#Avatar goes flying in void whenever I change the viewport height
1 messages · Page 1 of 1 (latest)
what is the scaling of your avatar?
if you use the Playspace Radial and try to walk do you get back to the correct position?
sorry for not immediately responding, was busy helping family with dinner, scaling is 1 on all axis, walking does nothing, I'm still stuck in the void
some other info, the avatar was a public one I bought (I can provide the link) where gogo loco wasn't working initially (viewpoint wasn't moving and I couldn't lock my feet) which I fixed by combining the two fx layers it originally had to one
posting the image to show the scaling on the top right is 1 on all axis if those are the correct numbers
The armature is at 0,0,0 for the position?
I was about to say yes with full confidence before realizing that it might not be, Ill check
position of the armature is 0,0,0
oh wait, the scale on the armature....
that might be it
judging by the questions you guys are asking that might very much be it
looking at some of my other avatars it doesn't seem to be the issue since the scale on others is 100 but they don't use gogo loco so I wonder if it's possibly the issue
but yes the armature is 0,0,0 for position, I'm not certain about the scale of the armature
As long as the scale from the armature is 100 or 1 is ok. Some random values like 87,94 would be a problem got the scale and some animations.
there is a tail animation
Try only the goloco controller as a start
Hello @cyan turret, has your issue been resolved?