etc

rare ruin
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I was making a fully voiced NPC follower, but then the VA randomly disappeared lmao

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they just got hella busy with life so I was like its all good and just stopped

royal heath
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a 9x19 vektor mowing down enemies while a 445 round is doing nothing because ona starter weapon is bolloks

prime saddle
desert hollow
#

doesnt weapon rebalance fix that?

rare ruin
#

when you do it

prime saddle
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yep

desert hollow
#

or am i misinterpreting what the mod does

rare ruin
#

hmmm

prime saddle
#

I don't have the mapping file I think

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that might be the issue its failing?

rare ruin
#

that's why

prime saddle
#

where do I get it?

woeful folio
rare ruin
#

dm @prime saddle

pearl lichen
royal heath
junior horizon
#

how are you guys modding in general rn? UE5 or other tools?

noble latch
# pearl lichen

u know where weather is being handeled. I saw in the First Cutszene of the game in the Destroyed building Snowfall and i want to change the rain to Snow

sand vault
#

Question, how would I go about looking into modifying the stats of a specific weapon? For example, I really like the named weapon Shah's Mate, but even fully upgraded it's no where near as good as a Buket S-2, which is just silly imo.

desert abyss
pearl lichen
noble latch
#

However everything i find related to weather doesnt bring me close to the rain particle

mild fable
pearl lichen
junior horizon
queen delta
pearl lichen
#

so its a mix

mild fable
#

So to edit ammo of the Kriss Vector, I had to edit the default mag instead of the default weapon archetype

pearl lichen
#

for adding new items in, its all through config

mild fable
#

Let me push a fix

junior horizon
#

is there gonna be an official devkit?

pearl lichen
junior horizon
#

ah gotcha

pearl lichen
#

your guess is as good as mine

royal heath
#

holy shit, is going to option weel and then c the only way to switch to underbarrel mounted thingy ? is there no button ?

junior horizon
#

thanks for the help 👍 wanna get the game soon and tinnker a bit

desert canyon
#

hey, how goes a life? anyone find anything cool about it besides the npc threaten stuff and the rank/rep systems?

pearl lichen
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oh I thought you said "life" not "a life"

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still cool, just not alife related

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I know people found something related to lairs, but that doesn't seem to be working?

sand vault
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Is there any way to modify the stats of a specific weapon, and not just an archetype or ammo type?

desert hollow
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LMAOO i thought he was asking how life was too kekCloseEyes

honest glade
#

!noalife

sand vault
#

lol

prime saddle
#

Concerned god save me to know where everything goes

sand vault
#

A-Life feels pretty bad atm. The best stuff I've seen from NPCs in terms of encounters is baked in.

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But it does look like it can be improved, just a matter of if modders get to it before the devs do

desert hollow
sand vault
# mild fable Can you try this ?

This is exactly what I was asking about. The Shah's Mate stats suck. It's such a cool looking gun, but even basic Buket S-2's have better stats and performance.

ocean cedar
desert abyss
sand vault
#

That's unfortunate

maiden oriole
#

How do I open the console ingame? It's activated through a mod

sand vault
#

~?

woeful folio
sand vault
#

Try ~

queen delta
heavy belfry
#

is there a mod that removes durability drain?

sand vault
#

Yes, check nexus

pearl lichen
maiden oriole
sand vault
#

Ah, there's a mod specific for enabling the console

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Try the description of that mod

mild fable
novel iron
#

is there already a mod against the stupid head bobbing?

sand vault
#

Yeah, I'm looking into changing a few myself. Got AES Dumpster, FModel, RePak and UnrealPak, so about to get to work, I guess. Just gotta get some sleep first.

pearl lichen
sand vault
#

Starting with Shah's Mate.

maiden oriole
maiden oriole
sand vault
#

Haven't modded in UE in a long while, been messing with Cyberpunk too much. Glad to be back to STALKER.

violet delta
maiden oriole
#

found the key, thanks guys ❤️

(/ on numpad lol)

ocean cedar
#

Once you unpack it its straight forward enough. Also looks like base stats and damage are in that file @sand vault . What did ya want to make unique about it?

vital orbit
#

sorry stupid question how to open console in Razer Huntsman Mini hahaah

sand vault
#

That should be all of the possible commands to open console

sand vault
cobalt hamlet
#

@pearl lichen Can you check your DM please

desert canyon
#

just wanted to let my dad know if there was anything else we dug up

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hes excited for a life to get updated as well

grave kite
#

anyone know where i can find dialogue files in fmodel?

noble latch
#

Ok this is how far i got in terms of changing weather params. However i cant find the matching PostProcess anywhere..

pearl lichen
sand vault
#

Despite the problems, gotta say, I already love this game.

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The potential is huge. Looking forward mostly to seeing what the modding community does over the next few years.

cloud lark
#

Hey Guys, has anyone found a mod or made a mod that limits the amount of food that you have to consume? I'm currently playing with 8h days so the amount of food consumption is kinda off atm.

sand vault
#

It does get crazy. I see it pop up right after I eat sometimes.

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Haven't seen a mod yet though

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But I don't think it'd be difficult to mod

desert canyon
cloud lark
#

the question really is what variables to change in what file

sand vault
formal bronze
#

@rare ruin Do you recall how you fixed this error?

past oar
#

Has anyone figured out a way to make the flashlight not suck?

sand vault
#

It does things like increase spawn radius, tweak spawn rate, etc.

sand vault
rigid nebula
high plaza
#

MAN WTF

sand vault
#

LOL

high plaza
#

ITS A CONSOLE SETTING THIS ENTIRE TIME

sand vault
#

Of course "LAMP" Guy would get a hardon for a mod like that

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lmao

past oar
sand vault
#

Yeah

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crazy

past oar
#

I could have done that when I fixed mouse acceleration PepeHands

sand vault
#

Thought it was hard coded up until I saw that earlier

formal bronze
#

I don't think those are default commands

rigid nebula
#

if anyone finds some cool presets for the flashlight lmk pls

stuck cape
#

is there any mod where u can use any optic on any gun

high plaza
#

I’m gonna lose it

sand vault
#

I just hope they add NVG and binoculars eventually, after they get rid of, or fix this atrocious NPC spawn system. I want to see static enemies.

#

Well, enemies who stay around certain areas, and not just spawn in when you get close.

formal bronze
#

He's an experienced UE mod developer, I think he made the parameters of the flashlight to be modifiable in the console, not that he found those console commands. I think he's developing a S2 API SDK

subtle gazelle
rigid nebula
#

cant wait for a mutant looting mod

sand vault
#

Damn nice, must be using the flashlight for that

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I'd much rather keep the game dark and have to use NVG

bronze monolith
#

it's using reshade

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which is just post processing on top of the game

sand vault
#

Ahh ok

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bummer

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I'll try it anyway

noble latch
sand vault
#

Yeah, they just tuned the timings between the events

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Nothing special

noble latch
#

its not really new weather its more of a remix instead

sand vault
#

They made certain transitions last longer

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Stuff like that will come later with mod support

noble latch
#

i guess i really have to wait for the SDK before my Snow dream can come true

earnest gale
#

guys is it normal that trees on distance looks like this or is only my problem?

noble latch
earnest gale
sand vault
#

You using reshade?

noble latch
#

or any other kind of mod´

earnest gale
noble latch
#

JESUS OF MODS

#

Well u have 3 ways to go with this. First move all mods and look if its fixed. after u can do the work and pick one by one until u find the Naughty Boy. Or u just nuke ur mods

nimble heron
#

longer days might be the issue

crude coral
teal wing
noble latch
#

could be. Maybe the game still thinks its nighttime and just the skybox is adjusted lol

nimble heron
#

yeah

#

non-existent a-life tweaks damn thats new

lilac stump
#

Did anyone notice the minecraft villager pondering noise of NPCs in Bases?

sand vault
#

Yeah, the longer days mod doesn't adjust everything having to do with day and night length. A lot of things in the game are dependant on the day night cycle, like NPC movements, movement speed, etc.

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So they can only tweak how bright it is, which could affect certain visuals

maiden oriole
#

If the person that made the flashlight mod is in here... biiiiig thanks man! Was the most awaited mod for me personally rn. Very good mod, works perfectly

Makes me wonder if it is possible to change the coordinates from where the flashlight originates?

Could make it a flashlight "attached" to the weapon, lol

maiden oriole
sand vault
#

Weird, the audio just crashed in my game

tacit yarrow
#

Did any of you notice the build-in discord plugins in stalker? was looking in the different folders

maiden oriole
# rigid nebula whats ur preset?

Hmh, for some reason the command fl_state action print (or fl_state print) doesn't work

Yea, none of the actions with fl_state work for me (read: user error, i am too much of a smoothbrain, probably)

noble latch
#

i just want the mod sdk. PepeHands #

tacit yarrow
#

fair

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thought it was something related to multiplayer

pearl lichen
#

its how you get the game playing under your profile

rare ruin
rare ruin
rigid nebula
#

if anyone figures out drawing custum ui elements please dm me id love to work on a rudimentary pda npc chat system, focusing mostly on weather and such comments as a start till real A-life gets fixed

inner mountain
#

hopefully after the mod sdk is out and the pvp multiplayer mode gets added maybe hopefully we will get somthing akin to skyrim together like stalker together

rare ruin
maiden oriole
slate orchid
cinder meteor
pseudo harness
#

But thats a dream

inner mountain
pseudo harness
#

Gotta hope Ray of Hope drops at some point

violet delta
#

Be cool if someone makes a Gas mask HUD mod kinda like Metro

inner mountain
#

from what i heard developing a multiplayer mod should be a lot easier on ue5 compared to most other engines so im hopeful we will get some kind of coop mod this time around

remote tendon
#

I get failed on fmodel with aes key? any idea

elder pike
pearl lichen
#

once pvp and the modding kit are out, people can look at how the pvp code works and try that for coop (ideally)

pearl lichen
remote tendon
#

but says failed

pearl lichen
#

then you messed up somewhere

#

screenshot it

remote tendon
#

The key?

past oar
pearl lichen
#

should be like this

weak carbon
slate orchid
remote tendon
cinder meteor
tacit yarrow
pearl lichen
remote tendon
pearl lichen
remote tendon
earnest gale
# earnest gale

FIXED!!! THE MOD NAMED 'STK2 - SPF" BREAK TREES LIGHT IN DISTANCE

weak carbon
pearl lichen
#

its referencing UE4 functions there, so thats my guess

pseudo harness
remote tendon
#

Now its working @pearl lichen cheers mate!

thorny yacht
#

I find enclosed space perfectly dark but outdoors are kinda bright . Is there a way to reduce sky brightness during the night using reshade. I dont want to see during night outside of my flashlight. I am not scared atm but i want to be

pearl lichen
#

i love troubleshooting

pearl lichen
#

so you get better visibility and darker scenes

thorny yacht
nimble heron
# earnest gale

dont you have like a million mods that conflict with eachother tho lmao?

limpid sequoia
#

I heard yall are making them mutant parts mod

nimble heron
#

2 alife mods 2 radiation mods

limpid sequoia
fervent stratus
thorny yacht
uncut elm
earnest gale
tacit yarrow
uncut elm
formal bronze
#

Testing new ALife on stream

maiden oriole
#

looks like it works????

#

lfg??? 😄

nimble heron
formal bronze
#

IT SEEMS TO WORK

maiden oriole
#

lets goooo

prime juniper
#

What mod, the one in nexus?

tacit yarrow
#

just installed it as well

#

´super ready for actual stalker gameplay - the world is too dead atm

#

combo of a-life and the fixed spawns would be pretty amazing

pseudo harness
#

Which one is he testing? A-Life Tweaks, right?

midnight ravine
#

Roadside Panic

tacit yarrow
#

think its roadside panic alife mod

fervent stratus
#

its doing something my performance is taking some good hits

midnight ravine
#

I'm noticing a 7-10fps hit

pseudo harness
#

The Roadside Picnic mod has an inbuilt longer day/night cycle

tacit yarrow
#

it does?

#

so i can remove my longer days mod?

fervent stratus
#

edit : it still spawns a bunch of random npc real close, 5 heavily geared guys spawned 10m infront of me

midnight ravine
#

I'm already running the 4x longer days mod lol

maiden oriole
maiden oriole
#

The modder is also in the discord, he just joined and is currently in the alife tweaks thread, in case anyone wants to join the discussion:

#1310189778934829106 message

fervent stratus
#

reloading now, going to just walk towards slag heap and see if i notice differences

snow garnet
#

for the mods do I have to extract the .pak files into ~mods or can I just leave the files in the folder?

wild ridge
#

Seriously?! I was able to load all the archives at once all this time and not have problems switching between packs to organize textures/meshes/materials and scripts at the same time?!

merry mountain
pseudo harness
#

oh, is roadside picnic the mod Connerria sent earlier? I see he is the author on nexus. I tried it earlier, this aint it

merry mountain
earnest gale
merry mountain
north wasp
#

Damn that is super useful to know

snow garnet
#

also how Do i know if the mods are working?

merry mountain
#

for example different prices, you can sprint longer etc. depending on what mods you install

#

more subtle changes will be harder to spot

snow garnet
#

thank you sir

merry mountain
#

if someone changes stuff from enemy behavior for example , you would need to do some fights and then deciide if you think it made a difference

gusty olive
#

your explanations make sense on paper. but explain why AI despawns past 80m on both console and PC? why did they kerep it on PC if the game is not consolified?
Also, the new AI mod that aims to make the game mroe alive has MASSIVE performance impact, so where the fuck does this notion come from that a-life does not impact performance? the offline simulation part maybe, but thats just one aspect of it

merry mountain
#

the mod does not have offline alive, it increases spawns and distances, and makes them despawn at way higher distances, so you have way more npcs that need to be calculated

leaden dagger
desert hollow
#

likely a fixed a-life will be much less intensive on CPU because of the offline-component

obtuse plover
eternal bramble
#

is there anyway to make the unique guns customizable? i havent seen anyone bring it up yet

thorny ember
#

Are achievements disabled with mods on?

kindred lotus
#

ayy thats my mod 🙂

merry mountain
light coral
#

Hi modders. I would like to ask you some stuff regarding STALKER 2

thorny ember
remote tendon
#

Looking for the path for traders anyone know?

merry mountain
light coral
#

I would like to know in your exp messing with the game files, how much can you mod it? Like if you can mod new guns, with animations, and also quests.

merry mountain
remote tendon
olive mantle
light coral
#

At least until the next 5 years

merry mountain
slate orchid
olive mantle
#

when it comes out, we'll see

light coral
#

Can you mod A-life with the SDK?

olive mantle
merry mountain
#

we know nothing about the sdk

light coral
#

Ok

#

Thanks for letting me know

olive mantle
#

But he clearly won't be a map editor like we were given in the original trilogy

merry mountain
#

we think they might use eiither SimpleUGC or mod.io Mod support

#

because some peoplpe found mod.io related images in the gamefiles

light coral
#

I was curious because I think the game has a lot of potential if it can be modded similar to the OG trilogy

olive mantle
royal heath
#

i just had to eff around for SO LONG for the zalissya bug... ffs

#

console bs

glass cave
#

hi guys is there someone who merged Roadside Panic + Mouse fix + Weight limit increase?

fierce kiln
#

Devs said full overhauks will be possible with mod tools so I'm guessing they will be good

olive mantle
fierce kiln
olive mantle
summer lagoon
#

I think we will have unofficial modding tools before a proper SDK, I'm used to mod unreal engine games, I'm also an unreal engine dev myself and from my experience doing an SDK for UE5 is extremely complex ( because all the tools we have to create sdk's are outdated and only compatible with UE4 ).

I think except satisfactory I don't know any games with supported modding capabilities in UE5. this should change in the near future tho.

fierce kiln
olive mantle
fierce kiln
olive mantle
raven bobcat
#

just added all these to my game. was tryna hold off but couldnt help myself lol wish me luck bois

flat ridge
#

Mods alrdy fixed the game

prime juniper
#

Yeah still had a group spawn right on top of me with the roadside mod

royal heath
#

lol

tame epoch
#

who can make 150 max weight + stamina + repair cost 65%?

royal heath
#

i want them to fix mission breaking bugs... leaving a mission at sultansk undone because every time i trigger it it gets autocompleted...

#

and salissya mission was also borked, had to console command the f out of it

#

this game is so obscenely untested

teal wing
tame epoch
teal wing
royal heath
#

btw, someone said that he is an expert of unreal... can we expect alife to be fixed ? or it's one of those things where because they switched to unreal the game is effed ? can we have enemies sawn hundreds of meters away ? coul we snipe them from super far away ? will that even be a possibility ?

hybrid lotus
#

I love popping in here once or twice a day and reading everything you guys are working on and figuring out keep it up!

teal wing
glass cave
#

where can i find that script which checks all mod files for conflicts?

royal heath
#

because let's say the creation engine for bethesda is a mess and hs that issue for example

summer lagoon
velvet pewter
#

Has anyone tried this? Seems like the best replacement for a-life for now

teal wing
# royal heath what i'm asking is if this engine handles far ecents from the player or it becom...

https://www.nexusmods.com/stalker2heartofchornobyl/mods/210 this is a prime example. They simply upped the current values of what the game has in its code, to make things spawn farther away. It's like changing 5000 to 20,000. That's all. Youll notice it says massive fps cost, so start enjoying 30 fps. Theres another version of the mod there thats the cpu scorcher version he calls it, which just ups the values higher in a farther radius around the player. That is A-Life 2.0 performance scaled up

I checked and unpacked the mod to read the values

Nexus Mods :: S.T.A.L.K.E.R. 2: Heart of Chornobyl

Restores most online A-Life functionality.This mod brings back the chaos of the alife in the old trilogy and also prevents spawns close to the player - consider it a stopgap measure until

royal heath
#

ok see that's what i mean

teal wing
#

So it is impossible yes.

queen delta
#

guys little help needed, what file should I drop onto .bat for AES key to make it look for it?

glass cave
royal heath
#

bruteforcing it to heaven by killing fps is not what i ment really

teal wing
#

its the exact answer to your question

#

the answer is : this engine cannot handle far from player

#

its also running on an old version

#

unreal 5.1 . The current version of unreal is 5.5

velvet pewter
teal wing
#

In order to actually have all those npcs around, they would need to use server meshing

royal bane
#

hey all 🙂 is there a simple process for the cooking the .uassets in ue5?

#

getting a bit lost 😒

teal wing
#

simply

white sentinel
#

They could port the game to 5.5

teal wing
#

Games do not support NPCs far away from the player

#

It would require there to be that offline/online code

royal heath
#

well ... fuck then... that's why i fear everybody converting to unreal... oh boy cyberpunk 2 on unreal, RIP

teal wing
#

"online" is the radius around the player, and "offline" doesnt exist

#

brutal generalization

merry mountain
#

thats easy tho, you just update their logic less often

bleak fern
#

has anyone considered making the fuze snap sound for when you throw an f1/rdg5 grenade? would love this

viscid yacht
teal wing
teal wing
#

but turning the npc logic up higher than like 75 meters around the player, is a massive performance drop. thats why unreal games dont do that. @royal heath none of them do.

royal bane
royal heath
teal wing
#

the engine does support games like fortnite just fine, but notice there isnt a lot of npcs in a large scale br

summer lagoon
#

it has nothing to do with UE 5.5, they can achieve a proper A-life in any version, it's just a question of optimize the shit out of their AI system, Unreal engine is a very capable engine, unfortunately devs are lazy theses days

white sentinel
#

I agree with sousou

#

It has nothing to do with UE 5.1 or 5.5

teal wing
#

so i agree

north wasp
#

Just because there's a newer version of unreal doesn't mean they should update, especially if they have their own in house tech developed specifically for the game.

summer lagoon
#

But in the other hand UE 5.5 is way way more optimized than UE 5.1 based on the techs they are using so it could definitively help with perfs

cloud cipher
#

They also stated they've heavily modified the engine for their use

white sentinel
#

It can probably be ported nonetheless

teal wing
#

like I said, server meshing is a big breakthru tech… shouldn’t gloss over that…

deft falcon
#

updating a whole project from 5.1 to 5.5 is gonna take a looong time

north wasp
#

For what purpose lmao, this is stalker not star citizen

worldly geyser
#

Boys, anyone could help me a bit finalize my FModel setup? Coder myself but new to modding.

white sentinel
#

Partial offline AI per server

teal wing
desert nexus
teal wing
#

Indeed, that’s what 20 years of unreal has taught me for sure lol

north wasp
#

You don't need server meshing for that, that would be hell of a lot of effort for something you can do locally with a smart implementation

bronze monolith
royal heath
#

i mean, yes sure, but according to the guy above unreal does not handle well far away npc

#

sooo maybe it's that why they didn't have it on ?

bronze monolith
#

so what? build your own system for offine simulation

royal heath
#

they realized that everything was effed

bronze monolith
#

it's a significantly different and far coarses system that can operate on more low-detail representations of the world

desert nexus
#

Unreal is an open source engine. Things don't have to work one way

bronze monolith
#

they could build it in 2007, they can build it today, if they want to and put in the time and effort

kindred lotus
deft falcon
#

Free to use up to a certain treshold

#

or something

cedar basin
#

this might be a dumb question but any ultimate edition players wanna let me download your save i lost mine

bronze monolith
#

Source is available for anyone who wants it and you can make your own custom build of the engine (and everybody who seriously works with UE does, including GSC)

kindred lotus
#

free to use does not open source make

white sentinel
#

"Unreal Engine includes full access to the complete C++ source code, so you can study, customize, extend, and debug the entire Unreal Engine."

deft falcon
teal wing
#

the spawn circle is what they put in game

desert nexus
bronze monolith
#

Look any of you right now can go link your github account to your epic account and clone the unreal engine source and build it

#

And modify it however you want

#

and make pull requests to it if you fixed something

#

(if they get accepted... different question)

desert nexus
royal bane
#

did you manage to work this out?

kindred lotus
earnest wolf
bronze monolith
#

Making games in any engine without having the source code is seriously perilous for anything serious enough

raven bobcat
#

anyone know how to confirm there mods are working?

#

does my mods folder need to have the "~" in its name like ~mods

desert nexus
#

Yes

raven bobcat
#

ahh i see wehre i went wrong, okay thank you!

rain steeple
#

do you guys know the folder path for ArtifactPrototypes.cfg ?

desert nexus
#

Stalker2/Content/GameLite/GameData/ItemPrototypes/ArtifactPrototypes.cfg

bleak fern
#

AK-74, green parts to black would be great

desert nexus
bleak fern
#

if i do some retextures for things. would somone turn it to pak and upload it for me? as i shrimply cbf installing UE5 editor 🤣

bronze monolith
#

you gotta share the pain to share the gain brother

naive widget
#

Has anyone done performance testing on the longer day mods? Curious if the extended time means less shadow and shader work given it should be occuring less/slower/smoother (?)

bleak fern
#

dammnnnn 😭

gentle night
#

Anyone had issues with packaging ue5 project? It keeps packing up to 120megs, even tho I only replaced 4mb texture

bronze monolith
#

you need to make sure your content goes into a different chunk, and make sure it is actually packed (so maybe add it to the list of "always cook these folders" in project settings or whatever)

bleak fern
bronze monolith
#

there will also be a pak with id 0 that will be ~100mb that is just bullshit shaders it spent ages compiling that you don't need

#

the stuff you actually care about, if you set it up correctly, will be in a separate pak file

lucid sierra
#

The game engine INI makes the game look so bad for an extra 5 fps

devout arch
#

Is there any in-depth tutorial to create mods for the game ?

fierce storm
#

Since we have UETools, is there a way to move in ghost mode with fast speed?

gentle night
bronze monolith
#

that's why you need to force it by putting it as an "always cook" directory in the project settings

#

or there is some other checkbox to cook everything in the content folder always, allegedly

mighty compass
#

which mod should i be using now guy kinda loss with all the one coming out

wooden pilot
#

where i can get locazilation file?

severe fulcrum
#

Can we have a hud mod that is compatible with SolidShadow's Compass Removal but also removes the life and stamina bar, but the hunger/thirst/sleep icons still appear?

frail plover
#

Anyone know if we can use CustomizeControls.cfg (or other custom structs) to call a function in the game code? I want to update my mod to hide/show the compass/HUD to not have to use UE4SS scripting because UE4SS really likes to make this game crash all the time and I'm OVER IT lol

#

I know what functions to call, just not sure of another way outside of UE4SS to call code in the game yet. CustomizeControls.cfg looks like it is for the UE5 input system so I don't even know if I can just outright call a function from it.

rare ruin
royal bane
median quest
#

If I cant unpack a certain pak ,does that mean that the author has protected it?

kindred lotus
#

holy shit people dont read

#

im still getting comments on what something does despite giving a very detailed explanation lol

rare ruin
royal bane
#

pretty damn confusing 😄

rare ruin
#

you can dm if you need, but what is the zentools part you're stuck on?

twilit scroll
#

can someone make a mod allowing holding breath with any scope or ironsights

shadow hollow
#

zzzzzzz78 A-life Tweaks link?

mighty compass
#

@shadow hollow nexus

leaden dagger
hollow dome
#

anyone know how to get the AES Key?

viscid yacht
#

Via google

hollow dome
shadow hollow
remote tendon
summer silo
#

Out of curiosity. Why do some files need to be cooked, while others do not?

summer silo
#

nexusmods has a cfg guide that explains how to get it

hollow dome
#

i'd appreciate if someone send me the link to a working aes key extrator, tho

summer silo
#

Its in said guide

frail plover
#

Its on GitHub

#

There's a reason we're not just posting the AES key here

summer silo
#

Just search nexusmods stalker 2 cfg kekl

#

Simple guide to modding.

primal crest
#

Some of these mods, will they stop the random stuttering during gameplay?

bronze monolith
summer silo
#

Dunno

#

It would be dumb to keep them there tho

strange wadi
#

Just wanted to come in and thank all of you people who are putting in the work to improve the game. No matter how small the mods, we all know that the modding community is one of the biggest reasons why this series is still being played and talked about and I, as someone without the proper knowledge on how to mod at all, am just thankful people like you exist. That's all. Wishing you a wonderful day.

sour abyss
#

is there any place to post mod suggestions? 👀

viscid yacht
primal crest
#

Don't think they wanted to switch to english dub

#

It's sad that the war came

summer silo
#

As Khan once said, you reap what you sow.

#

I'm not going to engage in politics. Not here for that.

fresh yew
#

Is Roadside Panic worth it guys?

primal crest
summer silo
#

It actually keeps the structure

primal crest
#

Just downloaded FModel. Do I need more than that? Like Repak?

summer silo
#

unrealpak gives you files but without a structure.
Also repak can be used to unpack game files with aes key

#

FModel is good to see what you are unpacking tho, lol

primal crest
#

So both Fmodel and Repak aren't needed, only one? But both is nice?

summer silo
#

Both nice

#

Repak is good if you just need to merge mods.

#

Doesn't need an aes for that

primal crest
#

With both I can just download mods and play, once I've followed through the tutorial of modding?

azure hull
#

Wanted to pop in and thank everyone who puts in the work cuz if half of the mods here didn't exist I would've refunded already, cheers boys 🙏

midnight star
#

what's the best way to load in new mods? I don't want to start a fresh game straight from the beginning every time...

bronze monolith
#

just install them and play?

mighty compass
#

i somehow cant get the no weigh for consumable to work anymore i just cant move now

midnight star
#

mods didn't seem to be taking effect on an existing save?

bronze monolith
#

almost all mods work fine on existing save, maybe you just didn't install it properly

leaden dagger
#

There are cases of precached values not updating when installing new mods

midnight star
frail plover
leaden dagger
# midnight star mods didn't seem to be taking effect on an existing save?
young stone
#

Can someone knowledgeable about mods in S2 explain to me where they're at right now?
Like what kind of mods can we expect right now, just after release?
What's possible, what's not?
What do we need mod tools from the devs for, etc.?
Thanks

woven sable
#

Potentially dumb question, do I need to remove the pak files from their respective folders into the ~mods folder, or can I leave them sorted?

ie:
Stalker\ ~mods\folder\zzz
Or
Stalker\ ~mods\zzz

silent lake
gentle night
#

anyone had this issue with texture modding? 2D sprites work fine, but 3D textures get totally black. What are the .png attributes you should use?

bronze monolith
#

(we need a pin for this info...)

hollow sedge
#

@polar perch What is the fix for step 14 specifically when after the package project is completed the UCAS UTOC and PAK files are too large and their associated pakchunk numbers are 0 instead of the pakchunk number that was was assigned inside of UE5.1. this is my second day of modding anything.

gentle night
eternal sapphire
#

The uasset I extract with ZenTools no longer have texture info, I assume this isn't supposed to happen?

leaden dagger
bronze monolith
leaden dagger
#

Just enable this in the futur

frail plover
# young stone Can someone knowledgeable about mods in S2 explain to me where they're at right ...

Very basic mods that edit numbers in files and texture/model changes or creating new textures and models to use in the game are possible.

Some basic interaction mods that use existing game logic and code (for example someone is working on a mutant loot mod in here https://discord.com/channels/912320241713958912/1310037284954837063) are possible too.

We need mod tools from the devs to create new features and heavily modify core gameplay logic. A lot of the files we have access to now are letting us tweak things like damage and health and such but not something like adding entirely new weapons or overhauling the entire health system to be like GAMMA's for instance.

devout arch
#

did the devs say when they will release the modding tools ?

frail plover
#

Nope

#

Just sometime after launch

devout arch
#

Nice

frail plover
#

With how the launch has been/them liking crunching like crazy to fix stuff 24/7 right now, it will probably be a while

devout arch
#

Do you think it will have the same flexibility like the anomaly engine had ?

frail plover
#

Depends on how much access they give us in the SDK

#

Unreal is just as customizable as any other engine, but if they don't give us limited access to code and such, we will have to work with whatever access we have

magic torrent
young stone
#

Seems like that's all far away though at the moment.

frail plover
frail plover
#

But I'd love to be proven wrong

devout arch
#

the game had a good launch, given the circumstances

magic torrent
olive mantle
frail plover
#

Yeah, hence the "wild uneducated speculative guess"

#

I have no idea lol.

#

Really depends on how long it takes them to patch the game up where they feel it is in an acceptable state to focus on other things

olive mantle
#

There's no point in guessing, you either have to wait or ask about the sdk in more detail

frail plover
#

I know they still want to do multiplayer (for some reason?) post launch, DLC, and mod tools

olive mantle
frail plover
#

Your guess is as good as mine

formal bronze
olive mantle
#

Let's pray and ask and pray again that we get answers

devout arch
formal bronze
#

https://www.twitch.tv/klean is doing a playtest of the mod right now if you want to see, check for Flics updated version if you want to test it for yourself

twilit scroll
#

can anyone make hold breath a universal thing for sights and scopes

#

it only works on sniper scopes

slow sky
#

did someone make a mod so the ingame flashlight isn't so short range? I swear I saw it but im going crazy trying to find it

hollow sedge
#

@leaden dagger @gentle night it worked, never been more exited to see the death screen.

leaden dagger
vague blade
#

does anybody have the cop hud on hand? i just need a reference for a mod im making

viscid yacht
still dew
#

I’m just curious, how hard is it to mod this game compared to Clear Skies?

viscid yacht
#

Oh mah gowd

viscid yacht
#

I cant just slap in a new .tga and be done

still dew
#

I wonder if by this time next year ya’ll will already have it as many systems and conversions as GAMMA

viscid yacht
#

I have to do the specific magic steps to slap in a .tga in a format they like.

gentle night
#

Figuring it out was a total nightmare, but my kudos to you @abstract kite. Well worth it m8, well worth it.

fiery ivy
#

Does stalker 2 have good mod making potential?

snow ravine
#

if they release sdk yeah

naive trout
#

Gah I give up. I've been poking around trying to find a way to stop mutants from hiding

crimson laurel
quick rain
#

some of the attachemnts should be more universal than they are

crimson laurel
#

i hate that theres a single silencer for each class of weapons

#

and no mesh for different type of the same ammo

#

and no weapon inspection either L

quick rain
#

im using the gabion veersion of the vss and i cant add any red dot or anything even though it has a rail

crimson laurel
#

hopefully when the actual modding comes to happen we make an actual attachment system 😏

sand glen
#

Has someone made a mod that made parkour/climbing/vaulting more inuitive and fun yet?

crimson laurel
naive trout
#

I did all this testing yesterday to figure out what "armordamage" is on weapons, because it only shows up for the players on shotgun ammo

#

I thought maybe it was some kind of armor-ignoring damage

#

and then I noticed all NPCs had it so I was like "oh yeah its gotta be chip damage to make sure you dont just totally mitigate damage"

#

Nope. It's literally "damage done to armor"

#

I can only assume it showing up on player weapons is a bug

#

or well not a bug but unintended typo

pearl lichen
#

so npc weapons have an attribute that wears down player armor? kekw

naive trout
#

Yeah its literally "baseDamage" = damage done to HP and "armordamage" = damage done to armor

pearl lichen
#

I would have guessed that was part of the ammo, so different types of ammo did different amounts of damage to your armor

naive trout
#

I tested by changing NPC Viper-5 damage to 1 and armordamage to 500 lmao

#

and then changed it so enemies min-burst was 30 so they just mag dumped constantly

#

sure enough, instantly broke my armor, but did nothing to my HP

#

sadly there's no parameter for "hitfactor" in this one it seems

#

instead there's just dispersion and then a min/max "ignoredispersion" value

buoyant blaze
naive trout
#

that makes it so somewhere within a set range the enemy will ignore their weapons accuracy and hit you with a butthole seeking bullet

hardy bloom
#

anyone know of any mods that adds more music to the ingame radios, or how i can add mroe songs myself?

naive trout
#

I wish I could figure out how to remove mutants' hiding behavior

#

all this other interesting stuff has been easy to figure out but that one's a mystery

buoyant blaze
naive trout
#

the funniest thing is that bloodsuckers do it the LEAST

#

because their circling behavior seems to take up so much time lol

#

and they don't seem to like interrupting the circling in order to go hide

buoyant blaze
#

I think they might be ignoring it because they are invisible so technically you cant see them

naive trout
#

or well probably so the player can't abuse it by jumping on something to make the bloodsucker show itself

buoyant blaze
#

the first time dogs did this to me, my initial thought was like, "oh wow, that's cool" and then a few seconds later "Wait a minute... that doesn't make any sense"

naive trout
#

yeah at first I liked it because its a smart idea to ruin the classic cheese strat

bleak fern
naive trout
#

and then I realized they always do it immediately and instantly every time

#

the funniest part is if there's some small cover you can jump over it and not even stand on it

#

and watch them stop running, turn to run away, stop again, and turn back and resume chasing

#

just hop back and forth over it and watch them constantly stop and spin over and over

buoyant blaze
#

I want a mod that removes the knock down animation from bloodsuckers and boars. They are super obnoxious and really immersion breaking, I find. I would much rather die to my own frantic panicked spinning than being locked out of any interaction for 3 seconds

gentle night
bleak fern
livid spire
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I have a question :P does anyone plan on adding more guns to Stalker2 :0

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I feel like the current number of guns in Stalker 2 feels, out of place and not generic

ocean cedar
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Blindside when the mod tools come out pls.

bleak fern
buoyant blaze
livid spire
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I mained that pistol while playing Anomaly and Gamma

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and I need it back :(

bleak fern
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as im super new to this all lol

livid spire
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Plus it'd be amazing to see more gun play in Stalker 2, and more dynamic fights instead of the enemy literally one shotting you

gentle night
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Hoping for a rather quick viewmodel adjustments, because it happens by itself sometimes when dialogues bug out.

buoyant blaze
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I like that the pistol is a separate slot, and I wish gamma had that, since i never used handguns cause wasting them for a total gun slot was too costly. However the stalker 2 issue is that they forcefeed you skifs pistol down your throat cuase its a quest item, which is cringe. Its metro exodus level forcing the pneumatic guns to prevent restarted game journalist smoothbrains from getting soft locked due to no ammo. It doesnt help that you have like 4 choices for that slot anyway

livid spire
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someone made a mod to remove those kinda effects on those itmes

naive trout
livid spire
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items*

leaden dagger
livid spire
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I would love to get rid of Skifs pistol entirely there's nothing that makes it different from other Makrovs I think thats the real guns name

naive trout
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its free to repair

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and impossible to drop

buoyant blaze
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I guess I never tried

livid spire
naive trout
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You don't remember the PM in ShoC then

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it was hilariously awful

leaden dagger
naive trout
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if nobody does a rebalance that I'm pleased with and I end up making my own you better believe I'm going to make it so the PM can't hit the broadside of a barn at point blank range

buoyant blaze
leaden dagger
livid spire
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Honestly, I hope for the sound to get remade to, when someone throws a grenade there's no echoe it just sounds like its every where

leaden dagger
livid spire
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Alright

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honestly I feel like when the mod tools and everything for Stalker 2 gets used more, modding will start going crazy like Fallout 4

naive trout
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Fallout 4 modding is disappointing next to Skyrim

hardy bloom
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is there any way to add my own music tracks in game?

naive trout
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its Bethesda's fault though. They made some annoying changes to CK

hollow sedge
gaunt radish
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someone reliable hit me up with a proper way to insert a death screen png mod into the game and explain how to really upload it to nexus or smth. so i can upload a soyjak bloodsucker

buoyant blaze
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I'll be happy once this game gets the gamma treatment. I've stopped looting stashes because they're just filled with beer, water, vodka and sausages. There's a lot of item bloat that is very meaningless. Really made me appreciate the gamma item economy. Everything you picked up was worth picking up, had a great purpose and you could make use of it.

livid spire
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Its more then a god damn gun.

hardy bloom
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when it cost that much just to resupply n meds, ammo and repairs alone are 10s of thousands

buoyant blaze
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The repair costs are insane and most of the time it's not worth risking anything. You might as well use skifs pistol just because of that. I had to mod that shit because I'm 20 hours into the game and cannot afford a single upgrade

livid spire
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I know this game is gonna get some pretty crazy mods in the future and it's gonna pick up from there:D

hardy bloom
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anywas, anyone know any radio mods or how i can personally change/ add song son the radios

hardy bloom
livid spire
hardy bloom
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stalker 2 EFP

livid spire
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Anyway Imma rip the game models

hardy bloom
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have fun

livid spire
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I've already ripped the merc gear

hardy bloom
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dont give them the overwatch treatment

compact surge
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would it be possible to edit ragdolls parameters or add/import new death animations for regular stalkers from say zombie stalkers (cuz i noticed these ones have few different ones)

livid spire
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The death animations kinda need a redo in my opinion

frail plover
livid spire
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they seem, blandish

compact surge
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they do, it's mostly one animation over and over again

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the knockback one

frail plover
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Maybe on the edit the parameters but you could replace them with other animations in theory

livid spire
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it'd be annoying to have one animation for every death animation I remember someone doing a very realistic Ragdoll and death animation for Gmod

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I loved that mod.

compact surge
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so normally

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in games death animations play based on what part of body you shoot at

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in this game however it seems like it's based from which side you're shooting

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there's death animation for side shooting but it's rarely playing since.... well mostly youre facing eachother

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but no anims for ex. leg shot, hand shot, head shot etc

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and ragdolls themselves are stiff af

vague blade
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Is it possible to change the positions of the HUD

fiery ivy
livid spire
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they said they will have mod support

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so, most likely yes

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the game just came out tho

vague blade
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im waiting for them to implement mod.io so console modding will be possible

compact surge
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yeah i guess it's gonna be among first content drops after they patch the bugs and performance

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and A-life

livid spire
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once A life is fixed thats most likely when modding will sky rocket

compact surge
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can't wait for a companions mod

radiant valve
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For a love of god someone made a mods to disable auto reload

naive trout
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Man A-life A-life A-life A-life I just want the game to be better balanced

naive trout
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Bro the game is too easy

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Yeah things kinda hurt but there's 50 medkits and 100 bandages in every asscrack and box

formal bronze
radiant valve
naive trout
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It's a multi-system problem and there are little mods tackling aspects of it but we're only on day 4 post-launch

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a good and proper deep rebalance isn't viable right now until we've had time to fully experience what scenarios the game has

radiant valve
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Isn't the veteran difficult have less loot?

naive trout
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Only on bodies, and not by much

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bodies aren't the big source of supplies anyways

twilit scroll
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can someone please make hold breath universal for any sight or scope

radiant valve
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I think made one that just disable it

lunar plume
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How long realistically until we start seeing mods like in gamma where you can fix and repair your own weapons. Take out/replace individual pieces ext

livid spire
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might even make it like Tarkov weapon modification style

lunar plume
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That's awesome.... now for the question that I know may not be possible. How long until a Co op mod potentially

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Going to love the game either way but co op would just be amazing as we all know

livid spire
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that's the only limit to the game .

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you want Co-op.

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No, you want Multiplayer PVE.

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Yes.

lunar plume
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I have friends, I want to walk around and teach them the stalker way

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Not nessisarily be able to do quests together

azure hull
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Co op would need mission redesign no? Because the missions are meant for 1 player

lunar plume
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^

livid spire
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but I'm pretty sure Stalker 2 mods are gonna take Stalker to another level

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just wait a few.

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most likely down the road

foggy hinge
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Has anyone experimented with reenabling PIP scopes?

lunar plume
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But you don't think multi-player pve will happen? For example elden rings Co op mod that uses steam servers

azure hull
livid spire
lunar plume
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Fallout 4 never even got workable Co op I believe

livid spire
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No it didn't lmao

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it was cancelled

lunar plume
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I thought so

azure hull
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I don't even want co op man just good a-life but that won't ever happen lmao

livid spire
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you didn't hear?, they are working on a patch

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thats coming out this week I believe

lunar plume
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That is everyone's number 1 focus right now lol

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A life is priority number 1

livid spire
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if A life doesn't work.

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then stalker no work

azure hull
livid spire
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A life is part of the issues

lunar plume
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I don't have much experience to say but I did spend alot of time in gamma. Right now loot feels ehhhhh. I miss going through all the guns looking for parts to eventually make 1 good gun piece by piece

sage trail
livid spire
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if it ever comes

warm wing
azure hull
livid spire
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Crazy how the game got a graphic downgrade

sage trail
tidal yew
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made the /~mods folder but mods dont work :p

magic shuttle
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Dk where to ask but is there a way to spawn in items like Hercules so I can activate weight mods. I don't want to start a new game for it to register the mod

sage trail
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from the looks of it they dont even gotta fix a-life they have to create it since its not even in the game

livid spire
sage trail
livid spire
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it works from time to time

sage trail
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of course they did... they also had a store page that said it would be there on launch

livid spire
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I have seen it in action, but it's rare

median quest
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Take the "uuh Alife doesnt exist" to any other place than teh mods channel

livid spire
naive trout
magic shuttle
sage trail
magic shuttle