#Make players compete with ALLIES!(?)

1 messages · Page 1 of 1 (latest)

ebon goblet
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While thinking about generic game design I came up with an idea players should never be compared with enemies, but with allies! You must play better than your allies to show you are a cool guy. So let us compete with ALLIES(!) for crates crate, rating face and fun happy

Add different competitive achievements and go wild with it!

  1. Why not to compete in painting distance (or the time if you reached the end)?
  2. Why not to compete in AI emplacement takedowns?
  3. Isn't the target of this game is to get the maximum unit effectiveness?
  4. Of course it isn't, because it is to set the takedowns record with unique unit! target
slow geode
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This will lead to all the teamgriefing you can ever imagine xD

ebon goblet
slow geode
ebon goblet
slow geode
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Or build in their way

ebon goblet
slow geode
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I'm just listing examples of how one might block teammates. Competing with your team would do that.

ebon goblet
slow geode
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I'm just showing the line of logic here of how everyone will start to grief their teammates in every way possible if they can.

ebon goblet
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Can not imagine it would work

slow geode
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Because if players can choose between helping themselves and sabotaging their "teammates" (opponents in this case), the vast majority of people will do the second option

slow geode
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There was no reward for doing that and ruining the game but he still did it

ebon goblet
slow geode
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Who was salty and wanted to get others banned from the game for "skill issues"

ebon goblet
slow geode
plain bluff
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В каком-то смысле это уже реализовано, так как очки рейтинга начисляются только наиболее отличившимся игрокам. Я лутал птс даже в проигранных играх и ничего не получал в победных. От отсутствия прогресса от победных игр по началу горело, но потом понял как система работает и привык.