#Gogo loco messing with avatar shoulders

1 messages · Page 1 of 1 (latest)

next lark
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swap the idle in the bleendtree

fading trench
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How do I do that?

grand stratus
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Search idle in the project and swap the animation in the first slot

fading trench
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I’ve searched idle in the project but after that I don’t understand what you’ve told me to do

lost raptor
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File go_Desktop_Stand_Idle
Change go_stand to proxy_stand_still

fading trench
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Where do I find and change that exactly

lost raptor
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You can just search for that file name and change it in the inspector

fading trench
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Aight

lost raptor
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if you have vr and the shoulders look off to you, you can do the same in go_VR_Stand_Idle too

fading trench
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Should I just do it for both vr and desktop

lost raptor
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pc/desktop is the same thing? what you mean

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unless you meant VR and Desktop and if so, might as well for consistency i guess :3

red brook
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Hello, I have a problem with the shoulders in gogoloco 8 (1st picture).
The solution given here seems to be about the standing position but mine is especially visible in laydown position (especially pose 242)
It looks like the shoulders keep the pose animation positions instead of moving like the rest of the arm to follow the controllers like it was in gogoloco 7 (2nd picture).
Is there a way to tell it to release the shoulders when in VR with controllers ?

grand stratus
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Depending on the length of the joint, some poses can look a little funky.

Not familiar with rooxy?

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What the full pose looks like

red brook
red brook
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it doesn't looks like the stand vr blendtrees and mask have changed since gogoloco 7, so I have no idea what it could be

grand stratus
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Ha that one. Easy to fix

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Each pose has a blend tree. The reason. Separate animation for desktop and vr

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So replace the VR with an edited one

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But there is a similar pose with arm down so use that I guess

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In the go

red brook
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ah this one ? Cause it doesn't looks like go_laydown_relax(ByGireison) (242) have been changed either since the V7, so there might be something about the shoulders that 7 and 8 are doing differently 🤔

grand stratus
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7 did not have shoulder rotation. So the arms look unnaturally bent, well in desktop

red brook
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oh ! and what should I modify to get the v7 behavior for the shoulders ?

grand stratus
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Duplicate the ani. Move the shoulder down on both frames. Slide the ani in the blend tree 242 VR slot

red brook
fading trench
# lost raptor

What do I do if proxy_stand_still isn’t there in step 4?