When I add the GogoLocoBase to my avatar's Base Play Layer and tested it out in game, I noticed that it seems to only use the standing animations. When I physically crouch irl, instead of going to a crouching animation, my avatar will pop back up to full standing, and when I stand back up, my avatar will float over the ground. The same thing happens when I get low enough to crawling level.
Furthermore, when I crouch just a little bit to not pass the crouch threshold and walk around, instead of walking at that crouched level, my avatar will once again pop back up to a standing walk. I've looked into the animators, but I can't find anything that looks wrong: the crouch animation is on the crouch parameter, and crawl uses the sit-floor-relax animation (for idles).
If anyone here has had issues like this before and knows a fix, or is willing to get in a voice call with me to work things out, I would be very appreciate for the help.