#Legs bending outwards on VR

1 messages · Page 1 of 1 (latest)

hardy bone
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The avatar was fine before I added gogo to it, but when I added gogo to it breaks the knees. Anyway to fix this..?

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I add gogo using VRCFury btw, I don't know if that helps. I saw in other posts that people need to replace the idle stand to proxy_stand_idle or something like that. BUT I don't have that in my unity for some reason

craggy raptor
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it's in the package section, can't search it

hardy bone
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Oh mk, do you know which package by chance..?

craggy raptor
hardy bone
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Tysm! Do you know which Gogo Idle I replace? Is it the one in the additive layer

craggy raptor
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do it in the desktop tree as well I guess

hardy bone
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Alright, tysm!

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It didn't work sadly

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One leg seems to be right but the other is still going off to the left

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It isn't the rig because before I added gogo the legs were just fine

next zephyr
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What your avatar descriptor look like

hardy bone
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Do I need to turn off both of the things for the lower body?

next zephyr
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No

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Try the proxy idle 3 maybe

hardy bone
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Alright

hardy bone
next zephyr
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The ultimate fix is to have your legs straight down by default

grand vine
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nvm my problem is different