I'm asking this because one of my avatars has floppy ears that are supposed to have a custom loop animation after using the "Die" expression. the initial animation (For while he's dying) does play, but the loop is supposed to make his ears flat against the ground while he's laying on the floor. In the FX layer, I have the conditions set to use Go/VRCEmote, but that doesn't work, when I set it to be ``VRCEmote~~, it does work, but it breaks the other animations.
#Is there a way to prevent GGL from converting VRCEmote conditions to Go/VRCEmote?
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Is there a way to do this?
This is a patch from VRCFury doing it, it should only do that for Gogo Loco itself.
Interfacing with Go/VRCEmote should work just fine though, I do that myself on my own things.
I used a custom variable for it and that seems to have fixed it
oh you need to define Go/VRCEmote in your other prefabs global parameter
if you use a full controller for the asset that interacts with it
Else VRCFury will prefix your parameter
@bleak lance
What other prefab? My avatar? /genq