#Is there a way to prevent GGL from converting VRCEmote conditions to Go/VRCEmote?

1 messages · Page 1 of 1 (latest)

bleak lance
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I'm asking this because one of my avatars has floppy ears that are supposed to have a custom loop animation after using the "Die" expression. the initial animation (For while he's dying) does play, but the loop is supposed to make his ears flat against the ground while he's laying on the floor. In the FX layer, I have the conditions set to use Go/VRCEmote, but that doesn't work, when I set it to be ``VRCEmote~~, it does work, but it breaks the other animations.

bleak lance
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Is there a way to do this?

sacred mesa
# bleak lance Is there a way to do this?

This is a patch from VRCFury doing it, it should only do that for Gogo Loco itself.

Interfacing with Go/VRCEmote should work just fine though, I do that myself on my own things.

bleak lance
sacred mesa
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oh you need to define Go/VRCEmote in your other prefabs global parameter

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if you use a full controller for the asset that interacts with it

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Else VRCFury will prefix your parameter

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@bleak lance

bleak lance