Absolutely love the mode—it's been incredibly fun with friends. We've only played normal difficulty US vs. Germany so far.
Here are a few suggestions to improve the co-op experience:
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Cross Progression: The objective system for unlocking new divisions and special troops only benefits the host. Other players receive no rewards and must research separately. Link objectives to all players and scale them with the number of players. Ensure everyone gets the reward once fulfilled.
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Mobile SPG Artillery on the AI: On normal difficulty, it's fairly balanced but could use adjustments:
- Reduce mobility while shooting. SPGs currently move and fire accurately, making counter-battery almost impossible even with recon.
- Ensure SPGs stay within the map while firing. The AI often cheats by moving outside map borders to avoid tank blockages and counter-battery.
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Map Preview: A preview of the map before combat would aid in planning. Currently, a timer forces us to rush, as we can only see the map layout and objectives once the timer starts, putting us at a disadvantage.
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Effectiveness of Trenches and Houses: AI can easily destroy houses and trenches compared to players. Players need to methodically locate enemy infantry, but AI just shoots at buildings, causing players' troops to die quickly. This imbalance needs addressing.
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Choice of Attack Time: Currently, it's random whether we get night or day operations. Allowing us to choose would enhance the experience. Each time of day has different defenses, so adding pros and cons for night and day attacks would deepen the strategy. For example:
- Night: Less AA but more tanks in town as they rest.
- Day: More AA and AT but tanks must be spawned from the top rather than being pre-placed.
These are a few observations we've made while enjoying this fantastic game. Let me know your thoughts in the comments. Thank you, peace and love to you all.