#Avatar goes flying in void whenever I change the viewport height

1 messages · Page 1 of 1 (latest)

cyan turret
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whenever I use the viewport height adjuster I end up going into the void in vrchat, checking in unity with gesture manager shows that it's working just fine.

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ill try to provide as much detail, I just dont know whats causing it

cyan turret
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in vrchat, friend says I shot up in the sky then shot back down into a ball

cerulean tinsel
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what is the scaling of your avatar?
if you use the Playspace Radial and try to walk do you get back to the correct position?

cyan turret
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some other info, the avatar was a public one I bought (I can provide the link) where gogo loco wasn't working initially (viewpoint wasn't moving and I couldn't lock my feet) which I fixed by combining the two fx layers it originally had to one

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posting the image to show the scaling on the top right is 1 on all axis if those are the correct numbers

vernal skiff
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The armature is at 0,0,0 for the position?

cyan turret
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I was about to say yes with full confidence before realizing that it might not be, Ill check

cyan turret
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position of the armature is 0,0,0

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oh wait, the scale on the armature....

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that might be it

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judging by the questions you guys are asking that might very much be it

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looking at some of my other avatars it doesn't seem to be the issue since the scale on others is 100 but they don't use gogo loco so I wonder if it's possibly the issue

cyan turret
cerulean tinsel
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As long as the scale from the armature is 100 or 1 is ok. Some random values like 87,94 would be a problem got the scale and some animations.

vernal skiff
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Try only the goloco controller as a start

full beacon
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Hello @cyan turret, has your issue been resolved?

cyan turret
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Sorry for no update, been busy, I ended up rebuilding the avatar descriptor and got it working

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I still have the old version and Id be willing to share it in DMs so you can debug the problem