#Why is it not destroyed by a shot

1 messages · Page 1 of 1 (latest)

rotund fable
#

Why is a piece of a building not destroyed by a shot, but destroyed only by a hit-and-run vehicle?

#

`{game_entity
(include "/properties/building.inc")
{props "cornered" "concrete" "windowed" "parts" "construction" "wall" "burning" "wood_floor_destroyed_stamp"}
("armor_stone_house")
{Extension "kazarma_point26.mdl"}

{volume "body"
    {Tags "body"}
    {thickness 100}
    {able {visible 0}{Obstacle 0}}
}
{volume "body1"
    {Tags "body"}
    {thickness 100}
    {able {visible 0}{Obstacle 0}}
}
{volume "body2"
    {Tags "body"}
    {thickness 100}
    {able {visible 0}{Obstacle 0}}
}
{Volume "hole1"
    {Tags  "body"}
    {able clear {hole}{touch 1}}
}
{Volume "hole2"
    {Tags  "body"}
    {able clear {hole}{touch 1}}
}
{Volume "hole3"
    {Tags  "body"}
    {able clear {hole}{touch 1}}
}
{Volume "hole"
    {Tags  "body"}
    {able clear {hole}{touch 1}}
}

{placer
    
    {place "28" {attach  snipe_cover }     {linkbone "attach35"}}
    {place "29" {attach  snipe_cover }     {linkbone "attach36"}}
    {place "30" {attach  snipe_cover }     {linkbone "attach37"}}
    {place "31" {attach  snipe_cover }     {linkbone "attach38"}}

}

}`

kazarma_point26.def

zealous lily
rotund fable
#

Спасибо что помогли не разобраться)

rotund fable
#

@deep tapir а поможете ли вы мне разобраться с этой настройкой ?

deep tapir
#

dbg_interactionEvent 1 в консоль
Здание в селект через F3

И сравнивай, что происходит в интеракшене с ванильным зданием и модовым

#

v_props 1, чтобы сравннить пропсы

rotund fable
rotund fable
#

@deep tapir

deep tapir