#Gogo loco messing with avatar shoulders
1 messages · Page 1 of 1 (latest)
How do I do that?
Search idle in the project and swap the animation in the first slot
I’ve searched idle in the project but after that I don’t understand what you’ve told me to do
File go_Desktop_Stand_Idle
Change go_stand to proxy_stand_still
Where do I find and change that exactly
You can just search for that file name and change it in the inspector
Aight
if you have vr and the shoulders look off to you, you can do the same in go_VR_Stand_Idle too
Should I just do it for both vr and desktop
pc/desktop is the same thing? what you mean
unless you meant VR and Desktop and if so, might as well for consistency i guess :3
Hello, I have a problem with the shoulders in gogoloco 8 (1st picture).
The solution given here seems to be about the standing position but mine is especially visible in laydown position (especially pose 242)
It looks like the shoulders keep the pose animation positions instead of moving like the rest of the arm to follow the controllers like it was in gogoloco 7 (2nd picture).
Is there a way to tell it to release the shoulders when in VR with controllers ?
Depending on the length of the joint, some poses can look a little funky.
Not familiar with rooxy?
What the full pose looks like
no, what is it ?
it doesn't looks like the stand vr blendtrees and mask have changed since gogoloco 7, so I have no idea what it could be
Ha that one. Easy to fix
Each pose has a blend tree. The reason. Separate animation for desktop and vr
So replace the VR with an edited one
But there is a similar pose with arm down so use that I guess
In the 
ah this one ? Cause it doesn't looks like go_laydown_relax(ByGireison) (242) have been changed either since the V7, so there might be something about the shoulders that 7 and 8 are doing differently 🤔
7 did not have shoulder rotation. So the arms look unnaturally bent, well in desktop
oh ! and what should I modify to get the v7 behavior for the shoulders ?
Duplicate the ani. Move the shoulder down on both frames. Slide the ani in the blend tree 242 VR slot
ok, I'll try that, thank you for the help ^^
What do I do if proxy_stand_still isn’t there in step 4?