#whenever i use a pose, it places viewpoint below ground. same with adjusting levitating height

1 messages · Page 1 of 1 (latest)

bright light
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that's basically it

livid blaze
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Check at what position your Rig Armature is. (in Unity or Blender)
it should be on 0.0.0

bright light
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0 1.72 0

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i saw another post except they had their avatar too high and mine is too low

so in blender, i changed origin of my model to 0 0 0 and reimported fbx in the project

then made sure armature is set at 0 0 0 and tried

it didnt help

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the avatar was now stuck in the ground and the viewposition is too high

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if i set the armature to 0 0 0 then the model will be below floor in rig config and in game

livid blaze
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can you make a screenshot from your Rig?

bright light
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yesh sry gimme a minute

outer pendant
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i believe they meant that but with the coordinates included too, like:

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(borrowed ur screenshot moomba c:)

livid blaze
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if you set the Armature to 0.0.0 and the Avatar is getting into the ground or over the ground.
Select the Hip and drag the Avatar back to the Right Position

bright light
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do i need to specifically set it to 0 0.0009874 0 or 0 0 0 is fine too?

livid blaze
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its need to be 0 0 0 ^^ even a small number has a big effect in vrchat

bright light
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oka i will try that right now

bright light
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EAEEHAEHEAEHHEA

livid blaze
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np ^^