#Avatar Legs Go Outwards

1 messages · Page 1 of 1 (latest)

jolly sentinel
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Straight down legs bone could

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Or edit the stand still animation by rotating the upper leg

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Custom ik animation work as well

rain edge
rain edge
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If yes then i did and didn't fix the problem, I tried the editing stand still animation i rotated the upper leg and it didn't fix it

jolly sentinel
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Post more screenshots of unity

rain edge
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Could ya be more specific of what exactly?

terse sphinx
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Yes

rain edge
versed vine
# rain edge

Don’t think you need a controller on the avatar. I’d remove that. The one named “TV_SteamPunk_Outline_VRCHAT.”
You only need that in the FX layer for normal use.

jolly sentinel
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Post photo of the bones in blender maybe

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You miss the GoLocoAction

rain edge
jolly sentinel
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front view plz

gloomy hinge
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afaik, knee ik works on the assumption that the knee joint should be slightly forward of the hip/foot bones. Move the knee joint forward a tiny tiny bit so the leg bends very slightly backward returning to the foot.

jolly sentinel
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from the front view the bone should be strait, from the upper leg to the foot. vrc ik like it that way

jolly sentinel
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That look straight

rain edge
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Yup it is

jolly sentinel
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👍

rain edge
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I deleted the leg bones made new ones and now it works normally