#Help - Scaling up makes my legs and-or hips jitter, shake , invert, twist whatever XD ? ? ? ?
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No
no? :C
need more information, otherwise no we have no idea. screenshots of the unity setup are useful, also make sure you checked things like the avatar scale being 1 in the scene and the other common issues you can find on the guide in #|tutorial
@naive igloo it's all setup right. it mostly works but when reaching a certain size is when it starts shaking uncontrollably.
I get that vrc can have issues with scaling but the size at which it starts happening on my avatar is still "small" in comparison to other people avatars messing up from being too big for vrc to handle which is why it's a confusing problem.
@full mason
it also works fine no shaking when I go into fbt at least so far.
one other question can you change the percentage higher than 100% ? so there is more space / time for scaling?
have you already tried doing a clean import of Gogo? yeet the folder out of the project and reimport the latest package. other than that, not sure what might cause this. may need to look at the rig definition on the fbx or check the origin/transforms on it
for your other question, can't go higher than 100%. could probably set up a puppet menu that drives the float slowly like the arrows for height adjust, but i don't know how to do that
to get bigger, increase the scale animation
yeh ik how to get bigger wondering how to make it so like there's more frames of scaling
if that makes sense
if that's possible
cause rn it's limited to 4 frames?
basically what if I moved this over?
you could have have the animation on 100 frame so each line is a % (140 seconds)
so it's safe to move the max size frames from 4 to 8, 10 or even 100 ?
it don't mater if it's on 4 frame or 2 or more
since in the end, it's still a curve
more frame, you have more control over the curve
no I haven't tried this I should be on the latest version already,
I wouldn't need to set everything back up again by reimporting it all?
it should grab all the controllers once you reimport, it might be a good idea to delete the gogo layers from your FX and redo the merge