#Matchmaking system ++ Reward leaderboard points system

1 messages · Page 1 of 1 (latest)

marble bison
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MatchMaking is trash, the reward of points after a PVP game for the leaderboard is trash as well. This is literally Men Of War Arena but released after 3 years. Seriously i was expecting much more.

I was the top 30 on the leaderboard so i know a bit what im speaking about. (currently on the 75 cuz ive lost 2-3 games trying to queue alone by myself)

You gotta have to win like 5 games in order to win +10/+15 clasification points , but just lose one game and you will be losing that same ammount, but in 1 game.

The MM is crap. you can get paired with a full stacked team while you are with just one friend. Its also lovely when you see you have 4 21st field howitzer decks in your side on a match. MM is pure crap driven by a monkey full of vodka as it is now.

The game is SO GOOD itself but there are soooo many things that will make it find the same destiny as MoW Arena ( you already have the discord EMPTY, this is serious) So in order to not let the game die, IMPROVE THE PVP SYSTEM AND THE MATCHMAKING CUZ IS WHAT KEEPS PLAYERS INTERESTED INTO THE GAME, IF NOT YOU ALL WILL DISSAPEAR IN LESS THAN 2MONTHS again.

So really please please please, fix up the MATCHMAKING and also the COMPETITIVE POINT SYSTEM cuz its killing the playerbase already. Thanks and sorry because all i want is this game to succeed for a lot of years.

pd: sry for my english as is not my main language and im a little bit frustrated. 🇪🇸

marble bison
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i want to add a suggestion for a solution into the balance of teams in the MM:

  • each team should have infantry(1 to 2) + tanks (1 to 2) + arty (1 to 2).

and this has to be done automatically by the MM system.

opaque raptor
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hear hear!

halcyon sand
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The MM is crap. you can get paired with a full stacked team while you are with just one friend.

This is not true.
If you queue with friend as pair. you will get another 2 men party against you.
Variety starts only with 3 men party. They can meet 3, 4, 5 men parties.

slate sentinel
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And I confess If you play solo it’s impossible to compete with players who play party. I get +2 for victory and get -8/-11 for lose. And it’s easy to lose, because I’m play solo. So for getting +20 mmr I need to play 6 hours. And every match should be top1 for both team and not lose. So actually I need about 10 hours if I lose once for that time. The same time PanRigas yesterday get +8 for one game😂he can play party 3-4 game and get 15 points for couple hours. Instead of my 10 hours solo gaming 😂. So its hard to lose playing 4 men party and easy to farm. That why devs should reduce gain mmr point for party play. Because now you can be in the top of ladder only playing party

hollow tendon
halcyon sand
marble bison
slate sentinel
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Only 3 man party can play vs 5

marble bison
abstract marten
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The only hard cap on matchmaking is 2vs2 and 3-5vs3-5 with premades. Adding another hardcap rule of at least 1 inf, 1 tank, 1 arty per team would be great.

hybrid marlin
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It's not trash. Just not optimized.

marble bison
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it needs to get fixed asap. Yesterday night ive tried to play with 2 -3 friends and we were unable. More than 1 hour 30mins of queue. I ended without playing a single game.

abstract marten
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After 10 min always reset the queue. Ive played various times and always got a game with a premade

marble bison
stark mica
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Gaining rank feels nearly impossible at times in top 100. I have to play a perfect game and be top of the score board for only +1 to +2 points, and all it takes is one loss to lose -8 to -20 points.

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example from last night

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First match shown is a win at 368 score for +2 points. Second match shown is a loss with 175 score but I was top of the leaderboard for my team by a healthy margin and the match itself was a close one until we got rushed at the end, -8 points.

abstract marten
woeful wigeon
# abstract marten i was crying about that, later on you get +1 max for soloq and lose -15 if you t...

I've had horrible experiences as well since the matchmaking change. You can do your best for your team, lose, and still lose a ton of points, or win a match and get barely anything. Another thing that's driving me crazy is the matchmaking lineups. Sometimes it's all infantry or no anti-air against an Airborne battalion team, and we just get airplane spammed to death throughout the entire match. This is not my idea of a fun game.

halcyon sand
woeful wigeon
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if go into soloQ you have zero control over what the matchmaking give you for team line up

halcyon sand
woeful wigeon
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I would rather have a sub lobby and draft A-Team up with the people that are looking for a match then do any more there's random solo queue

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Currently stands the ELO on both teams is all out of whack like I have two players that were 1000 I was facing people that are 1500 to 1400 in solo queue.

hollow tendon
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1000 elo doesn't mean the player is bad. 1000 elo means ||the player is new just like everybody else once was||. Understandably it's not an optimal way to do it but nobody seems to care

marble bison
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UPDATED - POST PATCH

i was in the top100 but now i have to deal with this:

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who do gets punished? I DO GET PUNISHED BECAUSE OF MY TEAM LEAVING so i do have to stay and play the game in order to soften the elo hit..... @developer @Fulqrum Publishing @rose kernel

neat grail
marble bison
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i played league for +6 years, +6years ago so please be more sure because this MoW2 problem is driving the game into a dead zone, like MoW Arena. Both very good games but dead by bad management in the PvP system

neat grail
marble bison
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i will rewrite my reply then: i dont care about league sorry. I want this problem here fixed asap at least before the game dies AGAIN .

hollow tendon
# neat grail to be honest, it usually works like that. for example in League of Legends, when...

In another game that I'm not going to name, if somebody leaves a rated (serious match) they will incur a heavy punishment. I think it's a 29hr ban for two offenses and you lose a bunch of rewards and ranking points. Then the remaining 4 players receive a bonus multiplier to their health and damage, which helps a lot in making a comeback. If it's a defeat for them, it's a zero loss, but a victory is treated as normal.

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In Men of War II it's too risky to do penalties until server stability and reconnection rate is at least 99% to protect innocent players.

woeful wigeon
hollow tendon
hybrid marlin
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Is there any point in investing into these guys instead of normal smg recruits? I can't see it. The PPD-38 seems to be worse by stats.

hybrid marlin
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hmm... strange. but thanks

abstract marten
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Actually there is a lot of trap units

slate sentinel
abstract marten
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But this grenade cannot kill towed guns and is useless vs infantry. Having a weaker smg on top of that.

marble bison
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if they cost 4 as the same smg recruits, they might be more usefull even the low grade of the AT, less is more than nothing. But may not be worth for the 40coins each price, up to the user i guess

woeful wigeon
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how this post go from matchmaking feedback to talking about units

hybrid marlin
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sorry, accidently wrong chat 🫣

stark mica
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Just making this comment so this goes back to the top. I would really like to play the game on the regular again but how grindy the pvp rating system feels has been a huge turn off for me. It shouldn't take 4 wins to get 8 points and one loss to lose 8 points when you are top of the scoreboard every time.

hybrid marlin
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I must admit there is more interest in holding the front than before. Before, people where only focused on dealing damgage to high value units. I guess people who want to play for elo need to have a premate team of 3+ (or simply play Airborne :D).

marble bison
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@charred shard