Can you please help me with mmd mode and gogoloco? after installing gogoloco mmd mode breaks, I installed all the vrcfury components that should have fixed the situation, but they did not help. Mmd mode is in the avatar base, and the avatar itself with booth pm. Unfortunately, I have absolutely no experience in manually setting up animations
#gogoloco and mmd don't match in avatar
1 messages · Page 1 of 1 (latest)
Make sure in the FX Layer is no animation active that actively uses the Blendshape.
If your Avatar was default made with WD Off then you most likely have in the first FX Layer an animation that sets every blendshape to 0.
Removing this animation should solve the problem.
Can you please show me where it is?
To be honest, I feel hopeless... I thought I could do without gogoloco, but unfortunately I couldn't...
I'm ready to send you my avatar, if only you could help me solve the problem...
I don't understand English well, so it's doubly difficult for me to understand what needs to be done 😓
Open your FX Layer and look for the First Layer that has a single animation in it. (It's mostly one of the Top Layers)
In my Case its the Default FX Layer with only 1 Animation in.
(if you look into the animation it mostly has all Blendshapes in it with 0 as Value)
Simply remove this animation from the Layer or remove the complete layer.
If I remove this animation, then mmd mode and gogoloco should work fine together, via vrcfury?
there won't be any problems with the avatar after deleting the animation?
if you have added the VRCFury MMD Compatibiliy script you don't need to add any kind of MMD Mode Button on your Avatar.
it will also convert every animation to WD On so everything will work the same as before.
Okay, I'll definitely try to follow your advice
It's just that before this you seemed to write to me, but to be honest, I didn't understand anything, and decided to resign myself, hoping that I could cope without gogoloco, but in fact, it causes great discomfort
Unfortunately I don't have "default_fx"...
but you have an animation in the Base Layer.
Maybe look up what animation that is.
Every Avatar creator does stuff differently.
Maybe I can send you an avatar, or a folder with all the animations/controllers and you can take a look? I looked at everything, unfortunately, I can't find it...
maybe you have even Default animation in the Face/Lip sync Layer.
only you can look that up yourself.
Sending Avatar files is against every avatar creator tos ...
and i don't think it's a free avatar
Okay, then just the animations folder
Simply remove the Animation from your Base Layer.
(default)
Should I delete the "default" layer completely, or can I delete only the blendshapes that are set to 0?
delete the Animation that is in the Base Layer so that it's empty.
you need to have the same layer count because other functions are build with the current layer count in mind.
Thank you very much, I think I figured it out. The default layer was in a slightly different place. I deleted all the blendshapes that were at 0, I can still see the rotation of the ears and some body colliders. I guess I shouldn't touch this?
I left the default, with the blendshape removed
it's a bit complicated way but it works too.
I wanted to know if it was possible to somehow make it activate as before, in the emotion menu via the mmd mode button, or should I forget about it and delete this button?
You don't need the Button with the WD On (what does the VRCFury MMD Compatibility script)
so you can delete the button in your menu.
@dreamy kettle Okay, thanks!