#Help - Scaling up makes my legs and-or hips jitter, shake , invert, twist whatever XD ? ? ? ?

1 messages · Page 1 of 1 (latest)

pliant axle
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Any Ideas why my avatars legs are shaking an moving a lot and when I sue any laying down animations hips / legs twist / inverts

full mason
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No

pliant axle
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no? :C

naive igloo
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need more information, otherwise no we have no idea. screenshots of the unity setup are useful, also make sure you checked things like the avatar scale being 1 in the scene and the other common issues you can find on the guide in #|tutorial

pliant axle
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@naive igloo it's all setup right. it mostly works but when reaching a certain size is when it starts shaking uncontrollably.

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I get that vrc can have issues with scaling but the size at which it starts happening on my avatar is still "small" in comparison to other people avatars messing up from being too big for vrc to handle which is why it's a confusing problem.

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@full mason

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it also works fine no shaking when I go into fbt at least so far.

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one other question can you change the percentage higher than 100% ? so there is more space / time for scaling?

naive igloo
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have you already tried doing a clean import of Gogo? yeet the folder out of the project and reimport the latest package. other than that, not sure what might cause this. may need to look at the rig definition on the fbx or check the origin/transforms on it

for your other question, can't go higher than 100%. could probably set up a puppet menu that drives the float slowly like the arrows for height adjust, but i don't know how to do that

full mason
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to get bigger, increase the scale animation

pliant axle
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yeh ik how to get bigger wondering how to make it so like there's more frames of scaling

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if that makes sense

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if that's possible

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cause rn it's limited to 4 frames?

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basically what if I moved this over?

full mason
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you could have have the animation on 100 frame so each line is a % (140 seconds)

pliant axle
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so it's safe to move the max size frames from 4 to 8, 10 or even 100 ?

full mason
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it don't mater if it's on 4 frame or 2 or more

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since in the end, it's still a curve

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more frame, you have more control over the curve

pliant axle
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I think that's what i'm after i'll give it a try XD

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thanks

pliant axle
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I wouldn't need to set everything back up again by reimporting it all?

naive igloo
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it should grab all the controllers once you reimport, it might be a good idea to delete the gogo layers from your FX and redo the merge