#tanks dont die
1 messages · Page 1 of 1 (latest)
Well, if you dont know, that after every shot, your tank becomes sharper into some place (if enemy tank do not move too far) so on shot 3 or 4, you`ll probably will hit him in vulnurable spot
tanks do die
Direct Control has always been what decides battles in Men of War, that's why the Regiments system is an improvement over the other games. You're pretty much obligated to direct control your tank, but all you have are tanks anyways, so that's not an issue.
"and needs range so u cant use them as artillery" thank you but no, instead of "solution" like you might think it will bring, this will only bring farshooting and mechanics abuse like we had in AS2.
no animosity towards you, just towards that suggestion
not completely true since you don't have to fight him head to head- you could always retreat if that's a losing duel and you can use other methods of luring him out and fight in a less disadvantageous position hence even win the duel.
also what's wrong with WoT aiming? it's more informative than any other aiming styles previous games have to offer with some additional things. is it purely cosmetical thing that get some people sad/angry?
might be useful to make it optional then I guess
for the aiming couse its unaccurate so it becomes more rng then anything
but it has no range now so i have had moments where i kill artillery in theyre spawn becouse the tanks shoot up like inderect fire dosent seem very fair
its not war thunder tanks armour arent modeled properly too do that what happends is over 100 meters shells loose like halth theyre pen nothing happends on both sides
I don't know what kind of innaccuracy we're talking about here since I've been using all T3 tanks and all of them had good accuracy at any range for both AT role and anti arty mode
did u play vanilla mowas2 or robz?
2500 hours robz and maybe 400 out of them is vanilla
it's not fair either when only working way to win the game is to use arty, like in robz
and it's even more unfair when you can't shoot farther than your opponent just because one of the devs decided "those 2 equal cannons will shoot on different ranges because of my personal BIAS"
i agree maybe range isint the way but atleast for me tanks automatically shooting inderect isint fun
well I mean it's not THAT bad
but I think I agree that maybe cutting their accuracy a bit would be good for HE rounds atleast
yeah 100%
As long as this doesn’t turn into world of tanks with infantry edition I’m happy