Conquest-Mode:
- Would be cool if encircling strategic positions would be rewarded
- Would be cool if Strategic positions provide different ressources (XP, Currency, Supplies, Collectable units, New Battalions)
- Would be cool if players could assemble custom 5-Man squads made out of basic infantry and choose the corresponding loadout. (For a higher price)
- Would be cool to have some supply modeling. The more far away from the HQ, the harder it is to receive supplies and new units have longer travel distances.
- Let me sell units for the half price in the echelon builder
QoL:
- I very often need to double check the research tree when choosing a unit for an echelon slot. Make the full research tree easier to access from here.
- Let people edit divisions from the main conquest navigation menu. (Not only when choosing an strategic point).
- Remove the Back-Button from the Conquest root page. Call it Exit or so. I very often end up in the main menu (Because I need to press "Back" mutlitple times).
- Mark units that can collect research XP and potentially unlock new units while setting up divisions/echelon
- Mark or emphazise units that are relevant for Objectives in the echelon builder.
- Show units XPs also in echelon builder and unit pool (Only if relevant to unlock new units).
- Add an option to add +5, +10 infantry units add once (eg. by shift + ADD)
- Add an option to remove all units from a slot/echelon/division
- Show allowed unit types in popup when a unit is already assigned to the slot.
Enemy-AI:
- In Raids: Enemy AI Should have the same ammount of units and CP as the player ( No cheating, at least on lower difficult levels) .
- More AI-Brain , less suicidal zombie defense. Let the AI scout, use smoke, advance under fire protection and implement different PVP Playstyles.
- Provide an option to turn off Enemy-AI cheating at all.
- Btw. I swear, playing the first Raid Match as Germany against US in normal mode is impossible to win.