#╟⚒stalker2™-mods-making-discussion

1 messages · Page 10 of 1

leaden dagger
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You didn't specify your keys.json probably

eternal sapphire
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Yea, Working on it

white sentinel
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Try opening on the steam itself

shrewd rampart
#

Was this just updated? Are we being listened on 😄
Why's there an extra space line... pls fix.

white sentinel
#

Damn, it is A-life 2.0 in my language

crisp bolt
formal bronze
#

Very nice, how did you do this?

frozen anvil
white sentinel
#

Turkish

frozen anvil
#

Ah yeah they must have not updated Turkish steam page

torpid talon
#

oopsiee, i overdid it pepew

split coyote
#

Bro horror is a blatant fucking lie

junior igloo
gusty olive
crisp bolt
#

"Immersive survival mechanics like hunger(little impact), Sleeping(goes away on its own never needing to sleep)

frozen anvil
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Yeah, wahts up, is sleeping bugged?

crisp bolt
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I have not slept once in game and I'm at 30 hours played

tardy tundra
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i dont think there is sleep need

crisp bolt
velvet pewter
tardy tundra
#

the energy drink just gives stamina

low torrent
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how much time passes when sleeping? is it just night to day and day to night or a set amnt of hours

frozen anvil
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I got the sleep status effect, the tutorial told me that I had to sleep, and then it went away

desert crescent
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I dont see it?

frozen anvil
shrewd rampart
#

Less sleep = More weapon sway
More sleep = Less weapon sway

Just a random idea that first came to my mind, probaly not a good one.

white sentinel
eternal sapphire
white sentinel
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We have both the advanced artifical thing and A-life 2.0 in turkish

desert crescent
pearl lichen
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so not sure if thats accurate

tardy tundra
fallen umbra
#

I got a message on the HUD saying I needed to sleep, along with a waning crescent moon icon, but it disappeared quickly and never showed up again.

leaden dagger
frozen anvil
#

Has anyone else had the bug where the ||guy in the bed under the monolith member is floating?||

wheat nebula
velvet pewter
# tardy tundra maybe they scrapped it?

Feel like they got scared of casuals getting overburdened by too many effects. Either ways i think mods can fairly easily add immersive sleep etc. If only they fix a-life, modders will pour their heart to make it a great game

shrewd rampart
wheat nebula
#

honestly is gamma could somehow solve needind to load different maps i would just quit on stalker2

fallen umbra
# tardy tundra maybe they scrapped it?

I don’t know, I don’t have a screenshot. It happened when I moved to the second area, in a stash inside a garage where there’s a cat-like creature trapped inside

jolly fjord
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I don't know if I'm not playing right or something, but Veteran run seems impossible to get any upgrade on your gear because of how little coupons you get for doing most of the game's content + Repair.
Any mod for this that doesn't break the balance of the game too bad but also doesn't mean fixing my low level armor is like 10 000 coupons?

desert crescent
velvet pewter
tardy tundra
frozen anvil
crisp bolt
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sleep probably bugged

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happened to me too

frozen anvil
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This release reminds me of Cyberpunk, but because the world is so empty there's few opportunities to see how buggy npc's are

formal bronze
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Item incompatibility is raising quickly... We need to find a way to make same file modifications coexist

shrewd rampart
wheat nebula
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i want to like this game, i promise

shrewd rampart
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I ran through the military base like 20 times while testing settings, so seen a bunch of NPC, mostly out of my interest too- I used to work on AI afterall.

spring coral
desert crescent
frozen anvil
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Can we rename this channel "stalker 2 complaining"

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lmfao

short slate
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WE NEED GRONK!!!!!

gusty olive
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will it even be possible with current systems to have an experience like og games with AI? like when stalkers wander across the entire map, or you meet the same ones much later, or find them dead? as far as i can tell fuck no

tardy tundra
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well, from complaining there be mods!!

gusty olive
formal bronze
slim anvil
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Has anyone made a mod to make artifacts visible and not just "appear" when you get basically right on top of them?

frozen anvil
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That's how it's always worked...

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So no

exotic lagoon
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if you could see them why even use a detector

slim anvil
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cold beep from further out and indicate the direction you need to head I guess

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I swear in anomaly I can see them from much further out

smoky flax
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definitely need a mod that tells you what ammo you switched too, like a text popup

jolly fjord
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That's because you need higher level detectors

leaden dagger
jolly fjord
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Yeah, this is complaining about the worst detector having shit mechanics

exotic lagoon
slim anvil
jolly fjord
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it shows the icon of the ammo, so if you can tell what the ammo vs AP is, you can tell

frozen anvil
leaden dagger
smoky flax
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Im playing no hud so the only way i can tell is if i unload /reload in my inv

exotic lagoon
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yeah i "check" my mags by opening the weapon wheel, janky but it keeps my screen clearer

formal bronze
leaden dagger
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Bloody hell about time and that wasn't even the gamelite folder

smoky flax
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appreciate all the work

leaden dagger
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And I'm still missing content out of _stalker2 PepeHands

leaden dagger
#

But now the BP_L_Flashlight_01 opens without any bickering in UAssetGUI, so that's really good progress

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I think we might be cooking

wheat nebula
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we need a placeable stash mod asap

flint flicker
wheat nebula
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fuken ell

thin gorge
wheat nebula
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yeah thats true

flint flicker
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No, they are separate bundles. If you want longer days, thats 1. If you want increase quest rewards, that's another in addition.

acoustic jay
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@rain finch Hey man, I know this is sudden, but could you make a quick mod to make Skif's pistol weigh 0? The fact we can't store it is annoying, and at the very least, we get some carry weight back for a weapon we don't use at all late game.

tropic swift
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Would it be doable to make the player's headlight actually cast light that interacts with the scene and casts shadows? The current one just looks like a filter that goes through walls n shit.

frail plover
leaden dagger
sand niche
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You are an absolute legend, thank you for your hard work! I am in the same boat, luckily I am a stubborn shit and I haven't made it far in the game so starting a new game is not a big deal!

leaden dagger
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Just need to repack the bloody thing

frozen anvil
thin gorge
leaden dagger
thin gorge
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Pffff, mods, ban this dude !

frozen anvil
sand niche
viscid dagger
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can we request mods over here ?

frail plover
frozen anvil
frail plover
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Huge if so

thin gorge
leaden dagger
frail plover
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Hell yeah!

leaden dagger
pliant ermine
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so far all the mods are just adjustments to values/ configs right?

shrewd rampart
leaden dagger
shrewd rampart
leaden dagger
ebon obsidian
shrewd rampart
# leaden dagger Turning it on/off is easy, but the speed up/down is all driven by postprocess vo...

If there's local post process volumes it does get quite a lot more complicated than that, I guess as a starting point to see what it would take- would be Post Processing priority settings and figure out how much priority do the volumes get by raising that up globally. Since Volumes are local, Post Process commands are global an affect the camera in all the way. So imho, min and maxes would have to be pretty strict for exposure, without disabling it, and for it to be higher priority than the volumes to test properly. - No I won't be jumping into working on any of that.

winged hemlock
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Anyone have the same problem?
Flickering shadows on the grass.

calm lake
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is the mod folder in gamepass the same as for steam, when you browse through local files of the game? I got the correct folder, but I'm like, is it actually applying the mod or not? 😅

frozen anvil
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If the path is all the same except for 1 folder then you're good.

daring notch
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Used these tweaks and tweaked everything for my hardware. Actually makes me game run way worse. Ended up just getting rid of it and it ran much smoother

calm lake
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like, (I named the folder for the installation stalker 2 cause I thought it was the game folder but turns out it was the library folder name). This is where my pak files live.

shrewd rampart
calm lake
daring notch
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Running a 4090

calm lake
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my 4070ti seems to be handling it fairly well. just got a massive frame drop in the first village

cedar gorge
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is there a mod out yet that makes movement speed slower?

shrewd rampart
shrewd rampart
daring notch
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amd ryzen 9 7900x3d

frozen anvil
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That's my dir

daring notch
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Running at a constant 120 fps on high. I don't see much a difference with everything epic but it runs around a stable 110 fps and in the one town it might dip to 90 fps

kind notch
shrewd rampart
daring notch
shrewd rampart
random canopy
daring notch
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also running 64gb of ram then the gpu has 24Gb of vram

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if that matters much

sudden summit
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waking up to a few new mods and few updates is great 😄

queen delta
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I have shit cpu r9 7950x3d and 4090, ram 32gb.
My fps aren't that stable, but I think I am getting 120ish fps now.
Eating all my ram and not really using cpu.
I have installed that s2 optimazer that is top on nexus, don't recall the name.

frozen anvil
queen delta
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Not that cpu tbh

somber fractal
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I get a solid 120fps on FSR Native AA with everything on Ultra

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No issues as of yet

queen delta
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But yeah, I had a lot of dips and lag without that mod for optimization.

frozen anvil
nocturne crag
queen delta
hoary scaffold
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Is GAMMA out yet for Stalker 2?

frozen anvil
shrewd rampart
# random canopy I'm awaiting to someone confirm or debunk that. Thanks!

#╟⚒stalker2™-mods-making-discussion message
For most of us here, I don't think it makes any different to stutters. Since you're in-game still using some sort of cached shaders. What is important though is when you'll be updating a gpu driver or the game in the future, to have your precompiled shaders compile at least once. And for your Shader Cache on the GPU/Driver to be at least 10GB probably. The every single time you restart the game, to compile shaders is.... technically a blunder and redundant because they won't change much if at all since your last gameplay sessions.

queen delta
queen delta
nocturne crag
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longer days by itself works with s2opti for me

queen delta
shrewd rampart
nocturne crag
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and that works

queen delta
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Yes. I dunno. Maybe reinstall will fix it. Will check it when at home

nocturne crag
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really just trying to get longer sprint and longer days to work.

somber fractal
queen delta
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I have a longer sprint working, if I get home I will get you to what I have.
I think it was something with 3 files in it that was 25% cost redux and 50 and 75 somewhat

nocturne crag
queen delta
nocturne crag
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this isnt some crazy modding though, its just some parameter changes in a text file. Is why im not sure why it doesnt work, unless the repacking isnt working right

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Anyone know if there is a file name length limit on the paks?

queen delta
nocturne crag
queen delta
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Sure

shrewd rampart
# sudden summit where are thoe shaders saved?

Unknown to determine exact location and file, and the contents of it.
But if I were to guess a cache file like everything else is stored in %localappdata% - Stalker 2 - Saved folder
And sometimes it pulls that compilation data from other sources, if you delete that entire folder, while having the mod on. So it's got more DDC somewhere on storage, or accessed directly somewhere- because if it wouldn't exist at all- you'd get a global shader cache error instead of the game loading at all.

sudden summit
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thyis file mby then ?

shrewd rampart
shrewd rampart
nocturne crag
# queen delta Sure

well damn, after some quick testing, repacking a pak kills the mod, so Im doing something wrong on a basic level it seems

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Guess in need to go over the documentation again

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not sure why, I can unpack them and edit, but repacking isnt working

frozen anvil
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Well that was a lame encounter. Just got mugged, and I decided to actually pay them instead of fighting. ||They try to kill me anyway, and I still lose the Koupons. How lame.||

leaden dagger
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@thin gorge you fucking asshole
It has begun

pliant ermine
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lmao good luck burn

wicked ruin
nocturne crag
frozen anvil
wicked ruin
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maybe I am too gammafied to remember if stalker even had cigs bruh

molten cargo
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theres no rank system in pda, and no stalker counter on hud, what makes you think there will be cigarettes? 😂

frozen anvil
leaden dagger
acoustic obsidian
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Alife is broken too, can you fix it @leaden dagger ? KekSkew

visual falcon
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atmosfear 4 when

calm lake
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this is why I need a modpack 🤣 I just added the mod to remove the beeping noise when near anomalies, and it's also not working...

gloomy crater
sudden summit
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how do we even know at this point if mods conflicts?

shrewd rampart
shrewd rampart
slim anvil
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I'm surprised they didn't yoink stalker anomaly's mutant skinning/harvesting. Seems like a great thing to do in the newest title. odd choices

sudden summit
shrewd rampart
exotic jasper
haughty bluff
slim anvil
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and less bullets

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😢

shrewd rampart
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Need more of that incentive

haughty bluff
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honestly at this point I haven't even started playing stalker 2 yet but I feel like I should wait for mods/fixes to a lot of things for a first experience

hexed monolith
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does anyone know what file controls the carry weight? I have a mod to increase it from 80 to 100 and even though i have more the red bar doesnt seem to be at a higher threshold lol

shrewd rampart
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Since I have it unpacked atm...

  • ObjEffectMaxParamsPrototypes.cfg
  • ObjWeightParamsPrototypes.cfg
shrewd rampart
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You have thredsholds in WeightParams that you can customize to your liking.
Three different ones to lay out as you like.

split vortex
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How do you repack .pak files?
I can't seem to figure that out with FModel

shrewd rampart
shrewd rampart
hexed monolith
shrewd rampart
# hexed monolith just carry weight

Then there's now like 10 different mods (it feels like) that modify that, so you can choose to your liking.
And/or if you want to customize it fully to your own needs and wants, then yes you'd unpack it and then change it to your desire, then repack it.

hexed monolith
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guess i better start learning

shrewd rampart
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Mod resources give you a nice start.

hexed monolith
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what if i open the pak w/ notepad

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luhmow

shrewd rampart
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.pak is a binary file, therefore you won't be able to do anything with it.

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FModel to open .pak files.

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UnrealPak to re-pack after editing your values back into a .pak
That's all/the main two things you really need for it

hushed spruce
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AHHHHHH

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ive arrived

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so.

sudden summit
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what do I mark here as it didnt work from first try

hushed spruce
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Modding how do.

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as in, how do I make a mod?

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especially for the flashlight :D

sudden summit
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oh nwm I was supposed to be clicking enter few times

nocturne crag
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@calm lake @queen delta
I have finally got both mods working together, it wasnt hard, Im just kind of an idiot.
Managed to merge the sprint mod Into the longer days mod.
hallelujah

sudden summit
#

none of the folders contains aes file 😦

hushed spruce
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:D

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cuz i have NO clue what im looking at

sudden summit
#

idk what is that following tutorial guide on how to get aes

rain finch
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@sudden summit check your PM

hushed spruce
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grok can you.

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send me whatever you sent him to me too

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because im tryna dump the aes too

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😭

rain finch
sudden summit
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first line says I need AES I entered it then says cnanot find smth

storm turtle
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What's the recommended % for grok's quest pay in Jake's longer days?

storm turtle
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wait then what does "use the grok balance bundle mean" then

hexed monolith
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@shrewd rampart how do i upload the cfg to the pak again?

sudden summit
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okay it worked I think

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now gotta go to work after will have to check all mods if no files repeats to be sure all are compatible 😄

hushed spruce
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YES!!!

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YESS!°!! UT WORK!!!

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now... where the FLIP! is the flashlight

storm turtle
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also- vortex is telling me modular mutants is redundant and isnt deploying anyhting

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not sure what Im doing wrong, I reinstalled it and it's still happening

hushed spruce
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theres like 100 files

storm turtle
#

I know
I selected which ones to use

hushed spruce
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oh

storm turtle
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but apparently it didnt take

honest crag
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i would love to see the duration of my energy drinks, water, and food buffs

storm turtle
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selected these, but then nothing seems to actually get installed?

nocturne crag
hexed monolith
storm turtle
#

the folder's empty, too

honest crag
#

if anybody wants to mod in some moodles that would be sick

hexed monolith
sudden summit
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quickly checked before work seems to be fien all mods edit diff files 😄

hexed monolith
#

i dont want to fuck my game up lol

storm turtle
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I manually put them into the vortex folder and that seems to have fixed it... guess I'll just hope that works

harsh jungle
#

would there perhaps, be a chance to make the player stash bigger

rain finch
harsh jungle
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I know it auto sorts itself, and makes itself bigger magically

hushed spruce
#

how do i change .uassets?

rain finch
hushed spruce
rain finch
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Last news is that the game rejects modified cooked uassets

hushed spruce
#

i need... to chan...gge...

honest crag
#

hey grok any plans for icons showing energy drink, water, duration etc? would be cool to see

rain finch
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But tbh the more I play S2 the more I want to return to GAMMA

storm turtle
hushed spruce
#

so

wide cypress
#

we need them too cook S2 a bit more tbh

storm turtle
#

or generally turn stuff on and off without having to manually track things down

honest crag
hushed spruce
storm turtle
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see above

stark glade
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just turn s2 into an open world survivalcraft like gamma ez :v

hushed spruce
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right its like, 1 click instead of 3

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but its not that much harder :/

leaden dagger
#

Yo Grok, any idea how to repak data tables?

rain finch
storm turtle
#

m8 how bout you lemme do my shit how ever I want and mind your own business

hushed spruce
#

then dont complain :)

storm turtle
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I didnt complain

hushed spruce
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also im allowing you to do your shit how you want it

storm turtle
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something wasnt working as expected and I was seeking help in solving it

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and "dont do it" isnt a solution

honest crag
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yeah im sick of mutants and npcs spawning next to me as i approach an objective. really wish they couldve nailed that on release :/

hushed spruce
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you got your answer ; dont use vortex

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that simple

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:)

rain finch
hexed monolith
leaden dagger
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I know the values are stored in the .uexp, but when loading and looking at a repacked .pak through fmodel, the values are the default ones and the file gets duplicated

rain finch
leaden dagger
rain finch
#

These are in uassets right ?

pliant ermine
#

for the only dummy that isnt sure what that is, what is alife? is that just one life and reseting when dying or what does alife mean?

hushed spruce
hushed spruce
#

it makes ai do stuff .

hushed spruce
pliant ermine
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ahhh thx

leaden dagger
honest crag
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also how did gsc neglect to add nightvision smh

hushed spruce
#

but most ai currently, dont do. that. they just Spawn in randomly and then do the walk. but A-life makes "unloaded" npcs have simulated walking times, etc,

leaden dagger
#

But it creates a duplicate the file, probably because of the difference in compression? Oodle vs Zlib

rain finch
leaden dagger
hushed spruce
#

because im trying to do the exact same 😭

tired lava
# rain finch But tbh the more I play S2 the more I want to return to GAMMA

Totally get it. I actually refunded. Even with all the fixes to Mouse and Performance, game felt sluggish. Systems are super bare bones, no meaningful loot as far as I was able to tell. The first few "quests" are so badly scripted, I dont have a lot of hope for the rest. Sure, looks pretty, but I also don't like bimbos.

hushed spruce
#

ope!

stark jay
#

Are one of those extractors able to export the uasset for one of the player viewarms/viewmodel? Can probably make a rig from that and try to import anims, skeletal meshes for weapons as well

leaden dagger
#

It's repaking the data table that is proving harduous

merry vigil
#

BUMP

rain finch
leaden dagger
hushed spruce
#

ohh, where is that?

leaden dagger
#

It's the object Path in your own screen shot KEK

hushed spruce
#

so, the DT?

leaden dagger
#

Yes huh

hushed spruce
#

ok ok

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was just making sure lmfao

leaden dagger
#

The 9th entry is the flashlight

sudden summit
#

While still at home tried to check carry weght mod how dors it make max weight 200 but math is not mathing for me seen it set it to 140 wheres extra 60 coming from confused xD

carmine jacinth
#

does anyone knows where is the sid of quest is saved?

leaden dagger
#

So we're kinda down to trying to find hexadecimal values

hushed spruce
#

this is great...

rain finch
#

@leaden dagger JCaleb successfully edited an UI texture so I think he knows how to cook files back to uassets properly

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I think you need unreal engine > new project > add the folder structure > cook

leaden dagger
#

I've already setup a project with jsonAsAsset

hushed spruce
hazy terrace
rain finch
leaden dagger
#

But since the type of the DT is S_LightPresset_Radius we can't open it up

shrewd rampart
#

Oh damn, was going to test both the ALife mod stuff from Nick with @honest glade's Stealth AI mod but there appears to be a conflict heh.
Just asking if anyone already merged this beforehand at some point in here? Or do I need to step through and edit this as needed?

leaden dagger
# rain finch

Yeah that's for inserting images, but the structure is of a custom type defined by code, which we can't open yet

rain finch
fallen merlin
#

waiting for Alife and SoC HUD+UI mod before i play smugpepe

hushed spruce
#

a-life is technically ingame i just tthink. it sucks

timid yarrow
#

It doesn't work properly

hushed spruce
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yeah

timid yarrow
#

You can clearly see it cuz zone is empty FeelsSighMan

hushed spruce
#

also, is there a way to make the scopes better? currently the reticle is "plastered" onto the lens youre looking at

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which is super unrealistic

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and also just

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really stupid, because we have the processing power to like have a shader for scopes lol

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my scopes in ROBLOX!!! look better than the ones in stalker 2 currently

ruby matrix
#

Any new mods out worth checking out other than the ones in announcements ??

hushed spruce
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not really

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it shaves off, like what? 30s max

ruby matrix
#

thank you, praise monolith for the modders

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praying for a better flashlight soon

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feels like skif is using a phone light

delicate chasm
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Trueee

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It sucks using the flash light sometimes

hollow sedge
#

Is the AES key different for each copy

leaden dagger
calm lake
digital gulch
#

did anyone used Vortex for stalker yet?
i noticed it created the mod folder elsewhere
wonder if it works

nocturne crag
calm lake
nocturne crag
#

ye

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oh but

calm lake
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thanks a bunch

nocturne crag
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its gonna be what I set it too, which is much longer sprint, and 3x the day length, I cant offfer options unless I manually do it for you

pliant ermine
nocturne crag
digital gulch
#

ahh ye

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i need to learn how to merge paks

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doesnt sound to hard

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cuz atm i bet i have conflicts

nocturne crag
#

its not hard, and its not merging paks really, paks contain cfg (text) files. WHen one mod isnt compatible with another, its because they both use (alter) the same file.
2 mods doing that will collide, so, if you just load one, alter it with the paramaters of another, then its all sweet

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3 hour day night, and at least double the sprint

digital gulch
nocturne crag
#

you just paste it in like any other mod

nocturne crag
#

and repadck using unrealpacker with compression

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need the file structure though

hollow sedge
leaden dagger
hushed spruce
nocturne crag
#

ill illegally ramificate something

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sorry, just happy I got these 2 mods running. feels nice

shrewd rampart
#

Ait, that's my mod folder finally done and merged up.
Can't believe I spent all day in here rather than just playing the game. facePalm I hope it was worth it.
Won't be able to test those at the moment 😄 But the important thing is it looks clean'ish.

p.s I also merged your mod in @honest glade, the one with the stealth. That's intruiging can't wait to test after some sleep.
Can send you the merged .pak file later too for that + the ALife stuff.

timid yarrow
#

Is there a night vision in game or do we need mod for it? hm

shrewd rampart
prime reef
#

I was confident they made the game giga dark to make getting nv really satisfying but it doesn't even seem to be in the game

verbal ravine
#

zero nvg or flashlight upgrades

opaque kiln
long saddle
#

Grok is right the more of S2 I play the more I want to go play GAMMA again

subtle gazelle
#

My concern is whether this game's A-life will be saved. The devs didn't even put bonoculars in the game so as not to break the illusion that there is nothing happening within 100m of the character.

long saddle
#

Hopefully it can be

velvet pewter
weary python
hollow sedge
#

this aes key is confusing af for a first time modder ngl i got like 10 + different keys

pliant ermine
#

sry for askin here, maybe someone here has found a solution, any idea how to get into prof lod. place for the main quest "just like the good old days"?

hexed monolith
#

anyone know how to get rid of the red bar completely? for inventory weight lol

#

[0] : struct.begin
SID = Empty
MaxInventoryMass = 0.f
InventoryPenaltyLessWeight = 0.f
struct.end
DefaultWeightParams : struct.begin {refkey=[0]}
SID = DefaultWeightParams
MaxInventoryMass = 100
InventoryPenaltyLessWeight = 69.99
WeightEffectParams : struct.begin
[0] : struct.begin
Threshold = 100.f
EffectPrototypeSIDs : struct.begin
struct.end
struct.end
[1] : struct.begin
Threshold = 95.f
EffectPrototypeSIDs : struct.begin
[0] = OverweightMovementVelocityChange_3
struct.end
struct.end
[2] : struct.begin
Threshold = 90.f
EffectPrototypeSIDs : struct.begin
[0] = OverweightMovementVelocityChange_2
struct.end
struct.end
[3] : struct.begin
Threshold = 85.f
EffectPrototypeSIDs : struct.begin
[0] = OverweightMovementVelocityChange_1
struct.end
struct.end
struct.end

#

InventoryPenaltyLessWeight = 69.99 what does this line do

#

cus i make it higher, and it makes the entire bar red, so i changed it to be lower and it just fucked everything up

hushed spruce
#

calling it penalty is dumb but i assume its to keep it inline

hexed monolith
hushed spruce
#

oh

frank pelican
hushed spruce
#

oh well i dont know lmao

hexed monolith
#

yeah lol its stupid

#

im just trying to make the red bar more lenient

#

cus default is 80 kg, and 70-80 is red

#

but in the 100 kg mod, like 75-100 is red

#

aids

pliant ermine
wide cypress
subtle gazelle
wide cypress
subtle gazelle
#

Now although the game seems to have potential, it is nothing more than a Farcry in Chernobyl.

void crypt
#

@pearl lichen yo great custom death screen mod on nexus, tho the nice zona wallpaper has the same screen as cheeki breeki one

ashen anchor
#

is there mod that fixes alife?

atomic jacinth
#

FModel doesn't seem to do a good job dealing with mods in the path and extracting the same file. once it seems to load a file you have to close and reopen to open the same file from another pak

fallen umbra
# subtle gazelle I'm praying for the title to be true, and for there to actually be a way to "fix...

you me and everyone else man, a this point it feels more like an empty farcry/ fallout with going from point A to point B with A- life not functioning right, where is the NVGs, Binoculars? I know it wasn't in vanilla but where is mutant hides/meat right now there is no incentive for me on Veteran for me to mag dump on them EVEN with rounds meant for mutants. I'm just going to do the story and sidequest and wait a year maybe more for the community like the one here and other modders to make a Gamma/ other mod modules and fixes/patches and updates from devs to really make it the game stalker 2 should have been.

this feels like CP2077 release all over again(which was made the game it should have been a year later) with the amazing potential of a 10/10 game there being marred down by so many other things that bring down to a 6-8 depending on how harshly you treat its flaws.

#

heck even my noob self is trying to mess around with mods and etc myself to try and fix the stuff with stalker 2

indigo beacon
#

thank god for the foliage npc mod. i hope it works in that area with the shit windows

#

oh shit sorry for the ping

primal rose
#

well it comes down to it not even feeling like a stalker title lol

opaque osprey
indigo beacon
#

yeah i clicked by mistake. school started and i have 10 hours here infront of me so im blind and misclicked lmao @opaque osprey

#

has anyone checked if the foliage mod works with the building windows? mfers have aimbot without seeing anything. mentioned it previously

#

i think that place was on garbage location btw.

indigo beacon
#

hoping the sdk will be solid.

wide cypress
indigo beacon
#

in december the roadmap will be released. blessrng SDK is soontm ther

opaque osprey
# fallen umbra you me and everyone else man, a this point it feels more like an empty farcry/ f...

I feel you. What made me keep playing stuff like Gamma is the fact that there's so much stuff happening outside of quests, main and sides, randomly generated stuff that feel like they're own stories, but happening without you. So when you witnesse some of those scenes, you can only imagine what has lead to them and decide if you want to be part of what happens. That's the beauty I'm looking for, and so waiting for right now

indigo beacon
remote umbra
#

is CS in stalker 2?

indigo beacon
#

cs?

remote umbra
opaque osprey
#

No spoiler pls

#

Wrong channel too btw

remote umbra
#

my bad

#

sorry

indigo beacon
#

havent seen em yet. dont think so no spoilers here anything can happen tbh. massive map

queen delta
indigo beacon
#

pins ^

queen delta
indigo beacon
#

all tools and tutorials should be there

fallen umbra
daring sluice
#

Anyone aware of being able to alter assets yet or no? Might have to be a SDK thing, trying to turn collision off on some things

indigo beacon
honest glade
#

tell me more

quiet scroll
#

Could we get a mod which makes all textures be in 128p? kekl

indigo beacon
#

imma need to find it. bandits at location somewhere at garbage. metal windows with tiny gaps. they shoot through that.

#

basically window blinds

honest glade
#

send me a screenshot when you there

indigo beacon
#

imma need to find that location. im at school rn and going back home in 10 hours.

honest glade
#

I can see if I can fix that

indigo beacon
#

so imma just see that. aight anyway brb gonna give more info later

honest glade
#

sure thing

pearl sentinel
#

guys i cannot load any files, i have put the AES key and the mapping files

daring sluice
#

Did you change version to 5.1?

pearl sentinel
#

yes

daring sluice
#

archive directory may be wrong?

#

S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\Paks

pearl sentinel
sturdy pumice
#

anyone know if groks mods tweaks weapon repair at all? trying to see if my mods are working. The ar rewarded from pomor is still 19k to repair. also on veteran difficulty

pearl sentinel
#

do i have to try them all?

zinc fractal
#

How long do y'all reckon it will take before someone makes a mod manager?

indigo beacon
#

tbh not worth it with the game at current state. gotta wait for SDK or to have devs implement a built in MCM @zinc fractal

#

also im wondering, is it possible to update game engines with patches? 5.5 seem to give some serious good updates for megalights etc.

zinc fractal
#

It's such a pain in the ass right now to figure out what mods / configs conflict with each other, yet without some of them the game feels pretty broken (economy, repair fees, durability, stamina/regen, consumables, weight, etcetc)

indigo beacon
#

well the game came out 3 days ago as a buggy unoptimised mess. current focus is less on gameplay and more about fixing stuff for modders

daring sluice
indigo beacon
#

mcm makes sense when you add big mechanics that are different from base game

zinc fractal
#

Think the biggest issue right now is conflicting files, and not per se big mechanics or adding other stuff

indigo beacon
desert hollow
daring sluice
indigo beacon
zinc fractal
indigo beacon
desert hollow
#

to be fair this game is far from the atrocious state CB launched in

loud basalt
#

Can I get help here on why my mods don't work? or should I use a different channel?

zinc fractal
digital barn
#

Lads anyone can spare the link for less tanky controllers etc? Can't seem to find it, already have bloodsuckers and flesh one

indigo beacon
#

here is fine i think @loud basalt debugging is one part of modding

loud basalt
#

well, not the mod i made, but the one i downloaded i mean

zinc fractal
indigo beacon
loud basalt
#

cause I downloaded the ARS modpack and it doesn't work. I made the ~mods folder and no worky

acoustic obsidian
#

it is actually astonishing how many people decided to try out modding after game came out

daring sluice
indigo beacon
#

even tho UE5 is pretty damn hard to mod. we should thank the lunatics that decided to make it work in the first place LOL @acoustic obsidian

zinc fractal
indigo beacon
#

considering this community we defo have few lurning around haha

daring sluice
#

I mean I wouldn't be surprised if it's done, stalker modding community is pretty good

indigo beacon
#

isnt it one of the biggest communities in the world (not counting bethesda games) for modding?

exotic token
daring sluice
#

Not too sure, although them bethesda modders be spoiled PepeHands got all the tools

zinc fractal
#

Which is a already modded game

indigo beacon
zinc fractal
exotic token
indigo beacon
#

^

exotic token
#

All options should be avaliable 100% of the time

#

No excuses

winter cipher
#

So is the only way to get some mods to work to just to start a new save

loud basalt
#

i put the mod hare and it doesn't work. Still 80kg and still can't sell broken stuff. Am i doing this wrong?

zinc fractal
#

Well yes there are excuses

#

If you think the modders do it better, let them make the game instead of the original game dev who made the base game?

indigo beacon
#

^

zinc fractal
#

What GCS did was make the base framework

exotic token
indigo beacon
#

if you are that butthurt do it yourself

zinc fractal
zinc fractal
#

So they'd get 0 profit, and have 0 incentive to even make a game

#

Why make a game then

daring sluice
indigo beacon
pearl sentinel
exotic token
fallen umbra
indigo beacon
#

piracy and open source is TWO DIFFERENT THINGS

exotic token
zinc fractal
#

Do what you want

indigo beacon
#

and also impossible to open source it fully as you cant opensource UE5

zinc fractal
#

But dont expect the world to run for free

#

"I want food, the stores should make it free of cost"

#

Thats not how it works

indigo beacon
#

they could only share assets and other shit. maybe their blueprints. not the engine itself.

exotic token
zinc fractal
#

They might do so

indigo beacon
#

which is different from anomaly as it was a custom fork of the xray engine. complete recreation pretty much.

desert hollow
zinc fractal
#

But 2 days after launch? Give it some time

indigo beacon
#

this guy ong

zinc fractal
#

Anyway, back to modding: anyoknow have a clue why I can't unpack this:

fallen umbra
daring sluice
zinc fractal
#

It's the zz_reasonable_degradation , wanted to check the settings but idk why I cant unpack it (same error for zz_Fred_UnrestrictedEquipmentUpgrades tho)

daring sluice
#

Try using FModel?

merry wedge
#

@rain finch with the way modding is currently going the rebalance mod was initially a decent idea but do to compatibility issues you think youll create a massive amount of just modular options to compensate for the problem?

pearl sentinel
#

fuck its still not working

merry wedge
#

a one mode to fit all is def not the go to for this game rn until these compatibilit issues are solved

zinc fractal
daring sluice
#

Do you have Fmodel?

zinc fractal
#

Aye

daring sluice
#

chuck the pak into your ~mods folder and open it from fmodel

#

some mods aren't unpaking properly so you can use FModel to get around it

rain finch
#

It's aint that hard to make tbh

zinc fractal
rain finch
#

But I don't have time as I have other things to attend to. I could make a working tool but fixing bugs and maintaining it: absolutely not

indigo beacon
indigo beacon
inner basin
#

So, did these developers smoke crack? chimeras takes 40 buckshot and 5 mags of svd shots to kill and im supposed to fight it in the open in the swaps? Then when i finally kill him by cheesing theres an emmision and the only house in a 2km radius doesnt count as shelter.. Wow

snow peak
indigo beacon
inner basin
#

i have it

indigo beacon
#

i mean chimeras were always tanky. at least one mutant that makes sense to be tanky

autumn dawn
#

@rain finch my hats off to ya man appreciate what your doing for Gamma and Stalker 2

indigo beacon
#

^

#

<3

inner basin
#

not this tanky lol

indigo beacon
#

yeahhh gsc fucked it royally

snow peak
#

ngl its kinda goofy that it's more difficult to kill bloodsuckers in stalker 2 than it is to kill pseudogiants in SoC

indigo beacon
#

LOL yeah @snow peak

crimson laurel
inner basin
#

theres no way to win in the open and it looks like this encounter is scripted. I mean i cant reload the weapons between attacks. Chimeras used to kind of run away and then come back from another angle. Here it just circulates me attacking faster than i can heal or reload

indigo beacon
inner basin
#

and theres no point. ill die to the emmision either way since theres no shelter here so guess ill have to load a save from an hour ago or so

indigo beacon
#

f5 is your friend remember @inner basin

crimson laurel
floral garden
indigo beacon
#

fair enough @crimson laurel

daring sluice
#

YOU WORK IT OUT @zinc fractal

#

sorry caps

zinc fractal
#

No need to shout to me MonkaChrist

daring sluice
#

lol

inner basin
floral garden
inner basin
keen nimbus
#

Life, save more often 🙂

merry wedge
#

Bro why cant I get this damn repair reduction mod to work

zinc fractal
#

Because it conflicts with other mods you have, most likely

tender wadi
#

Hello! Could you please tell me is there any mod that allows to rebind 2nd and 4th quick access slots to 'push' keys instead of 'hold'?

zinc fractal
inner basin
indigo beacon
inner basin
#

but a broken down one with holes everywhere and cracks between planks is somehow good?

finite pelican
#

Hello, I'm running into the out of memory issues when compiling shaders, but only after installing Grok's rebalanced monsters, difficulty and S2OptimizedTweaks

#

I'm assuming it's the graphical optimisation that's causing the issue, anyone else run into that?

floral garden
zinc fractal
daring sluice
zinc fractal
buoyant goblet
finite pelican
#

Thank you both!

#

Any other mods people like?

keen nimbus
#

Man, GAMMA really spoiled Stalker2 for me... I forgot how limited the original game design was for Stalkers.

finite pelican
#

I'm enjoying the atmosphere, I just wish the spawns weren't so broken

#

if they weren't I could at least pretend the NPCs have a life

finite pelican
#

Oh good shout!

#

Cheers

keen nimbus
#

If this was a release I wasn't looking forward to for well over a decade, it would have been a hard negative review. No a-life, no modern QoL, shitty mutant game balance.

zinc fractal
earnest gale
#

hello everyone, if i am using two mods that goes in conflic do i fix that by merging them?

daring sluice
#

Why do I keep hearing about this no A-Life nonsense it's already been found their is... Just not working as intended atm

keen nimbus
buoyant goblet
#

not working pretty much means no a life rite now

daring sluice
#

Difference between not working and not working as intended no?

buoyant goblet
#

both mean the same thing. Not working. It's fine, but it also sucks.

modern rune
#

So I checked reddit for the quickslot fix for F1-4 but it seem to not work with f2 and f4

#

[1] : struct.begin
DefaultID = -1
bIsPlayerMappable = true
PlayerMappableOption = QuickSlot1
InputActionSID = IA_QuickSlot1
Key = F1
OldKey = Q
Triggers : struct.begin
[0] = EPlayerActionInputTrigger::Tap
struct.end
struct.end

[2] : struct.begin
DefaultID = -1
bIsPlayerMappable = true
PlayerMappableOption = QuickSlot2
InputActionSID = IA_QuickSlot2
Key = F2
OldKey = Q
Triggers : struct.begin
[0] = EPlayerActionInputTrigger::Tap
struct.end
struct.end

[4] : struct.begin
DefaultID = -1
bIsPlayerMappable = true
PlayerMappableOption = QuickSlot3
InputActionSID = IA_QuickSlot3
Key = F3
OldKey = E
Triggers : struct.begin
[0] = EPlayerActionInputTrigger::Tap
struct.end
struct.end

[5] : struct.begin
DefaultID = -1
bIsPlayerMappable = true
PlayerMappableOption = QuickSlot4
InputActionSID = IA_QuickSlot4
Key = F4
OldKey = E
Triggers : struct.begin
[0] = EPlayerActionInputTrigger::Tap
struct.end
struct.end

daring sluice
#

Are the defaultId all meant to be -1

#

?

modern rune
#

I think so cause I only change the key and hold

earnest gale
#

hello everyone, if i am using two mods that goes in conflic do i fix that by merging them?

indigo beacon
finite pelican
#

Thanks for the tips, gonna see how's the game with a couple mods!

#

Like I said I was already enjoying it just a couple tweaks would make it a great time, even if it's still bugged to hell

buoyant goblet
#

What were the default keys for leaning again?

finite pelican
#

z and c

#

psychotic

indigo beacon
#

yup

modern rune
buoyant goblet
#

lol, went straight to mouse for me. Thank god I got used to that ages ago then. Heart goes out to you QE enjoyers

modern rune
buoyant goblet
#

CV is also a good alternative, get that thumb involved.

finite pelican
turbid roost
#

What you guys think about the weights ingame

#

It seems you are too op with "no weight on ammo or usables"

#

But it appears to be skiff is thinking bread is pretty heavy when you dont have the mod.

daring sluice
#

Could try this one

buoyant goblet
#

I am getting pretty heavy with Quest Items.

buoyant goblet
#

I have been overweight for the entire game.

broken marten
#

So like in the announcemt ,a-life is not bugged?

stoic schooner
violet atlas
#

I have quest items that I cant get rid of

daring sluice
violet atlas
#

Good to know about pistol though, thanks.

daring sluice
merry wedge
#

is there a mod that is specifically for bleeding

#

i dont want groks rebalance because i cant try basically any other

daring sluice
#

Also since on topic of quests, aware spoiler talk stalkers peepopray

earnest gale
#

how do i merge mods?

lilac stump
merry wedge
merry wedge
radiant ledge
#

Hey guys, I'm looking to do something (anything, really) about the seeming VRAM leak in the game. I have an RTX 3070 and its 8GB of VRAM is struggling to keep reasonable 1% lows anywhere near settlements or in busy interiors (screw you, Nvidia, for giving this GPU just 8GB of VRAM) at medium texture settings. It starts out fine, but then very quickly after running around Zalisye for a few minutes, it turns into an absolute stutterfest with the whole framebuffer pegged to the max.

Optimization mods either don't do anything for it, or they screw around with asset streaming values to the point of making it worse. I generally hate current .pak based performance mods for not detailing what exactly is changed and not explaining the changes made. And engine.ini tweaks are kinda similar in that people just dump stuff without explaining reasoning and logic behind things, all the while running vastly different hardware, which obviously leads to issues.

So...anything I could potentially do to work on the framebuffer overflowing and dropping me to 1 fps for like 10 seconds? Or any place I could read about possible general solutions for UE5 games?

stoic schooner
woven wasp
#

I wonder if it makes sense to combine many mods into one whole? After all, no one is immune from conflicts and sit, test everything, hoping that everything will work as intended... think

merry wedge
radiant ledge
#

And of course I'd like the game not to look like absolute garbage while I'm playing it

merry wedge
maiden oriole
#

Can we use MO2 for Stalker 2?

merry wedge
#

im playing on low with DLSS game still looks great people are coping

radiant ledge
merry wedge
#

bro u are doingg something very wrong

#

i get like 80fps

#

on a laptop with a laptop version of a 4070

#

which is basically a 4060

radiant ledge
raw aspen
#

i cant find it can some 1 pls post a link pls?

inner basin
#

theres an engine.ini in the stickies that has an option for setting the streamingpool to a certain value based on your vram. have you tried that?

merry wedge
#

with DLSS on quality

#

and do like all medium

stoic schooner
# merry wedge i get like 80fps

The fps aren't a problem for many people. It's the stuttering. I can play at 120+ fps but the game stutters below that from time to time. I even capped it to 60 out of curiosity but I still get random dips under 60

radiant ledge
merry wedge
#

but even i never had stuttering before i used the mods tbh

floral garden
floral garden
#

some allows for changing the TGP others do not 🙂

#

I used it as an example not as one definitive list

radiant ledge
merry wedge
#

but come here to complain

radiant ledge
merry wedge
#

this one

#

will fix generally most stuttering

tender wadi
#

Could you please tell me is there mod that allows to track more than one stash at the time?

raw aspen
#

can some 1 pls pot a link to the crash fix pls?

radiant ledge
#

Tried, played around with it - it improves things in the wilderness for me, but compeltely destroys Zalisye. By what I see from hardware sensors - it's a VRAM issue

merry wedge
#

too muchNPC logic in the cities

inner basin
merry wedge
#

its a common fix most people arent talking about

calm lake
radiant ledge
radiant ledge
merry wedge
#

memory leak problems are universal if they exist

radiant ledge
# merry wedge do this

this is like the most basic of stuff I did on the first day and it's still configured this way after a clean reinstall of drivers, didn't help

merry wedge
#

whats your texture quality set to

#

in game

pearl sentinel
#

we need a seperate channel for mod making

solemn hinge
radiant ledge
radiant ledge
pearl sentinel
merry wedge
pearl sentinel
solemn hinge
#

yes

#

I don't think i can share an invite to another discord

#

but there's a stalker 2 modding discord around

pearl sentinel
solemn hinge
#

with all the resources

radiant ledge
# merry wedge then put it to low brother idk

It looks like ass on low. Look, I had a pretty straight forward question about variables and resources to learn about UE5 asset streaming and what can be done to mitigate the issue with the vram budget. If I wanted to just put everything to low, I'd just do it and not ask here. Like no offense, but c'mon.

merry wedge
twilit scroll
#

foliage is min difference

#

hair is the big killer

#

like witcher 3 on release

#

there's also a reddit post on changing engine.ini files for foliage

#

and increasing distance for it

#

but ingame foliage just hogs resources

radiant ledge
radiant ledge
twilit scroll
#

it was someone in the comments so I don't remember

#

I'm waiting for patches anyways, cause I don't like enemy behaviour and the memory leaks get to me

radiant ledge
#

can I link reddit threads?

merry wedge
#

i have roughly the exact same setup as you

pulsar pike
#

Can we suggest mods here?

twilit scroll
#

btw, that variable also takes into account your ram too (from skyrim days), but that's if ya wanna min max

radiant ledge
# merry wedge i have roughly the exact same setup as you

And you are just actively arguing against my experience, invalidating it and ignore my original question to peddle your narrative in some weird disbelief without any seeming knowledge on the subject. I'm not in the mood to beef. Just - nothing to say - don't say anything, please.

twilit scroll
#

6k should be ok for 8gig vram

polar perch
#

EDITING TEXTURES FOR STALKER 2 (Should work with 3d models and materials)

  1. Extract your textures with FModel. I won't cover this in the tutorial.
  2. Do your edit to the texture. It must be kept as the format it was exported as.
  3. Install Unreal Engine 5.1.
  4. Create a new project: Name does not matter, location does not matter. Just make it for Games, and Blank. Uncheck "Starter Content". Click Create. (Check first picture on this message.)
  5. Make sure the "Content" folder inside UE5 is empty and has nothing. Then create a folder structure much like the texture (model/material) had in FModel when you exported it, starting from the Content. For example, if I want to modify the ammo inventory textures, I would do GameLite\FPS_Game\UIRemaster\UITextures\Inventory\Ammo. Because the Content folder already exists. (Check second picture on this message)
  6. Import your edited texture inside the folder needed, keep the name the same it was in FModel.
  7. Go to Edit>Project Settings in UE5. Search and enable Generate Chunks.
  8. Go to Edit>Editor Preferences. Search and enable Allow Chunk ID Assignments. This will allow you to individually assign chunks to the files.
  9. In your Content folder, right click, and go to Miscellaneous>Data Asset. Create one.
  10. Set this Data Asset as PrimaryAssetLabel.
  11. Name the Data Asset as Label_YourModName. Double click to open it. Set its priority to 1 or more (1 works just fine it seems). Set the Chunk ID to something high. This is what makes this pak be differenciated between the other .pak files in the game and other mods. In the Data Asset, also set the Cook Rule to Always Cook. And put the Label Assets in My Directory as checked. You can ALSO put it to Apply Recursively which means it will apply whether you assign the chunks manually or not, on the folders next to this asset. (Check third picture on this message)
  12. Go to your texture file/s. Right click and go to Asset Actions>Assign to Chunk. In this new window, write the chunk ID you wrote previously in the Label_YourModName.
  13. Press Ctrl+Shift+S to save EVERYTHING. No need to save the map. You can also press on each file and press Ctrl+S. Or click on the save icon on each open file.
  14. Go to Platforms>Windows. Set it as Shipping, and press Package Project. Select somewhere you can go to easy. This will take a bit, when its done, you can go to that location>Windows>ProjectName>Content>Paks. Inside you will find your .pak, .ucas and .utoc files. You need the three of them. You will see they have the name starting with pakchunk and the number you set your pak chunk. Leave that be for the three, but rename them so it looks something like this: pakchunk300-TestTextures_P. The _P seems to be needed. Important also is that you check how big the files are. If they are too big, something went wrong with what you picked to pak (make sure you set your chunks correctly and the project settings were set correctly). Place these files into your STALKER 2 game folder>Stalker2>Content>Paks>~mods (Check fourth picture on this message)
  15. Test it.

NOTES: Some people say that you need to also use Io Store, others say that you don't. If it doesn't work for you, then click on Use Io Store when editing your packaging options (where you set Generate Chunks). Some people also say that you need to click "cook everything in the project content directory", if you can't get it to work, then try doing that. For me it went fine without. However, I noticed you can also set your asset directories under "Additional Asset Directories to Cook", and that specifies what to cook or not.

twilit scroll
#

6k is lowballing it even

indigo beacon
#

damn explosion of t3xt

merry wedge
#

you sound as smart as the rest of us and if u cant figure it out on your own i doubt we can honestly help

inner basin
radiant ledge
twilit scroll
#

what issue do you get

#

a crash?

radiant ledge
# twilit scroll what issue do you get

if that's about me - I get my GPU pegged at 100% with 1fps. VRAM is pegged at the same time. Looks like the game for some reason heavily overflows into RAM or even disk drive space for some ungodly reason.

twilit scroll
#

I know why

pulsar pike
#

Aight here goes, mod suggestions:
-Cut down bloodsucker spawn rate by, like, 70%
-Texture downgrader. Like, all the textures down to 1/2k resolution for the rigs that are struggling.
-Particle effects downgrader. Some of the weather and anomlies is murder on FPS.
-Faction rep screen/dynamic player relations
-NVGs, obviously
-Improved NPC identification system. Kinda hard to figure out who people are, also the loot screen doesn't show their factions anymore.
-CoP/Anomaly-based legacy inventory and dialogue UI. the new stuff is huge and very tailored to consoles

twilit scroll
#

do you have a system hard drive

#

and an ssd

radiant ledge
#

I have the game on an NVMe

twilit scroll
#

ok

radiant ledge
#

but now that you mention it...

twilit scroll
#

is your steam on the nvme

#

it should be

#

i had the same issue years ago

radiant ledge
#

I have the game on a separate logic drive to my system drive, and yes, Steam isn't on the same drive

twilit scroll
#

it has to

#

or it hogs disk usage

#

for some reason

wide cypress
twilit scroll
#

reinstall steam unto the ssd

#

it also slows down downloads and installs

radiant ledge
pulsar pike
#

well, at least we can hopefully get some downgrader mods for struggling rigs. i'm in the 25-30 fps range and it drops to 20 in bases and high-pop areas
@wide cypress

twilit scroll
#

steam on the main system drive just was bad for disk usage

radiant ledge
# twilit scroll it made installing elden ring a nightmare

wait, just so we I get this clear: is it an issue of swapping data between devices or an HDD vs SSD issue? Because steam is on an SSD, just a different one. I'll try your recommendation either way but brother, is that a weird one.

twilit scroll
#

I had hdd, but maybe it being on the system drive is bad

radiant ledge
radiant ledge
pulsar pike
#

Odds we can get AP rounds at some point? haven't found any and mutant armor values are insane. you kinda have to use shotguns and snipers for them

radiant ledge
merry mountain
pulsar pike
radiant ledge
pulsar pike
#

would be nice. i gtg but hit me up with that @, thanks

buoyant goblet
indigo beacon
twilit scroll
#

someone made an antiaimbot mod

#

thank fuck

indigo beacon
radiant ledge
twilit scroll
#

it was worse than vanilla misery

indigo beacon
#

nah you must have not played misery in years. they can oneshot you across the map.

radiant ledge
twilit scroll
#

I was there when the ancient texts were written

indigo beacon
#

you know the bridge and merc camp? yeah how about not even entering that damn bridge and already being shot at.

twilit scroll
#

with 32kb/s download speeds

indigo beacon
twilit scroll
#

yeah npcs

radiant ledge
#

oh, I thought we were still on about AP rounds haha

twilit scroll
#

mutants I hate cause no reward

indigo beacon
#

nah. completelly different topic lmao

keen nimbus
#

Anyone has directions to where the ammo/weapon actual stats are?

radiant ledge
indigo beacon
twilit scroll
#

gotta run like usain bolt

radiant ledge
indigo beacon
#

LOL

twilit scroll
#

someone needs to make a cooking and hunting pack

#

so I can sell food and parts

stoic schooner
twilit scroll
#

main quests?

indigo beacon
#

nah probs modded sidequests

twilit scroll
#

or the bartender sidequests

#

he said it's ingame already

indigo beacon
#

ah right

#

missed that

#

why the fuck they didnt implement it for everything then cmon. base is already laid out

stoic schooner
#

There was a sidequest in Zalissya where you went out with a dude hunting wild dogs. Had to loot the doggos for a collar or something

twilit scroll
#

I stopped questing so I can wait for hotfixes

indigo beacon
#

pain

twilit scroll
#

oh ok, that's a special sidequest

#

not even radiant ones

stoic schooner
#

Yeah but I mean the system is there. They just didn't bother implemeting the rest

indigo beacon
#

ikr? like the base is laid out. cmon...

twilit scroll
#

jesus christ is the game undercooked

indigo beacon
#

literally cyberpunk 2.0 but actually playable

#

no gamebreaking problems *yet

twilit scroll
#

let them make a life a thing again at least

#

cause the code aint there

keen nimbus
twilit scroll
#

cyberpunk also had spawn camping cops

#

that's why I refunded it

indigo beacon
keen nimbus
#

Yep, I am talking release date.

lilac stump
indigo beacon
keen nimbus
#

It was shitshow for consoles for which I don't care. On PC I had two literal bugs that did not affect my enjoyment.

indigo beacon
#

yup... insane levels of luck

twilit scroll
#

Devs need to stop chasing ways to glaze and add more filling

indigo beacon
low thicket
twilit scroll
#

Holocure has way more features than stalker 2 lilbro

indigo beacon
#

imagine riding on the side of arasaka tower

#

to the sky we go

keen nimbus
#

Cyberpunk2077 was amazing exprience on launch for me, I'd forgive it a lot of bugs if I encountered them. But Stalker 2 does not seem to offer anything beyond upgraded graphics.

twilit scroll
#

did anyone figure out the memory leaks after some hours of play?

finite pelican
#

Thank you to all the modders, with just a couple mods I had a really fun time!! Especially thank you to @rain finch and @honest glade !

lilac stump
indigo beacon
low thicket
#

the game is boring....you are not even pulled into the story....in CP after first 1hr i wanted to play more and more
in S2 ....not really

twilit scroll
#

just spawn code

#

with alife name attached

lilac stump
#

and no binoculars either

errant spear
#

No night vision either

low thicket
#

no activities

lilac stump
twilit scroll
#

night vision isn't even hard to make

#

just do an overlay

#

and say it's a helmet upgrade

buoyant cloak
#

Hi, I was looking around mods in nexus and decided to give it a try myself with the editing. First time doing it so I suppose its going to be hard but im stuck before even starting. Whats the usmap? I can't find anything clear googling.

twilit scroll
desert nexus
earnest gale
#

is there a way to just reduce the UI size and not remove it?

buoyant cloak
twilit scroll
#

yes

buoyant cloak
twilit scroll
#

and can you add cooking too

buoyant cloak
#

That sounds far from the starting point hahaha

twilit scroll
#

and port the other 150 gamma.mods

#

you can do it modding jesus

stoic schooner
#

Here's a powershell script that tells you what's inside .pak files of your mods https://pastebin.com/4R9YYS6m
You only need to change the paths
Might be useful for quickly checking for possible mod conflicts
You need to have this installed https://github.com/trumank/repak
ChatGPT made it so don't bash me if it's shit kekw

twilit scroll
#

wtf

#

gpt can make unpackers?

stoic schooner
#

ah nah I meant the script kekw

twilit scroll
#

oh ok

desert nexus
#

GPT can code. It codes like a drunk toddler, but I guess you can technically call it code

honest glade
compact snow
#

seems like carry weight mods bug your game? I carry 20kg but I'm barely walking

#

anyone knows a fix?

twilit scroll
#

drink hercules

twilit scroll
buoyant goblet
#

Are you actually walking?

compact snow
#

no

#

just really really slow

#

like im overweight

desert nexus
#

Lay off the sausage

twilit scroll
#

sosig

#

post a picture of your inventory

worn temple
#

The carry weight mods don't really fix thresholds because there's more happening than just the initial config afaik

twilit scroll
#

@radiant ledge did reinstalling steam help

#

why does vanilla stalker 2 feel like skyrim with 200 mods

radiant ledge
radiant ledge
twilit scroll
#

as external

viscid thunder
#

Will it ever be possible to make it so opening PDA/Inventory doesn't stop you dead anymore and let's you at least keep walking? The game stops for you but not for everything else in the background

radiant ledge
#

does it work like that? O_O

twilit scroll
#

you can add any exe to steam

#

as an external

radiant ledge
#

yeah, but the game has steam drm checks, no?

twilit scroll
#

then do recalibrate

#

or whatever it was called

#

file check or something

radiant ledge
#

yeah...goddamn it 🥲

twilit scroll
#

integrity check

pearl sentinel
polar perch
pearl sentinel
#

i wish it was as easy as just modifying the values in fmodel

buoyant cloak
#

How big should the usmap file be?

compact snow
#

I recorded the issue with carry weight mods, maybe someone can help me fix it. im walking more or less, no matter what.

honest glade
#

did you de-equip and equip again your armour?

hushed slate
#

Anybody had any luck in extending the spawn distance of npcs?

I've tried altering/packing a few files but nothing has stuck. The lack of alife wouldn't be so bad if the current system didn't spawn shit in your lap.

compact snow
#

i changed the artifact to differ the carry weight as well

honest glade
#

we either wait for GSC or someone magically figures something

earnest gale
#

is there a way to just reduce the UI size and not remove it?