While thinking about generic game design I came up with an idea players should never be compared with enemies, but with allies! You must play better than your allies to show you are a cool guy. So let us compete with ALLIES(!) for crates
, rating
and fun 
Add different competitive achievements and go wild with it!
- Why not to compete in painting distance (or the time if you reached the end)?
- Why not to compete in AI emplacement takedowns?
- Isn't the target of this game is to get the maximum unit effectiveness?
- Of course it isn't, because it is to set the takedowns record with unique unit!
